Showing Posts For zealex.9410:

Library feature

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Posted by: zealex.9410

zealex.9410

Hi with the latest episode we got 2 more books with lore and that amazing i really like lore i can visit anytime i want. The issue is that they start adding up and taking room in bags and i was wondering why not have a feature where all the books save and we can from the ui open and read them or if there was a physical room in the world of tyria where these books go and we can go there and read them like the durmand priory.

Because in the future it wil become an issue with as more books getting added and i dont want to see anet like with underwater abbandon the books coz they’ve been so good up until now.

Nerfing an already easy fight?

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zealex.9410

they already nerfed raids lul have you seen the first 3 bosses?

Raid Normal/Hard Mode

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zealex.9410

I don’t disagree with what you’re saying. But you’re saying good DPS makes mechanics easier, and while you’re correct, the reverse is also true, that being proficient with the mechanics makes good DPS easier.

Its easier to have good dps wich will make the mechanics easier rather than the reverse, reason being doing good dps remains the same in everyfight while being good with mechanics changes from fight to fight.

Meters

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zealex.9410

there ya go gang!

https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddi7kta/?context=1000

We have no problems with players using a 3rd party tool whose scope is only to collect and visualize combat data gathered directly from the game client. Anything beyond that scope is still considered a violation of the User Agreement.

That’s good news. A “meter” that does gear inspection isn’t a “meter” anymore.

did you even bother reading it? ppl asked about gear checking and it got adressed….

Leather Farm

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

not sure why adding a skinning tool and tie the tiers of leather to the various mobs depending the lvl of the zone you would be so hard?

Request: More than one daily reward per day

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Posted by: zealex.9410

zealex.9410

  • ANet has consistently stood by their decisions to keep rewards assigned to specific activities where they put them. The exceptions to this have been to allow players who prefer to avoid PvE to gain access to some formerly PvE exclusive rewards.

I still cry on the inside that this doesnt work both ways i dont enjoy pvp never did in any mmo with that being said walking with the same wardrobe for months feelsbadman.

Request: More than one daily reward per day

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zealex.9410

i thought that the daily log in rewards were there to reward you for logging in.. daily

The difficulty of the Bastion of the Penitent

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zealex.9410

Sure theres the CM but if that doesnt have replayability value more seasoned raiders are left with easier encounters. It makes me wonder if a system like the cm 100 would work but with the rewards being weekly.

Someone who beat the bosses can confirm if the challenge motes of the new Raid are repeatable or not?

from what i know it was confirmed in the AmA.

Is the story bugged? (Confessors End)

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zealex.9410

Absolutely the WORST quest EVER. Playing a dps tempest with 1k toughness and 12k health, I keep getting thrown around like a rag doll, and eventually die 100% of the time with 0 chance of doing damage. A little bit of advice on designing quests: we DO NOT need adds, Caudecus is REALLY hard on his own, there’s no need for adds; I’m sure everyone’s reaction time is not sufficient to press the button, which ultimately results in defeat. Also, the aoe circles on the ground aren’t helping either. Not everyone is willing to spend 5 hours on this stupid , nerve wrecking quest, Anet. And to think we had to wait extra for this episode…utter disappointment…

had to w8 extra?

Caudecus= Not everyone is a Guardian

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zealex.9410

havent tried it yet ill come once iv done it i better hope its idd unplayable xD

Meters

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Posted by: zealex.9410

zealex.9410

Im ok with not having gear check but what about boon uptime as well as what if theres that 1 bad tempest or whatever that has really bad dps and drags the group if doesnt want to improve am i or anyone allowed to kick him from the group?

Denial Esports moving on from GW2

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zealex.9410

Haven’t had the chance to watch the video yet, but this seems like really strange timing. Helselth seemed so kitten excited for the direction PvP was headed in GW2 with season 5

Thats true but as a player who looks for something bigger than ranked like esports tournaments etc gw2 doesnt provide that. I mean rewards are fine for ranked season but what for those who trully want to compete?

And yes paragon is much better than smite!! ^^

An option for more hardcore fractal runners

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zealex.9410

And Yes more CMs is also an option. I gave this as an example for a way without as much work and also allowing more classes into the meta. Think revenant, support ele.

Support ele is bae in cm 100 coz of the range and rev is actually really solid for boon durr as well as the tremendous amount of cc they bring.

An option for more hardcore fractal runners

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zealex.9410

It wouldnt hurt the game tho what he suggest neither the experience of someone who pug or simply doesnt want the challenge. Also the guy might want to play with his friends telling him “dont play with your friends play with pugs if you want challenge is not cool” and basically thats what you say there.Might i add, jsut because there are raids doesnt mean there cant be optional added difficulty in fractals, since they want fractals to be the breach between 5man and raids they need to make them harder(for those who want to raid).

Nah, it’s ok to run it with friends. But I’m just saying that it was never intended to let fractals be harder than they actually are.
I also disagree to the fractal changes of yesterday because they made many things easier for no reason and I don’t understand those nerfs. Maybe they are looking at player numbers in higher fracs….

Overall the difficulty of T4 is fine. A lot of players isn’t even able to run higher than T2.
And at T4 there are enough groups also struggling, not to speak of level 100 cm where you only succeed if you meet likewise players (“title, food, pots”) otherwise it’s most likely that you don’t even see the second/third boss.
In one of their latest comments Anet devs were saying that some of the T4 fractals are a stepping stone into raids. I think they were successful with that. After beating level 100, highest swamp, highest chaos there isn’t a bigger gap to face Escort, Trio or VG.
While I can understand that some of us can’t have enough of challenging content we have to admit that GW2 isn’t really the right game for us.

Well the player base that asks for challenging 5 man or more man content is there they will have to give something for those ppl as well since in my experience these players are mostly veterans and long standing players. Also no one suggested that the t4 difficulty should be higher, i suggested just adding on top of it as optional content. I understnand what you say tho but from gw1 all the way to here with frac 100 cm and the raids they proven the can make and want to make challenging content they just need to further expand on it as optional difficulty.

(edited by zealex.9410)

An option for more hardcore fractal runners

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zealex.9410

With most of them i agree the only thing id change is make the insability of swiftness only happen during combat

Reasons: Stacking or not swiftness is not a sign of fractals being easier its just an annoying factor im ok with it being something you get during combat so before an encounter you stack swifteness that way you avoid the criple and you and your party can move faster from aoes etc. Having it as a perma debuff is just unfun.

But it makes me thonk a more interesting and fun way but argueably more slow in the making would be to just introduce more cm like the one the 100 frac has.

Yeah I couldn’t find a way to express it in a short sentence as what it is. It does apply to out of combat but to avoid being annoying too much, getting crippled by this won’t put you into combat. It will just slow you down if you don’t coordinate. swiftness stack after an encounter.

And Yes more CMs is also an option. I gave this as an example for a way without as much work and also allowing more classes into the meta. Think revenant, support ele.

Thing is the “annoying” thing of being in combat is the move speed decrease which the cripple will cause regardless you are in combat or not and honesty theres no real reason to coordinate your swiftness if ou will not get into combat after that.

Lets say when you run under the platforms in thaumanova to get to the various sections of the fractal, theres no mobs or dmg that you need to quickly avoid or will have to deal with so having to stack swiftness for that would just be a thing you need to do jsut to avoid the cripple, same thing with molten furnace while w8 for the drill to move having cripple there is not really needed and jsut aplying it for the sake of cripple isnt reall fun.

Again im not against the cripple but where it makes sense like before an encounter that cant me skipped(either with stealth or w/e) or when theres generally a state of constand combat during the majority of the run (urban battleground for example)Then yeah sure its fun and it makes ppl swap weapons skills etc to blast swiftness.

I’d also suggest instead of having might last less have the bosses have like a buff that makes them take less dmg and having permamight will be ideal there or less it takes longer. That way you dont really need to change gear food to jsut get the 20% boon durration.

Makes a lot of sense. How about:

  1. being combat only.
  2. changed to Amplified Weakness: Striking a foe with less than 20 stacks of might will grant them protection(2s) and inflict you with weakness(3s). 10 icd

“vulnerability on enemies lasts 33% less” ? instead of weakness? weakness also works and maybe give a 4 sec icd on prot coz if there wasnt fast might recovery or boon strip the prot would stack very high but i doudgt there will be no boon strip a mesmer or something.

An option for more hardcore fractal runners

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Posted by: zealex.9410

zealex.9410

T4s in current iteration are too easy for me personally

Stop running in a static group and pug them. The challenge is much bigger than to rush through it with friends. In some of these runs you have to carry others very hard.
Second option is to play raids. Fractals are in the right spot now and the real challenge are raids with challenge mode.
I don’t think we need more harder stuff in fractals besides 3-4- challenge modes like in level 100.

It wouldnt hurt the game tho what he suggest neither the experience of someone who pug or simply doesnt want the challenge. Also the guy might want to play with his friends telling him “dont play with your friends play with pugs if you want challenge is not cool” and basically thats what you say there.Might i add, jsut because there are raids doesnt mean there cant be optional added difficulty in fractals, since they want fractals to be the breach between 5man and raids they need to make them harder(for those who want to raid).

(edited by zealex.9410)

An option for more hardcore fractal runners

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Posted by: zealex.9410

zealex.9410

With most of them i agree the only thing id change is make the insability of swiftness only happen during combat

Reasons: Stacking or not swiftness is not a sign of fractals being easier its just an annoying factor im ok with it being something you get during combat so before an encounter you stack swifteness that way you avoid the criple and you and your party can move faster from aoes etc. Having it as a perma debuff is just unfun.

But it makes me thonk a more interesting and fun way but argueably more slow in the making would be to just introduce more cm like the one the 100 frac has.

Yeah I couldn’t find a way to express it in a short sentence as what it is. It does apply to out of combat but to avoid being annoying too much, getting crippled by this won’t put you into combat. It will just slow you down if you don’t coordinate. swiftness stack after an encounter.

And Yes more CMs is also an option. I gave this as an example for a way without as much work and also allowing more classes into the meta. Think revenant, support ele.

Thing is the “annoying” thing of being in combat is the move speed decrease which the cripple will cause regardless you are in combat or not and honesty theres no real reason to coordinate your swiftness if ou will not get into combat after that.

Lets say when you run under the platforms in thaumanova to get to the various sections of the fractal, theres no mobs or dmg that you need to quickly avoid or will have to deal with so having to stack swiftness for that would just be a thing you need to do jsut to avoid the cripple, same thing with molten furnace while w8 for the drill to move having cripple there is not really needed and jsut aplying it for the sake of cripple isnt reall fun.

Again im not against the cripple but where it makes sense like before an encounter that cant me skipped(either with stealth or w/e) or when theres generally a state of constand combat during the majority of the run (urban battleground for example)Then yeah sure its fun and it makes ppl swap weapons skills etc to blast swiftness.

I’d also suggest instead of having might last less have the bosses have like a buff that makes them take less dmg and having permamight will be ideal there or less it takes longer. That way you dont really need to change gear food to jsut get the 20% boon durration.

An option for more hardcore fractal runners

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Posted by: zealex.9410

zealex.9410

With most of them i agree the only thing id change is make the insability of swiftness only happen during combat

Reasons: Stacking or not swiftness is not a sign of fractals being easier its just an annoying factor im ok with it being something you get during combat so before an encounter you stack swifteness that way you avoid the criple and you and your party can move faster from aoes etc. Having it as a perma debuff is just unfun.

But it makes me thonk a more interesting and fun way but argueably more slow in the making would be to just introduce more cm like the one the 100 frac has.

Changes to Slime boss result in Idiocy

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zealex.9410

Wasn’t the old mechanic to cc and kill the oozes as they spawn and then return to bursting the ooze ? The fight still requires you to do the same thing just now theres a big fat golden one yelling “im gonna kitten your kill if you let me” like the rest used to before the update. I’m not sure how the old start doesnt work here but oh well.

And im sorry but how is anet at fault if you encountered a teribad group exactly? its not bad design its clear and polish design yu just got unlucky with your pug run.

The difficulty of the Bastion of the Penitent

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zealex.9410

In the past year and a half, the overall skill level of the Guild Wars raiding community has risen at a staggering pace. Naturally, content will seem easier now as players continue to refine their theorycrafting and personal skill.

Our goal is not to make content easier, but rather add an additional layer of difficulty onto the challenge motes where it makes sense.

What grew at a “staggering pace” was everyone’s knowledge of and willingness to conform to metas that small groups min maxed the math on in the past year – to determine the absolute easiest way to complete.

What you are doing is alienating a large number of the type of players that bought the game to play alongside their friends – with builds and playstyles they actually consider fun. It is detrimental to the larger community in the game – and showing very clearly that the Anet developing the game now is not the same as the Anet that developed what was the best MMO on the market 4.5 years ago.

I realize I’m one of the more vocal people regarding this topic, but it is because I sincerely believe it is bad for the game – and I still REALLY want this game – and my guild here – to remain fun for years to come. I really hate the idea of looking for a new game.

Not the case really you can run open world bosses and meta as well as dungeons with what ever build you consider fun and in a group of friends and guildies you can take that freedom into fractals aswell once you get the hang of mechanics etc.

Making content that requires you to improve not only your build but also your thinking process, your game knowledge and your overall experience on the game is not something that allienates the large number of players you are talking about, but you must also understand that in an mmo not all content is for everyone and that certain content requires you to think out your “safezone” or box for that matter.

Hell you can take your friends and your whacky buids in raids as long as the builds can sinergise and are well thought out. Meta builds are for those who go for the meta strats and use the meta comps its not mandatory to complete the content, its just happens to when you get it to work to be the most efficient.

The difficulty of the Bastion of the Penitent

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Posted by: zealex.9410

zealex.9410

In the past year and a half, the overall skill level of the Guild Wars raiding community has risen at a staggering pace. Naturally, content will seem easier now as players continue to refine their theorycrafting and personal skill.

Our goal is not to make content easier, but rather add an additional layer of difficulty onto the challenge motes where it makes sense.

And making Engi’s needed in raids!! Ultimate goal…..just sayin

Making a class “needed” i raids isnt the best way t go though have the aility to choose is better imho theres place for condi specs in the new wing, the last boss esp is very ranged condi friendly.There just need to be a better balance between the classes.

The difficulty of the Bastion of the Penitent

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Posted by: zealex.9410

zealex.9410

In the past year and a half, the overall skill level of the Guild Wars raiding community has risen at a staggering pace. Naturally, content will seem easier now as players continue to refine their theorycrafting and personal skill.

Our goal is not to make content easier, but rather add an additional layer of difficulty onto the challenge motes where it makes sense.

Yeah but theres no dening that the skillcap ppl need for at least the first 3 bosses of the wing is lower compaired to previous releases. With that im fine actually i got no problem but thing is the challenge ppl wanted overcomming great barriers and be handsomely rewarded isnt really there.

Sure theres the CM but if that doesnt have replayability value more seasoned raiders are left with easier encounters. It makes me wonder if a system like the cm 100 would work but with the rewards being weekly.

(edited by zealex.9410)

The difficulty of the Bastion of the Penitent

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zealex.9410

If true, that would be a significant step in the right direction – bringing the game back to what it should be – but we will have to see first.

However, based on what little we’ve seen so far regarding clears on reddit, it’s most likely a step in the other direction – which will only alientate and segment people even further.

Need more groups to see it first to know for sure though.

It really isnt, its like a step forward two steps backwards not only the 3 first bosses are way easier than the previous bosses in the previous raid but also the cm is a kc cm meaning it can be done only once and be rewarding.(only the last boss is actually challenging id say) they honestly made the raids more causal friendly which wasnt their purpose.

(edited by zealex.9410)

raid release date

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zealex.9410

Why can’t you just wait until the weekend if it is more convenient for your group to do so? I don’t see the point in punishing other groups because you want to wait

its not just my group since its something that will take x hours to complete it would be better if more ppl were able to run it freely on release day. No one likes to be late in the fun.

I mean lul so many ppl took day off today to raid because the release was in the middle of the week. A release during the weekend would be better for the bigger picture.

raid release date

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zealex.9410

I was wondering if since the release of the lw ep will be most likely later today, if the raid release could be delay until the weekend.

Since it will require a lot of time from players and there generally a lot of ppl that work or have school or exams or w/e releasing it then would just make it better for the entire raiding scene (playerbase), since we get more of our friends they don’t need to skip w/e and we get more free time to beat our head against the hard encounters you guys have in store for us.

Time of update/patch of LS3E4?

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zealex.9410

On the forum post Gaile’s (or whoever’s sorry i’m sleepy) last response was 4 hours ago.
On twitter they only said there was an power outage (good thing they shared that with us) and that the ama will be on the 8th. Now ill assume that the big majority of ppl are more curious about the actual release rather than the ama (not saying is not important or anticipated).

Time of update/patch of LS3E4?

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zealex.9410

Arenanet announced via Twitter this morning that a snowstorm knocked out power and there running behind. It’s on massivelyop.com. Guess all those people who skipped work or school should have checked Seattle’s weather report first.

everyone knows about that not sure what you are saying with this what i and a lot more ppl is to have an answer if it would come on the 7th or not. And im sorry i didn’t know to watch the american weather for yday to be sure if i or whoever else should skipped w/e(btw they talked about the power outage like 6 hours ago not yday)

Time of update/patch of LS3E4?

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zealex.9410

I agree, the way Anet has handled this has been absolutely aggravating. They took to twitter and Reddit to announce the delay once it was ALREADY past the typical release time or towards the end of it. If this problem was prevalent in the morning, why are you waiting 3-4 hours to say anything? In addition, we have gotten no reassurances that it is even coming today, only that there is no ETA.

For a company that provides services to tens of thousands of players, they have always had, by far, the worst communicative skills when it came to being proactive.

I really don’t want to come out like im hating on anet i understand that because of the power outage the recovery will take a while but since the problem has been there for this long, if not communicating all the way so players are not in the dark at laast say “the issue is taking longer than we hoped and we wont be able to make it in time so expect the release tomorrow on the 8th for the eu”.

Time of update/patch of LS3E4?

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zealex.9410

Not sure what to say about this. In where i live its 1:20 am (gmt +2) in England is like what? 11:20? So yeah could we at elast have an update that the release wont make it on eu before 8th of feb? I know ppl who skipped work or even school to check the update and it would be nice if we could at least sleep knowing we wont miss anything. Also since there’s a new raid and i’m sure most guilds will have given up by now and go to bed on the eu while a few will stay awake just to get the world first we wont even have a proper race for it.

(edited by zealex.9410)

We will see a new fractal in ep 6! [edit]

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zealex.9410

I was typing on mobile and was trying not to spend as much time worrying about spelling (autocorrect wasn’t being helpful either) but the point is that you can easily infer what I was talking about even with my plethora of misspellings.

@Vinceman you wanna be that harsh about grammar (which was not even my main point of contention) then perhaps u should look up how to spell ur words as well.

Specific problems I had with understanding it was ‘chaos is boss VG’ (what?) and wordings like ‘pass the platforms’ and ‘nightmare is boss 1 (end of sentence)’.

Each of us understand wordings differently. If you say that it took u 5min more to digest something u were reading, there’s no cause to laugh at or ridicule that person. My point was that his syntax was all over the place, disregarding grammar of course. It was hard for me to understand it. Disregarding grammar for shorthand and ‘pidgin’ as it may well be, my syntax (and sentence construction) was just fine.

If you dont worry about your own wording why should the person you are critisizing worry about sentence structure? Both are equally important. Its like i try to lecture my little sister on how to properly eat her spagetti while im eating mine with my hands…

We will see a new fractal in ep 6! [edit]

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zealex.9410

The ones that are really different is the older ones that need a rework, like uncategorized.

different?

run past trash to boss room
run through puzzle to boss room
run past trash to boss room

thats uncategorized

Its more of jumping puzzle, boss, puzzle stair, boss, jumping puzzle, boss.
If they removed all the annoying jumping puzzle with harpy that its just annoying nobody fail at it, it would be more in line with the others fractal.

the jumps are possible with cripple
stealth is a thing
i dont think its a problem that a fractal makes you be on point with your characters movement controls

mesmer portals are also a thing if you dont wonna bother being on point with your movement

The Dragon's Stand final encounter.

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zealex.9410

If the aim of this event was to defend each island then the players would be teleported to each island which would be its own small instance and do events and boss fights.The fact that theres a tone of leylines as well as updrafts scatered around the place implies something.

Also i havent done it in a while but i dont recall a change to it, from what i remember there were kind of always small events going on on each island with flowers that need to be killed or adds.

[hP] Uncategorized | 3:40

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zealex.9410

TheY need to add the leaderboards finally.

Character for Raids + Fractals

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zealex.9410

Well, saw that as well, but that leads to dropping my Howler..
I will, probably, get a Condi Setup once, but first, i work on my Zerker / Assassin stuff.

So, I got it right – Power Reaper & Revenant are BS if used in raids?
Not sure if i EVER go to a raid, but I don’t want to gear up a class for mostly Fracs, and when i decide one day to go raiding, I’m dropped because of my class. >_>

neither ps warr nor condi warr use warhorn really tho tempests do

We will see a new fractal in ep 6! [edit]

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zealex.9410

There is not a new fractal coming so soon I am afraid! We are working on the new fractal but still have a lot of work to do. It will ship when it is ready

Please consider adding a CM like 100 CM to this new fractal, its the best 5 man content in the game by far.

Nightmare 100 CM works because it’s a boss fractal. So I hope rather than just slapping such a thing onto this new fractal, which may or may not be a boss fractal (I hope they keep a good amount of both!), they should add such to Mai Trin, Molten Duo, Swampland, and Solid Ocean fractals.

I bet they could make a good, fun challenging mote for non-boss fractals but I’m not sure folks would enjoy, for example, Chaos Isle challenge mote as much as they’ve enjoyed Nightmare challenge mote.

We’ll see.

Chaos is just as nightmare. You see chaos is Boss VG ( as people just run pass the platform), run in the snow mechanic, Boss Platform.
Nightmare is boss 1. Bullet hell mechanic, Boss 2. Boss 3.
Snowblind is “Mechanic of the fire, boss 1 , boss 2”.
So the bosses fractals are not differente from the others. The ones that are really different is the older ones that need a rework, like uncategorized.

Speak english pls. Loterally took me 5-10min to dissect ur response to figure out wat the hell u were even talking about. Originally the only thing i understand was that bit about nightmare fractal. I dunno wat it is with playerbase but today i had a disturbing grp for xera where half of them couldnt speak english or else spoke disjointed english that no one else in grp could make hesds or tails of. The way u are wording that is almost as bad

I dont rly have a problem with boss fractal tbh. Prpvlem tho is that most of them are way too forgiving for pugs. Blooomhunger fight – kite and res, same brainless tactic, same 1-2 ppl dying all the time. Snowblind only has 1 real boss. The one at start i wouldnt rly comsider a boss, just like u wouldnt rly consider the boss at the very start of urban battleground fractal a boss. Theyre both a joke since even vet mobs hit harder than both of them. The one in snowblind doednt rly fight back. Its literally like fighting an ice wall.

Uncatorigized tho.. never was one of ny faves. Its too much a snoozefest to be taken seriously. Only really annoying pts about it is jumping platforms with random instabilities at their most terrifying – this where tentacle and flux bombs really shine.

Might wanna check your eyes took me far less than 5-10 mins to understand what he was saying.

100 cm isntance

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zealex.9410

My experience wasn’t so consistent with every group, for what ever reason for some groups it might take half an hour and for others it might take more than that, also if for what ever reason you need to be away from the game x amount of time in the day and come back later its a pain.

As for the whole thing being short for a system of this sorts, that doesn’t mean that every new fractal cm or existing fractal cm will be that “short” and such system might come handy.

100 cm isntance

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Posted by: zealex.9410

zealex.9410

Hi i was wondering if you guys could make the cm isntance/s (for future cm’s also) to act like raid isntanse meaning who ever open it has his progress for that day saved, meaning if i or someone has killed mama and only needs the other 2 or has killed the first two and only need the last boss can simply open the instance and have all the progress saved, without the need to go through it all again or simply have to w8 and hope that he will find a group that does the same boss.

Also a /qq feature would also be fantastic for all fractals since in some situations w8 for someone to bleed to death is just not fun.

frac 100 doesnt reward karma?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

it would be cool if they could maybe update that

Is Heart of Thorns Worth it?

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

well with what you get today by buying id say yes deff its well worth the 25 bucks

We will see a new fractal in ep 6! [edit]

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

hooray new fractal confirmed soon™

that was a given tho its not like nightmare was the last one they would ever make :/

We will see a new fractal in ep 6! [edit]

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

There is not a new fractal coming so soon I am afraid! We are working on the new fractal but still have a lot of work to do. It will ship when it is ready

what about the new kind of challenge mode? the 100 cm was loved by the majority of the playerbase you need to make more of these ^^

frac 100 doesnt reward karma?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I’ve noticed some time now since iv been doing cm100 almost daily that it doesn’t reward you with karma neither the normal 1 does, i went to check to wiki and also the wiki shows no karma reword on 100 is there a bug or is this intentional by the developers?

We will see a new fractal in ep 6! [edit]

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Posted by: zealex.9410

zealex.9410

Not sure we will get a new factal at least until ep 5 id like somthing completely new assets all so we can explore and feel like we are in an alien place so if that requires time im ok with them taking their time. Im game tho a cheeky cm added xD i want more of the harbinger.

karma farm

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

i was wondering about the karma buff that stack 3 times in the new maps like how does that work and what the karma per hout like thnx tho for the answers

karma farm

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Posted by: zealex.9410

zealex.9410

ye whats the most effective karma farm ? festivals excluded

Bastion of the Penitent

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Well according to an article it’s 4 bosses instead of 3 this time. But to be honest I’m looking forward to the stupid LI requirements for this one, people are gonna ask 200LI just for the 1st boss and 350 for the last one…

it wil be good to see something other than raid sells on the lfg at least for a while since ppl will be still new to it and try to understand it xD

new release

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

with the new release being teased before anet makes an anouncement (lul) we learned about the story and the new raid but no word on any possible fractal rework or challenge mode for existing fractals i wonder if their leather farm is from doing the raid XD(also if theres not a new cm it will feelbadman)

This isn’t the first time (and it won’t be the last) that ANet has given their media partners a chance to tease the update before the official announcement.

And, as with every other update tease, we won’t get a hint of all the changes in the update.

In other words: nothing to see here.

its just speculation bruh!! ^^ xD the fact that mo said "challenging group farming for leather " and the fact that we get a new raid makes me wonder xD but it like it more to be a cm fractal rather than raid since the cm is daily and far mor accessible.

Level-based zone scaling

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Things work as-is. If they worked as you propose, I could take my level 5 to a level 80 zone, and my health etc would scale up. But I wouldn’t have any traits and if I had runes and other upgrades they would be based on low-level items, so my level 5 still would/should get trashed.

It ain’t broken. You can take a level 80 to a starter zone and get killed. Yes, you are more powerful, but you can’t just run with impunity. Isn’t that better than expecting a level 5 to be able to survive anywhere?

no what i suggest is that the zones dont have a set lvl instead the player’s stats get normalised and the mobs scale with these stats so they scale with you, you dont scale to the zone what you said there applies to a system where you scale up to a zone’s lvl.

Level-based zone scaling

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

It’s interesting for me because I’d been thinking for a while I’d really like to play an RPG with no levels – keep the idea of gradually unlocking new skills and obtaining better equipment but scrap the numbers tracking your progress and restricting where you can go based on that. Of all the games I’ve played ESO comes closest to the system I’m envisioning. And in general I really enjoy it but even for me it does take some getting used to and I’m still not sure it’s a perfect system. It’s really nice to be able to take any character anywhere I want them to go, but then it does remove some of the sense of progression.

I’m also not sure it’s better than what GW2 already has.

im not even sure whats the purpose of gw2’s system tbh what does it acomplish? i mean sure it scales you to the zones lvl but why do that? to make the content challenging? or feel that mobs can pac a punch? I’m not sure its scaled well if thats the case since you can run through mobs and not feel in danger ever the possibility of you dying after pulling to many mobs doesnt exist or the mobs dont get harder to kill.

I’d prefer eso’s system where at any lvl i feel impactful and that mobs always are challenging to kill and require me to think rather and im also free to do whatever i want and explore than the gw2’s where it only supports the idea of exploring after hitting amx lvl rather than leaving it as an option while lvling for those who want to explore and heard gw2 has so much exploration value.

Level-based zone scaling

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Posted by: zealex.9410

zealex.9410

This would require a complete overhaul of just about every part of the combat system, every part of scaling, and potentially how rewards are allocated. That’s a huge undertaking for what ends up being a minor benefit, since we can technically already go anywhere we want (we just can’t kill stuff).

Further, the evidence suggests that ANet doesn’t want this: in the past, when scaling has been tweaked, it’s always been to ensure that the higher-level zones remain challenging for lower-level toons (they’ve eliminated loopholes allowing damage or loot or event credit if the toon is more than 10 levels below the area’s defined level).

Thats not true no overhaul of combat is required just some programming to make rewards scale with your lvl. The payoff is actually a living world where you could go everywhere and do everything and be rewarded which right now isnt the case, the fact that everything on higher lvl zones oneshots you limits you from going on that zone or completing events which was their idea for lvling. You actually dought how much of an impact this could have in every mmo this was tested the outcome was huge support for it by the playerbase. They can tho keep the lw zones and the expac zones locked from players until they reach lvl but all core tyria maps could be free lvl range and that would amke it so much better than the existing system which only allows max lvl players to revisit low lvl zones and not the other way.

EDIT: it wouldnt require a reward system rework just like how events and hearts reward you now they just transfer that to the new system since the karma and everything you get is scaled to the map’s lvl you get that lvl an add it to all maps so rewards are scaled to lvl x why y and z depending on your lvl. Its actually far less work that you present it to be and it would also feel more dynamic.

(edited by zealex.9410)