HoT enemies are not hard, you just have to learn mechanics.
Threads like this are the reason we need a better core game -.-
Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.
Making it through the karka infested tunnels during map exploration can be a pain in the kitten as well.
And Balthazar’s HP is pretty much impossible to solo for most people.
Problem isn’t the enemies themselves, but the event and mob density scaling when a map is completely abandoned and a player has to sift through instant respawn times of veteran mobs by himself.
These are ultimately maps designed for groups of people, not solo players like the vanilla maps.
So? We have stuff that you can’t do solo in core tyria as well.
Thing is, HoT was marketed as group content, and people are surprised it’s harder for solo how?
A lot of the stuff, not everything, is still possible to do and for the rest you can ask in mapchat or your guild for help.
The best way to enjoy the content though is: Play with a friend.
Because at the core of it this is an MMO “massive multiplayer online” you see one thing there? Multiplayer, it’s a key word.Addendum: A lot of it is learning mechanics, mechanics that the core game should teach you but doesn’t.
HoT maps were never marketed as group content any more so than core Tyria was, don’t make crap up. They even nerfed mobs in beta because they were even worse than they are now.
“Play with a friend”. That’s a wonderful way to limit your customer base. That’s what Wildstar did " Hey, you want to raid or do these quetes out in the world? Get 20 or 40 people to do them."
See where that got them.
The problem is when you create content that requires population density, that content breaks apart when there is no longer population density. Look at most of the core Tyria maps, look at Dry Top when there aren’t organized guilds running them. They are ghost towns. The gameplay slows to a crawl.
The whole reason they revamped fractals was precisely because they wanted to make content more accessible, with less investment into long sessions with a group. Even the GW2 raids are super short compared to the ones in WoW, FFXIV, or Wildstar.
doing the whole first raid isnt shorter than doing the emerald nightmare in wow
Yeah, I’d love to see your mythic emerald nightmare clear in 45 minutes within the first 2 weeks of the release.
Emerald Nightmare is widely considered a joke raid with improper difficulty curves by most mythic raiders anyways.
compairing the first raid with mythic raiding in wow is stupid. Mythic raiding in wow is for hardccore players while raids in gw2 are argueably more easy compairing the two just doesnt work.
We’ll just have to agree to disagree then. 110 thousand people in the sample size is absolutely huge, especially when you consider the number of players that play GW2. According to ArenaNet themselves, 7 million accounts had been created when HoT launched (link below), even if we assume that number has risen to 8 million, we still have a huge sample size relative to the total population. Absolutely huge. Considering the fact that GW2Efficiency statistics can be deemed a convenience sample since they only count those who came out to GW2Efficiency (I think that’s perfectly fair), the size is huge and is therefore statistically significant.
http://www.ign.com/articles/2015/10/23/guild-wars-2-hits-7-million-players-as-expansion-launches
7 million accounts created is not the same as current active players or monthly concurrency numbers.
Edit- Reference quote if the above sentence is not understood… “In January 2014, Blizzard announced that more than 100 million accounts had been created over the game’s lifetime.”
…We all know that game doesn’t have more than 100 million players actively playing. Box sales and account created numbers are for show, but they don’t represent what’s going on in-game.
http://fortune.com/2015/11/24/areanet-investing-in-esports/
““Guild Wars 2 has proven pretty resilient historically, with about 1.5 million monthly actives,” SuperData Research CEO Joost van Dreunen says. “Since it switched to free-to-play in late August, Guild Wars 2’s monthly active user base has doubled to 3.1 million (October 2015). "
http://global.ncsoft.com/global/ir/earnings.aspx
Q4 2015 ncsoft conference call…
GW2
“To talk about the Guild Wars 2 performance, it is weaker than what we have expected." According to Ncsoft the reason lies in the conversion from play for free to the paid expansion. This conversion rate is not as high as expected/hoped by NCsoft. The amount of gem sales and item sales versus active players is ok. “ but it is more the issue of the conversion to the paid expansion pack that we have not seen the level (of sales) we have hoped”
…HoT didn’t sell well and conversions by free players was weak, so that means there is a percentage of players who do not own HoT or have access to raids…
Was that from 2015? As if 2 years ago?
I agree with the OP…
Please let us disable holding down space key to glide option and let us at least keybind glider activation… Double-Tap to glide is also a nice option to add as well.Please give us options on how we activate glider so problems like this dont keep happening. This game was designed with jumping puzzles in mind prior to gliding and not all jumping puzzles have glider disabled in the area… I say give us options on how we like to activate glider and that should solve most of the problems we have.
just sayin holding down space will not increase the jump range if it didnt have the glider on, just tapping space once works fine takes some time to get used to but then its fine.
So you’re telling me that the player population on that website isn’t a large enough sample size?
You’re telling me that only a very specific segment of the population is attracted to that website? Any evidence to support that?
Sample size is fine. GW2E population is biased towards players who value the services the site offers.
that site does not offer any service for raiding so its completely irrelevant to the arguements that ppl that use it are most likely raiders or not.
Whether it’s large, small, growing, or not growing; really has nothing to do with its accessibility. If players want to get into raids then they can do what a lot of others did and join up with others like them with the goal to succeed. quite. Number of raiders are already making it easier by offering training runs.
consider the easy mode idea.
Easy modes are already here… At least for Wing 4. Try normal mode then switch to challenge and see the difference.
Anet don’t want to clearly say there is an easy & hard mode but in fact it’s already here. Maybe not “easy” more “normal” for, at least, the last boss, but it’s really casual friendly. challenge mode need a bit more focus and reflexion.
Paradoxaly, you want an easy mode, but in fact people will be interested by the easy version of the content and not the normal. So it doesn’t change your issue, that you want more people.
you make a mistake here
the difficulty of the raid is the same and one the normal mode cm is something you can go if you really want to experience it but sadly its just a one time experience.
The “i want an easy mode arguement” at some points make no sense because ppl say they dont have time to bash their heads against a boss and others say i can find 5-9 ppl which making the encounter easier doesnt nececerally fix the player number issue, if a boss isnt dying in under an hour of practice at raid release then it takes too long and ppl cant give that much time….and because of that ppl supposedly cant find more ppl to raid with.
oh kitten i forgot if you will not bring back the adds then at least lower the cm timer because its a joke.
Never ever read “gw2efficiency” in an open world chat or squad chat during meta events tbh.
What about other “advanced websites”? Dulfy? A timer website? The wiki?
Wiki, of course. Dulfy and Timer websites rarely.
in many cases gw2 ef is far better than the wiki and used more id expect
Raiding guilds already create multiple windows of opportunity for new players to get into raiding.
And raiding community is working hard to close them.
ofc not like wut?
The raid population without LFR is pretty low. WoW has raids as main content, that drives the gear thread mill and progresses the main story of the expansions.
They need LFR so people can experience the main story.
So unless you want to turn GW2 into a raid centric game, you shouldn’t compare thoseBoth games are raid centric and progress the story with raids. Nobody considers LFR-players as raiders, as the social aspect is completely non-existent.
Both finders require a minimum item level, that makes them less accessible than GW2 raids, which you can enter whenever you want.
That isnt totaly accurate lfr wasnt made for ppl to experience the story simply it was made for ppl that dont have time to play to have an endgame…
the requirements of the lfr does not make it less aceesible to players than in gw2 in lfr you can join once you have se gear from dungeons and then its a matter of te usually a week or so to have the ilvl to join the automated q
If it worked the same in gw2 right after you get exotics from dungeons you should be able to enter raids which is far from the truth. You should have an ascented set ready at least since it will make it easier for you to join and then you gotta find a group then join whereas again lfr is automated so no gw2 raiding is harder than the lfr.
And players that don’t have that much time in GW2 can play open world/WvW/PvP/fractals for endgame. Unlike WoW it is not limited to raids.
How exactly is exotic equipment stopping you from finding a group of like minded people and playing the raids with them?
Automated systems should be avoided as much as possible. Group content is still about social interaction and those systems bypass it completly. They should have never been introduced outside of PvP.
Well thankfully they’re only in fractals and dungeons you could argue that raids have the same lf system but the time it takes to find a group ans to complete the encounters in that time u usually get to socialise with others in the group.
Also who has a better chance to find a group someone withasc or someone with exotics?
GW2 has no mandatory grind, i.e. no gear treadmill. No grind philosophy doesnt mean getting everything at once, and i merely gave a bunch of suggestions on how to gear up apart from crafting (whcih given AB multi mapping would be an easy alternative as well). It’s still ENDGAME content (so is fractals t4), so why should it be easy for someone new to the game?
You’re kinda missing the points in my posts completely. Im not saying all groups will have 50% of the enrage timer left upon kill(I’d estimate this to be 1-2% of groups), I’m opposing your claim that you need to play perfect to beat the encounters – which you do not.
You shouldnt try to find 9 experienced players to carry you, you should find players to learn with. Will you die alot? Will it take a significant amount of time? Will it require you to step up your game? Yes to all three, but its the same journey most raiders have done – its not like people magically became raid experts
Tried that. When I talked about banging my head against the initial or mid phase just to earn an opportunity to practice against the final phase, I wasn’t speaking theoretically. In fact, I was part of a guild group in the first weekend VG was open.
It was a sufficiently unpleasant experience that I told my guild that I’d consider subbing in when a regular can’t make it, but I would not be a regular. Partly because I have things outside of GW2 such that I couldn’t really commit to raiding every week at a specific time anyway, but largely because I simply don’t have enough free time to throw hours of my entertainment and relaxation time away on something that’s neither entertaining nor relaxing. I don’t know if you consider if fun spending hours eating dirt trying to get through an 8-minute fight that became repetitive hours ago, but I certainly don’t!
Now if there was an easier mode – call it story mode, training mode, whatever you like – maybe I, and others, wouldn’t have had such a bad first impression, and there’d be more people raiding now rather than complaining about raiding. An easy mode/hard mode split has been a successful model since it was introduced in Guild Wars 1, and I really don’t see a good reason not to use it here.
I’m not a new player – I’ve been around from the beginning of both games. However, I get bored by repetition quickly, and a large part of my interest in the franchise has been the idea – one that has been steadily eroded, the introduction of Ascended being GW2’s first big backlash that lead to the promise that Ascended would only ever be really relevant for fractals – that you can get in and play on a level playing field without having to spend hours in gear grind. Guess what! Getting to high level fractals is repeating the same content for loot – gear grind (fractals were originally introduced as a microcosm of the game for the players who DO like gear grind). AB multiloot is gear grind. Having access to ascended through PvP is a welcome alternative, but if you get to the point where you’re ‘losing your way to Ascended’ then this is gear grind, not to mention obnoxious to the people who actually want to progress in the league that end up with you on their team.
(For the record, I have got a few kills since while substituting. However, this doesn’t change my opinion. Nor does it change my observation that it doesn’t matter if experienced teams can clear the bosses with enough margin that they don’t need Ascended gear when those experienced teams generally don’t accept players who don’t have their raiding experience. You start out needing every advantage you can get – it’s when you’ve built up experience that you can start doing things like getting kills in greens to show you can.)
loot =/= gear ill leave this here oh and also do you know why the zhaitan fight was so bad ? it was because it was faceroll easy to.the point where its sad.The “amazing” lore raids have is becaise you get invested to the story through the challenging content its not that the challenging content block you from getting that lore it makes it even better…say u want raids to be another zhaitan fight?
id hope its from another raid but 1 only items means the raid will be small and since we expect the armor with ep 5 i think its too soon for a new raid.
The issue with releasing numbers is that the community, especially the non-raiding one, cant handle it. Suddenly everyone is an expert business analyst and will fiercly argue that it is waste of money for whatever reason.
They have said that the amount of raiders is higher than what you normally see in an mmo and I think thats fine enough information.
I know what ‘they say’ how ever thinking about this logically when examining the Elephant in the MMO room that is WoW you have to imagine with Raid Finder their percentage easily dwarves GW2 percentage when talking about Raiders (remember I’m talking about percentages not populations).
True but argueably raidfinder was one of the worst things they added. Its funny really when i started playing wow in wod i was told not to even step in lfr these ppl dont consider ppl who run lfr raiders, also from what gathered back then lfr kinda killed the community wow had back in the day. Yes i know the wow % of raiders will be higher compaired to gw2’s raiding scene but wow end game is basically raids.
Wouldn’t that make ANets statement an Alternative Fact?
what do you mean by that?
ANet claims that more of their population Raids than typical MMOs, if Raidfinder in WoW, and lower tier in FF14 make Raids more accessible then wouldn’t those games have a higher percentage and not GW2 as ANet claims?
yeah but this isnt a matter of gw2 having more or less raiders than wow or ff14 its a matter of if gw2 raiding population is high enough that it suggest raiding is accesible or its low and so the money clould be spend somewhere else (which i dont want)
That should be easy to speculate, there must be some way to figure out how many DPS meter downloads have occurred since add on sites like Curse show the total downloads.
There is no number of downloads about the dps meters but even if there was it would be a meaningless number. Knowing how many players are raiding alone isn’t enough, when you have no idea how many players are actively playing total.
1000 raiders out of 10000 active players is vastly different to 1000 raiders out of 1000000. And I doubt Anet has any desire to release active player numbers, not to mention it will be extremely hard to count active players in a game like guild wars 2.
flat number were never the answer a % would be the way to go
The raid population without LFR is pretty low. WoW has raids as main content, that drives the gear thread mill and progresses the main story of the expansions.
They need LFR so people can experience the main story.
So unless you want to turn GW2 into a raid centric game, you shouldn’t compare thoseBoth games are raid centric and progress the story with raids. Nobody considers LFR-players as raiders, as the social aspect is completely non-existent.
Both finders require a minimum item level, that makes them less accessible than GW2 raids, which you can enter whenever you want.
That isnt totaly accurate lfr wasnt made for ppl to experience the story simply it was made for ppl that dont have time to play to have an endgame…
the requirements of the lfr does not make it less accesible to players than in gw2 in lfr you can join once you have aquired gear from dungeons and then its a matter of time usually a week or so to have the ilvl to join the automated queue
If it worked the same in gw2 right after you get exotics from dungeons you should be able to enter raids which is far from the truth. You should have an ascented set ready at least since it will make it easier for you to join and then you gotta find a group then join whereas again lfr is automated so no gw2 raiding is harder than the lfr.
The raid population without LFR is pretty low. WoW has raids as main content, that drives the gear thread mill and progresses the main story of the expansions.
They need LFR so people can experience the main story.
So unless you want to turn GW2 into a raid centric game, you shouldn’t compare thoseBoth games are raid centric and progress the story with raids. Nobody considers LFR-players as raiders, as the social aspect is completely non-existent.
Both finders require a minimum item level, that makes them less accessible than GW2 raids, which you can enter whenever you want.
That isnt totaly accurate lfr wasnt made for ppl to experience the story simply it was made for ppl that dont have time to play to have an endgame…
the requirements of the lfr does not make it less aceesible to players than in gw2 in lfr you can join once you have se gear from dungeons and then its a matter of te usually a week or so to have the ilvl to join the automated q
If it worked the same in gw2 right after you get exotics from dungeons you should be able to enter raids which is far from the truth. You should have an ascented set ready at least since it will make it easier for you to join and then you gotta find a group then join whereas again lfr is automated so no gw2 raiding is harder than the lfr.
Good luck with that. Even World of Warcraft isn’t releasing the figures for its active playerbase anymore. All people do with this “information” is use it to justify and validate whatever biased opinion they were already predisposed to. I mean… look how people still hold up the “manifesto” video and say, “SEE! SEE! THEY LIED!” even though it’s been like six or seven years and most of the people in that video don’t even work there anymore.
Don’t hold your breath on this one!
I cant scroll down the comments of that video without getting depressed, i liked it i wanted it but i knew it couldnt be done but kitten these ppl act like anet stole the joy from their lives.
The issue with releasing numbers is that the community, especially the non-raiding one, cant handle it. Suddenly everyone is an expert business analyst and will fiercly argue that it is waste of money for whatever reason.
They have said that the amount of raiders is higher than what you normally see in an mmo and I think thats fine enough information.
I know what ‘they say’ how ever thinking about this logically when examining the Elephant in the MMO room that is WoW you have to imagine with Raid Finder their percentage easily dwarves GW2 percentage when talking about Raiders (remember I’m talking about percentages not populations).
True but argueably raidfinder was one of the worst things they added. Its funny really when i started playing wow in wod i was told not to even step in lfr these ppl dont consider ppl who run lfr raiders, also from what gathered back then lfr kinda killed the community wow had back in the day. Yes i know the wow % of raiders will be higher compaired to gw2’s raiding scene but wow end game is basically raids.
Wouldn’t that make ANets statement an Alternative Fact?
what do you mean by that?
The issue with releasing numbers is that the community, especially the non-raiding one, cant handle it. Suddenly everyone is an expert business analyst and will fiercly argue that it is waste of money for whatever reason.
They have said that the amount of raiders is higher than what you normally see in an mmo and I think thats fine enough information.
I know what ‘they say’ how ever thinking about this logically when examining the Elephant in the MMO room that is WoW you have to imagine with Raid Finder their percentage easily dwarves GW2 percentage when talking about Raiders (remember I’m talking about percentages not populations).
True but argueably raidfinder was one of the worst things they added. Its funny really when i started playing wow in wod i was told not to even step in lfr these ppl dont consider ppl who run lfr raiders, also from what gathered back then lfr kinda killed the community wow had back in the day. Yes i know the wow % of raiders will be higher compaired to gw2’s raiding scene but wow end game is basically raids.
HoT enemies are not hard, you just have to learn mechanics.
Threads like this are the reason we need a better core game -.-
Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.
Making it through the karka infested tunnels during map exploration can be a pain in the kitten as well.
And Balthazar’s HP is pretty much impossible to solo for most people.
Problem isn’t the enemies themselves, but the event and mob density scaling when a map is completely abandoned and a player has to sift through instant respawn times of veteran mobs by himself.
These are ultimately maps designed for groups of people, not solo players like the vanilla maps.
So? We have stuff that you can’t do solo in core tyria as well.
Thing is, HoT was marketed as group content, and people are surprised it’s harder for solo how?
A lot of the stuff, not everything, is still possible to do and for the rest you can ask in mapchat or your guild for help.
The best way to enjoy the content though is: Play with a friend.
Because at the core of it this is an MMO “massive multiplayer online” you see one thing there? Multiplayer, it’s a key word.Addendum: A lot of it is learning mechanics, mechanics that the core game should teach you but doesn’t.
HoT maps were never marketed as group content any more so than core Tyria was, don’t make crap up. They even nerfed mobs in beta because they were even worse than they are now.
“Play with a friend”. That’s a wonderful way to limit your customer base. That’s what Wildstar did " Hey, you want to raid or do these quetes out in the world? Get 20 or 40 people to do them."
See where that got them.
The problem is when you create content that requires population density, that content breaks apart when there is no longer population density. Look at most of the core Tyria maps, look at Dry Top when there aren’t organized guilds running them. They are ghost towns. The gameplay slows to a crawl.
The whole reason they revamped fractals was precisely because they wanted to make content more accessible, with less investment into long sessions with a group. Even the GW2 raids are super short compared to the ones in WoW, FFXIV, or Wildstar.
doing the whole first raid isnt shorter than doing the emerald nightmare in wow
HoT enemies are not hard, you just have to learn mechanics.
Threads like this are the reason we need a better core game -.-
Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.
Making it through the karka infested tunnels during map exploration can be a pain in the kitten as well.
And Balthazar’s HP is pretty much impossible to solo for most people.
Problem isn’t the enemies themselves, but the event and mob density scaling when a map is completely abandoned and a player has to sift through instant respawn times of veteran mobs by himself.
These are ultimately maps designed for groups of people, not solo players like the vanilla maps.
Vanilla maps were never designed for solo players to do everything in them, they were designed for solo players or not to run around and then when theres a event or a hero point challenge to group and take on on that event hero point. The guy/or grill is right the core maps were very poorly scaled for the power the players have and so you were able to solo faceroll through everything.
The issue with releasing numbers is that the community, especially the non-raiding one, cant handle it. Suddenly everyone is an expert business analyst and will fiercly argue that it is waste of money for whatever reason.
They have said that the amount of raiders is higher than what you normally see in an mmo and I think thats fine enough information.
true, i agree with most of it think is the majority of posts i see on forums go like this “they lock lore behind walls the majority cant pass” and i like to see how big that “majority” is.
Whether it’s large, small, growing, or not growing; really has nothing to do with its accessibility. If players want to get into raids then they can do what a lot of others did and join up with others like them with the goal to succeed. quite. Number of raiders are already making it easier by offering training runs.
Im not saying thats not what they should do and that raiders arent making it easier im saying if the players outside knew that a large amount of the player base raid they would be more open minded about it and if the opposite then more raiders would try to get ppl into raiding or even consider the easy mode idea.
That should be easy to speculate, there must be some way to figure out how many DPS meter downloads have occurred since add on sites like Curse show the total downloads.
From what I understand the only players that care about these programs are raiders.
ill tell you why i think thats wrong first a player can download multiple meters since not all do the same or look the same and on top of that curse iirc has a flat number what we want is a % since we dont know the total amount of players that play gw2 to compair.
I believe it would be apropriate for anet to release some numbers about how big is the raiding community is if the raiding community is growing or if its a big or small part of the total playerbase. The reason behind that is that it will clear the picture imho as to how accesible raids are or not. I find this to be most helpful for the game because it will make the player base see whats going on, if the raiding community is really low then the raiding guilds will see that and try to create windows for players to access raids simply because theey want raids grow more and more raids to be release as more ppl will ask for it. If it is high and growing it will help ppl who claim raiding is inaccessible for the most tand only that a small part of the community get to enjoy “the perfect lore and stories” that raids have and it will make the see that raid ARE accessible and maybe give it one more shot.
But as is, I’m probably gonna have to suck it up and give raiding one more go. This stuff looks waaaay too cool not to experience firsthand.
That’s the spirit!
It might be difficult as guilds are likely still making the guides for these encounters so that the general public can get involved with the strats. However I will say that the first three encounters of the new wing are more friendly as long as you are yourself fairly capable at knowing where to stand and when to dodge.
Deimos will be a true test of your mettle, he’s a hard one!
HYPE \0/ (yes my head is this big)
This might get poorly received but i believe the changes that have happened in some fractals have missed the mark and instead of polishing them and they made them more bland and borimg. My main example will be Mai trin.The fight used to be so good, hard but good esp the last phase where it require you to think and pick a target and go from there. With a previous update they removed the adds in last phase effectively makimg the fractal be the same thing from t1 all the way to t4 which i guess is what polish is now, removing the flavour from fights. With that being said the funniest thing is that they removed that instead of fixing and tweaking other things that trully would polish the fight.
One example would be the A.I. Mai trin has… the fight is basically a stack fight meaning you need to stack so the aoe lands on top of the group and on Mai trin so the buff can be removed okay? okay… But how can you do that when Mai trin decides out of nowhere walk without a reason off to somewhere and completely move out of the aoe? No teammate that moves from the stack, not Mai trin teleporting on a wierd spot with her pistol attack nothing.
One more thing that makes no sense is why the hell is flux bomb one of the instabilities? Like what? How does it make sense on a fight like that to have an instability that forces someone to run away from the group? That wouldn’t be so bad if Mai trin did not teleport on the player furthest away from her. Its basically a bad moment in the run that has low to no counter play.
I believe a good fix to the A.I. would be to make Mai trin behave like the gladiator from the chaos isles basically it aggros on the person the closest to him unless someone walks away then he fixates on them for a period of time. That would honestly make the fractal way better since Mai trin basically doesnt lose aggro when all players are stacked on her, she doesnt kitten and move out of the aoe for no reason. This also makes it so if someone moves away the boss still fixates and teleports to them basically punishing him or her but giving a breathing room since the fixate buff remainws for some time making it able to stack again safely.
This would also work perfectly with bringing back the adds to the last phase.. let me explain. Since Mai trin has a fixed spawn location after each cannon phase you can have someone move away from the boss on purpose to get fixeted while the rest take out the adds in that time, making the fight more managable while giving depth isntead of it being “beat the crap out of Mai trin, survive cannon phase, repeat”.
(edited by zealex.9410)
raids will grow on time its the only part of the game that require you to actively focus on getting into instead of mindlessly lfging your way into them and thats good imho. As more raids release and more ppl do what you did this problem will reduce i really hope they dont take the difficulty off because 70% of the success raids have is because of that.
Wing 4 lore is NOT important lore. It has no effect on any of the gw2 story of the past and LS going forward.
Wing 4 lore is a wrap up from GW1, nothing more. You may like that story, but it doesn’t make it important to gw2.
Not important lore? Did you not play gw1?
Its like reading a book with the ending ripped out of the book or watching a film with deleted end scene and sharing it only with small group of people that probably dont care about that part in the first place.
That lore from the new wing may lead into something in the living world same way w3 did.
the events of w3 did not lead to the explosion of the bloodstone, also the guy says its not importand lore for gw2 which tbh is true
(edited by zealex.9410)
As somebody that clears raids weekly and is not in favor of multiple easier training modes. I still think lore fanatics have a valid complain. Some of the best story telling is not available to a majority of interested people and it sucks balls for them. A story mode would definitely improve their situation.
At the same time the reason raids are so succesful as a story telling tool is the fact that bosses are a real threat hence offering immersive story content. Is the time and effort spend at creating a pale version of the real thing that does not offer a whole lot more than a cleared instance which will be played through once or twice by a small subset of the population really worth it?
I think it is worth it but I can imagine Arenanet decidinh the opposite.
in the new raid tell me which part of the best storytelling is locked exactly?
Wing 4 lore is NOT important lore. It has no effect on any of the gw2 story of the past and LS going forward.
Wing 4 lore is a wrap up from GW1, nothing more. You may like that story, but it doesn’t make it important to gw2.
>> Raid 2, NOT wing 4 << does have important lore. it’s not important to the story at hand, but it is valuable lore. It has effect on the World of Guild Wars 2, but not on the campaign against the dragons and secondary antagonists.
Ppl are gonna call it wing 4 and possibly the next wing5 since the wings are few atm. True its importand lore but dont forget its irrelavant to gw2 current lore so presenting it through a raid is apropriate.
LITTLE SPOILER ALERT Some things mentioned are spoilers.
Now, before I say anything, I should state I’m not actually mad. I mean, I’m slightly miffed but not in an overserious way. Kinda tongue-in-cheek.
Continuing on, I love that mesmers are getting a little more story focus in the new “Head of the Snake” Living World chapter. But… seriously.
Not only is everyone a mesmer, they all make me (the player) feel like an incompetent twit when it comes to abilities! Multi-Mind Stab? Portalling at a distance wherever you want? Endless invisibility? Being able to make your illusion fight for you all the way through its health and then you appear elsewhere? PERMANENT CITY SHIELDING?
Now, with story characters, you naturally expect them to be able to do things that the player can’t and you can’t make players too powerful without breaking content, but even the most insignificant of NPCs has a huge leap in what their skills can do compared to ours. I feel downright incompetent! Note that I’m not talking about damage or fighting skills or whatnot (other than the Multi-Mind Stab or the fighting illusion).
I really enjoyed Head of the Snake, even if they did poke fun at the Charr race at the end. But man, I’m not sure I’ve ever played through a story series that made me say, “I am SO jealous” so much. “Everyone’s had more spells than me.”
tbh that medic at the end who portaled caudecus’(spoilers daughter)
wasnt prob a mesmer he just happened to raid and he got himself a portal from wing 3.
(edited by zealex.9410)
theres honeslty a little replayability value to most content pve wise the endgame is basically dailies and weeklys this and the fact that the cash shop in gw2 is very very playe firendly to the point that you can farmt he gems for what ever you like.
You want little replayability in PvE, try Blade & Soul. It’s an MMO on rails.
no, not really i like my self replayability
Without the story I wouldn’t be playing that simple form Guild Wars 1 and on ward, which is why I’m more than just a ‘little’ miffed at them locking story behind raids.
i will sneakily add here that they are not locking anything
it drops from normal mode aswell, you don’t need to do challange mote do get it. A guildmate got it in his first clear on the first day.
yo delusional elitist is there any cm unique reward in the raid?
But mini in the other raids are always account bound? I also think it is an incentive to do the bosses all by yourself. Should be account bound. The price will fall anyway, check gw2spidy.
they did not want it to be an infusion this time they wanted it to be a mini which in the end is the same thing cosmetic items whats bad about it?
Forget the fact that a cleared instance is still not a substitute in any way shape or form for experiencing the story or fun of a raid.
I have never seen a listing in LFG for a cleared raid inviting people to come and take a look. And I doubt most of the people putting it forward as an option have either.
People putting this forward as an optional way to experience the raid on the forums are ignoring the in game realities and logistically improbabilities of this happening on a large enough scale to ever be a real solution. It simply isn’t practical on any scale other than, maybe, within a guild environment.
And again – even if that did happen – it wouldn’t be a way to experience the raid in any real form, just a poor guided tour of an empty instance by the “real heroes” of the story.
The real feel of the raid is not the lore the lore the raiders get is exactly the same the guy who joins a cleared isntance gets. What you call real feel fo the raid is the encounters which dont really have lore tied to them or lore during the fight so yeah if some one doesnt want that and only wants the lore this is as good as the actual raiders get.
I’m surprised people are upset over this, really. The story told in Bastion of the Penitent is totally tangential to anything that is going on in mainland Tyria, and is really just tying up a loose end from GW1. It’s a cool story, don’t get me wrong, but it has to be. Fighting a bunch of nameless, pointless, loreless encounters in a box devoid of features would be terrible. They have to have something compelling, but they’re being nice by not having it be main encounter stuff. If they had bosses like Caudecus or Lazarus in the raid, then I’d agree with you, but everything we’re seeing here is minor and side-note at best.
As a non raider, I agree with this.
I remember when the Zhaitan fight used to be fairly difficult with a group, the story instance had actually difficult encounters and Elite mobs. Hell the Legendary Mouth of Zhaitan was a real pain. The only complaint is that we ended such an epic instance with the cannons firing on Zhaitan, but I didn’t have too many issues with that at the time because we had to literally grind through all of his most powerful minions.
Now? I go back and do the story solo, everything is trivialized, it actually hurts to see the story so easy.
No one remembers the easy fights, only the fights where you struggled leave an impact. I do not want Raiding to be trivialized because of what happened with Zhaitan, although I could accept it now since it was a Main Storyline instance. But leave these Side-Story Raids alone.
I’d honestly prefer to have Zhaitan as a raid fight no matter how bad that sounds at least then i would remember it as this epic encounter where i and 9 other kittenes along with d.e fought hard our way to zhaitan he kicked the crap out of us for the longest time but eventually we killed the motherkittener instead of “oh you mean that instance where i facerolled all the way to find that kitten looking dragon only to find out the ony way to kill him is with glitter?”. Or i dont know have the story as it is but sent the 10 bad kitten to fight him at his nes while he is weakened but stil can through a punch (or a flaming wing or 2)
Okay so first of all Anet stated that the lore in the raids is going to be its own thing kind of like a secondary story which it is, our primary focus are the elder dragons while the first raid touched on the white mantle.
At the start of season 3 they brought the lore and the white mantle to the open world and still are with ep 4 but the story is over all pretty cut off from the main plot of gw2 which is the elder dragons. Now raid 2 i’d say hardly even continued the story of the first raid or the lw season 3 in all regards it could be taken as its own thing.
The story took us to a prison where they kept Saul D locked for x reasons (theres cutscenes inside the raid go and view them for more info(the only info honestly)).
Now correct me if im wrong but Saul is in no way connected to the current story of the lw season 3, yes he was a white mantle yes he was the founder of the white mantle but he was never mentioned in game during the season from neither the cast of characters nor the white nantle and the same aplies in the first raid there was hardly like 1 reference to Saul in the entire raid.
Might i add that the conclusion of the raid didnt really impact the gw2 universe yes it gave an answer as to what the hell happened to Saul but in no way does it affect the world nor it leaves heavy ties unconcluded about Saul.
Now do i expect them to take some of the bosses and get them into the open wolrd and tie that with the story in any way? Absolutelly but just as the pc asked at the end of the raid Saul’s death will and should not be botherimg the outside world.
Pls bear in mind that all the Juicy lore can be viewed in a cleared instance by simply joining a cleared instance, talking with the npc there viewing the cutscenes and running around interucting with the inviroment.
Theres really no lore during the actual fights (well 2 lines from saul calling him self drunk thief and that when he was on the bring of death (since he was exciled ) he was found by the Mursaat, which is from gw1 and its nothing we didnt know).
One last thing i might add that for raids to work they need memorable encounters, that is achieved by having a strong character/s (either important lore wise or just how he/she react to stuff, what he/she did and his general character) as well as having hard fight so you get invested in the fight because of the story and you feel satisfied because of the difficulty.
Raids do not provide that through impossible solo challenges simply, they do through the need to coordinate and organise a small group to take on a big bad guy(Anet felt that 10 man would be the sweet spot and i agree not to big and so hard to que not to small so it doesnt lose on the sense of scale).
I get that the game presented it self as a solo friendly experience and im okay with that but you cant give the middle finger to ppl who want something different, after all they are consumers and anet needs to satisfy them.They did that with challenging encounters with little to no lore during the fight and lots of it outside the fight so ppl who dont raid can freely join and experience it. No one forces you to get your hands dirty to experience it.
P.S For all terms and purposes Saul and what happened to the raid as of now are completely irrelevant to the main story(regardless if its better told story or not) also using “filthy casual like me” as an arguement holds no merrit because there have been casual players who raid( dont forget casual means have little time to play, not cant handle challenging content)
EDIT: kitten i forgot to add they basically gave ppl what thy wanted they gave a story (easy mode) to the raid which is the normal raid and its considerably easier than the preivous raid encounters while “hardcore” players got their “hard mode” but not really because its a 1 time thing.
(edited by zealex.9410)
Not nerfed—-exploit closed.
You say potato; I say, um, potato.
The economy was no longer a big issue: the market reached equilibrium ages ago, taking into account the abundant source of all sorts of things (not just ecto). The market will similarly reach a new, post-Snake-Head equilibrium (with lower leather prices probably, too).
The big remaining issue was that AB/ML was by far and away the most lucrative method of farming. Because of that, it diverted people from all the other economically important farms and gameplay-important events, including the metas in the other HoT maps.
So whether AB/ML was an exploit or an intended farm, ANet had little choice but to bring it in line with other events.
it was an exploit an it trashed ectos, Anet wasnt ok with ppl exploiting the meta and they fixed it end of story tl-dr
New Player, Sad Player. Expansion ruined it.
in Guild Wars 2: Heart of Thorns
Posted by: zealex.9410
The base game makes a terrible job scaling the difficulty of the open world up until hot and since ppl wanted more challenge the hot maps ended up being harder. You said it your self “last night i gave zhaitan a beat down” thats not supposed to be the case its a god kitten elder dragon and it you litterally glitter it to death. I say hot does a nice job showing how dangerous should a jungle be and how devastating an elder dragon as well as his minions are.
I understand your frustration but its not the hot maps and story thats garbage its the core tyria that poorly balanced and overall facerol easy.
regardless of animations all asura can burn…
theres honeslty a little replayability value to most content pve wise the endgame is basically dailies and weeklys this and the fact that the cash shop in gw2 is very very playe firendly to the point that you can farmt he gems for what ever you like.
I agree with others: Canach is great. (I miss [that other Sylvari who shall not be named to avoid spoilers], though.
Dont do this to me now ill be crying for malyck for like the entirety of the season 3.
“but the foot key is so satisfying”
i did it earlier with no effort you maybe jumping to early
oh i want halberds to come into the game kitten spears halderds is where its at ^^
The only confirmed so far is that the weapon skin is new(feel free to correct me but a guildmate and I did check for it and came up with nothing). Also unique knockback attack though that could just be solely for NPCs as SlippyCheeze said.
That being said I still doubt it’s an entirely new weapon so not holding my breath on that either, at most I would say a staff skin or a subtle hint at warriors being able to use a staff as a melee weapon in a future xpac, because even though it might be nothing I still remember when NPC Necros could use greatswords before Heart of Thorns came out.
Edited a matter of fact a reddit thread has been made about this showcasing this
https://i.gyazo.com/07a80c18f6b79a627ef210d651e85814.mp4
Reddit – https://www.reddit.com/r/Guildwars2/comments/5sxxns/spear_in_combat_out_of_water_ingame/
Found it in the Guild Wars 2 Heart of Thorns Forum – https://forum-en.gw2archive.eu/forum/game/hot/Seraph-Guard-and-their-polearms/first#post6490598
the gs4 on guardians works so god kitten well here
Oh also i dont know if its a bug but the 2 books we get 1 for e’s letters and 1 for caudecus’
cannot be read also caudecus’ book says incomplete despite me having done the achievement.
Since these are legal,
“Legal?” I don’t think that’s fair to say, since ANet cannot every give their blessing to an individual program.
We can say that the fan-developers of the listed meters say that they followed ANet’s recent set of guidelines and that (to the best of my ability to research it), all the users of said meters agree.
So we can say that this meter is “compliant” and that meter is “not compliant.” They are still “use at your own risk,” in the sense that if anything goes wrong, you’re on your own.
tl;dr the listed meters are believed to follow ANet’s guidelines; that’s as good as we can get for any 3rd party tool.
i like how you think they need to say its okay. anet could literally post the code for it saying “THIS IS OK” and he would still go on about “b but its still a risk to your account!”
I don’t think ANet needs to do anything at all. I think we need to realize that there’s a difference between something to which they don’t object (e.g. DPS meters) and something that has their seal of approval (i.e. not much, if anything).
since when saying “using 3rd party tools that do x and y is ok with us” is not the same with saying 3rd party tools that do x and y have out seal of approval
