Showing Posts For zealex.9410:

Survival title for nightmare cm

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

That logic. a good group can do full raid clear without deaths. By your logic we wont need anything like this ever. The whole point of titles like this is to get good in first place to be able to earn them

I think hes trying to say that a “Good group” for 99cm might not be so good on 100cm.

Survival title for nightmare cm

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Nah, 99 cms without deaths is harder than 100cm. I saw 100cm without deaths several times since its recent introduction. Havent seen a 99cm without deaths for a long time. There is literally at least one death per bullet hell part, not to mention other random deaths.
Overall I would say 99cm is easier to finish, but doing it with no deaths is harder than 100cm.

You are kidding right?

I run nightmare CM almost every day. Most of my runs are done with no deaths, 100% pugged.

Not kidding. You must be very lucky with your pugs then. Yesterday for example my pug which one shotted all bosses on 100 cm had like 30+ deaths on 99 cm.

“you must be very lucky with your pugs then”

>Makes lfg
>Asks for title (and all th the other goodies)

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

I don’t know why so many of you seem to think that me saying the elite specs shouldn’t be upgrades means that I don’t realize they currently are upgrades, whether intentional or not by abets part.

It’s not that you are saying that elite specs should not be upgrades but more that you are using this line of thought as an argument to justify shortcoming in Mirage.

It’s fine to have a disscussion about if elite specs should or should not be more powerful, but until one or the other is implemented (and currently they clearly are upgrades) you can’t go off arguing that single elite specs should not be upgrades.

Elite specs are upgrades, period. Every argument that stuff is okay based around elite specs not being upgrades is currently invalid until the time when arenanet either:

- declare their goal will be to tone down elite specs
- they actively tone down all elite specs to be sidegrades to core builds.

That’s fair, I’m more hoping that mirage, and Soulbeast are at the power level they are wanting elite specs to go towards and that the others will be meted down, but as I’ve mentioned in several other threads, if their intent is that elite specs are an upgrade then Mirage is woefully underperforming.

Well regardless of how much buffing mirage gets chrono just has some too powerfull stuff going for it.

Elite Spec Power Creep

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

…People are complaining that the previous Elite Spec, or Core spec’s are more powerful than the new one.

So, which is it? If it’s both then things are pretty balanced.

No, they are saying that they want the new elite spec to be more powerful than the previous two.

Zealex: All I’m saying is, people need to not demand that the new elite specs be more powerful than the previous specs. Let them be balanced. There will always be a spec that does more damage than another, but the smaller the gap, the better imo. I don’t want the new spec to be clearly more powerful than the others.

All im saying is no one is demanding that. What they are demanding is that gap grows smaller.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It is good. But is it good enough to merit the ‘Elite’ status? nope.

Why wouldnt it? It give you a insurance that every channel every burst every part of your rotation can be pulled off without getting killed cced interupted.

Aside from mantras which have their very own issues, how many actually non instant spells do you run on your mesmer?

Exactly, nearly none.

Mirage dodge would be amazing on a class like elementalist. Less so on mesmer.

Well gs in general, sword ambush? moa and mass invis, mantras as you mentioned any heal really.

GS? Let;s go through the GS skills shall we:

GS1 – useless at close range, no reason to cover or protect the cast at long range
GS2 – instant (well 3/4 of a cast but that’s nothing someone will ever interupt)
GS3 – instant (1/4 cast, absolutely unintertuptable)
GS4 – 1 second cast (almost instant) which is far more important to be used when the enemy can’t dodge or interupt it.
GS5 – 1/2 cast, uninteruptable basically

Moa – far more important for the enemy not to dodge or evade it thus needs to get used strategically. How often were you interupted on a Moa cast? Oh yes, It’s also a 1 second cast, sooo hard to not get countered on

Mass Invis – when exactly are you using MI that any protection would be required? When you are engaging trying to get a jump on the enemy when they haven’t spoted you yet? Very useful.

What about when you are trying to get away? In that case you F4 and MI, done.

You are making yourself look even foolisher than usuall. Mesmer has no need of the Mirage protection mechanic.

So play chronomancer.

I am (and I even play core power mesmer), I just don’t take to bs arguments about things being useful when they are not.

Unare just salty that mirage isnt chrono lvls of strong. Like it could ever rival one of the most if not the strongest elite spec.

Hahahahahahahaha, right….. that’s what got most oldschool mesmer going atm, we are salty because Mirage is not on par with Chrono. Man you really do live in your own world.

/shrug

Elite Spec Power Creep

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

i dont believe ppl want the new specs to be the goto. I believe they want them to be a solid option compaired to the gen1 elite specs. What i get from your message is “anet should not prob buff the gen 2 specs because that will lead to power creep and usage of gen 2 elites only”. Partially agree but remember not buffing elite specs that need it mean gen 1 specs are the clear goto therefor powercreep.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.

Torch 4 is not even used in PvE, nor is it really utility.

Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.

Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).

The glamours outside feedback are bad. The mantras are pretty mediocre.

Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.

Ahem regardless of what you think torch 4 and mantra of pain are both used and its a dps increase. Phantasmal disenchanter is insanely good. Soi has been a staple for chrono since launch? Portal has be useful since always etc.

Torch 4 is no dps increase in pve unless you are running a condition build which was very uncommon (and still is) for mesmers in general because our class lends itsself the most to be run as power.

MoP is trash and gets only run because we literally have no better damage utility skill (which actually says a lot about what state our utility skills are in).

Phantasmal disenchanter is the only useful utility phantasm and is so niche that it rarely gets used since our autoattack and shatters already provides enough boon strip for most situations.

SoI only became good once quickness was turned into a boon, so basically shortly before HoT was released.

Portal is basically used to skip most pve content or pressure/defend points in spvp is indeed very powerful and one of the only reasons mesmer stays in certain metas.

you didnt really prove me wrong that we dont have any usefull utils. Sure not jeraly enough but we have some. And torch 4 is a dps increase it havw no cast time and the only downside isnthat you need to press aa right after u cast because it interupts it

I never tried to prove mesmer has no useful utilities. I stated that mesmer has no useful power damage utilities. More proof? Our power damage build uses 2 signets which increase condition damage.

Torch requires you to drop another offhand and as such is useless. Any other offhand we have provides more utility and situational advantage over the minor dps increase that is Torch 4.

If another mesmer in the group runs focus then why should youdo as well? The raid dont have near enough adds spawning all the time to justify it.

Nor adds are so importand that you would sacrifice dps on boss for the promise that this will cleave well.

Even tho any other class can passively cleave down the adds without sacrificing their numbers.

Torch isnt useless because it requires a slot u have the afk slot being your sword off hand for the phantams and the the other off hand being torch for the extra dmg as soon as you are dine with the phantasms.

Since you got chronos why not have them use it?

First off, yes IF:

- you are running power mesmer and you have 2 chronos already in group (which is already no optimal setup and happens in like 1% of raids if at all)

- and you don’t want to help your chronos so they have an easier time doing their rotation to provide 100% buff uptime (which they also need good enough to actually do)

- and you never have to shatter or resummon phantasms (otherwise focus 5 into sword would be better)

- with long enough damage phases to take advantage of Torch 4s minor damage increase

Then yes, Torch 4 might be useful. What a completely bullkitten scenario to only run Torch. You got me there.

1% of the groups run 2 chronos now days? Oh wow, didnt know that.

That’s not what I wrote, read again.

EDITE: because some people are just not worth the infraction.

Awww im deff worth it

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It is good. But is it good enough to merit the ‘Elite’ status? nope.

Why wouldnt it? It give you a insurance that every channel every burst every part of your rotation can be pulled off without getting killed cced interupted.

Aside from mantras which have their very own issues, how many actually non instant spells do you run on your mesmer?

Exactly, nearly none.

Mirage dodge would be amazing on a class like elementalist. Less so on mesmer.

Well gs in general, sword ambush? moa and mass invis, mantras as you mentioned any heal really.

GS? Let;s go through the GS skills shall we:

GS1 – useless at close range, no reason to cover or protect the cast at long range
GS2 – instant (well 3/4 of a cast but that’s nothing someone will ever interupt)
GS3 – instant (1/4 cast, absolutely unintertuptable)
GS4 – 1 second cast (almost instant) which is far more important to be used when the enemy can’t dodge or interupt it.
GS5 – 1/2 cast, uninteruptable basically

Moa – far more important for the enemy not to dodge or evade it thus needs to get used strategically. How often were you interupted on a Moa cast? Oh yes, It’s also a 1 second cast, sooo hard to not get countered on

Mass Invis – when exactly are you using MI that any protection would be required? When you are engaging trying to get a jump on the enemy when they haven’t spoted you yet? Very useful.

What about when you are trying to get away? In that case you F4 and MI, done.

You are making yourself look even foolisher than usuall. Mesmer has no need of the Mirage protection mechanic.

So play chronomancer.

I am (and I even play core power mesmer), I just don’t take to bs arguments about things being useful when they are not.

Unare just salty that mirage isnt chrono lvls of strong. Like it could ever rival one of the most if not the strongest elite spec.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It is good. But is it good enough to merit the ‘Elite’ status? nope.

Why wouldnt it? It give you a insurance that every channel every burst every part of your rotation can be pulled off without getting killed cced interupted.

Aside from mantras which have their very own issues, how many actually non instant spells do you run on your mesmer?

Exactly, nearly none.

Mirage dodge would be amazing on a class like elementalist. Less so on mesmer.

Well gs in general, sword ambush? moa and mass invis, mantras as you mentioned any heal really.

GS? Let;s go through the GS skills shall we:

GS1 – useless at close range, no reason to cover or protect the cast at long range
GS2 – instant (well 3/4 of a cast but that’s nothing someone will ever interupt)
GS3 – instant (1/4 cast, absolutely unintertuptable)
GS4 – 1 second cast (almost instant) which is far more important to be used when the enemy can’t dodge or interupt it.
GS5 – 1/2 cast, uninteruptable basically

Moa – far more important for the enemy not to dodge or evade it thus needs to get used strategically. How often were you interupted on a Moa cast? Oh yes, It’s also a 1 second cast, sooo hard to not get countered on

Mass Invis – when exactly are you using MI that any protection would be required? When you are engaging trying to get a jump on the enemy when they haven’t spoted you yet? Very useful.

What about when you are trying to get away? In that case you F4 and MI, done.

You are making yourself look even foolisher than usuall. Mesmer has no need of the Mirage protection mechanic.

Idk i must be the only one then that can go mass invis in the middle of the fight to create breathing room.

Idk i play alot of duels and enjoy romaikf in both instances a thief or a mesmer will and can interupt gs2 and 4

Instead of use a dodge with hardky a few secs of down time i should use my f4 which is well over prob 40-50 sec cd :thinking:

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.

Torch 4 is not even used in PvE, nor is it really utility.

Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.

Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).

The glamours outside feedback are bad. The mantras are pretty mediocre.

Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.

Ahem regardless of what you think torch 4 and mantra of pain are both used and its a dps increase. Phantasmal disenchanter is insanely good. Soi has been a staple for chrono since launch? Portal has be useful since always etc.

Torch 4 is no dps increase in pve unless you are running a condition build which was very uncommon (and still is) for mesmers in general because our class lends itsself the most to be run as power.

MoP is trash and gets only run because we literally have no better damage utility skill (which actually says a lot about what state our utility skills are in).

Phantasmal disenchanter is the only useful utility phantasm and is so niche that it rarely gets used since our autoattack and shatters already provides enough boon strip for most situations.

SoI only became good once quickness was turned into a boon, so basically shortly before HoT was released.

Portal is basically used to skip most pve content or pressure/defend points in spvp is indeed very powerful and one of the only reasons mesmer stays in certain metas.

you didnt really prove me wrong that we dont have any usefull utils. Sure not jeraly enough but we have some. And torch 4 is a dps increase it havw no cast time and the only downside isnthat you need to press aa right after u cast because it interupts it

I never tried to prove mesmer has no useful utilities. I stated that mesmer has no useful power damage utilities. More proof? Our power damage build uses 2 signets which increase condition damage.

Torch requires you to drop another offhand and as such is useless. Any other offhand we have provides more utility and situational advantage over the minor dps increase that is Torch 4.

If another mesmer in the group runs focus then why should youdo as well? The raid dont have near enough adds spawning all the time to justify it.

Nor adds are so importand that you would sacrifice dps on boss for the promise that this will cleave well.

Even tho any other class can passively cleave down the adds without sacrificing their numbers.

Torch isnt useless because it requires a slot u have the afk slot being your sword off hand for the phantams and the the other off hand being torch for the extra dmg as soon as you are dine with the phantasms.

Since you got chronos why not have them use it?

First off, yes IF:

- you are running power mesmer and you have 2 chronos already in group (which is already no optimal setup and happens in like 1% of raids if at all)

- and you don’t want to help your chronos so they have an easier time doing their rotation to provide 100% buff uptime (which they also need good enough to actually do)

- and you never have to shatter or resummon phantasms (otherwise focus 5 into sword would be better)

- with long enough damage phases to take advantage of Torch 4s minor damage increase

Then yes, Torch 4 might be useful. What a completely bullkitten scenario to only run Torch. You got me there.

1% of the groups run 2 chronos now days? Oh wow, didnt know that.

“optimal groups” lmao why would i opt for optimal runs with friends who just want a secure a fast kill (not record breaking clears just casual smooth runs). Esp why would i opt for optimal run in such joke of content that some encounters are.

Surely i could help a chrono have an easier time but we only need usually 1 chrono to use the focus or even have a guard cast gs5 on the adds.

Torch is a dps increase regardless of leinght because the other alternatives dont offer anything that could increase your dps.

If the fight had so many situations where my illusions get demolished then i would go for pistol prob as the dps in not stick to the same format as getting the phantasms out is not the slowest process. At least the 2 first.

[SPOILERS] Season 2 is still better

in Living World

Posted by: zealex.9410

zealex.9410

In all this discussion, I forgot to mention HoT. So I replayed HoT, and beat it. I have to say, I enjoyed it more the second time around.

The beginning was good. The final battle was well done. Though the story felt short, I like that I don’t have to grind masteries anymore. Trahearne had an honorable death. That he resisted Mordremoth’s control to the bitter end solidifies my respect. As the Pact Commander, I was sad that I had to put him away. I never had the absurd hatred that SOME in these forums had over him. “Wahhh!! My PC needs moar attention!!1!” Pffahh—-cry me a river.

However, HoT clearly had flaws. Eir’s death was weak. She should’ve had a more heroic death. Faolain was just shoe-horned in, no explanation. I knew she had a role to play, but it should’ve been properly explained. The Rata Novus reveal was….lame. “Dragon weakness” lol Noooo really? I could’ve told you that!

Would be all the better if right after hot i could have replayed the chaladbolg reforge questline.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.

Torch 4 is not even used in PvE, nor is it really utility.

Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.

Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).

The glamours outside feedback are bad. The mantras are pretty mediocre.

Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.

Ahem regardless of what you think torch 4 and mantra of pain are both used and its a dps increase. Phantasmal disenchanter is insanely good. Soi has been a staple for chrono since launch? Portal has be useful since always etc.

Torch 4 is no dps increase in pve unless you are running a condition build which was very uncommon (and still is) for mesmers in general because our class lends itsself the most to be run as power.

MoP is trash and gets only run because we literally have no better damage utility skill (which actually says a lot about what state our utility skills are in).

Phantasmal disenchanter is the only useful utility phantasm and is so niche that it rarely gets used since our autoattack and shatters already provides enough boon strip for most situations.

SoI only became good once quickness was turned into a boon, so basically shortly before HoT was released.

Portal is basically used to skip most pve content or pressure/defend points in spvp is indeed very powerful and one of the only reasons mesmer stays in certain metas.

you didnt really prove me wrong that we dont have any usefull utils. Sure not jeraly enough but we have some. And torch 4 is a dps increase it havw no cast time and the only downside isnthat you need to press aa right after u cast because it interupts it

I never tried to prove mesmer has no useful utilities. I stated that mesmer has no useful power damage utilities. More proof? Our power damage build uses 2 signets which increase condition damage.

Torch requires you to drop another offhand and as such is useless. Any other offhand we have provides more utility and situational advantage over the minor dps increase that is Torch 4.

If another mesmer in the group runs focus then why should youdo as well? The raid dont have near enough adds spawning all the time to justify it.

Nor adds are so importand that you would sacrifice dps on boss for the promise that this will cleave well.

Even tho any other class can passively cleave down the adds without sacrificing their numbers.

Torch isnt useless because it requires a slot u have the afk slot being your sword off hand for the phantams and the the other off hand being torch for the extra dmg as soon as you are dine with the phantasms.

Since you got chronos why not have them use it?

Taking advantage of your player base

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

id prefer anet not to give power to the ppl

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It is good. But is it good enough to merit the ‘Elite’ status? nope.

Why wouldnt it? It give you a insurance that every channel every burst every part of your rotation can be pulled off without getting killed cced interupted.

Aside from mantras which have their very own issues, how many actually non instant spells do you run on your mesmer?

Exactly, nearly none.

Mirage dodge would be amazing on a class like elementalist. Less so on mesmer.

Well gs in general, sword ambush? moa and mass invis, mantras as you mentioned any heal really.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

The Prestige is a DPS increase due to having a small power scaling and direct damage while also not having a cast time. However it is important to note that The Prestige interrupts your auto chain, which means Mesmers should be using it at the start of the chain to optimize its usage. It is however a really small DPS increase, only about 1k.

You are comparing Torch to an empty offhand, in reality though you give up either using focus, sword, pistol or shield (in case of chrono). Sword is a far higher dps increase than Torch for power, focus brings a ton of more utility and the phantasm does more damage if positioned correctly (while the focus pull arguably allows for all the other attacks hit multiple enemys better). Not even going to compare Torch to shield, shield deletes Torch as far as utility and offhand uses goes for any game mode.

Everything else I can agree with.

I dought sword 4 could even be a dps increase bigger than torch’s. the groups i played with we always have 2 chronos regardless so 1 of them picks up focus most of the time. Surely i could pick it up but somce already have the 2 support bots might as well have them pick it themselves.

Chrono dps sure u also use can use camality well as well for a second dps util and if the changes ori suggest are made i can see dps chrono replacing dps mesmer.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

Torch 4 is no dps increase in pve unless you are running a condition build which was very uncommon (and still is) for mesmers in general because our class lends itsself the most to be run as power.

MoP is trash and gets only run because we literally have no better damage utility skill (which actually says a lot about what state our utility skills are in).

Phantasmal disenchanter is the only useful utility phantasm and is so niche that it rarely gets used since our autoattack and shatters already provides enough boon strip for most situations.

SoI only became good once quickness was turned into a boon, so basically shortly before HoT was released.

Portal is basically used to skip most pve content or pressure/defend points in spvp is indeed very powerful and one of the only reasons mesmer stays in certain metas.

The Prestige is a DPS increase due to having a small power scaling and direct damage while also not having a cast time. However it is important to note that The Prestige interrupts your auto chain, which means Mesmers should be using it at the start of the chain to optimize its usage. It is however a really small DPS increase, only about 1k.

MoP isn’t really that trash by Mesmer standards… (1 additional auto per 10 seconds lmao) but yeah in comparison it’s pretty bad to other damaging utilities like Glyph of Storms, DH and ranger traps.

Phantasmal Enchanter is great but it is outclassed by Arcane Thievery when there’s a need to boonstrip (99 nightmare primarily cause of Protection). Other than that most other encounters only need autos to boonstrip.

personally prefer disenchater because it doesthe job for me i can put it help me on illusion generation and just leave it there do its thung.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.

Torch 4 is not even used in PvE, nor is it really utility.

Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.

Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).

The glamours outside feedback are bad. The mantras are pretty mediocre.

Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.

Ahem regardless of what you think torch 4 and mantra of pain are both used and its a dps increase. Phantasmal disenchanter is insanely good. Soi has been a staple for chrono since launch? Portal has be useful since always etc.

Torch 4 is no dps increase in pve unless you are running a condition build which was very uncommon (and still is) for mesmers in general because our class lends itsself the most to be run as power.

MoP is trash and gets only run because we literally have no better damage utility skill (which actually says a lot about what state our utility skills are in).

Phantasmal disenchanter is the only useful utility phantasm and is so niche that it rarely gets used since our autoattack and shatters already provides enough boon strip for most situations.

SoI only became good once quickness was turned into a boon, so basically shortly before HoT was released.

Portal is basically used to skip most pve content or pressure/defend points in spvp is indeed very powerful and one of the only reasons mesmer stays in certain metas.

you didnt really prove me wrong that we dont have any usefull utils. Sure not jeraly enough but we have some. And torch 4 is a dps increase it havw no cast time and the only downside isnthat you need to press aa right after u cast because it interupts it

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It is good. But is it good enough to merit the ‘Elite’ status? nope.

Why wouldnt it? It give you a insurance that every channel every burst every part of your rotation can be pulled off without getting killed cced interupted.

WP's video PoF Fail to Deliver?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Man i want group home isntances and fishing.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I gotta applaud anyone who can figure out the mechanics in the clusterkitten that is fractal 100. The first fellow’s alright, but the second boss just has way too much going on at once.

Even on normal mode, she’s actually a fair bit harder than many raid encounters.

Viirastra has 2 core mechanics:
1. Stand in the bubble when you have the skull
2. Bounce the marble on your head (only 1 person needed, backup helpful)

If you do these two mechanics correctly, the rest of the fight is pretty easy. Failing these two mechanics quickly snowballs the fight to failure.

There are also two minor mechanics:
1. Don’t stand in the AoEs (You can jump over many of them)
2. Kill the big clones, then drag the little ones to the boss.

Doing these two mechanics reduces the damage pressure to almost nothing.

Theres a bit more to the fight, but this is the core that will allow you to succeed in non CM.

If you are failing the marble, try lower tiers. The marble pattern is significantly easier. Also note that when the marble bounces on your head, it refreshes your SAS. Your SAS is OP and you should use it to move around.

Edit: If your group is learning, try having everyone do the marble at once. There is no time pressure on non CM, and doing the marble gives you lots of aegis and invulnerability so you can stay alive.

Out of curiosity, was is the thought behind the marble mechanic? To me, it didn’t feel an organic part of the fractal itself, more a random mechanic added, because more mechanics were felt to be needed.

I think that is what set this apart for me – the mechanics didn’t gel with what was going on around. Much of the other fractals work a) because they are short bursts and b) because the mechanics are organic to the environment. This felt too random or out of place if that makes sense.

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

I can just about see that from what you are saying. I can’t say I agree it has translated well into the encounter, especially combined with all the other mechanics across the fractal that don’t quite mesh well together, but I appreciate you giving us a bit of context behind the design.

IDK man, I thought that this came through quite readily in the encounter. I mean, she’s openly talking about playing a game, and complaining about how the previous dude didn’t want to play. I rather like that flavor.

I also really like this fractal a lot. The mechanics of the second fight are by far my favorite, and its because of the marble.

^

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

Which wont happen because it doesnt need it.

True. As beneficial as it would be (because let’s be honest, this spec was done from nothing but a name, no one had a concept they were following on a gameplay level, it’s quite noticeable), it’s not necessary. Just needs:

  • Lots more mirror production. Make all Deception skills spawn mirrors, and give shatter skills mirror production if phantasms are shattered.
  • x3-x7 damage on the ambush skills depending on which one it is.
  • Mirrors last ~10 seconds.
  • If this turns out too strong, make enemies able to destroy mirrors by touching them, but this generates a clone if a spot is free.

I would pick 1 or the other u cant have ambush hit like thief’s and have them 5 times more accessible. Sure we can make some qol changes to some ambush skills and gs needs a decent power buff but if you are able to access cloak alot of the time then the dmg should remain the same.

The third would make sense to have an icd of like 10-12sec.

I fully disagree, you absolutely could have then hit harder and available more often because it’d be balanced by the fact you need to run over to said mirrors to trigger them. Not to mention you’d be running over to them on a spec that is less mobile than base Mesmer unless you’re running jaunt, which would both make jaunt worth taking as an elite (super damage elite via mirror pick up), and still leave counter play for enemies in PvP by not letting you get to mirrors in the first place.

I prefer having the ability to teleport to these mirros through a second skill on the utils that summon one. At least then take the mirror u left back wont make you look like a clown.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.

Torch 4 is not even used in PvE, nor is it really utility.

Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.

Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).

The glamours outside feedback are bad. The mantras are pretty mediocre.

Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.

Ahem regardless of what you think torch 4 and mantra of pain are both used and its a dps increase. Phantasmal disenchanter is insanely good. Soi has been a staple for chrono since launch? Portal has be useful since always etc.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

Which wont happen because it doesnt need it.

True. As beneficial as it would be (because let’s be honest, this spec was done from nothing but a name, no one had a concept they were following on a gameplay level, it’s quite noticeable), it’s not necessary. Just needs:

  • Lots more mirror production. Make all Deception skills spawn mirrors, and give shatter skills mirror production if phantasms are shattered.
  • x3-x7 damage on the ambush skills depending on which one it is.
  • Mirrors last ~10 seconds.
  • If this turns out too strong, make enemies able to destroy mirrors by touching them, but this generates a clone if a spot is free.

I would pick 1 or the other u cant have ambush hit like thief’s and have them 5 times more accessible. Sure we can make some qol changes to some ambush skills and gs needs a decent power buff but if you are able to access cloak alot of the time then the dmg should remain the same.

The third would make sense to have an icd of like 10-12sec.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I gotta applaud anyone who can figure out the mechanics in the clusterkitten that is fractal 100. The first fellow’s alright, but the second boss just has way too much going on at once.

Even on normal mode, she’s actually a fair bit harder than many raid encounters.

Viirastra has 2 core mechanics:
1. Stand in the bubble when you have the skull
2. Bounce the marble on your head (only 1 person needed, backup helpful)

If you do these two mechanics correctly, the rest of the fight is pretty easy. Failing these two mechanics quickly snowballs the fight to failure.

There are also two minor mechanics:
1. Don’t stand in the AoEs (You can jump over many of them)
2. Kill the big clones, then drag the little ones to the boss.

Doing these two mechanics reduces the damage pressure to almost nothing.

Theres a bit more to the fight, but this is the core that will allow you to succeed in non CM.

If you are failing the marble, try lower tiers. The marble pattern is significantly easier. Also note that when the marble bounces on your head, it refreshes your SAS. Your SAS is OP and you should use it to move around.

Edit: If your group is learning, try having everyone do the marble at once. There is no time pressure on non CM, and doing the marble gives you lots of aegis and invulnerability so you can stay alive.

Out of curiosity, was is the thought behind the marble mechanic? To me, it didn’t feel an organic part of the fractal itself, more a random mechanic added, because more mechanics were felt to be needed.

I think that is what set this apart for me – the mechanics didn’t gel with what was going on around. Much of the other fractals work a) because they are short bursts and b) because the mechanics are organic to the environment. This felt too random or out of place if that makes sense.

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

Idk if id describe Viirastra like that in the cm version. Yes the marble feels like im playing a game with her. She throws me the ball and its my job to keep it bouncing and sent it back to her. But shes innocent and she doesnt know that ball is a ball of suffering and death. /shrug

I was describing Viirastra, not Artsariiv.

Hm in the cm viirastra has no dialogue so ill take your word on it thought u meant the boss since shes the one throwing the ball iirc.

In the cm, there is no Viirastra. Artsariiv replaces Viirastra as the 2nd boss.

Oh really thought for a second i mixed the name of the boss with the name of the big add with the chain lightning attack.

Will vendors be updated for PoF?

in WvW

Posted by: zealex.9410

zealex.9410

We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.

Awesome, thank you!

One more question, will these be available in skirmish chests, like proofs of heroics?

There will be a new skirmish chest with the new currency in them.

Will that new chest replace the old ones in a retroactive manner?

All skirmish chests earned before PoF launch will contain Proof of Heroics. All skirmish chests earned after will have the new currency.

If all the post pof chest include the new currency then which will be the ways to aquire proofs for hot specific stuff? Also why is this nesessary? I mena why not simply lock the pof gear behind tab that unlock with purchase of pof and the curremcy remains the same? Too many currencies might over conplicate stuff 3 exoacs down the line.

(edited by zealex.9410)

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

  • We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
  • There will be a new skirmish chest with the new currency in them.
  • You will still be able to purchase everything you can now with Proof of Heroics.
  • All skirmish chests earned before PoF launch will contain Proof of Heroics. All skirmish chests earned after will have the new currency.

Ah good think i excluded wvw.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Of course not everyone will have HoT and its Hero points. A portion will have only PoF and some of those will be playing on boosted level 80s and no map completion (alt accounts for example as well as new accounts). Any Hero point sink will need to keep in mind people who have PoF and core Tyria only, use the Hero Point sink to buy goodies then find themselves without enough Hero points to get the elite spec.

Well said.

This is one reason I say HPs as a currency will limit the devs. It means any change to the progression mechanic will affect the currency and vice versa. A system with a single purpose will allow them to be much more creative with any changes without worrying about impacts on other mechanics. This is particularly true when talking about fundamental systems like leveling/progression. Imagine being locked out of your elite spekittenil the next expansion because you carelessly spent your HPs on something else… HPs are a character bound finite resource after all.

Remember, complexity is not the same as depth. And a simple system that does a good job is usually better trying to build a complex system that attempts to do it perfectly.

Yeah but we dont see creativity we see simply abandonment of these points.

Story mission combat designed as raids?

in Living World

Posted by: zealex.9410

zealex.9410

Pls no. Some of these encounters are with powerful characters lore wise anything less that a fight that can keep you awake for its entirety is simply unacceptable.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

I doubt it’ll be changed.

Originally GW2 had skill points instead of hero points. Functionality wise, they did what HPs and spirits shards do now… i.e. unlock skills and buy MF related items. It was split a few months before HoT to our current system. I think having something that was both a progression mechanic AND a currency was too difficult to design around.

You can play around this. A wat is to have va vendor unlock its shop once you mastered the jungle and gotten all the hot masteries.

Hero points are a curremcy regardless of their use be it profesion mechanic or a currency to aquire something. U can simly have somethings like skins minis etc that can be bought once and their total price be the remaining hps. That would aslo give value to ppl to go after it.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

ArenaNet will likely do nothing. They’ll simply stick to 250 hero points required, PoF will only have 25 challenges and any excess will simply remain. The majority of players aren’t going to have 100% completion. The average HoT player will likely have close to none, which will be the worst experience, whereas core players will likely have 40-100.

ArenaNet would probably be better off going back to their original vision. Drop the experience from masteries and go with the original leveling that granted a hero point, but unique to the expansion. These points could additionally be used to buy spirit shards, or whatever, or several could be traded for a mastery point.

“The majority of players wont have world completion”
Even on 1 character? Thats a bold statement.

“The average hot player will have close to none” Why( Dont they own the base game?

“core players prob 40-100 what have core olayers be doing if not making a leggie here and there?

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

Infact can we get into this great delusion that Anet are going to buff the numbers? It took 5 years for them to give us a decent damage % trait and we are still dead last in DPS builds, even without taking into account how our mechanics don’t mesh with PvE. We are still waiting for CD reductions, buffs to weak auto attacks and the laughable damage of the weak attacks slapped on to Phantasm summoning skills.

Dead last in dps on a golem and dead last on an actual raid isnt really the same.

Yes I said that our mechanics don’t really work on most raid bosses, thanks for agreeing with me.

Dismissing arguements and other ppl points like its a joke wont help you get your point across if you even have one.

I didn’t dismiss your argument, your argument was the same as mine. Mesmer class mechanics don’t work that well in raid boss fights.

Then u missed my arguement.

No I saw it.

Id argue that you cant read then but you were able to understand my previous response so ill just assume you are just picky as to what you are capable of reading and what your are not.

I don’t know why you suddenly decided to troll my thread after we agreed on something but can you please stop going off topic.

Im well on topic or did you happen to not see that as well?

WP's video PoF Fail to Deliver?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

It kinda is a failure when some of the features are requested since the begining.

As for the op: Let anet cut some slack man. They clearly focus on content than new features this time around for good or bad. Content which we have yet to see.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

Infact can we get into this great delusion that Anet are going to buff the numbers? It took 5 years for them to give us a decent damage % trait and we are still dead last in DPS builds, even without taking into account how our mechanics don’t mesh with PvE. We are still waiting for CD reductions, buffs to weak auto attacks and the laughable damage of the weak attacks slapped on to Phantasm summoning skills.

Dead last in dps on a golem and dead last on an actual raid isnt really the same.

Yes I said that our mechanics don’t really work on most raid bosses, thanks for agreeing with me.

Dismissing arguements and other ppl points like its a joke wont help you get your point across if you even have one.

I didn’t dismiss your argument, your argument was the same as mine. Mesmer class mechanics don’t work that well in raid boss fights.

Then u missed my arguement.

No I saw it.

Id argue that you cant read then but you were able to understand my previous response so ill just assume you are just picky as to what you are capable of reading and what your are not.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

Infact can we get into this great delusion that Anet are going to buff the numbers? It took 5 years for them to give us a decent damage % trait and we are still dead last in DPS builds, even without taking into account how our mechanics don’t mesh with PvE. We are still waiting for CD reductions, buffs to weak auto attacks and the laughable damage of the weak attacks slapped on to Phantasm summoning skills.

Dead last in dps on a golem and dead last on an actual raid isnt really the same.

Yes I said that our mechanics don’t really work on most raid bosses, thanks for agreeing with me.

Dismissing arguements and other ppl points like its a joke wont help you get your point across if you even have one.

I didn’t dismiss your argument, your argument was the same as mine. Mesmer class mechanics don’t work that well in raid boss fights.

Then u missed my arguement.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

So yeah anything that could be done for these soon to be dead currencies?

The best solution would be to not make them dead in the first place.

Yeah, hence adding sinks.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Well, even if people use Hero points from HoT they are still going to need another 250 Hero points for the next expansion’s elite spec in another year or so. If each expansion requires that many then that should use them up fast enough. At that point it’s up to the player if they want to stock up with Hero points ahead of time or get them from the new maps.

No hit its self contained u dont need to go farm core hp’s and i expect the same with pof that leaves 260 or so core hps wasted and number of expacs wont save that unless expac 3 doesnt have hps or the cost is double. Which ifind very very unlikely.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

Can you Mirage during an action and not interrupt it?

every action really.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

Infact can we get into this great delusion that Anet are going to buff the numbers? It took 5 years for them to give us a decent damage % trait and we are still dead last in DPS builds, even without taking into account how our mechanics don’t mesh with PvE. We are still waiting for CD reductions, buffs to weak auto attacks and the laughable damage of the weak attacks slapped on to Phantasm summoning skills.

Dead last in dps on a golem and dead last on an actual raid isnt really the same.

Yes I said that our mechanics don’t really work on most raid bosses, thanks for agreeing with me.

Dismissing arguements and other ppl points like its a joke wont help you get your point across if you even have one.

Chak Egg Sac

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Lmao the guy saying the map is ded getting destroyed.
As for you oppener i believe there are forums or discord servers that transactions like these happen. Ill ask around and vome back to add on if i find anything.

Hero points sink(s)

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

The way i see anet could go at it in 3 ways:

Have a unique new hp curency for the new specs (old one becomes worthless).
Having new specs cost like 400 points ( which i dought because of the backlash they got from hot)
Or have it at the same price as the hot ones are now.

The first and 3rd option will make existing hp be a worthless curency since you will have to farm a diff one and the ones you already have stored are useless.
Or you unlock the elites with the points u collected from diff means (map completion) and the new hps in elona are useless.

So im asking would it be realistic to add a sink to this currency? Something you can spend them on? And since im talking about hero points i might as well add the hot mastery points in this since the ones that are left will be useless as well.

I exclude core tyria because its the base continent and you never know but since one expac doesnt require the other i find unlikely that we will get hot related stuff in the future.

So yeah anything that could be done for these soon to be dead currencies?

(edited by zealex.9410)

Turl Sharptooth's lever action rifle!

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Maybe jave it as an reward for doing said achievement?

Stuck in wall - Stuck command

in PvP

Posted by: zealex.9410

zealex.9410

We’re actually working on adjusting how the /stuck command works in PvP maps now. It won’t be an instant death, but it will work much more reliably. Also, should provide some better feedback when used.

Additionally, we have a change we’re putting in for player used knockbacks & pulls that should greatly reduce the frequency this happens. It’s been going through testing now and if all goes well, will go out in the next few weeks.

Just for clarification; Is this change gonna affect outside of sPvP, like in WvW where the pulls/knocks from players into structure have been just as detrimental?

No more na troll guild pulling you inside wall eh? Or much less id asume.

2 queue max is ruining ranked pvp

in PvP

Posted by: zealex.9410

zealex.9410

I would prefer only 5 man quest to exist but eh. I dont believe there would be enough ppl to support a 5 man que system.

Fractal Feedback: Agony & Scaling Difficulty

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

They are mechanics that… stay with me now… will help you not fall asleep on your keyboard while doing your fractals.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

It does give you super speed as the 3rd GM (which is stupid that it takes up a GM slot), and it’s not actually distortion, if Mirage cloak gave us distortion Mirage would be absolutely kittening fantastic and I guarantee no one here would be complaining about it as much as they are.

Mirage cloak essentially sacs your mobility for a better pure defense evade since you can activate it at any point in time, including while you’re airborne or CCed, unlike dodge. Whether that’s worth the mobility trade off is debatable though.

Since they said specializations were upgrades to the classes, I think they should add a little blink to the cloak to make it useful. Otherwise I’m not getting into this spec which uses the weapon I hate most.

Have they said that elite specs are supposed to be upgraded? Because last I saw they said they were supposed to be side grades IE no overall improvement, just variation. But that was back when HoT was announced so their stance could’ve changed.

If it did change, yes, a blink would be fantastic, if not they better make superspeed work in all directions, but if they do it’d be alright.

They have changed. And yes, I don’t know the normal evade’s range but I’ll take it as 500, and I expect them to make a blink with 250 range.

You have a link to where they said they changed their mind? Because until then it’s just them kittening up on numbers.

And normal dodge roll is 300 units

Yeah, they kittened up numbers for over 2 years now and by a very high margin.

Man I wish I had the amount of delusions some people bring to these arguments.

Have you not seen Mesmers damage for the last 2 years? Or Ventari rev healing? Or Power reaper? Anet hasn’t been known for getting the numbers right

Is something wrong with ventari heal rev?

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

answer my question do you seriously think DH rotation is that hard to pull off to get higher number than power mes ?

I believe dh’s rotation requires more effort therefor id say its “harder” than the power msmer “rotation” in an actual raid or cm fractal scenario.

you still didnt answer my question .
its harder , but do you think normal raid players wont be able to play that rotation?
like really . how much effort ? do you ever play dh in raid ?

I answered your question i find dh to be a harder class to play than power mesmer. Can u argue with that? As for for what a normal raid player would do no i dont think this build is hard enough to be considered hard to pull off esp the new rota since the balance patch. What im saying is if someone had more chances to kitten any of the 2 rotations up that would be the dh’s by a freaking mile.

If you want me to spoon feed you to udnerstand then id say in a scale of 1to10 guard would take prob a 6 where power mesmer would take a 1 or 2.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I gotta applaud anyone who can figure out the mechanics in the clusterkitten that is fractal 100. The first fellow’s alright, but the second boss just has way too much going on at once.

Even on normal mode, she’s actually a fair bit harder than many raid encounters.

Viirastra has 2 core mechanics:
1. Stand in the bubble when you have the skull
2. Bounce the marble on your head (only 1 person needed, backup helpful)

If you do these two mechanics correctly, the rest of the fight is pretty easy. Failing these two mechanics quickly snowballs the fight to failure.

There are also two minor mechanics:
1. Don’t stand in the AoEs (You can jump over many of them)
2. Kill the big clones, then drag the little ones to the boss.

Doing these two mechanics reduces the damage pressure to almost nothing.

Theres a bit more to the fight, but this is the core that will allow you to succeed in non CM.

If you are failing the marble, try lower tiers. The marble pattern is significantly easier. Also note that when the marble bounces on your head, it refreshes your SAS. Your SAS is OP and you should use it to move around.

Edit: If your group is learning, try having everyone do the marble at once. There is no time pressure on non CM, and doing the marble gives you lots of aegis and invulnerability so you can stay alive.

Out of curiosity, was is the thought behind the marble mechanic? To me, it didn’t feel an organic part of the fractal itself, more a random mechanic added, because more mechanics were felt to be needed.

I think that is what set this apart for me – the mechanics didn’t gel with what was going on around. Much of the other fractals work a) because they are short bursts and b) because the mechanics are organic to the environment. This felt too random or out of place if that makes sense.

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

Idk if id describe Viirastra like that in the cm version. Yes the marble feels like im playing a game with her. She throws me the ball and its my job to keep it bouncing and sent it back to her. But shes innocent and she doesnt know that ball is a ball of suffering and death. /shrug

I was describing Viirastra, not Artsariiv.

Hm in the cm viirastra has no dialogue so ill take your word on it thought u meant the boss since shes the one throwing the ball iirc.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I gotta applaud anyone who can figure out the mechanics in the clusterkitten that is fractal 100. The first fellow’s alright, but the second boss just has way too much going on at once.

Even on normal mode, she’s actually a fair bit harder than many raid encounters.

Viirastra has 2 core mechanics:
1. Stand in the bubble when you have the skull
2. Bounce the marble on your head (only 1 person needed, backup helpful)

If you do these two mechanics correctly, the rest of the fight is pretty easy. Failing these two mechanics quickly snowballs the fight to failure.

There are also two minor mechanics:
1. Don’t stand in the AoEs (You can jump over many of them)
2. Kill the big clones, then drag the little ones to the boss.

Doing these two mechanics reduces the damage pressure to almost nothing.

Theres a bit more to the fight, but this is the core that will allow you to succeed in non CM.

If you are failing the marble, try lower tiers. The marble pattern is significantly easier. Also note that when the marble bounces on your head, it refreshes your SAS. Your SAS is OP and you should use it to move around.

Edit: If your group is learning, try having everyone do the marble at once. There is no time pressure on non CM, and doing the marble gives you lots of aegis and invulnerability so you can stay alive.

Out of curiosity, was is the thought behind the marble mechanic? To me, it didn’t feel an organic part of the fractal itself, more a random mechanic added, because more mechanics were felt to be needed.

I think that is what set this apart for me – the mechanics didn’t gel with what was going on around. Much of the other fractals work a) because they are short bursts and b) because the mechanics are organic to the environment. This felt too random or out of place if that makes sense.

Viirastra is innocent and playful, and literally thinks she is playing a game with the players, so marbles made thematic sense. Plus, the marble mechanic combines perfectly with the SAS skill, which brings the joy of movement in this fight to an entirely new level.

Idk if id describe Viirastra like that in the cm version. Yes the marble feels like im playing a game with her. She throws me the ball and its my job to keep it bouncing and sent it back to her. But shes innocent and she doesnt know that ball is a ball of suffering and death. /shrug

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: zealex.9410

zealex.9410

i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come on

No one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.

Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.

Mesmer utilities suck outside chrono wells.

answer my question do you seriously think DH rotation is that hard to pull off to get higher number than power mes ?

I believe dh’s rotation requires more effort therefor id say its “harder” than the power msmer “rotation” in an actual raid or cm fractal scenario.

Mirage cloak is not that good..

in Mesmer

Posted by: zealex.9410

zealex.9410

@Zealex – Do you think mirage doesn’t need to be reworked? Not even mirrors and ambush attacks? Can you tell us truthfully that the traitline is cohesive, has internal synergy, has synergy with core mesmer traits and is overall a very strong traitline?

@OP -Mirage cloak in and of itself is a great mechanic. I actually really love it. The only things that it needs aren’t improvements to mirage cloak itself but the sources of it. We could stand to gain a bit more mirage cloak (maybe 1 second like others have suggested, or alternatively have superspeed to work while going backwards and sideways to still take us to max movement speed), possibly have a longer window for ambush attacks, have better ambush attacks. But the cloak itself is fine imo

Imo utilities that provide mirrors should change to a return to mirror skill for the durr of the mirror much like a shadow step back.

As feint had said removing the icd on ambush skills will make them better. The furthest in terms of changes i would do to ambush skills is make scepter not a root and make their projectiles better at tracking the enemy (something like unload and and the projectiles rev’s staff 3 sents after a block). Removing the icd woul prob make them somewhat spamable hance giving them alot more streinght.

I was thinking of buffing their numbers in terms of dmg. But these arent thief ambush skills thief’s acess to stealth is argueably less than the acess mirage has to evade frames there for you can way more often deal this dmg.

As for th traits i ahve suggested changes tht imo would make mirror generation and clone generation an easier thing to achieve in a respectable lvl.

Imo the trade of of somewhat more limited movement during dodge (even tho that could might as well be changed if they make superspeed work on any direction) is worth compaired to the supperior utility this dodge provides us with.

The biggest steps to a rework i suggested was merging the shadow step utils into 1 skill where you saddowstep and your illusions retarget with a second skil apearing that allows you to sadowstep back where you were.

Id also rework from the ground the gs ambush as it is uninspired and take fay’s suggestion to staff ambush. These imo arent necessary tho just in terms of flavour.

Thought it would also be fun if we had an f5 that would teleport you on a mirror created by a shattered illusion (somewhat limited since mirror generation through shatters is limited)

In the end of the day this were my takes from the 2 hour window i had to play mirage i played a build around interupt power based mirage with sword that creates openings for shatters and burst. Ppl can say its hard to reliably land the daze but theres a big number of long channeled skills that already exist in the game or where added with pof. I had a pretty decent daze and interuption rate (considering im absolute helltrash at pvp and clearly im oblivious to mesmer ).

But in the end ill be happy with whatever mirage gets be it a total rework or the existing capabilities of the mirage further polished ans somewhat buffed. Just that imo a total rework would be alot of unecesary resources. /shrug

(edited by zealex.9410)