How did they make it easier? Well basically mechanics dont overlap as much anymore. B4 the bug fixes it was total chaos.The orbs in split phase dont get stuck either so wiping there is very unlikely. U can more or less expect what mechanic comes next. And with the change to Arkk’kittenbox the overall dps of the group has gone up massively which makes things easier.
I wouldnt count the orbs gettig stuck as something that made the encounter harder but ye. On the other hand the panel phase starts always from 40% so it got harder in some regards. As for the overlaping part idk.
The existing raids are 5 man content.
Important to mention that with the fixed bugs 100cm is rapidly getting into farm mode just like Nightmare cm is now.
I could definitely tell how easier it became since the bugs were fixed. If people are a bit bolder and just do it frequently (even if it seems painful) it won’t be hard anymore. Pugging it was almost a “nightmare” when it first came out but now it’s puggable on a daily basis. Also a lot of skipping mechanics is already happening, a lot of groups either use a tempest or guard for reflecting red orbs (most groups wipe from that) with aftershock and focus 4 skill or take a necro for the debufg and epi while the chrono either distorts or blocks the reds with precognition (it will always be off cd with decent alacrity). The only dangerous mechanic of Arkk is eye but u never get hit by that unless u arent paying attention so that’s a l2p issue and not a difficult mechanic.
Im sure as time goes on 100cm fractal will be trivialized like everything else.
How did the bug fixes make it easier?
Why would they nerf anything other than the core tier fractals? I can understand t4 being kinda hard for the general playerbase but cm’s arent targeted at these ppl.
I hope this demo excluded content and events that this map had. If it didnt i dont see any meaningful content in there. Other than that the map the skybox the music are all great.
Also if i may be honest i try to compaire the core and hot map sizes to this first 1 and the map just doesnt seem as big as i was led to believe.
(edited by zealex.9410)
This fractal is definitely well above the nightmare fractal in difficulty.
That is not a problem. The problem is the reward is not even close to the effort that this endeavor takes by comparison.
Cut the BS here, this fractal will be a PUG killer, and most of the people doing fractals do so through LFG instead of being guild groups on discord.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
And since the payout is not appropriate for the effort required, this fractal will be avoided like the plague.
Difficulty and average length of completion must absolutely be rewarded properly. Address this, and more people will be willing to put in the time to improve for the fractal.
I did it with pgs and ppl that had never done it. Other than 1 wi0e we had on boss one the rest we one shot. Idk what do you mean pug killer. But idk its soon to buff the rewards imo.
I’ve got a task to look in to what is going on with this. Haven’t dug in to it yet so I’m not sure if it is a problem on player skills side or Arkk’s side.
I’m wondering if height had anything to do with it. Though that would seem debunked by guardian shield 5 not working..
Same. I thought it might be the fire point of the orbs being too hight but if youstill get hit inside guard sh5 then idunno.
Hmm, It’s possible that the raids in PoF might follow the standard for Forsaken Thicket and Bastion where there are Raid masteries which help for fights. Mounts can’t really be used out of combat so if there was a PoF Mastery involved it would be for travel purposes in the raids.
I expect the devs know this.
There could be the spirit run even in w1 but instead of a ghost wall theres a collapsing pyramid and we try to espace with raptors. But there was that mount leaked that isnt in the 4 we have now and could be a raid mount.
As I said, that is the freshest comment we have so far.
L2read.
As i have implied this was common knowledge and kind of a waste of your time to bring it up.
Did they ever say hot would go free when pof releases? I dont think so. And i would annoy me if they did. Its ok to have bundles for newcommers with a more fair price but goving stuff i payed for free other than the base game is an insult to the face.
That’s the freshest comment we have so far:
There’s gonna be more raids and fractals, chill guys ^-^
https://forum-en.gw2archive.eu/forum/game/dungeons/new-expansion-has-no-raid/first#post6667709
It wasnt a question of “will there be new raids” because imo this is a obvious thing. It was more of a question “Are the new raids Pof ony? And if so why not advertise them abit to grab the attention of ppl interested in that.”
Make emotes in general and sell them in the gemstore.
Dh complaining about adds lul.
There’s little reason to publish any specific raid-related things right now. We know there will be raids, but I’m pretty sure they want us to play the other stuff first. I expect the first raid to hit a few months after PoF launch, so raid material will probably be published in time for that release.
I never expected a raid to be there on launch and tbh it would be a stupid thing to do. But as you hype ppl by teasers and trailers of living world updates you need to show something to ppl that thiking of buying the game to grab their attention. Or at least thats how i see it.
So Avengers CAN still stomp the wrong person, its just way less likely. Thanks to some new tech I could potentially rebuild them… again… so that they DEFINITELY can’t stomp the wrong person.
Low on my priority list but yeah just saying.
Why not just remove this mechanic completely, if you are unable to fix it??
No one was unhappy, when the avengers did not kill at all. And all the new fractals get such AoE overkills, that even normal rezzing or going down gets dangerous enough.No one voiced displeasure isn’t the same as not unhappy.
I for one am grateful it’s fixed, and am constantly unhappy when i see players not using their downed skills to prevent themselves from being stomped in T4 because they didn’t learn how to properly handle themselves.
^
We killed 2 dragons kicked the ass of various bad guys and held our ground pretty well against a god. 1v20 seems like quite a fair match.
Yeah i expect so but it looks wierd to me that theres no mention of a new raid. A trailer, some concept art or w/e really. Mostly to excite the ppl looking forward to that.
They dont even need to move away from vertical maps. Much like they did with hot they can have a map veing harder to traverse only for it to get easier the more mounts you aquire. If the maps are just prettier core game maps then thats extremely dissapointing.
Wall of Reflect and Spirit Shield Weapon pre patch were not working for Guardian. F3 however was.
These are diff in nature. F3 will w8 intil the projectile hits the players meanwhile wall of refection needs to connect with the orbs
kitten raids this is the true endgame content.
Mesmer
- The removal of Harmonious Mantras did nothing but hurt Mantra usage. Despite the perception of Harmonious Mantras and Restorative Mantras having conflicting purposes, they actually functioned cohesively to make Mantras a more functional skill type. Please consider adding Harmonious Mantras functionality to Restorative Mantras or make it baseline
- bug? Full charge effects from mantras are not triggering from recharged mantras.
- Mantra recharge times are far too long to be functional. These excessive recharge times serve only to remove the need to burn your last mantra charge after combat ends. _Please consider reducing these recharge times to be closer to the skills actual cooldowns as opposed to 2x their cooldown.
Fully agree, the recharge time makes the ammunition mechanic almost non-existent for the skill.
Plus, with the patch also accompanying some nerfs to the the heal mantra (when above 50%) and Mender’s Purity, the patch feels like a nerf to mantras.
I would say that the number of charges should go up (3) for the mantras, with a reduction to the ammunition recovery cooldown so that you can actually get some milage out of it instead of just getting the milage when you fully disengage.
As ANET wants to make it different from Firebrand’s scaling mantras (with the last one a powerful version) by having it be a “in-combat casting” type of mantra, a reduction to the cast time is very important.
With mantras still having a 2s1/4 cast time per mantra it is almost impossible to prepare more than one during combat (running 2 mantras means you would be a full 4s1/2 literally doing nothing in a fight other than preparing your mantras for a very negligible benefit).
These two changes would really help to bring mantras to a nice spot.
We havent seen the firebrands channel times to say if the mesmer’s are long or not yet.
Also if i may ask why is channeling mantras now such a big problem if before the update the channel time was .5 longer?
(edited by zealex.9410)
“werent meant to be raids” says who? This is a new fractal this is a relatively hard fractal. It will take a few more week to a month for ppl to properly learn it.
Yes, the inconsistency.
Havent test it much but might this be because of the height arkk fires them? I saw that because you can place poison cloude and the orbs will still apear for abit before they disapear. Same with the focus skill from ele.
No hot wasnt hard to both definitions. If yu knew the game enough and were efficient with your time you could do just fine during the hot days. The only ppl that had an issue with hot were the ppl that just didnt know the game.
You can get enough hero points from just lvling for the core soecs and trait lines. And the Expansion maps are enough to unlock you the elite spec line. So no i dont believe its a good idea to be able to skip the whole journey to get to the destination. Something that from anet’s comments they seem to agree with.
Im just asking because you guys havent advertised raids at all like you did with hot. Now i know that new raids and fractals are comming but, are they tied with Pof? Because if not that gives me more reasons not to buy the expac.
I can see that being a cool think. But it doesnt really have any aplication. Its not like a pet that you see near you running with the name you gave it. This mount just carries you and your name apears on top.
mirage looks like it could be broken in pvp to be fair lul
The effect from from fully charged mantras happening continiously every time they fully recharge could be broken.
I really hope they dont it would remove so much flavour from them. And in other cases it would straight up be immersion breaking.
“why does my flying stingray leaves this footfalls on the ground while it clearly visible that it doesnt touch the ground?”
You can “git gud” but you cant really “git worse” at the game. Why should my exeprience a watered down version of what it could be because some ppl cant be kitten d to give a little bit more effort to “git gud”
Problem 1 and 2: might be cause from high latency.
Problem 3: might be cause from multiple ppl attacking at once. Or if you are too close to it and hit it from a wierd side.
Problem 4: is a disgn choice i believe. It promote condi cleansing after you avoid the flat dmg.
Problem 5: i have never noticed but idk might be true.
Problem 7: is an issue yes.
Problem 8: Use special action key when she does the big aoe and the position to avoid the beam and the smallers ones.
Problem 9: Every one on the party has the special action key which is a cc.
Problem 10: unless you got a long evaid then you are better of moving out of other ppls blades and jumping. You will still get the dmg but its not much and its better than getting cc’ed.
Problem 11: u can use special action key to move around or jump over the aoes and staying close to a healer makes it far more easy to deal with.
Problem 6: no idea which part of the fractal this is.
I’ve got a task to look in to what is going on with this. Haven’t dug in to it yet so I’m not sure if it is a problem on player skills side or Arkk’s side.
Whats exactly the problem ben? Are you refering that some refects (feedback or wall or refection) dont work?
So Avengers CAN still stomp the wrong person, its just way less likely. Thanks to some new tech I could potentially rebuild them… again… so that they DEFINITELY can’t stomp the wrong person.
Low on my priority list but yeah just saying.
Not needed imo. The diff with their previous itteration is that now every has downed 5 to aoe cc the avengers.
Avengers work fine.
Ehh multleveled maps doesnt mean they cater to hardcore players. It means they made maps with flavou. A flat zone is just ded boring and uninteresting.
Ehh its a desert they cant make it really vertical and multileveled. I mean they could, put a cave system under 1 map and give it a more vertical feeling but ehh too many ppl would qq.
As for the event i might not buy the expac if the maps are a glorified version of the se3 maps we got.
Didn’t even the devs admit that that was a stupid quote?
Like anet ever forget about the casual.
I would say if youcan w8. W8 until the expac launches and we have base meta builds. You might regret any choice now. But its also a month and 15 days~ so idk its up to you.
That is true after some point classes wont feel right with the choices they are left with. (hammer mesmer, sword necro, gs engi, Shield ele). there areclasses that still have some choices but imo other should start getting new weapons.
Not much. By my calculation, around 10% damage increase or so.
Previous Torment/Confusion deal 75% of Bleed damage with 150% of bleed damage while moving/casting.
Current Torment/Confusion deal 100% of Bleed damage with 150% of bleed damage while moving/casting.
That is 25% damage increase for torment and confusion only.
Since rev doesn’t spam confusion we can ignore it because the damage increase would be negligible.
Assuming your rev deal 30k dps overall by only using torment, you should gain damage buff from 30k to 37.5k damage.
BUT rev doesn’t only deal torment damage, we have direct damage and other condition.
at least quarter of rev damage come from burn and other quarter come from direct damage, that would make me estimate dps increase from 30k to 33k or 10% to overall dps.
this at least would bring condi rev on par with power rev that get 10% damage increase from part 1 patch
condi rev even before thos patch was stronger than power pve wise. Possibly wvw wise.
Inb4 ppl with all 3 sets throw away a stack or 2
Weren’t you the one calling for chronomancer nerfs before the last rebalance patch hit?
Your main argument was that mesmer would get a damage build and rebalance changes making it damage viable.
Now mesmer is hitting 30k dps (which isn’t top dps even) and you still complain. Which hardly makes them viable for dps spots since they still have to tank and boonshare/distort.
Maybe take a step away from the game or start focusing on a different class. It’s getting old fast.
This is not a build used with chrono as well this is purely mes as a dps. Im not saying 30k is mich (even tho on a small hotbox after some nerfs to other classes its a completely respectable amount of dmg).
It really has nothing to do with how chrono oparates. Just that so much potential for interesting gameplay isnt there.
PoF is coming out end of September. Mirage will very likely build on the changes core mesmer has seen. Yet you are here, not even 2 days after a rebalance patch where even top guilds haven’t even figured out new meta builds and you are complaining about mesmer.
You have issues with the class, period.
I really got no issue with the class. Mirage is shaping to be a co di focused spec. And with the changes to torment and confusions a pretty good at that.
There is the chance that u could take mirage for a power build ofc but i dont believe it will fix the issue that we arent allowed to ever shatter (or using any other weapon skill than sword 2 off cd is a dps loss)
Weren’t you the one calling for chronomancer nerfs before the last rebalance patch hit?
Your main argument was that mesmer would get a damage build and rebalance changes making it damage viable.
Now mesmer is hitting 30k dps (which isn’t top dps even) and you still complain. Which hardly makes them viable for dps spots since they still have to tank and boonshare/distort.
Maybe take a step away from the game or start focusing on a different class. It’s getting old fast.
This is not a build used with chrono as well this is purely mes as a dps. Im not saying 30k is mich (even tho on a small hotbox after some nerfs to other classes its a completely respectable amount of dmg).
It really has nothing to do with how chrono operates. Just that so much potential for interesting gameplay isnt there.
And iirc the chrono nerfs were mainly to the boon dur nerfs which made the class a boon bot. Not nececerally its dmg being low.
(edited by zealex.9410)
If you’re only pressing 2 keys…. I can’t even begin to explain how wrong you’re doing it. Mesmers juggle a lot of skills…. which is why the dress like clowns. On that same note, engineers purposely make things overly complicated, just so its clear when people are pretending to understand something they really don’t. The i in iPhone doesn’t stand for “intelligent”. :P
Have you by anychnace played power mesmer? In pve that is.
Ok so first and foremost I wanna say that the number one thing killing my group during this fractal is the anomaly spawning at irregular times during the third boss. For example, the bloom phase will be up and an anomaly will randomly spawn and when the blooms creep near any splash damage you have on the anomaly will knock the blooms back. This cuts the amount of time you have in half and usually results in a death.
Another problem is the anomaly appearing during the disappearing floor phase cuts LOS for classes that use ground target. I have a feeling this shouldnt be happening though and goes back to what I initially said
The fractal it self isn’t overly difficult but when you have these overlapping one shot mechanics the fractal goes from being skilled based to entirely RNG.
tl;dr please playtest
The anomaly isnt that tanky u usually have time before the bloom phase ends to deal with it. I have never seen the anomaly spawn somewhere where theres no floor at all. But still u can have a condi warrior a guard or an ele range the anomaly.
Or buff the other classes like cranger and ele abit. The mesmer playstyle is so dull and uniniteresting just pressing 2 keys for the entire fight.
Cranger might not have been harder but at least you had a rotation.
What good is a control support weapon when you pick it only for the aa? You are going to be in their face anyways when you charge in and start aa, having even more healing and condi dmg reduction isnt half bad.
It was not used solely for the auto attack, that’s what people did in pve. In wvw guard staff actually had a purpose and was a real support weapon aside from the auto attack. Empower was great when traited with altruistic healing, orb of light for some healing, symbol of swiftness for light field/aoe damage/ and swiftness stacking, and line of warding for cc’s. The problem is the baffling nerf to the range, not the other changes.
They litterally buffed the reason you tell me here it was good and used for in wvw. And they toned down ots aa range while increasing the arc that it hits.
They made it a better support weapon. I cant see whats the issue here.
Ruining the auto attack and buffing the other skills does not make a weapon better. Do you not understand this? I was trying to explain that staff is not simply a lootstick, it actually has a purpose in wvw. What is the point now when the auto attack is ruined? It makes the rest unimportant.
Lmao. “The weapons is not a loot stick” Aa nerfed, supportive capabilities of the weapon buffed, “The weapon is useless now”