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Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

No. Anet has nothing to do with the Currency Exchange. The Currency Exchange is a player market – like the Trading Post – where players trade gems and gold with other players. Anet made 16€ when the gems were created – that’s it.

I don’t know what you mean by “extra 200~ gold for player A”. Player A spent cash, and in the end got 200 gold which came from other players like Player B.

stay with me now these are extra money he spend to buy gems when the lw pack went in the gemstore and from that he got 200g and anet got 16 euro or w/e that money the player A because gems had high value because the new episode was gemstore unlock and ppl payed gold for gems for it.

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

46.000 wth xD

LOL Doing my best to support the game!!

I think I saw you online the other day. [Picture attached]

I tease, I tease. Thanks for your support! And for making my $10-$20 per month look like cat litter. XD

Lol it was one of those things where folks ask what you want for Christmas and you say nothing really I’m good. They know you love GW2 so……….. [/quote]

can i meet these folks of yours

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

But then the raiders wont feel as special snowflakes that they killed a scripted mob when everyone else will be able to do it.

Its not about feeling like a special snowflake its about who was that content advertised towards and what it was advertised as if you want to get into it you should get to.the kind set that the gamemode was meant to be played.

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Anet has respawnded to similar post in the past.
I think it went like this “we are not considering adding more dificulties to the game mode we made it as the hardest pve content in game and it will remain as such” but thats how i remember it from a while back if someone can find the exact post and pasta it here that would be cool.

(edited by zealex.9410)

was epi such a huge issue before resistance?

in WvW

Posted by: zealex.9410

zealex.9410

#15wordlimit
#feelsbadman

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Just going to say the same thing I’ve said in the last 3 Epi related threads.


By no means do I always make the right decisions but I do practice, observe and think on things that are giving me or others trouble before making a statement about balance. I don’t care if I absolutely hate something or if I absolutely love it. My opinion isn’t what matters, it’s whether the skill/trait/rune/etc. etc. are performing properly or not. If after practicing and observing I still find something to be over powered, then I will discuss it with others to see how they feel about the matter. And from there, depending on the people, we hopefully have a reasonable discussion about ways to balance it without putting personal emotions first.

I know I’ll get blasted for saying the following but yes, I do play a lot of Necromancer. In fact, it’s the class I’ve played the most of but I don’t consider it my main. I rotate between all of my characters evenly, though my Necromancer is the oldest. Still, I feel it’s valid to say this before I continue.

Epidemic does need to be adjusted, but not in many of the ways people suggest. What I would consider to be reasonable adjustments are:

  • Reduce the radius to 240. It is currently twice the size of Meteor Shower and that’s massive.
  • Reduce range to 900. Necromancers don’t have the ability to take the kind of beating that a Guardian or a Warrior can when being hit by the full force of a melee train. Reducing the range would add a risk/reward factor. Risk getting pulled -> blobbed to land a good Epi or stand back and only get small ones.
  • Disallow it from working on high health NPC’s and siege. It was a nice change allowing conditions to affect siege but it inadvertently gave Epidemic a massive buff. Transferring conditions from siege/NPC’s allows for the kind of one-shot condition nukes you’ll see in videos like what has been posted in separate threads on this forum.

All of these are fair adjustments that wouldn’t remove Epidemic from the meta, but would greatly alleviate some of the pressure that people are feeling.

As a final note, though to some it will be the information they try to use against me in the Epidemic torch and pitch fork brigade… I’d like to add that all of my characters are vanilla builds (Necromancer, Ranger, Warrior, Engineer), I rarely/never use Teamspeak, I rarely/never am in the zerging squad and I rarely/never use proper zerging builds. I still frontline, I still save people who have downed, I still survive longer than many people who are in squad/TS/with a proper build and yet I have impaired motor skills, play with backwards keybinds and don’t use a mouse… I feel that a great deal of the complaints about Epidemic are people coming out of the woodwork because they’re too lazy to, well… Git gud… Because with all those disadvantages, I still manage to do just fine and to almost never get hit by Epidemic bombs. In fact, I die a whole hell of a lot more to pulls, random CC, lag and 10K CoR’s, Gunflames, Trueshots, Meteor Showers, etc. So maybe… Just maybe people need to learn to cleanse better and to position better and to pay attention… Because without skills like Epidemic that break apart the tank meta, fights will never end.

I agree with the changes you suggested but i also do believe the dmg should be nerfed since condi by design is a silent killer that should take longer than power but remain more secure. But when you die in less than 1 sec for condis it foes against that and you know that something is wrong.

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Put in lower stack limits on epi. Even 10 stacks of every condi is an insane condi bomb by a single skill.

Implement proper condi cleanse hiearchys, with the most dangerous ones always cleansed first (so no more cleansing 4 condis and then downing yourself because you got unlucky and didn’t cleanse the confusion).

Remove epidemic and rebalance condis in general accordingly. No more allowing a war or rev to gather dozens upon dozens of stacks of condis to be spread via epi. This would be a natural check to the maximum power of the skill as long as you aren’t near a lord, while still allowing it to be devastating if set up properly

That is all you need to do to have epi be perfectly balanced.

in one line you said remove epidemic in the other you said reduce the stacks of condis pick one m8 xD

its fixed. I shouldnt forum when low on sleep

hihihi ^w^ even tho i like resistance and how it work i do believe it should be tweaked if not removed entirely what if it was maybe like protection but for condis?

(edited by zealex.9410)

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

an even better nerf would be to re introduce the condi cap that existed prior to hot just for wvw and maybe even pvp

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Put in lower stack limits on epi. Even 10 stacks of every condi is an insane condi bomb by a single skill.

Implement proper condi cleanse hiearchys, with the most dangerous ones always cleansed first (so no more cleansing 4 condis and then downing yourself because you got unlucky and didn’t cleanse the confusion).

Remove epidemic and rebalance condis in general accordingly. No more allowing a war or rev to gather dozens upon dozens of stacks of condis to be spread via epi. This would be a natural check to the maximum power of the skill as long as you aren’t near a lord, while still allowing it to be devastating if set up properly

That is all you need to do to have epi be perfectly balanced.

in one line you said remove epidemic in the other you said reduce the stacks of condis pick one m8 xD

a possible way to fix epidemic

in WvW

Posted by: zealex.9410

zealex.9410

Removing epi wont do it just give it the soi treatement make it spread less condis like 5 to 8 stacks of each tops and then what ori said create a cleanse priority list where the most dangerous condis are the first to dissapear.

Race-Change Item in Gem Store?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

clouldn’t it make it so your ps resets whe you swap race?

Legendary armor preview

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Iirc in the last ama the devs said that we would not get a trailer for the 2 other sets light and medium and they would be available in game to review. I got one question about this how does the whole combat thing will work with the preview option that exists in game for weapons you can preview them when you tick the drawn box but how will it work for the armor? Or we will get like a guild chat before the arkor goes live showcasing all the sets in diff chars? If a dev could aswer this or if the answer is out there feel free to share with me. ^^

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems it couldn’t buy. After Christmas and one 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

46.000 wth xD

LOL Doing my best to support the game!!

MY MAN^^

My god these last current events * u * .

in Living World

Posted by: zealex.9410

zealex.9410

My Sylvari ranger now is running Sword+Dagger/Greatsword, because one can never have too many Caladbolgs.

You should totally rename him Calag the Bold.

~makes new male ranger sylvari~

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

i dont agree really with skill effects as it would heavily devalue legendaries since the biggest reason you get them is about the effects but then again not sure how it would actually turn out to be if they were available

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

I would also suggest “not” pulling things from the Black Lions to make them appear rare. Most folks (myself included) would buy more through impulse buys as opposed to the fire sale mentality. I would have gotten the Dragon Wings but with it being close to Christmas and me with no Gems it couldn’t buy. After Christmas and one 46,000 gems (not a typo) its not available so I sit on them waiting for them to come back.

I did spring for the Necro Wings but would also buy the Dragon Wings if they were there. How many sales are they not getting because of limited availability? Trust me I have read enough business articles that will tell you Impulse Buying beats limited time only purchases hands down.

And technically they already have my money (Gem cars bought for me for Christmas) but I still have to wait. If I didn’t have to wait how many more Gem cards would I buy though the year because I had something to buy, instead of sitting on them waiting for something to come back?

As far as the OP’s original suggestion regarding making things only available through the Gem Store I will disagree.

46.000 wth xD

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

Yes it does affect the sales of gems. It’s designed to do that.

It evens out because there are people who want cheap gems and people who want expensive gems. Whichever the way the price goes is good for one group of people and they’ll buy at that time.

If gems become more expensive (costs more gold) then this is good for people who want to buy gold. They’ll sell their gems at that time (and by selling lower the price for gems).

If gems become cheaper (costs less gold) then this is good for people who want to pay gold for gems. They’ll sell their gold to buy gems (and by selling increase the price for gems).

Thank you. All in all what i think can help this system give even more money to anet wouldbe to add more stuff that ppl wouldnt say no to like maybe combat tonics buildtemplates and (well) lwiving world updates or these remote areas you could get only from the bl chests.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

You aren’t paying attention. You have to stop thinking about the gold price of gems, because its irrelevant. Regardless if it costs you 1 copper or 1,000 gold to buy 400 gems, you are still buying $5 worth of gems. A different player has already paid Anet the $5 for those gems. ANet made the same amount of money on that sale, and the amount of gold you paid for it will not change that fact. Gems are NOT being created out of thin air when you buy them for gold. Someone has already used real money to buy them from ANet.

you are the one not paying attention im not saying gems are created out of thin air when you exchange your gold for them but the amount of gold per 1 gem can affect the sales of gems since someone will thing oh withh 400 games i make 50g in game for example on a later dates with no gemstore releases while when theres a release and ppl buy gems with gold the same person can make with that 400 like 100g or even more sonce the amount of available gold thees there has raised the value of gems to gold

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

No. That isn’t how it works. An item in the gem store that sells for 400 gems is worth $5, since it takes $5 to buy 400 gems. As long as the price of the item stays the same, ANet will always have made kitten sale when someone buys it (barring the gems you get from achievements).

Regardless of how much gold it costs you to buy 400 gems if you use the currency exchange, you are still purchasing an item worth 400 gems. That doesn’t change. It doesn’t matter if you paid 1 gold for the gems or 400 gold for the gems, you are still making a 400 gem purchase. You are still removing $5 worth of gems from the game. And those gems were paid for by someone. Anet still made $5 from the sale of those gems, regardless of how much gold you needed to buy the gems.

but thats how it works ona a release day were lots of ppl have bought gems with gold the value of gems goes up and with less gems ppl buy the more can someone who does the opposite can make compaired to someone who buys 400 gems to turn into gold on a later date where theres not so much gold compaired to a release purchase and that player needs to put in more money to get the same gold that the previous player who made the purchase during the evend. Money that go directly from the greddit card to gems to a gemstore item dont comtribute to the currency exchange (unless those gems too go to the gem “bank” after the item is bought but id expect that it doesnt).

(edited by zealex.9410)

Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.

It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.

In a typical raid scenario SoI provides about 6 seconds of quickness, 10 seconds of regen, swiftness, and fury, and 40 secs of might to 5 players in the group. Depending on group comp it can spread any boon for a substantial duration all on a measly 30 second duration before traits. Throw in appropriate traits, and it gives aoe distortion and can be used twice every 24 seconds not factoring C split or alacrity. There really just aren’t any other utilities in the game that come even close to adding this much power to a group. The only other utilities that can sort of rival it are warrior banners, frost and sun spirit. These bring much less impact but are unique buffs that can’t possibly be replaced by any other source while SoI boons can be gained from other sources, though not nearly as efficiently. Would you care to enlighten me of the more op utility skills that are out there?

Here’s the thing with this, and when anyone else starts with similar arguments. You guys need to start separating SoI from the trait that procs it, Illusionary Inspiration. The skill and the trait are separate. I was always in favor of having the trait changed as it was too good for a trait, but that did not mean the skill itself was nearly as overpowered as people want to believe.

Now that that is said, there are also problems with your “analysis” of SoI. It shares all of a single might stack now, and if your warriors are doing their jobs correctly you’ll already be at 25 might stacks at all time. Similarly, you should already have large-100% uptime on fury from other classes in the raid, and swiftness + regen, while nice, are not all that powerful as boons. Nice yes, not on the same level as quickness, fury or stacks of might. Yes, it was a powerful trait before when it shared the full stacks of all of your boons, it needed to be brought in line. But it was nerfed way too hard. It should have been changed to drastically lower the sharing of boons that mesmer is not great at generating (fury, retal, resistance, stab and aegis), with a few of those boons potentially even being removed from the list of shared boons (namely resistance and retal). Other than that it didn’t need to be nerfed nearly as hard as it was for the other boons. We should be able to share more than a single stack of might, more than 3 sec of quickness.

u can share 6 sec of quickness with 100% boon duration and regardless mesmers that skills.made chrono a good mght stacker gave prot out endless quickness etc all that power in 1 skill is broken beyond repair it was stronger than the actual elite skills mesmer has…

Combat tonic requests

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Posted by: zealex.9410

zealex.9410

make the snowball tonic a combat one so i can make my dream of making a WvW guild named Avalanche [snow] and them charge down from cliffs to ppl with ita reality

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

No, because changing the Living World content delivery from free (if logged in while active) to purchase-only will cause much bad press and probably lose more income than would be gained. If that’s what you are suggesting.

Besides, I was under the impression you did not believe ArenaNet made any/much profit from players exchanging Gold for Gems (to purchase said Living World releases).

no i suggested they could make lw prchaseable form the gemstore as gem only but ppl explained to me the proccess with which works with facts what you suggest here which is hypothetical sure it would cauz some bad press but thinking again long term this would just put more money into anets hands witch can be used to improve the game and deliver better and more content also they could make it so for the time before the next lw pack releases you can buy the first woth a 20% discount.

It’s already offered at a 20% discount.

no atm its offered for free for 2 to 3 months

Inconsistent signet skill icons [+ Images]

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

You had me at ArenaNet and artistic consistency.

Before you start fixing skill icons, maybe look at the years of clipping issues backlog?

Still best bros, though, looking forward to Elona!

if we didnt have arkormcliping the charr wouldnt be what we all have come to know and love ^^

Combat tonic requests

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Posted by: zealex.9410

zealex.9410

My 2 cents regarding combat tonics:

  • Skritt
  • Monkey King
  • Tengu

Noooo not skritt they can make the rest but not.skritt 1 can always wish and hope.for.skrit playable race (kidding but i hope tengu could become a playable race.

Can we pick our own Dragon's Watch members?

in Living World

Posted by: zealex.9410

zealex.9410

would be nice yeah but you’d still choose out of a pool that anet has made because im their standards these characters would need to be voiced ad have various insances created for them to itrduce and make them organically part of the guild. Id like that but that has a way bigger cost than having a set cast and building interesting story around them.

Inconsistent signet skill icons [+ Images]

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Posted by: zealex.9410

zealex.9410

oh so skme of the signets have diff background colour huh maybe its an accident and went by unoticed or maybe pf the diff coloured ones are elite sognets maybe? and thats why they have a diff background?

Hero Training Respec

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Posted by: zealex.9410

zealex.9410

elite spec is class progression after you mastered it completed all its traitlines and skill trees then you are able to start working in elite specs. respec wouldnt hel as you need them maxxed out eitherway just do hp on hot maps or wvw or open world as some suggested

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Let’s run through your scenario and we’ll see how everyone ends up at the end.

  1. Player A pays 16€ to Anet to get 1280 gems.
  2. Player A sells 1280 gems to the Currency Exchange and gets 206 gold.
  3. Player B sells 304 gold to the Currency Exchange and gets 1280 gems.
  4. Player B buys Living World Season 2 Complete Pack for 1280 gems.
  • Anet gains 16€.
  • Player A loses 16€ and gains 206 gold.
  • Player B loses 304 gold and gains Living World Season 2 Complete Pack.

Gems are just the medium of exchange which allowed all of this to happen.

isnt that extra money anet would get on top of the current exchanges that happen? and extra 200~ gold for player A.

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

No, because changing the Living World content delivery from free (if logged in while active) to purchase-only will cause much bad press and probably lose more income than would be gained. If that’s what you are suggesting.

Besides, I was under the impression you did not believe ArenaNet made any/much profit from players exchanging Gold for Gems (to purchase said Living World releases).

no i suggested they could make lw prchaseable form the gemstore as gem only but ppl explained to me the proccess with which works with facts what you suggest here which is hypothetical sure it would cauz some bad press but thinking again long term this would just put more money into anets hands witch can be used to improve the game and deliver better and more content also they could make it so for the time before the next lw pack releases you can buy the current with a 20% discount.

(edited by zealex.9410)

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Maybe if you think of it this way:

ArenaNet profits from more than one kind of currency.

Player X uses rl cash (a currency) to buy Gems. Player X then sells the Gems to you (through the currency exchange) for your time (which some consider worth rl cash) acquiring Gold. ArenaNet profits from the rl cash, but also profits from a well-populated game (that’s you and others that spend their time (another valuable currency) in-game.

yes but in that system wouldn’t having the lw episodes by putchaseable throight the genstore only make more profit for anet since ppl buy with thems and gold mostly gold gem value goes up ppl exchange gems for gold. And anet makes more money which can go to a more content heavy expac as well as more balance patches changes to game modes etc

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

i suppose this might be the forum bug so ill reaply my answer later

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

[quote=6514955;Just a flesh wound.3589:]

(edited by zealex.9410)

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

I don’t think Zealex really understands how currency exchange works.

This is shown quite plainly when a highly requested item is released. Take when they re-released the bunny ears for example – The value of gems skyrocketed in price because people were buying gems with gold way more than usual and supply of gems was decreasing making the value of them increase.

It’s very basic Supply and Demand.

yes i said that above that when ppl buy gems with gold the ratio of gems to gold also goes down meaning that for x gold you will need more gems compaired to a time where theres no popular release and vice versa correct? My issue with that is that anet will make more profit that way from only ppl that buy gems to turn into gold on a non release date since someone who buys gems to buy stuff directly from the gemstore pays a fixxed price and ppl who exchanged gold for gems for the bunny ears didnt play any real money they indirectly just raised the gems to gold racio right?

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If that was the case ppl would sell their gems in the tp.

They do. It’s called the Currency Exchange. It’s the portion of the game where gems are sold by players to other players.

To expand what I typed above:

  1. Player X gives cash to Anet to get gems. <— Anet profits right here.
  2. Player X trades gems to Player Y for gold. <—Anet doesn’t care what happens; they already made profit.
  3. Player Y spends gems on things. <—Anet doesn’t care what happens; they already made profit.

they made profit from 1 person while 2+can benefit from it… aldo read the rest to see how how players dont need the gold of others to get gemstore stuff

(edited by zealex.9410)

Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.

It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.

it did it nomalised the amount of quickness a mesmer can dish out the tweaks you suggest would do nothing for it really as it was a old thing of the past like epidemic which wasnt thought out by the developers that it would have this much synergy and hence and up over performing.
The change made it into a simple quickness generator but its utility is still there there was no way they could keep the amount of quickness it gave as it was just unbalanced having a set amount is way healthier for the game and in cases it became even better since it can now bounch more boons like resistance.

SoI and mesmer being the sole generator of quickness isn’t healthy for the game either just as their aweful mechanics aren’t healthy for a well rounded class. Mesmer has had exactly 1 role in the game since HoT and that is pure support, there are 2 bosses it can run a DPS build (read unique condi build you wouldn’t use anywhere else) on but everywhere else they have no build diversity.

At the same time the quickness and alacrity make it a staple requirement almost for raids which isn’t healthy.

Not sire what you mean by aweful mechanics but yes the main build is chrono the execution only changes from boss to boss and the traits rotation. Condi mesmer is also really good in some fractals.

I agrre quickness should be a group job rather than a class job same with power and gotl more than 1 class x 2 should be providing it to the group. other classes should get also the ability to give quickness so you got 2 or 3 classes for quickness and same thinf for the other importand buffs power,gotl etc

(edited by zealex.9410)

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

there are alot of decisions that anet made that if done differently could greatly provide anet with the resources. For one i always thought that what eso did where its lw ep updates are payed dlc which you get acess to withoutpaying for each one with the optional subscription. All in all gw2 gives many things for free and the gemstore for the majority of ppl is simply not holding anything of value for them. I mean hell tje ability to buy items from the gemstory with gold is one of the worst things anet made imho because the game is not a sub bassed game somekne who has bought the game can gk on not spend.any more realmoney and have everything he wants from the gemstore.

The gems that people buy with gold are first bought with real money.

There is a gem pool and a gold pool. Both the gems and gold are put in the pools by the players. The value of the gems is calculated by the computer based on the ratio of the gold to gem in the pools.

Player A buys gems with real money. He puts these gems in the gem pool and draws out gold from the gold pool. Player B puts gold in the gold pool and draws out gems from the gem pool.

The reason why gem/gold prices fluctuate is because people are buying gems with real money and selling those gems for gold and the price fluctuates depending on whether or not more there are more gems than gold in the 2 pools.

The value of this system is not only can people buy gems with gold but it cuts out the gold sellers as the players can safely buy gold in game with this system.

what i dont understand abou this method is how i i individually exchange x amount of gold for 40p gems to buy one thing how does that make a profit for arena net since in no place of the process did i pay money for it to happen or anyone else for me

The gems you bought with gold were originally bought with real money by another player, who then turned around and sold you those gems for your gold.

Player A buys gems with real money.
Player A sells those gems to you in exchange for your gold.

ANet got their money when player A bought the gems.

If that was the case ppl would sell their gems in the tp. I understand that the amount of gold required for x amount of gems is calculated based on how many pll bought gems and turned into gold but that doesnt mean these ppl sold me their gold which i used to buy gems.

Player B runs fractals every day for a week
Player B collects x gold for the fractal farm
Player B exchanges x gold for y gems (y being affected by the amound of ppl that did the opposite).

Its not the gols that runs around its the ratio from gems to gold and vice versa depending to what ppl do with their rl money.

Player B still didnt pay a single euro for those gems, player B just farmed more or less depending on how many players did the opposite but in the end of the day player B didnt pay a thing from his wallet only his time input.

If you have a proff that what you say stands the id like to see it perhaps it will help me understand how it actually works until then tho this is the way i see the exhange work and this isnot a good way for ancompany to have a more stable and high income.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

there are alot of decisions that anet made that if done differently could greatly provide anet with the resources. For one i always thought that what eso did where its lw ep updates are payed dlc which you get acess to withoutpaying for each one with the optional subscription. All in all gw2 gives many things for free and the gemstore for the majority of ppl is simply not holding anything of value for them. I mean hell tje ability to buy items from the gemstory with gold is one of the worst things anet made imho because the game is not a sub bassed game somekne who has bought the game can gk on not spend.any more realmoney and have everything he wants from the gemstore.

The gems that people buy with gold are first bought with real money.

There is a gem pool and a gold pool. Both the gems and gold are put in the pools by the players. The value of the gems is calculated by the computer based on the ratio of the gold to gem in the pools.

Player A buys gems with real money. He puts these gems in the gem pool and draws out gold from the gold pool. Player B puts gold in the gold pool and draws out gems from the gem pool.

The reason why gem/gold prices fluctuate is because people are buying gems with real money and selling those gems for gold and the price fluctuates depending on whether or not more there are more gems than gold in the 2 pools.

The value of this system is not only can people buy gems with gold but it cuts out the gold sellers as the players can safely buy gold in game with this system.

what i dont understand abou this method is how i i individually exchange x amount of gold for 40p gems to buy one thing how does that make a profit for arena net since in no place of the process did i pay money for it to happen or anyone else for me

The gems you bought with gold were originally bought with real money by another player, who then turned around and sold you those gems for your gold.

Player A buys gems with real money.
Player A sells those gems to you in exchange for your gold.

ANet got their money when player A bought the gems.

If that was the case ppl would sell their gens in the tp. I understand that the amount of gold required for x amount of gems is calculated based on how many pll bought gems and turned into gold but that doesnt mean these ppl sold me their gold which i ised to buy gems.

Player B runs fractals every day for a week
Player B collects x gold for the fractal farm
Player B exchanges x gold for y gems (y being affected by the amound of ppl that did the opposite).

Its not the gols that runs around its the ratio from gems to gold and vice versa depending to what ppl do with their rl money.

Player B still didnt pay a single euro for those gems, player B just farmed more or less depending on how many players did the opposite but in the end of the day player B didnt pay a thing from his wallet only his time input.

If you have a proff that what you say stands the id like to see it perhaps it will help me understand how it actually works until then tho this is the way i see the exhange work.

So, Order of Whispers canon (spoilers)

in Living World

Posted by: zealex.9410

zealex.9410

i remember my character makimg a cheeky ahem when demi suggested we got the vigil way and yolo our way to caudecous not sure if character from other order did that but if not its a nice touch for the vigil fanboiz

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Also why is everyone so hung up about fractal armour being legendary?

More like a lot of people do not like that raids (content designed and meant for minority) have a monopoly on a whole gear category.

Why not go for just a unique skin that 1) you won’t need to bankrupt yourself for and 2) can simply be designed and dropped into the game while tying it to an appropriate accomplishment.

Ask yourself the same question about raid legendary armor. Does it really need to be legendary? Can’t it just be an ascended with unique skin?

Could be however ANet wanted to put in legendary armour and chose to link it partly to raids as it was a selling point for HoT. If they had linked it to old content you’d be in some kind of weird situation where you’re capable of doing all the same content and challenges without getting the reward because you didn’t fork out on the expansion.

If you look at all the parts of the legendary armour it is almost entirely linked to HoT, you get the gift of craftsmanship in the new map, you get the gift of the pact from new map currencies, the mystic tribute is from HoT only (not sure if core can even see that tab) and the precursor is from HoT content raids.

You wouldn’t be able to do this with fractals as it is core content essentially open to all. Like I say we would be better off with a unique ascended fractal armour set, it reduces the cost immensely and it can be tied to content from fractals. PvP and WvW also have unique armour sets, glorious and triumphant and I have to admit some of the pieces look great and I won’t be bothered if they aren’t legendary.

gliding was also brought into core tyria after a while to and that arguement that ppl would garm the normal stuff and get no reward since they dont have the expac is allthough understandable kind of invalid because these ppl already miss out on the masteries that afect fractals like better rewards for ar singularities etc

Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.

It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.

it did it nomalised the amount of quickness a mesmer can dish out the tweaks you suggest would do nothing for it really as it was a old thing of the past like epidemic which wasnt thought out by the developers that it would have this much synergy and hence and up over performing.
The change made it into a simple quickness generator but its utility is still there there was no way they could keep the amount of quickness it gave as it was just unbalanced having a set amount is way healthier for the game and in cases it became even better since it can now bounch more boons like resistance.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

Even when such subscriptions start out benevolent, they don’t last that way. If implemented it will be one of the worst things ANet could do for the game.

U got proof of this? because i can think of 3 games that have a subscription model either optional or mandatory which are the biggest mmos at this time.

Subscription models are different than the VIP package that was discussed in this thread. Not to mention that a mandatory subscription is not at all relevant to the discussion, so I don’t know why you are bringing it up as an argument.

im not bringng up mandatory subscription as an ae
rguement the vip package got turned into a subscription of sort for some here and hence we discussed how a subscription could coexist in the game.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

there are alot of decisions that anet made that if done differently could greatly provide anet with the resources. For one i always thought that what eso did where its lw ep updates are payed dlc which you get acess to withoutpaying for each one with the optional subscription. All in all gw2 gives many things for free and the gemstore for the majority of ppl is simply not holding anything of value for them. I mean hell tje ability to buy items from the gemstory with gold is one of the worst things anet made imho because the game is not a sub bassed game somekne who has bought the game can gk on not spend.any more realmoney and have everything he wants from the gemstore.

The gems that people buy with gold are first bought with real money.

There is a gem pool and a gold pool. Both the gems and gold are put in the pools by the players. The value of the gems is calculated by the computer based on the ratio of the gold to gem in the pools.

Player A buys gems with real money. He puts these gems in the gem pool and draws out gold from the gold pool. Player B puts gold in the gold pool and draws out gems from the gem pool.

The reason why gem/gold prices fluctuate is because people are buying gems with real money and selling those gems for gold and the price fluctuates depending on whether or not more there are more gems than gold in the 2 pools.

The value of this system is not only can people buy gems with gold but it cuts out the gold sellers as the players can safely buy gold in game with this system.

what i dont understand abou this method is how i i individually exchange x amount of gold for 40p gems to buy one thing how does that make a profit for arena net since in no place of the process did i pay money for it to happen or anyone else for me

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

Even when such subscriptions start out benevolent, they don’t last that way. If implemented it will be one of the worst things ANet could do for the game.

U got proof of this? because i can think of 3 games that have a subscription model either optional or mandatory which are the biggest mmos at this time.

How many of them started off with no subscription at all?

It’s one thing to go from mandatory subscription to optional subscription or starting off with an optional subscription.

But there would be major backlash if they added an optional subscription to this game at this point. Like there was when Ascended was added. How damaging to the game it would be would depend on what was in it and how much it was.

u gotta thing long term tho and subscription doesnt have to be the only option anet can simply start giving less thing for free less free updates etc im not talking about raids fractals and such but if lw updates were b2p by default that would make a strong income for anet.

That’s the thing. We currently get everything for just the price of the base game/expansion pack. To now go and say that you now have to pay for the future whatever, would cause a pretty negative backlash.

Because we’ve come to expect content to be given out for free or included with the price of the base game or expansion pack. And when expectations are not met, problems come up.

The game survived the Ascended armor backlash just fine. So I’m not saying that adding an optional subscription or changing LW seasons to be paid DLC for all would be a game ending decision. I don’t have the information to make that call. I just know that it would cause backlash on the scale of the Ascended armor being added to the game backlash.

and like the asc armor backlash the game could possibly survive also this backlash

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Posted by: zealex.9410

zealex.9410

Optional subscriptions are problematic with a game that started with no subscription. You need to come up with a list of benefits that aren’t “pay 2 win” that wouldn’t annoy those who choose not to take part of it yet attractive enough for those to part with X dollars/euros/pounds a month.

I’m more familiar with MMOs that went from sub to F2P with an optional sub than those that didn’t. The ones I know offer a discount to the cash shop, xp boost, free in game services, think waypoints in our case, and maybe a stipend of something such as a BL key. The most extreme would be access to locked LW episodes while “subbed” or access to gem store items currently not in the gem shop.

The big trick is making sure this is a net positive in income AND it doesn’t drive players away since they can’t spend gems if they left the game over a perceived “cash grab”. I think it would be a tight rope in a wind storm that ANet won’t be willing to consider.

Its a circle tho anet wont take the risk they remain with the current resources they do as much as they are able ppl complain that it wasnt enough even tho it was a free update for a game that they payed once to get access to and then ppl quit complaining that the game is crao and that the devs dont care.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Also why is everyone so hung up about fractal armour being legendary?

More like a lot of people do not like that raids (content designed and meant for minority) have a monopoly on a whole gear category.

Why not go for just a unique skin that 1) you won’t need to bankrupt yourself for and 2) can simply be designed and dropped into the game while tying it to an appropriate accomplishment.

Ask yourself the same question about raid legendary armor. Does it really need to be legendary? Can’t it just be an ascended with unique skin?

im not against the raid legendary i can do raids to get that specific set im just not really into it atm(really enjoy raiding tho), im supportive tho that its for the game’s best interest to have cool unique rewards like legendary armor in more than one and arguably small part of the game.

legendary armor in fractals

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Wtb 15 flying quaggans to fix forum bug.

the wut bug?

You must be new around these parts. Last person to post on a page will usually have their post disappear unless a new page is created this allowing everyone to see it. You can technically wait for someone else to post but most people fix it by posting something.

Also why is everyone so hung up about fractal armour being legendary? Why not go for just a unique skin that 1) you won’t need to bankrupt yourself for and 2) can simply be designed and dropped into the game while tying it to an appropriate accomplishment.

sure asc armor works too but with legendary armor as we saw with the envoy heavy set they can go balls to the walls with the design and the effect and the better the effect the bigger the interest it creates for the players. Also if 1 thing fractal based gear weapns backpiece are known for its the amazing effects i simply feel that they could not do justice to a fractal set if its not legendary.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

Even when such subscriptions start out benevolent, they don’t last that way. If implemented it will be one of the worst things ANet could do for the game.

U got proof of this? because i can think of 3 games that have a subscription model either optional or mandatory which are the biggest mmos at this time.

How many of them started off with no subscription at all?

It’s one thing to go from mandatory subscription to optional subscription or starting off with an optional subscription.

But there would be major backlash if they added an optional subscription to this game at this point. Like there was when Ascended was added. How damaging to the game it would be would depend on what was in it and how much it was.

u gotta thing long term tho and subscription doesnt have to be the only option anet can simply start giving less thing for free less free updates etc im not talking about raids fractals and such but if lw updates were b2p by default that would make a strong income for anet.

Ways to increase dev resources quickly

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Posted by: zealex.9410

zealex.9410

balance updates has proven that this is not a game worth spending a dim.

oh you mean the updates tha made more classes viable dps’ except from ele and condi ranger?

condi ranger dont need more damage its already a good conid burst, nor elementalist is in need of more damage, still they didnt adressed what needs to be adressed.

When ic some one saying viable dps i imagine that person screamming “i want to be carried by dps”.

Have you ever really heard someone scream that they want to be carried by dps (whatever that means) or is it all just imagining? That doesn’t exactly sound like something worth screaming.

But at the end it is what players want, and what i see what Anet is giving to them since HoT introduction.

so you are saying that nerfing powerhouse classes like condi ranger or ele hence allowing more classes to be played in their role is bad and hows that connected with ppl asking to be carried?

I never talked about nerfing those specs, i said they are fine with their damage output, they dont need buffs besides on some weapons underused.
Making more classes and roles played for players tranlates as in “damage output” every one hopes for their favourite weapon hit the top 1 damage.

well not all classes are number 1 dmg because some classes get more dmg because they have a selfish play style few if any group buffs in exchange for higher dps than classes that do have them.

The issue is that you can bring 2 of each must have classes and the have these selfish dps’ since theres no need for more buffs. The true fix to the game would be to remove power (not the boon) from classes like warrior druid and chrono and make boon stacking might stacking and up time quickness etc a group job rather than a class job.

Oh and remove the 150 buffs because a class getting accepted because it happens to have a trait that passively gives a huge power increae compaire to others who get… ferocity or lifesteal its bad design of the past were the content was 5 man and would hurt no one to see them go or at least make the personal buffs and not group buffs.

(edited by zealex.9410)

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

@ zealex

I meant naturally Anets income stability, because a single weak gemstore won’t guarantee for this game enough income stability.
As long Anet has only the gemstore, they will never have the insurance, that the gemstore makes at the end of the month enough income, to cover all of the games costs, or make even at all any profit.
With the instabile gemstore as only source of income in the time where they work in the background on an expansion, is every month a risk of losing money if the gemstore isn’t strong enough to cover at least all of the games fix costs.
And if you get to hear from devs them also multiple times, that they had for somethign not enough ressources, or not enough time to get somethign done in time before the next greater patch gets released, then this is for me personalyl another great sign for it, that the gemstore is too weak and doesn’t run good enough right now for this always growing game, whose fix costs never become smaller, but rather constantly bigger as well so bigger the game becomes.

The gemstore needs help to reduce pressure from it and to stabilize Anets income in times, where they work on larger projects like expansions which brigns them currently into the problem of not having enough people in their staff to do multiple greater projects at the same time, because too many of the developers are needed just only for the expansions, so that other important areas suffer meanwhile from the lack of developers that either have not enough time, or not enough ressources in regard of budget money to work on other very important things as well, while the focus is on the expansion in the background.

With more income stability of optional sub fees can be made sure, that Anet can expand better and react better to situations, where it is important and needed to work at multiple greater things at the same time, or to give certain things more time, so that they can get done in a bigger more appropriate and proper way, than these useless skill&trait number change balance patches, which are just drops of water on a too hot stone, because these kinds of changes are obsolete, as long all the rest of the games conbat system gets permanently ignored, most likely due to the fact, that Anet simply has not the ressources they would need to have, to be able to make proper balance changes, that have more depth, than only number changes.

Something, where optional Premium Accounts could help out, people need to give the idea just a chance, because you will never know, if they were maybe not from begin on the right decision, if you just don’t give them at least a chance.
However, in the end its just another of many decisions, that Anet has to make that nobody of us here can influence.
We can only as usual discuss over such things and smash each others heads in over our different opinions xD

In my opinion is staying on the gemstore as only income method too unsafe and expansions take simply too long, until they bring Anet money in.

Its like betting on horse races and always betting only onto 1 horse – all or nothing.
When it would be safer to bet onto 2 horses basically, raising your chances of winning, but also lowering your chances of losing too much if not all your bets should be succesful, so you won’t likely lose directly everything.
Thats why I’m convinced that on the long run will be a hybrid payment model better for the game to make sure, that ANet will have more income stability, while not losing the advantage of the gemstore of eventually making income bursts, if they added maybe something awesome to the gemstore, that sells like hot cakes.
But these kinds of sales are no guaranteed thing, which is why a stabile optional fee income can be very handy for Anet to ensure that if they gemstore stuff should flop, that their incomes stay stabile enough to not totally break in dramatically.

there are alot of decisions that anet made that if done differently could greatly provide anet with the resources. For one i always thought that what eso did where its lw ep updates are payed dlc which you get acess to withoutpaying for each one with the optional subscription. All in all gw2 gives many things for free and the gemstore for the majority of ppl is simply not holding anything of value for them. I mean hell tje ability to buy items from the gemstory with gold is one of the worst things anet made imho because the game is not a sub bassed game somekne who has bought the game can gk on not spend.any more realmoney and have everything he wants from the gemstore.

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

stop acting like optional subscriltion is the mother of all issues if they handle it correctly and keep it optional and not something that alienates the player who doesnt use it i dont find a reason for it to nost exist esp now that thentop mmos have some kind of subscription whether its optional or mandatory. Also anet has been really careful on what could give advantage to someone and they have not added it into the game what makes you think an optional subscription could bring that.

Even when such subscriptions start out benevolent, they don’t last that way. If implemented it will be one of the worst things ANet could do for the game.

U got proof of this? because i can think of 3 games that have a subscription model either optional or mandatory which are the biggest mmos at this time.