try it on actual mobs for a sec
Wondering why the currency has changed to buy the ascended gear in PVP? If you participated in the last season and earned Shards of Glory you can’t purchase the gear unless you have Tailor’s Marks now? Which to make are going to cost several hundred gold……How is this fair? The second season hasn’t even started. I could understand why it might be changed for the next season but why are we being punished now?
I think u wanted to say there how is that not fair. getting fast easy and free asc armor was bs and it did more harm than good to the mode
While I sympathize for those who feel robbed, I am happy with the change. 99% of players I asked who couldn’t PvP well said they only came for the rewards. That’s not PvP. That’s drudging yourself to do a game mode you as a player loathe. I empathize those who are struggling in PvP games and want the rewards, but with the changes players don’t need to struggle anymore. PvPers aiming for high rating will be teamed with other devoted PvPers, and less rage will result IMO.
Getting a 1% growth in the PvP player base (probably higher) was good news. Look at how WvW numbers are steadly falling apart.
They should have extended the rewards to a seasonal WvW reward tracks so everyone from every game mode would be enticed to play other areas of the games. Is clear that this game has ireconcilable communities and all of them are sent to die alone.
i think wvw reward tracks need to go nobody enjoys them the gift of battle reward track is cancer so yeah :/ make all these purchaseable from vendors in wvw with the gift of battle and the thruimphand armor
Yes you do. Not sure why these other 2 cannot understand your question.
We both answered that yesyou do get liforce in shroud from killing mobs i just went a step further and said that the wiki does not state that ots only an off shroud thing so its not a big most likely.
no you two didn’t, talking about skills and traits, and then later went back and edited your reply after realizing you hadn’t answered the question that was being asked. I know because after reading both of your responses I went ingame to check it myself because I wasn’t sure.
I was further supporting what the previous guy said yeah but i took some time looking in the wiki before finsihing it so he replied then i saw the reply and went back in to check that lul xD because he was wondering if it was also a bug that is causing this.
I disagree with that point and that example. Having rewards in PvP isn’t forcing anyone to play and isn’t dragging down the quality of the game mode. Most of the veteran players have been raging over the matchmaking since season one, and if anything, most players felt the season was slightly better than the prior seasons.
I’ll give you another sports analogy. I run plenty of road races. Having large races that attract more people is more fun than running in a small race with elite runners. Having more people in the race doesn’t hurt the better runners or detract from their experience. Just because you can’t run a 5 minute mile, shouldn’t prevent you from running in a 10k race.
In other words, the issue is more with matchmaking than with having lots of new players with little experience. In the tournament, veteran players shouldn’t be getting matched up with unskilled, beginner players. Most competitions have skill gradients. That’s not a problem, that’s a good thing. You just need a system that can stratify the talent.
As far as the shards go, I honestly don’t see their worth anymore. They may as well eliminate them completely because there is no advantage to having them. If pvp players don’t care about ascended gear and don’t need pve rewards, then why even have these? It’s easier to craft or obtain ascended armor by other means. I’m not going to use the ones I have because it offers me no advantage.
My biggest complaint was just how they implemented this nerf. I don’t believe they gave adequate notice, and that’s supported by the fact that numerous players were not aware that this was happening and lost out on their potential rewards.
I understand it’s not the end of the world. I’m not throwing a temper tantrum and going to quit the game or boycott the gem store or some other childish measure. I think it’s fine to voice the opinion that many of use felt a little cheated and let down. However, it’s difficult for those that didn’t lose out to empathize with those who did.I’ve played in the pvp tourney every season and I’ve mostly enjoyed. I like the game mode and I’d like to see more people try it. I may not play in season 6 because I’m still a little disheartened over losing out on my rewards, but I’m not leaving. I’ll be back and on the NA servers as well. Yes, EU has better community but if we want to make NA better, we have to start somewhere.
inb4 a scrub with his grandpas car comes to take part in the race and be like “i dont really know how to drive, but i lke the rewards these races give i might try” that guy might kitten up your match ermm i meant race.
The rewards both prior and now were badly implemented its just so now that ppl lile that wont stick so the only ones who will arr the ones who play for the game mode.
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They essentially made them worthless.
Adorable hyperbole.
They still count towards the Ascended Gear everyone is freaking out about. You just have to spend a little more; it brings it in line with the other ways to get your shinies.
It was a mistake to have them as valuable as they were.
You’re right.
bait and switch
I guess ArenaNet owes everyone free kitten; I genuinely don’t understand the QQ everytime they nerf a farm. Get over it.
I have no problem with them making a system that encourages more people to play. That’s good for pvp, not bad. Matchmaking should be able to sort out the good from the bad, but having a small and continuously diminishing player base is never good.
That doesn’t take into account that there are incorrect ways to incentivize people to try the game-type.
Let’s say you had an open-water swimming club, and you wanted to see big numbers at your next big lake crossing. Offering free beers to anyone who shows up to the event would garner a different result from offering free beers to anyone who completes the swim. What’s the difference between the two groups that those tactics would attract?
We’ll have to see what the numbers are like for Season 6. I have a feeling North America sPvP isn’t doing that well — we had about 25 players in Legendary League at the end of the season where EU had about 125 — not counting alts. But American players showed they were more willing to game the system and kitten on the forums than play Conquest.
Maybe it’s time to immigrate!
i still believe the best tjing would be to have a way lower price but have them as end season rewards affected by you highest rank.
Yes you do. Not sure why these other 2 cannot understand your question.
We both answered that yesyou do get liforce in shroud from killing mobs i just went a step further and said that the wiki does not state that ots only an off shroud thing so its not a big most likely.
if you change resistance, then you will have to add much more immediate cleanser, since every farth condi players do in this game gives you condi stack of something.
And you cant compare resistance, cuz his counterpart is not only protection, but protection + toughness. Also many classes have immunity to dmg skills.
If you want resistance to be only 33% condi dmg negation, then you have to make toughness reduce the condition dmg too.I dont think aniway that resistance is the problem in this game, but the amount of condis stacks flying around since patch 23 june. If you remove that patch, then you can remove resistance 100% immunity (and epidemic will be totaly fine)
Yeah the biggest issue here is the amount of stacks ppl can dish out in a little amount and resistance is supporting that in a way. They will have to readd the condincap or make condis have dr after a soft cap and then also nerf resistance so its on par with other boons. Epi for sure is jot the issue here tho.
I keep reading this thread title and thinking “I used to raid, but then I took an arrow to the knee.”
it wasn’t to his knee
If you read the in the link he posted it says that in reaper and death shroud there are 2 skills that give liforce if thats what you are asking. It also says “gain life force when npc die nearby you” it doesnt specify its out of shroud only so i guess it all the time in and out.
(edited by zealex.9410)
no reason for unfriendly behaviour the issue is even tho you might talking about a part of the community you are not giving a good feedback suggestion other way or the conz of the existing system (possible highcost etc)
What??? Is that english?
Also I am not being unfriendly, the people that are being unfriendly are the people that think change is bad.
haha iv been low on sleep lately xD
no reason for unfriendly behaviour the issue is even tho you might talking about a part of the community you are not giving a good feedback suggestion other way or the conz of the existing system (possible highcost etc)
Mesmer.
Noble, rich and evil.
And his combo weapon sword+pistol is also a Mesmer wep combo.
hey not all mismirs are rich and evil ~ looks at half the npcs from the head of the snake ~ “oh no no he didnt mean it dont listen to him”
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i will say teef spoilers after the fiest fight in the main room of his mansion he uses i think the shadowstep ability that teefs have theres the same animation as well and when you fight him in his chamber the aa animations are pretty much like a teef’s.
I’ve never heard any music in this game, since my music settings are turned off. (Well, i do listen a bit when I see a Reddit/forum post praising some new music. After I hear it once, I remember why I never have music turned on in 90% of the games I’ve ever played.)
One possibility is that it’s a player instrument. There’s a setting to turn that off (about mid screen in the audio options menu, last slider before the ‘audio device’ drop down). I believe the hum from the revenant ‘facets’ is disabled by this setting as well.
Another possibility is that it’s specific to a particular mechanic. If so, try to pay attention to where it happens, and when. Make a list and report back here; perhaps we can help you do the detective work to figure out which mechanic or NPCs are setting it off.
Alternatively, make a video the next time it happens or even just screenshot from a couple of angles. That might be enough to help us figure it out.
mann but some soundtracks arenreally well done :/
Dungeons were created by an old team using very old scripting tools. Remember when Aetherpath was added they had to remove one of TA’s paths? That’s because there was a technical limitation that didn’t allow more than 3 paths per dungeon.
Fractals and Raids were created using newer tools that make adding and tweaking them much easier. To “port” dungeons to the new system would be a great amount of work for minimal gain. Most encounter scripts would need to be re-written, basically creating dungeons from scratch.
I have a feeling that dungeons were created really early in the development of Guild Wars 2, using the oldest tools available to the developers.
but arah has 4 paths :/
What rose said. Basically, mentally scrub out the word “fractal” and write in “dungeon without personal story attached”, and bam, you have the design path that anet followed here.
That was somewhat true up until the point where they suddenly decided that fractals for some reason need to be a “stepping stone to raids”.
Now dungeons, fractals and raids all follow different paths and serve different roles. Except, of course, that, while Fractals are still alive, and Raids are on the peak of developer attention, dungeons are dead.
U got proof that raids are on the peak of attention? Maybe for the community yes because its a delicate matter but fractals have gooten more updates quicker.
give me your acount info ill get the gold and do the track for you xD
tier 1 iirc is non ar requirements tier so theres that also from.your wvw gear u should have around 55 ar which is enough i think for some of the tier 2 as well as frac 4 which is great farm.
Ya a giant waste basically. Because someone needs to do this detrimental task they’re cutting out a huge audience. I believe even the devs admitted it’s bad design but they’re sort of in over their heads at this point and can’t really back out.
I don’t know if I’m a hardcore player, but every dev hour wasted on fractals could be spent on… etc.
I’m a lock for the next expac, but I don’t even care what the fractal devs come up with and that’s a shame.
I dont think its fair to call it a failure nor a failure because a “huge audience” doesnt enjoy or do if not for fractals there wouldn’t be any reason for asc armor to exist in pve also fractals provide unique end game progression after asx armor in the form of atributed infusion. It also lets the balance with full asc sets in mind which provides even harder encounters.I think you underrestimate the amount of ppl that does them and u should understand that the hardest part to get into the is the actual asc armor and not the infusion esp after the rework on them they’v been great.
So what the puprose of this thread?
Did you read anything at all?
“I will never, ever, ever play fractals if there is AR” post.* Maybe the devs that read this don’t care, maybe they have a different idea in mind.
I think AR as is is dumb, maybe others feel that way."
Ahh sorry i got lost in all the lines abou the sotry of your life, anyways thats fine not all content is for everyone fractals are content for those who like that gear progression system just toned down abit i understand if its not for everyone.
So, my two cents:
the simple fact that resistance doesn’t cancel the condis, but only negates the damage for a set time keeps it from being overpowered. It allows for counterplay like baiting out the resistance, then loading condis at the end of the uptime (which, hilariously, is often easier because the target thinks they have dodged your burst.) This, to me, promotes good gameplay on the part of the defender and the attacker. Not overpowered.
d/d condi thief
it provide counter play but the good kind of counter play coz in a big group the moment they find someone who has resistance they will over load him with condis and epi that dmg around him since ofc
Well at least not everyone and their mothers got to legend again like previous seasons. ^^ Sure the game can put you at times with ppl of lower skill rating vs ppl of higher skill rating or vice versa but thats usually because the matchmaker doesnt find anyone near you skill lvl, it happens in alot of games happens in lol happens in ow.
My only grudge agaisnt the system is thatnthe rewards you get are immidiate and that makes them obtainable but ppl who ptherwise wouldnt pvp hence the influx of “bad” players.
Also the distribution of duo in qm there needs to be a rule that prevents 2 duo to be on the same side against a team of solos.
So what the puprose of this thread?
Evan said that reworking sigils are another thing they are looking, so i propose a nwe type of sigil mechanic:
Survivor sigils
If you have been in combat mode over (x) seconds: win (y) effect
I can see interesting stuff could be done with having long-term fights that arent endless aswell.
Or a condractory to this one:
After leaving of combat: Win/get (x) effect
For example:
Sigil of the scout: After leaving of combat: The swiftness boons you activate have a 20% more boon duration for 7 seconds.
interesting idea id like something like when in combat your critical change builds up up to a maximum and resets on crit it might be hard to balance but it would interesting to watch it play out
Pvpers do not need asc gear and on top of that the previous system gave you almost full set in a day for free. Calm your kittens and do it the way the rest of the game does it if you want asc gear.
There are no such thing as pvpers, there are players that pvp, and every minute you spend on pvp is a minute that sets you back on the grind.
that doesnt mean that you can practically have free asc as it devalues the rest of the games aquisition of it.
at least i believe we wont have this issue with the next expansion as the lw zones for the most part keep up the pace of the hot maps
@Prime Shock – In regards to your comment about ANet being able to know how far away you are when placing portal exeunt. They can’t get that to work out. It’s been requested for years and the most recent thing we heard on the issue is that they don’t have the technology to check that before placing the skill. I agree that the functionality should be there, as other parts of the game clearly demonstrate it, and as soon as the skill is placed it knows if it was too far or not. But they don’t have a way to check before you use portal exeunt.
I actually find this curious as they clearly have tether skills ingame that do indeed check distance and even dynamically on 2 moving targets. Tether skills have been ingame since release with binding blades.
it might be because skills like that have you as the center and read the distance of your target from your location which is not really the case with portal since it needs to read your distance from from the portal it self and i dont think the portal and the player behave the same in the system
Here are some more that we could try and see how they work. All with the standard 9s cooldown:
- Surprise: The next attack dazes target for 0.75s
- Grace: Gain distortion for 0.75s.
- Composure: Break stun and gain 1 stacks of stability for 0.75s.
- Haste: Reduce the recharge of your weapon skills by 3 seconds and gain 2 initiative.
- Restitution: Your next 3 attacks transfer a condition.
- Ruin: The next condition you inflict lasts 50% longer. (does not bypass the total cap of 100%)
- Pyromancy: Create a blast finisher. (the visual is a small explosion like those from an engineer’s small, but there’s no damage)
- Aeromancy: Blind up to 4 nearby foes.
- True Sight: Your next attack can’t miss. (the next attack ignores blocks, evades and blindness, but you won’t lose blindness if you have it, so it’ll still affect you the next attack)
These sound awful for balance. Surprise grants you over 8% uptime on stuns simply from swapping weapons. Similarly, Grace grants you absolutely ridiculous 8.33% uptime on distortion, simply from swapping weapons. This one in particular would be awful for balance both for the person using it, and the person fighting against it. But in a coordinated team, the bunker/healer could easily run the sigil of grace and have almost 10% uptime on being completely invincible to your attacks while supporting their partner, who would still be able to contest and hold the point.
Composure not only makes breaking stuns commonplace (seriously, what other stunbreaks are on such a low CD? And it would give them stab?) but is just power creep.
The concept for Haste could be balanced, but I don’t know if it would actually bring anything except more spam to PvP. Actually I know it wouldn’t.
Restitution becomes one of the most powerful condi cleanses in the entire game. Coming in at 3 condis cleansed every 9 seconds, on top of your other cleanses. That is beyond ridiculous.
The concept for Ruin is ok actually.
Pyromancy is also ok in concept, it could be tuned to be balanced.
Aeromancy is just AoE cover condis. Nothing more than condi spam. I like the idea of generating blindness, don’t like this implementation of that idea.
True Sight. This one is the monster here. It is pure 10,000% power creep. Not only would this make your attack ignore evades (removing and nullifying one of the strongest balancing mechanics in GW2 combat), it would also ignore Blind as well? I mean do you want it to ignore invulns as well? Maybe just ignore a player’s HP entirely and be a OHKO every 9 seconds? Because that is the direction the game is headed if it keeps implementing these “one-up” mechanics that exist solely to ignore another mechanic that was used for balancing. This should never, in any way shape or form, be implemented into the game. Period. Not even in PvE.
i think you are getting a little bit too vocal, but yeah most of these would be goto if not must picks and i dont think this is what this update aims for
One of the problems I saw pop up with the “It should be Core Tyria Difficulty!” argument is that the Core Tyria map they’re referring to is Queensdale - You know, the zone made for level 2-10 characters with one stat, half their weapon skills, and not even traits or utilities? They’re comparing the maps’ difficulty to newbieland.
There’s an argument to be made that the first zone in an expansion should easy, to give people a chance to get in, explore, get a feel for the brave, new world, before venturing forth into the seething jungle.
I suspect that’s what many people mean when they compare it to Queensdale.
And I’d be okay with that. It’s just as easy to justify with lore.
Or, better yet, what I would have liked to see is a tiny, “intro zone” between Silverwastes and VB. You can choose to take a tutorial (and end up with basic gliding by the time you’re done) or skip right through to VB.
Put another way, a lot of people are complaining about their feeling that the transition was too abrupt, that they didn’t feel prepared. That hurts their enjoyment, regardless of whether there’s any sort of rational explanation as to why it makes sense (from lore, from game design, or otherwise).
a small intro zone would have helped yeah but since we didnt got that we gotta adress the real problem which is the poor scaling the maps in core tyria have. and theres no real sense of scale from lvl 1 all the way to the expansion zones
Not true. The guaranteed teleport functionality is kittening amazing at hard JQ, especially at Chalice of Tears. I’m not sure if you have made it up by yourself, but without that guaranteed port from portal I never would have been able to finish that JQ. I know that is PvE, but fundamentally changing how portal works would affect PvE as well, so you have to consider it before proposing changing how portal works.
And it still would not fix the actual problem.
Dont u mean Jp? still low on sleep? ^^
Pro-tip: you don’t need to be in a squad on SFR to gain participation from “shared participation” feature. Works across servers/maps now.
Does knowing that tip makes you pro? If so am i a pro as well? * u *
Im not saying about waht he stated in the past which might bot be the case now i dont know. But he brought up the wiki as proff which is.kimda wrong considering the
list has name or debs who have left.
Not all employees are Devs.
true but also the wiki is not the most valid place for aswers since it tends to be outdated and in the staff case that that is the case since some names are from devs that have left.
wasnt it 200 something devs? with like 120 workimg on epxac 2 while the rest in raids fractals lw and stuff?
Wikipedia says >300 employees. https://en.wikipedia.org/wiki/ArenaNet
That might sound like a lot, but consider it takes anywhere from 25-50 people to build a content patch like Head of the Snake. And that’s just artists and programmers. You also have playtesters and bug fixers and marketing so the number of devs goes up. And yes, the majority of the devs are hard at work on the expac, not living world.
in one of their ama’s MO said that they had 70 ppl working on expansion 2 120 on the live game and 30 of these who work on both
Anet doesn’t need more money for “cool stuff”. They have 300 devs and they can only do so much in a day. You can’t force a horse to pull more weight by feeding it 10 times as much food. If you want to pull more weight you need more horses, or in this case devs.
But Anet doesn’t want to hire more devs. They want their company to remain a certain size that they are comfortable with.
wasnt it 200 something devs? with like 120 workimg on epxac 2 while the rest in raids fractals lw and stuff?
I can see locked-in content for subsets of your playerbase being an unfulfilling option to develop, actually. If you split 3 ways, you have to work 3 times as hard, while reducing viewership of each part to 1/3rd. I can see why you would prefer to do that only for things players like enough to play through multiple times, like the racial storylines in GW2.
I say that, but I would love to see a bit more lore for our professions. Not as much as the racial storylines, but a few little quests where we explore the meaning and philosophy and heritage of our professions would be really cool.
dont hide it little kitten ^^ u would die for elite specs having a “shadowstone or caladbolg” type of quest made for them ;3 . Maybe the next expac could have this
No one grinds specifically for those reward chests, they’re just a nice bonus.
nobody suggested that ppl are but when you go for them itsba long process with small reward it could sure use some love
On swap sigils like geo, doom, hydro, leech are not RNG whereas the chance on crit or hit ones are, and can be dodged. Things like air cannot because it’ll just proc on the next hit. Why would you want geo doom combo to be removed when it adds an extra condition attack that is fully instant (like a second Steal or shatter) which raises the skill cap for Condi builds like Condi mesmer that use it? I think the fixes should mainly focus on reworking the on crit sigils and other sigil categories that currently are too RNG/cheap or just useless. Swap sigils are controlled and don’t need to change.
how does an attack that is funnly instand and adds extra comdis raises the skill cap? i mean if its automatically on swap it just makes your swap deal dmg on a timer nothing really skillful here.
I doubt they’ll ever update the chests. The higher the AP level the fewer people who will ever get those rewards. Right now the cutoff for 90 percentile is about 2000 AP, which means the vast majority of gw2 players past and present are below that. It will cost them time and money to update for a relative handful of people. (And I have over 24k AP so I’d be one of the people who’d benefit from an update.)
that is partially because the rewards are so little and often quite uninterestimg if they rebalanced and made them more plenty and disireable you’d see that 2k ap go way up.
Since this thread’s been resurrected …
I happened on a 50% Hablion a couple of days ago. Mindful of the need to tag him on the ground, I glider-lasered my way into the fight, then avoided the blue circles to beat him up a while, then glider-lasered him at the end. I did get credit. I was on a Reaper so I was thwacking him reasonably hard while on the ground.
w8 u need to spend a chunk of the time onmthe ground?rip.
i really like the class based aproach would really like to see it in more raids fractals and open world cant think of why it woildnt be cool.
the unique skins are the reward
the gold is just extra on top
u dont get a skin with each milestone tho and the karma could use some balancing 10k karma is laughable when i make more than that on t4 fracs alone.
The PvP team is investigating opportunities to update the sigils available in the game mode. This means removing, adding, balancing, and reworking. Our high-level goals include reducing RNG gameplay, promoting counter-play, reducing raw damage output, and removing ineffective choices. Some example changes would be removing on-kill stacking sigils and changing proc sigils to on-next-attack effects.
We are looking for feedback on these goals and potential changes. Feel free to suggest new sigils, sigils that exist in other game modes, or feedback on current sigils.
This is not really a suggestion but more than a question. I was wondering if we will ever see a similar rework on sigils/runes for pve and wvw as well as many runes sigils are uninteresting or not used at all or flat out better tha many other choices, thank you very much.
As for suggestion id say put more on imterupt sigil in pvp as they make more sense in there rather on open world and pve in general. In general add more sigils that require good positioning and good use of abilities interupts cc etc.
wildstar introduced a couple good quality features to the mmo genre – great housing and i agree the paths, it was lost in a riot of crass noisy poorly paced content but they were good all the same imo.
i can agree housing would make gw2 great if only we were able to cosumise our home instance to that lvl or idk be able to have home isntance maps where multiple ppl have theor houses and you can see each other house and their owner. But yeah if they even do that that would be an exoansion selling point. But paths for me were uninteresting explorer was simply jp and some races aswell as vistas which the fact that it forces you to do that didnt sit well with me while soldier was mostly defend the point against the mobs which was meh.
They should have copied the “Resolve” system from The Old Republic, which was a pretty creative solution to CC and allowed intelligent use to be rewarded.
For those unfamiliar with the Resolve system:
1. You have a Resolve bar that has 1,000 points. You can see it in your UI, and enemies can see it in their UI.
2. All CCs have a point value (hard CCs have high values and soft CCs have low values. Long durations have high values and low durations have low values). These CC points are subtracted from your Resolve bar when they are used against you. For example, a 3 second Stun would subtract 600 points from your Resolve bar, while 8 seconds of cripple would subtract only 400 points.
3. When your Resolve bar reaches 0, you gain 10 seconds of unlimited immunity to all forms of CC, during which time your Resolve bar slowly refills back to 1,000. Any current CC is not broken automatically.
This system rewarded coordinated and intelligent CC use and punished CC spamming. it also rewarded intelligent use of Stun Breakers.
This is the defiance bar system that’s used for champions and some bosses. As much as PvE may not need it that much, I really feel like it should be enforced in PvP areas (including WvW).
how did you get unlimited immunity if it lasts 19 seconds?
The path system in some cases were so boring and bland i died… If i were to bring a sustem to gw2 would be the counter play to stuns etc like when you get stunned smash x key to get freed or get back up if you get knocked back etc i liked the dynamic this gave me while playing
its not anets fault or the game being porly optimised u should get an ssd
hablion is very wierd encounter idd i showed up around 50% and all and killed him (mostly with flying and firing MAH LAZOR )but when he died i got no daily credit and me be like “b but i fired mah lazor ;-;”. Yeah is there a chance his participation is kinda messed up ?
I happened on a 50% Hablion a couple of days ago. Mindful of the need to tag him on the ground, I glider-lasered my way into the fight, then avoided the blue circles to beat him up a while, then glider-lasered him at the end. I did get credit. I was on a Reaper so I was thwacking him reasonably hard while on the ground.