Aside from the combat shortcomings, Arenanet could create a small, casual, and pleasant experience without a lot, or any, combat to ease players into underwater content. For example, they could tack on a mini game using the dolphin transform from the Aquatic Ruins fractal in addition to crafting, swimming (in a swimsuit by the Southsun resort), and enjoying a brightly lit aquarium.
The HoT maps make it easy to dislike being underwater and are more off-putting than core Tyria.
the hot maps that barely have underwater?
Until you find the hidden layers of water. I think it is Tangled Depths(?) that has a huge interconnecting water tunnels across the whole map, I didn’t even know that was there until I needed to go there for Caladbolg.
ye i had forgoten about the underwater tunnel system there is in td, but honestly what about that is so bad ?
- Tangled Depths
- Ember Bay
- Bitterfrost Frontier
- Lake Doric
Compare underwater content of these maps to core maps
tangled depths: nothing wrong with an underwater tunnel system
Ember Bay: the underwater is baron
Bitterfrost frontier: they scraped the lore about it being a huge lake and it barely ahs any water at all
Lake Doric: i dont wonna talk about that.
Aside from the combat shortcomings, Arenanet could create a small, casual, and pleasant experience without a lot, or any, combat to ease players into underwater content. For example, they could tack on a mini game using the dolphin transform from the Aquatic Ruins fractal in addition to crafting, swimming (in a swimsuit by the Southsun resort), and enjoying a brightly lit aquarium.
The HoT maps make it easy to dislike being underwater and are more off-putting than core Tyria.
the hot maps that barely have underwater?
In my opinion, GW2’s Dodge mechanic is the best thing to hit combat in MMOs thus far.
Having said that, from an overall (PvE and WvW) perspective and in my opinion, the rest of the combat system doesn’t feel satisfying. Overall damage numbers felt too high at release, but after all the power-creep, the game-play is a frustrating disappointment.
Combat feels panicky and random. Too often, huge spikes mean a mashing of self-heals way too early in the battle. From then on it’s a case of sustain (self-blasting waters, stealth-resets), which some classes are capable of and others are not.
That’s my experience of combat in GW2.
Are you sure this isn’t a byproduct of the “all damage, all the time” model that is strongly pushed for PvE content? If you build for nothing but damage, and take only damage increasing utility skills, it’s maybe not such a surprise that damage is hard to deal with, and only some classes have the luck to deal with it?
Meanwhile, occasionally in my guild people follow the advice to use a “WvW” meta build, and suddenly … they find they are able to do things that were formerly impossible, because those builds don’t just focus on damage, they also include damage avoidance, self-healing, and damage reduction gear, traits, and skills.
Yes and no …
If I walk near a smokescale with my ele and do nothing the assault skill will be fatal
If I do the same with my guardian it will barely leave a scratch
On the other hand there were things I’ve done on the ele that was fairly easy but it was a struggle on the guardian because the game was throwing a horde of mobs at you.
Sometimes it looks a lot more like the devs do not understand how the mobs scale in their own game. One of the WM necromancer’s skill that normally does ignorable damage can one shot you when it is a lv83 veteran.
interesting my guard has 12k hp f i leave him there standing sstill near a smokescale he will get me to 30% at the very least how yours survive with a barely a scrach is beyond me and how doe ele have an advantage against packs of mobs and dh doesn’t?
WM necro?
No. It was mentioned directly that the increase in difficulty in the new and reworked fractals was due to them wanting those to serve as stepping stone to raids. It’s a design goal now.
A design goal that doesn’t affect the fractals team at all. What increased difficulty I wonder? All the reworked fractals except for Swamp are easier than their old versions.
Thaumanova is now really easy, it used to be hard (and tedious, good that they changed it)
Snowblind is easier and now actually has some nice mechanics, it used to be just a bunch of mobs with lots of hit points and insane damage.
Underground difficulty has been nerfed, dredge can be blinded, you get the fixated mechanic at the last boss (which helps immensely)
Chaos is really easy compared to the earlier versions of all the above fractals.
Nightmare is also “easy” by means of having clear and interesting mechanics instead of the bosses there being hp sponges.If anything the new design of fractals teaches players to learn mechanics to overcome the encounters instead of the old boring design that only taught players to dps (and skip)
Where is this imaginary increase in difficulty?
snowblind became harder with the rework tho and more skillbased. Sure some hp bars might have gotten smaller but it require bigger awareness and its far less exploitable than what the previous one was.
No i dont agree. What u say might have some merrit but thats only if the learning curve gets out of hand pretty uch like with hot maps and coree tyria ones. I if theres a balanced and steady learning curve and challenge with each raid then ppl will just do it naturally.
I assume that GW2 hasn’t arrived there yet, but there is a point where the learning curve actually should flatten out instead of steadily going up. It’s debatable where that point should be located (and that’s a matter of personal preference), but you cannot make encounters ever harder without losing a ton of people.
Back when I played WoW, the end phase of BC was the first time I noticed this. More recently, Wildstar was another clear example. A pretty steady learning curve from the beginning of Genetic Archives via Datascape to the end of Redmoon Terror, but RMT just overdid it. I don’t think any encounter was hated by as many people who beat it as was Navigation Core, and that’s not because it was unfair or anything like that, but because a fun freetime thing had finally become more labour than hobby.
Ok you seem as someone who has a big history with raiding in general so i won’t dought your claims. But i feel that neither the opposite should happen, i mean have the mjority of raids be at a flat difficulty isuppose a fine balance is good with this kind of content but i dont wonna look forward to the next raid having x bosses be as entry lvl as the first 2 bosses were for wing 4
it tends to happen passively while running your dailies you get ar and drops how do you thing i geared all my chars? And i didn’t even payed attention one day i said i want to gear up my guard and had the gear and the ar collecting dust.
It may not be a problem to a veteran that played a lot of fractals before, and doesn’t have many alts. It is extremely annoying to someone that is a more recent player. Or, to someone that has a lot of characters/builds, and likes to test them out.
Personally, i never have enough infusions around. The gold cost is also not so insignificant.Also, while it may happen passively, it also takes a lot of time. As i said, it’s a grind just for a grind’s sake.
Why would i be a veteran? I have a little over 1000 hours and i got into fractals after hot ( srsly that is building an asc armor and looking into the infusion system). I also have all my character slots filled with lvl 80 chars which i gear to get into fractals so i know how making a new character fractal ready pretty much feels like. The gold cost is insignificant 2 days worth of fractals is usually enough for a +9 infusion. The costs is also ~3g for the + 9 ones and less for the +7 ones. Now dont get me wrong im all in for a system where you can get cheaper infusions once you maxed out you main character but no its not a grind for grind’s sake its a grind for bigger challenge/reward’s sake.
Gearing up a second character is definitely a grind for grind’s sake, as there’s no longer any challenge here, if you already can do t4’s.
No not really experience creates challenge. I’ll tell u what i main mesmer, i can say im a decent if not a really good mesmer and iv come to a point where playing mesmer in fractals is just ez. I recently geared a guardian to do fractals and the diff in playstyle creates a big challenge as the 2 classes do not have the same way they deal dmg/avoid dmg/cc and move around during the fight.Because of that i can appreciate the existance of ar coz it smoothened my fractal experience with that character since i did a few t3s and then i jumped into t4.
Remember, that most people first get infusions with their already geared up (and running t4) character, and only then equip their alt. They don’t gear up the alt the same way they did with original char (by running the fractals with that char and getting gear/infusions that way). And there’s really no point in having that method take long or be too grindy (well, apart from it being a gold sink, of course).
As i said, it’s grind for grind’s sake.i did not say anywhere that i geared up my alts the same way i did with my main
If you weren’t farming infusions with your mesmer, then how exactly the need to farm them smoothened your experience?
i farmed them with my mesmer, i didnt finise the entire set of infusions in a day tho so i just joined a few pug rns with y guard with what ar i had at that time enough for daily rec and maybe the daial t3s
True but theres is no reason for them to leave it there since the audience they targeted with raids like them and they would like even harder encounters.
Correction. Some of those people would like even harder encounters. Some do not.
Also, the “progression” of difficulty has one flaw you don’t seem to notice. It’s something that would only shrink the community.
Remember, that increasing difficulty will mean, that at every threshold some people would get left behind. When people get left too far behind, they get discouraged and some of them will leave. And with more and more raids (and increased expectations from the raiding groups), less and less new people will be able to join.
That’s a recipe for disaster.On the other hand, yeah, let’s do that. Make each new raid encounter harder and harder until only few groups on the absolute top will be able to keep up. I’m pretty sure that many of the people i am usually arguing with would come to see my point very fast after ending in “not good enough” group.
No i dont agree. What u say might have some merrit but thats only if the learning curve gets out of hand pretty uch like with hot maps and coree tyria ones. I if theres a balanced and steady learning curve and challenge with each raid then ppl will just do it naturally.
IMO a quickbar is needed, just to make all those consumables be actually consumed. I wouldn’t make it too extreme. IMO 3 slots are more than enough. But I think it would be a great addition.
IDK i would give 3 slots per character for free and then seel up to 5 more or so through the gem
Just remove 90% of the waypoints (keep world boss related ones only
and 1 per map at least) and give us ground mount. Immersing urself never felt so good. It would also be lore firendly say primordus is out for dem sweet ley enegies jsut like mordy was.
A mote could also work. I had forgotten that they existed in some episodes honestly. After you beat it once you can just mote straight to the mordremoth fight. Even when the bugs are fixed though, there is still flights of fancy achievement to worry about, so having to redo the entire instance every time you screw up once is aggravating to say the least.
Its the only HoT story achievement I don’t have, and the only reason I don’t have it is because of how tedious it is to constantly redo that instance over and over and over.
idk i cheesed that 1 EleGiggle i went up the vine with a friend of mine and as mesmers we out lasted the projectiles with evades and reflects ^^ because i cant find a way fml to not get hit by the eyes that fire at you
Was honestly expecting another thread about the price of MC.
Before you sell, I would go through the list of weapon skins that are made with MC (there are ~90 non legendary skins that require MC) and make any that you think you will want. Especially ones that are part of collections, that way if you ever decide to do the collection you don’t have to worry about MC.
same but be careful with that many of the named exotics have other way more expensive mats that they require.
Personally the only thing I want to see is to separate the actual Mordremoth fight into its own instance. That way people could do the long part first, kill all the mordrem that surprise you, then kill the first 2 bosses, whichever ones you choose. Then the instance is over.
Now, all you have to do for the final instance is the mordremoth fight. This way even if it does bug out, you don’t have to run through all of that crap again. Or if you are trying to get that stupid don’t get hit while gliding achievement and screw up, you don’t have to do the whole instance again.
having the 2 bosses be in the same instance with the group of morderm at the start feels kinda unnatural since that part of the fight you are already inside the dream so it makes sense to have it being in the same instance with the modremoth fight. I’d suggest connect the instance wher you climb to the top of the tree with the first prat of the heart and mind isntance ( up until u reach trehearne) and then talk to him to open the next instance which is the dream .
The entire last chapter in HoT story feels unnatural.
Plus that’s a horrible reason to leave such a long instance in the game that has multiple annoying achievements associated with it and bugs out so often. It needs to be separated into 2 instances, or at the very least given retry motes after mordremoth that resets just the mordremoth fight and repairs your armor.
maybe a mote? u know like the one in the last instance of a crack in the ice one that skips the cave and takes you to the boss. That would be cool to skip the whole part and take us directly to trehearne. Also you are thinking with the bugs in mind, they said they will fix the bugs so take them out of the equation.
Has she ever been seen using it? It would be unusual for them to introduce new equipment themed around an NPC before showing the NPC using it so if she hasn’t used it before it’d be surprising if it was hers.
But if I remember correctly she hasn’t been in the living story for a while so maybe she’ll be using it next time we see her and they just wanted to make it available now as part of the March sales.
It would definitely go with the phoenix armour, whether that’s intentional or not.
Yeah thats the thing after hot we havent seen her so i suppose it took time to create her new looks.
and also forcing a tank in gw2’s combat style like a traditional tank with toughness etc would mean less class diversity in comps.
AI suspect Guardian’s next elite spec will be a healer-oriented specialization
Well that’d be a waste since they can already heal. =/
See you say that, but mesmers got another support spec with chrono. So its not out of the question that guard will get a heal spec.
and im all in for mace healer guardian with tomes ^^
i wish there was a quckbar where i could fast equip weapons from for blasting or w/e diff kinds of food for various cases tonics the invisibility items for skips or even the raid mesmer portal for skips * u * YES i am 100% with adding quickbars ^^
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This game was suppose to be a play it your way.
HOT came out and pushed people into the small trinity we headed into too.
A small % of the people who were playing this game liked it. Someone posted GW2 Quarterly sales and its lower the base GW2 at year 3. HOT has been out for a year or so and it catered to everyone who doesnt play GW2.
It messed up PvP, WvW and a huge group did not like the meta maps which was 3/4 maps for HOT.
When you increased the speed of game play probably around 2-3 times. Destroy build diversity, cant deliver on promises given before HOT came out.
You destroy a trust you have with your player base.
Lets be honest, GW2 was casual friendly with WvW, PvP, Dungeons suppose to be the end game game play. They tried to make raids that content for hardcore players.
They probably should head in the direction you are suggesting but a problem is GW2 player base was not into the trinity. Heck GW1 is about playing X class then picking up another class to fill a different role. For instance i played monk/necro.
I like how you took the small opportunity to poor out all that salt xD and no other than a few bosses in raids there is no trinity in anyother part of the game that would make it suggest that we are heading there.
Why u needed to make this thread twice the first one is not remove or anything? Iircc you answered me with claims that the control i gw2 last only a few seconds and that its not enough an mobs run around. Now that depends are you talkinga bout bosses or mobs? If mobs then you are wrong because mobs have small healthy pulls and that makes it so pullling bliding interupting stunning them etc is enough to diable them and deal with them swiftly and without any trouble for bosses that varies depending on the boss i coud argue that yes the bosses might be more chaotic but the means in gw2 make so you have control over it with stacking getting fixated or blocking attacks and dodging. All these things that every class has make it so there doesnt need to be a tank to soak up the dmg because all the classes contributee to dmg prevention and control. The control only last too little if only one does it or all do it badly and dmg prevention or recovery doesnt work because ppl dont properly prepare for it or heal/recover from it after wards.
id prefer to see a fractal armor or a ftactal specific infusion rather than title but i guess titles are easier to make.
Personally, for the hoping for a title for the 500 Fractal runs achievement, maybe something simple along the lines of “Fractal Runner”.
i’d do that 1k runs if not more and add it a title. 500 is kinda short.
Personally the only thing I want to see is to separate the actual Mordremoth fight into its own instance. That way people could do the long part first, kill all the mordrem that surprise you, then kill the first 2 bosses, whichever ones you choose. Then the instance is over.
Now, all you have to do for the final instance is the mordremoth fight. This way even if it does bug out, you don’t have to run through all of that crap again. Or if you are trying to get that stupid don’t get hit while gliding achievement and screw up, you don’t have to do the whole instance again.
having the 2 bosses be in the same instance with the group of morderm at the start feels kinda unnatural since that part of the fight you are already inside the dream so it makes sense to have it being in the same instance with the modremoth fight. I’d suggest connect the instance wher you climb to the top of the tree with the first prat of the heart and mind isntance ( up until u reach trehearne) and then talk to him to open the next instance which is the dream .
I agree that fractals should be their on thing but i understand that devs wonna make it so if you are good in fractal u have better chances of succes in raids. Since fractals are easier to organise and start the devs can create encounters who strongly resemble those of raids in order to train ppl for them.
With that being said tho that doesn’t mean fractal should be that theres so much potential for fractals to co exist with raids as both end game pve and hardcore pve and have their own super hard encounters simiral to raids in terms of complexity and difficulty and i feel with challenge modes they can do that.
This is more of feedback to the developers that making more raid like fractals is always nice and welcome and it will help the community learn basic stuff that can help them in raids, but its also a plea for them to not treat fractal as such only and that having them coexist with raids imho is far better (with that i mean having at some point fractals being as dificult as raids for those who love fractals and want to find greater challenge in them.
tl;dr make fractals harder for challenge’s sake not for being a stepping stone for raids coz that will in the long term cripple them.
(edited by zealex.9410)
@Cynz.9437 Thank you but I already did everything CM related.
And yes, I am serious. The enrage is forgiving most of the time on some encounters. I should add also, there is a lot of flaws in the design of some raid bosses, but most of the time it’s like bugs or things not intented by the Raid team.
o.0
“I want raids to be harder”
Few comments down
“I don’t want to do the CM anymore”
I don’t get it. I never said anything like these. Please, if you want to provide an answer, avoid creating wrong statements. It’s a bit ridiculous. Nor my initial post and so on said I want harder things or I will not play cm anymore. If you have issue with reading, I’m afraid I can’t do anything.
Your initial post complains about enrage mechanics not being punishing enough, and you complain about people being able to make the fights too easy by ignoring mechanics. You also directly tie “better” enrage mechanics with more difficult content. If you didn’t want to ask for raids to be made more difficult, then you shouldn’t have asked for them to be made more difficult. But your entire initial post is complaining about raids not being punishing enough, and that they are too easy.
Then further down,
Cynz suggested that you could do the CM for more challenge and you shot that idea down. You directly said "Cynz.9437 Thank you but I already did everything CM related.", which implies that you don’t want to do the CM anymore.If this isn’t what you meant well I’m afraid I can’t do anything, but this is what you wrote.
It’s your own interpretation. You made it like it was a fact, but it’s not.
The cm in w4 in a way brought the worse of both worlds. For one the lack of rewards make it so you got no reason to w4 and because of the cm’s the normal encounters in the wing are easier which is not what ppl who raids are aimed at want.
What do I mean by that? If you can get what you are interested in from raids without raiding, why bother with creating or running raids?
Good question. Why should you need to raid, if the thing you are interested in is not raid itself, but merely something that has been packaged together with it?
I have yet to hear a good answer to this one.
Because certain things in games are always locked behind certain requirements and walls. Wether its a specific skin which is locked behind completing a from of challenging content or a title locked behind doing lots of a specific stuff or a glider locked behind a specific store or a mastery thats stuff you will have to deal with to get what you want. This system has existed for years in games and it creates longevity to the game and pushes ppl to try more things.
In the case of raids there is a number of things ppl find themselves interested in story/challenge/rewards pick your poison and ppl either do them or not depending on what they are after and how much they want to have it or experience it regardless of how much they like or dislike the other apspects of raids.
Raids also need to have a healthy balance between all to be successful and enjoyable. No one would raid if the boss was a cube with no model dialogue or textures and the raid was an empty room with no textures. Ppl will not raid if there are no good rewards for their trouble regardless of how good the lore was or the challenge. Ppl will not raid long term if the raid had only a good story to tell while the other needed stuff like challenge and rewards weren’t there.
The fact that raids tunerd out to have amazing lore or great rewards or fantastic encounters only adds up to the experience and should not be a reason to bash it for.
The raid is not only the challenge or the rewards or the story or what ever its the combination of the three and ppl find it so good because they experienced it the way it was supposed to.
Then comes again the issue of longevity. I will use as an example the first episode of lw3. Out of the shadows was really great it was awesome really good stuff really great dialuge locations etc. The story overall was legit i liked. Regardless of that tho i did the story once (minus some achievements here and there) and i was done with it i got no reason to go and touch it again i have experienced what i wanted to experience from it. Raids are a form of endgame there for replayability is a core factor for it to be successful if there was a story mode where you only get to experience the story then what the profit from that? How does that help the game mode in terms of longevity? How does it keep players interested?
I’ll end it with something Wp said a while back “…I enjoyed the story in wing 4 Because of the raid Because of the challenge…”
(edited by zealex.9410)
it tends to happen passively while running your dailies you get ar and drops how do you thing i geared all my chars? And i didn’t even payed attention one day i said i want to gear up my guard and had the gear and the ar collecting dust.
It may not be a problem to a veteran that played a lot of fractals before, and doesn’t have many alts. It is extremely annoying to someone that is a more recent player. Or, to someone that has a lot of characters/builds, and likes to test them out.
Personally, i never have enough infusions around. The gold cost is also not so insignificant.Also, while it may happen passively, it also takes a lot of time. As i said, it’s a grind just for a grind’s sake.
Why would i be a veteran? I have a little over 1000 hours and i got into fractals after hot ( srsly that is building an asc armor and looking into the infusion system). I also have all my character slots filled with lvl 80 chars which i gear to get into fractals so i know how making a new character fractal ready pretty much feels like. The gold cost is insignificant 2 days worth of fractals is usually enough for a +9 infusion. The costs is also ~3g for the + 9 ones and less for the +7 ones. Now dont get me wrong im all in for a system where you can get cheaper infusions once you maxed out you main character but no its not a grind for grind’s sake its a grind for bigger challenge/reward’s sake.
Gearing up a second character is definitely a grind for grind’s sake, as there’s no longer any challenge here, if you already can do t4’s.
No not really experience creates challenge. I’ll tell u what i main mesmer, i can say im a decent if not a really good mesmer and iv come to a point where playing mesmer in fractals is just ez. I recently geared a guardian to do fractals and the diff in playstyle creates a big challenge as the 2 classes do not have the same way they deal dmg/avoid dmg/cc and move around during the fight.Because of that i can appreciate the existance of ar coz it smoothened my fractal experience with that character since i did a few t3s and then i jumped into t4.
Remember, that most people first get infusions with their already geared up (and running t4) character, and only then equip their alt. They don’t gear up the alt the same way they did with original char (by running the fractals with that char and getting gear/infusions that way). And there’s really no point in having that method take long or be too grindy (well, apart from it being a gold sink, of course).
As i said, it’s grind for grind’s sake.
i did not say anywhere that i geared up my alts the same way i did with my main
it could be a good alternative to wvw yes and they could done away with fixing wvw if they added battlegrounds but idk man wvw has a special feel to it i would like to see it revived
Hmm.. I can’t help thinking about Deathwing each time I see Primordiums
If we don’t get to fight Primordius’ back pimples in the air, while balancing, I’m gonna ask for my money back, yo.
Pls no that was actually bad, I’d prefer we fight primordus in the way the pic i uploaded shows it (half body and wing over a volcany while lower half still below it) and we simply beat the living kitten out of before he fully emerges.
Gear doesnt really matter what matters the most is personal skills (and in some cases the class u are using).
Their excuse was that ppl just got better at the game because of the previous raid. If thats the case the next raid should be a step up from the last or ppl will just get bored. This is supposed to be “the hardest pve content” not “the hardest pve content for the first times you do it and then its the same every release”
You don’t have to increase the difficulty for it to be “the hardest pve content”. Even if all future raids were to have a difficulty slightly below the current newest wing, they’d still be more difficult than all the remaining, non-raid pve content.
True but theres is no reason for them to leave it there since the audience they targeted with raids like them and they would like even harder encounters.
I don’t really hate underwater combat because i believe it’s its own special thing i do agree tho that it should be limited if theres no chance for the devs to actually balance it.
What im against tho is the way they achieve this, jsut because you dont want to have underwater combat in game that doesnt mean other kind of event should not exist and be connected with underwater environments nor that they should straight up remove water from maps or if they cant remove that just have it being empty.
There are so many nice locations in gw2 poi’s/vistas/hero points etc that are conencted to underwater why cant we jsut have these exist. And hell it would hurt no one if bitterfrost frontier was like how the map art was, a giant lake with beautiful underwater scenery. (cries on the inside on thought of what might happen to drakkar lake).
(edited by zealex.9410)
Thnx guys for going back and fixing the bugs greatly appreciate it keep up the awesome work !! ^^
I wouldn’t abandon the encounters that work without a tank simply because it requires better awareness for the entirety of the group. It makes it so you pay more attention to your positioning the positioning of the boss etc.
Yes that in a way exist in games with proper tanking but in a lesser extend. With that being said i do not disagree that theres a place for tanking because there is and it creates diff fights which is always good variety is good.
I believe you connect tanking with agro management and that already exist in game more so in raids (with actual absolute tanking through toughness and fixation which is more unpredictable and dynamic). Control in gw2 does come from agro management it rather comes through means to disable the enemy and rent them unable to threat your party. That happens with blinds, pulls, stuns, knockbacks etc, this style promotes a group aproach to the control department of the game something that is quite unique to gw2. Sure you can have a “tank” which is kind of better at doing that but not to the point were the tank is the only one who does that while the rest are either healers or dps’.
Aww FeelsTerribleMan this must feel really bad for you guys. Regardless of that tho great way to say your goodbye to him you got my respect.
it tends to happen passively while running your dailies you get ar and drops how do you thing i geared all my chars? And i didn’t even payed attention one day i said i want to gear up my guard and had the gear and the ar collecting dust.
It may not be a problem to a veteran that played a lot of fractals before, and doesn’t have many alts. It is extremely annoying to someone that is a more recent player. Or, to someone that has a lot of characters/builds, and likes to test them out.
Personally, i never have enough infusions around. The gold cost is also not so insignificant.Also, while it may happen passively, it also takes a lot of time. As i said, it’s a grind just for a grind’s sake.
Why would i be a veteran? I have a little over 1000 hours and i got into fractals after hot ( srsly that is building an asc armor and looking into the infusion system). I also have all my character slots filled with lvl 80 chars which i gear to get into fractals so i know how making a new character fractal ready pretty much feels like. The gold cost is insignificant 2 days worth of fractals is usually enough for a +9 infusion. The costs is also ~3g for the + 9 ones and less for the +7 ones. Now dont get me wrong im all in for a system where you can get cheaper infusions once you maxed out you main character but no its not a grind for grind’s sake its a grind for bigger challenge/reward’s sake.
Gearing up a second character is definitely a grind for grind’s sake, as there’s no longer any challenge here, if you already can do t4’s.
No not really experience creates challenge. I’ll tell u what i main mesmer, i can say im a decent if not a really good mesmer and iv come to a point where playing mesmer in fractals is just ez. I recently geared a guardian to do fractals and the diff in playstyle creates a big challenge as the 2 classes do not have the same way they deal dmg/avoid dmg/cc and move around during the fight.Because of that i can appreciate the existance of ar coz it smoothened my fractal experience with that character since i did a few t3s and then i jumped into t4.
(edited by zealex.9410)
It does feel like a good idea that got abandoned midway and never touched again.
I think that if they don’t want to go back editing skills, they should still make some underwater content but make the focus more about exploration and navigation instead of just fights.
That ^ some of the most pretty places are underwater or can be accessed from underwater just because your combat doesnt work that doesnt mean it should be remove. At the end of the day exploration is one of the biggest pros the game has.
@Cynz.9437 Thank you but I already did everything CM related.
And yes, I am serious. The enrage is forgiving most of the time on some encounters. I should add also, there is a lot of flaws in the design of some raid bosses, but most of the time it’s like bugs or things not intented by the Raid team.
o.0
“I want raids to be harder”
Few comments down
“I don’t want to do the CM anymore”
I don’t get it. You have the tools to make raids harder, and likewise you have the option to /gg when you hit the enrage timer if you wish to end the raid then. I don’t see why you are advocating to punish everyone else just because you aren’t willing to use the tools available to you to make raids less forgiving
If someone wants to bring down a wall to get to the other side theres a reason and theres a reward. If you dont get anything by bringing down that wall then why bother do it? Cm its the second atm. And ofc theres the thing about the devs saying “this will be the hardest pve content in game” which it was when the fist wing came out, after that it has been on the same lvl of difficulty. If this just keeps being the case then they should have said it like this “this will be the 1 time challenging content for pve”. The ppl who asked for more challenging content didn’t ask for a 1 time challenge.
What are the main problems of underwater content in your opinion and how would you fix these?
The biggest problem with underwater is that a lot of people hate it with a passion, myself included. Anet decided that enough people dislike it to justify not working on it again. Its a catch 22 though, because these people won’t like underwater combat unless it gets a complete overhaul, yet if it does get a complete overhaul people will be upset because ANet worked on something they don’t like. I mean, just look at all the hate that Raids got (and still get to some degree), purely because some people consider it wasted development time because they have no interest in raiding.
that is not reason for not having a big kitten lake on a map or something like that even if its empty
Their excuse was that ppl just got better at the game because of the previous raid. If thats the case the next raid should be a step up from the last or ppl will just get bored. This is supposed to be “the hardest pve content” not “the hardest pve content for the first times you do it and then its the same every release”
the game never did a good job to teach you to play the game properly and then the new maps are a big jump in dificulty the best thing you can do is practice ask for help and give it time. The maps are hard to navige at first once you unlock the key way points it becomes much much easier also if you are in eu feel free to ask me for help if i can provide it. Also the mobs have been nerfed to the point where if you can time dodges and move properly it isnt any dedly at all. It jsut takes time to abjust.
There are other issues with Mega too;
Megadestroyer is also dead before this season takes place since the snapshot of Mt Maelstrom is prior even to killing Zhaitan. Shatterer is replaced each time and Tequatl is a bit anomalous because (sort of) he gets defeated, falls into the water, absorbs some of Zhaitans magic and returns more powerful before we kill/defeat him, so whilst he is stuck in a time loop, it’s one that makes sense.
He is also not unique as we see in Sorrows Embrace (although that one appeared slightly smaller?).Whatever Lt(s) serve Primordus now, have yet to reveal themselves – I’m hoping we see something with the next episode if we got back to the RoF, if not I’m really hoping the expac will bring one in along with Drakkar for Jormag.
I just hope these aren’t in the top of the ranks in primordus’ army because if that the case i cant imagine how much of a joke primordus would be. And thats sad because he was the first to awake and he holds a special spot for many ppl
I never take the mechanical difficulty of a fight to indicate the plot power of the creature in a MMO. I mean Zhaitan itself is easier than ever now, mechanically you can solo it. But clearly it’s mechanically easy because the story has us have support, airships, an army, etc. – even though mechanically those things don’t really play into the encounter at all. I would say the same applies to any lieutenants that are mechanically easier than they should be story wise.
Yes but with expansions the game gets harder. And when we got to see Zhaitans luitenants they were kitten and huge you can say the same for whatever the destroyer bosses are.
And here i am wondering why dont hot precursors drop in the open world or the hot maps specifically.
We did at one point explore the possibility of account bound AR, but in the end decided on simplifying the agony system (back when we simplified infusions) rather than doing a huge system change.
A larger system change would have taken many resources away from actually building content, and would have caused other problems. Like.. what happens to agony infusions? All those infusions on the market suddenly either become worthless, or need some other reason to be consumed. Additionally, what would the effect be on ascended gear? Would you need ascended gear still? What happens to demand?
Ideally we would have designed the system as account bound in the first place, but that is not the reality we live in.
Unfortunately, at this point I do not see a switch to account bound AR any time in our future
Have you thought maybe insted of t4 droping 3 +1 infusion it could drop instead 2 or 3 +3 infusions this would make gearing alts quite abit faster and less “tedious” for the ppl who find it as such. Or idk maybe have a tab unlock when the char you play with clears all 100 floors which sells +9s and +7s for heavily reduced price. But then again the whole idea is tricky to balance coz we dont want ppl that do the climb for the first time getting it done quicker because that will lead to less exp player at t4, this somehow needs to be an alt gearing method not a main character one.
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it tends to happen passively while running your dailies you get ar and drops how do you thing i geared all my chars? And i didn’t even payed attention one day i said i want to gear up my guard and had the gear and the ar collecting dust.
It may not be a problem to a veteran that played a lot of fractals before, and doesn’t have many alts. It is extremely annoying to someone that is a more recent player. Or, to someone that has a lot of characters/builds, and likes to test them out.
Personally, i never have enough infusions around. The gold cost is also not so insignificant.Also, while it may happen passively, it also takes a lot of time. As i said, it’s a grind just for a grind’s sake.
Why would i be a veteran? I have a little over 1000 hours and i got into fractals after hot ( srsly that is building an asc armor and looking into the infusion system). I also have all my character slots filled with lvl 80 chars which i gear to get into fractals so i know how making a new character fractal ready pretty much feels like. The gold cost is insignificant 2 days worth of fractals is usually enough for a +9 infusion. The costs is also ~3g for the + 9 ones and less for the +7 ones. Now dont get me wrong im all in for a system where you can get cheaper infusions once you maxed out you main character but no its not a grind for grind’s sake its a grind for bigger challenge/reward’s sake.
The OP sounds like someone who just wants the rewards from the high level fractals without putting in the effort to get the 150 ar so they can do their daily T4.
AR used to be a decent gate to make sure people got familiar with the mechanics, but these days is too easy getting ascended gear and far too easy to get 150ar. So now you have people doing t4 fracs who really don’t know the fractals when you pug them.
I doubt we will see any other kind of system put in place as the development time required could be spent on more important things.
If anet actually removed AR requirements from fractals it would turn T4 fractals into pure frustration for pug groups and there would be a lot of complaints about getting kicked and the whole toxic/elitist type stuff would become more pronounced.
I think reducing asc drops of flat out remove certain types of asc times from lower ranks could fix that.
Example, T1 drops no asc ( u buy the rings from the vendor with currency, infuse atune move on to t2). T2 drops asc weapons (and maybe trinkets and ofc everything from T1) give you enough so you progress to t3. T3 drops on top of all the previous certain armor pieces (head, boots, gloves) again enough to progress to t4. T4 drops everything.
Or simply remove asc drops from all ranks but t4 so crafting is your best option for gear or the vendors (pretty much how it was for me pre hot).
The question is: is it worth the trouble to switch now, at this late date?
Absolutely. Fractals are insanely gated for players, so sooner or later there aren’t going to be anyone running them. As vets die off (from the game), not many new players and vets that haven’t gotten into fractals are going to want to get into such a convoluted system, especially when an even more endgame activity is exponentially easier to get into (raids).
For that matter every other end game activity is straight forward to get into, fractals are the odd man out, that after thousand of hours and the fractal frequenter achievement I still don’t even understand what the heck is going on in them.
Raids, WvW, PvP, open world metas… what else do people? You can just jump right in. Fractals you have to read the wiki just to figure out how to gear up.
You do not need to read the wiki to figure out how to start. What happened to ppl asking openly on the /m chat in la? Thats why i did for what infusions i should equip where etc. The system is ok i like the aspect of growing and progressing something thats progressively harder the deeper i get into. Could it be more interesting? Yeah i suppose but i like the aspect of building up. I would suggest tho making a system where gearing with ar other chars get easier one you have fully decked out your main.
Also say ill be done lvl my engi in a while i suppose i will get a few exotics and jump into raiding eh? Also how come every person that does wvw i come by and ask for general info tells me “u should get asc armor with wvw stats if you want to get into it”. Oh really?? ^^
(edited by zealex.9410)
The whole thread has become already totally pointless, because the person who made that video has already removed the video from Youtube, so your link is already DEAD.
Not responding to the rest, as its not worth it.
Well when i made the thread the video was still up on youtube if after that the creator took it down is something i cant possible know when it happens regardless thnx for bringing that up. ^^
I believe they ahve said that dungeons are a very tricky thing to fix or rework in general because they are written badly in the game code. Might be wrong but thats what i recall coz i think bug fixes were asked in the last AmA.
But wasn’t the ‘luitenant’ of Mordremoth the trio of corrupted Sylvan?
The luitenant doesn’t have to be one individual.
We know there are 5 undead dragons, of which 3 are in the dungeon, and 1 is tequatl.
There are (I think) two Claws of Jormag.
The shatterer gets reborn.
And originally The Great Destroyer was the luitenant. but he’s already .. do we call a dead destroyer repaired? or more destroyed?
The Destroooooyed Great destrooooyeeeer.. hmm sounds catchy
