A meta that practicaly excludes half the classes is bound to do that.
The meta has always been like that to one extent or another, look at ranger, engi, thief & mes over the course of this game, at best they have had bit parts (normally in focus parties), where they were still poorly represented when compared to guards, necros, etc at worst they have been completely surplus to requirements, class balance in WvW has always been a total joke.
There aren’t just 4 invuln skills in the game, those were just examples. Don’t know if you realised that.
Those were the examples that I made the point about and you quoted back at me, as opposed to others that it did not apply to that I didn’t mention, that is sort of how language /arguments work, rather than talking about examples I am not talking about…
….I ’m starting to doubt you actually understand what engineers need buffed.
LOL, coming from the guy that has such “understanding” of the game he thought elixir S being immune to CC was a special perk, you really shouldn’t be commenting on others given your own “understanding” is so flawed.
I also wrote in an earlier post that you cannot compare just the skills alone, you have to take into account, just as Piero did, the full class.
Which is irrelevant because as other people have mentioned the skill does not fulfill its basic purpose, all it does much of the time is delay the inevitable by a few seconds or worse with the trait it can actually kill you, because that it what happens when you design something that with the idea that you can use skills, then fundamentally change that without adapting the skill. (but I guess that applies to a lot of GW2 where throw enough kitten to see what sticks seems to be the mantra)
.Nor do we actually need mroe stealth.
I didn’t mention more stealth, in fact I haven’t mentioned at all what I think should be changed or not about elixir S, all I am doing is pointing out that it is a poorly designed skill, barely fit for purpose that is indeed the weakest invuln, to you and the other guy who can’t even get the mechanics of how the game works right.
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Nah my point is that elixir S compared to ie warrior invuln, obsidian flesh and other invuln skills that allow you to cast skills as free as the previous forum users suggest that elixir S should do provides cc immunity instead
So if you wanted elixir S to work like that then you’d ofcourse have to sacrifice that perk.
And I repeat… Mist form, obsidian flesh, distortion, etc work the same as elixir S, they grant invuln, which bit of that do you not grasp?
There is no “perk”, all skills that I specified get the full invuln state are immune to CC, not just elxir S, except that those three skills can also use some or all skills whilst being immune, only things like endure pain are subject to CC.
Btw I don’t think mistform is a good example of an invuln skills that allow you to cast skills, as much as I’m aware of it only allows you to keep channeling your overloads and thats about it.
What? It gives you a bonus 66% to movement speed, you can channel tempest overloads so can heal yourself with the water overload, trigger regen, soothing mist, healing ripple, protection, an aura at the end, stab that lasts beyond mistform, etc it is vastly superior at getting out of trouble / recovering from a bad position, than the dead duck that is elixir S.
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I prefer elixir S to all of them .
Which is nice, but the point was you and the guy I quoted claimed “Those skills don’t make you immune to ccs.” about the invurns that let you use skills, you were talking nonsense.
Ele has no disangage skills…
What? Have you never played d/d ele where you had dagger 3, lighting flash, fiery greatsword, mist form itself gives 66% movement speed, etc.
mesmer has much better disengage skill other then distortion. I would not switch elixir S with any of the other skills you have said .
Distortion isn’t a disengage skill as such, you use it as part of a chain of skills that help you to disengage, you can also use to stomp like elixir S, but then unlike elixir S you can also use it offensively as you can use skills and to counterpressure, again unlike elxir S, as a disengage skill elixir S is trash (to the point the 25% trait will kill you often), much of the time it will just delay the inevitable, as opposed to other invurns (or semi-invurns) that offer far more options.
Agree distortion is not an utlity skills but when you use it you lose also your clones and for a mesmer it is a relevant thing, it is not cheap
You missed the point… It isn’t about distortion as such, it is about you saying elxir S is okay because the F skill for the toolbelt gives you stealth, the toolbelt skill is irrelevant, hence the mesmer example, you don’t say a not so good utility skill on mesmer is okay just because you slot it in the fouth space and there you have a good F4 skill do you, yet that is what you are doing for elixir S.
I got stealth and invuln with the same utility. i can use them togegher or not
No you haven’t, one is a utility the other is part of the profession mechanic and a separate skill, see above.
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This bring forht another good point about elixir S compared to the invuln skills that allow skills.
Those skills don’t make you immune to ccs.
Erm, mist form, obsidian flesh, distortion, etc work the same as elixir S, they grant invuln, they also let you use skills to various extents, and they are all superior as invurns because of that.
And for things like endure pain that only grant direct damage immunity, sure they are much less effective for stomps, but on the other hand they are generally much better for getting away / recovering when you are in trouble as you can still use mobility skills, heals, condi clears, etc or for turning a fight around through counterpressure or simply offensively.
And really the one thing scrapper does not need is more help to stomp, when you have the stomp/res gyro, stab, stealth, etc.
With tools you have 6 secs stealth every 32 secs ( if i don’t get wrong ) ,
It is also somewhat irrelevant, if you look at say mesmer utilities do you say its okay utility X is lacking a bit, because I place it in slot 4 so I get distortion on f4? (that is rhetorical by the way)
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These people don’t understand…. This leads to the belief that they are better than they really are and that this is a l2p issue.
10/10 for unintended irony.
Courtyard was the only real PvP map.
Only if you have a very strange definition of PvP that equates to a single mode.
It was also a map that proved to be unpopular after the initial novelty wore off.
If you’re talking about utility skills then naaa. Eles mistform can’t use skills while in it.
On the other hand ele gets a 66% movement speed increase with mistform so can actually get away or at least open a gap to some extent some of the time and can still switch attunement in mistform to proc healing ripple, regen, soothing mist, protection etc.
Engy used to have access to their f1-f4 skills in elixir S also, but that went, and elixir S never got updated to cope with that change (typical Anet), which turned it into the worst invurn in the game, because so often it does nothing but delay the inevitable, because you can’t escape/open a gap much of the time or recover a little whilst invurn like you can with mistform and you can’t counter pressure either in the way you can with obsidian flesh, endure pain (yes I know that is only direct damage), etc.
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You seem to be playing the wrong genre of game, go play Counterstrike.
No, that is simply your personal preference, there is no “best”, many people cannot stand GW2 combat, I know people who found it too simple (things like no real resource management for example) or found the “action” combat to just be glorified tab targeted combat rather than real action combat where you have to aim skills, or to be strategically limited, etc, there is no “best”, your opinion, is just that, not a fact.
Name an mmo that has complex combat, resource management, aim skills and healthy build diversity, as well as few examples so we can compare.
Why? (hint – maybe you should re-read the post you replied to…)
The only “mandatory” legendary lines are the once that compliment the build as a whole.
Powercreep is also fine they are legendary for a reason.
You mean the lines they stated would not be more powerful than the rest… And no powercreep is not fine, it is one of the reasons the combat in this game is more tedious, more skilless than it has ever been and no they become mandatory because the builds they produce (in most cases) are so much stronger, which of course has reduced diversity.
No. GW2 has the best combat aside of 1v1 Blade and Soul…
No, that is simply your personal preference, there is no “best”, many people cannot stand GW2 combat, I know people who found it too simple (things like no real resource management for example) or found the “action” combat to just be glorified tab targetted combat rather than real action combat where you have to aim skills, or to be strategically limited, etc, there is no “best”, your opinion, is just that, not a fact.
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GW2 PvP lacks build diversity because with HoT the powercreep has meant the difference between the strongest build and the rest has got significantly larger, a lot of traits, weapons, etc have simply been left behind by the powercreep which has reduced options.
And secondarily that the changes they have made have reduced build options such as the change to 3 trait lines (which again is then made worse by the elite spec being almost mandatory in most cases).
P.S – The “best” PvP in an MMO is largely like the “best” anything else in an MMO, mainly down to personal preference, which is why most people playing an MMO are not playing this one…
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which as i understood are starting a fight,reseting and reengaging till you die or logout.This can be done by any class,really …
Not really, which is why you see certain classes a lot more than others (war/mes/thief/druid), this game is “balanced” for fighting over capture points in PvP, where fights are forced to a great extent, more static and where there is a cost for disengaging/resetting a fight, roaming in WvW on the other hand is given zero balance consideration and the result is as you would expect massively imbalanced, anyone who claims otherwise is either clueless or a liar.
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back around vanilla release it was only good in pvp scenarios because stability was op and it gave on demand stability. after juggernaut was nerfed to only provide might it was a noob trap until HoT.
Apparently Teldo didn’t get your message whilst he was winning tournies that flamethrower was a “noob trap” after the juggernaut nerf.
Well, the classes are balanced around team comps. Conquest isn’t the best mode to play with randoms, as it’s not the easiest mode to get to grips with. The majority of players just treat it as team death match.
Conquest can be very easy to play with randoms, it is more how Anet designed the mode, other MMOs have conquest and it can work well for non-teams, but their implementation of conquest is much less “e-sports”.
For example when I played Rift, most PvP players favourite map was The Codex which was conquest, but it was much more solo friendly, 3 of the 4 capture points were within visual range of each other so made ‘map awareness’ & communication much easier, the middle point ticked for more than the others, so gave a very obvious strategy to win the game hold home + middle = win (so none of these “confusing” rotations) and the actual capture points were a channeled flag like the buffs in temple, so it was much more about winning the fight at the point, none of this having to switch people on & off the node.
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Running away is not OP.
Sure it is, it is called risk vs reward, a fundamental game concept which is completely broken when it comes to roaming in WvW, if I play on say druid I can screw up in a fight and not be punished for that poor play because I can disengage most of the time (if I want), in a way I would get punished if I made the same level of mistakes on say necro where I can’t disengage most of the time.
As to roaming in WvW. There plenty of it when I play and the roamers tend to be the type that disengage. Some classes are faster then others. Deal with it. It a L2 kittenue.The blobs are not caused by roamers. Thats a War is peace type statement.
In English?
As to your claims that the difference in skills is “irrelevant” That is just mnore nonsense. WvW is not PvP. That is a different format. People have different skill sets based on build and profession. This should be obvious to anyone.
Which again is irrelevant to what I wrote or the point I made, which as per usual you conveniently fail to address, I have no idea why you quote my posts, when you don’t actually respond to the points, maybe you don’t understand them, certainly seems that way…
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WvW gives advantages to certain classes along with disadvantages…
Which is irrelevant (apparently I need to repeat myself…), because the classes were designed and balanced with advantages and disadvantages for PvP, not roaming in WvW, which was and always has been of zero consideration, hence classes and mechanics that have some balance in PvP, become completely imbalanced in WvW, disengage being a prime example of that.
Every person who is on this forum is free to create a Character using a class that has that higher disenage ability and the ability to reset a fight. Nothing forces them to play a build that does not have such advantages. If it important to you then roll a thief or a warrior. If it is not and all one can do is complain that they should not be able to get away, then we should just have one class with everyone having the same skills, and just run around in that blob.
LOL, so your answer to there being terrible balance is simply to play something that is broken OP in a certain respect and breaks fundamental rules like risk vs reward, and that people should not complain about lack of balance, okay…
It also doesn’t really help much, I was watching a stream of some poor sod trying to roam yesterday, he was on warrior, and guess how over half the fights went, yes he would be winning then the person (or laughably persons in a 1v2) would disengage when they decided they were in the slightest danger of losing, (because of course 80% of the people he encountered were on mes/thief/war/ranger and the GW2 WvW playerbase is the least ‘PvP’, you’ll ever find in a PvP mode), now this may appeal to PvE players who don’t actually want to fight, but for those who want PvP and good roaming, is it a joke.
And the actual answer, which most of us have opted for is to either not bother with smallscale at all or go play a different game if you want some form of open world small scale as WvW is terrible for that (of which levels of disengage is one of the causes), and why “roaming” in GW2 has largely devolved into having duels, because the actual roaming is so bad.
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The ability to disengage and “reset” a fight is integral to the game. It is a premise around which entire classes are built. Not all classes can stick in battle and survive so one of their options is disengage.
Except the game was designed around PvP where there is a certain level of balance to being able to disengage/reset a fight, because it comes with the cost that you lose control of a capture point, the score continues to tick away and you’ve just used your time ineffectively in terms of winning the match.
When roaming in WvW however that balance/cost is not there, if I am losing a fight and on a class/build that can easily disengage, not only is there no cost to it, but I can basically get away with screwing up (bar doing so catastrophically) in a way classes/builds that cannot disengage so well are punished with.
Which is of course is why the entire game mes & thief have been so common when roaming, and why currently you also see a lot of druids & warriors, they break the rather fundamental principle of risk vs reward.
But that is what happens when the devs basically ignore a game mode in terms of balance…
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I mean the nerfs always feel hardest on the class that you main. I could put up a list of nerfs to the other classes after HoT that are about the same length
I don’t main engy (or anything else), I play a few classes, see post above this.
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So it seems you are a special snowflake engi lol. Seriously, Necros are the only class to have had their HoT elite nerfed to being next to useless in anything but zerg. Engis seemed to have not suffered very greatly, see many fine engi players. I also see many Reapers that make their builds passable, jus a far cry from what they were originally. Right now stealth, resistance, and overload are the most OP as far as I can see.
No dear, I play several classes, I picked engi as an example, because it has been consistently nerfed since HoT (unlike for example thief which I also play, though thief was of course nerfed plenty pre-HoT), many of the nerfs have been significant and it is now doing poorly in all game modes (unlike say mesmer which I also play that had nerfs early on to bunker spec and then the last patch with boon share, yet is still very strong in PvP & basically considered a requirement in PvE raids)
You complain about necros in WvW, yet zergs and guild raids is what the vast majority of WvW players do, and guess what, necro is in a far better position than engy, ranger, thief or mes for those. As for roaming, if you have trouble with engy now (as opposed to at HoT launch) then the problem is you, scrapper is trash for roaming now, it has the poorest damage application in the game, terrible mobility (I can outrun engy on my DH…), most builds can kite it, or are simply superior in melee like warrior, newsflash, every class (not just necro) is sub-par at roaming when compared to mes/thief/war/druid at the moment.
Then go to PvE, where necros did indeed take a nerf they didn’t really need in raids, (do they still run 4 necros in fractals?), but again is a fine example of why I picked engy as my example, a class that is basically nothing more than a filler, where as mes, PS warrior, druid, ele, etc are all virtually considered a requirement, and you think engy is in a good place, LOL.
Finally you have PvP, which is the reason for all the engy nerfs, when HoT launched engy was tier 1 (and broken OP), however after all nerfs even before last patch engy was already second option to ele, with the nerf to daze (to the point the HoT mechanic of gyros is nearly useless now) and the rez change, there are teams dumping engy, that is how “strong” it is now.
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As for being ignorant of changes to other classes, necros are more aware of that then any others.
Well to take one example you would have to be ignorant to make a sarcastic comment about engy “never getting buffs”, when since HoT it has probably been the most nerfed class in the game.
The specs in general have all been slowly nerfed already. I wouldn’t say Engie was the “most” nerfed since HoT considering some of the nerfs that other classes saw as well
- Adaptive armour 40% nerf
- Slick shoes, absolutely destroyed
- Healing Turret increased cast time
- Rocket charge, middle leap removed & cooldown increased
- Sneak gyro changed from instant to 0.75 cast time & cooldown increased by 100%.
- Rapid regen healing nerfed
- Gear shield 33% nerf
- Daze removed from gyros (they literally may as well remove gyros and the useless scrapper trait that was there in the first place because gyros dazed)
- Shock shield 50% damage nerf
- Thunderclap damage moved off initial impact
- Bullwark gyro damage reduction nerf
- Perfectly weighted nerfed cooldown
- Defense shield nerfed cooldown
- Medic gyro changed from instant cast to 0.5 cast time
- Gyro destruct damage nerfed
- Final salvo stability duration nerfed by 40%
- Elxir S trait cooldown increased from 60 to 75 secs
- Bunker down, regeneration removed
- Medic gyro toolbelt skill changed from instant cast to 0.5 secs
- They also switched / changed traits if I remember correctly so the scrapper trait line was weaker as they put what was getting picked both in the same tier.
I’d say most classes are not even in the same ballpark when it comes to nerfs since HoT…
Regardless, the OPs notion that necros are somehow hard done by, whilst every other class is being buffed and in a fine position across the game, is laughable.
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As for being ignorant of changes to other classes, necros are more aware of that then any others.
Well to take one example you would have to be ignorant to make a sarcastic comment about engy “never getting buffs”, when since HoT it has probably been the most nerfed class in the game.
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Another special snowflake necro who thinks his class is the only one with issues, and who is apparently ignorant of “buffs” other classes have had in the last year.
Lastly, I am offended that we’re “performing well” in every game mode when the commonly expressed opinion is that we’re just scrubbing by.
The vast majority of people in WvW play in a zerg or guild raid, necro does fine there, go ask rangers, engies, thieves, etc how wanted / useful they have been in large scale WvW over the last 4 years.
So rangers engies and thiefs dont NEED babysitters but can still zergsurf just being less usefull in a zerg but can be awesome at picking up the tails of said zergs… i feel your pain… must be horrible being selfsuficient with tools to fight every class in a 1 vs1 and escape when outnumbered.
The point really went over your head didn’t it…
For the thing the vast majority of players do in WvW which is zerg or guild raids, necros are fine so are “performing well” and pretty much always have been fine, and are in a far better position that certain other classes, to the point many WvW guilds did not even recruit certain classes for much of the last 4 years.
If you think they are going to balance for roaming then your are either new to this game or deluded, they barely even make any balance changes for WvW large scale, so the idea they will balance for roaming is well… The game is 4 years old, so that isn’t going to change now, is it.
So either suck up the lack of disengage on a necro for roaming or play warrior/mes/thief/ranger like 80% of scrub roamers do in this game or find a game that is actually good for roaming and not trash like WvW is, because your necro’s roaming situation is very unlikely to change.
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Lastly, I am offended that we’re “performing well” in every game mode when the commonly expressed opinion is that we’re just scrubbing by.
The vast majority of people in WvW play in a zerg or guild raid, necro does fine there, go ask rangers, engies, thieves, etc how wanted / useful they have been in large scale WvW over the last 4 years.
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i suggest making it a smoke field, kinda like bomb kit 4 – smoke bomb. afaik thats the only source of smoke field an engi has…
The toss on elixir U creates a smoke field, the smoke screen skill that theives have (or the guardian skill – wall of reflection depending on rng).
To be fair, there has only been ONE change made purely for the needs of PvE in the entire history of GW2, and that was the FGS nerf.
Every single other balance pass has been based on PvP or WvW.
Take your entitlement elsewhere, OP.
Not really, for the duration of this game balance has basically gone like this – PvP > PvE > WvW, with the first 3 years being completely dominated by PvP (and it still is, just to a lesser extent), then they added raids and wrecked the combat system to make it work in that, then have made numerous changes for PvE, there were more changes for PvE in the last “WvW focused patch” than WvW (just as there have been in every patch since HoT), or perhaps you think they buffed for example bombs on engy on the basis a slow weapon that is useless in WvW is going to come into use because of a bit more damage, and that it was not in fact for PvE where bomb kit is used.
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Newsflash – It is a low skilled cheesy game fullstop, and roaming in WvW which is basically ignored when it comes to balance or design, where you have runes, stats, etc deemed so broken in PvP they got removed, is cheesier still.
If you want to know what is cheesiest just look around at what the scrub playerbase is playing most (currently thief, ranger, mesmer & warrior) there you have the biggest cheese.
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This is a MMO and every profession has a role and purpose to fill…
LOL, you obviously don’t get outside of PvP much, class balance wise across all 3 game modes this game has always been a joke and this patch is no different.
As I have said..thx god anet stopped listening to forum rants…the problem is not class balance for like 90% of the cases…the game can carry you just this much…you need actual practice after that
So for example you think the WvW large scale for the classes are balanced with each class being reasonably represented in guild raids & zergs, maybe come back when you actually have played the whole game and have a clue what you are talking about.
P.S – For someone who creates numerous threads ranting about what she thinks is overpowered and demonstrating their L2P issues on a regular basis, the hypocrisy is pretty amusing.
This is a MMO and every profession has a role and purpose to fill…
LOL, you obviously don’t get outside of PvP much, class balance wise across all 3 game modes this game has always been a joke and this patch is no different.
Why would they ask about balance patches, ptr, etc, those are separate issues that would have a separate poll.
Or is this just one of those PR stunts like they did with season 2, where they admitted 5 man teams do not win significantly more often…
Which was a PR stunt in itself, because they gave no meaningful stats, saying 5 mans did not win significantly more against non-5 mans does not mean much, because lower down in MMR you may get a lot of 5 mans losing, because they are not so good PvE players who queued as a 5 man that then get put up against better players who queued solo/duo, but conversely at a high MMR you may get a really good 5 man that wins 80% of their matches because is more likely to be on TS, using full cheese comp, trying to find better solo/dup players than this pre-made becomes more difficult, and even then the difference between them makes less of difference when everyone is at least somewhat competent, etc.
So a 50% figure is basically meaningless without giving additional stats, which of course they didn’t, because it was PR spin.
The sustain is actually needed since even “used to be good”-GvG guilds….
The quality of “GvG” guilds and the WvW playerbase as a whole is terrible now, there are no “used to be good guilds”, most of the good players quit the game or barely play WvW anymore, the boon meta is the most tedious, one dimensional, low skilled dull kitten that has ever been in the game, guilds / players were literally bored out of the game.
Oh the irony, the core concept of risk vs reward, the level of passive invulns/heals/cc on some classes is so high in WvW and small scale roaming that it makes a mockery of risk/reward and they can’t be downed unless they are afk.
I agree there are other issues in regard to risk vs reward, as for irony, you apparently don’t know what is by the way you’ve misused the word.
I advise everyone not to take the OP seriously. This is another of many similar complaints from other individuals that demand things without considering any variables.
The irony is strong, you know a core concept of PvP is risk vs reward, the level of disengage of some classes/builds in WvW small scale/roaming makes a mockery of risk vs reward, mobile classes should have in-combat mobility, not “oh I kittened up, but unless I kittened up to the point I am going to get blown up, I can still simply disengage 90% of the time”, just one of the reasons as to why smallscale/roaming in this game has always been a joke.
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I could about the cancer that is condition Mesmer (being moa’d then nuked) or double pistol Engineer, or condition thieves…
Double pistol engy is how condition builds should be, if you lost to them then you just got outplayed, for a p/p engy to kill you (unless you are mega glassy with virtually no condie removal/resistance) they need to hit certain skills, so if you dodge, block, etc pistol 4, pry bar if they use toolkit, etc, really on most builds you should not lose.
I adamantly insist to my guild leader that he kick all Rangers/Druids from squad.
Which is rather short sighted, poor man management and generally counter-productive, much better to kick rangers/thieves when the squad reaches 50, with a “Sorry rangers, gotta make room in the squad for melee”.
The outcome of which, to take a couple of people I know who played ranger, when a commander who didn’t whine about rangers, thieves, etc or immediately kick them was having tough fights, those players would often log another class to help out, where as the commanders who whined about rangers/thieves, kicked instantly, got a "kitten you " attitude back in return and no re-logging on to another class.
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BTW, try some other MMORPGs and you’ll realize just how good, our bad balancing here is.
In some respects this game has far worse balancing than most other MMORPGs I’ve played, for example in how long classes remain weak/undesired in some game modes.
Take WvW large scale for example as we are in the WvW forum, for the entire game guardian has not only been absolutely irreplaceable, it has also been required in huge numbers, meanwhile for the entire game classes like engy, mesmer, ranger & thief have been at best a niche role, at worst completely surplus to requirements, so class “balance” consisted of having more of one class in a raid or zerg than 4 other classes combined, and what’s worse, unlike virtually every other MMORPG I’ve played where of course balance is not perfect, at least it changes, weak classes get buffed, strong gets nerfed.
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Really? The profession is top single target condi dealer, necro only comes into competition when adds enter the fight and can be epidemic’ed. If you look at power build then it is ranked 4 or 5 for the build itself, but number 3 if you exclude multiple profession…. sure if one consider number 2 is already weak then yes engi is one of the weakest class in the game…. as every other non-Elementalist class.
Other classes bring unique stuff or better support to the table, they don’t have to beat elementalist on DPS, that is engies problem, the same problem as large scale WvW, it doesn’t bring anything special to the table.
Go look at https://www.reddit.com/r/Guildwars2/comments/4mszig/dnt_raid_team_composition_guide/ ,that is the reality of engy in raids, and this is the response by the guy in response to “no love for engies?” and why even with a bit lower DPS other classes are preferred:
Biggest issue is lack of unique buffs. engie has higher single target DPS than Necro or Warrior but necro and warrior bring so much more unique buffing potential. Condi engie either needs massive DPS buffs (unlikely due to PvP issues?) or some special utility.
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I don’t get the complaint … Engineer is great class if you learn how to play it.
If you had learnt how to play then you would know why engy is deemed one of the weaker classes in PvE raids, and has been considered surplus to requirements in large scale WvW most of the game.
Your opinion is yours, but don’t mistake it with how the game is actually designed …
The unintended irony is strong with you.
It’s sad that you can’t realize that balance can be something else than how a class performs relative to others.
It’s sad you have zero understanding of what class balance is, if a class is so weak that it is basically not wanted in a game mode that is an issue, this isn’t a MOBA with 100+ champs, it is a game with just 9 classes.
It’s more sad you can’t see that kind of balance becomes more difficult and less achievable as the combinations of skills and classes increases .. like we have in GW2 now..
No dear, I realize that, fundamentally it is a kittenty design that gives the illusion of variety to nabs and makes balance more difficult, but again you are just making excuses.
No one expects perfect balance, but you know some level of balance would be nice, if I compare PvP or PvE raids to WvW raids/zerg then those two game modes are far, far better balanced than WvW is, not just in terms of more classes having a useful role, but also in their being a far smaller gap between the strongest classes and those that are less strong, and also in terms of basic functioning skills / mechanics that work in those modes, but then that is what happens when you actually balance for a mode, as opposed to basically ignoring it.
Regardless, if you want diversity, you already have it…
No, what you have in WvW is a lack of diversity.
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That argument makes no sense because Anet doesn’t ignore class skills and balance; we have multiple, focused class balance patches to prove it.
What? Are you new? For the first 3 years they basically balanced around PvP, with HoT they balanced for PvE raids also, out of the thousands of changes made, only a handful were for WvW, they basically don’t balance for WvW.
Or perhaps you think they do, and that they are just massively inept at it, to the point for WvW guards, necros, etc have largely been basically a requirement in vast numbers for the entire game whilst mesmer, thief, engy, ranger, etc have been between a couple for niche roles or totally surplus to requirements the entire game, perhaps on whatever planet you live on that is called “balanced”, here on planet earth it isn’t.
Disparity between classes exists simply because they are … not the same classes.
Erm no, disparity between classes exists because of disparity between how useful or efficient they are, that is what balance is supposed to address, if guilds don’t recruit classes X & Y because they are subpar to other classes, but require 10 of class Z in a 25 man raid because it offers so much it is indispensable, then that is what is known as kitten poor balance.
Me thinks you don’t understand what balance does and how it will affect the game.
The irony is strong with you…
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If your argument is “my favorite class doesn’t work well in a zerg” that’s different problem — a problem that’s not solved by nerfing anything.
My only argument is class balance in WvW has generally been absolutely horrible because Anet basically ignore it, which is why there is such huge disparity between what classes and how many of each is desired in raid or a zerg, and no that is not simply “player chocie” that is what is effective, which is what class balance is in a video game.
As for nerfs, that is part of how you balance, along with buffs, and frankly an awful lot could do with a nerf in this game as the powercreep and the tedious dull combat it has produced is one of the reasons PvP & WvW are in the state they are in.
Is that a fact, or just why you think it was nerfed? let’s be careful about assuming why Anet adjusts skills in the game … it will lead you to bad conclusions.
It doesn’t really matter why it was nerfed, point is it shows a build does not have to be overused / OP in tournies to be nerfed.
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That question is similar to asking if Anet should actively nerf and buff professions through a rotation of ‘winning’ positions so everyone ‘gets a turn’. No, I don’t think there is a place for introducing diversity with a nerf/buff system because we already have it … If you want diversity, you get it through access of multiple character slots and choice of multiple professions.
Not really, having half the classes as either useless or barely used in WvW raids/zergs, whilst at times half a zerg is made up of one class or there is more of that class than four or five classes combined in a raid/zerg, is the opposite of diversity, you get diversity by giving classes roles so everyone can bring something to the party.
But as Anet basically spent 3 years balancing for their failed “e-sport” neglecting WvW & PvE, with PvE raids only now getting balance consideration, the result has been for WvW, probably the worst class balance over the long term in any MMORPG I’ve played.
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Only one DH in the whole roster of 30 players in the last weekend World Tournament (which anyway performed poorly) should be enough to stomp any claim about the “DH opness”.
No one played turret engi in tournaments either, it still got nerfed because for most of the population playing in a less organised manner it was too strong.
Let’s discuss the type of player that goes to Druid/ranger. Most of them/you (Truefailure) tend to be the guys who can’t grasp proper movement…
The irony is strong with this one.
For all those who agree that WvW is in desperate need of profession balance.
It isn’t really any more “desperate” now than it has ever been, profession balance has always been trash in WvW.
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Mmmmmm yesssss I looooove me some good armchair developers. Please keep going, I can’t get enough of uninformed opinions and baseless statements!
If you worked in software engineering, etc to a decent level, then you would know what I am saying is correct, it is only people with no clue who think you can’t make certain statements about systems without having the code in front of you.