Showing Posts For zinkz.7045:

Condi Longbow: 1vX roaming (vid)

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Posted by: zinkz.7045

zinkz.7045

ah that’s not what I mean though.. I’m just trying to explain how and why, for pure dmg stats, zerker would still be better than this condi spec etc..

It entirely depends on what you are fighting, if you are fighting something with a lot of toughness, or things like endure pain, stone heart, warrior 1000 toughness on stunbreak, etc, then his build will probably be better, that’s the advantage of hybrid damage builds, they may not best in certain situations, but they also are less likely to be in situations where they are weak because they are countered .

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Some thoughts about WvW servers.

in WvW

Posted by: zinkz.7045

zinkz.7045

Impossible.

It isn’t impossible at all, they would just have to implement it so a player can only play for one alliance per match up.

more condi clear runes

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zinkz.7045

When i fight direct dmg builds i can dodge big hits, heal up, block them etc….

That isn’t a condi issue, that is a class/build issue.

For example compare condi mes to P/P engi, if I go on my mes, between the shatter reset signet, f5 &the level of clone generation that chronomancer gives I can knock out a large amount of torment just from shatters, let alone the weapon skills on top of that, and if someone blocks one shatter, it doesn’t really matter as all shatters do damage, I can reset them, have plenty of illusions.

But if I play on my P/P engi, the reality is I will not kill anything other than builds that literally have no condi removal, unless I land blowtorch, prybar (if I use toolkit), and i have to bait out condi removal for it to stick, so people can indeed block, dodge, etc to combat it.

p/p engi, really? How about we talk about condi bers, condi mes and reaper instead of core builds?

Hence it is not a “condi issue” it is a class/build issue. (and incidentally when I play P/P engi it is scrapper P/P)

more condi clear runes

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Posted by: zinkz.7045

zinkz.7045

When i fight direct dmg builds i can dodge big hits, heal up, block them etc….

That isn’t a condi issue, that is a class/build issue.

For example compare condi mes to P/P engi, if I go on my mes, between the shatter reset signet, f5 &the level of clone generation that chronomancer gives I can knock out a large amount of torment just from shatters, let alone the weapon skills on top of that, and if someone blocks one shatter, it doesn’t really matter as all shatters do damage, I can reset them, have plenty of illusions.

But if I play on my P/P engi, it plays more like if I play power mes in that I have “big skills” as it were that I need to land, the reality is I will not kill anything other than builds that literally have no condi removal, unless I land blowtorch, prybar (if I use toolkit), and i have to bait out condi removal for it to stick, so people can indeed block, dodge, etc to combat it.

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Blocking as a stack

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Posted by: zinkz.7045

zinkz.7045

Conditions are broken in roaming that is a fact…

Everything is broken in roaming, this game from condi to mobility, from stealth to sustain, is low on skill and high on cheese, and the absolute extreme of that is the joke that is roaming, and it only got worse with HoT, most people caught on to that fact long ago and stopped roaming.

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Elementalist role in wvw

in Elementalist

Posted by: zinkz.7045

zinkz.7045

…so is it OP too?

Just the Durability runes.

Elementalist role in wvw

in Elementalist

Posted by: zinkz.7045

zinkz.7045

Again, they removed it from PvP because they couldn’t figure out how to balance it.

And? They couldn’t balance it because it is OP, too much damage for the amount of sustain it gives on ele, too forgiving and way too easy to be effective on, it is OP as hell.

Elementalist role in wvw

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Posted by: zinkz.7045

zinkz.7045

I’ve also fought other Cele ele’s on my cele ele and beat them because they don’t know what they’re doing

And a better condi mes beats a not so good condi mes.

no – strong, yes.

No dear, broken OP, which is why they removed it from PvP, way too much sustain for the amount of the damage it has, much too forgiving and way too easy to be effective on.

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Elementalist role in wvw

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zinkz.7045

This … Only the condi mesers are a real problem…. Sadly they are OP in WvW roaming ..

And rolling your face across the keyboard on cele ele one of the most broken OP combos the game has ever seen, to the point they eventually gave up trying to balance it in PvP and simply removed it, isn’t OP, okay…

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Engi Rifle Needs a Buff

in Engineer

Posted by: zinkz.7045

zinkz.7045

The Engineer has plenty of ranged options…

Not really, most of its ranged options are pretty crappy at actual range, throw a grenade at a player right in front of you, all three will probably hit, throw it at someone 900 range, at least one will normally miss, mortar kit has 1500 range, you can also literally walk to avoid it at that range, maybe you should consider that the game consists of things other than conquest where people are conveniently forced to fight on/around a capture point, engies ranged options are garbage in things like WvW for example.

5-Minute Queues in Saphire

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Posted by: zinkz.7045

zinkz.7045

What do you expect? The best thing about this game for many people was the combat, sure there were always issues, but the way the HoT powercreep made combat very tedious and generally increased the level of cheese, plus the way elite specs largely removed any sort of variation, basically destroyed the combat, so lots of people quit / play less.

Plus when you try to prop up your PvP population by bribing PvE players, when those PvE players have their backpack, title, whatever, most stop playing PvP.

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If engi had no downed state

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Posted by: zinkz.7045

zinkz.7045

I also think giving up on “one skill fits all” for PvP, WvW and PvE might help bring the class in line without destroying its ability for other game modes.

It barely has any ability in other game modes, for PvE raids this http://gw2dnt.enjin.com/forum/m/37173123/viewthread/27286030-raid-team-composition-guide-52516 is the sort of thing that is meta, as you can see engi is pretty much sub-par and surplus to requirements.

For WvW, engi is pretty ineffective in blobs/zergs, some guild raids run 1 (occasionally 2), but really they don’t compare to how required guard, ele, necro, etc are and for roaming they are medicore.

That is the problem when the main PvP game mode involves fights over a point and pretty much everything else does not, even other PvP modes, when fights are forced over a point a defensive weapon like hammer is strong, outside of that it is pretty bad at applying damage, can be kited ridiculously easy because engy damage dealing range kits suck at any sort of real range, has very little chasing ability because hammer 3 is one of the slowest gap closers in the game and pretty much moves the same distance as someone using swiftness and so on.

The balance in this game would have been much better if they picked literally any other PvP mode as their “e-sport”.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

Furthermore, you kept on saying it is OP and always end up pointing towards the resistance. In fact, throughout your replies, your focus is mostly on the resistance itself.

I pointed to stats / boon duration multiple times, which you largely ignored because you were so obsessed with defending resistance.

Even if the runes is to be nerf, a logical nerf will only be boon duration. Afterall, the boon duration is the only stat that makes it mathematically more than the other runes. So, sorry, you won’t get resistance removed from it.

As I already said I doubt they will nerf them at all, and really it doesn’t effect me much anymore as playing GW2 largely consists of logging in for daily then logging out, and I expect even that will stop soon.

The powercreep since HoT of which boon spam and crap like durability runes are a fine example, has basically made the combat in this game hit an all-time-low, the game was never exactly Starcraft, but it is now so mindless, so skilless & so cheesy that is hemorrhaging long term players in WvW & PvP, I guess for casual PvE this is still a good game, but WvW & PvP are done.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

Finally, we get down to it! I will clarify what I wrote, everything is IMO. At the same time, I will add that the opinion is shared by many others which you can easily search up in reddit and pvp forums.

So yesterday it was a fact , today it is opinion, you aren’t kidding anyone.

Also, it matters since you have been using that as your basis to argue that the 4th effect is too much.

It doesn’t matter in the slightest and it isn’t the basis for anything, the only basis for my argument is the bit you conveniently ignore, because you have no answer for it, so I’ll paste it again.

They removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

I wonder, you can easily kill a person within 10s. If you are a PvP player, you should know. Since you mentioned that in WvW, everything is mutiplied, then surely you can kill a person within 10s. Is it still unreasonable then? I doubt so. If you still think is unreasonable, then, mind if I remind you that there are dozens of players in WvW, so having dozens of players throwing conditions within that 10s still not able to kill those people, isn’t it something wrong with that dozen of people and not the immunity itself?

Like I said it speaks volumes…

I wrote “To me” which in other words IMO, well, basically I don’t try to misinform others by coming up with something anet didn’t say. Now, can you state your source since you have been saying that since the start?

Actually what you wrote in this post https://forum-en.gw2archive.eu/forum/game/wuv/rune-of-durability/first#post6189676
was:

it was removed from pvp because its stats is mathematically higher than other runes.
nothing to do with resistance which the OP is complaining about

If you are going to lie or play semantics, try and remember what you wrote, so do you have a source for that?

And I repeat as you conveniently ignored it:

Regardless, it doesn’t matter either way, they removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

rune of durability

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Posted by: zinkz.7045

zinkz.7045

When the whole statement mentioned that you did not in any ways indicate or imply it to the melee group and then blaming me for slow uptake, wow, just wow.

When something should be obvious it shouldn’t need to be specified, If you play WvW and have even a vague understanding of the game then you should be able to work out all on your own that is not the 1s by itself that is particularly strong, but that it is AOE to allies and how that works in a melee group when everyone is using that rune, I’m not quite sure why you are unable to think for yourself and need the slightest thing spelled out for you.

Even if you have 5 melees with 100% boon duration, it give you 10s proc together with a cool down of 20s.

Which is broken as hell, that you think 50% uptime on immunity to conditions is somehow okay (I assume), speaks volumes…

To your rune argument for PvP. PvP is structured and what is structured? Regardless, you said it is removed from PvP because it is OP due to the 4th effects and stats. Can you state your source then? To me, it is removed because of the stats being higher than average runes and nothing to do with the 4th effects.

Can you state sources that they were removed just because of stats?

Regardless, it doesn’t matter either way, they removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

Passive and Proc has different meanings, putting them together makes no sense but well, I guess people can invent new terms if they want.

And you can use old invented terms if you wish, but the fact is, the term ‘passive proc’ is commonly used in this game.

Then, you go on about your deluded “Obviously I am talking about WvW melee”.

Not my fault you are slow on the uptake and need everything explained to you, it should be abundantly clear that 1 sec resistance proc isn’t that strong 1v1, but becomes much stronger in a large melee group with everyone running that rune, I shouldn’t have to explain that to anyone with a clue how the game works, but you apparently…

And no, your argument indeed lack depths and often vague. Not like people who argue mathematically or making a point by using concrete arguments. All you ever did was “Oh, this is OP because sPvP does not have it.”, god, tell me how many things are not in PvP, that rune isn’t just the only rune that isn’t in PvP, neither is food or utility.

The unintended self irony is strong with this one…

My argument is fine, durability rune was removed from PvP because it provided far too much, the boon duration + protection + the amount of the stats relative to other runes was OP, that doesn’t magically change in WvW, in WvW it actually becomes even more OP, because on top of that you have how strong the resistance proc is in large melee groups.

And you have said zero to refute that, empty rhetoric isn’t an argument you know, even though you seem to think it is.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and more like referencing what other people are saying.

My argument is fine, you on the other hand have not provided one, and just come out with empty rhetoric, and yes it is a passive proc, it requires no action on your part to proc it, it procs on you getting hit, that is commonly referred to as a passive proc in this game.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

1s of resistance is fine, but obviously I am talking about it in melee groups in WvW, but apparently you need that explained…

You didn’t but you seems rather good at changing your stand but unfortunately, in forums, everything is stated black and white.

Yes everything is stated in black and white, I haven’t changed my stand at all, the rune is OP, me having to explain that it isn’t merely 1 sec of resistance when used in large groups, because you can’t keep up when we switch from PvP to WvW, isn’t changing my stand.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

So, whenever a organised group come up with a way to synergy with one another, you gonna complain about it? Like how anet decide is a great idea to nerf stability, destroying all the frontlines?

Synergy is fine, a broken OP group passive is not.

Don’t see how the resistance is broken when it simply give 1s every 20s. Like I have said and you yourself said, the reason why it was removed from pvp was due to the stats being mathematically higher than average runes, nothing to do with resistance, protection and regeneration. But, I guess the 1s resistance is just too much for you to handle?

1s of resistance is fine, but obviously I am talking about it in melee groups in WvW, but apparently you need that explained…

And beyond the resistance, if the amount of stats combined with the amount of boon duration was too much for PvP then it is also too much for WvW.

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rune of durability

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Posted by: zinkz.7045

zinkz.7045

that what it means to be organised, that what it means by unity is power.

No what it is, is just one more example of how a game where cheese has always passed for “skill” to an extent has became even more cheesy and even more skilless with the HoT powercreep.

i will say it once again, the rune is fine as it is like all others have mentioned.

It’s broken as hell, it got removed from PvP for being OP because of the stat values + boon% was too much, in WvW what was a little extra in PvP – the resistance, just becomes another broken aspect of the rune, don’t worry though I am pretty sure Anet are aware at this stage WvW is 99% baddies, so they will continue catering to what is left of their core audience.

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Where did Desert maps gone?

in WvW

Posted by: zinkz.7045

zinkz.7045

No, desert werent empty, in fact it was more alive than wvw is now,

If he plays on EU, then he is right, the game is at low point, though that has nothing to do with the maps.

(edited by Moderator)

Where did Desert maps gone?

in WvW

Posted by: zinkz.7045

zinkz.7045

…wvw is a bleeding gamemode and surely will die with this stale alpine borderland weve had for 4 years

LOL, because the reason WvW bleeds players (and has been since a few months into the game) is stale maps… and not that as an RVR gamemode the whole PPT and map design is terrible, that since HoT the powercreep has resulted in the one redeeming part of the game the combat hitting an all time low, etc.

P.S – Your “vocal minority” that disliked the DB were also the majority that voted for 2 AB + 1 DB to avoid having 3 months of DB, your “data” seems confused, just like everyone else that uses the idiotic term “vocal minority”.

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Weakest Class in pvp

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Posted by: zinkz.7045

zinkz.7045

Air Overload can easily get interrupted by an above average thief

I know the GW2 playerbase is bad, but that is harsh, a player has to be above average to interrupt a really obvious animation on a class that is skilless faceroll to interrupt with.

merge poll 75%? pls help 12 honorable servers

in WvW

Posted by: zinkz.7045

zinkz.7045

The total opposite of ‘dead’.

Game is dead on EU, I guess NA must still be full of PPT heroes & karma trains.

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No bright future to WvW

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zinkz.7045

It is not like there is another game out there doing it better or even in the same ballpark. DAoC… nearly killed their RvR in third year with ToA and it had a relatively small population. ESO RvR… that flopped. SWToR, they had to remove their large scale combat from the game completely. Warhammer… bwahhahahha. CoR… whew swing and a miss. WoW… no RvR and what they do have isn’t as good.

As an RvR game mode, most other games did it better than GW2/WvW, some of them had other failings (Warhammer for example), but the actual design of the game mode I’d say WvW is pretty flawed and compares poorly, the redeeming part of WvW isn’t the RvR it is the combat or rather it was, since the HoT powercreep the combat in this game has taken a big downturn (same for PvP), which I guess why that at least on EU you can see the decline has set in again and the brief boost from alpine/stab change has worn off.

At DAoC’s peak population it wasn’t as big as GW2 is today… not even close.

Which is pretty meaningless given it was over a decade ago and there were far less people playing MMOs fullstop, I mean you could equally say DAoC at its peak had a much larger share of the MMORPG market than GW2 ever had.

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Hardened Gates nerf, seriously?

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zinkz.7045

“Highly skilled” PvE arrow cart heroes who like to hide behind siege are upset, what a surprise.

As for it helping small groups, hardened gates at 100% was another example of making the gameplay worse with band-aid fixes that don’t work rather than addressing the actual issues like coverage imbalances, what “helps” a small group defend against a larger group, becomes completely broken when a large group defends.

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Rotating World Links: NO!

in WvW

Posted by: zinkz.7045

zinkz.7045

If one pairing gets too top-heavy, they can simply unlink and relink to a lower population.

Which fails miserably if you are only going to relink every 3 months.

Accepting you're not as good as you think

in PvP

Posted by: zinkz.7045

zinkz.7045

a good gw2 PvP player?

That is an oxymoron.

Condi builds not viable w/o confusion/torment

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Posted by: zinkz.7045

zinkz.7045

We also see that the builds with confusion/torment are incredibly OP

Everything is OP, if you think direct damage, boon spam, etc, are fine, then well… they powercreeped the game and basically destroyed the combat.

Fix unlimited boons ASAP

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Posted by: zinkz.7045

zinkz.7045

You apparently missed it but pretty much every aspect of the combat has been powercreeped to death not just boons, which is why now the novelty of reward tracks, the old borders, etc has worn off you can see people playing less and less, especially those who have played a while, the combat which really was the thing that many played the game for, has been destroyed by the powercreep, encounters have never been so braindead, so boring.

Doesn't this flat out prove favoritism?

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Posted by: zinkz.7045

zinkz.7045

Am I missing something?

That comparing one skill in isolation is generally pretty meaningless, that is not how design / balance works.

And beyond that comparing something that got added as part of an elite to a vanilla skill is often going to be pretty pointless given the elite stuff seems to be powercreeped by design.

Rune of nightmare 6 piece fear

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Posted by: zinkz.7045

zinkz.7045

I would argue that the smoke bomb trait and even protection injection are not as problematic, even though they are passive, since a lot of the engi gameplay is passive anyway…

A lot of the gameplay in a game where the game aims for you, where one button press does a million things, which is mechanically undemanding, etc is very passive in nature full-stop.

What is really unacceptable is Self-Regulating Defense (or the passive Endure Pain for that matter): there is absolutely no counter play if you don’t play a very specific type of build: condi burst with a lot of cover conditions. Traits like this one need to be rework first.

Your argument on your perceived lack of counterplay outside condi builds applies to it whether it is the trait or the actual skill and applies to every invurn in the game, it also applies to block if you have no unblockable skill, and on the basis of things lacking meaningful counterplay, then you’d remove stealth, instant teleports (which to add insult to injury can go through LOS and over the z-axis), unblockable skills, etc.

But like I said earlier, the other thing people don’t get, other than pressing a button != skillful play in itself, is that when they design a game that is marketed as a casual MMO they have to provide a variety of builds that cater to people of different skill levels and to all different game modes (try working out how elixir S trait relates to large scale WvW), it seems some people don’t understand that very basic reality, and are under the delusion that the game is purely designed for a small section of players try-harding in PvP or delusional enough to think that a 4 year old game with 2k viewers on its tourney is an “e-sport”, ,and really for those banging on about “skill” why are you even playing GW2 at this point, if you genuinely wanted a game that required skill you would be playing something else.

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Rune of nightmare 6 piece fear

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Posted by: zinkz.7045

zinkz.7045

We have kits though, that’s why we only have one weapon. My current build comes with Elixir gun (one stun break), blast gyro (one stun break plus stability with final salvo), and Bulwark gyro (more stability) or Elixir S (a stun break). If you can’t work in enough stun breaks right now, then you must not know your class that well.

Hammer alone gives as much utility as two weapon sets for most other classes.

I mean, if you made this argument pre-HoT, I would agree with you. But using it now is laughable.

Plenty of builds only have one stunbreak (most engy builds over the history of this game had one or no stunbreaks), the idea that you should have to include 2 of 5 utilities that have a stunbreak (2 of which never get used because they are uselekittenarely) when on engy you are having to consider condi cleans, mobility, damage, etc far more than any other class in regard to utility slots is laughable, which is why they have the passives.

Hammer alone gives as much utility as two weapon sets for most other classes.

Erm no it doesn’t, it does a lot for one weapon, but nowhere near what two weapon sets do, it also suffers from what I mentioned earlier ‘opportunity costs’.

…then you must not know your class that well.

From someone that has shown they have no understanding of game mechanics / design that is amusing.

If you’re so bad ..

Stop projecting.

P.S – That you think passives are the “crutch” holding back this game from being skilled, in a game where most stuff is autotargetted and what isn’t requires no real aim, where there is virtually no resource management (and what little there is barely requires any thought), and as a game is not particularly mechanically demanding, is hilarious.

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Rune of nightmare 6 piece fear

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Posted by: zinkz.7045

zinkz.7045

…every class has pressure on their utilities to carry stun-breaks. No weapon set in the game has a stun-break. .

Wow, I actually have to explain this… engy has more pressure on their utilites than anyone else, because they only have one weapon, so that means a certain of amount of damage, utility, movement skills, etc, that other classes have over two weapons has to be made up for in the utility slots / toolbelt skills.

You then can’t simply slap a stunbreak on everything because using a stun break comes with an opportunity cost of putting another effect on a cooldown, for example like elixir U, if you get caught and you need your stunbreak then you’ve just put a skill that is your burst on cooldown.

Which is why engy has had passive traits that either break stun, provide a smoke field, reduce damage when stunned, etc, since the start of the game.

And also, we have leagues to separate low-skilled casual players and players who actually want to get good. If you don’t want to play harder, then play with the lower ranked players. There’s no shame in that.

LOL the leagues are a joke, and they are also entirely irrelevant to what I wrote…

P.S – GW2 is a relatively low skilled game, for the most part skilled players, don’t play it.

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Rune of nightmare 6 piece fear

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Posted by: zinkz.7045

zinkz.7045

Engineer’s Self-Regulating Defenses, while important thanks to Engi’s low condi removal and overall power creep in the game, should not exist.

It’s there (along with things like the smoke bomb trait) because the design of engy only having one weapon means there is huge pressure on the utilty slots and one of the things that leads to is a difficulty in fitting in stunbreaks, so no it and a fair few other passives in this game could not simply go unless you redesign some of the classes. (granted nightmare rune could definitely go, but many passives could not)

It is actually idiotic that they do.

What is actually idiotic is the way some people go overboard on ‘passives’ (cos the “actives” are so highly skilled in this game, LOL) and demonstrate they have no idea about game design, both in the sense of things like the example I give above, but also in the sense they are playng a casual MMO that has to design for a whole variety of players of varying abilities, and that they are not designing for the SC2 or CS playerbases.

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This is still a thing it seems...

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Posted by: zinkz.7045

zinkz.7045

You realize that most of the stealth from this build is from Trapper Runes and not the thief right?

LOL, trapper runes give 2 secs of stealth to a trap skill, this build normally uses 2 trap skills and the trait that procs a trap on the heal, which provides the minority of the stealth, the majority comes from thief skills / traits – d/p, hide in shadows, stealth on steal & meld with shadows.

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Thiefs, balance and you

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Posted by: zinkz.7045

zinkz.7045

If you can’t kill 1-2 thieves with 6-8 people, well the problem lies with you, saying that when it comes to roaming thief is probably the biggest example of breaking a basic PvP fundamental in WvW – risk vs reward, which is why it is the most popular roaming class, lamers flock to it, in roaming terms (along with condi mes) it is the equivalent of turret engi, shoutbow, etc in PvP, it is also a fine example of at least one of the reasons this game has been terrible for roaming.

Whens the next WvW tournament?

in WvW

Posted by: zinkz.7045

zinkz.7045

Like in any sports it is great to have a tournament…

LOL, “sports”, WvW is nothing like a sport, as a competition it is a complete joke, it would be like playing football where at half-time 7 players from one team went off, and the second half was played 4 v 11, the idea of putting a tournament into WvW is farcical.

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Nerf CONDI

in PvP

Posted by: zinkz.7045

zinkz.7045

frankly direct response to absurd amount of protection/blocks/dmg redux traits that were introduced with HoT

Try and work out why most classes need those things for example to even consider playing marauder amulet, let alone zerker, for 3 years one class had broken faceroll OP mechanics that made it very difficult for anyone else to go glassy (even the one other class that went glassy for any amount of time, basically had to be babysat by the alluded to class), then they added another class like that with HoT, maybe if they ever redesigned those two classes to be less faceroll as glassy builds then we could lose some of the protection, blocks, passives, etc on other classes, until then…

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WvW Roaming - temp armor suggestion?

in Engineer

Posted by: zinkz.7045

zinkz.7045

dont underestimate the power of a traited pull to overcome kiting

It doesn’t overcome kiting, hammer engy is probably the easiest build to kite in the game (of builds that actually get played), it has no meaningful ranged pressure, all its ranged options other than EG 1 which is hardly pressure, are easy to avoid totally or partially to varying degrees unless at short range, it only has one gap closer (12 sec cooldown) on the weapon which is pretty slow to cover ground and one ranged CC on a 24 sec cooldown.

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Anet read this. Revenan dmg/survivability.

in PvP

Posted by: zinkz.7045

zinkz.7045

If rev is good in WvW great! But this is the pvp forum isnt it? Rev isn’t that great in pvp and no 1 uses hammer on rev in pvp (unless they are new and just don’t know any better)

It is illogical to expect every trait, every weapon, every rune, etc to be designed and considered solely for PvP when the game has three modes, and ironically revs have had far more viable weapon choices since HoT than some classes in PvP.

The OP is complaining about rev hammer being too over powerd in the pvp forum…

Which has nothing to do with I wrote, to what I responded to or what you responded with, gratz.

I don’t see anything better about rev weapons than other profession weapons.

Really, try reading things properly, I didn’t say revs had better weapons, I said they’ve had more viable choices since HoT than some other classes, in response to the whining about hammer. (e.g engy, hammer is a strong weapon, but it is basically hammer or nothing shield, pistols, rifle are very sub-par, hence virtually no one uses them, where as rev has seen sword, mace, axe, shield, staff, all used regularly at actual tournies)

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Anet read this. Revenan dmg/survivability.

in PvP

Posted by: zinkz.7045

zinkz.7045

If rev is good in WvW great! But this is the pvp forum isnt it? Rev isn’t that great in pvp and no 1 uses hammer on rev in pvp (unless they are new and just don’t know any better)

It is illogical to expect every trait, every weapon, every rune, etc to be designed and considered solely for PvP when the game has three modes, and ironically revs have had far more viable weapon choices since HoT than some classes in PvP.

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Anet read this. Revenan dmg/survivability.

in PvP

Posted by: zinkz.7045

zinkz.7045

Its quite funny to complain about hammer when its literally one of the worst weapons in game.

You obviously don’t play WvW.

Dont worry, they will continue nerfing nerfnant bc there cant be a patch without a nerf to him.

Because no other class in the history of this game gets nerfs.

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Dueling line suggestion: Mind Crush

in Mesmer

Posted by: zinkz.7045

zinkz.7045

Oh what’s that? You just press a button and automatically block everything for a duration? Oh, in that case, nm.

Well that is more an issue with the entire game being on the low skill end of things, after all nearly everything is just press a button, because nearly everything is auto-targeted and what isn’t largely requires no meaningful aim, there is very little resource management and what there is, is not really meaningful, mechanically the game is not particularly demanding and so on.

Seriously, while there’s plenty to say against more unblockable attacks, blocking in itself is exactly as stupidly done in GW2 as unblockable attacks.

The only issue with blocks in this game is frequency, not specifically of say block skills in themselves, but in combination with damage reduction skills, dodges, evades, invurns, aegis, protection uptime, etc, but then that is what happens when you have powercreep defense increases as well as attack, but as a concept block is fine, if player is decent a player reacts to high value skill uses with their block, bad players spam block randomly thus waste or make inefficient use of their block.

Unblockable on the other hand is basically an aid for bad players who don’t check aegis is up, don’t keep track of cooldowns like block, invurn, etc, there is also a general lack of coutnerplay to unblockable, made worse by things like stealth than can hide what little info the opponent has, so it becomes rather random as to whether a block is wasted or not, rather than down to any sort of skill.

(edited by zinkz.7045)

Dueling line suggestion: Mind Crush

in Mesmer

Posted by: zinkz.7045

zinkz.7045

Terrible idea, the amount of unblockable stuff in this game has already got way out of hand (just like everything else) and has devalued blocks significantly and as a mechanic unblockable is in itself is terrible in that it promotes low skilled mindless game play, in a game which already has more than enough of that.

(edited by zinkz.7045)

This is not PvP anymore

in PvP

Posted by: zinkz.7045

zinkz.7045

https://gyazo.com/00b160eaeab20703d62c6f5e4c68316f

First it was 1, then it was 3 and finally the ele also switched to scrapper. 4 scrappers and 1 thief because why not if it’s the best results, right?

If this is the “meta”, I’m not even gonna bother with this bs until something is done about it.
This has absolutely nothing to do with pvp anymore, it’s complete nonsense that this is the best option for a “team comp”. Literally just stacking the best class there is as if it’s just a dungeon or something.
I mean really? Come on….

Yet this guy https://forum-en.gw2archive.eu/forum/game/pvp/class-stacking-is-bad/first#post6161620 is in a thread lower down the page complaining about being on a team with 4 scrappers (and losing), if you think 4 scrappers is best option for a team comp, says more about you than anything else.

See https://www.reddit.com/r/Guildwars2/comments/4jxmrv/pvp_class_tier_list_5172016/ for something closer to the reality of things.

(edited by zinkz.7045)

Condi Warriors

in PvP

Posted by: zinkz.7045

zinkz.7045

Yeah. Like that oh so skillful PASSIVE invuln skill that pops in at 50% health just from taking damage..

Because the “ACTIVE” skills which are either auto aimed or require no meaningful aim, that have zero or no meaningful resource management, and that often do a whole host of things with one press, are so skillful in this game, I mean when I play thief and interrupt someone with my 1200 ranged instant daze, steal their boons, give myself boons, do damage, heal myself, etc from that one highly skilled button press it is on a level with with the gameplay from whatever Korean is currently top in SC2. /sarcasm

(edited by zinkz.7045)

Condition Damage is overwhelming

in PvP

Posted by: zinkz.7045

zinkz.7045

I can’t think of any time where conditions where not overpowered

Which is why the majority of meta builds over the course of this game have been power, or failing that hybrid, oh wait…

(edited by zinkz.7045)

[Build] Scepter/Focus Fresh Air

in Elementalist

Posted by: zinkz.7045

zinkz.7045

Extremely high skill ceiling…

Thanks for the laugh.