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All passive procs will be removed-
Passive procs promote bad gameplay. They carry those who aren’t skillful enough to properly dodge and avoid cc and punish those who set up their combos and cc well. Auto stunbreaks, counter cc, invuln, damage, etc. It’s all too much and causes major imbalances. The removal of passives will reward proper timing of skills and will punish those who spam their stuff in the hopes of someday hitting something.
I’ll just pick this as an example, you basically have no understanding of game design, now don’t get me wrong this game has too many passives, but the idea there should be none is nonsense.
The design of some classes necessitates some passives, take engy for example, it has the most pressure on utility slots out of any class in the game, because they are trying to make up for the damage, mobility, condi clear, etc that the class is missing from only have access to one weapon bar.
This is why for example engy has always had passives to either break stun, to reduce damage whilst stunned or reduce the durations of stuns, there simply is not enough room to fit stun breaks along with trying to fit everything else they are trying to make up for with only have one weapon bar.
The only way to have no passives is to have classes that are much, much more similar so they are on a level playing field.
But then why bother, this game would still be low skill without any passives, it is low skilled because it is tab targeted so aims for you (passive play right there
), it is not particularly fast, so those two combine to it being relatively undemanding mechanically for an alleged action game. (look at how low skilled it is to interrupt in this game with something “active” like traited steal, a 1200 range interrupt that is instant and aimed for you, it couldn’t really get any easier and still require a button press)
Then on top of that you have there is virtually no resource management and what little there is fast regenerating like endurance or initiative so doesn’t require any meaningful management, then the game has generally shortish cooldowns, which when combined with the general lack of resource management results in a relatively brainless spammy game.
Then to top it off you have a game where you are supposed to react to animations, yet teamfights are a clown fiesta of effects that make your eyes bleed and even ESL “Pros” complained were largely incomprehensible.
If you want skilled gameplay you are playing the wrong game and frankly the wrong genre.
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More experimentation in the meta…
Playing in a guild, other than a very casual one, is way more restrictive than not playing in one, which is why many players don’t join WvW guilds.
Yes, that’s the current way the game-mode is. It doesn’t encourage guild-centric play.
This is why Chaba posted this ya jive kitten.
No dear, that is how the game has always been and has nothing to do with “encouraging guild-centric” play, the nature of guilds bar the very casual ones means they will always be more restrictive, which is a turn off to some players, especially in a game mode that has always had non-existent class balance.
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More experimentation in the meta…
Playing in a guild, other than a very casual one, is way more restrictive than not playing in one, which is why many players don’t join WvW guilds.
perhaps ANet can reallocate those resources into making an easier Tier for Raiding
LOL, in a game where groups of 4/5/6 have been clearing many of the bosses for months and where a guy soloed a raid boss, the raids in this game are already considered a joke and you want them made easier…
Far too many people overestimate their skill level in this game. That’s the number one source of frustration. They think they are better than what they actually are. Play hotjoins or unranked if you want to just have fun. If you want to be competitive then accept that part of a competitive environment is that people will be better than you.
Did you even read what he wrote?
Yes as a matter of fact I did. The real question is, did you?
Yes, he complained about PvP not being fun, because too many games were one-sided / poorly matched, both games where he is on the winning side that he “could probably be afk and still win”, as well as those on he is on the losing side.
Your reply had nothing to do with that.
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Far too many people overestimate their skill level in this game. That’s the number one source of frustration. They think they are better than what they actually are. Play hotjoins or unranked if you want to just have fun. If you want to be competitive then accept that part of a competitive environment is that people will be better than you.
Did you even read what he wrote?
And to comment on this… “But most can agree that farming enemy players is not good WvWvW.”… Sorry, but no. It’s fun, an effective tactic and killing pixels is what pvp minded players signed up for.
Nah, if the opponents are being farmed then as a “PvP minded player” that gets dull pretty quick, because it is crappy PvP. That many WvW players enjoy that tells you all you need to know about how “PvP” much of the WvW playerbase is overall.
This is where your diversity is. In the long end the elementalist class has been destroyed. When the game was launched you could play elementalist with a zerk amulet and be viable.
You’ve confused people not having learnt to play the game at that stage with diversity, when people (notably thieves and to a lesser extent mesmers) learnt to play the game zerk eles disappeared (along with zerk everything else for the most part).
The way for this game to have had better build diversity (as in more builds viable or close to), would have been to have a more restrictive trait/weapon/skill/gear system, so builds could actually be balanced separately.
E.G – classes have three separate trees of which only one is active at a time, so if “bunker ele” is too strong you can nerf that tree / skills without nerfing “damage dealer ele”, as opposed to what happens in this joke of a game most of the time, where OP build X gets nerfed which also nerfs other already sub-par builds on the class.
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These days I treat the joke that is WvW/GW2 like one step up the rung from minesweeper, so I play it (mostly WvW) when I need a break from work, because it is brainless, low skilled and I can play for 15 mins then go back to working, doesn’t matter if I need to stop for a phone call or need to go AFK for ages, because well it is WvW/GW2.
I also play it if I feel like playing a game, but am too tired to play a proper game.
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Oh and was OP on ele vs noob.
LOL, you mean like when a not so good team won an EU tournament with 4 cele eles and a thief, beating teams they never would normally, it was broken OP fullstop.
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Being stealthy equating to total invisibility is perfectly realistic in this given universe.
Tracing is a broken mechanic, so it’s not realistic. Simple.
Nonsense, I mean if you want to come up with some BS reason for things in a game universe like theives use “magic” powers to become completely invisible, the you can equally apply that nonsense to ranger being able to track with rapid fire.
Stealth has a lot of counters and requires investment, it doesn’t come free. Also, remember that when you’re stealthed you can’t do much in terms of offense (positioning only).
Not really, GW2 has the most ezmode, low skilled stealth system out there, in most MMOs in combat stealth is on a long cooldown and even needs to be traited for at times, other games actually require you to engage your brain when it comes to positioning because if you are stealth and walk right in front of an opponent you break stealth, even in games with lots of in combat stealth like ESO for example there are a way more counters, if I play nightblade in ESO (the “stealth” class") then damage knocks me out of stealth, every class has access to reveal skills through potions and a skill in a skill tree available to everyone, that not only reveals, but gives 50% damage reduction from stealth attacks for simply having it slotted.
Thieves have stealth, other classes have stabilities and sustain.
Four classes have “stealth” (five if you want to include trapper runes on guard), it is a braindead mechanic on all of them in this game, that only really has any sort of an even token level balance in one thing – conquest PvP, outside of that “stealth” is completely broken in this game.
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Why does ranger rapid fire still track cloaked thief, lets say when you cloak during mid flight of the first arrow? So unrealistic. It even gives away positioning.
Because being stealthy equating to total invisibility is massively realistic…
Beyond that stealth has very little real counters in this game this is one of the few things that marginally reduces the ez-mode that stealth is in GW2, other games have way more in terms of counterplay, because invisibility is a massively one sided mechanic.
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The problem here is, anet said that links were a quick easy solution to help with population bleed, but where’s the long term solution? It’s been almost a year, are they even working on a long term solution or are they just waiting for this to completely die? Anet has done next to nothing the past year to help promote wvw and try to get players into it, wvw has been dying a slow death from day one.
Their long term solution was the battlegroup proposal but anet got cold feet.
Because it was a terrible idea that only catered to a specific set of people and didn’t include the majority.
It included the majority just fine, it simply wouldn’t cater to your minority who bang on about on about the joke that is server community, in a game where servers were made irrelevant to most of the playerbase with megaservers, where most WvW players be it GvG/fight guilds, roamers, bandwagoners, PPT heroes, etc have transferred multiple times even before links which made “server community” even more of a joke, look at the state of your server as I write this.
It was never likely to happen because it involved the killer combination of actual meaningful changes that required work/resources and WvW.
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Using the same failed home server based system is hardly “tearing it down”, more of a temporary band aid that does nothing to address the real issues with WvW population balance.
I ignored that because its a poor argument, i have frequently seen the Red team ignore homebl completely giving the advantage to the stronger servers.
Apparently we play different games, because the PPT heroes on the servers I play on consider the DB map an advantage.
Either way doesn’t promote or help balance or good MU’s and players for the most part will continue to ignore this map
In a situation where the teams are not balanced in the slightest it provides more balance than if all 3 borders were the same, like the handicap system in golf provides balance and matches would be more imbalanced if everyone played on an equal basis.
have the capacity to consider large and small issues at the same time
It is pretty pointless considering the small thing when it changes nothing (and could in fact exacerbate the balance disparity), unless the big thing, the actual problem is addressed, it is like changing a punctured tyre on a car with no engine and there is no prospect of the car getting an engine, pointless.
But then frankly I guess the whole discussion is pointless, after all you are talking about a company who decided to basically fix the poll when it seemed the poll over the DB map was going the “wrong way” by making a post threatening that if it was voted out there would be no more WvW maps, so the chances of them ever removing it seem pretty slim given that “professional” attitude.
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Because numerous other games dedicated to small team instanced PvP do it far, far better, MMORPGs should concentrate on strengths of the genre, as in the “massively multiplayer” bit, which in regard to PvP means large scale PvP (RvR) / Open world PvP.
Yes, because some things are broken and need fixing then we might aswell break more stuff. Pro logic
Except one it isn’t broken (or is conveniently ignoring the part I wrote in brackets part of your “pro logic”), and two those of us with an actual grasp of logic realise it is utterly insignificant in terms of balance compared to the population/coverage aspect, so is basically neither here nor there unless they fix the real problem, but you keep concentrating on irrelevant minor issues that change nothing, you should apply for a job at Anet, you’d fit right in with that “logic”.
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It unbalances MU’s and the dislike of it or the poor design of it is not going to change anytime soon.
Like that matters when “balance” in matchups is basically a joke due to population/coverage differences. (And beyond that if DBL is considered an advantage to the home server because players avoid it, then if DBL is given to the weakest server that is part of balance)
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World Linking has resulted in a lot of players having no interest in the score…
The score has never been of interest other than to those who can’t see the bleeding obvious, really as a competition WvW and the score has always been a complete joke because it was basically down to population/coverage
It’s been like that since the ferocity change. Before that it was possible to beat outnumbered zergs (blobs not so much) – I know, because back then I was on IoJ and we were almost always outnumbered and we almost always fought zergs twice our size. It was fun times and I wish they came back. But then condi became overwhelming, then the stab changes killed a good part of it and then June 23th 2015 stroke and then HoT.
Once upon a time ranking really did matter and skill did matter – nowadays it’s just cheese and nothing is of any importance anymore. I don’t think that any of it will be reverted, so we’re just going to watch wvw going down and then the whole game will be shelved and that was it. Maybe some day somewhere someone will adopt GW2’s combat and the idea of wvw and will actually put the efforts in to balance things.
Winning fights outnumbered mattered little in regard to score, for a start for most of the game there was no PPK, and beyond that it didn’t alter that “winning” PPT was down to numbers, e.g look at EU and the first server that held rank 1 for a long time (Vizunah) they were not even close to being the strongest fighting server, but they “won” the matchups because they had massive numbers outside primetime and were happy to PvDoor.
Rank never mattered beyond the effect it had on which servers your server would like to play against, “winning” the PPT as a competitive achievement has always been a meaningless joke.
As for the combat, the stab changes were fine, stab was completely broken OP before that in large groups, HoT powercreep killed the combat, along with zero attention given to class balance in WvW over the course of the game.
But I guess it is all academic now, #deadgame.
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See ? Intense Zergs and blob fights are somehow mentioned, but they’re not the main focus. The focus is objectives, PPT, keeps, siege, supply caravans, etc.
I understand you’re unhappy about it, but it’s their design, and if you don’t like it, you may either leave the game, or stick to Alpine, which of course you can do every week.
Not really, they sold WvW on the “masive battles” that is why most people play a PvP type game mode, objectives are merely there to faciltate that, just like they are in SPvP, LOL, DOTA, the bomb in CS, etc..
Unfortunately the PPT aspect in WvW is so fundamentally flawed in design due to population/coverage rendering it meaningless as a competition, poor map design (all of them) producing mind numbing play for anyone vaguely sentient and so on, that large numbers of players basically ignore that aspect and simply play for the the “massive battles”.
Which is why the DB map is the least played, has the least kills/deaths on it, etc, because it is harder to find and quicky get to fights and it is easier to avoid fights than the other maps, so it basically appeals to a minority of players who consider hitting doors with no opposition as “gameplay”.
Outside of beta and maybe the first few months roaming in this game has always been trash.
Firstly because WvW is too structured (in comparison to real open world PvP) so 95% of the players on the map have no interest in roaming/smallscale because they are in a blob, guild raid, sat in a objective, etc.
Secondly because there is zero balance consideration given to small scale/roaming in WvW so balance has always been completely broken, which is why for the entire game you have certain classes that you always see roaming and others rarely.
Thirdly because WvW is probably the least “PvP” playerbase you will find in a PvP mode in a game.
Fourthly because this game is low skill and high cheese, now clueless hypocrites might like to pretend that only applies to “condi” but anyone with an IQ higher than room temperature knows that applies to pretty much everything.
If you are still roaming in this game, or frankly playing WvW as anything more than a joke, then well…
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…and stabbed healthy team-based gameplay in the heart.
There was no healthy based team play, ranked play for teams was a joke where most of the time they either did not face other teams or when they did they got some team that was so far off their level it was not worth playing, the only useful option for most of this game for teams was scrims.
What mattered to teams (most) were the various weekly tournaments, but guess what they all died off before Anet even introduced solo/duo.
Guys, this argument is as old as MMOs. Any MMO worth playing has been imbalanced – some way worse than what we have now.
I’ve played plenty of MMOs and I’d say the class balance in certain respects in this game is the worst I’ve ever encoutnered.
To take one aspect – the amount of time classes spend either OP or UP, so sure in most MMOs balance is not perfect, but at least they change things in a reasonable time frame, in this game classes can spend years as sub-par (e.g – necros in PvE, thief, engy, ranger, in large scale WvW, etc), never played an MMO that fails so miserably in this respect as GW2.
Another aspect is useless skills/traits, take engy gadgets outside of slick shoes (which got nerfed to uselessness) they have been sub-par the entire game, they’ve had nearly 5 years to do something about that (and it not like gadgets are an isolated incident…), Anet’s performance is simply pathetic.
I play Rainbow 6 Siege, and in that game, you can only pick a class that isn’t already taken. Anet should do same.
Except that sort of thing doesn’t really work in a game like GW2 for many reasons such as the classes have more differences/mechanics to learn so are much more varied, the game has a very different playerbase, is also an RPG, only has 9 (8 for non-HoT players) classes. etc.
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It’s called Glicko, and this week’s matchups are completely within the expected possibilities.
Which doesn’t mean much when the Glicko system is such a joke for WvW that they have to intervene and manually adjust ratings.
It’s almost like DH has a low skill floor or something.
Fun thing is that there is 10 times more thieves than DH in wvw and everyone knows why.
Fun thing your number is arbitrary and no proof to back the claim while Guardians are very prevalent in WvW just saying.. claims with zero proof.
Arbitrary is arbitrary is arbitrary
Arbitary number aside, he is correct, in terms of roaming (which seems to be the aspect of WvW this thread is relevant to) thief has been by far the most numerous class over the course of this game.
And as he says everyone knows why, as a roamer thief is ezmode because you can pick and choose your fights, and if you screw up or get outplayed you aren’t punished for it that often because most of the time you can disengage if you choose to, so basically is broken in terms of risk vs reward.
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Top PvPers don’t play GW2…
anet deleted elementalist from the game because it doesn’t have a good way to use traiblazer stats and revs are now the meta frontline healer. Just compare meteor shower to epidemic and cry after realizing just to what extent anet hates elementalist. Not even wvw, staff ele isn’t viable in ANY GAME MODE currently in gw2.
Nonsense.
Let’s look at ele over the course of this game, in PvE is has been at “worst” good, and for most of the game meta (and at times so broken OP people wanted multiple eles), in PvP except for several months before celestial and a brief period earlier inthe game (that was more failing to L2P than anything else) they have been good/meta/broken OP (with celestial), and in WvW they have been meta in large scale most of the game.
Now compare that to necros in PvE who were bottom of the barrel for most of the game, engies/rangers/thieves/mesmers in large scale WvW who at best have been wanted for a niche spot, at worst are regarded as useless for years at a time, and PvP where ranger between spirit ranger and HoT was sub-par all that time.
Really complaining about how eles have fared in this game just shows a lack of knowledge and objectivity.
As for balance in WvW it has always been a joke, where half the classes are sub-par, but now ele is marginally effected it is suddenly an issue, pathetic, same thing with “everyone” running condi, as if it were balanced when no one ran condi.
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World Linking has resulted in a lot of players having no interest in the score…
The score has never been of interest other than to those who can’t see the bleeding obvious, really as a competition WvW and the score has always been a complete joke because it was basically down to population/coverage, most matchups over the course of this game have been foregone conclusions because of that, the numbe rof matches over the history of this game where at the end of the week three servers were even remotely close in score is tiny, which says it all.
This is why PPK is bad. It makes dominant servers more dominant.
Just like PPT does.
The only way they could have saved WvW was to address the actual issues, such as population balance which would have involved moving away from the antiquated, inflexible home server system, but then that would require meaningful work / resources / understanding their own code, etc, and this Anet…
That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
You might consider that people play on different servers, in different instances, in differnt game modes, so that fact you are having no problems means kitten all, and their problem may actually lie at Anet’s end.
Sorry, but not the case. It’s all on the same “Game” server. Instances, game modes and home worlds “server” are all run from the same server either NA or EU. So the fact that some people are having no problems and some are means exactly what SlippyCheeze said, the problem lies in one of the many nodes your connection passes through. If it was a server “NA or EU” problem it would affect every single player.
No dear, they are in the same NA or EU datacenter, but are spread across many physical servers, hence Slipycheese’s notion that it is always down to people’s connection is nonsense.
In fact the tool he suggests confirms it is nonsense, I use it, and sure at times it is a connection/hop at fault, but guess what at times it confirms it is at Anet’s end, especially in things like 3 way blob fights at SM in WvW, the game/ Anet servers simply can’t cope with it properly much of the time.
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its nonsense and salty , warriors have had alot of nerfs …
Not really, warrior is one of the least nerfed classes in the game (along with “we feel it is in a good position” guard), go see thief, engy, etc for classes that have had a lot of nerfs over the history of this game.
And as for this thread in regard to WvW roaming, it is one of the strongest classes, huge damage whilst being pretty tanky/sustained and with good mobility, and like every other class that has been strong at roaming in WvW is not balanced in the slightest, though it is ironic a condi mesmer is complaining…
Bu then that is GW2 for you, low skill game about abusing cheese builds and one of the reasons WvW/PvP are in the state they are in.
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In S1-S4 people whined about constantly being stomped by premades (which wasn’t true in the least)
Sure it had some truth to it, it simply depended on circumstances, e.g – a mediocre player would get plenty wins against pre-mades, because often they would face pre-mades of lower MMR players, whilst their team would have higher MMR solo/duo players to compensate playing against a 4 or 5 man pre-made, at that level the low MMR pre-made is often ineffective and it a normally a win for the mediocre players.
Conversely a high rated player would often fare much worse against a pre-made because he would face much better pre-mades, who were far more effective as a team, more likely to have meta cheese comp, etc.
Now we have a bunch of solo queue heroes and the PvP population is dying..
The PvP population of this game died long ago, which is why they have been bribing players from PvE/WvW to play PvP to make up the numbers for a long, long, time, which is why back when we had team & solo queue people queued team, nothing to do with it being a team game as most queued solo, simply the rewards were higher.
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With re-linking now being a valid form of rebalancing tiers…
Relinking and adjusting tiers manually are great tools to keep WvW competitive as populations change.
Thanks for the laughs.
Because scoring matters in a game mode where population / coverage are completely imbalanced and “winning” is basically meaningless to anyone with an IQ higher than room temperature.
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That’s like saying “I was driving to a building on the other side of town, and there was an accident half way — it MUST be the BUILDINGS FAULT because I WAS DRIVING TO IT”
Others, for example, me, are having zero problems. You might consider following the directions in https://www.pingplotter.com/fix-your-network if you would like to find out where the problem actually lies, and if anything can be done about it.
You might consider that people play on different servers, in different instances, in differnt game modes, so that fact you are having no problems means kitten all, and their problem may actually lie at Anet’s end.
1. Anet nerfed amount of dodges you can get on thief last patch because people been crying about thieves dodging (but then here you tell thieves to use dodges lel)
Which is meaningless given certain thief builds still have evades/dodges in bucketloads (and beyond that as any good thief will tell you daredevil is faceroll regardless of this minor nerf, compared to pre-HoT thief).
People “crying” is not the issue, they are right, because the amount of evades/dodges some thief builds have is broken, zero skill crap, and an example of powercreep just like the amount of boon spam/duration, more passives, damage reduction, etc that have made every single class more faceroll since HoT released.
The ‘issue’ is Anet, instead of addressing the actual fundamental problems (which seems to be a recurring theme with Anet) with aspects of the design of various classes, the trait system, etc, they just buff/nerf stuff which fixes absolutely nothing and just causes numerous other problems.
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Is tp teleport. What teleport and/or blink does druid have?
Yes, tp means teleport. Druid staff 3.
Um, druid staff 3 is an evade, not a teleport. Much like scrapper hammer 3 actually.
Annnnnd how many eframes does hammer 3 get compared to druid staff 3? And distance who goes further? And which skill isn’t affected by small bumps in the terrain?
Point is, you’re being tickytacky with semantics-for all intents and purposes its a tp ability, you press 3 you become untouchable and you travel a great distance.
No, he is just being correct, druid staff 3 is not a teleport, it can’t for example traverse the z axis like a teleport, go through obstacles like a teleport, it is not instant like a teleport, etc, saying staff 3 on druid is a teleport is like saying GS 3 on a warrior is a teleport, simply wrong.
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Really, who cares, it is just fluff, a typical Anet band-aid that does virtually nothing to address the balance and design issues with the classes in this game.
Nah, conditions were never meant to be a primary source of damage…
Nonsense.
Well if you bothered to read the entire comment, you’d understand the point. Allow me to re-iterate so you can understand.
If you bothered to acquaint yourself with logic you’d realise that me quoting a specific part does not mean I did not read the rest, your “point” is nonsense, condi is just as valid a source of damage has power, which is why since launch you had condi builds/traits/gearsets, you seem to be confusing your personal preference with reality.
Nah, conditions were never meant to be a primary source of damage…
Nonsense.
Ghost thief just shows what an inept job they’ve done in some regards with this game, I remember pre-launch one of the things they banged on about was how lame and broken “permastealth” was in other games and how they were going to solve that, yet they failed so miserably they actually produced a game where there is real permastealth that you never leave even when doing damage, just be thankful these people are programming video games and not software in aircraft, stock exchanges, etc.
WvW is an adapt or perish game mode. Has always been so this is what we’re given so adapt.
Or the third option that most players have taken which is simply to go play something else less kitten.
75% of people of all classes are bad.
All GW2 players are bad.
dodges have frames that you can interrupt
Dodges have frames that you can interrupt on thief, because thief has the easiest to use lowest skilled, most forgiving, interrupts in the game that are ranged, instant (or nearly instant for some) and are plentiful on something like d/p thief, on some classes/builds it is literally impossible to interrupt in a specific point of a frame other than getting lucky.
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Imbalances mean people transferring. People transferring means money for ANet.
You’ve confused Anet’s incompetence with an actual plan, I doubt they make much out of transfers at all given most “bandwagoners” simply transfer to a 500 gem linked server every new link-up, which is a measly 130 gold, meanwhile they’ve hemorrhaged players since HoT and had their worst revenues in the game’s history.
Guild Wars 2: The Massive Multiplayer Online Game that people want to play alone.
You know, there are a lot of great single-player games out there. Why does ArenaNet listen to these complaints?
There are lots of co-op games for small groups as well, maybe they should scrap PvP and concentrate on the game modes that are actually “massively multiplayer”.
Everyone at anet plays warrior or engi. Hence why they often get changes that make sense.
Thanks for the laugh.
I get that there is a subset of the WvW community that thinks the game should be changed to exclude any other playstyle than fighting for nothing in an open field and KDR being the scoring.
There is a subset of the WvW community that think “winning” PPT is important, most players realised long ago as a point scoring competition WvW is a meanignless joke due firstly to coverage/population differences and secondly to mind numblingly dull gameplay that goes with it like PvDoor and avoiding fights.
So the only players who care about “winning” are new players who know no better or a subset who are a bit special and think “winning” PPT is an achievement when most matchups of the history of this game were over by Monday evening due to differences in numbers and were basically foregone conclusions that most objective humans would consider worthless as a competition.
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Dead game is dead.