Showing Posts For zinkz.7045:

GW2 PvP is Dying

in PvP

Posted by: zinkz.7045

zinkz.7045

Anet has said more people are playing pvp now than ever so.. They have the numbers.

What they did was some PR spin for the terminally hard of thinking to lap up, they made that statement shortly after an expansion had been launched, F2p had been added and leagues added, I am sure if you try really hard you will be able to work out why they decided to comment on numbers at that time, and why those numbers would be very unrepresentative.

The clue to the state of the playerbase in this game should be that they don’t give out any meaningful numbers, that along with how concerned they are about splitting the playerbase for different queues, tells you all you need to know.

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GW2 not made for sPvP

in PvP

Posted by: zinkz.7045

zinkz.7045

Anyone else feel like most of the effort went into things like WvW and PvE? I’ve been reading on forums from 2012 to now. People have since then been complaining about design problems, balance issues, matchmaking issues, the works. I see some things got better, but not much.

I really want to like PvP, I even bought HoT (I played since 2014 2015ish) to have a fair advantage.

PvP has received far more love than WvW over the course of this game, and whilst PvE has obviously had more resources put into it, the actual combat in this game was designed around PvP, and for the first 3 years the game was virtually entirely balanced around PvP, to the detriment of WvW & PvE.

The state of PvP is down to poor decisions by Anet, a policy of band-aids rather than fixing actual issues, making the classic mistake of launching without decent PvP infrastructure, so by the time you add things like leagues it is too late, a huge chunk of your actual PvP population has left the game (bribing PvE players into PvP does not work) and so on…

(edited by zinkz.7045)

25% movement speed

in Guardian

Posted by: zinkz.7045

zinkz.7045

..and Engies have it as a master trait and the Scapper spec poops out swiftness.

The irony is strong with this one…

DELETE 50% OF SERVERS TO SAVE WVW

in WvW

Posted by: zinkz.7045

zinkz.7045

It’s pretty simple, you can have a WvW mode that is based on servers or you can have one that isn’t, but has some degree of balance in matchups, you can’t have both, that people still haven’t worked you will never get anything even vaguely balanced based on servers is well…

(edited by zinkz.7045)

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: zinkz.7045

zinkz.7045

You should apply for a job at a tabloid newspaper with objective analysis and honesty like that.

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: zinkz.7045

zinkz.7045

Hot was designed with increased difficulty in mind and the devs tailored elites to that content.

Which is a non-argument, you could have precisely the same level of “difficulty” (quite how 10 man raids that can be completed by 5 or 6 guys are considered “difficult” is well…) in PvE with the core specs, you just adjust the content.

The real issue is that CORE professions need improvement, not a “hot stuff needs a nerf”.

Not really, the combat was much more fun, more skilled, more varied and less tedious in core, HoT powercreep along with the change to 3 traitlines has wrecked what was the best thing about this game, the combat, which is part of the reason it continues to lose players from PvP/WvW.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: zinkz.7045

zinkz.7045

Scrapper is not bad nor sub par in PVE/WVW almost every single class plays a niche roll in organized zergs the only thing that will have a drastic impact on them in said zergs is the medic gyro and f1 nerfs…

Nonsense, scrapper is entirely unneeded for zergs, it essentially has the same issue engy always had which is it offers nothing that another class can’t cover whilst the other class also offers something unique or more effective, plus it already falls of in zergs / blobs in terms of survivability / damage ratio and is only useful in a niche role in guild raids, and after the nerfs, that may not even be the case.

As for PvE, engi/scrapper is only vaguely useful for VG, for everything else it is unwanted, go read https://www.reddit.com/r/Guildwars2/comments/4mszig/dnt_raid_team_composition_guide/ where you will see engy is not needed, and is indeed sub-par, and the basic reason why:

“Biggest issue is lack of unique buffs. engie has higher single target DPS than Necro or Warrior but necro and warrior bring so much more unique buffing potential. Condi engie either needs massive DPS buffs (unlikely due to PvP issues?) or some special utility.”

As for necro being bottom of the barrel in pve for 3yrs that’s hilarious are you talking about speed clearing…

No I’m talking about it being the least effective class in PvE, but then folowing your logic class balance in PvP does not matter unless you play ESL, and even then maybe they should go play a game that isn’t considered a joke as a competitive game, like CS:GO or something.

As for the ranger example agree and it has significantly changed for the better so not sure what there is to be bitter about now…

Which is irrelevant, the point is how long it remained out of the meta / weak, well over a year, which is ridiculous.

and the same applies to eng in the past they were nothing incredibly special in wvw roaming or zergs/blobs but now they make superb roamers and have niche builds in organized zergs just like any other class.

Engy has always been a decent roamer, as for in the past, they were trash in zergs / guilds, to the point most WvW guilds did not even recruit them for 3 years, and no the strong classes in WvW don’t rely on niche builds requiring only 1 or 2 of that class, they make up the backbone of a raid or zerg, hence we had the GWEN meta, and now you have revs also, a zerg requiring 0 engies ,2 mesmers and 20 guards is not anywhere near balance.

Personally never played ESQ but in swtor, rift, aion, wildstar, B&S, and DCUO they have the same level of class balance issues if not greater with a less complex system and game modes available.

Not really, to take Rift as an example, when I played every single class was wanted for raids (warrior tank/damage, cleric healer, mage ranged damage + archon, rogue damage + bard + sometimes tank), in PvP every class could do well in at least one role.

Was the balance perfect, no, but it actually changed in a reasonable time frame, so for example when I started Rift, cleric as a tank was not very good, but 6 months later after balance changes it was wanted as a tank for about half the raids that it suited well.

There was none of this classes being totally unrequired for a year+ at a time like you get in GW2, this game has by far the worst class balance I’ve played in an MMO.

(edited by zinkz.7045)

July 26th Patch Notes......kitten ...

in Engineer

Posted by: zinkz.7045

zinkz.7045

Wasn’t even talking about wvw ….

Erm, that was my point, you talked about 1 game mode, out of 3 and then briefly mentioned PvE, so when you say “Everything in the patch makes sense…”, it only makes sense if you have a very narrow view that conquest PvP is the only thing in the game, if you actually consider more than PvP conquest it makes zero sense, where in PvE / WvW scrapper is sub-par.

If you honestly think this game is dying you should just quit then it’s obviously not making you happy really is no point in playing something that doesn’t make you happy.

My GW2 gameplay consists of logging in for daily login reward thing, then logging out, so yes I basically don’t play.

As for the class balance I don’t agree with that almost every single game struggles to achieve balanced classes and ofc every era has near 1 kitten crazy op class like any other game but recently season 3 ish era has been well near the closest in terms of every class having the capability to fulfill an important role on top of the opportunity to change their build to something else if said team doesn’t have a skilled player on a more common choice class.

Which is why I said across all modes… Plenty of MMORPGs have times where a class or two is OP or weak, but I’ve never played one where that situation stays the same for so long, e.g – necro in PvE was bottom of the barrel for pretty much 3 years, ranger in PvP between spirit build nerf and HoT was bottom of the barrel, you could go entire tournaments without seeing a ranger, most WvW guilds didn;t even recruit engy or ranger for most of the game, and so on, never played a game anywhere near as bad in that respect.

(edited by zinkz.7045)

July 26th Patch Notes......kitten ...

in Engineer

Posted by: zinkz.7045

zinkz.7045

Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.

You obviously don’t play WvW, where scrapper is already borderline useless in zergs and where they only have a very limited niche role in guild raids which means 1, maybe 2 scrappers in a raid, which just got nerfed hard, so it may be the end of even that limited role in guild raids – the instant gyro heal was much more useful with all the CC that flying around, hammer 4 & 5 nerfed, elixir S trait nerfed, bunker down nerfed, bulwark gyro nerfed, heal gyro f1 nerfed…

This game has the worst class balance (across all modes) that I have ever seen, never played an MMORPG where classes literally spend years as weak in entire game modes, and they wonder why this game is dying on its kitten , and why even the likes of ESO get more viewers on Twitch than GW2 these days.

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The Plague of Nerfs [MUST READ]

in PvP

Posted by: zinkz.7045

zinkz.7045

What are you talking about? .He didn’t omnit anything infact. He outright adresses those seemingly calm and rationale people arguing for nerfs or what u call balance.

You are talking nonsense, maybe re-read it, when he talks about people “seemingly” calm and rationale, as being" skilled sophists", that isn’t referring to people who genuinely want balance, that is making the comparison to the more blunt “aggressive” posts, and those who are “seemingly” calm and rationale are “the real problem” when it comes to pushing their agenda.

Still what said author does doesn’t remotely come close to ommiting information.

Bullkitten, he omits people that genuinely want balance, he omits that sometimes some things are so broken there is no “agenda” behind it, he omits that good players who know how to the play the game can be utterly biased, he omits that MMOs are largely casual games aimed at wide variety of playerbase so that “unskilled” players actually need to be taken into account when making balance decisions, rather than ignored as he implies.

Second of all he’s not against nerfs per se. Rather he argues it should be used as a last resort.

Which is illogical nonsense that speaks volumes about his slanted view, you use what tool is best for the job, normally that is a combination of nerfs & buffs, nerfs should not be any more of a last resort than buffs.

lt’s those massive nerfs on multiple classes which constantly kitten up things. ie if u nerf multiple classes hard. U risk destroying them all together and gw2 is a prime example of that as well.

There is nothing to destroy, because of the powercreep (buffs) GW2 combat is at the lowest skilled, most tedious and least varied it has ever been, buffs have ruined the game.

the majority of players are still the newbies, bad and average ones.

And it’s a casual MMO with a wide playerbase, so they have to be catered for as part of balance, so you for example need classes/builds that are easier to play for some people, or you’ll have no playerbase, and to repeat, just because someone is a good player, it doesn’t mean they are objective in the slightest when it comes to balance or have any real understanding of it (the way good players often forget that you need to balance in different ways for all levels of player is a prime example of that).

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The Plague of Nerfs [MUST READ]

in PvP

Posted by: zinkz.7045

zinkz.7045

that was quite an insightfull article. I recognize all reasons for wanting nerfs. very well summarized.

It was a terrible article, that conveniently omits that some people, in fact many people, genuinely believe a balanced game (or as close to) is good for the game so make points on that basis, or that sometimes people “whine” as he so objectively puts it about genuinely broken things.

The author apparently thinks you should always buff, so when 2 classes are stronger than the rest he would have the devs spend resources buffing the other 7, rather than doing what is more efficient and more likely to succeed and nerfing the 2 strong classes, the guy is just one of these types that cries in his bed at night when his beloved class gets nerfed, who has no concept of how powercreep destroys a game (this game is a fine example of that) and his one sided “article” reflects that.

About the only thing he got right is mentioning devs, really it shouldn’t matter why people call for a nerf or a buff, if the devs in a game are competent they should be able to look at it and decide if the player has a point or not, and not be swayed by a few forum posts.

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Remove DIRE, what are you waiting for?

in WvW

Posted by: zinkz.7045

zinkz.7045

if everything is toxic, then nothing is toxic. Because if any build you can imagine was cheesy and effective, then fights would be far more interesting,

Not really, it would only be interesting for players who enjoy playing low skilled, cheesy builds, for anyone else, it is just a low skilled, cheesy game that is not worth playing.

Remove DIRE, what are you waiting for?

in WvW

Posted by: zinkz.7045

zinkz.7045

But remove it from WvW, its so kitten toxic…..

Everything in WvW is ‘so kitten toxic’, whether it be insane power damage, laughable levels of disengage of certain builds, boon spam / duration, damage mitigation, perplexity runes, durability runes, draining sigil, etc.

Are you actually deluded enough to believe that everything is fine other than dire/perplexity, newsflash – WvW is a low skilled cheesefest (even by the low standards of a game that is already a low skilled cheesefest) that is terrible for roaming, it always has been, and it only got worse with the powercreep from HoT / 3 full traitlines, most players realised that long ago and either left the game or left WvW.

(edited by zinkz.7045)

Will wvw have separate balance?

in WvW

Posted by: zinkz.7045

zinkz.7045

Wvw uses pve skills system, so in a way… yes? depends how much they wanna screw with pve numbers, which could screw up wvw.. we’ll see.

Erm WvW is a PvP mode, that it uses PvE gear doesn’t alter that, which is why for example WvW uses the same reduced rate of damage for retaliation that sPvP uses (33% less), rather than the higher retal damage that is used for PvE.

Because they didn’t split the retaliation skill for pve/pvp, all they did was reduce the damage in the pvp/wvw zones.

Which is entirely irrelevant to the point, they still balanced retal in WvW on the basis of how it plays in a large scale PvP mode, rather then it being “PvE”, because they are two entirely different things.

So for balancing purposes it makes sense to side wvw with pve than spvp.

It makes absolutely zero sense (as the retal treatment shows), WvW is a mass scale PvP mode with some small scale PvP on the side, and the requirements for it as a PvP mode are entirely different from PvE, ideally they balance WvW by itself, but if they don’t then it makes much more sense to balance it on sPvP as it is closer to that than PvE, that it uses PvE stats is irrelevant when compared to the core issue of it being PvP and not 10 players hitting a boss in a raid.

But then I guess as the game mode is basically dead at this point, it is all rather academic…

(edited by zinkz.7045)

Will wvw have separate balance?

in WvW

Posted by: zinkz.7045

zinkz.7045

Wvw uses pve skills system, so in a way… yes? depends how much they wanna screw with pve numbers, which could screw up wvw.. we’ll see.

Erm WvW is a PvP mode, that it uses PvE gear doesn’t alter that, which is why for example WvW uses the same reduced rate of damage for retaliation that sPvP uses (33% less), rather than the higher retal damage that is used for PvE.

Something has to be done, Anet.

in WvW

Posted by: zinkz.7045

zinkz.7045

Solving lag issues, regardless of where the lag is occurring, is notoriously difficult. If you really want ANet to do something about it, give them as much details as you can.

  • Best: several results from /tracert, notably during lag and when you don’t perceive lag.
  • Not-nearly-as-good: using the in-game /bug reporting tool during perceived lag
  • Not entirely useless: including time/date + /ip address + approx location on map + symptoms

Without data, ANet won’t be able to troubleshoot what’s going on and more data is better.

As Turamarth has said, latency often is a result of things outside of ANet’s direct control (and this will keep happening more often until governments & utilities get their act together & plan for the massive growth of internet usage). For ANet to get 3rd party internet service providers to help, ANet would need to provide them with details, including /tracert reports from players.

tl;dr run /tracert and send the data to ANet & get your fellow WvWers to do the same.

Erm you realise that everyone knows that the lag issue is Anet’s end (be it game engine, net code, servers, whatever), so traceroutes are utterly pointless, when you are on Teamspeak with 80 people and for example have a 3 way blob fight at SM and everyone is complaining about the lag, and that it is coming from people in different countries, with different ISP’s, going through different hubs, then well there is only one common denominator.

Lag will always be an issue because it is down to their game engine, coding, combat mechanics not being designed for large scale fights, they are never going to address it properly, because they’d have to rewrite their engine, if they were honest they’d simply come out and say it is never going to solved, but transparency isn’t a strength with Anet.

10v10 battlegrounds

in PvP

Posted by: zinkz.7045

zinkz.7045

Deathmatch is a bad gamemode in MMORPGs (unless it is an MMORPG shooter), in case you missed it this game already had deathmatch and once the novelty wore off, it wasn’t very popular.

Scrapper CD's are just too low for PvP

in Engineer

Posted by: zinkz.7045

zinkz.7045

I am not complaining on it but if you play other classes …

I play other classes, and frankly every elite spec needs a lot of “toning down”, this game is more braindead and the combat more tedious than it has ever been, but more importantly I play more than conquest PvP (which I stopped bothering with some time ago), and that is the only place scrapper is strong, in the rest of the game it is between decent and subpar, and I’m more than a little bored of having classes I play in WvW, PvE or even stronghold that are already sub-par there, nerfed because of what happens in conquest and that being the only part of the game where you are forced to fight on points.

And in regard to conquest PvP specifically, yes scrapper is strong, but the game isn’t simply about 1v1 on a point, you mention tempest does less damage, yet the reality is having a tempest in a team is more important than having a scrapper.

As for mortar I am aware it has its uses, but I was discussing it in the context of a ranged weapon for which it is a joke in any situation over short range where the opponent actually moves.

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Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

If I die, whatever – it was outnumbered, not like it was an even fight for me to beat myself up over.

Most 1v1’s aren’t even fights either because most builds aren’t equally strong at 1v1 or are strong against certain builds and not others (rock/paper/scissors) , if you play cele ele then you have an advantage in most 1v1’s, there was a reason that level of faceroll was kicked out of PvP…

(edited by zinkz.7045)

Scrapper CD's are just too low for PvP

in Engineer

Posted by: zinkz.7045

zinkz.7045

in my opinion the only thing not good of scrapper is hammer 2 : scrapper has too strong against projectils . I should not increase cd but i’d eliminate somewhere project reflection .

Scrapper needs the reflect uptime because it has crappy damage application against anything that doesn’t fight in melee range most of the fight, there is no useful ranged damage kit, mortar you can literally walk out of at any sort of range, nades are not much better and at least one of the nades will miss at 900 range much of the time, it has maybe the slowest gap closer in the game (hammer 3), gyros can’t keep up, etc, scrapper is already easy to kite in things like WvW or stronghold, so if you remove the reflection without giving it some sort of compensation elsewhere it becomes even more of a sitting duck.

Remove Boonshare, It's gonna break WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

…adapt instead of crying.

Enjoy your dead game mode, many people “cry” about stuff like this because it is one of the reasons WvW is dying, the one thing WvW had going for it was the combat, that combat is now at the most tedious, unskilled and least varied point it has ever been at (same thing with PvP that is also hemorrhaging players).

People don’t “adapt” if what they have to adapt to bores the life out them and removes a major reason they play the game (good fun combat), they just go play something else.

(edited by zinkz.7045)

This is getting ridiculous

in PvP

Posted by: zinkz.7045

zinkz.7045

Seems to me like you found the perfect placement In an ideal world, this is what would happen to every player at some point. All their matches would be competitive.

Look at the scores of his matches, look at how many have scores that are 500 to around 300 or less, sure sometimes a match can be competitive with that sort of score, especially on Foefire, but most times it just means it is pretty one sided, so really it doesn’t look competitive and more importantly fun, at all.

Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

If you still haven’t learnt this game is absolute trash for roaming, then well…

The reasons condi is out of hand

in PvP

Posted by: zinkz.7045

zinkz.7045

My intent was to point out that it isn’t only an issue with the specific builds using condi that makes them too strong, it’s partially the way condi functions.

You are wrong, it is a build issue, to take an example p/p engi, to kill anyone that isn’t either hopeless or isn’t a glass cannon with literally zero condi removal, you have to land “big” skills (blowtorch mainly, pry bar if you use toolkit, etc) just like a power build, and unlike a power build your damage can still be removed even if you land those skills past the dodges, blocks, etc…, not every condi build is condi mes…

Your example is flawed because vanilla engi doesn’t even work in the meta. Even when it did it was risky af because you had no condi removal outside heal turret so there were easy counters to it. The condi builds that are out of hand right now have loads of sustain/defense, lots of spammable cc, tons of spammable damage, and next to no drawbacks for running the build. Condi engi is pretty much the only skilled condi build to ever exist.

Whether it works in the meta is irrelevant, broken OP powercreeped builds make up the meta, hence it is a build problem not a condi issue.

P.S – You can play all sorts of versions of it with more or less condi removal depending on what you think you need, you can even play scrapper versions.

(edited by zinkz.7045)

The reasons condi is out of hand

in PvP

Posted by: zinkz.7045

zinkz.7045

My intent was to point out that it isn’t only an issue with the specific builds using condi that makes them too strong, it’s partially the way condi functions.

You are wrong, it is a build issue, to take an example p/p engi, to kill anyone that isn’t either hopeless or isn’t a glass cannon with literally zero condi removal, you have to land “big” skills (blowtorch mainly, pry bar if you use toolkit, etc) just like a power build, and unlike a power build your damage can still be removed even if you land those skills past the dodges, blocks, etc…, not every condi build is condi mes…

(edited by zinkz.7045)

25% movement speed

in Guardian

Posted by: zinkz.7045

zinkz.7045

It is sad to see so many Guardians constantly recommend that other Guardians use retreat, save yourselves, or staff to compensate for our sluggish movement speed. Why should we have to sacrifice utility slots for “certain” skills? Retreat is good, but we shouldn’t have to rely on it. Please stop recommending those skills to other Guardians. We NEED to be revamped!

The only thing that is sad is the brainless powercreep in this game, of which movement speed is a fine example, back when this game started swiftness was actually considered a strong boon, because movement traits and skills were at 10% not 25%.

Is WvW Competitive?

in WvW

Posted by: zinkz.7045

zinkz.7045

1 – No, WvW is a joke as a competitive mode, not just in regard to flaws in it actually being competitive like coverage/double teaming, etc, but also in that the gameplay to play their terrible PPT system is the complete opposite of what you want in a supposed mass scale PvP RvR type system, where to PPT effectively often means avoid fights, PvDoor, see the other 2 servers are fighting so run to a tower slam down 8 rams and PvDoor it whilst they are busy, etc.

2 – Maybe 3 years ago, but WvW is basically dead now, so it really makes little difference and they would have to change so much from map design, to the whole PPT system, to alliances instead of servers, etc that it will never happen when Anet seem to take an age to even change the smallest of things.

3 – No, see answer 2, I think Anet will make minimal changes in a game that is in terminal decline and will just try and milk those who remain and spend money on gems, that is after all the pattern for most MMOs that are not sub based when they are past their prime.

(edited by zinkz.7045)

PvP: Stealth Capture?

in Thief

Posted by: zinkz.7045

zinkz.7045

There seems to be a fundamental unfairness to the Thief in the game mode of Conquest.

LOL, complaining about a class being weak at conquest that was so strong in conquest that for the first 3 years of this game thief was perma-meta and the strongest solo carry in the game.

Why you should vote AGAINST shared DBL/ABLs

in WvW

Posted by: zinkz.7045

zinkz.7045

becoz ppl are not interested in balancing, thats why they vote for unbalance option

Not really, I’m think balance is a good thing, but really when the game mode is massively imbalanced due to coverage/population and the game so poorly designed that the gameplay that is encouraged to “win” at PPT is entirely the opposite to what you want in a mass scale PvP mode why would I care less about the very minor effect having one different borderland will have when balance is already such a joke that most players who are not new or PvE players do not give a flying kitten about the score beyond which servers they may end up against for fights.

Also having the same 3 borderlands does not equate to balance, for example if the DB is considered harder to defend then you could improve balance by making that border the home border for the highest ranked world.

But really in regard to this vote, all that is secondary, the reality is this, simultaneous borders is the best option for most people, whether someone dislikes Alpine or DB, under simultaneous borders they can play whatever border they like, if the borders are rotated that means 3 months playing a border some hate or 3 months not playing or simply off to play a new game, in case you’ve missed it WvW (or in fact this game in general) is not in a healthy state and can’t really afford to lose yet more players.

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"Insert Dev Bait Here"

in PvP

Posted by: zinkz.7045

zinkz.7045

you’ll see some PvP (and PvE) splits in the next balance update.

And WvW?

Where went WvW Guilds?

in WvW

Posted by: zinkz.7045

zinkz.7045

A lot of his statement is based on bias here, just so you’re aware.

The irony is strong with this one.

A decent amount of those guilds fell apart because of egos and people going to play other games for awhile. A lot of the players came back already and have reformed under different names or just joined up with other guilds.

Guilds used to fall apart and reform as something else, sometimes comically after losing a big GvG match, now the game simply lacks guilds full stop, GvG is dead and there are times where now in primetime you have fewer guilds between 3 servers (or even 6 servers with links) than you used to have in a primetime on one server, where many of what guilds are left raid with less than 20 people because that is all they can manage, because they struggle to recruit now.

And no a lot of players have not come back, most of the players the OP mentions no longer play the game, and even the ones that do mostly either barely play WvW or don’t play it at all.

As you have apparently missed it, world linking is just temporary server merges by another name, if a lot of players had come back then you wouldn’t need server merging and linked servers would be unplayable most of the day due to queues, but guess what…

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Where went WvW Guilds?

in WvW

Posted by: zinkz.7045

zinkz.7045

They along with most actual WvW players left the game, that is what happens when you largely neglect a game mode for 3 years, and the funny thing is even with the new attention WvW is receiving and these WvW polls, they haven’t actually done anything about the real problems with the game mode.

Then when that is topped of with the reality that the HoT powercreep (combined with powercreep from the change to 3 full traitlines) has made the combat in this game the most tedious, low skilled kitten it has ever been, then given the combat was the big selling point for a lot of WvW (& PvP) players, you have even more players leaving.

New Burst Build To Counter Condi Meta

in WvW

Posted by: zinkz.7045

zinkz.7045

Other then condi mes & perplexity, condi is fine, but then this is a game where I saw some guy streaming the other day complaining about condi and he only had 1 condi removal… L2P issues from those who want MOAR damage so don’t play a balanced build.

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Scrappers are nerfed into uselessness

in Engineer

Posted by: zinkz.7045

zinkz.7045

Problem is, Engineer in general is a hard class to learn

Not really, putting aside a game where you don’t need to aim, has virtually no resource management, is not mechanically demanding, etc nothing is hard to learn, engi is a middling class, and scrapper is one of the easiest to learn.

The only weakness it has is heavy condi pressure.

It has other weaknesses, for example its damage application is poor, when you are fighting on a point in PvP that doesn’t matter, but when you are out in the open in WvW it makes a big difference, it has no decent ranged kit for damage (they are weak to useless at range – e.g – you can literally walk out of mortar at long range), so scrapper is really easy to kite in WvW on certain classes/builds, it also lacks chasing ability with rather crappy mobility (hammer 3 is probably the slowest gap closer in the game), combined with that lack of good damage application.

With all that access to super speed?
Elixir gun is amazing, combine with near perma quickness.
All these elite needs urgent nerf.

Elixir gun is a good utility weapon, that does kittenty damage outside of skill 4 which is melee and requires the person hit with it to be so bad they stand it in or to be CC’d (which is why every engy took slick shoes because that was the only thing that allowed scrapper good damage application against non-scrubs), sustain is not the weakness of scrapper in WvW, damage application is, elixir gun does not solve that.

As for super speed, again it is somewhat mediocre in WvW for roaming, no one takes slick shoes since they were nerfed into the ground, so superspeed largely comes from the GM trait that gives superspeed on gyro detonation/death (which also means you can’t have the quickness trait). And whilst if you are fighting on a point in PvP that is fine, in WvW when you actually need extended periods of superspeed like chasing someone down or running from multiple opponents it is largely useless because gyros don’t keep up, so you basically have to stop moving to explode the gyro to get the superspeed.

On a very static fight or where the opponent is the aggressor (and melee/short range) the gyro superspeed is decent, but otherwise…

(edited by zinkz.7045)

Scrappers are nerfed into uselessness

in Engineer

Posted by: zinkz.7045

zinkz.7045

Problem is, Engineer in general is a hard class to learn

Not really, putting aside a game where you don’t need to aim, has virtually no resource management, is not mechanically demanding, etc so nothing is hard to learn, engi is a middling class, and scrapper is one of the easiest to learn.

The only weakness it has is heavy condi pressure.

It has other weaknesses, for example its damage application is poor, when you are fighting on a point in PvP that doesn’t matter, but when you are out in the open in WvW it makes a big difference, it has no decent ranged kit for damage (they are weak to useless at range – e.g – you can literally walk out of mortar at long range), so scrapper is really easy to kite in WvW on certain classes/builds, it also lacks chasing ability with rather crappy mobility (hammer 3 is probably the slowest gap closer in the game), combined with that lack of good damage application.

(edited by zinkz.7045)

Scrappers are nerfed into uselessness

in Engineer

Posted by: zinkz.7045

zinkz.7045

My scrapper is the most op thing I’ve played in wvw. I can jump into piles of enemies and start dropping cc like rain while reflecting projectiles and finishing some poor downed guy 800 to 900 away + pulsing stealth + stacking super speed + big regen.

It’s kind of ridiculous. I’d feel bad but it’s too much fun.

Erm overall scrapper is pretty crappy in WvW, as a roamer it is mediocre, it has lots of sustain, stealth , etc, but terrible chasing power (your superspeed on gyros is crap when the gyros don’t keep up…), its damage application is poor (this is the difference with PvP when players are not forced to fight over a small capture point in WvW).

And as for large group play it is way behind guard, rev, necro, ele, etc, which is why in zergs it is probably the least wanted class other than thieves, and in guild raids it just has a very niche role and most guilds that run scrapper only use 1 or 2 of them.

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What keeps you from watching pvp on twitch?

in PvP

Posted by: zinkz.7045

zinkz.7045

The same thing that stops me watching LOL, DOTA, CS, etc, I don’t find video games as a “competitive” thing very interesting to watch, they are low skilled compared to say sport and they lack flair or creativity because they are constrained by the very restrictive limits of a video game.

Oh and it doesn’t help that most of the “pro” players seem to have the mental age of about 14 (and I’m being unfair to many 14 year olds), and think part of being “competitive” is throwing insults non-stop which just gets tedious. (someone posted an interview on Reddit last night with TCG, which is a fine example of this)

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wheres the dueling and roaming at?

in WvW

Posted by: zinkz.7045

zinkz.7045

but that is when you actually kill the other guy and do something for your server.
If all you do is duel until one guy is down and then let him res then you are literally doing nothing helpful..

When the game mode is so fundamentally flawed that “winning” is meaningless and involves tedious gameplay like avoiding fights, siege hugging, PvDoor, etc, then why would anyone who isn’t a PvE player give a toss, maybe you should focus more on getting a functioning game mode, so players actually have a reason to care about being “helpful”.

If you don’t like the pvp mode go to OS.

If you can’t cope with people playing a game in a different way to you, then maybe you should stick to single player games or find an MMO with private servers where you can make the rules.

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Bandwagoning

in WvW

Posted by: zinkz.7045

zinkz.7045

We and Anet need to accept the fact that nothing they do will prevent players from stacking. And nothing they do will balance populations across 24/7 gameplay.

Sure there is, and it is the same solution for balancing populations as it is for stopping bandwagoning, you move from a system that will never work (server based) to a system with 3 factions made up of alliances of guilds and you limit the amount of amount of people in each alliance to say 500 to prevent stacking/bandwagoning.

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Keeping Legends in the Game

in PvP

Posted by: zinkz.7045

zinkz.7045

I resent the fact the system makes it so hard and unfeasible to play with others who are at a different level of progression than you are unless you play alt accounts.

The system in GW2 is already really forgiving in that respect, in other games, DOTA 2 for example if you play ranked then the lowest player in the group has to be within 2000 MMR (if I remember correctly) of the highest player, which is how it should be, if you want to play ranked in a game then there should be limits that assist the matchmaking (and you should have actual matchmaking, unlike GW2, but that is something else), that legendary can even queue with amber (I’ll just suspend reality for this and pretend legendary = good player) is ridiculous in something that is supposedly a league.

Which of course is part of the reason it has failed, it is a mish mash of a supposed competitive league and a giant reward track for wings, backpack, etc, with the result it fails in both regards and just annoys most people.

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Scrappers are nerfed into uselessness

in Engineer

Posted by: zinkz.7045

zinkz.7045

The Scrapper is amazing at chasing down those who flee as well…

What? Scrapper is trash at chasing things down, it has very little good ranged damage application and is one of the slowest classes at covering ground, the gap closer hammer 3 is probably the slowest in the game, the gyro’s don’t keep up so superspeed is unusable when chasing someone, etc, so if you think you are going to catch thief, ranger, GS warrior, ele FGS, even DH if they have cooldowns can open a big gap on a scrapper with f2 -> sword 2 or gs 3 -> renewed focus -> f2 (with traveller runes), then think again.

The amount of reflection in this game

in PvP

Posted by: zinkz.7045

zinkz.7045

Compare HoT reflects to vanilla reflects and you see how overtuned they are.

Erm compare everything from damage to boon spam in HoT to vanilla and you see how over-tuned everything is, game is hemorrhaging players in PvP & WvW in part because of dull the combat is now, and the lack of build variety the HoT powercreep has produced.

WvW Poll 14 June: Desert Borderlands (Closed)

in WvW

Posted by: zinkz.7045

zinkz.7045

In my opinion it was not the return of alpine borderlands that saved WvW but the introduction of WvW reward tracks.

Since when was WvW “saved”, WvW is deader than ever, especially outside primetime.

The maps are really neither here nor there, same for reward track, they’ve done nothing to address the real issues with the game mode, and then on top of that you have that the powercreep since HoT (and the change to 3 full traitlines) has made combat in WvW (and PvP) hit an all time low.

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Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

If you don’t care then why comment?

I see reading isn’t your strength.

Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

OH and for anyone who needs proof…

Newsflash – no one gives a kitten about what you or the other random got up to.

Then why did you bother responding? Illogical . You must be a bookah.

I realise you aren’t the sharpest tool in the box, but me pointing out no one cares about who wins the small kitten competition you and the other guy are having that is unrelated to the thread, isn’t me showing a keen interest in your antics.

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Best Profession for Roaming in Tier 1 WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

OH and for anyone who needs proof…

Newsflash – no one gives a kitten about what you or the other random got up to.

(edited by zinkz.7045)

PvP badges gone in WvW

in WvW

Posted by: zinkz.7045

zinkz.7045

Maybe if the badges actually signified some level of skill then the removal of badges might matter a bit, but given the PvP league is so worthless you have people with diamond/legendary who repeatedly fail to even dodge trueshot, it is hardly a loss.

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Link EU and NA servers?

in WvW

Posted by: zinkz.7045

zinkz.7045

I live EST NA. I have zero issues playing EU.

Or maybe you simply don’t notice the issues, because like many WvW players you aren’t good enough at the game…

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Scrappers are nerfed into uselessness

in Engineer

Posted by: zinkz.7045

zinkz.7045

Why is it ok for necromancers, guardians, elementalists, mesmers, to be ridiculously overpowered?

Is it because the devs play these classes? My engineer is useless now, 100% useless in pvp and wvw. Why is this ok?

Erm scrapper is pretty strong in PvP, since the nerfs they might not be an automatic pick like tempest is, but still they are a strong pick, and in a much better position things like DH.

WvW on the other hand, engy/scrapper is indeed pretty unimpressive, but then that is nothing to do with nerfs, that is just down to the design of the class that offers very little that cannot be done by another class and what little unique stuff it does offer is just not that strong.

Anet Fix the Ghost Thief

in WvW

Posted by: zinkz.7045

zinkz.7045

You know the funny thing is, this isn’t even the most AIDS thief build in WvW, go get a sigil of draining, then between steal, headshot, distracting daggers & pulmonary impact proceed to roll face across the keyboard…. remember the days when thief took at least a bit of skill… long gone, just like this game mode.