Showing Posts For x Charlie.4820:

World vs World Holiday Sneak Peek

in WvW

Posted by: x Charlie.4820

x Charlie.4820

Players will also no longer be able to revive defeated players while in combat.

Best change since launch, Much needed.

No longer will you just be able to brute force your way through groups with numbers because of your mass hard ressing, Nor will you be able to stand in arrowcart fire with no worries because you’ll get hard ressed.

Honestly it was stupid that you could res a dead player, It made being fully dead more beneficial in most cases than just being downed. You don’t lose res progress, can’t get cleaved ect.

This will make everything from 2v5 to 20v40 more possible, Good all round imo.

Chazwyne, Necromancer <3
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Congrats! The 1st time in the GW Franchise

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Thought i’d come in and let some people know that we’ve done all 3 bosses in the raid successfully with someone in full exotics (Except rings and amulet.)

Just thought i’d crush the “We need ascended” rubbish.

Ascended Armor is less than a 2% increase in damage, It’s not that useful.

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Ranger Bristleback F2 bug.

in Bugs: Game, Forum, Website

Posted by: x Charlie.4820

x Charlie.4820

Spike barrage
https://wiki.guildwars2.com/wiki/Spike_Barrage

Tooltip says it hits 15 times when in reality it hits 20.

Chazwyne, Necromancer <3
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Tribal armor set

in Guild Wars 2 Discussion

Posted by: x Charlie.4820

x Charlie.4820

Necroing thread since it has a dev responce.

People still want the armour and it’s been nearly a year!

Can we get an update Anet?

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Tribal armor, Time to bring it back!

in Guild Wars 2 Discussion

Posted by: x Charlie.4820

x Charlie.4820

they should make NEW armours instead of giving you our past rewards.
past rewards should stay past rewards.

Tribal Armour among others are already made and in the game files. Therefore they take less work as they don’t need artists.

This is a completely different topic to what you’re ranting about. Lack of new armours deserves it’s own thread.

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Tribal armor, Time to bring it back!

in Guild Wars 2 Discussion

Posted by: x Charlie.4820

x Charlie.4820

Repost from reddit
https://www.reddit.com/r/Guildwars2/comments/3ufhp8/tribal_armor_please_bring_it_back_as_a_reward/

This armor, Alongside a few others have been removed from the game for ages now.
There really is no need to have armors in the game that are discontinued for no reason.

I was one of the people who managed to obtain tribal armor before the PvP/Wardrobe
patch. Sadly it never got added to my wardrobe for whatever reason. I figured it would come back as a reward track, That however seems to not be the case.

Recently i submitted a support ticket but had no luck with that sadly. Probably due to the way that patch removed PvP Gear completely and the fact that it was so long ago.
They also said there was no Wolf PvP chests found on my account at any point so they couldn’t replace it. Which is basically impossible when i actually passed wolf and was in the middle of tiger when the patch hit, If i remember correctly you got them both for leveling up and playing games.

All i can do now is attempt to get Arenanet to return it to the game via a reward track, I’m sure there’s other people out there who have wanted to get their hands on this armor too.

Edit: Dev post, almost 1 year ago
https://forum-en.gw2archive.eu/forum/game/gw2/Tribal-armor-set-1/page/2

Chazwyne, Necromancer <3
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(edited by x Charlie.4820)

[Collection] Wardrobe/Skin Bugs & Anomalies

in Bugs: Game, Forum, Website

Posted by: x Charlie.4820

x Charlie.4820

We want them back!!

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Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

So, you want mesmer illusions to take almost twice as much to kill? So you want the scrapper bulwark gyro to absorb almost twice as much damage? Oh wait, let me guess – you play a minionmancer, and want your minions to last almost twice as long? Ad hominem, I know, but somehow feels appropriate here. Nowhere did I mention disabling consumables – all I’m asking for a buff that doesn’t belong in player combat to be removed from player combat.

PS. Smart people who know what they are doing kill pets when against certain BM builds.

That’s some real nice assumptions, But honestly lets not attempt to make petty insults? Minionmancer? please. Even with double the health you would have to be utterly garbage to lose to that.

PS “Smart people” are just random bads who can kill other random bads who don’t know how to pet swap. What good player even runs a BM build that allows you to focus the pet…

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I want to raid, but I can“t find a group

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Eh, People who are saying pugs can’t do it are clearly very misinformed.

Plenty have completed vale guardian at this point. We almost had gorseveal as a pug early today, We got past both spirit phases but some people got too low and our druid wasn’t druid-y enough to heal them (Don’t ask.)

It’s only been a couple of days, When the more hardcore guilds find the optimal setup and release guides (Currently we have mostly kill videos were they ONLY just made it) pugs will do it a lot more.

At the end of the day if your mechanics aren’t great, Then they aren’t great. Being in a guild doesn’t somehow make you play better. I’m sure theres plenty of guilds yet to kill vale guardian.

@OP Roll condi engi, You don’t need ascended armor.

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Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: x Charlie.4820

x Charlie.4820

Is anyone really surprised? I mean… this is the calibre of their leader after all.

Yeah, Hes consistently rude and patronizing.

Calling peoples friends scrubs and saying maybe one day some “Good players” will carry them among many other condescending posts. Why would Anet want to associate with that?

Anet didn’t attack anyone. They told you who was testing and now they’re telling you who is removed from testing. There is no attack, Arenanet thanked them for the help testing and explained their reasoning. Nobody knows the agreement that was made, Clearly DnT broke that in some way and thus Arenanet is telling you they’re not testing anymore and it’s their own fault. Why should they get a backlash from a ton of people for dropping DnT when everyone finds out?

In response some of their guild attempted to clutch at straws with an NDA arguement saying they was “Not able to tell people they was testing” when the first post in this thread from a MONTH AGO clearly says they are testing it.

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We Chose Lost Precipice to Glide

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Nether of these answered the question. How was Guilded Hollow made better?

It is more compact, and was not designed around those updrafts like Lost Precipice was. GH equivalent would be mushrooms – notice how those don’t get reduced in effectiveness after succesful capture.

Hm? Some of the mushrooms don’t even work. They bounce you but not high enough to actually go anywhere. They’re also miles away from everything and really don’t have much use.

Chazwyne, Necromancer <3
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Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

I disagree with almost everything posted.

Sure you can 1 shot people with vault if they have 10k health but you can already do that in both WvW AND spvp if you build correctly…

I don’t think we should get WvW ruleset either, I know “No pve happens there” but turning off a bunch of consumables and other things is unnecessary.

I don’t see why people think it should have the same ruleset as spvp or WvW. It’s not supposed to be version2 of them gamemodes. When sPvP is involved you can always just get a custom arena there aswell.

People keep talking about balance, It’s not supposed to be balanced. WvW isn’t balanced, not even close. If they wanted it balanced they would have made it use the sPvP format, because while it’s not perfect it’s the best out of the 3…

The arenas purpose is that it’s a sandbox and you can do a bunch of stuff there that you can’t in WvW.. Let’s not just “Turn it all off” because we want WvW v2

Also who kills pets anyway? They might die to cleave but nobody specifically targets them, not in a 1v1 nor a 20v20.

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VB, Night Meta event to extreme?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Been t4 3 times now. You just have to find an instance listed as t4 and not “All bosses.”

“All bosses” instances seem to mostly just be zergs.

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Avoid Traps Achievement

in Bugs: Game, Forum, Website

Posted by: x Charlie.4820

x Charlie.4820

Can also confirm this works.

Chazwyne, Necromancer <3
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Dragon Stand event and crashes fix pls

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

When you crash at the end of the event (Which for the record seem to be the most common time) not only do you lose your rewards but you CAN’T REJOIN the same instance if the boss is complete?

I get that you want to keep people out of the map who aren’t doing the meta event but this is punishing people who have done the event from the start because not only have they lost their rewards but they now cannot access the vendor either.

Please consider changing this… It’s really not worth punishing everyone when the client is consistantly crashing as much as it does.

TLDR; spent 2hour doing meta event for dragonstand, got to end, crashed. Can’t rejoin map once boss is done. saltx100

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Itzel Leadership bugged or intended?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Tried again today, Same result.

No event seems to pop up as active to defeat him.

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Itzel Leadership bugged or intended?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Anyone? 15characters

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bladed chest armor

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

I’ll never understand why chests are put in RNG and everything is vendored.
I also don’t understand why PvP players only wear gloves, That’s pretty dangerous!

Seriously though i would have prefered the whole set be RNG with a semi-decent droprate or all be vendered. Putting the chest as RNG with every armor set is really annoying.

We should really have an achievement which awards it, much like leystone plate.

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Itzel Leadership bugged or intended?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Is it intended that this mastery that takes quite a while to get only gives you the opportunity to spawn a champion (Quite far out of the way) Which drops a REGULAR champion bag?

I was under the impression this would give me daily popup, like most dailys, with the chance of getting something exclusive to that boss.

Does anyone know if this is a bug?

It’s worded really poorly if the former is indeed correct. It would also be utterly useless.

Edit: Ontop of that friend also received the champion bag from it despite NOT having the mastery.

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(edited by x Charlie.4820)

Offical word on Bladed Vestments Box?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

That support answer makes it sound like it’s not ingame yet.

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so It is RNG for bladed armor chest

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Urg, Time to get grinding VB.

Chazwyne, Necromancer <3
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bladed armor missing

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

I’m starting to think it’s not even ingame yet.

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where is the bladed armor coat box ?

in Guild Wars 2: Heart of Thorns

Posted by: x Charlie.4820

x Charlie.4820

Would also like to know, Frustrating that you can obtain 5/6 pieces from a vendor and only ever gloves from PvP. Feels uncomplete, pointless and clunky.

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Reaper Shroud A little Too OP

in Necromancer

Posted by: x Charlie.4820

x Charlie.4820

Well, to be fair, Reaper is designed to be better against multiple foes than just one, so if it is extremely strong in 1v1s, then something’s wrong.

That said, it’s isn’t exactly overpowered in 1v1s, so that’s not a real concern.

Ontop of what you said, Shouts are designed to be stronger v more players which is how they are. Not the reaper itself.

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Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Already specing for signets you convert 2 boons into conditions per cast.

Which you have to go into the power focused line to get.

The OP is a necro saying that he’d find difficult to corrupt boons …on a warrior…can you imagine ?

More baseless assumptions. If you want i can SS my games played on all characters and all my armour sets. My condition necro is still exotic, Why would that be so if i “Only play condition necro.”

Seriously, It’s just a weak arguement now.

Infact mesmer is my most played class and i’m more than happy for you to nerf that into the ground.

How as a Necromancer are you not complaining about Glass Thieves and Mesmers who can activate their burst abilities from Stealth at a mere quarter second activation time then? And why aren’t those moves giving a ā€˜huge flashy’ animation with them?

Mesmer has it’s own issues but glass thiefs are easy for a condition necro, Weakness on crit combined with thiefs low condi removal outside of stealth makes it a fairly easy matchup.

NO, by playing certain builds you can get outclassed by certain OTHER builds. That’s how it works right now, rock-paper-scissors.

Which glasswarrior currently doesn’t have. (Again, Mesmer counters everything currently, Dont clutch at straws.)

However Mesmers will have an innate advantage against Warriors, Thieves demolish all glassy guys

I don’t know how much you’ve played but mesmer counters thief now. Mesmer has no counter currently.

Still didn’t answer my question, with how long the current Berserker’s Stance has been in the game and why you are raising a fuss right NOW after such a period of time, is it on a Warrior Utility to be an issue than the player fighting the warrior?

I have already said multiple times. The damage went up so immunites become buffed indirectly. They now mitigate more damage than they used to. Why is that hard to understand?

In simple terms, Pre-patch them 8 seconds of you running away you would have taken less damage than 8 seconds of current damage. Understood?

you have trouble with a single utility on the longest CD possible FOR a utility?

Guess you dont play anything but warrior.

I hate to say it, but with the dynamics of a 5v5 in SPvP you mean to tell me there won’t be one teammate running over with a boon-strip for an easy kill.

Are you saying being +1d onto when playing a glasscannon shouldnt result in you being an easy kill? This explains your sense of balance in a nutshell tbh.

I’m not going to continue quoting all of it but you basically seem to have an issue with the unviability of other skills on the warrior rather than zerker stance changing to resistance. That’s something you should bring up seperatley because anet wo,tbother buffing your other skills if your all going to use zerker stance regardless. It’s a waste of development time.

The signets strong but it’s unused because zerker stance is just better than it.

Longbow is primarily taken to be used as a defencive condition cleanse burst but you choose to ignore that because you want to hit as hard as a truck and be immune to everything.

Also the fact you think the balance patch spiked damage across the board is slightly ill-informed. Bleed actually got NERFED if you was un-aware. The breaking point at 700 wasn’t true for bleed and it turns out you needed very high condition damage to obtain to break even.

I’ll also post it again because you may still not have got it.

When the damage goes up across the board, Immunites become stronger. Say your zerker stance would absorb 5k condition damage pre-patch. It would now mitigate much more than that. Possibly 7-10k or maybe more depending on the class your fighting.

Can you now see how the skill is not functioning the same as before?
Endure pain will have the same thing but it wasn’t that great pre-patch anyway and isn’t in need of a nerf because its such a small time window.

If you make another post with a bunch of assumptions again about how i only play condition necro/other petty attempts at digs then i shall just stop reading it and not respond because it holds no arguments.

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(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

So the talk has shifted a bit after the first sentence, and now we are talking about Rampage? Nice form.

20 seconds being the time it takes to get through zerker stance, healing signet and appying any type of condition pressure. Didn’t mention rampage.

More baseless assumptions i see, People seem to be good at that.

that perhaps there are is a ridiculous amount of active defense that professions can do?

Threads been mostly about necro then you come out with this. Whos the funny guy now.

it allows Warriors the freedom to utilize their Bursts offensively within any point during that small period of time, rather than being FORCED to use them defensively and likely towards the end of Resistance.

Yeah i mean kitten , Why would anyone want to use their profession mechanic defensively.

(MONTHS AGO). It’s alarming to think players still haven’t grasped at how to handle it, its a passive buff, sure, but that doesn’t mean it is passive play

“Months ago” the damage wasn’t this high, Hence it was easier to deal with. That point is moot.

It’s entirely realistic our Rampage (which is the REAL reason you are up in arms right now)

No, It’s not. NEWS FLASH, i didn’t come into the forums and post a balance suggestion on berserker stance because i thought rampage was OP. Theres just not logic to support that and again your making assumptions (Not even assumptions now, apparently you’re just a mind reader.)

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Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Your math on the cleansing is a bit off. If we miss even 1 Burst our Adrenaline resets to nothing…

Your functions on how zerker stance currently affect adrenaline are a bit off too.

The application immunity is there to remove pressure (since we do not have stealth or immediate 1200 range blinks)

Because every class has stealth and 1200 insta blinks.

Lastly, your point about ‘racking up’ conditions as a way for a Warrior to land his burst in the middle of their casts would only apply if attacks couldn’t be sheathed or canceled for another utility

You can equally sheathe weapon. Congratz you’ve just baited a dodge out.

All the decent condition fighters I have run into do NOT let themselves get interrupted with all these Lockdown Mesmers around.

Slightly offtopic but over the course of 30-35 seconds mesmers can output 6 stuns, all of which will aoe daze too. That’s with them just spamming. Their mantra is instacast on a 5 sec cooldown and recharges in the background so it’s physically impossible to not get interrupted by it.

Sure we do, popping Berserker Stance at the beginning means we still have to close the gap, and hopefully do our damage within the time-frame before the pressure comes in.

You basically just said yourself, We have to pop it and then do bulk of our damage and end the fight.

Given that its the very start of the fight and our opponent is likely to have all his defensive cooldowns up

What? This is conquest not a dueling event.

bunch of worthless signets.

Interesting that they’re worthless now but should zerker stance be converted into resistance they’re too strong? Seeing as they will function the same before and after i think thats a slight indication to how strong zerker stance is.

much like Mesmer Shatter builds set-up their rotations in stealth or Guardians look to blink in with a burn and a LOT of blocks. If you can avoid it, you get an pretty resounding advantage the rest of the fight.

You can avoid both of them by dodging once. You don’t have to run around in circles for 10 seconds.

Endurance generation got nerfed so dodges got a bit more valuable.

Your endurance bar will regen before zerker stances comes off cd again. It’s not that valuable.

nothing passive about Berserker Stance

?? lol. Have you been reading what you are typing. “You have to pop it at the start of a fight and hope the person your fighting is condi” That was your words. Nothing passive about that i see.

If the change to Resistance went through, the only thing you will have to worry about from a Warrior is to have something ready for the Burst, that’s IT.

Or dying first, since you have to save your dodges for the burst.
That’s assuming you plough all your conditions into a resistanced warrior, Wasting a lot of the damage already even if you apply them close to the end.

Or if you have but a single boon-strip, you win the fight since the warrior will have to pop healing signet which removes all his healing and now he’s got 6 seconds to win or he loses.

Not true, Resistance is close to useless against all power builds and only 1 condition build will be able to remove.

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Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Do I have to run through all the ways a Necromancer can apply Cripple?

Please do explain. Theres only 2 skills outside of a minion build ones on a condi weapon and ones on a power offhand. I’d love to know where it comes from.

Oh MAN that’s good,….

Well you honestly don’t expect the hardest hitting skills in the game be instacast now do you? You choose your weapon knowing it’s burst skill. So yes it is.

would ensure every Warrior would never run it again

…Said one random guy on the forums. Nobody runs without it currently.

…Then you got outplayed?

So by playing certain classed you got “Outplayed” by one utility skill on a warrior. Sounds balanced.

Can you blink (Or in necromancer’s case Spectral Walk)

Well necros actually have wurm but it’s still just running away regardless.

pop a CC (not fear), apply protection, DODGE?..

Dodges are limited, We don’t have access to vigor. Your telling me i now have to use my 2 dodges to counter your ONE utility skills?

Pop a cc which isn’t fear… I guess you don’t play necro much. With our massive amount of stuns and knockbacks avaliable!

Yeah i should apply my 33% dmg reduction to counter your 100%. Seems like a fair fight then.

Pretty sure Power builds deal with Endure Pain just fine.

Endure pain 4 seconds, zerker stance 8 seconds. Slightly difference in time there. It also doesn’t stop you from applying…. You guessed it… FEAR! Among other conditions which are the only form of defencive CC a necro has. (Warhorn daze is primarily offence.)

Here’s my question…

Leave it out. Only bad players can’t tell most classes by their weapons. How many sceptre necro or pistol engineers do you see in power builds?

that it is the Warrior’s fault..

Not the warriors fault, Unless he is the one doing the balancing.

That’s what this entire conversation is, I am curious how you feel about Lich Form and Rampage?

I feel like they have counters like blind, reflect. Hell you can even root the lich and stand behind it. I do however think it’s amusing how your comparing balance of a utility skill to an elite. One if supposed to have a significant impact than the other. Yet zerker stance has the same impact.

Heck, what about FGS Eles?..

FGS eles that do damage? Squishy. They’ll die to most things as a glasscannon without focus.

So my next question is do you think there is such a thing as Builds that counter other Builds..

Yes. As i said earlier condi bunkers tend to counter all glasscannon specs EXCEPT warrior. Warrior doesn’t have a counter. (Please don’t say mesmer because i counters basically everything atm.)

Funny guy,..

Not trying to be funny, Just assuming you would be using it when your condi cluttered and not at the start of the fight. Hence the conditions wouldn’t last. Is that too hard?

However, if you changed Berserker Stance to Resistance…

Nobody can “Spam” them. Even if they do rack up a high amount, 1 condi cleanse will remove the whole stack and they have nothing left when your resistance runs out. Therefore it would be really stupid.

Dogged march is also pretty common, along with hoelbrak.

All you have to do, literally as the opposing player is avoid his Bursts, that’s it.

Everything is balanced. confirmed. Just avoid the burst. It’s not like warriors have good sustain damage.

f you have to take some damage from silly auto-attacks,…

Yeah just dodge the burst and then he will only use autoattacks. Forgot warriors only have 1 anf f1.

Or you can just Spinal Shivers the Resistance, which is a 20 second cooldown to deal with a 30 second Berserker Stance (talked about earlier if it got changed).*

In which case you would have just taken one of the most useless weapons on the necro profession to deal with 1 class. Taking a boon rip weapon, to boon rip. I can see how you think thats not balanced. You should head over to the ele forums and tell them why arcane isnt a must have and evasive arcana is useless because all these focus necros around.

Chazwyne, Necromancer <3
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The Original Dudes [to]

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

If you managed to let the warrior get close after peppering him with 3+ conditions either you messed up..

Lol. 3 conditions. One pistol #3 from an engineer will usually apply 4 conditions.
Warriors have plenty of ways to close the gap. If your playing glass war you should be avoiding trying to go 1 on 1 with bunker specs if you can’t get the jump.

That’s what roles are for, Why would anyone take an off-bunker when it can get 1v1d by a glasscannon which does significantly more in the teamfight.

Just like every other glasscannon build has a toughtime with condi bunkers except warrior, Who gets over 20 seconds to kill them before any kind of real damage kicks in.
Due to the nature of conquest “Running away” for that long is just a free decap. No other class forces you to leave point or die. Especially not to a build with some toughness.

Berserker Stance grants us adrenaline (already nerfed) to fuel our adrenaline deficiency. Funny Story, conditions on the warrior that do damage do NOT fill the gauge, that’s a good joke right?

How your conditions work with adrenaline is irrelevant and is just more general warrior balance QQ.

That’s largely due to the fact you have ignored many other posters who have presented sound arguments about why it has to stay, yet you seem intent on saying the ‘Warrior got outplayed’ argument.

I responded to them with a counter argument and mostly got repeated the same thing back. If the warrior misses his skills, puts them into invun or refuses to count dodges. Then he is being outplayed.

Can you please explain to me how a person missing all of their skills isn’t being outplayed?

Even so. Making assumptions weakens your arguement, Look at taos last post. It holds nothing, It’s not even worth responding too because hes now just thrown his rattles out of the pram and resulted to attempting to insult.

Using old arguements and repeatedly telling me to play WITHOUT it is weak. (The healing signet thing too, because you still have healing signet avaliable with the changed zerker stance, which could also pulse and would last longer.)

It’s not hard to play a Warrior, but its a kitten hell to master one to fight the masters of other professions

Warriors do fine against most things (But mesmer, has it’s own problems.)

However, Glass warrior is the only glasscannon who can directly counter a condi bunker class.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

That’s fine, but can you address how my point on how dealing with duration-based conditions?

Such as? All classes lost condi duration in patch. That being said i guess you would cleanse them like every other class does.

It might be a hard concept to get used to but i’m sure the heavy amount of resistance will ease you in.

Irrelevant to warriors.

Not irrelevant at all, Your saying they got nerfed and i’m telling you that you’re incorrect due to the amount of chill being thrown around. In most cases it will work in your favour.

I think you are routinely missing my point. Warriors have the biggest ‘tells’ in this game on what they are going to do next, it’s absurd.

Probably because they have some of the biggest hitting skills. Not all of your weapons have lost casttimes, Just the ones your choosing to play with.

If a Warrior needs…

I disagree. If you have a condi clutter on you that is the difference between life and death you have 2 resistance and a signet which you can have slotted but would be choosing not to use.

Perfectly fair when it’s been a huge problem for us since 2012.

Just seems like a salty post about your bugs not being fixed. You can’t take bugs into account when looking at balance. That’s just stupid, Ontop of that lots of skills suffer from this.

Why isn’t there anything the condition…

What if you have no blocks, invuns or stealths? Everything you listed is just a way to avoid combat for 10 seconds. Not that any of them (But stealth) would last that long anyway.

There are a myriad of ways to deal with Berserker Stance, it’s not immune to CC either!

Unless your a necro or a p/p engi.

- Conditions that stack duration will last well beyond Resistance.

Name some hard hitting stacks of condi that last over 10 seconds. (Don’t go linking blood is power.) Even if there is a decent amount, You’ve still just negated 10 seconds worth of their damage, Whilst getting 10 seconds worth off on them (They can’t use defensive skills and stack conditions)

Just cleanse before the resistance ends. Failing that you still have healing signet for another 6-7 seconds. I don’t think any conditions with any sort of impact last over 17 seconds.

- Conditions that stack intensity will be given a nifty head-start in burst condition damage once the boon falls off.

Head start to what? Everything else already functions this way, Warrior is the only one who gets application immunity.

They will still have to be attacking you within them 10 seconds to rack up conditions, meaning you would be hitting them only you would be actually doing damage. I’ve said time and time again you can cleanse. 17 seconds is long enough for 3 attempts at landing your cleanse.

Ontop of that if they’re racking up conditions they’re going to be using skills with cast times, which is the perfect time for you to burst.

Most conditions, except bleed, Won’t last for longer than 17 seconds. Bleed also takes a lot of stacks before it starts to hit hard.

Berserker Stance poppin…

But you don’t get punished for the next 10 seconds even if you do this. You seem to think that’s okay though. Your agreeing that it’s poor/lowskill play but you don’t think it should be changed?

It gets popped immediately for things like spotting a Signet of Spite…

I would say dodging is much better on both them occasions but each to their own.
If you using berserker stance as an extra dodge then that’s silly. Only it’s still followed by 10 seconds immunity, which is the real reason your using it. Which just takes us back to passive play again. Not to counter the signet of spite or the burn guard burst, Otherwise you would be fine with the resistance change because it would last longer than both.

Blind isn’t the only thing that stops both those bursts…

So your now complaining you have to melee when you pick melee weapons?

This just has no point to it at all.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Resistance does stop conditions from functioning, until it falls off or gets stripped…..

Hes using the arguement that he still cant use CI to cleanse because he would still be getting blinded with resistance on him. That’s incorrect.

Gap-closers weren’t buffed, all movement skills were normalized.

It was mostly a buff in pvp with d/d ele, Engi running around with a ton of chill uptime.

Provided ‘Resistance’ is applied…

The point about being blocked or hitting invun targets applies to every single class. If you blow your abilities into an invun target target, That’s just poor play.

If the enemy is dodging your burst skill, That’s them outplaying you is it not? Your bursting when they have endurance up. Just bait out the dodge and cast when its almost over. Unless they double dodge (In which they just outplayed you by being bad) it’ll land.

CI isn’t an i-win card when players have seen Earthshaker …

I don’t think it’s fair to use a (Bug?) to justify the balance of a skill. Earthshaker is a big aoe stun, It needs a decent animation.

Anyways, how is ‘Berserker Stance’ not skill-orientated?

What is the purpose behind berserker stance? To stop enemies applying conditions to you.

Against a decent player in a full condition build, Popping that at the start of the fight is a “Run away from me” skill. They don’t want to waste all their cooldowns because the conditions won’t apply. Theres nothing they can do, They just have to hope they have mobility avaliable and that the warrior cant get them down in them 8 seconds.
Because it currently stops the APPLICATION you are merley just predicting/getting 8-10 seconds of free dmg.

Changing it into resistance would mean you use it after the application of most of their hard hitting condition skills, Effectively putting them on cooldown. They could also start to fight back when your resistance is about to end on the offchance you won’t cleanse. They won’t have the “Rack up” again.

berserker stance currently is a buff before combat. Resistance change would be a direct in combat counter when you need it.

Outside of the unusual case of Longbow…

I do. I also however don’t think it’s fair to balance your utility skills based sololy on hammer. Greatsword burst isn’t hard to land with it having bladetrail which can literally remove the blind right before you use it. Whirlwind and 100b are also easy ways to remove it.

Sword is almost instant aswell.

Sure, if you can’t refill lifeforce while in it! Stop with the profession comparisons, it’s comparing two different environments.

Whilst i already think without the lifeforce gain it would be stupidly broken, Zerker stance is giving you adrenaline.

Oh, sorry being disingenuous here, but only because this entire conversation is really telling me how much you play Warrior.

Baseless assumptions that contribute nothing but intent to insult just weaken your arguement, Fyi.

I’ll answer to that part of your post but it’s still about what you wrote in a whole.

1 out of 8?
Did you play anything beyond Condimancer?

Seeing such answer it clearly means that you have not.

If you did, then you would have at least a little glimpse how other classes and their builds work, and in fact, what they lack and how some are simply locked to certain abilities.

Re-Read what i said. Only 1 of 8 CONDITION speced classes will be removing it.

Nobody is going to spec into domination or take greatsword/sword in a condition build.

All your responces seem to be are based on assumptions that i don’t play warrior. I’ve told you several times i play all classes (Similarly i’ve told you several times how resistance functions but you choose to ignore it) but it’s not even relevant to the discussion because telling me i have no idea what warrior would be like WITHOUT berserker stance is irrelivent. I’m not asking for it to be REMOVED.

Chazwyne, Necromancer <3
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The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

It does change way too much.
It gives way too much freedom for condi spec which in majority of builds is ranged and contain soft CC such as Immobilize, cripple or chill which does lower mobility and may force melee user to use gap closers.

You seem to be ignoring the fact that resistance stops all conditions from functioning on you, including soft CC. I’ve already told you this once.

Ontop of that your gapclosers got buffed last patch and are unaffected by soft cc if you was unaware.

Nevertheless, it still allow to stack multiple damage conditions in high intensity on opponent which will start damaging the moment Resistance will disappear.

Which is why you use CI to cleanse in them 10 seconds.

What’s more, those classes do poses Boon removal are especially part of condition spec which will make that Boon by default – useless.

1 of our 8 classes will be able to remove it in a condition spec. It’s useless then?

How many power builds can currently remove protection? That isn’t even a 100% immunity to direct damage either. It’s still picked up though.

I assure you, that even in previous state, Necromancer was above Warrior, especially when Necromancer was in condi spec.

Stop ignoring shoutbow. Which single handily pushed every condition spec out of the meta. I guess your right though, Every tourny has a condition necro and none of them ran a shoutbow warrior pre-patch.

Especially when you do ask for removal or great change which is a nerf and don’t add a compensation or propose a rework of another ability which would fill the gap created by that nerf and make that specific skill optional instead of “must have”.

Firstly have skills as “Must haves” is already telling you there is an issue.
Secondly, If something if too strong you generally don’t compensate to make up for it when you nerf it because that would make it pointless.

That being said with it changing to resistance it becomes more skill oreintated and you can go immune when the conditions rack up high, Rather than at the start of the fight.

Burst skill used on those defense mechanisms will go on cooldown, will spend 3 bars of adrenaline and CI will not be affected if target does:
- evade
- have Aegis
- does Block
- became Invulnerable
- apply Blind on you
- has Distortion(mesmer)
- Stealth – I have issues sometimes when I do hit stealthed target such as thief or mesmer who go down right after, but CI doesn’t activate(can be an occasional bug, not confirmed)

Necro transfers are also weak to everything you have just listed. I don’t understand why you want to be rewarded for not landing your skills? If someone evades your burst skill to keep their condis on you and you didn’t count dodges then they outplayed you and deserve to beat you.

Compared to other classes, which have Condition Cleanse simply due to activation of certain ability at any given time(except Thief’s stealth), CI is poor.

You have a signet that removes all conditions with an activation of an ability.

that’s why this stance is good, because cannot be removed.
High Cooldown(60sec) and 8 second duration makes that skill pretty much a very good designed skill.

So you would be okay if for example spectral armor got a 100% power damage reduction with an 8 second duration which is unremovable. You would class that as well designed and balanced?

- If you desire to nerf that skill, redesign it or whatever, give a proposition of rework of some other skill(burst preferably due to being equipped by all times) that will allow Warriors to have a comparable to other classes, condition removal on power melee specs. That for sure will increase diversity in builds and allow Warriors to pick up freely other Utility skills.

It’s only a nerf for those who wish to use it as a “Buff up before combat” skill. Those who can actually time their CI with it and use it when a class condi clutters them with a lot of conditions will completley negate all of the damage.

Now you actually have to watch your conditions and remove them like other classes, Only you still have an immunity to them on demand. Just not immunity to their application.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

lol this guy. So basically play shoutbow or bust. Shoutbow sucks now. It’s not even viable with how bursty everything is (notice how every warrior is yolo zerker now).

So your comaplining shoutbow isnt viable because of certain things such as yolo warrior but don’t think they should get nerfed. Forgive me for thinking that doesn’t make much sense.

And you can’t say using shouts and soldier runes is a viable way to clear conditions in the first place. That’s a runeset anyone with shouts can use, it’s not a class skill/mechanic/trait.

Yeah because ranger shoutbow is very effective. “Everyone with shouts can use it” by that you mean warrior and guard. It’s a useless runeset to everything else.

Balance doesn’t come sololey from traits and skills, Runes and sigils will always factor into it to.

It’s not a “I want counterplay” it’s an “I want all stances to be food for necro’s like balanced stance already is”

There is 1 signet build on necro that has multiple corrupts which you have to trait for, Beyond that trait you only have a well in a power build and corrupt boon in a condi build. You can take ds2 conversion but then your stability conversion won’t do any damage because you don’t have terror.

You act like necros have unlimited corruptions, Which isnt the case unless that’s what they’ve specifically traited for and lost survival in the process.

There are so many overpowered skills and builds right now, and berserkers stance is far down that list. Hell, without rampage warrior is mediocre. That is their true trump card. And even with rampage, they’re still trumped by mesmers and ele’s and guards…

I can’t think of any other utility skill on any other profession which makes you immune to a stat for 8 seconds with no option to remove it.

And whats truly funny is necros are the true condition killers. The more conditions you apply to them the more they’re going to send back at you.

We don’t have unlimited transfers. Good players know how to dodge. Thats a simple l2play issue.

Or how they corrupt your boons and replace them with conditions. With a 1/2 second casttime, and unblockable. Where is the counterplay in that?

I don’t know what your talking about, Only 1 of our corruptions/transfers is unblockable being corrupt boon.

Only 1 signet doesn’t have a casttime, because its a stunbreak the rest are all 3/4 and 3 seconds long with obvious animations. DS 2 has a very obvious animation and the well which converts will only be used in a power build and need i even say you shouldnt just stand in the well?

Removing them is your counterplay. Not allowing conditions to be applied to you would be having no counterplay.

Necro’s are incredibly OP against other condition builds. Just mediocre against other stuff. But since you don’t consider power based damage a direct counter to berserker’s stance then I guess power based damage isn’t a counter to corrupting/transferring conditions.

Why would power based damage be a counter to corrupting/transfering conditions. I’m not following you here but common sence says condi removal would be the counter to that.

Berserker’s stance lasts 8 seconds. 8 seconds is not a counter to anything. It does absolutely nothing against power damage. And even condition builds can work around it if they’re smart. Like necro’s placing wurm somewhere they can port to right after warrior activates their stance.

“Working around it” means slotting a utility skill to run away. That’s not counterplay.

8 seconds is more than long enough to end the fight, You said earlier that the damage is insane now. How would you feel about someone getting 8 seconds of immunity to damage? Would you still class that as balanced?

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Why so much complain from necroes?

in Necromancer

Posted by: x Charlie.4820

x Charlie.4820

Trust me, necro is in top 3 in pvp.

I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.

I dont know him and i don’t know you. So this doesn’t have any point to it.

Ontop of that, 1v1s don’t dictate balance. Certainly not 1v1s by players who could have a big difference in their skill levels.

Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.

So your in agreement that other classes are stronger than us, but also don’t think we should be buffed. This paragraph alone contradicts itself.

Necro is always first target in teamfight regardless of build, Yet you seem to think that is balanced.

Again, Your talking about different threads from different people. Nobody asked for them ALL. They are IDEAS.

Our 2 main power weapons after HoT will be greatsword and dagger, Now that chill doesn’t affect movement abilities you’re going to have a tough time staying in melee. That’s why people want some mobility.

And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.

Your not taking into account the buffs it got. It’s now able to take 3 full traitlines, That alone increased it’s survival.

Everyone got a stat reduction unless they played some weird 33333 build or something prepatch. That arguement isn’t valid.

It’s the only one able to have access to the vigor prior to patch (Everyone elses got nerfed.)

Now i don’t think thiefs are much of a problem for a necro with DS but your acting like they’re trash tier. They’re definatly above us.

They can decap, boonstrip (Preventing any stability stomps), stealth, interrupt on demand, Have high mobility and have better survivability than a necro. If a thief gets focused in a teamfight and he has good reactions he can lose focus real quick.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Remove Stability Buff

in PvP

Posted by: x Charlie.4820

x Charlie.4820

The lack of stability has bring wvw into a massive pirateship where meele are nothing than shields and false targets defending the massive pew pew behind. Actualy in wvw playing melee requires double the skill, but meh if arenanet like this meta, then we will keep the game.

Anet have said many times they don’t balance around WvW.
WvW fights depend entirely too much on numbers, siege and terrain to have an effective “Meta.”
What will be best for said situation will vary a lot.

Guild meta is what you’re refering to (Or GvG meta) and anet have never balanced around it and won’t balance around it. They’ve said multiple times they have no intention of supporting it as a gamemode, therefore no balance around it.

What is fun for once person is drastically boring for another.
Although i don’t partake in fighting from groups that large, Fighting against the full melee train prepatch was boring.

I don’t think playing melee requires double the skill either. I think that depends entirely on the situation at hand.
Example, Playing a staff ele in a zerg is relatively easy. Move over to him being solo/smallscale and hes going to struggle. It’s about using the correct classes for the correct situation.

Aniway if you think you dont have enough stability in pvp, try wvw!! Static fields are actualy the counter to stability (his counter).

I think that was the intention. Prepatch you was never punished for running through these fields. They was effectively useless skills in that situation. I’m sure Anet wanted them to be more of a large group blockoff skill.

I think we can both be in agreement that passively running through long cooldown skills without them having any negative effect on you was a poor mechanic.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Diamon Skin, a condi users worst enemy.

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Posted by: x Charlie.4820

x Charlie.4820

Yeah, I agree it should be changed to resistance (Along with zerker stance) perhaps not pulsing however.

Gain 10sec resistance when hit with a condi above 90% health, 10-15sec icd?

This is still really strong against the majority of classes. Gives an extra boon for you to rip off amongst the others.

I’m not great with numbers but making it resistance is definatly the way forward. Having resistance in the game and things functioning almost the same as it (Only unable to be corrupted or removed) seems silly.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

I’m sorry, but you’re not taking regeneration and signet of restoration (protection too) into consideration. Water Magic too (even more so if they trait for it) when they reach that attunement and need some more skills to spam. All of these things happen passively by simply spamming spells. The more they spam, the more they heal. That is yoloing in a nutshell.

Again, healing power directly affects everything, including regen and signet of restoration. Low toughness usually makes passive heals over time weaker than a direct heal due to the amount of time it takes you to go down.

Your talking about taking 3 specific traitlines, Which as a glasscannon s/d ele isn’t viable because you don’t have fresh air. So it’s not possible, hence the commitment.

You will lose heal and condi cleanse or heal, vigor and boon on attunement. Theres no viable way to take earth arcane and water in a glasscannon build because you need fresh air.

Again, Everything you’ve listed is based on traits. Warrior doesn’t have that commitment to make, Zerker stance will function exactly the same regardless of traits or build.

Even if they stood still and did absolutely nothing, you could not remove their diamond skin instantly (several hits). But if they actually use their skills, it becomes the ultimate counter to condition builds.

I would say that varys on build.

I’ve said already i disagree with diamond skin too but your posting in the wrong thread. There is another thread discussing diamond skin already.

You’re just making stuff up to try and prove your point.

Hm? That holds a lot of strength without an example.

A rabid/dire specced character will not drop an ele below 90% health unless he stands still and lets you take it from him.

You can also be fully aware from the initial engage that he will have that buff on at a certain healthtreshold. You can judge your ability to take him down based on that.

Again. Warrior doesn’t have that disadvantage. Unless you can somehow see when the cooldown of their zerker stance, they never will.

As i’ve already said. I don’t agree with diamond skin (Whilst it has slightly more counterplay than zerkerstance) but that’s for a different thread.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

What are you talking about? A diamond skin ele will never drop below 90% health when fighting a dire/rabid build. No exceptions. Now if the ele was fighting two people (dire and power build) there would be a problem for the ele. This applies to berserker stance as well.

They’re both countered by the same thing. Power based damage.

No. If a zerker ammy ele is fighting a condi class 1v1 he would only have to lose around 1k health before conditions could be applied. Which is fairly easy to knock off. His damage output would be high and his ability to heal back to 90% would be limited by low healing power.

If hes PVT the health threshold is higher, He can sustain slightly better because he can tank while healing but has very low damage output.

If hes celestial hes inbetween the 2 examples above, He has less damage, less health but can sustain the health much better.

Diamond skin functions based on your health, which differs by which amulet your weariing.

The more health, the more diamondskin, You do less damage.
The less health, The less diamondskin, You deal more damage.

Warrior doesn’t have that commitment to make, He can go full zerker and still get a flat 8 seconds of immunity to conditions with no counterplay. It doesn’t matter what you do to him. Them 8 seconds will remain their regardless.

I’m not saying diamond skin is perfect or good for the game either. I’m saying it has a tiny bit of counterplay to remove it and your build directly affects how well beneficial it will be to you.

You can tell when the ele has diamond skin up and judge for yourself is you have enough power damage to take it down before commiting to the fight. That will never be the case for a warrior.

I would argue too that it should also be changed to a pulsing resistance but that’s for another thread.

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Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

While we have diamond skin eles running around facerolling any condi builds out here.

Diamond skin requires a commitment. You can’t run around hitting like a truck with diamond skin because your health threshold will drop too quick and you won’t be able to regain that health back.

(Cele ele has issues, mostly burn, i admit)

Glasscannon eles can’t get much benefit from this trait. With zerker stance it makes 0 difference if your a tank or a full glass yolo warrior, The effect is the same.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

Anything that isnt your condi unload, for eight seconds.

In rabid/dire ect there is nothing that “Isn’t your condi unload”

If you use flesh golem then that would be a good time to charge. Zerk stance is not build crippling, you just need to keep an eye on your target bar and not unload for 8 seconds.

If you don’t you should use??? What do you do for the other 7 seconds? If he has stability would you still say that thats a good time to use my golem charge?

Be specific, Because currently i’m thinking the best option is to run. Your telling me otherwise and i need you to elaborate on that without just repeating what you said the first time.

Chazwyne, Necromancer <3
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The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

Oh right it makes sense now. Distortion is an immunity to everything. That’s why berserker stance thats only condi immunity should be removable and distortion not.

Well yes, generally if your IMMUNE to EVERYTHING you would be immune to everything being applied to you.

Distortion is also a profession mechanic not a utility skill.

Mesmer has not access to distortion only with F4, but also with signets, and distortion triumphant. And Blurred frenzy?

Signets have cast times and only give 1 second of distortion. Triumphant Distortion doesn’t exist anymore. Blurred frenzy is NOT a distortion and hasn’t been for quite some time now. You should brush up on your knowledge of other classes.

You kidding? All the incoming damage is reflected on death shroud life bar, isnt this called immunity to everything?

It’s a profession mechanic, You CAN’T compare PROFESSION MECHANICS to UTILITY SKILLS.

That being said, Again your assuming it’s always up and doesn’t require management. What about at the start of the game? We effectively dont have a profession mechanic.

Ontop of that when we leave deathshroud all the conditions on us will tick for full amount, unless we remove them. Which is basically how resistance would function.

Others things i wont even answer, its a waste of time. I’ll just tell you go play warrior and see why you cant play without berserker stance.

Where did i say anywhere that you should play without it? It would work fine as resistance. I’m talking about CONVERTING IT into resistance. NOT REMOVING IT.

Nobody is asking for the condi immunity to be gone. I’m asking for it to function differently.

Any decent warrior i’ve seen without berserker stance is a bow warrior. That still is kinda bad in this new patch.

Irrelevant to the dicsussion. Any decent necro has a staff.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

why are you putting “Running away” in quotes like that is what I said?
I didn’t say “Run away.”
I said “Dont unload for 8 seconds.”
Evade, block, use normal attacks, and save your condi burst for when it runs out. If balanced stance isnt up a launch eats lots of Zerker stance time.

Elaborate then sir. As a condition necro what do you class as “Normal attacks” The 150 autoattack crits?

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

What is double standard?
First thing didn’t land due to blind/evade and you can drop another one.
Warrior has to build 30 adrenaline again and still wait for cooldown on Burst skill to go off.
So, how can you call it double standard?
Elaborate.

You can’t compare 2 skills to one skill, You have to compare a direct 1 for 1. If necro misses his transfer he doesnt remove conditions, Same applies to warrior.

You can’t just assume the necro has a second cleanse to use after, That holds as much strength as me assuming you have a signet to remove all conditions after aswell.

And so what if traited. Still you have range, homing system and GTAoE on Staff.

There is a reason why Necromancer is the best counter against conditions.
Stop fooling around.

And you have unavoiable aoes/multiple chances to land your cleanse with CI because not all your burst skills hit once.

Also necro isn’t the best against condition classes. It’s the best against punishing them but survival ranger is probably the most forgiving class to fight condi classes with.

How would they by my logic?
Putrid Mark, Plague Signet, Deathly Swarm and if all of those fail, you still have Consume Conditions or Well of Power.

Yes because people take all of them skills together.
Warrior has CI, Brawlers Recovery, Signet cleanse, Shake it off passive, Shake it off slotted. Seems you have more than enough condi cleanse too in a build that does nothing but cleanse conditions.

Are you really playing Necromancer?

I would argue that your probably not with that build.

Are you talking about Shoutbow? Then yes.
Talking about melee? Of course not.

And your talking about specific builds too. That being said warrior still has more than mesmer and engi with CI alone.

Guardian also has condition removal on Virtue if traited, has tons of heals and blocks. And on top of that, Guardian has higher dps than Warrior.

Wrong. Burn would have to drop his most important trait to get that. Heals are because it has a lower health pool, thats how classes function.

It has 1 aegis every 45 seconds. Not sure how thats loads of blocks..

You still don’t realize that Resistance is useless against condition spec due to enromous time window between Resistance cooldown and condition restack/duration refresh.

You still don’t realise that resistance is more skill based than a “Buff up before combat” ability.

You simply don’t realize that against any condition spec class listed above, Resistance only delay you being stomped. It doesn’t even give you a chance to fight against condition spec player, because you’re also eating soft CC such as Cripple, chill – disable your only way to remove conditions by applying Blind, and rekt your dps by applying Weakness.

I’m not sure you know how resistance works. It stops all conditions on your from doing their intended function. Including fear. meaning it’s fairly easy to land CI before the duration has ended because blind will not affect you. None of the soft CC will affect you. Failing that you have healing signet active ontop of that. (Don’t tell me its not worth activating because that regen you get will do significantly less than the dmg mitigation.)

I’ll rather get 3 stacks of bleed, torment and burn, than drop down right after Resistance goes off.
You know what Confusion is?
It hits you each time you use a skill.
Decent Engi and Mesmer will easily drop 12 stacks of it – that’s 2.7k per skill usage in your face. Burst skill – 2.7k. Heal skill – 2.7k. Utility – 2.7k. Gap closr – 2.7k.
Count here also burn, bleeds and torment which tick alike in various stacks.
1 second will drop you down by 7k at least.

You basically just said “I would prefer to prebuff myself and not be punished for not cleansing when i reach high stacks.” You can cleanse before the resistance ends, This is just a lazy/low skill thing to say.

I can’t imagine a Necromancer losing to PU Mesmer.
Even with 300ms, PU Mesmer simply stand no chance.
And all you need is Staff, which is glued to every single Necromancer.

Why not? It can disengage freely at will, has tons of regen and aegis, Long stealths.

Necro isn’t going to catch it if it leaves.

If its a decent mesmer and can interrupt heal, it wins. If it’s a bad one who sits at max range spamming staff autos and chaining stealth, anyone will kill it.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

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Posted by: x Charlie.4820

x Charlie.4820

Oh also there’s another thing to add: berserker stance stop condition to be applied, but dont stop condition that have already been applied before to work properly. Means if you blind/poison/bleed me before, resistence will work to condi already applied.

Which is why it should be changed. Less passive guessing and more skillful use.

But then you would be happy cuz you will have your boon removal! YEAA counterplay!
But in fact you are ignoring that you are counterplaing the counterplay XD XD XD.
Is this your balance vision? Someone counterplayed your condi , you must have the counterplay to his counterplay?(for i repeat 8 seconds!!!! with all the condi spam there’s already in this game, you’ve been counterplayed for 8 seconds!!!)

No. You can counterplay the boon removal. All the signets have telegraphed attacks, As well as the focus skill. Now you’ve kept your resistance.

Not to mention, Again. That only a condition necro will have this. Every other condi class won’t and will still require team assistance.

Zerker stance has 0 way to counter it in a condition build. None at all. Which other utility skill in the game does that?

Counterplay to Berserker stance is “do not unload conditions for 8 seconds.”

If you cant just live for 8 seconds then something’s wrong with your
build.

If “Running away” is classed as a counterplay for something, Can’t we apply that to everything? Nothing will ever be op because “Running away” is apparently a counter-play.

Lets not even mention the fact warriors have the highest mobility in the game.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Why shouldnt i compare it? “it is a game mechanic” isnt a reason that makes distortion worst than berserker stance+endure pain, just he doesnt even have to waste 2 utility then XD. You have say no reason for distortion to be removable if you make berserker stance removable XD XD.

It’s an immunity to everything, Theres no logical reason it would be removeable. Perhaps stop u using skills like elixer S does but thats a different topic completley.

Talking about duration, as I already said, in a 60 seconds cicle, mesmer will have more seconds of distortion than warrior with berserker stance, so even about the duration you are miss informed. With the difference he can chose to split the times where he is invincible.

You are assuming he always has 3 clones up everytime he needs his invincibility, usually not the case.

But you know what? you like to remove things? lets make death shroud removable.

As funny as your trying to be with that comment, Engi and mesmer can already remove deathshroud via moa transforms. So that backfired on you.

And lets add that warrior’s skill weapons remove boon. Like it? isnt this fair? Cant counterplay 8 seconds? I can counterplay all the time during the fight necro using death shroud, and i can tell you is much more than 8 seconds.

Fine by me, it would have to do lackluster damage to be balanced though and have a slow hit chain like mesmer sword.

Deathshroud doesnt make me immune to anything so that comparison is moot.

Come on you didnt read a kitten of what i said, just try to play warrior and then any other class, then check your combat log and you will see that in average warrior got much much more condi on him than other classes. That’s happen cuz warrior play in melee, and is easiest to target with aoe and ranged condi spam attacks.

most classes will have condi dmg top of death log, The only exception is if your get bursted by a glass cannon. I play all classes (For the last time.) Stop assuming stuff based on a flair.

We were talking about cleansing ire beeing not effective, but if you want to go brawler recovery then okay, but remember you give up to a decent dps trait destruction of the empower, without that you will never kill any ele or any bunker boon with a decent skill. And in fact, removing one condition on swap as i already said is almost useless and remeber that is not on demand, a smart player should inflict condi after warrior swap to outplay this trait.

Sorry, You complain that passive signets that don’t give ondemand are op.

Then say brawlers recovery is bad because it isn’t on demand? Your not making any sense. Brawlers recovery is more ondemand than a passive signet.

Oh wait i forgot: condi players have no brain, they just spam condition no care to what the opponent is doing. ANDThat’s the real reason you want to nerf berserker stance.
Come on watch at mesmer/thief/necro/ele/engi, they inflict condi every fartt they do.

Now i see the real issue. You have no interest in a balance between condi and power and just want a power meta. Anyone who doesn’t play what you are personally interested in is skillless/bad.

While i agree some classes have strong condition application and specs that complaint is ridiculous. Especially as necro was basically untouched, with poison getting a buff but bleeds getting a nerf. Burn is the main problem.

This explains why you want to keep your UTILITY SKILL which has no counterplay for a condition build. (I use utility skill in caps because you seem to keep confusing it with profession mechanics.)

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Are you really comparing Condition Removal between necromancer and warrior?

I’m not comparing them no. I’m telling you that choosing to ignore CI and then saying necro has tons of cleanses through landing skills is a double standard.

Especially when most of the “send conditions from yourself to target” are unblockable?

Untraited, none of them are unblockable. Not sure where you got that from.

Fine, if you love to qq about it then, give me a hint how Warrior is supposed to deal with your cool change against:
- PU Mesmer(Confusion, Torment, Burn, Bleed)
- P/D Thief(Confusion, Bleed, Torment)
- x/T Guardian(Burn)
- S/S+LB Warrior(Bleed, Burn, Torment)
- Condimancer
- Condition engineer(Burn, Confusion, Bleed, Poison)
- Condi Ranger(Bleed, Poison, Burn)

Take into account that every single class listed here, has viable condition removal skills and also available Blocks, evades, teleports, blinds, stealth.

Now, give me a hint how to time and successfully remove conditions from myself by landing a Burst skill with CI trait equipped.

By your logic necro would die to all of these classes too, Seeing as their transfers all have to be hit to transfer.

Lets take a look at them all individually. Engineer, mesmer and thief all have lackluster condi cleanse, Warrior already has more.

Medi Burn gaurd has smite condition which is just 1 condi and a full cleanse on 48 sec cd. Warrior has condi cleanse on weapon swap (Significantly lower cooldown than smite condition) a full cleanse on a 36 sec cd. You already have more than a burn gaurd with that alone.

That’s already half the classes in your list that have less condition removal than you without factoring in the double resistance you would have which would effectively make you able to control the burn from a medi burn gaurd anyway.

Unless you see them coming and pre-activate zerker stance that burn is still going to chunk most of your health, With resistance it’s less of a passive activation and more of a “Condis are going to hit hard now, i should use resistance.”’

Also PU condi mesmer basically kills anything 1v1 given enough time but is completley useless in conquest.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Berserker stance.

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Considering that Necromancer is No.1 of course.

Whilst i agree necro has a ton of removal, You have to land your removals (Just like cleansing ire, which we seem to be ignoring because it requires you to land skills.)

I would also argue that for removing conditions from one self Necro, Ele, Ranger, gaurd, and warrior are all above thief anyway. (You can’t compare the top condi removal builds by other classes and ignore shoutbow, That’s not how balance works)

@Shala.8352

You can’t compare distortion and zerker stance. They have significantly different durations. One is a class mechanic one is a utility. One is a full invulnerability whilst the other is basically an unremovable boon with some slightly different functions.

It’s a full invun from all damage, Those have no removable version as far as i’m aware. If other invuns could be removed (Doesnt much much logical sense because it’s an invun but okay) then they should all be treated the same. Much like zerker stance and resistance.

Ontop of that your point about necros condicluttering you with wells is moot. Necromancers well’s are mostly used in power builds, The only way it’s possible to apply conditions with them is if its converting your boons. No condi necromancer uses wells.

I won’t even adress your point about a 10sec icd passive that removes 1 condition as being op. Unless you don’t swap warrior weapons every 10seconds then you can easily achieve this too. Ontop of that ele and guardian both have signets with the same passive and they’re untouched because they’re not good at all. The ranger one isn’t even used.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

Nika the treb destroyer

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Posted by: x Charlie.4820

x Charlie.4820

Lol, This would have been amusing to watch.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Stuck in PvP match/queue [merged]

in PvP

Posted by: x Charlie.4820

x Charlie.4820

I too am stuck if someone is unstucking dudes. Halp pls.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

Stuck in stronghold game

in PvP

Posted by: x Charlie.4820

x Charlie.4820

Me too.

plsunstuckme15chars

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]