Smallscale <3 Vabbi
The Original Dudes [to]
(edited by x Charlie.4820)
Already said they weren’t supporting a 4th game mode – so best you can really ask for is a eotm style OS…..
Yeah, 2 years and these threads still come up. Even after they’ve said no multiple times.
Theres not enough people interested to warrant the development time.
I don’t know why people even bother trying.
really idk why they h8 us, cos anet didn’t claim what is “proper way” of playing WvW
You take up loads of space for no reason?
I mean they didn’t really claim what the “Proper way” of playing conquest is either but i’m fairly sure if you queued ranked and then dueled offpoint in a corner your team would be angry.
I guess Anet just expect people to have common sence, bad move anet.
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A guild group on Overgrowth [DC] actually running eotm with about 20 people rolling uplevel pugs lol. Never saw it before. Is this what guilds who can’t wvw do?
No. Guilds who can’t WvW Play EOTM karma train.
Zerker longbow rangers, any engineer build, etc. You can very easily overwhelm them.
Uhm, rangers have arguably some of the best condition removal in the game. If you choose to build incorrectly it’s your own fault.
Necro won’t get a chance to kill an engineer if hes decent and has slickshoes. Without slickshoes or heavy cc necro wins because it’s weak to cc and strong against conditions. No cc and loads of conditions = Counter. We have plenty of them. Thief > Mes, Gaurd > thief ect.
Helps that necromancer has some broken undodgeable (like other classes have) skills like marks and grasping dead. You’re not going to be dodging/blocking any of that other than luck.
You can dodge everything you listed. Marks need a trait to become unblockable. Theres no reason you can’t dodge grasping hands of any of the marks.
Warrior, closest I got is Rampage I might get 3 / 2k hits off before you run away?
If you play in full PVT ofcourse you will hit garbage.
I’ll leave this here.
Watch any of that dudes videos. Warrior damage is disgusting. I’ve hit 17k 100b and 13k evis in sPvP this week and i barely play warrior.
Rampage also hits around 5-6k as glasscannon v glasscannon.
in Guild Wars 2: Heart of Thorns
Posted by: x Charlie.4820
Give a Mastery Point for 5 Death Rezzes. Increase Chance to get an Exo.
This totally won’t be abused. Never.
All events will run super smooth aswell.
Not to mention you completley left scaling out. If you waypoint the boss scales down. If you don’t the percentage of DPS on the boss from EVERYONE is going to be a lower percent of the bosses health pool.
Please think before posting.
I don’t really understand the purpose of this post?
You can always move. If you don’t want to move alone then bring friends. If they don’t want to come then Anet can’t force transfer people because you’re unhappy.
You have to make a choice.
This area of the dungeon is still bugged. Event doesn’t start even when braham and rox are in room. Tried wiping twice and no luck. They just follow and dredge doesnt say lines.
How anyone would think “let’s make it so that anyone who doesn’t buy HoT can only play on EB – that’ll make people super-happy and make them ALL buy HoT!” is beyond me. That would be terrible marketing.
Money > peoples feelings.
Anet are a company, As i said it’s not the best marketing tactic and i highly doubt they would do it. It is a marketing tactic nonetheless though.
Personally i only play spvp and wvw and couldn’t care less about pve, I’ll still be buying the expansion regardless though but i can see how other people with the same playstyle as me wouldn’t bother if they got them for free. Esp ones with limited playtime and/or money.
I think I remember an interview where they said that PvP and WvW changes would apply to everyone, so as to not separate the player base. Can’t find it right now, but it would make sense since the borderlands map will replace the one we currently have, so would anybody without HoT really be excluded from an entire game mode? I don’t think so.
If they did this the people who didn’t have HoT could still use EB so they can still play WvW.
It would be a marketing tactic, A dirty one that would anger many players due to large queues on eb, But a marketing tactic nonetheless.
I don’t think anything has been confirmed yet. Except to get revenant and masterys you DO need HoT.
Everything else is just speculation i think. If i’m wrong someone feel free to correct me with a source.
My first Gw2 video, Kinda rushed due to using a friends computer and not mine. (Haven’t set my recording stuff up yet as i only just upgraded.)
Theres some pugs joining in some fights because there was a big lack of enemys that morning. Also kinda new to roaming on a necro but thought i’d share it anyway!
My first Gw2 video, Kinda rushed due to using a friends computer and not mine. (Haven’t set my recording stuff up yet as i only just upgraded.)
Theres some pugs joining in some fights because there was a big lack of enemys that morning. Also kinda new to roaming on a necro but thought i’d share it anyway!
I haven’t experience this myself but it seems in my last pvp game i was perma invisible for the enemy team. My team had no problems ressing me but the enemy team were all saying that i’m perma invis.
I have no idea what caused this. It happened in my last game from before this post, ended at 12:38 GMT. It was a ranked match on khylo. Nobody has said anything to me in the games before but pretty much everyone in the enemy team was saying it.
Oh might i add i was playing a necro, So it wasn’t people moaning about skills.
Can someone from anet look into this?
If anet wants i can tell them the exact armour, backpiece and outfit combination i had on incase that is causing the problem. I won’t post it here though.
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As much as you guys want to lol, can you tell me a reliable method of how an outnumbered server can defend against a blob in uneven matchups without using siege? It might be OP, but in that case, the opponent also has few counters to it which they can take advantage of.
Your supposed to fight them in the open silly, It doesn’t matter if your only 3 and they’re 20. Open field fights are always the best right? Come down from the tower and fight so everyone can have a great time.
Made some clovers, seems the ones you obtain from the 1x recipe aren’t stacking.
10x recipe ones are fine though.
I don’t know if it’s the 1x not stacking with the 10x or if they’re just not stacking at all.
If someone can work out the problem i’ll edit.
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did anet hire some PvE forum warriors to defend this new map? c’mon guys evry1 can see that this map is lacking and destroying our WvW matchups. high cliffs, small bridges, knockback siege, it will only result in eotm 2.0.
the shrine bonusses, apart from the 2nd effect they give either 10% dmge bonus/reduction/crit dmge boost. People already dislike borderlandsbloodlust for the unbalancing effect, why even increase this boost with like 500%?
crapload of PvE added to the game, pve events, hard bosses etc. leaves less room for actual pvp
skyhammer, not even gonna explain….
and this is just the beginning of a long list…….Why do people like the wvw aspect of GW2? Do people like to wipe enemies? yes the WvW population primarily plays to wipe out the enemies, however in order to get satisfaction out of wiping your enemies it has to be a fair fight. You want a balanced fight where the victory is decided by coöperation, hard work and alot of dedication, not by sneaking on your enemy, wiping them off a bridge, use sieges only to win the fight.
Please Anet don’t try to get the pvp out of wvw. Try for ones to actually LISTEN to the wvw community and reconsider your upcoming plans
Oh look another guy who seems to think anyone who disagrees on his opinion of wanting an empty green field to play in is obviously a PvEr.
High cliffs and bridges already exist in 1 keep, being hills. They will exist in 1 keep in the new map aswell.
Knockback siege. Trebs and catapults already do this.
“Crapload of PvE Added” Well no. Merely edited PvE.
PvE Events. Where exactly do we have pve events that we didnt have before? I would not call the oasis merley a PvE event considering it happens every 3 hours i would expect players to show up.
Hard bosses? I’m sorry what, Lords can suddently hit some attacks and they automatically become hard?
Skyhammer? It’s a WvW map not spvp. Theres no cannon, no glass panels and you don’t get sent to spawn when you die. Just because the map has levels doesnt automatically make it skyhammer.
You say your not going to explain everything but you haven’t explained ANYTHING. You’ve just listed a bunch of things that are already in the game and said the name of a pvp map.
I personally enjoy wiping my enemies via superior tactics. If they want to stack up on a corner and we have 8 arrowcarts facing it. I’m going to shoot them. I’ve never been that guy to cry about siege being in WvW, it’s part of the game mode.
If you want a fair balanced fight like you say, Your in the wrong place. The chances of you getting an equally numbered, equally geared, equally level fight is very very VERY slim outside of play organised events.
The only reason for anyone to have an issue with terrain is if they’re too lazy to think about how to use it to their advantage.
I wouldn’t mind addition of this map at all, as long as we get to keep old borderlands map alongside it. No rotations, no tournaments, just let us have what we already have.
Or just learn to adapt.
Plenty of wvw guilds will walk into a match against another premade team that probably play spvp as their main game mode, for spvp it doesn’t take a whole load of a fuss to ‘set up a match’ as its done for you and most likely happens frequently enough. Good job on making out your opinion about a gvgers skill to be a fact despite never fully immersing yourself in that world I guess?
Ok you seem to be ignoring the words “Top 20 players” everytime i respond to you. Anyone can beat a random spvp team the same way anyone can beat a random GvG team, I was talking top players since thats what you posted.
It is a fact. 1v1s and smaller fights generally take more individual player skill than a GvG match. You could have several guys not really knowing what they’re doing and still win because there is so many of you. You don’t have to time dodges or stunbreaks. At best you call downs and banners….
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A wvw guild group could beat any old ‘spvp team’ in an spvp match and it wouldn’t mean anything, there’s a reason I said strongest gvg guild. If you think spvpers could walk into a gvg and beat the top gvg guild you’re welcome to try. As for can a group of spvpers form a half decent gvg team, you sure they can do that without ending up learning to gvg and ruining the point of the argument in the end? Would it be any different from raiders learning to gvg?
Interesting, Why don’t they then if it’s that easy? I’ve walked into GvGs in random gearset with people whom i don’t even know and won. Sure they wasn’t “The best” (not that there is anyway to actually prove your the best) but i’m not one of the top 20 spvp players either. If we put the top 20 spvp players against the top GvG team i personally think it would be interesting i don’t think the GvGrs would win but it would probably be close. Reverse the roles and it’s a no brainer. GvG takes much less personal skill than sPvP thats for sure.
Elnor retired from the game a while ago, DEX and Fus have too
. DEX was never on AG, and I’m guessing you’ve confused yourself with the common reason of moving down, the phrase ‘less blobs’ and banter somewhere along the line.
Pretty sure they was. Not sure how long you’ve been with DEX for. They certainly moved up, realised they couldn’t GvG the other guilds and ended up moving back down. No banter or less blobs. Was a serious conversation which i believe took place in your private section. Anyway that’s offtopic, i just found that amusing.
For the record, I play a necromancer and don’t use any burning. I just find this to be a really terrible design decision.
Hm, Why? Gaurdians don’t play condi builds and eles will only benefit from if alot if they’re cele/bunker because they hardly play condi too. Engis are probably the most affected but even then i don’t see the problem.
Send one person off to take the shrine, they’re soloable. Why is nobody even bothering to think about splitting up.
Also is it confirmed that it’s the player condition aswell as the standard “Standing on fire” burning?
GvG is for a very small minority. Waste of development resources.
This.
Not to mention they put in obsidian sanctum area for them… Theres also plenty of other open places for GvG. Nothing will ever be good enough for them though.
snip
Are you on speed? You’ve been posting now for 24hrs flat.
My last post before todays was 12 hours ago O_O
Lets be honest here, what kiddies are mad about is that their zerg balls wont be as effective and they’ll get farmed by roamers and havoc groups more often, as a roamer I’m looking forward to this map immensely.
+1
Couldn’t have said it better myself. They know they’ll have to adapt and until someone works out the new best way to blob they’ll be clueless.
And yet at the end of the day if a bunch of spvp heroes or point capping heroes as I like to call them, grouped up to take on the strongest gvg guild the match wouldn’t end up in a 50:50 score despite gvg’s apparently taking no skill, hmm…
sPvp has its flaws with the point capping being a lame feature, I admit that.
5v5 however takes much more skill than 20v20 and if you think otherwise that’s just ignorant.
I’ve partook in 2 or 3 “GvGs” before with 2 other roaming guilds. (We didn’t have enough to reach their numbers alone.) We won everyfight and it wasn’t even close at all, with roaming gear and a bunch of people who don’t know each other well.
If you honestly think the top 20 sPvp players will lose to the “Top” GvG guild then your highly wrong i’m afraid. We already know individually their skill level is higher and they clearly adapt much quicker than GvG guilds.
Officer of [DEX] Deus Ex Machina Eu,
Lol. Last thing i read on your forums, regarding your choice to stay on AG or move back to surmia (Way back, i assume you moved again.) I’m sure elnor said “We should move back to surmia, theres less guild groups and we can beat the smaller pug groups down there” followed by a comment from a guildy saying “Yeah it would make our videos look better.” You guys did actually end up moving too!
I’m sorry i just find it highly amusing after your comment.
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Saying guild raiding is low skill just proves you are clueless lol.
It is low skillcap, You hide behind an AoE limit, You can’t see animations to dodge and you all run in generic PVT and rely on might stacking. I can tell you from many duel events that most players in GvG guilds have a lower skillcap than your average roamer, Don’t get me wrong theres usually a few decent players but majority of the guild tend to be pretty clueless when it comes to dodging certain skills.
Ive killed blobs with 20 people and raided with the best guilds in this game lol.
Ooo lala, Am i supposed to be impressed? You kill blob pugs for fun with 30 guys. I’ve done the same and my guild has never been over 10. “Best guilds in this game” is also a massive assumption considering theres no way to actually prove their the BEST without a dedicated game mode. Their own egos don’t count i’m afraid.
You are a nobody who sits in silverwastes farming PVE.
Someones getting touchy. Is this what you say when you’re losing every debate? “Omg obviously pver y u talk.”
Even if i was a PvE’r (Which for the record im not.) I’m entitled to an opinion.
You probably stepped into WvW once o your pve dungeon build and got run over by a blob, and now you are salty about WvW and hate it.
Oh i get run over by guild groups or blobs, whatever you want to call them, all the time. The general pug zerg is just clueless single players mostly so it’s understandable. Guild groups of 20 that stack might and veil charge 3 roamers just make me laugh tbh. Not salty at all because i know for a fact in a fair fight they would just run using the excuse “Im in my raiding build.” Aka my braindead build that does no damage.
Not all guilds are like this, I think i’ve encountered 2 who don’t bother wasting time on roamers and actually will fight regardless of their build. Majority seem to be though.
Until you actually have taken part in a guild raid or anything that requires you to use thought(I know you don’t do that much), you shouldn’t talk or even comment on the WvW forum. Stick to the Living story section
More assumpions.. Snooze. I asked you to explain why this update was supposedly ruining WvW for blob guilds and your responce was “I dont have to tell you because your ignorant!” What?
I admit i mainly play sPvP nowdays because my guild is pretty inactive till HoT, I can gaurantee you it requires more thinking than your PVT guild blob that can just rely on the AoE cap and sheer numbers to survive.
It’s a shame really, the dodge mechanic is really good in this game and people like you just choose to ignore it and abuse something which was put in to prevent server lag.
I’ve even seen GvG videos when their leader is telling them when to dodge, Like how can you even try to justify that taking a “High skillcap.”
The thing is guild blobs in WvW have been crying about a stale meta for so long. Now when arena net is trying to change it by changing stability, map ect. You guys moan even more because you’ll have to adapt?
Unbelievable. Try to respond with actual points next time instead of constant childish “Your a pver so i dont have to” Rubbish.
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No need to elaborate. You just proved your severe ignorance if you can’t tell the difference between a pug blob and an organized raid.
TLDR: I don’t know how it messes up WvW for me so i can’t explain it.
Nice job sir. I totally agree with you now. Calling me ignorant over and over again doesn’t strengthen your argument in the slightest, In fact it makes it weaker because you’re assuming everyone who doesn’t partake in your guild zerging is ignorant.
Most of WvW is blobs and guilds running around. You’re the minority.
Most of WvW is blobs. Which consists usually of players from different guilds. Why do they blob you might ask, Maybe it’s because them zergy guild groups who can’t function without perma stability.
Blobs are the majority. Guild blobs are not. I know they’re both low skillcap but they’re not the same. I guess you’ve never participated in one like the cool kids, Lol.
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There is a pretty big difference between running around on a pin doing nothing and actually running in an organized raid in coms with party setups, etc. Those groups are being screwed.
Why? Elaborate.
They’re not removing the AoE Limit you can still cower behind it for now.
No the map looks bad because its like EOTM and people hated so much about EOTM. How bout you just listen to the community?
People hated the instadeath behind it, Never seen anyone complain about other mechanics.
Which community? The one who are constantly demanding GvG despite being told close after launch that Anet have no intention of making it a game mode. I think i’ll pass on listening to ignorance.
So i see a lot of random hate on the forum regarding the new map and personally i disagree with most of it.
I honestly can’t see any reason to dislike the new map unless you enjoy roaming around in a brainless zerg not paying much attention, Lets take a look at things.
Ledges ledges ledges. Ok so theres a few ledges in the new map that you’ll probably die to should you get knocked off, This is 1 keep and it’s nothing new. Hills has always had ledges that could instakill you. The bridges make for great chokepoints combined with the stability change you now have to think for yourselfs (kitten that’s hard right?). You won’t be able to rely on your 30 gaurdians who can give you perma stability anymore. Suddenly siegeing requires slightly more skill.
ITS LIKE SKYHAMMER OR EOTM WTF ANET, you might say. It’s not at all. Skyhammer and Eotm are floating, meaning you can basically be knocked off anywhere and everywhere. Not only that but you go directly back to spawn (Eotm.) So one missplay causes you to go back to spawn. The new map allows allies to res you. If you bothered to get all the shrines you won’t even die!
MORE PVE?!?! This one comes up a lot. Fights that require attention =/= more PvE. Smart players can now use the lord to their advantage when defending and have to be more on their toes when attacking with defenders. Currently once your through the inner gate it’s pretty safe to say theirs not enough defenders and you can DPS the lord down, whilst ignoring them because your AoE buffs will keep you alive from their damage. With the changes to lords you’ll have to use a different strategy. Defenders can use stuff such as the air prison to burst down people who got separated from the zerg and attackers can slot anti stealth skills to burst down the ogre lord quicker. If you don’t want to think about what to do in certain situations i can see why you would think this is more PvE but it’s not. It just requires you to actually play and think for yourself.
WUT ABOUT THE DINOSAUR DUDE THOUGH? Well they said that havoc groups will be strong here, meaning the dude with the powercore probably isn’t that strong. The orb was a really good mechanic in the old maps. It just got abused by exploiters. It brings a chase and run aspect to WvW which is really fun. Objective based pvp is almost always more intense than deathmatch. I highly doubt the enemy team will just allow you to casually stroll in, 100b the dino and walk off with the power core. If anything an event like this FORCES PvP as people cannot sit in a keep on a cannon.
WHAT ABOUT THE FANCY SHRINES, YOU HAVE THAT IN EOTM! Eotm is a place to queue when WvW is full, That and people karma train it because it doesn’t affect your servers score. Currently in WvW towers and camps serve close to no purpose. Sure camps upgrade objectives but beyond that theres no reason to not just cap everything back before the point tick. With the new mechanics it gives the towers a reason to be capped. Mobility is one thing that is a big advantage in WvW, having certain towers in the new map will provide a much bigger advantage now. People will use more tactics when capping, rather than just attack the closest objective. Currently if you attack briar it doesn’t help you in attacking bay unless you want to treb. With the new map you can take a tower and force the enemy zerg to walk a long way to get back to their keep and defend. That being said if you REALLY can’t stand slightly more challenging lords then EB is always there and maps will surely be on rotation. Options are good.
I THINK THEY NEED TO TEST FULL MAP FIGHTS. Personally i think they’re trying to steer away from 200 man fights and that’s what the updates seem aimed at. You’ll be punished by air turrets if you just turn your brain off and follow the zerg.
The new map seems to try to discourage mindless zerging without having players feel punished for seeing other players. (Something Anet always wanted to accomplish, but is difficult in this situation.)
Will it? Who knows. I personally think it’s a step in the right direction though. The map is much more than i expected and i can’t wait to roam around on it.
Thanks for the great insight into a great map!
Does anyone else have anything positive to say?
And you have already EOTM for fancy mechanics. We DONT need it in version 2.0.
EOTM is NOTHING like the new map. You can literally be knocked off from virtually anywhere. Not only that but your sent back to spawn and EOTM serves no score in your matchup.
I could argue that you STILL have EBG up all the time and the rotation of the old map. Stop whining and l2play. The only realistic complain anyone could have about this map and it’s mechanics is if your one of the braindead people who like to blob up and “Stack” because clearly they set this map up purely to stop that.
Thats how it feels. Now the PvE is something we have to deal with and cannot go around.
Why can’t you? If you avoid it now i assume you don’t capture objectives. Who said you HAVE to capture objectives when the new map comes?
Honestly don’t see how new keep lord mechanics mean MORE PvE, They simply mean LESS Afk pve.
This needs to be play tested by over 200 person battles before the features are finalized.
I think thats what they’re trying to avoid, had you not noticed. They don’t seem to want you to join an unorganized blob of 100 players. They’re TRYING to change that mentality without punishing you.
Didn’t know that there is any one even playing WvW on Vabbi…
Yeah there is. Don’t get me wrong theres no 50man zergs or mapwide server lag. That’s one of the reasons i move here though (When they was very bottom.)
I also moved to piken but as someone who mainly plays EB most of my roaming fights turned into zerg fights quite quickly so i got bored and moved back. There also seems to be a lot more “Cheese” build roamers up there when i was there.
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What WvW players are asking ?
- Remove PVE from WvW.
What Arenanet do ?
- More PVE in WvW…
How do you propose them do this? Make keeps empty circles to cap without a lord?
You want straight up PvP? Hit spvp or organised GvG’s or duels.
Having other objectives than “Stand ontop of each other and walk into other blob” is a good thing for the vast majority of us.
Partly because people such as yourself would never run around without 50 people if there wasn’t other objectives.
Also how is there MORE PvE? It’s just edited PvE with the addition of a new mechanic.
I disagree, It has levels. That doesn’t automatically make it bad. You should be punished for standing on the edge of a cliff with no stability.
It’s not like EOTM or Skyhammer as it’s only parts of the map that you can die from. Your also not ported back to spawn and can be ressed and it brings falling damage traits into use, as they’re more useful now.
Automated turrets that shoot you. Engi has these already, To be honest the keeps are super easy to take. It’s always the same routine of walk to gate build rams and stack. The turrets will help bring a stop to that and make shrines have a use, I’m all for it.
“Big boom cannon” they already stated havoc groups are really good for this, I’m not sure how you think superior numbers are going to win. Even if they did, it’s not like they don’t already. I don’t think we can judge this till we see it in action.
Regarding keep lords being “Fun to fight” currently you can just kitten it with autoattacks and ignore defenders if they’re significantly less. Now you are required to pay attention and get punished for not. The lich keep lord mechanics sounded really cool, If you don’t pay attention you’ll wipe the rest of your team. It forces people to try to get organised.
It also helps the defenders if they play correctly, The wind prison ability is the perfect time to nuke several people stuck within it. They can’t get ressed from downed.
You say WvW players love to fight npcs, Obviously sarcastically. The truth is though the ones who don’t, won’t fight them now but might fight them after. The ones who do will fight them now and after. It doesn’t actually change anything, you fight them now.
The only difference will be that the new lords will create more diverse lord room fights than before. That’s a good thing. The keep lord that stealths could be a real problem for your average zerg who just spam autoattacks on the lord and ignore defenders. However an organised group will focus defenders first or slot anti stealth skills.
I think it’s a big step in the right direction. They’re making objectives actually worth taking, Rather than just for points.
You’ll always have EB if you actually think it’ll be too unplayable for you lol.
This isn’t GW1, it’s GW2
You’re correct. Although guild wars 2 is the next part of the series it isn’t balanced around 8v8 like guild wars 1. It’s balanced around 5v5.
The hard reality is your zerg stacking version of “GvG” is mostly reliant on gear and the aoe cap, Having a game mode built around that would be stupid.
5v5 is there for guilds to compete, This is where you can truely shine if your as good a guild as people claim they are. The game is balanced around 5v5 and spvp. If you can’t accept that then you’re playing the wrong game m’afraid.
Female Slyvari Revenant.
Wow look at the amount of point capping heroes desperately hating on gvg without ever knowing what its like to fight to the death with perfect group synergy and synchronization between 20 people.. along with the extensive theorycrafting that takes into account all the builds across the entire team.
Translation : stand on 1 spot and follow a tag.
I didn’t play gw1 nor do i participate in this Zerg clashing (Oh come on that’s what it is. Theres no real skill involved.)
To be fair though people are constantly saying “Stronghold isn’t GvG” When clearly it IS to the people who have played guild wars from the start. Your just the new kids proclaiming this zerg clash is “GvG” When it’s quite clearly not.
There is no true “GvG” …. there is going to be a new pvp game type called stronghold.
Sure guilds can compete in Stronghold matches…… but it is no more of a GvG than Getting your guildmates to queue up for spvp right now.
Pretty sure for people who have played through the first guild wars, Stronghold IS GvG.
A bunch of people who joined in guild wars 2 and want to stack charge each other just used the term and seem to think it’s “True” GvG.
. But I see one problem: your base game is STILL broken. Why release a new story for us to play through, when the old story, the original story, is still in shambles?
So you’re just assuming everyone plays for storytime?
Nuhuh buddy.
Don’t you think it’s a funny thing that the game is named “Guild Wars” and the Guilds will only battle themselves 2 years later and have to buy a exp pack for it.
I’m sick of seeing this come up, Guild wars was the name due to the story, nothing else.
Medium:
- Thief – Uses a rifle (proof)
This isn’t proof. I think a lot of people are forgetting that engineers use rifles and are medium armour.
Necros don’t have other builds worth using anymore so all Necros you see will probably be MM.
Looool. Not sure if trolling or..?
Shatter mesmer is played… just not the generic sword shatter burst stuff with all shatter traits. The meta build atm is gs/staff with shatter and interupt traits and it’s not half as weak as the comments above imply.
This, this, this. The sword root -> shatter is very predictable and most people will dodge the leap when they see it.
Most builds will go 30/20/0/0/0 for confounding suggestions, with the choice of 20 points where they want.
It’s not weak at all if played correctly and not spammed, Interrupt important things and line up a nice burst and its actually very strong. It brings much more to a teamfight then phantasm or PU ever would.
All I know is that PU is in need of some serious nerf. I’d rather fight Minionmancers and spirit rangers. Comparing it to the skill needed to play a decent interrupt/shatter-mesmer, it’s just ridiculous.
Funny how I hear equal numbers of complaints that PU is too powerful and needs to be nerfed and snide remarks that PU builds are useless in PvP and I shouldn’t run the trait.
PU is too powerful if we’re talking 1v1 potential, the boon uptime is stupid and allows you to make so many mistakes and barely be punished. I’ve dueled PU mesmers at WvW dueling events and had very close fights shatter v PU. You can come out ontop but it really takes alot of time and effort. However once these people switched to a mirror build of what i was using they double dodged at start of the fight and died to predictable sword shatters everytime. It’s amusing to see how much better they did with PU.
The reason its useless in pvp is because if you’re not being focused it has very little damage output (Condi) or lower damage output (power.) You’re speced tanky and less damage, yet you can’t hold a point against anything because your survival is coming from stealth. Everything will decap you so you can’t bunker a point.
It brings nothing to the teamfight and most PU mesmers won’t run portal/IoL.
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All passive skills need to be nonviable in top level tourney play.
When skyhammer was due to be released i was one of the people excited, I thought positioning would be key and people would have to pay more attention to their positioning in a fight.
I’m sure that was the intent behind it. However that’s not what i see happening.
I thought the jump-pads and higher levels would make fights more exciting, but they only seem to be used as a scouting point so you can get ready to stealth and knock off your opponent when they get to your point.
In fact most people will re-roll to another character specifically set up for skyhammer with max knockbacks, thiefs will equip scorp wire, mesmers focus e.c.t. (I’m guilty too and i’m sure other players are.)
The reason behind this is because nobody actually wants to fight. I can’t remember the last time i got an actual fight on skyhammer where my opponent didn’t try to pull/push me off. It’s effective and they can get the cap quicker if they just pull me off.
I never feel like we’re fighting for points in skyhammer, more just having knockback wars. It doesn’t feel fun, Especially when you get skyhammer 4 times in a row…
The skyhammer itself is another issue, it plays far too much impact on the outcome of the match.
I feel like skyhammer could become fun if some of the following things would change:
-Sky hammer needs to be dodge able. OR Sky hammer needs to have knockdown removed and deal less damage.
-Glass panels need to be removed or replaced with something which doesn’t win you the fight. I suggest something which could change the outcome of a fight but not to the point where people are prepared to change their build to knock people onto it. Small amount of damage, Perhaps a short stun which then deactivates that “panel” for a set amount of time.
In its current state i don’t believe it belongs in solo queue.
If anyone has any other suggestions please add them. I think we’d all like this map either removed from solo queue or reworked. ;o
Edit: Merged thread so not sure anyone will even read this, either way skyhammer really needs to go from solo queue.
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14k does seem abnormally high for a WvW Thief build, even if he was a glass cannon.
I don’t think Might stacks are really a factor here as every Might stacking build sacrifices DPS in other areas.
Even a 25/30/0/0/15 build, which is pretty rare in WvW would have a hard time hitting those numbers.
It might be possible with a Scholar Runes, full Bloodlust stacks, full Guard stacks a few Might stacks and a few stacks of Vulnerability. But it seems a bit of a stretch.
If you add Assassins Singet_ into that mix then yeah, 14k might well be possible.
I hit a 6k mug in wvw with full signets, ruby orbs. no bloodlust/gaurd stacks so i’m gona go ahead and say its very much possible XD
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Are you seriously implying turning your character matters? If you let go of the movement keys all attacks automatically turn towards the target.
Yes because more often than not you’re standing still in a fight.
I really do facedesk when i phase retreat behind a warrior, he has no idea where i am yet does a 180 degree turn to eviscerate me >_>
Don’t get me wrong im not complaining about it but theres no denying its easier to land than say, firegrab.
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Skill 1 basically does this anyway, just not directly facing. So you have to actually move/position correctly, Your asking to remove the tiny bit of skill required to use a shortbow?
Skill 4, We don’t need more condi spam thanks. Spirit ranger is enough without adding torment too.
Yes, no other class has damage that high but every other class has skills that do comparable damage and are easier to hit with.
http://wiki.guildwars2.com/wiki/Jump_Shot
http://wiki.guildwars2.com/wiki/Fire_Grab
http://wiki.guildwars2.com/wiki/Backstab
http://wiki.guildwars2.com/wiki/Mind_Wrack
http://wiki.guildwars2.com/wiki/Phantasmal_Swordsman
http://wiki.guildwars2.com/wiki/Maul_%28ranger_greatsword_skill%29
http://wiki.guildwars2.com/wiki/Whirling_Wrath
http://wiki.guildwars2.com/wiki/Whirling_Axe_%28stolen_skill%29
http://wiki.guildwars2.com/wiki/Pry_Bar
http://wiki.guildwars2.com/wiki/Smite
http://wiki.guildwars2.com/wiki/Zealot%27s_Defense
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Deathly_Claws
http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Meteor_Shower
http://wiki.guildwars2.com/wiki/Churning_EarthWanna know what they all have in common? Mobility, range, AoE, area denial and of course non obvious animations. If a Warrior uses axe all you have to do is stay 301 range away from him and he will never hit you. The only ways he can possibly get close is by using his other weapon set as sword or greatsword. If he uses those he has no cc besides possibly using Bull’s Charge or Tremor mace off hand which both have obvious animations. So all you have to do is be ready to dodge when he switches to axe since sword and greatsword don’t do very good damage besides one or two skills. Sword doesn’t do much besides Final Thrust which has a 3/4 second cast time and he will only use it when you are at 50% hp or less. Greatsword does 0 damage unless you stand in Hundred Blades or the stars align and Rush hits a target.
Lol. I’ve never seen an ele turn 180 degrees and firegrab before. Eviscerate is much easier to land than most of the things you listed because it will actually turn your character even if you’re not facing the correct direction.
Glass mesmer got outplayed by glass warrior. L2p issue since glass war is the easiest proffesion to kill besides pve mobs.Common knowledge a mesmer should not die to warrior regardless of spec for the matter.Loving the tears.
Lol i disagree, depends what you utilitys you have, Since condi removal and portal are pretty common , only leaves 1 slot for stunbreak. I wouldn’t have a problem with them if i have 3 stunbreaks on my bar.
Personally i do think warriors are abit op atm, Not because of damage but because they have everything now.
Lol, this thread is old and the videos are way outdated.
Can get 22 if you have venoms give might aswell.
Depends on the dungeon i guess. Guardians are useful too, esp in Twilight arbor.
They were not put in with the idea that you complete all dailys everyday. It just stops other people have to go to parts of the game they don’t enjoy to get their daily.
My guildy is achievement point crazy too and i’ll say to you what i said to him. If you don’t enjoy doing it, don’t do it. Simple.
I should imagine they will stay and i’m glad they will because its how i get my daily now.
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i speak for myself since i am a casual sPvP player and only plays in anet’s official 8 vs 8 hotjoin servers. nowadays in sPvP, i only play my warrior and he is far from godlike or cannot be defeated. he is harder to kill, yes, but not impossible. he still dies every now and then. so, based on this fact alone, my take is that, healing signet is not overpowered.
I stopped reading after this, Please do not try to make balance assumptions based around 8v8…..
Healing signet buff was a bad move in my opinion, the base healing with no healing power is way too high.
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Yeah, nerf pls. This requires thinking and godforbid anyone in wvw thinks.
Splitting up? THE HORROR, PLEASE WE CAN’T SPLIT UP.
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