Smallscale <3 Vabbi
The Original Dudes [to]
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My party of 4 of us stuck in game now, any chance someone can boot us?
The rest of the map got out fine
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After the patch Necro + Ele are top tier in pvp/wvw.
LOL. Necro is far from top tier in pvp. If there so OP why aren’t all the top teams running them?
Also please don’t make balance threads based on the WvW zerg, Anet doesnt balance around that.
We can tank and we can hit like a truck.
Why do people complain so much and being greedy.
You can tank at the start of the game with 0 lifeforce? We don’t tank kitten. We have no hard defence skills and we start the game with no deathshroud. Your not tanking anything.
People aren’t greedy for wanting balance.
Only thing I want is probably buff on axe and some of utility skill buffs.
So let me get this straight, Because YOU personally don’t care about anything but axe and utility skills, Nobody else should?
Reveal buff? Lol why do we even need this to kill a thief? My power necro dominates 1v1 against thief most of the time even without reveal buff.
Thief isn’t the only class with stealth. I don’t think anyone moaned about thiefs.
That being said. Again, You are not the only person anet are balancing around. Not everyone is a power necro.
Only problem is mesmer but it will be nerfed soon imo.
“In my opinion.” Our first balance patch was tiny tweaks and ajustments. I don’t think mesmer will get nerfed anytime soon because of the way the class functions, It needs to be tweaked carefully to not be made useless.
LOL necro is 7th? lmao u make me laugh.
I’m not sure why that makes you laugh, I’d say hes spot on. Both ranger and necro still lack the survival skills to play glass like other classes and can’t play tankier specs due to limit support. Condi is just out of the question with shoutbow around.
I do agree ele and mesmers are a bit op atm but when i played my necro i hardly lose to any other class other than memser/good ranger that kites
You beating bad people doesn’t mean necro is strong.
lol necro is at least top 3.
I don’t know why you keep saying lol. Are you trolling? It’s not funny.
Necro isn’t anywhere near top 3.
so u guys are expecting mobility , stability , reveal ? why dont u just ask dev to let necro have everything and be op facerolling?
“You guys” we don’t all sign a necro needs buff petition on character creation. People post their individual ideas. Nobody wants them ALL, Point me to a thread where someone is asking for ALL of them.
The fact is stealth should have more counterplay full stop, Not just from necro.
We have a bunch of long casttimes and are getting more with reaper so yes a tiny bit of stability outside of deathshroud would be great.
I tiny bit of mobility would be great too, seeing as both our viable power weapons will be melee when reaper hits and chill no longer effects movement.
You say “Mobility AND stability” like you shouldn’t have both. Yet every other class in the game has access to more of BOTH (Except thief stability and maybe gaurdian mobility which still both have more of the other kind.)
I see so many qq on necro forum compare to other classess.
Yes because i’m sure the mesmers would be crying that they’re so UP right now. Isn’t this just the answer to the question you asked?
People are posting suggestions to bring out class on par with other classes.
I am not talking about everybody, i am talking about options. If somebody want to run an anti stealth build they should be able to
Having to counter a gameplay mechanic through stats is just bad. You’re going to have a stat that effectively does nothing when your fighting classes without stealth. Theres no way anet would do that.
Mesmers squishy without stealth ? Nope never ever, they have so much utility they don´t need stealth to survive.
I disagree, Your nothing but free kills for any glass ele, thief or even engineer.
Mesmers would defiantly have to change amulet. Not that i’m against that.
So why isn’t it you can’t last 8 seconds when a warrior activated berserker stance?
Maybe because i’m unable to fear/chill/cripple or apply weakness to him?
Lich can just be countered by blind or heavy cc in short duration.
Solo? Nopenope. Sure, CC them, but they have far more HP than you and hit far harder than you. Maybe if you’re dealing with a lich that’s already hurt badly, but a fresh lich form with full HP? You’re not going to solo it.
No in that case i would just blind or root and stand behind it, depending on my class. Slick shoes works too.
You cant compare utility skills to elites anyway.
Well you talk about things needing counters, when zerker has far less counter than zerker stance. So it’s a valid argument.
Yes i agree, zerker stance has less counters than zerker stance.
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If running is a valid strategy for rampage and lich, why is it not for zerker stance?
Where zerker stance only makes one build run from you. Rampage makes every class and build run from you. Why is this so hard to understand. Without zerker stance, rampage will still roll people. Warrior will be even more reliant rampage then ever.
Where did i say i run from rampage and lich? I don’t run from either because they both have counters. Rampage with it’s pulsing stability and necro have signet trait just results in the warrior repeatedly fearing himself.
both can just be countered by blind and lich can be countered by heavy cc.
Sure you might think rampage is strong, This thread is primarily about zerker stance. I would suggest making a new thread to discuss about rampage.
So 5th best? Sounds pretty balanced. Even on the low end of the spectrum.
Well considering them 4 classes are considered viable and strong, I would say so yes.
The other 3 severaly lack in places.
So is endure pain and Signet of Stone OP against power builds?
I don’t know, Do they last 8 seconds and can they be chain cast with another ability which reduces all direct damage for another 6-7 seconds?
If so, i would say yes, quite possibly. nearly 20 seconds of immunity to direct damage while being able to attack is pretty overpowered.
Go as Warrior with melee build(not shoutbow) without Berserker’s stance into WvW or PvP(~50matches).
And you’ll see how badly Warrior performs vs condition builds.
“Not shoutbow”
You can’t just erase a spec. It’s there, It has heavy condition removal. You can’t just ignore it. It is part of your profession, Even if you dislike it’s playstyle.
That’s like me saying go and play engi (No HGH) and see how weak you are to conditions. If you purposely choose to ignore the specs that are strongest against conditions. Obviously the other ones will be weaker by comparison.
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No, it doesn’t make them unstoppable. They’re very easy to deal with on anything that’s not purely condition damage.
Oh come on, lets not pretend you don’t know what i meant. You wouldn’t make an endure pain discussion thread and talk about how op it is against conditions.
We’re talking about condition builds V zerker stance and have been for the past however many posts. I have no idea why you decided to just change the discussion.
They have to rely on you being bad because all of their skills are highly telegraphed. Don’t dodge their earthshaker? Well, you deserve what comes next. 8 seconds isn’t even enough to contest a point. Pay attention to when they pop it, disengage, and finish them off after the stance wears off. Because they’re at a disadvantage without it.
They have more than 2 cc abilities and you only have 2 dodges. That being said your example only works for conquest. In stronghold where your forced to channel heroes, Should you ever be unfortunate enough to be playing condition necromancer you have no way to interrupt the warrior from channeling it at all. That zerker stance will cover the whole channel.
PvP is a team game, if your condition spec is having issues with a berserker stance warrior, then let one of your other teammates deal with them. ‘cause y’know, most classes have been running power specs…Where Berserker stance is far less useful.
I could always argue the same for zerker stance being turnt to resistance. In that if your struggle fighting necros then let someone else deal with them. Works both ways.
I’m in agreement that warrior is far from the best class currently,
I would argue its only just behind ele thief, mesmer and gaurd.
and berserker stance is a key to letting them deal with some of their counters. Warriors can’t stack a kitten ton of boons like some other classes, if zerker stance ever became a boon, it would be counter productive to use at all. So many classes could use it against them, while they wasted a skill on a long cooldown.
The only time it would ever be beneficial for someone to have resistance is if you was playing condition warrior. Other than that it’s probably good that they ripped it from you over the protection your teammate is giving you.
This applies for every boon in the game. Yet people still take them because boon stealing isn’t avaliable that much. Only mesmer and thief? can do it. Necro can corrupt and their limited in cooldowns.
Elemental attunement (Boon on attunement) is still picked up by nearly every ele. All them boons can be used against them.
I just think you’re completely out of touch with what needs nerfed, and what needs to be left alone.
Oh that’s okay then. If you disagree with someones opinion feel free to get all agressive about it. That’s the best way to go about the situation.
And more players run power builds than condition builds.
Oh that’s okay then, Lets just balanced based on popularity. Weaker traits and builds can stay weak and we’ll just buff the ones globally used. Best balance.
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I’m seeing it from your point of view, because that’s the class you play.
I play all classes, For the second time telling you. Mesmer is infact the class i have the most playtime on.
There are many builds and classes that can faceroll a zerker stance warrior. The only builds that have a large issue with it are the ones that go purely condition damage…And that’s the consequence you pay for using a tanky condition spec. Even then, it’s not like you can’t leave for a whole 8 seconds until you’re able to damage them again. Flesh worm comes in very useful for this.
Yes so your 1 utility skill effectively shuts out a whole stat regardless of professions and you think thats balanced?
You’re saying things like “Punished” for using conditions. It seems you just want a power meta and thus anything discussed with you is like talking to a wall because you want power dominance not balance.
Well, mesmer is one of the classes that pretty much hard counters warrior. Even if you were to run full condition, they can just invis themselves until their stane is used.
This isn’t a discussion about mesmers. Mesmers hardcounter basically everything atm.
It gives them a full life bar. Pretty kitten good I’d say.
That was not the question. Ontop of that deathshroud is our mechanic, Doesnt give us a full life bar, Has to be built and has little to no damage for condition builds and highly telegraphed attacks for power.
It’s a necro’s job to remove boons and apply it to themselves. Berserker’s stance isn’t a boon. It’s a warrior specific skill that prevent taking condition damage for 8 seconds. So no, it isn’t their job to remove berserker’s stance. It’s got a 60 second cooldown that serves one purpose. To have a necro rip it from them with the click of a button. That would be real cool, right?
Hm, Your wrong. Necro doesn’t apply any of the enemys boons to itself, it purely removes them.
I understand that it’s not a boon however your example (Which you just repeated at the end of your own sentance) is saying it would be unfair because necro could corrupt it. Necro can corrupt everyones boons and everyones resistance. Why do warriors get a buff similiar to resistance (Only better) that you can’t remove. Surely you can see from a balance standpoint that having a non-removable buff stronger than a removable one is stupid.
Also as i’ve said multiple times, Counter matchups and it could even pulse. You seem to not want warrior to have any counters.
And this is why I feel you’re only looking at this through a monocle. Rampage can be traited to do roughly 250% attack damage, it decreases the damage you take by 25%, it doubles your HP pool, skills and traits you activate before using rampage transfer over to rampage once you use it…So many things make rampage an unstoppable force, and yet somehow berserker stance is what you’ve concluded to be overpowered. Sounds legit.
Maybe rampage is overpowered, This discussion isn’t primarily about rampage. As i keep telling you. The same thing can be achieved in any other weaponset.
The only way to keep a warrior off of you in a low mobility setup is to use CC and soft CC conditions. When you have stability and zerker stance there is no counter to that.
What I don’t get is why you even brought up rampage at all if Berserker Stance is what you have beef with. I already listed an easy fix to your dilemma with zerker stance rampage. Stances currently applied to you do not transfer over to rampage.
Problem solved.
No, It was an example. Similiar to how classes without boon removal have to run for close to 20 seconds from a warrior now should they be playing a condition spec. Rampage has counterplays as a skill. If someone uses rampage there is many ways to counter that.
Zerker stance does not. There is nothing you can do but run and hope he somehow untargets you.
Diamond Skin says hi, except then you just run away forever, right?
Lifeblast can get diamond skin down most of the time. Along with our golem. Once it’s down it usually doesn’t get back up. Ontop of that they have less cc and overall damage.
Hammer is so easy to dodge, I don’t even. The only thing I can think of is you don’t see them proc zerker stance, and you keep pewpewing away in melee range, only to realize you haven’t been doing any damage to them and they now have you in a CC combo. Kite them for 8 seconds, it’s not hard.
You keep dereailing the thread, It doesn’t matter what weapon your using. You have 2 dodges, Once they are gone you have to tank damage untill zerker stance is down. Then if you dont have boon removal you have to survive another 6-7 seconds from healing signet resistance.
And thiefs. That’s almost half the classes. And warriors already have a huge problem with those classes. Blind spam, fear spam…Everything about a mesmer is spam.
Almost half the classes have a way to counter one skill in your utility bar IF it gets changed. That also relies on both the thief and the mesmer to be in power builds, Making it useless against them anyway.
Warrior can generally kill thief now, That being said i don’t argue that mesmer needs bringing down abit.
What are you even talking about here? Berserker’s stance is 8 seconds where conditions can’t be applied to you. What is this “followed by 5 seconds of little to no conditions”
Yes i’m aware of that, hence after the 8 second. (On the 9th second) you will have a very little amount of conditions on you. It will take time after your zerker stance ends before someone can actually build up their conditions to do damage.
Restistance allows them to apply but makes you immune. This means once your 8 seconds of immunity are up (Which is a long kitten time already) you will take the condition damage if you haven’t cleansed by the end of it.
It is a big nerf. Big enough to where warriors would stop using it because of how easily strippable boons are on a warrior.
Makes no sense, Boon stripping works exactly the same on all classes. It’s not like warriors get double boon stripped. That being said it could always PULSE.
Warrior: Pops zerker stance
Necro: I’ll be taking that!
Warrior: All these fears….Or thiefs saving their steal for when we pop zerker stance, so they can blind spam us to death.
So what your saying is this skill should be unique and have not a single counter in the entire game?
Whats the point in taking protection on attunement on my ele anyway, Thief will just steal it. Ele clearly needs a flat 33% reduction in damage upon attuning to earth that is not removable.
Every other melee class is punished for going into blinding powder, I’m not sure why your even using that as a con. Every class BUT warrior is already blind spammed by it.
berserker stance has been working as intended since its introduction.
Never claimed anywhere that it was a bug.
You’re saying that rampage warriors are facerolling you because of zerker stance, and yet you want zerker stance to be a resistance because you’re a necro that can easily remove the boon from them.
I responded earlier but it got deleted. Stop seeing this purely from a necro v warrior 1v1 perspective and look at it from a broader scale. The example i gave earlier was just an example. The problem doesn’t lie with rampage because you can remove stab/Apply movement hindering conditions or blind. The problem lies with zerker stance.
I can screenshot you my games played if you want. They’re all roughly the same with mesmer having 3×. Don’t judge people based on whats written in a signature. I can write anything there.
Yes, Necro should be able to remove it. It’s their job. Do you think it would be balanced if deathshroud gave necros an unremovable cc immunity?
Sorry, but no. Rampage IS the problem.
We’re all entitled to opinions. Theres no need to get so aggressive emphasizing on the “IS” This is all opinions, There’s no right and wrong. Rampage was barely used prepatch because the damage wasn’t great. Now the damage is pretty high but it becomes unstoppable when paired with zerker stance.
Hammerwarrior is the same thing, Zerker stance makes it unstoppable. You have to just rely on them to be bad and eventually miss something or chain all their cc when you stunbreak and dodge.
Zerker stance is needed for many warrior builds
So your in agreement that it’s so strong it’s used in nearly all builds?
and nerfing it just because you can’t deal with a zerker stance rampage is clearly an issue with rampage, not zerker stance.
No, It’s an issue with zerker stance. I can deal with rampage on basically all classes. Zerker stance however has 0 counterplay beyond changing your character.
Let’s just nerf a skill because you can’t deal with a warrior when he activates it while in rampage and its 180 second cooldown…
You get so personal. It’s not “Just me” Anyone with a full condition build “Can’t deal” with zerker stance. There is no counterplay to it. It’s the only skill in the game that actually makes you run away for 8 seconds. It doesn’t matter if it’s rampage or hammer. The fact they are the stronger sets is due to the cc capability.
While massively nerfing a warrior not in rampage in the process.
As posted earlier, The ONLY class that will be able to remove it is mesmers and necros. Everything else has to trait for it. The only thing it changes is that now you have 8 seconds of condition immunity and not 8 seconds of condition immunity followed by 5 seconds of little to no conditions that are easily removed by other means.
It’s not that big of a nerf. It just allows some room for condi classes to do something other than go afk when he actives it.
Here is a simple fix to your problem without completely gutting unnecessary things: While in rampage, all currently applied stances are removed.
No because rampage isn’t the problem. Zerker stance is.
That utility skill has already had it’s duration and adrenalin gain reduced and you can no longer use it outside of combat to gain adrenalin before you fight.
That’s a global thing, You don’t keep adrenaline outside of combat. I dont think it’s fair to use that as a con when all of your adrenaline gaining skills (Signet) have the same effect.
Wonder how people would like it if they removed an active skill like that and gave us a trait like “remove 1-3 conditions every 10seconds based on how much adrenalin you have”.
Well with the weaponswap trait alone you remove 3 conditions every 12 seconds/15 seconds without runes. That’s assuming you miss every burst skill and never get a cleanse from that.
That being said, You already have CI and nobody likes passive skills. (Yes i know CI requires you to land your skill but we can’t try to justify being rewarded for missing, All of necros weapon skill transfers require you to hit your skills)
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Because Shoutbow is silly.
You have a rune that remove 1 Condition from 5 targets when Shout skill is being used. Makes Shake it Off pretty OP now. And here we have a Shake it Off trait as well.Longbow Burst skill is GTAoE skill which is the only exception to activate Cleansing Ire – you hit the ground and skill is being fully activated which is a pre for CI activation.
But you still have options. Theres plenty of builds out there that are weak to conditions because they have the option to take something but they don’t.
We have to look at the class as a whole and not singular builds as the build you run will obviously have some counters.
Cleansing eir is still a great trait assuming you focus on the enemys cooldowns and ensure that you land your burst. They also have removal on weaponswap which isn’t too bad considering it’s a 5 second cd.
Converting Zerk stance to Resistance would be the biggest nerf Warrior would get and would turn this class into a Free kill for every single Condition Build available in game.
I disagree, It changes absoloutley nothing against ranger, Engineer, Ele, other warriors.
Guard and thief would have to specifically trait for it. (Which guard and condi thief probably won’t.)
Mesmer and necro are the only ones who really benefit from it. Only if the mesmer is running greatsword or sword (Both kinda lame condition weapons) or is traited into domination (Bad line for condi mesmer.)
What makes Warrior put a fight vs Condition builds is exactly that utility skill which temporarily prevents any condtions to be applied to Warrior.
Turning it into Resistance would only nullify the damage for that period of time, and still would allow Condtion Build users to apply high stacks and keep stable duration of Conditions on Warrior.
With condition duration nerfed and poison and burn now stacking in intensity, It wouldn’t be wise to apply them. You still get the 8 seconds of no condition damage. It’s just not “8 seconds of no condition damage + another 5 or so for them to apply them all.”
Including how CI does work, like I said, Warrior would become a Free Kill.
I don’t see how, Just land your burst. All the necro transfers require you to land your skills too. I don’t think it’s fair to say they have no condi removal because your opponent dodges.
And making Longbow mandatory just for CI isn’t something that should happen.
Hence, no weapon should become mandatory for something like that.
A lot of weapons are mandatory on a lot of classes. In this case it would be for the “Safe cleanse.” You could still take other weapons if your confident you can land your burst.
Necros always have to take staff for condi removal/Only ranged weapon in power build.
Currently zerker stance isn’t countering specific builds on specific classes. It’s countering condition builds across the board and giving them no way to counterplay against it. Most counter matchups have a chance to win, Zerker stance makes you run for 8 seconds while taking damage, Then and only then, You can attempt to even fight back.
Warriors do have other forms of condition removal. Nobody uses them because of zerker stance. IIRC they have a signet which is a full cleanse and a heal which cleanses 3? They also have 4 traits, Cleansing eir, Weaponswap one, Warhorn conversion and shake it off.
Because after Adrenaline changes, Warrior has no viable Condition removal and Berserker Stance fills that gap which temporarily gives immunity to all conditions.
Comparing it other classes, Warrior is the most vulnerable to damage conditions.
Eh, Cleansing eir isn’t viable? I would argue that was one of the strongest pre-patch condition removals, They also have shouts, warhorn.
I mean shoutbow pretty much stopped any full condi build entering the meta.
I don’t think the fact that conditions counter warrior more is a good enough reason for it to have an unremovable version of resistance. It’s globally strong against ALL condition classes, Converting it to resistance would give classes that can remove boons a way to counter it, While not making it globally useless. Even having it pulse would be better than what it currently is.
Necro lacks stability, so naturally anything cc heavy is it’s weakness (Hammwarrior, Generally any mesmer.) I would be the first to admit that an un-removable 8 second stability is broken though.
A condi necro has no way to interrupt nor do anything from a warrior for 8 seconds.
This becomes a lot more noticable on the new map when the only way to interrupt is via CC.
No counterplay to berserkers stance —-> Physical damage.
berserker’s stance is perfectly fine. Rampage is the problem.
I think the opposite, Rampage is actually somewhat useful now. It’s zerker stance that makes it unstoppable. If you play certain classes your as good as dead when he hits zerker stance.
I’m not sure why everyone gets resistance but warrior is an exception to the rule.
The thing you seem to be not taking into account. (In your youtube comments aswell)
Mantras now recharge in the background, Now assuming you have the mantra trait and charge it at the start of the game it will be off cooldown when you start your first fight. That means over the next 35 seconds you will have 6 aoe instacast dazes. That’s without adding ontop of that, diversion and greatsword knockback. Potentially bringing your CC up to 8-10 across 35 seconds. If you run staff it has potential to go even higher. All of which can do a big amount of damage, give you a ton of boons and put a bunch of conditions out.
They have no counterplay because they’re instacast and they’re on such a low cooldown that you can often spam them to interrupt autoattacks and minor skills unintentionally just to get a ton of damage off due to traits.
The problem lies with the mantra and/or trait. You’re not punished for NOT interrupting. They need to do something like increased CD if you don’t interrupt (Similiar to ele RTL.) Maybe even go as far to put the skill on a full cooldown if you don’t inteerupt.
That way decent players can mantain their damage (Although i do personally think it’s too high) and bad players who spam won’t get the same rewards as skilled ones.
Edit: I mean watching your gameplay back, You basically cast it when it’s off cooldown and even into stability, mistform and downstate. Yet your not punished for that.
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Can we please convert this into resistance?
I thought we was moving away from having un-removable buffs in the game. Quickness, Resistance..
No counterplay to a warrior smashing into you with his 8-20 seconds immunity to conditions depending on if you have boon removal.
I feel like it’s the one skill holding all the other stances back from getting a CDR trait too.
Resistance currently stops all conditions from functioning on you. A lot of people in this thread seem to be assuming they will still suffer from chill, Immob, blind and cripple which is WRONG.
If your a condition build your as good as dead now.
Edit: This discussion is about BERSERKER STANCE. Please do not derail the thread into rampage/warrior weaponset balance discussions.
Edit2: Arguing against resistance due to boon stripping making it useless are weak. Every other class in the game will pickup boons because boonstripping isn’t avaliable 24/7. The only ones who have a high amount of avaliability are power thief and power mesmer, Both of which resistance is close to useless against.
Edit3: Remember this is a post asking for it to be CONVERTED not removed. Therefore any arguements that say play WITHOUT IT are not giving the experience that you would have if it would be converted to resistance and are a poor representation of the balance.
Edit4: Using “Running away” as a “Counterplay” isn’t a counterplay at all. If running away is classed as a counterplay then surely nothing will ever be OP because we always have the option to run away from it.
Edit5: Please don’t compare zerker stance balance from a year ago, The balance has changed and the damage output is much higher now. Meaning immunitys of any kind got indirectly buffed.
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Tornado with the trait “Lightning rod” (Elementalist) actually does quite alot of damage. Try it.
Currently as it stands moa counters every elite we have, Untill reaper comes.
Ontop of that, plague gives us conditions which we have no way to remove without relying on RNG.
I had an idea whilst browsing at random necro threads and reading how we was always compared the Revenant, I then saw a comment regarding moa being a counter to all of our elites and thought “Wait a moment.”
What if Anet changed plague to function like the ventari tablet, We know they have the tech to do it. For those who don’t know, It means we would be able to summon plague and manually move it around instead of transforming into it.
Theres a lot of pros and cons to this and stuff that would need to be talked about to make it balance, lets take a look.
? = depends on balance.
Pros.
Can transfer your conditions.
Not countered by MoA.
Always get full duration.
Can use weaponskills.
Plague can lifesteal for you?
Less of a “Buy time” elite and more of a zoning.
Cons.
You lose a ton of health/tankyness.
Have to micromanage moving your elite while fighting.
Plague will only have 1 pulsing function?
You lose stability?
Undecided things. (Someone with a better knowledge of balance needs to decide on these things.)
Stability. Either the necro pulses it, The plague pulses it aoe or it’s removed.
Plague function. Merging all 3 or having the “Moving location” have a stronger effect and the passive a weaker.
Conditions received while plague is active. Toned down and moved to start or just drastically toned down.
This allows Anet to put a nasty condi spike on the start of plague summon because we have the ability to transfer it straight away. Theres still counterplay to this in that if we miss the transfer or it gets dodged (Big plague appearing is a really good telegraph) we can still get outplayed.
I’m not so great as guessing the balance of things, I just thought this functionality could be better so i thought i’d throw it out there.
Opinions? Op/Up? How would you make it balanced? Would you prefer to keep it as it is?
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Necroes are already strong against thief or mesmer without reveal.
Stop being greedy and we need axe buff more than this.
While i agree that we need an Axe buff, We are not strong against mesmers in anyway, shape or form. Mesmer is the hardest counter to us currently, Probably with hammer warrior coming up a close second.
Maybe give people a stat where they can invest in which gives you a chance to reveal somebody in stealth (like in warhammer with initiative).
Oh god no. Anyone who wants to fight stealth classes shouldn’t have to lose a ton of stats to get an anti reveal mechanic. It’ll never be balanced.
And last but not least reveal people in stealth when they take damage (also like in warhammer).
Wouldn’t work due to any channeled skill following you in stealth. You already take a ton of damage, Basically any channel or projectile skill hitting you when your stealthed and your insta revealed again.
But most important, remove stealth from classes who do not need it (Mesmers !!) and limit stealth to thiefes. There is way to much stealth in this game right now.
I was going to comment and say how squishy mesmers will be without stealth, I still agree with that statement. That being said their role seems to be swaying more into interrupting enemy skills as of late yet they manage to keep the strongest burst in the game, Whilst also filling that role. It would be interesting to see. On the topic of thiefs, I just think their blinding powder-> heartseeker combo could go. Repeatable stealth that you can’t stop without ranged instacast CC sucks. Ontop of that i think missing your backstab should reveal you.
Ontopic, This is a really cool idea. I think it would be nice if it was baseline, Not reveal but able to target (Otherwise we are yet again making reaper stronger than necro.) I don’t think it will solve our issues with mesmer but it would give for some counterplay at least. Maybe we could have a trait for reveal on fear? Perhaps it can be rolled in with terror. So we have some synergy but not tons of reveal uptime.
It would make us the only class able to actually pull someone OUT of stealth. Currently nobody is able to do that. You can only prevent them from stealthing.
Edit: Engi passive trait actually can do this, Although it seems a little buggy.
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ok just a question? you came here to whine why?
People who disagree with you aren’t just “Whiners.”
apparently you are unhappy with it being released when its ready, and would like a broken, unfinished, exploitable expansion as soon as possible, and 2 hours of that, you will be complaining that its broken and demand they fix it, GG, but you’re an idiot
Do you honestly think this? It’ll be launched when NCSoft want it launched, Regardless of how finished it is.
Yeah our elites are strong under certain situations but thats the problem. They are simply situational only, Except the golem whos purely cosmetic.
+1, Must have trait. Wouldn’t be op baseline.
Yeah, Currently it’s just meh at best. Our only option for power builds above 600 range is staff and that’s mostly utility/slow dps.
Axe needs love anet please :c
Usually make necro videos so this is my first video on guard! Not so much a showcase of skill more just a showcase of how strong burning can be.
I originally wanted to see how well it would do against stacks and it went surprisingly well, So i decided to make a video since i was having so much fun with it!
Hopefully you’ll enjoy
It just doesn’t compete with the other GMs in this line currently. Removing the ICD cooldown would help.
Live your life how you want to live it and don’t try to control others!
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I’m referring to this: https://twitter.com/GuildWars2/status/614560129573351424
Please remember that a very large portion of your player base doesn’t agree with the court’s decision today.
That “Large portion” are ignorant and living in the past. It’s 2015 wake up dude, We accept people for who they are now. You’re most certainly the minority, Our generation of young people now is very accepting on this subject.
What other people do with their life is up to them. It doesn’t affect you and i’m not sure what makes you think you have the right to dictate what other people do.
You only get one chance to live, I’m sure as hell not going to tell anyone how they should live or be told how to live. If they’re life doesn’t negatively affect other people and their happy, That’s good enough for me. You should reevaluate yourself because fighting against things that don’t affect you is a waste of your life.
Stop being so closed-minded and let people live how they want. If you can’t do that then i think you should just quit altogether, We’ve had 2 same sex relationships happening in the story since launch. It’s weird how a picture of 2 guys on twitter has rustled your feathers so much yet their was no disagreement with the same sex female relationships.
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I do think it would be good if the explosions and perhaps even the other minions effects (Which are kinda meh atm) were ground targeted.
I wish they would change it so minion builds involved more active play and less “Slot traits and let minions attack for u.”
This is what i’m using.
Still playing around with amulet and blood magic traits. Seems to be decent so far though.
http://intothemists.com/calc/?build=V48-_;1o2GE0047JkJ0;9;469A;0136257147;4SwG6U;1H7W3H7W38o
Curses/spite/soulreaping seemed better for 1v1 though. the transfer and weakness on crit trait are good :d
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Don’t mind Laraley guys. She’s a salty Ele who has an axe to grind against Necros; maybe from stripping all her boons. :P
Ah, I see now. It’s because she can’t just roll face on the keyboard in d/d cele without being punished for it.
Wasn’t the ele forums QQing a while back when their attunement on boon got nerfed?
And I have basically 0 problems with necros
So whats your problem then, Why are you here complaining? It’s either op or it’s not, Make your mind up dear.
On topic, Necro has always been good against condi classes. As far as “Passive play” goes i think everyone has their fair share. CC to pet traits, burn/bleed on crit ect
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Eh, I feel like that amulet has basically no downsides.
Because everyone came here to stomp. So why not keep us in a matchup where they can stomp anyway?
I will never understand the bandwagon logic.
It takes a couple of weeks or months for a server to nightcap their way up. By the time you make it to more challenging match-ups your ex-gold league guilds have probably already decided to move to a different server. :/ Good luck!
This is basically 100% accurate, I just wish they would move already xD
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Nice change, I support this.
The difference in this case is burning and bleed are the only damaging conditions eles have access too. 2 condi removals = all dots gone and need to be reapplied, This is assuming one doesn’t condi cleanse after he has chill applied to him.
Outside of burning, Necro on the other hand has torment, Bleed, poison, Fear and should you trait for conversion (Like any good condi build would) Confusion. We can also apply alot of aoe chill, Vulnerability and weakness. It’s not about how it’s applied and the condition itself, It’s about how much you can clutter the opponent and re-apply the clutter.
Which brings me to my next disappointment that sigils, food and rune effects that heal or steal health even doesn’t look like it will work in shroud.
Can’t speak for food but runes and sigils work in shroud now. I don’t see why they would change that.
So with the new patch armor is getting an increase of 10% over exotic, currently only 5%. It’s always been BIS but the gap has been made bigger now. i think now would be the time to fix the problem of obtaining certain stats.
With HoT right around the corner and ascended being buffed slightly
I recently theorycrafted a build which used zealots armor, The recipes costing from 100g to 200g, JUST for the recipe. This would mean each piece would be costing me from 200-300g which is over double the cost of most stats. I wondered why that was so i looked it up, Turns out the only place to get these things was the marionette event in living story one. Which happened like 2 years ago?
Nevermind, I’ll theorycraft again using zealots on the trinkets and try to get it as close as possible. Turns out they don’t exist in ascended form?
Why do we have stats which are time exclusive on BIS gear? Since ascended gear isn’t tradable, once these recipes run out, we no longer have access to that gear stat, Neither do any of the new players. I don’t think this is right.
Zealot’s is power/prec/healing power, The only place it would get used when it was released was in a pvp scenario to fine tune stats on a build, Yet it came from a PvE event? The same applys with Nomads trinkets, Not only do you need living story season 2 but you also need to complete all of the achievements. That’s not “Playing the game how you want” as Anet wanted it to be.
Not only that but when you get fractals ascended boxes or craft backpieces with chooseable stats, These stat combos are left off of them, Making even less sense.
TLDR: Anet should make all ascended gear equal, If you can buy 6 difference ascended recipes from the vendor for 21k karma you should be able to buy them all. Same applies with laurels and trinkets. Also guild comms and trinkets.
Having one recipe cost 21k karma and another cost 200g because of your choice of stats is ridiculous.
The same applies to trinkets although less so because they require a bit more than just a gold grind, Having some buyable with laurels and others requiring living story to get is just silly.
Stop punishing people for build diversity and stop locking stats away behind unnecessary walls.
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. I know some people from my country that does the farm and sell gold for real money…. wtf.
Then they’ll just go silverwastes anyway, You can’t use that as an arguement.
The only things that we can say that are likely slated very soon is the LA rebuild and/or PS update. Everything else, especially Specializations update, Trait overhaul, the Heart of Thorns expansion, is still ways off one way or another.
This is the direct quote from the front page.
“Come Home to Lion’s Arch in the Next Update!
Prepare for core specializations, the rebirth of Lion’s Arch, and more!”
Saying prepare for and listing multiple things would make one assume they would be coming together.
“Stay tuned for more information on what you’ll find in the next update!”
Is also at the end of the post.
If it was a separate update it would have been a separate blog post and closer to the date.
To be honest we saw most of the professions ingame aside from engineer, There wasn’t that much left to do, 2 traitlines got overhauled and some engineer stuff got changed and arcane. Other than that i guess it was just one trait here and there. I would imagine bulk of the time was spent thinking up traits but they could have easily got it done by now.
I posted my first vid a while back in my terrormancer spec, This time i’m out roaming again but in a power build.
Filming was hard due to a lack of enemys lately because we recently got a few transfers. Had some fun fights though!
I posted my first vid a while back in my terrormancer spec, This is my second vid, This time using a power build.
Filming was hard due to a severe lack of enemys lately because we recently got a lot of transfers. Had some fun fights though.
It is even more of a dumb mentality that you think 1 person is more important than an entire guild.
Never said that. Infact i’m trying to say that nobody is more important than anyone else but you fail to understand.
So basically, you have the internet requirement checked, now you just need 2 brain cells to rub together.
Mature, I can see you make good debates.
Also you’ve already used that once, Maybe you should try a new insult?
Is it such a dumb mentality that guilds want to do guild raids?
It’s a dumb mentality to belive your entitled to have your own part of the map that nobody should come to.
It’s a dumb mentality that you expect everyone else on the server to not play as they want and enjoy themselfs so that YOU can.
If someone has gone so far as purchased the game and created an account, they should presumably have at least 2 brain cells to rub together and an internet connection.
Well 2 years down the line and many NO WE ARE NOT ADDING GVG confirmations from devs and we still have GvG threads popping up on the front page. Infact the current one says “How GvG will work” insinuating that GvG has been a confirmed gamemode.
You got the internet connection part spot on though!
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play the way you want, but don’t intervene on others games.
Correct me if im wrong but i was under the impression we was talking about people playing in the same team, in the same matchup (aka game.)
If people are coming into your game from other matchups then that’s probably a bug which you should contact anet about. If not then what you just said holds no ground.
Also roaming isn’t proper way of playing WvW too cos u don’t cap anything except camps – that is what guilds do too – for stacks ^^ but still cap like roamers.
I feel like you just completed ignored what i said so i’ll repeat it.
I don’t even do it myself because i prefer to roam but to not acknowledge it’s the main objective is ignorant.
Unlike you i understand the intended objective of WvW, Your honestly going to sit there and act like you don’t know how to win or what the idea behind the game mode is? We both know you do because you even just said yourself “Roaming is not the proper way to play WvW.”
W8 what?! sPvP balanced?
I never said it was balanced, i said the game is balanced around it. Like it or not.
U can’t even make ur own build
Yes you can.
u must follow rules like full tank with soldier amulet or full zerker with berserker amulet, wtf? At WvW u can pick something from soldier, somethign from zerker, something from knight and balance ur character’s dmg and surv to maximum.
Thats exactly why amulets are intended to be more balanced in spvp. They’re SUPPOSED to make roles not have everyone do everything (Although currently celestial ammy doesn’t help with that issue.)
If you honestly think stuff like Dire and some mix builds that deal good burst damage with pretty decent armor are balanced then you have no clue what you’re talking about in the first place.
Also u talk about Eotm or EB, not GvGs where everyone have specific builds, tactics etc. If it isn’t serious gamemode why so many gvg guilds here? Why ppl try so hard to achive top guild?
I talk about WvW as a whole since GvG isn’t a seperate gamemode and therefore isnt balanced seperatly. It won’t be taken as seriously overall thats a fact. You tell me why they try to achieve “Top guild” in a made up gamemode, bragging rights i guess.
If it is for casuals why u don’t teach us how ot play properly?
It’s casual doesn’t mean only casuals play it. If you don’t understand, don’t put words in my mouth.
I bet that u wouldn’t stand a chance in mt during gvg mr. pro 5 v 5 pvper
Why is this relevant? Where did i say anywhere that i’m a “Pro 5v5 player” Just more rubbish that your making up as you go along. It’s pathetic that you seem to think having your guild fight a virtual battle ingame will make your point any-more valid.
It’s even more funny that you would actually be willing to get your entire guild involved because of something someone said on the forums. That doesn’t prove your point, nor your skill level.
ALso u know why they put aoe cap with 5 targets? To prevent guilds wiping blobs
Performance. If you think otherwise then you really should do your research.
Cos it was ridiculous to wipe em, then they found how to fight em anyway and after taht they put new stabil
and yet some hc guilds can wipe a blob.
AoE cap has always been here, again not sure what any of this has to do with what i said?
It seems your just trying to boost your ego via forums, anyone who says anything you dislike is met with “I bet you would lose in GvG to my guild lol.”
Please get some valid counter arguments or just stop posting, Petty insults and saying i said stuff which i didn’t is just childish.
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This is true, but capturing points is the game is easy and boring, and playing it to the max to gain the most PPT you can means hitting where the enemy isn’t, so it’s a lot of battling doors, which is like watching grass grow. Sure that’s cool for the people who bought this game for jumping puzzles and rolling in the grass with faeries,
I agree and i rarely ever do it. I do enjoy defending but it’s just boring when the zerg decides their ram got taken down so it’s time to change map.
but some of us play this game for competitive pvp and fights and unfortunately the powers that be in this game, created a stupid 5v5 conquest mode which is one for the lamest forms of pvp and then wondered why it didn’t go all esports on them, so guess what people started using the open pvp world of WvW as their outlet to play competitive deathmatch style pvp whether it be small scale, dueling or gvg’s. But heaven forbid competitive people ruin the casuals game mode and their gem buying.
WvW will never be taken as serious as Conquest. Not really. The game has been balanced around 5v5 and spvp amulets. WvW is full of upscales, low level gear, broken foodbuffs, broken gaurdstacks, Broken runes and LOADS of broken traits which didn’t get balanced when they rebalanced them. WvW is the casual game mode, Don’t get me wrong i enjoy roaming but it’s pretty clear that WvW is very imbalanced.
AOE limit would need to be removed if 20v20 ever became a thing because it’s stupid to watch and low skillcap. Logically it just doesn’t make any sence, Guy standing in aoe but taking no damage. Remove the limit and then everyone will find it less fun and not want it in the first place.
You can enjoy WvW, sure. You have to accept that it’s not a serious game mode and we’re not getting one though.
If you don’t like a sport team, do you run onto the field, steal the ball, then kitten midfield?
No because your a spectator. That is completley different to the situation at hand as they’re teammates (Like it or not.)
It’s more similar to telling your new midfield player to kitten off and not get the ball incase he kittens up, How often does that happen?
steal precious boons etc.
Boons have a 5 target limit and prioritize party. This gets said alot for “Why we stack.” I’m amused that none of you actually seem to know this?
Also gvgers look for fights with guild vs guild members only not some guild + pugs against guild cos they compete and such add would interfere with a result of fight. For example when u fight TA and wipe em it is very important to be alone with that without ads like u. That are the reasons they didn’t want you to follow.
No the problem is you’ve joined a game mode without actually realising you have more “Team” then your guild group. You have to accept that fights will be interfered. Hell as a roamer the guild groups always roll over my 1vX fights. Sure it can be annoying (Especially in this situation because 20v2 is hardly a good fight) but i have no right to complain. I accept it and move on.
Also after change of tags BLUE tag is for pugs and nothing more.
Eh that must be server specific because i’ve never heard of that.
Yeah I guess you are right. They are entitled to ruin the game for anyone else whenever they feel like it.
Dumb mentality of people expecting others to play to their satisfaction so they can enjoy their free time. Maybe the guy doesn’t want to roam on his own because hes new? Are you not now ruining his game by telling him to?
Guess what? Stacking guild groups ruins the game for me so i demand everyone stops doing it so i can enjoy my free time. Thank you very much! Don’t tell me your going to continue and ruin the game for me, Surely not?
You’re entitled to go wherever you want in WvW the same way you’re allowed to go wherever you want in a public park.
That still doesn’t make it acceptable to go and sit in the middle of someone’s picnic and demand to be included in their frisbee game.
Yeah because if for example you join a 5v5 pickup tournament of football (Soccer if your american) with 4 of your friends, That other guy you got matched with on your team has no right to play in YOUR GAME. You’re disregarding the fact that WvW put you on the same team.
Like it or not WvW is more than just your guild group, That’s how it was designed. Your looking for GvG and it’s been confirmed to not be coming more times than i can count on my hands so either find a new game or accept it because nothing will change.
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A guild group on Overgrowth [DC] actually running eotm with about 20 people rolling uplevel pugs lol. Never saw it before. Is this what guilds who can’t wvw do?
No. Guilds who can’t WvW Play EOTM KARMA TRAIN.
You are both saying the same thing.
I’ll highlight it for you since you missed it.
There’s a very big difference in training around avoiding combat and running around after enemy zergs.
Well for me the way of playing wvw is to stop enemy from moving and that is what gvg guilds do, they stop enemy guilds from capping
For example by fighting at scrims place 1 guilds is able to hold up another form enemy server so they wouldn’t cap
I think it is proper way of playing WvW.
Yes and some people think the “Proper way” to play conquest is to sit on a point all game defending it while your team fights 4v5. This would be an easy way to distinguish the really bad people on your team.
Whilst you do take that guild out of the matchup, you ALSO take your guild out of the matchup. So unless they’re beating you everytime, it’s a bad thing.
Ur example of conquest is a bit strange since conquest mean capture while World vs Worlds means basically players from 1 server vs players form other server
WvW is capturing, I’m sorry that nobody bothered to tell you that. I’m sure your guild was aware. The aim of world v world is to capture camps, towers and keeps. That’s how you win. I don’t even do it myself because i prefer to roam but to not acknowledge it’s the main objective is ignorant.
Your point about it being different is a little odd because whilst sPvP isn’t server v server it’s still team v team…
You might think you are entitled to jump in everything a guild you aren’t in is doing, but you aren’t.
Only thats where your wrong. He paid for the game, hes entitled to go where he wants and do what he wants.
You are not entitled to tell people where they can and can’t go because you have no authority to do that. Stop trying to belittle people, You’re not better than anyone else.
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