Hey Blaeys,
But what about the awesomeness of rocking an alliance over a period of time that is famous for killing it in WvW or Legendary Bosses or PvP that you would lose if i am understanding you correctly?
Chris
here is where the idea is coming from, to (hopefully) make things clearer.
I lead a decent sized PvX of about 350 members (with daily activity being around 50-70 members logging on). We have what I think of as informal alliances with three other other guilds on our server – one that is dedicated to WvW, one that is made up primarily of APAC players and one that is a small guild of real life family/friends that want to remain small because they have young children playing in their guild.
While I would love shared chat channels with these three guilds, I could easily see how it would get out of hand, so I wanted to think about it from a “what do we do together as guilds” point of view.
We work with these other three guilds in five different ways:
1. When the WvW guild needs support and we arent doing anything as a guild, we have a large number of members hop into their Teamspeak and follow their lead.
2. When members of the primarily APAC guild have to miss their guild mission night, we have a standing arrangement that they can come to ours (and vice versa). Additionally, officers from each guild agree to help out if the other guild is short of people in a given week.
3. The APAC guild and the faimly guild both have permission to use our custom guild pvp arena (which is technically mine, but it is kept running by donations from the guild) – and we set aside one night every other week for fun 3v3 deathmatch tournaments in the courtyard.
4. The family guild leads a “themed” wvw night (all minion master, all asura, etc) one night each week that we like to participate in.
5. Officers of all guilds often whisper back and forth whenever their guild is doing anything that takes larger numbers, so alot of adhoc groups form.
The point of spelling all this out is to illustrate what I think alliances should be trying to support. The trick is drawing the line between guild and cross-guild activities. For that reason, rather than seeing a shared chat channel that is active 100 percent of the time, Im more interested in tools that could make events like the ones I list above easier to coordinate and support between the guilds involved more fluid.
My first instinct was to look at making alliances event focused rather than chat focused. That may not be the best solution – and maybe shared chat is the answer (if the logistics can be worked out). Personally, though, if alliances are introduced, I would like to see them implemented around a toolbox of functions (such as shared resources and event triggers) that offer something more than just another chat option.
The idea of inviting other guilds to participate in my guild’s activities, most notably guild missions, really appeals to me (as does the idea of them inviting my guild to theirs
). That large scale organization between guilds is how I would define an “alliance.” The more tools we have to do that, the better the experience for all involved.
I agree with everything you are saying. I am simply stating that persistence is fun (-:
Chris
There are big advantages to a PTR I agree. However lets save it for a CDI because it is quite complex.
Chris
Are you suggesting one of those is incoming with that topic?
I’ll have to rope my brother into talking with me about his experiences on PTRs.
If you all want to. NPE discussion first though (-:
Chris
2) Sell additional guild slots as account upgrades
Have to admit I’d actually pay for that.
It makes everything more complex though!
Chris
I like this idea. I don’t think the experiences the allied guilds share should be lost though. If guild x joins guild y for a dungeon, then joins guild z for some WvW, then re-allies with guild x for another dungeon the next day-all 3 guilds gain merit and achievement points. Perhaps there can be tiers to the alliance, and the more times guilds ally with other specific guilds, and the more diversity in events they share- the higher the shared guild buffs and bonuses become.
Yep shared progression is a cool idea.
Chris
So rather than showing every guildchat at once, the active tab selects which one? If there’s a highlight on the tab showing when new lines have arrived for each one that could work.
Exactly.
+ this is very clever:
‘If there’s a highlight on the tab showing when new lines have arrived for each one that could work’
Chris
Only other thing that comes to mind is hiding old lines from the same channel after 3-5 lines, depending on the number of channels they’re mixing with. Might be possible to toss in an integer field next to the display setting to set the number as well.
What about colored tabs you could switch between that would merge into the chat channel?
Chris
Well we take the story very seriously so therein lies the problem!
Chris
No offense is meant of course, Chris, but I don’t take the story too seriously. (For Dwayna’s grace, there existed the GW1 quest “Drakes on a Plain”!) I do like to keep it in mind, but . . .
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”
I’m more worried about people using the PTR data to work the Trading Post.
I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.
you guys realize a ptr is a public testing realm, meaning everyone has access to it, and can freely share info if they choose? They wouldnt have any more advantage than they do now. Also ptrs tend to shift things like rewards/amounts/etc a lot from what i have seen.
I know what a PTR is. I also know there is a chance of it happening, where someone can identify what featured items are going to be high-ticket . . . and how to get them on Day One.
And I won ’t get into discussion over a PTR so much but I think a limited version of the open world which each player can drop into and not be connected to the rest of the game (say on a zone by zone basis) might be more useful than just dumping a live copy all together on there. Plus one extra PTR division/place for the LS instances.
There are big advantages to a PTR I agree. However lets save it for a CDI because it is quite complex.
Chris
some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .
someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.gw2archive.eu/forum/game/gw2/Insider-trading-is-kind-of-unfair/first
Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.
I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.
Anyways cheers and great job Chris trying to calm the storm
if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.
I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.
I would cry )-:
Chris
lol you know everything beforehand anyhow, you work with the guys. If you dont, its probably due to willfull seperation from spoilers, which is probably what would happen anyhow.
I do. But if it is leaked i don’t get to experience it through the eyes of my friends.
Chris
Every release day I play with my guild on TS. It is awesome!
Chris
some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .
someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.gw2archive.eu/forum/game/gw2/Insider-trading-is-kind-of-unfair/first
Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.
I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.
Anyways cheers and great job Chris trying to calm the storm
if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.
I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.
I would cry )-:
Chris
lol you know everything beforehand anyhow, you work with the guys. If you dont, its probably due to willfull seperation from spoilers, which is probably what would happen anyhow.
I do. But if it is leaked we don’t get to experience it through the eyes of our friends.
Chris
(edited by Chris Whiteside.6102)
some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .
someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.gw2archive.eu/forum/game/gw2/Insider-trading-is-kind-of-unfair/first
Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.
I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.
Anyways cheers and great job Chris trying to calm the storm
if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
same thing can happen on release if you play it later. While it might be an issue, what i noticed working with other PTRs, is the non PTR people always seemed surprised and shocked, which i never really understood, all you had to do was click the PTR subforum for many spoilers.
I honestly dont think its would be that much of an issue, but perhaps someone who is a very big living story person could say how it would effect them.
I would cry )-:
Chris
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”
I’m more worried about people using the PTR data to work the Trading Post.
I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.
Well then (-:
Chris
That’s leading into a general UI topic, but there’s one thought. Is it possible to separate channels into different windows, so game messages and combat log for example are not competing with chat?
That would take up screen space (-:
Chris
I respect how active you’ve been here Chris, it’s important in that it shows the company does understand the community has issues with the “improvements”.
I’ve played some of the NPE and can say, I think the rewards as you level are enjoyable, while other things that changed really really aren’t. While I don’t think it’s the end of life as we know it, like some forum goers do, I do think there are plenty of things that a good representation of players very clearly think has been done wrong and that should be taken very seriously by you folks. I do think that when there is a firestorm so big that plans for a CDI on guilds should have been put aside to deal with the feature pack instead. Like when you have plans for something but a fire breaks out in the kitchen, you really should put the other plan behind the kitchen fire in priority.
I understand these things take time, and people will be impatient, but I feel that as long as clear, regular communication takes place, showing that you’re listening to and interacting with the community, that I have real hope that some of our feedback will help fix things which have reduced the enjoyment the game brings.
Agreed. Discussion is something i intend to have (-:
Chris
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”
I’m more worried about people using the PTR data to work the Trading Post.
Well we take the story very seriously so therein lies the problem!
Chris
(edited by Chris Whiteside.6102)
Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.
First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/
Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.
Hey Malkavian,
Mind if i get back to you on this?
Chris
Is there any chance we could also get some insight on why the events in Orr or out of order?
I will check.
Chris
I don’t follow why the log has to be readable with absolutely everything turned on under the most extreme conditions. I already have problems through the combat log alone, or game messages when I’m crafting materials.
While I can’t say I’ve been in 5 guilds full of motormouths myself, the very first thing I do when I’m getting too much clutter from some channel – whether it’s LA chat or system messages – is just turn the channel off.
Well this would be the goal:
‘I don’t follow why the log has to be readable with absolutely everything turned on under the most extreme conditions.’
Let’s see if we can solve the problem.
Chris
If these issues were resolved by opening up a seperate channel for all guilds you are a member of, dividing all influence earned between each guild you are a member of and displaying the MOD and online members of each guild you are a member of, then it would not be a problem. In essance you would need full access to each guild you are in at all times to truly be in multiple guilds.
Quick comment – if you could switch between repping guilds without losing guild chat, dividing influence wouldn’t matter so much. If you wanted to go 50/50 you could switch over at will. I’m not sure how complex divvying up the influence would be to implement, but until then there’d be a workaround if we could have all /g channels displayed.
How would you handle the UI design. Specifically clutter?
Chris
As far as clutter for general features, it could be just a matter of clicking on the guild in the guild menu and displaying all the information avail to a repping member to every member. you would select the guild and it would display mod, online members, influence, upgrades etc as it does now to repping members. If you wanted to change to another guild then just clicking on the guild would give you access to that guilds info without clicking rep each time.
As far as clutter in the chat, each guild would have their own color to signify each channel like map/say now. Players would have the option of turning off specific channels as they do now. It does present the porblem of channels with alot of discussion hiding comments of other channels. This is already an issue though when say/map chat gets really going in some areas. We would alwasys have the same option of hiding specific channels like we do now though.
Hey Steve,
Interesting points. If you had each guilds chat on your main chat panel you would likely get a huge amount of traffic and not be able to keep up with the volume. I get that people can hide channels but it needs to be designed in such a way that at its max functionality it doesn’t break immersion.
Chris
I definately see your point. Its currently an issue in some areas now too. There are days when map/say chat in Divinities Reach can get going and I miss comments from my guild chat. Adding more channels could make things worse, definately. Maybe a chat revamp is neccessary? I don’t know.
Something for us to keep discussing.
Chris
Proposal Overview
Guild Material Storage and CraftingGoal of Proposal
Allow players with crafting skills to craft items for the guild via a centralized system.Proposal Functionality
In the Guild in game menu, on the left side there would be a “workshop” tab which would lead to a guild version of the crafting menu found at the crafting stations. This crafting station would support all crafting options and employ the level and knowledge (i.e. recipes) of the character doing the crafting (no separate exp system needed).This in turn would be tied to a guild materials storage the same as each player has but with a stack limit of 5000 for each material stack. This would be a guild storage similar to the stash/trove/cave system, separated based on current material groupings, with rights to it assignable in the guild.
Any items crafted would be deposited in the highest level of guild storage unless full, then in descending order till an open slot is found. To access the finished item, or to deposit materials would require being at a guild bank location in game. The actual crafting of the object can be done anywhere in game just like building guild bonuses are able to currently.
Associated Risks
Security would be tricky but other than that I can’t think of any.This is an interesting idea. What would you do about players who constantly take from thee stock pile, for example hitting limit everyday and not re-stocking. Would this be handled by just cautioning the player or would you design levels of restriction?
Chris
The way I see it and understood it was that any player should be able to craft for the guild by using the “workshops” materials which are deposited by the guild members that are willing to share resources for the guild.
The player crafting would never really acquire the materials but use them directly from the workshop.
The crafted item would go in workshop (if a component) or in highest possible level of bank if completed (and the access to those is determined by ranks for checking out those items).Yep the need for some kind of control of output of materials is an interesting topic (-:
Chris
Or maybe having a system in place where officers (just like how we queue upgrades) place “orders” for what we need as a guild (ex: 100 sup. rams, 20 feasts of Y food, etc) And players can either donate materials towards those orders or fulfill by crafting them.
That’s a super cool idea.
Chris
some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .
someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.gw2archive.eu/forum/game/gw2/Insider-trading-is-kind-of-unfair/first
Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.
I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.
Anyways cheers and great job Chris trying to calm the storm
if there was a ptr, or something similar, the info would be public knowledge, open to all, and ever changing, so no unfair advantages there
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
On the topic of guild alliances – I have a different idea for potential discussion that could help get around some the logistics and confusion. Most of what Ive seen proposed amounts to alliances being little more than shared chat channels. I think they could be alot more.
Instead of having alliances be permanent connections between guilds, I would like to see an alliance system that is based around events.
The idea, which is just that (an idea that could be good or complete trash), would work like this:
1. Create an option in the guild permissions tab (ranks) called “propose/accept alliances.” This option would allow guild officers to propose temporary alliances with other guilds for particular events (wvw sessions, guild missions, etc) – as well as accept invites from other guilds offering alliances. The ability to invite other guilds to a temporary alliance would have to first be built – for a minimal guild influence cost – and activated (like any guild booster); and would last a set amount of time (six hours sounds about right to me).
2. While the event is active, the alliance would mean all guild perks and triggers are shared between the two guilds. Most importantly, these perks could include WvW boosters (+5 to supply, etc) and guild mission activations. Additionally, all members would be able to participate in an “alliance chat” channel.
3. The primary advantages of a system like this would be to encourage guilds to work together (rather than simply serving as a shared chat channel) – and it would give large PVE guilds a way to, if they were feeling benevolent, help smaller guilds or WvW focused guilds participate in guild missions without having to ask members of either guild to un rep for the duration (likewise, it would allow large WvW to do the same and share WvW perks with PVE focused or small guilds).
Again, it’s just a thought to throw into the pile. Feel free to shovel and discard if it has no merit (late night musings and all that).
Hey Blaeys,
But what about the awesomeness of rocking an alliance over a period of time that is famous for killing it in WvW or Legendary Bosses or PvP that you would lose if i am understanding you correctly?
Chris
If these issues were resolved by opening up a seperate channel for all guilds you are a member of, dividing all influence earned between each guild you are a member of and displaying the MOD and online members of each guild you are a member of, then it would not be a problem. In essance you would need full access to each guild you are in at all times to truly be in multiple guilds.
Quick comment – if you could switch between repping guilds without losing guild chat, dividing influence wouldn’t matter so much. If you wanted to go 50/50 you could switch over at will. I’m not sure how complex divvying up the influence would be to implement, but until then there’d be a workaround if we could have all /g channels displayed.
How would you handle the UI design. Specifically clutter?
Chris
As far as clutter for general features, it could be just a matter of clicking on the guild in the guild menu and displaying all the information avail to a repping member to every member. you would select the guild and it would display mod, online members, influence, upgrades etc as it does now to repping members. If you wanted to change to another guild then just clicking on the guild would give you access to that guilds info without clicking rep each time.
As far as clutter in the chat, each guild would have their own color to signify each channel like map/say now. Players would have the option of turning off specific channels as they do now. It does present the porblem of channels with alot of discussion hiding comments of other channels. This is already an issue though when say/map chat gets really going in some areas. We would alwasys have the same option of hiding specific channels like we do now though.
Hey Steve,
Interesting points. If you had each guilds chat on your main chat panel you would likely get a huge amount of traffic and not be able to keep up with the volume. I get that people can hide channels but it needs to be designed in such a way that at its max functionality it doesn’t break immersion.
Chris
I would be personally very unhappy if the amount of Guilds a player could belong to was reduced to only two.
Ideas that add to the game are great…ideas that remove what we already enjoy? Not so great. As evidenced by the player-base reaction to the latest Feature Patch.
Yep that seems to be the resounding feedback about reduction in guild occupancy. Alliances can exist outside of that though.
Chris
Indeed. Alliances would be adding something to the game, and I’m sure they would make many players pleased. Especially, Alliance chat. =)
Not sure about the logistics of Influence, Bonuses, Buffs, or anything else. What I mean is would people be asking for such things? Would several smaller Guilds want to pool their resources in such a way as to be able to, then, participate in content only the larger Guilds are able to now?
It might require some thought.
I think small guilds would Ally . WvW guilds would. And potentially for PVE content to with larger guilds. And WvW alliances with pve guilds. I have been adopted by a WvW Zerg Smashing guild called Helioz on TC and they wanted to ally with a PVE guild to do the content.
Depends on how progression is distributed and the communication channels etc.
Chris
I might be a little late to this part of the conversation but I’d be all for this. I’m in a tiny guild (2.5 people!) and very hesitant to join a large one, though I have a slot reserved for just in case. Anything that would allow family guilds and small groups of mates to get together and get things done would be wonderful.
This is one of the main reasons i like the idea.
Chris
Proposal Overview
Guild Material Storage and CraftingGoal of Proposal
Allow players with crafting skills to craft items for the guild via a centralized system.Proposal Functionality
In the Guild in game menu, on the left side there would be a “workshop” tab which would lead to a guild version of the crafting menu found at the crafting stations. This crafting station would support all crafting options and employ the level and knowledge (i.e. recipes) of the character doing the crafting (no separate exp system needed).This in turn would be tied to a guild materials storage the same as each player has but with a stack limit of 5000 for each material stack. This would be a guild storage similar to the stash/trove/cave system, separated based on current material groupings, with rights to it assignable in the guild.
Any items crafted would be deposited in the highest level of guild storage unless full, then in descending order till an open slot is found. To access the finished item, or to deposit materials would require being at a guild bank location in game. The actual crafting of the object can be done anywhere in game just like building guild bonuses are able to currently.
Associated Risks
Security would be tricky but other than that I can’t think of any.This is an interesting idea. What would you do about players who constantly take from thee stock pile, for example hitting limit everyday and not re-stocking. Would this be handled by just cautioning the player or would you design levels of restriction?
Chris
The way I see it and understood it was that any player should be able to craft for the guild by using the “workshops” materials which are deposited by the guild members that are willing to share resources for the guild.
The player crafting would never really acquire the materials but use them directly from the workshop.
The crafted item would go in workshop (if a component) or in highest possible level of bank if completed (and the access to those is determined by ranks for checking out those items).
Yep the need for some kind of control of output of materials is an interesting topic (-:
Chris
some interesting reading the last few pages . I feel for Chris in here being the only one to really show up .
someone a page back said what about testing patches before they go live, which if you have been paying attention like the old garden gnome here, you would understand that they did have some ppl testing the new system and I think Colin or Mike even jumped into that thread on the subject of the testers, or someone close to them, using the information gained before patch release to control the market. everyone not happy about that one even the big boss.https://forum-en.gw2archive.eu/forum/game/gw2/Insider-trading-is-kind-of-unfair/first
Back to the rest of the comments , I agree that even with the current level of communication from Chris and a few other devs, there should be some major input from the big guy Mike since just about every post currently up is so damming towards the game someone needs to be in here and take ownership of the situation.
I am pleased to see that GM Talon had taken the bull by the horns and created a thread for the patch so quickly after it went pear shape. This has shown me that you have learnt from the past mistakes of not addressing things as fast as you have this time.
Anyways cheers and great job Chris trying to calm the storm
Hey Phabby,
We just want to build a lasting connection. It isn’t about Calming the Storm it is about the CDI and the time to connect in a valuable way. We are working to create a sustainable model of communication. The feedback in some part has been excellent.
We care about the community a lot and need to do a better job in this regard.
Chris
Edit: Most changed to Some (-: But i get it.
If these issues were resolved by opening up a seperate channel for all guilds you are a member of, dividing all influence earned between each guild you are a member of and displaying the MOD and online members of each guild you are a member of, then it would not be a problem. In essance you would need full access to each guild you are in at all times to truly be in multiple guilds.
Quick comment – if you could switch between repping guilds without losing guild chat, dividing influence wouldn’t matter so much. If you wanted to go 50/50 you could switch over at will. I’m not sure how complex divvying up the influence would be to implement, but until then there’d be a workaround if we could have all /g channels displayed.
How would you handle the UI design. Specifically clutter?
Chris
Many have suggested the different colored guild channels. I’m all for that (it’s made a similar idea in TESO super easy to use). I’d go one step further and ask that these colors be customizable by the player — that, in fact, all channels be color customizable. Even if we don’t get a huge gradient bar to choose from but only a set of, say, 10 colors, then we could set things to catch our eye in intuitive fashion.
With that, I’d ask for something TESO seems to lack: The ability to sort out your guilds in the order you want. In that game my first guild is one of my GW2 buddies and my second is my old WoW guild people. But my GW2 folks are back in GW2, not in TESO, so nothing ever happens in chat or the bank there — and still it insists on being my default opened guild panel. If only I could make the WoW folks my “G1” chat.
Being able to sort one’s guilds in the order one prefers for selecting a channel would rule. Or instead of /G1, /G2, you could type the guild tag? Though tags aren’t always unique. Thinky thinky thinky.
This idea would require getting estimates (-:
I will go and get some info about implementation and then we can discuss priority vs other proposals.
Chris
I’m not into guilds too much personally, never really see the fun in being on teamspeak with 20+ people… so keep my perspective in mind.
A lot of the former/current ’’raid’’ formats have been very challenging organisation wise. This is something that really turned me off from getting involved in these events.
The Queen’s Gauntlet to me is the perfect example of how not to let people organise.
Especially before the rewards got increased people just didn’t care. If I wanted to get a decent attempt going I would have to spend hours to get people to do it nicely.
It was a royal pain if I wanted to do this on a daily basis. At that point people did not catch on, and I feel therefor the rewards were upped to give better incentive.
All the fights were fairly easy, some tiny tricks to get around them.
But more often than not I killed my boss before half the timer was over (or got him ready to die)… and then you ask others where they are and all of a sudden everyone at the centaur boss vanished. This to me is the perfect example of what isn’t fun.I would love for the game to organise it for you, rather than you having to go out of your way to make people listen to you. Hence why so many guilds go out of their way to not play with others. Having content for guilds only is fine. It’s not my preference and I believe you’d lock people out.
But if you do make open-world content, please add some more ways to structure fights. Marionette was a nice attempt but I feel you could improve on that.
Tequatl right now is simply a zergfest.
Three headed wurm is really easy, but difficulty lies in having everyone do it.Imagine having a group of 100 people, and you want them to all raise their hand at the same time. That should be easy, but in practise it’s not.
Solution: music ‘’put your hands up in the air’‘… and it’s done.I personally would love more difficult content, but not in the way that the current world bosses are. I hope you catch my metaphore.
And personally I don’t think that super difficult encounters belong in the open world.
I’m quite surprised we haven’t had a ‘’mega-dungeon’’ of sorts yet, as I think that would be a better solution.
Hey Eekzie,
I can’t wait to talk about raids with you. It will be a phase soon!
We can go to town brainstorming!
Chris
P.S: And yes it would be very cool to have minimal barriers to entry in the feature.
P.P.S: I love the Marionette fight!
Chris, thanks for taking the time to comment here. I was just saying in another thread how frustrating it was that we’ve heard very little in regards to what’s going on with the feature patch. I agree that a write up somewhere about what is intended and what is a bug is a must. That will help tremendously.
That being said, keep your chin up. I’m sure it’s been tough dealing with some of the anger directed your way, but you taking the time to respond can only help.
Its all good, I understand. Thanks for your support (-:
Once it is as designed we will be discussing it for sure.
Chris
Alliances may have some merit – I’m sure there’s a few things they could open up in terms of large-scale activities. Reducing guilds per account would only pressure guilds into supporting every one of their players’ interests, however, if they want to retain them. Guilds of friends would be ripped apart while people flocked to larger guilds in order to continue earning commendations and so on.
Make no mistake, GW2’s acknowledgement that players mix with different circles of other players was a huge step in the right direction for MMOs.
What it needs going forward is some mechanism to make that easier, and the suggestion above for a different-coloured ‘channel’ per guild in the chat would be very helpful toward that end – I’m representing one particular guild 95% of the time because my friends are there and I don’t want to miss the conversation, even though server resource guilds I’m in could really use the influence.
Yep you have all made some good points about guild occupancy. It requires more discussion.
Chris
I would be personally very unhappy if the amount of Guilds a player could belong to was reduced to only two.
Ideas that add to the game are great…ideas that remove what we already enjoy? Not so great. As evidenced by the player-base reaction to the latest Feature Patch.
Yep that seems to be the resounding feedback about reduction in guild occupancy. Alliances can exist outside of that though.
Chris
Indeed. Alliances would be adding something to the game, and I’m sure they would make many players pleased. Especially, Alliance chat. =)
Not sure about the logistics of Influence, Bonuses, Buffs, or anything else. What I mean is would people be asking for such things? Would several smaller Guilds want to pool their resources in such a way as to be able to, then, participate in content only the larger Guilds are able to now?
It might require some thought.
I think small guilds would Ally . WvW guilds would. And potentially for PVE content to with larger guilds. And WvW alliances with pve guilds. I have been adopted by a WvW Zerg Smashing guild called Helioz on TC and they wanted to ally with a PVE guild to do the content.
Depends on how progression is distributed and the communication channels etc.
Chris
(edited by Chris Whiteside.6102)
Hey, Chris.
Although I disagree with the company policy and don’t like many things about the game, I wanted to just thank you for taking your time to communicate with the playerbase. Your rank is up high in the dev team, and you’ll be a very valuable link between the community and the rest of Anet.
As a developer, I know how hard it is to keep up, but I’m younger and not as experienced as you are. Also, as a dev, I know how hard it can be to just…socialize, and you’re doing a great job.
Thanks, Chris, you’re actually a nice guy!
Thank you Templar for your kind words and your feedback. I appreciate it.
Chris
P.S: Templar is my favorite Avatar name! I have used it in many MMOs.
Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.
First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/
Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.
Hey Malkavian,
Mind if i get back to you on this?
Chris
Some more information on this. This time a record of someone who completed it post patch. It still looks to be bugged though as it does not appear in the journal. There is someone also disagreeing with him that it is only there because he was on that step pre-patch.
http://www.reddit.com/r/Guildwars2/comments/2g57cq/greatest_fear_arc_isnt_gone_guys/
In short we still don’t know as a community if it got removed or not. However as the story itself is still in the game files I suspect it is a bug. Thanks for looking into this Chris.
Thankyou.
Chris
I would be personally very unhappy if the amount of Guilds a player could belong to was reduced to only two.
Ideas that add to the game are great…ideas that remove what we already enjoy? Not so great. As evidenced by the player-base reaction to the latest Feature Patch.
Yep that seems to be the resounding feedback about reduction in guild occupancy. Alliances can exist outside of that though.
Chris
I see a variety of comments on feeling more attachment to a specific guild and a lot of talk of the # of guilds people are a part of and the fear that is causing a lack of attachment. This lack of attachment keeps players players from being compelled to belong to any of their guilds instead of being compelled to belong to all of them (which was the original intention of this design of guilds as more social groups rather than as exclusive cliques).
I’d love to see some discussion on how we could create greater attachment to a single guild without taking away the current value of membership in multiple guilds.
I think that involves some discussion of the following.
1) What is currently a part of being in a guild that can’t be taken away, and why would it be bad to take it away?
2) Is there anything that is currently part of being in a guild that could be taken away and given to a more focused guild association? What could we do to mitigate some of the negativity of taking away current functionality? For example replace it on all guilds or enhance it for the one guild that it is tied to?
3) What kind of features are there that don’t even exist yet that would really only make sense with a more fixed association with a single guild?A lot of good design discussions come from answering these questions anyway which I would summarize as what can/can’t we take away? What can/can’t we change? What can/can’t we add? I ask them in that order because it’s generally the order that they are easiest to implement in.
Jon
Honestly, I feel that if you were to reduce the number of guilds a person can belong to (say 2 for instance) and introduce an alliance system where guilds can ally themselves with other guilds, then This would make the guilds more close knit and still allow people to interact with friends in other guilds. I feel this would be the best way to resolve the issue.
Each guild could have x max number of allies. This system would help smaller guilds to have more people to support their activities/missions. The alliance system should also allow a guild to earn guild merits/influence by interacting with the ally guilds missions and events.
I do like the idea of alliances. There are a lot of associated gameplay and meta social opportunities.
Chris
Hey All,
Just wanted to let you know I am reading the proposals and discussions and playing the game. So I am semi afk.
Chris
Hello Chris. I am not sure if you are the right person I could ask for this job as the customer service thread doesn’t seem to tell me much, but this has something to do with the Personal Story.
First off, here’s the link: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/
Now I can understand rearranging certain chapters. I think I can live with it given time. But what caught my attention however is related to the quest A Light in the Darkness where you disabled the Your Greatest Fear portion of the quest, which in turn would disable the other quests related to that part (for example, the removal of Tonn and Apatia’s quests). I don’t know if this is really the case or not as I have finished Apatia’s quest after this patch was downloaded. I want to know if this is really true or not. And if so, I’d appreciate your insight as to why this happened.
Hey Malkavian,
Mind if i get back to you on this?
Chris
We will be doing this.
‘Then someone should post sticky with all currently discovered bugs, features that are meant to be and will be kept and features that were meant to…’
We want to make sure that it is clear what is ‘As Designed’ at which point we can have a more meaningful discussion about the feature.
Cheers
Chris
Would be nice to have this for all future changes(how things are intended to be).
It would be make it much easier to be able to tell what to report as a bug and what to complain about on the forum.It seems logical that this sort of information should be covered in the patch notes.
I think we have one slot left in the group Guhracie if you would like to come.
We plan on going early next week. Send me a PM if your interested.
Chris
Hi Chris – firstly thanks for taking the time (and patience) to come on here and engage with us. I know it can be easy with temperatures running high (mine included) but to know that we are not just being ignored goes some way to helping.
Can i just ask about the new tp?? Ive had a few occassions today when going to sell an item where it seems to randomly pick immediate sell option rather than the list at your chosen price option. Other times ive gone in and its the other way round – its resulted in me miss selling a couple of items tonight.
The question is – is it ment to be like this or is it a bug (the random switching i mean)
Also it did make me think that it would be nice to have a toggleable option to set which is your preferance (bit like the facebook option to show recent news or top stories – though preferably not like facebook in the way it chooses to randomly reset your options every few days
)
Hi Gem,
This is definitely a bug. The team is working on a number of fixes and tweaks for the new trading post that we hope to push out soon.
Chris
Don’t email or text your friend the activation code. Find a more secure way to send it. e.g. put it in an encrypted zip file and email that to him. Or put it your Dropbox account, wait for your friend to download it, then delete it. Better yet, call him and tell him over the phone. (Don’t use Facebook – they keep a copy of everything you upload even if you delete the account.)
When I requested the email address connected to my account be changed, Anet asked me to give them my activation code as verification that the account was really mine. Since they’re using it for that kind of account security, you want to protect it so there’s no way, for example, someone browsing your email when you accidentally leave yourself logged in can see it.
Sound advice.
Chris
What mode do you have the content direction system set to in the options panel?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Hi Chris – firstly thanks for taking the time (and patience) to come on here and engage with us. I know it can be easy with temperatures running high (mine included) but to know that we are not just being ignored goes some way to helping.
Can i just ask about the new tp?? Ive had a few occassions today when going to sell an item where it seems to randomly pick immediate sell option rather than the list at your chosen price option. Other times ive gone in and its the other way round – its resulted in me miss selling a couple of items tonight.
The question is – is it ment to be like this or is it a bug (the random switching i mean)
Also it did make me think that it would be nice to have a toggleable option to set which is your preferance (bit like the facebook option to show recent news or top stories – though preferably not like facebook in the way it chooses to randomly reset your options every few days
)
Hey,
I will check now and either get back to you tonight or tomorrow morning. Thanks for the info.
Chris
Bug Fixes:
- Fixed an issue in which players were not teleported into the reward room upon finishing the Thaumanova Reactor fractal.
- Fixed a bug that caused erratic behavior with low-level Mesmer clones.
- Fixed the sorting of “My Latest Trades” on the Trading Post home page.
- Fixed an issue that caused the Guild Wars 2 client to not correctly recognize audio devices.
- Fixed a bug that prevented the cave-in debris in Dry Top from being destroyed.
- Fixed a bug in which players had lower stats than intended when downscaled.
- Removed the level requirement from the Copper-Fed Salvage-O-Matic and the Black Lion Salvage Kit.
- Adjusted selling within the Trading Post so that the default is set to match the highest buyer instead of the lowest seller.
A couple questions:
There are a few weapon and armor skins for which the Personal Story was the only way to obtain them, such as Marauder armor, the Apostle chestpiece, and the Studded helm and shoulders. Unfortunately, data regarding how the Personal Story rewards were changed is still spotty. Are these skins still available through Personal Story? If not, are there any plans to make them obtainable again?
The 8/27 news post claims that the feature pack changes item drop rates so gear unusable by your profession have a lower chance to drop, but the patch notes make no mention of this. Was this change implemented or canceled?
It looks like these were moved around to different level story quests, but they should still be available as reward options.
The change for gear drop rates was indeed implemented.
the most annoying thing to me is that the search box erases my input when i add/delete a filter…
my searches usually go something like…
>type “foefire”
>delete engineer filter
>type “foefire”
>delete “only show available”
>type “foefire”
oh! theres foefire’s essence!or…
>type “phoenix”
>delete engineer filter
>type “phoenix”
>select skins category
>type “phoenix”please give the search box a 10 second memory =(
Anyone else see this? Removing filters empties the text box.. but it doesn’t remove the foefire breadcrumb when i tried to replicate this.
Also.. to save you a bunch of clicks.. type foefire or phoenix from the home page. worked immediately for me.
Thank you for all the comments and thoughts, everyone. I really appreciate the warm welcome and your feedback on what you’d like to see. I’ll also say that many of your comments mirror discussions that we’re already having here.
Same with Chris, I am responding between stuff so it will get more sporadic as the evening moves on. Lot’s of great stuff here that I want to actually discuss but that takes longer so for now keep it coming.
Jon
You could just give your friend the activation code. You don’t have to give him/her the physical game.
Chris
Note i am responding in between meetings and am about to go and look at some work so I will either be back on tonight or tomorrow morning. I am currently at page 4 looking at proposals and working backwards.
Chris
Proposal Overview
Introduce instanced raid content (pve)goal of proposal
Permanent always available repeatable endgame content for my guild or large collection of friends. The goal of this proposal is to create lasting permanent content which is actually challenging. This is because I seek a challenge out of a game, especially at endgame. With challenging content becomes the need to control who is in it with me. Things like Tequatl don’t have this kind of control even though they could be considered raid content.Proposal Functionality
With parts of the living story release come new raid instances. These expand on parts of the story you would want to have flow but want to make challenging. Say for instance the last part of the living story where you killed Scarlet was a 10 man instance where you have to fight through her top lieutenants/generals to finally get to her.There can be other raids that are just part of the lore. I don’t know, be creative.
An additional guild mission can be added to assault a location within a raid instance.
Rewards for raid bosses should almost always be rare/exotic gear or higher with ascended mats other than dragonite/fragements/dust. They should have a strong chance to drop ascended gear too.
associated risks
Instanced raid content comes with the risk of having players kicked out for not being good enough for the challenge. This happens in other games with large raids (especially world of warcraft). Such players should be encouraged not to just pick-up-group the raids but run them with their guild. I know I personally didn’t do many raids in WoW because the players running them had them achievement gated or some other requirement. The ones I did participate in were fun though.
Personally I would really like this and we can discuss it more when we get to the Raid phase of the discussion. i specifically like the idea of making them part of the Living World with complimentary story, strategic group challenge and rewards that really show of that you have beaten the content.
Chris
