Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Guys — you have the information you need, and this thread is becoming unnecessarily caustic.
We know everyone is disappointed by the delay — no one wants this new content in your hands more than we do! But things happen, and we let you know as soon as we knew we could not hit today’s release window. So please, let’s just look forward to tomorrow. In the meantime, I’ll lock this thread.
(edited by Gaile Gray.6029)
Hi all,
Sadly we’re not going to be able to launch the new episode “The Head of the Snake” on its intended release date today.
We were hit hard by the Seattle area storm and resulting power outage. We’ve been working to bring everything back online as quickly as possible, but after a series of setbacks, it’s become clear that it won’t be today.
Please accept our apology. We’re going to keep at it through the night and hope to be able to launch tomorrow, but obviously we can’t promise anything.
Mo
Power outages are still a major problem in the area. It’s amazing they’re able to work at all.
It’s not the weather alone. US infrastructure sucks for decades already. In Seattle they seem to have outages all the time.
You know, I love the Pacific Northwest, but what you said really struck me. I’ve lived in another state and another country on a completely different continent, but never have I lived where there are so many bloomin’ power outages! I don’t know what it is, except that the Puget Sound region gets a lot of wind and we have (thank goodness, it’s what drew me here!) a lot of trees. So a branch goes down in Puyallup (try saying that if you aren’t a PNW resident ) and a house in Renton or Issaquah (try that one, too, just for fun
) can find itself in darkness.
Anyway, I know this is off topic, but don’t worry, I’m not directly working on the patch, so my posting to mention our region’s electrical anomalies isn’t taking away from the update!
This is about the dev chat, not the release of the update. We wanted to adjust the day for the dev chat so that we can get the most devs possible involved. The work to get the release ready continues, and will continue until it is out.
As you’re probably aware, the ArenaNet studio experienced a weather-related power outage that impacted the release timing of our February 7 update. The team is working hard on getting the build in order and out the door as soon as possible.
In light of the situation, we’re going to postpone our Reddit dev celebration. It’ll take place on February 8th in the afternoon Pacific Time. We look forward to seeing you in the game when the build goes live, and in the celebration tomorrow!
She’s likely keeping it locked until the update releases otherwise you’ll have random posts that don’t have anything to do with the actual thread topic.
Similar to how Amazon locks down reviews for products that have not been released yet. Kind of hard to give reviews for something that isn’t available just as its kind of difficult to give feedback on something that hasn’t been released yet.
Exactly. We had half a dozen off topic posts, and who wants to read through those to get to the real deal? I locked it and will unlock when the episode is live. Thanks for figuring that out and posting.
You guys hit the nail on the head: A power failure has a reverberating effect on things. It takes some time to power everything up after a outage, and the time lost in inaccessibility to the servers and the build can roll out to cause delays longer than the simple period of the outage. By that, I mean, if the power goes out for 10 minutes, recovery takes longer than that 10 minutes.
The team is continuing to work on this and thanks for your patience. (And your chocolate )
This sounds like a bug. Thanks for the heads up, and we will take a look.
Sorry, I don’t think there are any plans to release the update notes until the update is live. But honestly, considering how s-l-o-w-l-y the forums are loading now, they may not bear the additional strain brought about by offering a preview!
As we’ve said, there was an outage yesterday and we’ll have the release of Episode 4 and all the other update goodness out to you as soon as we can.
(edited by Gaile Gray.6029)
I’ve placed the official feedback thread this time in the GW2 Discussion sub-forum. It’s a bit of an experiment as to whether it’s best to have it in the main forum that folks visit, or in this more purpose-built forum for Living World.
Find the new thread here. Thanks for contributing!
Might be a good time to remind you that if you didn’t “bank” Episode 3, do so now, before Episode 4 launches.
They’re 50 mins late.
Please remember that releases are not on a set schedule by a specific hour. While an individual forum member might point to their anticipation of a specific time for a release, in fact we announce a day and not an hour.
So please hold tight and we’ll see you in Head of the Snake soon.
Pssst — just a reminder: Please don’t post until you’ve played.
[[This message will self-destruct later, in an attractive, bloodstone-colored puff of smoke.]]
Hey all,
As you know, Episode 4 of Living World Season 3 — Head of the Snake — releases today. As always, communications team members will be gathering feedback from players on all aspects of the release and will share it with the entire studio. Members of the dev team also will be reading your thoughts, as well.
This is our official feedback thread, as we’ve created for each episode this season. And as normal, we’d like to use this thread to gather your high-level input. Sooo…
After you have played through the episode, please share your overall thoughts on Episode 4.
Please keep it to 50 words or fewer in this thread, offering your top-level overall impression here. More detailed analysis or feedback would be more than welcome in alternative threads and you can rest assured such comments will also be read. I hasten to add there’s no need to rush through the content, we’ll be reading this thread for a week or more.
Thank you for sharing, and I hope you have a great time in the game!
02/08/2017 – February 8th Release Notes
LIVING WORLD
The Head of the Snake
Caudecus Beetlestone’s depraved White Mantle faction continues its efforts to bring Kryta to heel. Her Royal Majesty, Queen Jennah of Kryta, requests your presence in Divinity’s Reach—help her root out corruption in the Ministry before crisis strikes.
Lunar New Year
The celebration has ended in Divinity’s Reach, but we wish you good luck and fortune all year!
New Legendary Rifle: The HMS Divinity
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new rifle precursor Man o’ War and forge the new legendary rifle, the HMS Divinity.
World Polish
Bloodstone Fen
Thaumanova Rework
The Thaumanova fractal was lacking in many areas, so it has undergone a significant rework. Changes aim to reduce frustration; improve theming, messaging, and story presentation; and generally make the fractal feel more epic and believable. At tier 4, the duration of the fractal should be a bit shorter, and the overall difficulty should be slightly lower while still being challenging.
General
Main Hall
The Inquest are fighting for survival against endless hordes.
Subject 6 Lab
The Subject 6 encounter retains the same core mechanics, but failing to kill a couple of blue oozes is no longer essentially a reset. Additional scaling has also been added.
Dormitory
Repulsor Lab
The repulsor lab was particularly frustrating for new groups, as it lacked any clear direction and was incredibly punishing. It is now a stealth-based encounter, and the mechanics are clear.
Cooling Chamber
The cooling chamber was a bit too easy to solo, and it had little emphasis on the cooling rods. Now it is more rewarding of teamwork, while one may still solo it on some professions.
Thaumanova Anomaly
The Anomaly boss has numerous attacks that have either no tell or are very difficult to see and react to in the effect soup. The fight can take longer than it should due to high boss health and the fact that players constantly have to spread out. The fight has been reworked to be more interesting and fair. It is challenging but not overly difficult.
Aetherblade
Chaos Isles
Molten Furnace
Nightmare
Snowblind
Swampland
Uncategorized
Underground Facility
Volcanic
Mist Potions
Daily Recommended Fractal Rewards
Daily Achievement Rotation
Ascended Trinket Salvage
Nightmare Rewards
Instability Balance Changes
Toxic Trails
Social Awkwardness
Afflicted
Last Laugh
Flux Bomb
Miscellaneous
Raids
Bastion of the Penitent
The bloodstone explosion unearthed a portal to a place where few have been and none have escaped. Deconstruct the mysteries and learn the true story of one of history’s most misunderstood figures. Assemble your squad and begin your journey at ground zero or at the Lion’s Arch Aerodrome.
Thanks!
Some members of the following guilds had access to the raid at some stage in development. We’d like to thank them for their time and feedback.
General
Lion’s Arch Aerodrome
New vendor tabs have been added to the Basic Magnetite Exchange Operative in the Aerodrome.
Spirit Vale
Sabetha
The Sapper Bomb skill now ignores snap-to-target settings.
Stronghold of the Faithful
White Mantle portal devices can now be exchanged for magnetite shards at a rate of 250 shards per device. This exchange can be completed by speaking with Glenna or the Basic Magnetite Exchange Operative in the Aerodrome.
General
Xera
The Intervention skill now ignores snap-to-target settings.
Items
The legendary precursors Friendship and Endeavor have had their recipes updated to use the new Visionary Inscription. The recipe for the Visionary Inscription can be unlocked by using Recipe: Legendary Inscription, available from Grandmaster Craftsman Hobbs, free of charge.
Profession Skills
General:
Structured Player vs. Player
General
Battle of Kyhlo
Revenge of the Capricorn
Leagues
PvP Map Achievements
Meta-achievements have* *been added to all Ranked and Unranked PvP maps. Completion of the meta-achievement will award players gold and a title.
Generic Achievements:
Conquest Achievements:
Stronghold Achievements:
Each map features one unique achievement themed around the secondary mechanic.
Capricorn achievements have returned, and the time gate for the Coliseum achievements has been removed.
World vs. World
General
Desert Borderlands
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
(edited by Moderator)
This should be fixed in the next update. After the update, the boss should re-fixate after 30 seconds if the fixate target leaves the instance.
Sorry for the inconvenience!
Let us avoid petty fights over grammar, or over anything off topic in general. It is counter productive and only makes it difficult for people to find meaningful discussion.
The next world link is February 24th.
This is a serious subject, and we would like to keep it on topic. That means we expect no name-calling, finger pointing, or other confrontational posts.
If you have been impacted by the results of the investigation and believe that this happened in error, please contact Customer Support to discuss the situation.
Notes:
(edited by Gaile Gray.6029)
There is not a new fractal coming so soon I am afraid! We are working on the new fractal but still have a lot of work to do. It will ship when it is ready
We have received several reports of players participating in activities that are detrimental to the accuracy and fair competition of the Leagues Season 5 leaderboards. After conducting an investigation of the current leaderboards, we’ve decided to take action against a number of accounts. These accounts will be removed from the leaderboard and restricted from playing in rated arenas for the remainder of the season.
Season 6 will have changes to help ensure the leaderboard is accurate and fosters healthy competition. We are excited for the final days of Season 5 to see what people achieve!
If point gains were arbitrary as you describe, then there would be no upper bound on MMR, and you would see people who play a lot with 10k rating at the top of the leaderboard. This is not accurate and just takes us back to seasons 1-4.
The reason you are gaining very little is because you are expected to win all those matches and your rating is already accurate. When you lose a match you are expected to win, you take a decent hit. Your history shows that you can easily maintain your rating, which is good. If you’re already one of the best players, why do you need your rating to continually rise?
I can understand the argument that high-skilled players might want some sense of progression past being number 1, but that is outside the scope of MMR. This is one of the reasons you consistently get more rewards while highly rated.
The API doesn’t currently expose map rewards — the wiki’s got a hand-curated table that that’s querying. That wiki page looks to be POST’ing a form to /wiki/Special:RunQuery/Map_bonus_rewards_query with the parameters
query: true
Map+bonus+reward+query[zone]: “Blazeridge Steppes”
wpRunQuery: “List map bonus rewards”
This corresponds to the following cURL command:
curl -X POST ‘https://wiki.guildwars2.com/wiki/Special:RunQuery/Map_bonus_rewards_query’ -F ‘query=true’ -F ‘Map bonus reward query[zone]=Blazeridge Steppes’ -F ‘wpRunQuery=List map bonus rewards’
I’m not sure there’s a way to get the data out in a machine-readable format though, I’m not that familiar with the wiki bits.
Here’s an old tracking issue. I’m actually working through fiddly progress bit stuff right now, so it might be deployable in a month or so.
I have a change for this coming in a future release.
Phew. Although I’m not sure anyone has ever really lusted after a statue of a chicken.
Are you serious? It’s on the Top 10 Most Requested Guild Hall Decoration Lis… Ok, ok, maybe not Top 10, but he’s adorable and some of us want him for sure!
The glorious chicken is the first thing my guests see in the guild hall. Kudos on the decorations, they’re great (and affordable!).
That being said, as the leader (and sole member) of the 10 years old GW 1 & 2 guild “Pigs Can Fly”, I can’t wait till the year of the pig in 2 years (please Anet, make it a pig, not a boar as in GW1, please…).
Well, that’s a cool idea. We don’t want to ham-per your decorative instincts, right? Or… maybe we do?
Phew. Although I’m not sure anyone has ever really lusted after a statue of a chicken.
Are you serious? It’s on the Top 10 Most Requested Guild Hall Decoration Lis… Ok, ok, maybe not Top 10, but he’s adorable and some of us want him for sure!
Following up on today’s news about the release of Living World Episode 4 on February 7th, we wanted to let you know that the Lunar New Year Festival will run until the launch of the new episode.
So you have another week to gather those lucky envelopes, participate in Dragon Ball, buy goodies in the Black Lion Trading Company, or add that coveted Rooster Statue to your guild hall. Enjoy!
(edited by Gaile Gray.6029)
It averages your ratings. In previous iterations of the league system, a party would be match-made with the highest badge tier.
Ok, so I looked, I really looked, but I think I was parsing for “Episode 4” and not the episode’s title, “Head of the Snake.” In the meantime, someone else made a thread, so we’ve engaged Merge-o-Tron™ and we have one big ol’ thread here in GW2 Discussion on the topic of the next episode of Living World Season 3!
Thanks for your understanding of the merged thread, and my apologies for starting an unnecessary new one.
Sorry didn’t mean to steal anyone’s thunder, was just excited and wanted everyone to see. <3 you Gaile!
Are you kidding? No apology needed! You’re on it, and I love that. (I just missed the whole thread, which is on me.) Thanks for posting — it’s great to see the excitement and the anticipation!
Is the info being emailed out this week as well, for both ep4 and the half price offer?
Yes, we’ll be e-mailing. If someone has opted-in for our communication, they will get an e-mail. Thanks for asking. (If you want to forward to friends, I suppose you could do that. We only send e-mails to people who have given us permission to do so.)
Ok, so I looked, I really looked, but I think I was parsing for “Episode 4” and not the episode’s title, “Head of the Snake.” In the meantime, someone else made a thread, so we’ve engaged Merge-o-Tron™ and we have one big ol’ thread here in GW2 Discussion on the topic of the next episode of Living World Season 3!
Thanks for your understanding of the merged thread, and my apologies for starting an unnecessary new one.
We’ll have some info on that in a few hours.
There is also discussion starting in https://forum-en.gw2archive.eu/forum/game/gw2/Head-of-the-Snake-Feb-7th/first#post6479806
and https://forum-en.gw2archive.eu/forum/game/lwd/Episode-4-Head-of-the-Snake
Yep. We did ourselves no favors having so many different potential placements for a thread about the episodes. Thanks for sharing those links, Donari.
Check out the trailer for Living World Season 3 – Episode 4: Head of the Snake on the official Guild Wars 2 blog.
Couple of notes:
(edited by Gaile Gray.6029)
Please contact Customer Support to allow them to assist you. Thanks.
Sounds like you lost connection to one of our servers. Your friends list and guilds might have also been broken. Your only option is to wait or try relogging.
Rating deviation will no longer increase in future season to stop situations like this.
Victories after gaining desertion status will be granted assuming you are still connected at the end of the match after the next update.
So….regarding matchmaking/teams… There’s multiple people posting threads on pvp teams in ranked.. yet you guys address everything but that. Can you at least acknowledge that a lot of your player base is upset about this?!?!
It has been addressed already. They recognized there was some flaws in matchmaking and they would change some things during s6.
Evan, I think you said our rating would reflect our skill around ~200 games ( If it’s wrong tell me ). Do you know when the majority of the population reached that threshold ? I mean, in a perfect world, everyone would place themselves in the first quarter of the season then enjoy the game at their level of skill for the rest of the season.
There are changes to matchmaking coming for off-season. I’ve updated the wiki with the changes.
I just checked and it takes on average 43 (+/- 10) games to hit minimum deviation.
I’ve had to roll it back on stage because I am a terrible programmer and it kept crashing.
Then I had to roll it back again since there were further issues causing it to crash.
Then, in the second rollback I did something wrong and the rollback propagated further down then it should have.
Long story short I missed the cutoff for the next release but I’m really hopeful that the release after will be the strongest castle in all of Tyria.
I actually just updated the matchmaking wiki to be up-to-date if you’re interested, but I think your question has more to do with rating accuracy than matchmaking. Time of day definitely has an impact as well as day of the week. If we had an infinite population always playing, ratings would be wicked accurate.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
If it makes you feel any better, I’ve also been getting dumpstered this last week. Maybe more people are trying harder towards the end of the season.
Is that true where you get a separate rating for each profession? It would be awesome having a unique rating for each class because I feel stuck in rolling just one class sometimes.
Also, can we get the percentiles of each rating bracket?
Not Evan (obviously), but from what I know, it is tracked, but not used. Tracked so that in possible future adjustments/implementations of the match making, they can use their existing data. (Like queuing with a select pool of characters, or being able to queue from char selection screen etc.)
This is correct. We have them, but do not use them.
Rather than taking time to make a forum topic, may I suggest you simply report (click the flag to the right of each post) and allow us to analyze the situation and potentially change the topic to something meaningful? While we don’t edit the content of a post we will edit a subject line in order to make the forum index clearer and more concise.
Thanks.
I actually just updated the matchmaking wiki to be up-to-date if you’re interested, but I think your question has more to do with rating accuracy than matchmaking. Time of day definitely has an impact as well as day of the week. If we had an infinite population always playing, ratings would be wicked accurate.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
If it makes you feel any better, I’ve also been getting dumpstered this last week. Maybe more people are trying harder towards the end of the season.
Bump in hopes the devs will see this and fix it soon.
Quick summary:
- infused Mist Band can’t be attuned
- ascended PvP armor (Ardent Glorious) can’t interact with the Mystic Forge for stat change, nor can it be salvaged
- icons for both Mist Band and Mist Amulet are falsely displayed as Bloodstone trinkets
I have a fix for this coming in the not too distant future.
To answer a couple of the questions about the AB Multiloot changes, if you disconnect, you will be able to continue looting the rest of the chests even if you end up in a different map instance, but you are limited in the total number of chests you loot. The restrictions are account-wide.
This mustache creep is crazy
The posted screenshot shows Gold Hoarder has a current value of 72 — which would mean the account has only had 72 copper in it thus far. Lifetime Survivor has a value of 2052 — which (unless you die incredibly frequently) means that the account probably hasn’t done anything except complete the tutorial and gone to a few cities. Gladiator means they’ve only got 500 rank points — which I think is actually the default starting value.
Anyway it looks totally feasible that the account has only ever had 72 copper (and never spent a dime of it).
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