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a whole year to fix.. nothing?

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Anmida.4058

Let me get this straight. Are you actually defending the fact there are major bugs and the largest complaint about them remains unchecked, with content that literally doesn’t change at all and has just been laying there waiting to be fixed with the excuse of… They changed one thing?

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Anmida.4058

Hyper late to the party myself, but as this is the “we are too busy making outfits for the gemstore” time of the year for GW2, I figure it doesn’t matter too much.

Anyhoo. Aurene. Still feels… tackled. There was no real purpose to the first mission involving her. It’s a cute thing to play How To Train Your Dragon Wars 2 for a bit and the thing is adorable (if horribly disfigured taking in mind how her mother looks. But seeing how Quaggans and Skritt must be everywhere at all times now, I guess cute is the new black for GW2.), but honestly the mission was just entirely dull, non-challenging, rather bugged and to be honest felt like it bore forgettable relevance to the rest of the thing and was more of a “oh yeah we never actually did anything with the lizard we designed so we trick people into caring for it.”
That aside I guess it’s better than not showing it at all and then jumping the gun on it suddenly being our BFFs and underlings in an unnamed guild (coughcough Everyone in Dragon’s Watch).

Moving on to the new map, it feels fine. It also feels like Bloodstone Fen. Basically ain’t nobody got time fo that after a while because it honestly is just a farming ground for more boxes-inside-boxes and un-storable map related currency for the occassional “eh” backpack skin and what have you. Pretty in the design, tiny and pointless in exploration and durability. I feel no need to explore it, and no real want for it since I am sure I am just going to find quaggans by the end of it anyways. (Or an invisible wall to stop me from gliding.)

I don’t need to point out the fetch quest for the elixir is just that. A bad fetch quest. The things are even there before you do the quest. That was dearly unnecessary.

And finally, well. What can I point out about the whole Braham business people have not yet pointed out? Let’s skip the part where the living world continues to completely ignore the original personal storyline at all times because whoopsie we can’t backpeddal on that. Fine. It’s understandable. Not enough resources to cover that many grounds. But why am I not allowed to call him on his crap on everything else my character and so many others have gone through? Why does he get to play hero, why do I let him literally march out to rile up the norn population to certain death with only a “pls no.”, instead of knocking the brat out his teeth for being insufferable and indiscriminately irresponsible?
Why does my character have all this common sense yet absolutely never act on it, stand his/her ground or altogether do anything unless chance of fate dictates it or a quaggan happens to know about it?
It’s extremely infuriating.

4/10, the living world was starting to go into the right direction by making Taimi start to act on things that were common sense for absolutely everyone from day 1, and now we are fetch questing and listening to emo ballads from a selfish manchild in a blind revenge quest and doing nothing about it.

P.S Hilarious how Rox was literally so irrelevant, the commander didn’t even bother acknowledging her into the whole Dragon’s Watch business while babbling about it to Braham.

Additionally, why has nobody bothered to contact Kasmeer beyond her “oh so busy” shenanigans when she is literally in a major town, but we can bother hunting down people in the wilds? I mean, come on… At least put more emphasis in a reason for it if you want her to not show up due to technical reasons.

(edited by Anmida.4058)

Dear Arenanet, about storyline characters...

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Anmida.4058

Well, if we are actually in-depth about the usage of asura, Zojja being an elementalist is never relevant. (At all. Ever.)
While before the latest cast the character classes generally got ignored as a whole, it’s still kind of a shame that for asura it sticks like that even though Kasmeer, Rytlock and Marjory’s utility as a particular role continues to be brought up.
One could argue Taimi’s role is nigh the same to an engineer’s anyways, but much like Snaff and Zojja, they really are there simply to “speak asuran” and have a golem. Yes, Snaff and Zojja were a mesmer and an elementalist respectively – but that was majorly irrelevant altogether.

As for characters such as Zrii or Elli, they really aren’t part of the main cast at all nor do they actually have any plot relevance anymore. (Or really ever did, as they were just passing NPCs that happened to have screen time, and in those times character classes were still not a thing really used in the writting at all, and mostly ignored altogether.)
Leaving only really Zojja and Taimi to be the go-to characters to speak of, which amount to simply a golemancer technobabbler and a more tolerable, younger version of her.

With the clear variety displayed in passing NPCs with no main spotline to speak of, kind of a shame those that do get most of the screen time happen to be just plain ol’ archetypes previously used even in GW1.

Dear Arenanet, about storyline characters...

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Anmida.4058

Will there ever be an asuran main character in your storyline that isn’t just a deus ex machina golemancer with no real discernable in-game class or fighting capabilities of his/her own? Or a relevant male asura for that matter?
While I understand golemancy is the most standoffish thing about an asura, it feels as though we were beating a horse that’s long gone and the setting provides so many cool ideas one could pull off for the role, it seems odd to ignore them all. The same could be said about male asura always being secluded to the background or council. I understand female asura being “cute” makes them easier for the public to swallow, but male asura can have such interesting designs is a long shot shame they are the only unrepresented race/gender choice availble, specially with so many good voice actors for it.

As for my more focused second question.
Will mesmers stop being female human noblewomen any time soon?
I mean. I understand too that it’s the “fitting trend” for the character class.
But Kasmeer was already an overkill for the trope with Anise and Queen Jennah being around, it’s funny that the mesmer helping Caudecus is also a female human noblewoman.

Breaking these molds would be a nice thing to see eventually.

HoT maps reset on me

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Anmida.4058

I’d like to know this as well, and if not, is there any ETA? Most of my ascended collections are on halt because none of my 100% characters, which is most of my characters to begin with, can get any map completion rewards any longer. In fact my last 100% character, within the frame of this, didn’t even get the actual chest from the last map it completed. :/

Regarding the Ghoul Backpack!

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Anmida.4058

I am really loving this backpack, it’s quite unique for a change. However, there’s a very heavy issue with 2/3 of my character’s armors, and it’s the fact that the backpack is nowhere near them. It’s quite literally floating ways away from them – is there any way this could be fixed in the future? I know we could suspend the disbelief and go around the route of hey it’s a magic floating ghoul, but it looks… very bad, specially when fighting.

Attachments:

[Gemstore Q]Watchwork Mining Pick.

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Anmida.4058

Well, a fair enough alternative to me would be to add the functionality to all picks while at the same time allowing them to be re-skinned through a merchant for the purpose, as opposed to purely blocking one way or another. As you well say, it would annoy some people, but at the same time it feels as though it would solve the present issue and the future issue of new picks just getting altogether ignored. Sure, they will not get fully ignored, but anyone that is forewarned of the issue at hand will probably advert it.
As it is right now it feels like a trainwreck that affects them more than it affects players in a negative way, as it really hurts sales based on character/profession fitting themes.

[Gemstore Q]Watchwork Mining Pick.

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Anmida.4058

Thank you for the answers from those that actually hopped onto the actual issue or rather actual point behind the subject.

I am mostly surprised by the amount of people taking some manner of offense or need to gawk at the post. Yes, as I stated, I purchased the bone pick recently. Yes, as I noted, I did not read carefully enough and did not think much of the sprocket drop rate.
Yes, it was my own fault. I thought, however, that gemstore items giving bonuses that kill the purpose of getting any of the other choices is sort of… commonsensically silly.

So, yes. I’d like them to look into my – and what I imagine to be many other’s – “buyer’s remorse”. I’d figure it is the kind of remorse that should not be there to begin with.

[Gemstore Q]Watchwork Mining Pick.

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Anmida.4058

Not long ago, I purchased a Bone Pick from the gemstore, given that it fit my necromancer’s theme along the rest of the other gathering tools. I was very happy to be relieved of the annoyance/bag slots of extra tools, until I noticed that roughly 70% of people used the obvious choice of a Watchwork Mining Pick
Initially, I did not realize the possibility of drops for watchwork sprockets in it. Furthermore, I thought (once I did read properly), that the drop rate from them would be rather low given the common price for them on the market.
Today I purchased one for my thief, only to find the drop rate for the sprockets is actually huge.

Is there any plans to update the rest of the tools? I’ve paid the same for both, yet one is already VASTLY covering its invest while the other is merely a convenience with a theme. I feel as though I was punished for meeting said theme, when well, ya know. Wasn’t that sorta the whole point of different gemstore tools?

Necro's losing a place with Specilizations?

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Anmida.4058

I will never understand what people find useless about necromancer in PvE. Running power wells plays out excellently in all circumstances, including PvP and WvW. I’ve never had any of the issues most of you appear to be running into in the past two years, and generally tend to be fairly capable of doing better than most by simply playing intelligently.

Yet another mastery concern, but.

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Anmida.4058

I seem to have scooped ahead out of a small panic rush then! That’s good to hear, and my apologies for the extra stress to the pile. I probably darted ahead of that bit in that clenching feeling of wasted time that overwhelmed me.

Thanks!

Yet another mastery concern, but.

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Anmida.4058

I’ve 6 100% map completion characters, and yeah, 17 characters in total. Out of these, only two of them are below 50% map completion. One of them is just a place holder for my Revenant. Which brings me to question… Am I going to get punished for actually having played the game before they decided all the old content they had was actually going to be re-used? The way I understand the mastery system, it accounts for everything; Experience earned after level 80, map completion, progression in an area, even fractals are accounted in to some extent.

Am I actually going to get nothing of what I’d supposedly have earned if I had just quit the game and not bothered to spent any of this time in these tasks until the expansion’s release? Because as it is, it’s feeling nauseatingly like a kick to the privates for trying to branch out.

I made a FLOWCHART for the Meta! Enjoy!

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Anmida.4058

All this e-genital flipping and face-slapping around makes me feel like right at HoTM mapchat.

Potential downed state exploit?

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Anmida.4058

I have actually seen this happen a lot of times in Battle of Khylo’s Windmill. I am fairly sure it is a terrain exploit people are aware of as it has always related to elementalists downed in the small wooden area or purposedly mistforming towards it.

So regarding Dishonor.

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Anmida.4058

This may be a very basic question, however I have really had little luck scavenging an answer with the latest flood of inquiries.

Bluntly put, my partner and I keep getting constant, unwilling disconnections all over the place since the Wintersday “improvements” (and disconnectee’s who are unable to return), and we’ve seen our matchmaking get heavily punted as a result. Beyond the already unkind meeting of pre-formed guilds being put against my team (a pre-formed 5 person guild team against my team of 2-pre and 3 solo, multiple times in a row, seems a bit… sketchy.), our matchmaking gets constantly plummeted and slammed all over the place.

Will the end of the testing period for the matchmaking and dishonor changes reset these ratings in any fashion, or at least provide some sort of compensation for the Wintersday Wild Ride nobody can’t get off even if they try to?

Wild guess, baseless too, but.[spoilers?]

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Anmida.4058

Five races. Five dragons. But now there’s actually six to go by. Sylvaries murdered Zhaitan, by the proxy of Caladbolg’s and the Pale Tree’s seemingly top-notch capabilities to fight undead but somehow subpar capabilities of fighting, well, anything else. Plant – Death. Now humans, as Ghosts of Ascalon, will be made into weaponry as means of allowing them to transcend their mortal bindings, like Belinda. Because that’s now a thing, apparently. So… Death – Plant. Zhaitan – Mordremoth. Humans – Sylvaries.

Charr, Flame Legion, Primordius.
Norn, Sons of Svanir, Jormag.
Fire – Ice.

Largos, ???, Bubbles.
Asura, Inquest/Thaurmanova Reactor incident, Kralkatorrik.
Water – Chaos.
The reason this pair comes to mind is merely due to the coincidence that, Chaos + Water = Lyssa.

Again this is just completely wild brainstorming, but now they have put into table that the dragons have two realms, that go into cycle, and the more than likely usage of ghosts as means of battling mordrem, it sort of makes loose sense in my head.

This is, however, completely ignoring the existence of whatever was the Blue Orb that has never been brought back up or mentioned so far into the expansion, making one assume it just doesn’t work against anything but Zhaitan.

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

And yes, you do see some forum members making the same points again and again. That truly is not helpful to the review and discussion, in that the devs would prefer a focused, clear, concise statement rather than realizing “Wait, it’s that same person, saying the same thing for the 19th time.”

And I would love to know when the folks at ANet will be done with these changes.
That way when I list out my points I won’t be caught in any “still pending” traps.

The thing, if anything, that mistifies me the most is not only who, when and where thought several of the changes involved in the NPE would be benefitial at all.
If the developers would enjoy a “focused, clear, concise statement”, it would really befit them to share their actual trains of thought with the community more than “This makes no sense, but YOU asked for it! So we did it!”
When?
Who asked for these things?
Oh don’t you get me wrong, I am sure someone, somewhere must have gone “Boy, I wish Orr Personal Storyline was butchered to the point it made no sense whatsoever.”, but perhaps some actual statements from the development team that don’t include “We made tallies with 10k players that somehow don’t reflect most people’s opinions in the slightest in order to make these changes.” as to why changes actually happen would lead to people making less rantings, and more fruitful progress.

Post-Patch: Experiences & Conclusions

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Anmida.4058

Unless you play the game to get the traits you want. In which case, it’s not that bad. But yeah, the trait system needs work…and presumably they’re working on it.

After the second go, the suffering outweights the money spent… But yes, it all depends on one’s patience for idling for event time windows and the like.

Post-Patch: Experiences & Conclusions

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Anmida.4058

I too leveled a caracter after the patch from 1-80. And i cannot agree on some points of the op. First there was plenty of armor as rewards and altho some was not salvagable some where. As for stats ye some where the wrong stats but some you could choose the stats you want. As for making gold yes i made more money leveling up this time than before the patch. All those crafting bags you got as rewards had enough stuff in to make you a reasonable amount of gold.

You do realize that you make more money because now you have to purchase every trait individually, right?
Essentially you are being given little pouches of extra gold while they cut a hole in your wallet as compensation.

Ranger Pets OP

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Anmida.4058

I have noticed my pet randomly jumping from 14K health to 29K middleways of random idling in PvP zones, myself.
I blame adrenaline or something.

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

(Time spent in quoting quoted quoting is the only part I dread about long discussions in forums, hah.)

The new trait system feels like a poorly implemented way to make it more interesting, I agree. But while you’re new and leveling having to think about your build too much already is not something positive for new players. If they made the system where you unlock traits account wide by doing challenges I’d be very pleased.
I do think level 30 is too far away to start with traits.
Elite skills are on an even level with new / old players now that it’s level 31 to unlock.

I agree and at the same time I do not. One of the things that attracted me and a big part of the initial community was not having to think about your build, but having the option to do so. The game was already lacking in challenge through PvE enough that it was not necessary, now it is not necessary, but simply unfun to attempt to do so.
But we both, if really the whole GW2 community, agree the new trait system is pretty terrible altogether so that was mostly pointing the obvious on my part.

I don’t think you’re supposed to be able to afford them if you’re new to the game. Just like you’re not supposed to be able to afford ascended gear when you hit level 80.
Having them s something ‘you are unlikely to bother with’ is the only issue I see.
It should be fun and enticing to unlock traits. I hate how bland most of the challenges are to unlock traits.

This is my gripe and mostly my negative, if personal, view on it. You -should- be able to afford most of these things without unnecessary sidetracking for the purpose, when they are key factors of a gameplay style. Stats in your armor are way different than traits, let’s be fair here. Traits overhaul everything. Stats make your pressing of autoattack more effectively deadlier. (Again, dramatization. But you get the gist.)

Simply not true. You get more loot from personal story and level ups than before.
If anything the NPE is a step in the right direction. Especially for new people.
From your reaction it seems you haven’t even gone through the experience, as you get a much larger variety of skins now. (T1 cultural armor piece / order weapon as example).
For old players yes, removing the old level 79 transmutation stones for low level gear was dumbing down variety. But I can’t honestly say that I noticed many low level people using them. And the transmutation ‘crystals’ are far easier to acquire.
Even to the point where the transmutation charges are so abundant for me that I’m wasting them left and right.

I have ran through the NPE two of my fifteen alternate characters. My statement remains. The rewards will be discarded and in no way boost my morale to experiment with looks, whereas from the start of the game I always felt using transmutation stones was something to do at will as I hoarded nigh unlimited quantities of them simply from doing map completion, which by now means gets compensated by a single charge chance per map.
I respectfully disagree with your overall view, including the following point in the next post regarding not being able to afford traits; Once more, traits are integral to gameplay changes, and given the lack of variety avaible through skill unlocks, traits should be the lone thing you should be able to afford at all times. This is my personal view on this, and picturing having to level a mesmer or a thief with no knowledge or capabilities to use these to enhace my gameplay at will gives me nightmares.

And finally, I also disagree with the concept of hand holding being positive in any way.
You can’t tell me not familiarizing players with conditions, the shenanigans of bundles, interactive minigames, even skill challenges until they are overleveld for them, and similars because it is “too complicated” (?) adds to anything but a disappointing start, more than assistance to climatization.

There we go.

2014 most lackluster year for gw2

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Anmida.4058

summary – i’m still waiting for a non-lackluster year from arena net

I believe that will happen when we get the developers hearing, or well reading, aid so the community says “We kinda want more dungeons and activities to do. Fixing your storytelling would be fine, too.” and they don’t go “WHAT WAS THAT? DID YOU MEAN COMPLETELY DESTROY THE TRAIT SYSTEM?!”

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

Long story short, we should not have been presented with this “update” in the state it was in. We are all BETA testers at this point, and unpaid for our advice.

I believe we have been that since the raise of the Karka event, my good sir, given all since that point forward has been experimental.

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

I am skeptic at the idea of removing 50% of the content that actually makes the game playable, such as variety of availble skills and (mildly) challenging content from the beginning actually enforcing player retention. Surely Arenanet has more numbers, but the moment you are being essentially punished for joining the community later on, not being able to grasp your class properly at all until much later than everyone else and lacking any sort of challenge whatsoever, doesn’t this start to be the same as every other MMO availble, and thus blending with an unimpressing environment?
The lack of variety in armors, skills, traits; literally everything that makes your character unique is now gone, and that really was one of Guild Wars 2’s few outstanding selling points.

Like I said, I don’t know if that will solve the player retention.
I’ve seen plenty of posts on the forum and reddit and social media where people stopped before level 20 for so many reasons that this NPE addressed and fixed.

As far as it being a true ‘selling point’ that the level 1-15 areas have some flavor events… I think people are valueing their nostalgia too much. The areas are still very impressive and many games have also succesfully used similar explorable areas.

I’m not sure what you’re saying with the lack of variety, how is that related to the NPE?

I will apply the new Trait system and the Wardrobe(in a lesser scale, of course.) as part of the NPE as it is clear both were intended for the purpose itself.
Take in mind new players are joining a community where people have had access to their skills, traits and pretty much everything customizable from an agreeable start with the furthermost reach being grandmaster traits and Elite skills.
With the new pacing of not only the butchered storyline pieces that allow for absolutely no challenge whatsoever as you will at all times be overleveled, but the locked traits that are simply impossible to afford for a new incoming character (and likely also impossible to attain, as it is simply an effort you are unlikely to bother with.), coupled with the fact acquiring enough gems to customize your character’s looks through the new Wardrobe charge system… And you are essentially your basic skills, with your basic green gear, until level 80. This is what all the people I know in game have been going through. This is what the basic gist to the new players I see given in mapchat is. This is what new players learn. “Eh don’t put effort, you will not get anything worthwhile until you reach max level.”
You are positively locked into grinding skill scrolls and challenges to even be able to afford your traits and skills at the same pace old players did, and that feels like the most crippling factor for incoming players. They will simply not experiment or care about any of these things, because honestly, they don’t need to, the game doesn’t reward you for it, and so you may as well simply not.

An addendum to the subject of the starting areas is that they have always been the most polished ones from the game. It’s a plain truth; They were. Not because of anything else but the fact they are there to trick you into thinking everything will be as detailed and lively elsewhere, instead of an icebrood/risen/centaur copypaste shenanigan (dramatization, obviously.) which hey, was fine.
Now instead it feels like the game believes you to be mentally challenged and unable to understand basic gameplay concepts because you may break a neurone and you just can’t afford those. Not saying they are ruined forever, it’s just, well. The game feels more like your average korean mmo by the day. Hand holding, challenge free, item store led, update lacking. If we added skimpily dressed children, we’d have Tera!

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

these changes/fixes don’t alter or answer the argument against the NPE….it just makes a bland/ overly simplistic experience go slightly quicker.

You simply don’t liking the NPE does not mean it’s a bad thing.
Apparently player retention in lower levels is an issue and if this solves that, then it’s a good thing.
The negative effects such as dumbing down low level hearts to be extremely simplistic sadly is the way to achieve that goal, aside with other things.

And yes, these changes do fix a lot of the arguments people had (such as not having to redo the NPE every time in regards to skill points / vista unlocks / etc).

I am skeptic at the idea of removing 50% of the content that actually makes the game playable, such as variety of availble skills and (mildly) challenging content from the beginning actually enforcing player retention. Surely Arenanet has more numbers, but the moment you are being essentially punished for joining the community later on, not being able to grasp your class properly at all until much later than everyone else and lacking any sort of challenge whatsoever, doesn’t this start to be the same as every other MMO availble, and thus blending with an unimpressing environment?
The lack of variety in armors, skills, traits; literally everything that makes your character unique is now gone, and that really was one of Guild Wars 2’s few outstanding selling points.

ANet Communicating may be bad...

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Anmida.4058

Arenanet has quite possibly the worst developer-community synergy I have seen in a long time.
But as previously stated, the customer service does a wonderful job in all of their tickets. I have had several graphical bugs with armor packs and hair kits in the past and they have kindly made sure, with due persuasion involved, to refund appropriately any gems spent.

They deserve the cookies others that do a more lackluster job are getting.

NPE Feedback [Merged] - Please read 1st post

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Anmida.4058

If I were a new player considering playing this game and looked into the changes made for my new experience projecting them against the original spectrum of the game, I would feel the opposite of welcome to join this community. I do not want to fall into further bittnerness than necessary, but I can say I have never had such big amount of unrewarding, crippled and unchallenging struggle attempting to start a new character as I have since these updates.

2014 most lackluster year for gw2

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Anmida.4058

Welcome to new Guild Wars 2, I suppose. Where hope for challenge, interactive content and involvement in the world that surrounds you comes to die, and a dressdoll designer and chat simulator with a few button presses to automatically dismiss nearby threats is born.

Communicating with you

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Anmida.4058

I am starting to guess someone in management has resorted to fake “support the devs!” accounts to post in the forums by now.

A question on behalf of veteran players

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Anmida.4058

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

As you noted, it is mainly targeted at new players, those that need it the most. We want their learning experience to be better so that they, too, can become veteran players of Guild Wars 2 one day! Learning to play a brand new game, and MMOs tend to be more on the more complex side of videogames, can be a daunting and hard task.

So the people that need new things/assistance to enjoy a game the most are the ones that have not touched anything regarding the game at all, instead of the people that have been burnt out through the whole thing time and again?
What is with your management assuming people require everything being a hand-holding trip in the park. It is as if nobody in a game-making company understood people that play games, which is fairly alienating.

So this feature pack.

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Anmida.4058

A basic round-up of this feature pack is… Some visual enhacements, some time burners (already existing ones, at that), everything made easier, rewarding for low level players for… breathing? and the basic things that should come in any random patch for any game except with flashy signs that make it look as if they were something exceptional (Making a big deal out of improving Megaservers and performance? Wow. Thank you for doing maintenance!)

Adding to this, players that have been spending time in the content-less wastelands that is the game as of late will gain absolutely nothing for having multiple or even one character whose Personal Storyline/leveling has been completed.

And then the assumption that the average player is brainless enough to not be able to understand how leveling and downed state works.

What in the lord’s mercy has happened to Arenanet’s staff, and what are they spending all of their time and money on? Because it’s certainly not features.

(edited by Anmida.4058)

Thanks for the great content!

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Anmida.4058

There were generally a lot of story elements that I liked. For example listening to each leader’s concerns at the summit, or Taimi doing something stupid and suffering the consequences for it.

And this is the part that makes me thing there is an eerie vibe of fakeness to most of the praise lately. I liked the party – it is completely out of the blue when it had already been established the Queen would show up, and felt mostly like filler to present Anise/Canach, but it was still alright. So was the dragon fight; It was obvious the Shadow of the Dragon would show up again, but it was a good introduction. (Relatively, it is awesome gameplay wise, storyline wise it still makes no sense your character is left alone to fight it.)

But the “leader’s concerns”? You mean their incoherent behavior that wouldn’t need a summit to be addressed as common sense, that is magically solved by your character stating “No you are wrong.” and them going “Oh right, I forgot about that thing that happened two minutes ago. Guess we are staying!… For now!” ?
Taimi’s behavior? The biggest cliche in a poor writting setup, rehashed in the most basic and tedius way to then make your battle seasoned commander shrug it off as “oh well lol what can you do”?

I understand tastes be tastes and excitement and whatnot, but I would say there are limits in writting quality anyone should be able to notice, and the blatant amount of pointlessness to most of these things, and the incoherent behaviors of world leaders, fall into those categories.

Also, this episode featured positive NPC improvements of characters I normally disliked. Like many people I was never fond of Trahearne, but I didn’t find him annoying even once during this episode, which was quite a positive surprise to say the least. And without entirely changing him, he was still Trahearne, just with better and more believable dialogue. I also never liked Braham, but he has improved quite a bit recently, this episode in particular, he finally got some character.

And that positive improvement was… giving them no dialogues except a few comments of no particular relevance?

Critique regarding story achievements.

in Living World

Posted by: Anmida.4058

Anmida.4058

It’s the nr.1 rule for making content replayable in any game imo: “Be able to skip straight to the action.”

Yet reality of a low-in-content MMO buildup when it is having struggles to keep players from finishing content too fast is; “Artificially lengthen any processes through any means availble.”

This includes RNG drops, forced dialogues, slow-paced cutscenes and mandatory backtracking.

SPOILER: The Big Hero

in Living World

Posted by: Anmida.4058

Anmida.4058

I know I say this often, but.
This is why we can’t have nice things.
And this is why Anet keeps butchering the writting quality over and over.

Dah poor guuuurl! She doesn’t want to give her discovery away so we can save the world! Why can’t we murder political relationships with Rata Sum to please the unsupervised child that almost got kitten murdered for being too moronic to realize running into inquest territory on her own may cause damage?!

And that’s exactly why none of you get choices.

Stealing is wrong. Stealing from a child more so. There’s no right reason for doing the wrong thing. Ever.

These new influx of oddly behaved people into the forums make it hard for me to discern if you are actually being serious, but I am hoping you are just joking along.
Really am.

SPOILER: The Big Hero

in Living World

Posted by: Anmida.4058

Anmida.4058

She doesn’t want to give her discovery away so we can save the world!

How was taking Taimi’s invention away necessary to save the world?

I take it you are the kind that doesn’t read any of the comments whatsoever?
Denying Rata Sum’s councillor a claim of ownership over a Rata Sum progeny’s project is like going to a foreign country’s local authorities and slapping a minister from taking a random kid with no legal claim’s discovery for the betterment of their nation.

It doesn’t matter if it is immoral of him. Rata Sum’s legal cooperation runs through the support of the council; Denying the council Taimi’s discovery would literally make them not only remove their presence from negotiations, but pretty much shut down everything, even endagering asura gate functionality.

Thanks for the great content!

in Living World

Posted by: Anmida.4058

Anmida.4058

I am starting to think either Anet has managed to hit a vein of hype with some minor point of this update, hired people to deflect the walls of hate with randomly positive comments or the floodgates of new players that have barely experienced the game have opened by the end of summer.

It’s not that this is a horrible patch or anything, but this really is an odd amount of random praise when the first one, which arguably brought the most new content, barely got any at all.

Anise = Livia. GW2 Mystery.

in Lore

Posted by: Anmida.4058

Anmida.4058

It is far more likely for her to be strongly related to Salma, than it is for her to be related to Livia.

SPOILER: The Big Hero

in Living World

Posted by: Anmida.4058

Anmida.4058

I know I say this often, but.
This is why we can’t have nice things.
And this is why Anet keeps butchering the writting quality over and over.

Dah poor guuuurl! She doesn’t want to give her discovery away so we can save the world! Why can’t we murder political relationships with Rata Sum to please the unsupervised child that almost got kitten murdered for being too moronic to realize running into inquest territory on her own may cause damage?!

And that’s exactly why none of you get choices.

I don't like Chaos skins

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

Looks through thread

Jup OP most of the thread missed that it’s GW1 reference Skins and they are supposed to look that way to emulate this.

Next in line: We brought back low-poly resolution models with no dye customization availble!
It’s a reference to Guild Wars 1 initial stages, so enjoy!

Attachments:

I don't like Chaos skins

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

Another disappointment to the pile. Moving on.

I found a dead, half naked GM.

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

No, they aren’t GMs. But, they are employees.

Btw…isn’t Snowcrash Chris? Or was that some other Snow-something?

Indeed. That’s Chris Whiteside himself.

He must have been afk handling stuff in the office.

Hi Chris.

Silly person. You forget this is Arenanet.

Thanks for the great content!

in Living World

Posted by: Anmida.4058

Anmida.4058

This is why we can’t have nice things…

Thanks for the great content!

in Living World

Posted by: Anmida.4058

Anmida.4058

I must say the writting and the pacing of the overall instances remain pretty darn terrible.
The last fight and the return of the Shadow of the Dragon was nice. As was the cutscene design after.

It is a shame they are no longer putting any effort in the plot itself, however it is good to see actually well written characters like Canach and Countess Anise have more time to themselves; Strictly speaking, this whole release felt like filler made purposedly for the sake of the last fight and the introduction of Canach back into a main role, much like Anise.

The summit itself hurt my political sensibilities to the core, someone needs to actually start caring when it comes to making beliveable leader roles.

SPOILER: Anise...

in Living World

Posted by: Anmida.4058

Anmida.4058

While we all agree Anise is exceptional, most of what she does (aside from mass petrification) is actually pretty average mesmer mumbo-jumbo. (Given mesmerism has no explanation in the setting whatsoever to begin with, being Anet’s go-to “’cause Mesmer.”)

I don’t quite see why she would automatically be Livia out of hiding her age. While they share similar connections, Livia was quite clearly a necromancer. The argument that she may be subclassing and whatnot doesn’t really hold strong when only their title and the non-apparent age are at play.

Let down

in Living World

Posted by: Anmida.4058

Anmida.4058

I love the part where the Queen is all like…
“Omfg my people, what about my people?!”
Despite she had, like, already agreed from the start that the issue of the dragon was of upmost importance. What did she think she was summoned for? Not to mention that whole summit.

“Nah, we don’t wanna.”
Main character: Yes you do, dragons are bad.
“Yeah okay. Good point.”

Breathtaking.

Spoilers Inside: Is that...

in Living World

Posted by: Anmida.4058

Anmida.4058

Methink that was just shiny from the Bloodstone and little else.

Anyone else regret getting hellfire skins?

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

Nope, already have both. And to be honest I find these new skins to be the worst they have released so far. Again, bleached level 10 skins with minor glowth? C’mon. At least the mesmer illusion weapons had an excuse for that.

Why don't the Asura take over tyria?

in Asura

Posted by: Anmida.4058

Anmida.4058

I would just like to remind the thread, and myself, that it is part of the canon lore that in a different dimension, the Snaff Savant conquered the world by using the technology Scarlet would go on to develop in our time instead.

As comic relief as that may have been, asura have already taken over the world… just not this one.

Yet.

Attachments:

Outfits

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

But what if I want fancy metal-looking armor outfit for my engineer? I don’t mind outfits personally so long as they vary in styles.

You are an Engineer, it is completely illogical for you to be wearing extremely heavy clunky armour in combat.

If you want to wear heavy armour, re-roll a warrior or a guardian.

Someone has never seen how Sorrow’s Embrace “medium” and “light” armor looks.
You literally wear a coat made of metal, with shoulder pads made of metal which are three times as big as you.

Questions about gamescom 2014.

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

And not a single one of the community’s complaints was answered that day.