Hell, I found myself going “YAY” when playing PS on my Sylvari (who did the order of whispers joining missions) and Asura (who had the golem invention storyline). Why? Because they encountered the one Asura announcer with the holograms, who I FIRST encountered (as a player) in Orr during the naval storyline.
Some characters appeared often, others I think got shoved in places to have a named person with backstory. Like the first person human characters talk to (with the Coyote pet), never ONCE appears in the world or early PS, but appears in an Orr set of missions. The lost sister? Never appears in home instance or anything (Much dislike at that, given how many other PS npcs hang out in your home instance, WHY NOT THE SISTER!), but she appears in an Orr PS mission.
Elli is the best character development I’ve spotted in GW2 writting so far, and that made me happy. How you meet her starting out in Rata Sum, then testing out things in Gendarran, only to wind up reeled in by the Order of Whispers and falling for an NPC you met previously as well. That’s the things they should do for main characters. Not the whole… “You met her once in a bikini at the beach, have her as a permanent party member.”
Generally a well traited minion master has the tankiest tools at his/her disposal, including traits that boost health pools themselves. Flesh Golems are your friends.
lol people are still crying about trait system . my gf was leveling her first char not so long ago and yes new trait system is great , she had motivation to unlock,do,go to places which she would skip for 99% . problem is with all crap chars from eotm but anyway if it is your alt go buy traits from vendor and dont cry . THIS SYSTEM WORKS GREAT FOR FIRST CHAR
Well for someone who is playing after Apr 15th not knowing how the previous was perfectly fine (save the free trait reset), of course.
It’s also funny that you talk about someone else’s experience rather than put out your own.I play this game since beta . I have 4 char on 80 and in bank I have 5 scrolls(20lvl),300 tomes ( 1 lvl) and really ! I dont cry about traits and it was nice to see my gf lvling and it really works for new comers .
And I have 4900 hours clocked, 14 level 80 characters and play since the first beta. What’s your point? “Because we already got to play once it’s not applicable for us to complain”? I have 100% map completion on four characters. I enjoy making alternate characters and leveling them. I don’t want to push them forward to 80 because it’s a burden to go through the initial stages. Which it is.
So I guess the whole Taimi thing is really the core of my personal objection to the current story’s focus on the Biconics. She’s a preteen with no common sense and right now she’s being given full, unsupervised access to not only the notes and machinery of a crazy mass-murdering villain, but also the machine that made that villain a crazy mass-murderer in the first place. And the story presents this as a good thing!
Hey, they present child abandonement as something positive without giving you any choice, why not child endangerment!
I will never understand why didn’t our mentor just… close the door and stayed behind it.
It took a giant tower laser of death to open that door again, you can’t exactly tell me those risen would have punched it open quickly enough that a single person keeping them busy was a deciding factor.
For there to be proper tragedy, there would need to be proper character development that makes one attached to characters. While the forums may be filled with “erhmagerd, this character!!!”, the average person doesn’t tend to pay much attention to the lackluster characters and the little development they get on screen anyways, both as of late and from the beginning of the game.
Simply put, Anet is very good at thinking many interesting character designs and personalities, but is extremely horrible at giving them any proper development in any way. The clutter themselves with too many things at the same time, then make a “Holding your hand forever” situation so that your character feels simply like a beholder, not a deciding factor. (The fact everything out there can literally be done regardless of whenether or not your character existed, as Personal Story tells us, being the prime example regardless of how much “We could have never picked those two bones from the floor without your help, commander/boss!” gets thrown around.)
TL:DR
Before this happens, they need to get the reins on their plot writting. They need to think less on the “what could be” and focus more in “what we can give the players and setting”, and translate that into their writting.
They won’t just yet, but I hope they will get down to it. Eventually.
Hmm, I could see the family resemblance.
…if Rox didn’t have those freakishly large eyes. =P
I bet her mother was the kawaiiest charr to live up to Rytlock-senpai’s love, finally birthing Rox after all their… other applicable japanesse labels love-making.
By rule of Legendaries, a Legendary armor/accessories would be an armor whose stats you can change at will.
That would go against the money sinkage and laurel wastan that ascended items are meant to be, and would remove a lot of the artificial lenght they provide to the minmaxers out there.In short, given the choice of adding ascended items to the game, it would essentially backfire on Anet to then put legendaries in.
How do you figure that? They’ve already said they’re adding legendary armors, accessories/trinkets, and new legendary weapons to the game.
It’s really only a question of when. Though at this point it seems like they might be saving them for an expansion that will be out in another 2 years.
They have also said they had “new and ready to be applied” skins to engineer backpacks and turrets, skills, weapon variety, weapon skills, character skills they would add “every month” and so many other things.
Claims from old manifestos have clearly changed routes given their priorities have completely changed. It is likely they will at some point add such things, much like they will -have- to add new weapons if at least spread the current weapons to more classes if they don’t want the game to implode.
But until the ascended hype has died down and they have fixed the other many things that would need to be fixed, pulling out Legendaries and saying “Hey! Remember those hundreds of gold you spent on making multiple ascended gear?! Useless! Acquire legendaries!” would probably bite them back with another refund spree.
And we all know how the legendary refund went!
By rule of Legendaries, a Legendary armor/accessories would be an armor whose stats you can change at will.
That would go against the money sinkage and laurel wastan that ascended items are meant to be, and would remove a lot of the artificial lenght they provide to the minmaxers out there.
In short, given the choice of adding ascended items to the game, it would essentially backfire on Anet to then put legendaries in.
At this point I am strictly convinced that the reason they are not changing anything is because the CEO is against admitting administrative failure/bad decisions as it would give them bad reputation. However, I hope they reconsider and understand that nothing attracts a playerbase more than a developer that can admit “we dun goofed, tried to do something cool for you guys, but it went wrong. apologies, we’ll get to fixing it.”
A public apology and feedback from the developers made the whole playerbase of FFXIV return for the reboot of the game, and if that doesn’t tell you how much can a playerbase look past a monstrous abomination of a failure with the proper apologies, I don’t know what can.
I thought something was mentioned somewhere on their relationship… but I’m not finding it at the moment.
I don’t lean towards the father / daughter relationship personally, more bother / sister, but I could be wrong. Still, it’s pretty obvious from the delegation short story and from the interactions of the LS that they do have some type of past history. As charr don’t really recognize familial bonds the same way humans do (the fahrar and then the warband is their ‘family’), it’s hard to tell. They only really seem to acknowledge blood relationships when absolutely necessary.
True and not. While that is indeed the basics of their society, there are several charr NPCs all through (Aside from LA charr, that is.) that have been given the choice to raise their own children. It hints, and I believe the dialogue itself confirms, that should a father/mother wish to raise their own children they are welcome to do so, and while looked down as an oddity, it is becoming more prominent for the “new generation charr” or charr adapting to the more peaceful times.
This of course doesn’t apply to Rytlock, but it shows charr still value the blood binding quite a lot. (Per example; Charr main character storyline is hardcore about the importance of your sire. It is the only storyline aside from one human choice where an ark completely focused on following your father adamantly, and not because you “have to”, but because Rytlock believes you will want to know.)
This is also shown through Almorra and Ebonhawke’s siege; She states it breaks her heart to have her child killed, and it will take her time to recover, but she couldn’t ignore the menace that Ajax was as much as she may have wanted to.
It would effectively turn the whole setup for Destiny’s Edge 2.0 into: “Parental Issues And Fixations: The Team! Raging teenagers, gather!”
Excellent.
Do most players have those things? The Blazing Light maybe, but I think I have seen… 1/4 of the characters ever spending enough amount of time doing PvP or going through the process of legendaries, let alone touching the Great Wurm enough to get the title.
Not to say I don’t agree that more challenge options would be fine, but most players don’t adapt to the grindtastic qualities of legendaries, PvP titles or horrid wurm timers/coordination. We’d need it in a different fashion.
Thinly veiled bragging attempt, or sloppy botter/farmer screenshot… The possibilities are not as endless.
We don’t build or scale things up, we just test them and let the scientists and technicians deal with all that technomagical mumbojumbo.
If anything we tested in a mission resulted in success and is not revisited later on, we can conclude that it worked and will be used in the future.
Unless it involves Researcher Maeva.
Then “the salinity was not tested!” and hasty retreats are in order.
It would make the game crash and burn.
If we are going to go for an explosive ending for the game’s community and players, that’d be the go-to choice. And it’d make such a lovely, crispy fire.
Minimal reinforcement? You mean inside the Grove which the Pale tree has been working to reinforce the defenses of as she told us herself?
To my understanding, there has been no such increase in defenses other than her “mind” protection of sylvari and the minimal readiness to the incoming threat which she has just now noticed actually incoming.
While the idea of gathering everyone in the most-likely-to-go-hayware place would still be ridiculous and non-sensical, specially when they remain in the blank of the Pale Tree’s circumstance since a ten minutes long chat only takes you so far, nothing (and specially not the outcome of the trailer) points out to her being anywhere ready to fend off assaliants, let alone protect the leaders of all nations as a focus point.
(edited by Anmida.4058)
They certainly can do it, as it is an option for characters like Zojja or Ministry Guards, it stranges me that they have not yet made it toggle able. But I guess it no longer matters since the team has fully given up on making cutscenes anyways.
Actually, the scooby-doo comparisions raise out of the plot clues being driven by anonymous letters by someone called “E”, which is exactly what Mystery Incorporated was about.
Bardocalipse. It shall bring upon Guild Wars 2’s requiem!
They have this in Lord of the Rings Online.
Ridiculously ridiculous. From an MMO stand point. It might sound cool, but it is really not.
I disagree. It is an extremely entertaining class in Rift, for what it’s worth, as it was in FFXI and is in FFXIV.
I find it to be a charming concept for a class that is less used than it should be lately, aside from it being one of the oldest/basic classes of old. I greatly miss the functionality and style of my Ragnarok Online minstrel, and given Guild Wars 2 array of classes, setup and strange predilection to keep releasing unnecessary amount of musical instruments for people to torture Tequatl waiting times with, it would fit just fine.
Heck, Mesmer’s autoattack is already what any bard’s autoattack could be, and that thing be pretty as kitten.
Traditional end games tend to make the community more competive rather than cooperative. I wanted a cooperative non-competitive PvE experience to enjoy with friends. This game offers that.
At least in the open world content I play GW2 is far more competitive than cooperative. Helping another player means potentially not getting credit, or at least not full credit, for the events I play. The game punishes me for stopping my DPS to rezz another player. Conversely the game will reward me for ignoring players who need my assistance in order to maintain maximum possible damage output.
It didn’t used to be like this…or at least not to this degree. I think that the Megaserver is a net gain for the game, but it needs tweaks to prevent some of the current situations where it makes the PvE game more competitive and less cooperative.
The only tweak it needs is for developers to finally label “amount of health restored/allies revived while within the event’s circle” as assistance provided towards completion. Which up to now makes no sense as to why hasn’t it been applied.
What, “too abusable” was the explanation? Gee I am sure AOE zerging everything is much more balanced and not at all flawed.
I have always been appreciative of medium norn having the option of cultural showoffness, so I wouldn’t have to resort to extra challenge like I had to for my human’s design.
But, either way… Skin showing off has never been an issue. Females (and males with the right choice) can pretty much prance about in underwear for all it matters. Neither the “we are prudes, so no” nor the “but it makes no sense with the lore!” stand in the way any longer.
I am looking at you, female light armors.
I agree fully with your post, but aside from all of it… Someone should remind Marjory and Kasmeer about this.
No, no. It’s okay. We are investigating a murder while being sieged by inquest assassins, please take your time to profess your love to each other for the seventh time.When did that happen? Because I only recall them talking about themselves while around Inquest… ONCE during the crash instance. At the start. And then they didn’t talk about their relationship at all until at least the end :P.
Yet it had been dragged for quite a while, which is what I was refering to. It’s not to say I don’t understand their worry for each other’s condition is important to their characters and Kasmeer “raise to leadership of the biconics” – which I don’t mind, of all of them she’s the one I like the most. – but I certainly did not need them to mention it at least once per mission/cutscene, or really turn most of their worries towards Marjory’s recovery.
Again, yes, anyone would panic at seeing their partner almost die, but after Kasmeer’s worry had been established, perhaps move on from the subject.
Though yes, I realize most of the rest of the dialogue in the mission itself was pointing out the obvious and remarking it over and over through dialogue bubbles; That kinda thing I just tend to ignore as gameplay dialogue/plot advancement trash, more than actual character dialogues.
Uh. They would get corrupted by Mordremoth because it is specifically stated that’s what would happen if the Pale Tree wasn’t currently present/what happens if you go Soundless and aren’t strong enough.
Before the development of airships, it was a mystery. Nowadays it’s mostly a setting plothole hovering around.
Stay delusional, not really my problem but one day you will realise the truth when you go do content that doesn’t allow to mindlessly sit back at 1500 range and spam 1 and see how far that will get you.
You show me that content in GW2 and I will reinstall this game right now. I’d love it if this game actually required skill.
Fractals of the Mist
Edge of the Mists
Team Tournaments / Structured PvP
Achivement HuntingGear check. Time over skill is so appealing.
People not my skill level so it’s like watching myself play a game of Heroes of Might and Magic. WvW being purely numbers again.
PvP in GW2? Yeah, the good PvPers left at the end of GW1. It’s like playing a game of Awesomenauts. Let me know when it makes it to an E-Sport. Thanks for the laugh though!
Achievement hunting? Does this LOOK like XBox? Does “Jump off 20 cliffs” require skill now?
I was hoping somewhere in that list would be something that changed. Unfortunately this game has to cater to the casuals because that’s where the money is.
If anything, they’ll only simplify this game. It never has and never will require skill. But the forums are still PRIME entertainment watching low-tiered players argue about builds!
A’ight then. I don’t mind either way, I just come to the forums to discuss the lore, setting and the shenanigans ongoing. Thought I’d list some things that might interest you, I don’t shoot neither pro nor anti of the sudden “Pro gamer wanting hardcore content” crusade. I am fine either way, I am here for both aspects of the game.
(edited by Anmida.4058)
Let’s analyze this.
“Achievements are way too hard.”
“Achievements are way too hard.”
achievement (??t?i?vm?nt)
n
1. something that has been accomplished, esp by hard work, ability, or heroism.
(edited by Anmida.4058)
Stay delusional, not really my problem but one day you will realise the truth when you go do content that doesn’t allow to mindlessly sit back at 1500 range and spam 1 and see how far that will get you.
You show me that content in GW2 and I will reinstall this game right now. I’d love it if this game actually required skill.
Fractals of the Mist
Edge of the Mists
Team Tournaments / Structured PvP
Achivement Hunting
Wink emotes. The ultimate deal-seal.
(And I’d expect at least some of that to happen off screen because it would be unrealistic for them to want to have a conversation about their relationship as mother and son in front of a random group of people, or even a friend. It’s something that should be done between the two of them.)
I agree fully with your post, but aside from all of it… Someone should remind Marjory and Kasmeer about this.
No, no. It’s okay. We are investigating a murder while being sieged by inquest assassins, please take your time to profess your love to each other for the seventh time.
Well, Anet has been very silent for the past couple months, and their living story team is only a small part of their entire development team I’ve heard (20 members), so they have to have something hiding behind the curtains.
Expansion reveal on GW2 birthday?
:D
With three new races, two new classes per armor class, new free to acquire in-game weapon and armor skins and a class revamp so they all get new weapons and skills!
Can we get someone to draw an “I want YOU! to help me fight the elder dragons!” poster with Trahearne pointing while wearing Uncle Sam’s outfit now?
Oh for heaven’s sake. I am starting to think these threads just pop up because you people are weekend-bored, see a thread that got a lot of replies and go “Maybe if I do the same thing I get to pass the time.”
what is purporse of giving mesmer thief’s skill?
Primarily? How ridiculous it would be on so many levels if masters of illusion couldn’t become invisible when thieves and rangers can.
Secondarily, however? Annoying thieves, warriors and other mesmers out of their targetting effectively preventing issues such as heartseeker spammers/stealth backstabbers and stunwarriors.
People play games not because they like looking at stuff but because of the experience-reward balance. If you have a lot of great maps and no reward for that the game becomes boring and pointless. If you have a lot of rewards for a bad expirience you get a really frustrating game. So saying that this game is just seeking the Not Need To Work For Anything expirience, im sorry but that’s bs.
People?
I play because I like looking at stuff, thank you very much. I play to have fun, not grind. I won’t do something over and over if I feel it’s boring. (Dry Top atm, is boring for me, so I won’t play it…)
But that’s a GREAT thing. I don’t like it, and I don’t have to play it to keep up.Rewards in this game are “yay, I did it”, and that’s also a good thing, it’s very console gaming like. Solo friendly, casual friendly.’ I have little time’ friendly. These are good things.
There aren’t many mmo’s like this.It may not be something you like, and that’s ok too, but don’t try to change this game into something you want. Go play the game you want. They are out there.
And do not make it sound like your view of this game is the “right”/only view!
Ditto. The sole reason I have been so hooked up to Guild Wars 2, and kept returning to it after hiatus here and there to play new game releases, is simply; I enjoy the setting and the art direction. A lot. I return to make, design and play as new characters, to dressdoll ’em up and look at the nice things I can aim to get them, if I feel like it.
Of course I enjoy PvP and doing achivement, dungeon runs and whatnot, but ultimately? I am here because the looks of the game draw me, and the design choices it gives me call me to just keep on making new, entertaining characters.
If only Guild Wars 2 could devise the Mentor program that’s applied in Final Fantasy XI, where seasoned players who have logged in actively for a set amount of time (I believe the period was one year.) can volunteer themselves to carry a Mentor tag that would allow inexperienced characters to search for them for inquiries or requests for assistance.
Sounds like a L2P issue to me, seriously.
Sounds like noob which never gone further than mesmer to me, seriously.
Now I feel like I am back at home in the SPvP lobby!
I know this is bubble-bursting and don’t get me wrong, something like this would be awesome and solve the whole “why is there enough air traffic for Aetherblades to exist yet not a single airship in the airs unlike in the game’s artwork” deal. But…
Anet hasn’t updated Home Instances in two years. Like at all. They haven’t even added essential NPCs. Instead, we got the Royal Terrace and the Airship Passes. So…
All the leaders are targeted. The purpose of the summit is to get all the leaders in one location. Once the summit starts, the grove will be attacked by giant red thorn vines.
… This just made me actually think. The logic behind the main character and Destiny’s Edge 2.0 is…
“Boss! They are targetting world leaders, and we do not know which!”
“Quickly! Gather all of them in a single place with minimal reinforcement!”
At least, with the Biconics, we get to grow with them, and truly forge some bonds over time.
Relatively, anyways. As now Anet’s take on that bit appears to be “you form your bonds off screen and so does everyone else, even information gathering is off screen, we want the on-screen to be about plot advancement”, so.
I really wonder why hasn’t this set be released yet, or the medium armor counterpart for that matter.
Now I understand not releasing skins like the cultural armors NPCs wear, or the old town clothes, but… These armors? They were already geared to be used as armor skins. We -can- use them already, I have most of the Stalwart set from crafting. What’s the hold? Just pile them with the WvW skins.
We all know the sole point for Logan’s presence is to have a big, offscreen interracial romance plot with Rytlock.
do you think rytlock and logan will end up being the cynn and mhenlo of the group? Eventually falling for each other and rytlock killing anything that looks at logan funny. Well, except mhenlo was actually a hottie.
Never lose hope. Caithe will get around to it.
As a ranger, I’ll admit when I didn’t know what I was doing at first, yes I used a brown bear for leveling. So every bearbow ranger that has joined my party, we do kick them because they don’t really benefit & usually it’s because they don’t know what they’re doing imo- I use a spotter/spirit build- even in wvw I don’t use a brown bear because honestly I don’t have many issues with getting swarmed with conditions.
I agree with the post though that ‘play your way’ Yes, play your way- even if it’s the worst build that doesn’t help the party benefit as long as they’re ready to be kicked.
Just saying – not to be offensive. – but I hope those kicks are generally related to high level fractals.
Because if you go around kicking people in normal dungeons or otherwise are unable to even out the output just by having moderately knowledgeable people around regardless of their build, I feel inclined to inform you either…
A) You are an elitist to a fault.
B) Your party’s overall playthrough knowledge is lacking to begin with.
I will never get past the fact they re-used the human male voiceover script for the charr male voiceover. It kept me from playing a charr for the longest time; hearing them say the exact same things, in the exact same situations.
At least they didn’t do it for females.
So far I have 17 slots and one charr in them. I have made and remade my charr many times; the main reason, having gone past the male voiceover issue, is the running animations. They make no sense whatsoever under most armor circumstances, they are used by no other charr except player characters, and the speed at which your character actually moves makes no justice to the animations, making playing a charr feel really awkward and not smooth at all in comparision to other races.
Secondary reason being that I find no interest in the race itself, and while a very good source of comic relief, the concept of Guild Wars 2 charr is very… crude.
My partner got two Tequatl Hoards in two Teq runs, one after the other. It really is a matter of the odd dropping system on the game… I’ve gotten two ascended chests from Tequatl as well, doing casual runs, both different; yet no Hoards.
While I would love to get into this discussion once more, it does tire me that in the end, it serves no real purpose. However it is a very well displayed opinion, and I encourage the topic fully.
On the other hand… Doern Velazquez is a horrible, shallow and cliched character and by no means do I wish to see him acquire more screen time than necessary. Grechen is quite dead indeed, too, as mentioned above.
Carry on!
Ralzzo, my necromancer, is my main. The simple reason is not only that he’s my most popular and most personally beloved roleplay character and design, but also the fact that necromancer has always been the smoothest class to roll through PvE content in the shortest amount of time possible. I have always loved necromancer as a player concept, so it really was a no brainer when the concept itself became a popular PvE/Personal story choice.
However, for dungeons and PvP, my mesmer is the go-to choice above all. It is fun, hectic, requires a moderate amount of skill for a good output and it really doesn’t get any classier than the concept of mesmerism itself.