Showing Posts For Anmida.4058:

Guaranteed zero rewards

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Anmida.4058

You call it no reward… I call it future cool roleplay spots to keep in mind fun time!

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E a necromancer or not, yo

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Anmida.4058

I will never unsee Mr. E from Scooby Doo from this miniplot.

End of Epic Battles?

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Anmida.4058

Fun as some of the more coordinated fights were (The marionette, per example.), I must say I found nothing related to the zerg rushes to be epic. As mentioned before, after a few events, it just felt like a massive pile of brainless zergs barking at each other to see who is better at being the zergiest.
Overflows, lag spikes, cluttering of particle effects everywhere and god forbid you don’t arrive early enough! Naw.

Why block achievements until after the meta?

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Anmida.4058

I must agree. I can only take so much of Kasmeer and Marjory’s Butareyousureyouareokay?! before I just lose the interest in achievement runs.

Why isn't everything on fire?

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Magical ranger torches of wonder! The spirits deem it to be so!

whats with the awful female armour? why?

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Anmida.4058

I would just wish I had the alternative of making my female hold her magical weaponry, or greatswords for that matter, in a fashion that didn’t spell “Halp I am female how do I battle”

Norn females definitely hold staff differently. I’m assuming other weapons too, haven’t really noticed.

And that’s why my only non-asuran female has been a norn, yes. I would’ve hoped the representation of neutrality would have been, however, humans. Since, well. Neutral race, and mostly the race I envision my characters as when it comes to neutral plot lines or designs.
Not to say my preferences aren’t nitpicky and I understand people enjoy their females pretty, I also understand that norn females being accurate to their race and actually playing of their womanliness properly is something to be thankful for. Just, yeah. I wish I could apply to others.

Hey, my staff users I view as either mousy or girly, so it works for me. My norn lady is a big gal with a hammer. … That said I’d kill for a different norn female voice, so I understand how stuff like that can be bothersome.

(And before someone says it, I don’t dislike it because it’s low, I think the femcharr voice is great for instance. I just don’t like the delivery.)

Yeah, I understand. But I’d like to make, say. A human female guardian without being kitten out of using staves. ‘Cause let’s be honest, nothing looks more ridiculous than heavy armor human females with the staff idles/animations. It just looks awkward, so very very awkward.

That aside, I agree on the norn female voice. Those uninspired “Might makes me right” moments just kill the mood.

The Orbs - Zhaitan alive? [spoilers]

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Anmida.4058

To be strictly fair… we kinda are literally using Zhaitan as a currency…
It would be pretty weird if he was, you know. Piecing himself back together. Given the circumstance.

Gw2 still bad??

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Anmida.4058

I see this forum is still filled with ridiculous logic as always.

You think a sequel to a game should be an extension or an improvement over the original? NAW I GUESS YOU JUST WANT GW 1.2 !!!

Here want to eat some of this dirt? No? Well I guess it just “isnt the food for you”.

Someone making legitimate criticisms about the game? Nope lets just poo poo them and call them “negative” as if that completely removes any point that was made.

And then there’s you.

Class skills, emotes as storytelling devices

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Anmida.4058

While I support this variety wholeheartedly and whis they would apply it, sadly Anet has completely and utterly forsaken player character’s choices when it comes to classes and skills since the very start of the game. (I am looking at you, Mesmer path in Orr where my character is unable to recognize what an illusion is… despite he himself is a mesmer. Worst commander ever.)
Only exceptions I have spotted is two dialogues with random npcs that can only be triggered by a thief, and another one in Godlost Swamp for necromancers.

As it is, the Living World team appears to be fumbling with time and resources enough that small details leak all over the place, so perhaps when they settle down a bit on their tracks and the game’s updates stabilize accordingly they may remind themselves classes exist as a personality factor.

(edited by Anmida.4058)

whats with the awful female armour? why?

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Anmida.4058

I would just wish I had the alternative of making my female hold her magical weaponry, or greatswords for that matter, in a fashion that didn’t spell “Halp I am female how do I battle”

Norn females definitely hold staff differently. I’m assuming other weapons too, haven’t really noticed.

And that’s why my only non-asuran female has been a norn, yes. I would’ve hoped the representation of neutrality would have been, however, humans. Since, well. Neutral race, and mostly the race I envision my characters as when it comes to neutral plot lines or designs.
Not to say my preferences aren’t nitpicky and I understand people enjoy their females pretty, I also understand that norn females being accurate to their race and actually playing of their womanliness properly is something to be thankful for. Just, yeah. I wish I could apply to others.

(Suggestion) Dwarfs

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Anmida.4058

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Aaaand they are part of the most dull bits of Guild Wars 2’s setting, if you ask the average player.

I disagree. Dragons have been asked for many times in particular with the LS. According to older numbers humans are the most played race. So I would argue that the “average” player very much likes these dull and boring traditional fantasy elements.

I literally stated the same thing right above your post. But barring that.
If you ask the general player what speaks them the most about Guild Wars 2, it is not going to be “Wow I love seeing humans!” or “Dragons are such an innovative and immersive thing that in no way could have been done in so many other ways!”

They are commercial/adaptability things applied to make the setting appeal to a wide, and basic in the case of playable humans, spectrum. But they are not the memorable aspects of the setting.

Game Updates: Traits

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Anmida.4058

Defeat the Risen High Wizard and secure the Promenade of the Gods

Cant wait till I finally have the chance. Its events like these that leave a bad taste for the new system. Its hard to achieve something that rarely occurs.

“Secure the Ogres and make them join your battle in WvWvW”

Sure. On it. Right away!
Oh wait I can’t.

(Suggestion) Dwarfs

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Anmida.4058

Well, no, of course. And I agree, dwarves may return as part of the setting one way or another. (Specially if Primordius is tackled at all, then there is no avoiding it.)

But they are less needed or prevalent than the things you listed.
Dragons are the average fantasy writer and reader’s version of “erhmagerd it’s tailored for me!” magical creature. It is both the most commercial antagonist, and the less inspired one; but it works under most circumstances. Big, mean, commonly known and feared.
Same applies to undead. This one’s simpler; Western audiences dig zombies. That’s about it.
And the humans. As shown by charts, most people play something they can relate to, or can realistically be attracted to visually.

While dwarves still fall on the average fantasy “it’s like my favourite books!” syndrome, they are less prevalent and therefore less likely to be seen in the big picture until Primordius-relevant. Unless, ya know. Anet randomness. But you get my drift.

(Suggestion) Dwarfs

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Anmida.4058

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Aaaand they are part of the most dull bits of Guild Wars 2’s setting, if you ask the average player.

When will Super Adventure Box [SAB] return?

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I have always wondered why did SAB not remain a permanent content. It seemed like the optimal choice to be.

Confessions

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**Despite I myself am a roleplayer, I get heavily annoyed when I get walls of text from other roleplayers if I am not in a roleplay mood. If the roleplay is of particularily low quality or interfering with my events (I.E roleplayers standing randomly in an already slow to complete event, therefore scaling it), I will drive mobs towards them and ensure they die, or at least get annoyed. Sorry!

**I enjoy emoting through tournament fights to goad people into chasing me around so most of their tactics begin to dwindle. I only do this to the people I consider to be playing cheap builds, but once I start, it is certainly hard for me not to get amused.

**Despite hating most of the new main characters, I am somehow offended by the fact Rox doesn’t get her own custom armor.

**I kinda want a llama tonic.

**I purposedly stand in front of Tequatl away from the crowd stacking on him because it feels heroic to be the sole annoyance fighting him head on, and also fitting for my main character.

Mordy better be careful...

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Anmida.4058

An army composed of skimpily dressed human elementalist females and charr enginneers with flamethrowers: The ultimate Guild Wars 2 battlefield.

Living story 2 a great improvement but.

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Anmida.4058

So you are the authority on what should and shouldn’t be done? I’m sorry but I didn’t get the memo.

No, sir. I have merely noted and explained what other games do, and seemingly works well and without negative feedback from its general community.

It is anything but superfluous. It is the truth. Some of the very people I saw begging, threatening and pleading for new permanent content are now yelling and screaming about getting the very content they were asking for.

Opinions are great, but the constant barrage of “This is terrible” worn out and just sounds like a broken record.

And to be quite frank, I was in no way speaking of people like you and sendaf. Both of your comments come across as constructive and things you would like to see. I was referring to the person that Inculpatus cedo was speaking to.

If you took offense to what I wrote, you may be a little to touchy. It was not meant or directed at you.

I did not take offense, nor did I take it as something directed at me, however I see it posted often to dismiss most complaints, in many occassions including constructive critizism as if it was the allmighty card of “shut up and enjoy your potatoes as they are, you’ll complain anyways”, which under most cases does nothing to actually support people giving appropriate opinions.
I would have assumed that the general crowd would simply ignore blind haters much as the developers do, and attempt to simply draw ideas from the idea pool, rather than fish for it in the shark-filled sea of annoyance.

As for what I said being ridiculous, it is hardly that. No matter what you give some people it is never good enough. I read and comment on these forums quite a bit and see the same people hating on everything. Nothing is good enough for them. If they get what they want they still have nothing positive to contribute.

And by “positive” I actually mean constructive. It doesn’t mean that everyone has to fall all over themselves loving everything done in game. It also doesn’t mean griping, complaining, whining, and screaming until ANet bows to his or her personal desires.

And what you described may be what you would like to see happen, but it is certainly not what I want to see happen. I like the new content as it is. I don’t want the old content changed. That is just how you perceive that the game needs changed. You are welcome to that opinion, but don’t tell me that that is how I am supposed to want it too.

I am not dismissing anyone’s views. I am most certainly saying that complaints and whining are rampant and constructive feed back is in small supply.

I will address the subject of “whiners”=/=“focus crowd” the same as previously mentioned; There is, as you say, a clear difference between the people that you draw opinions from, and just the sea of hatred. We both agree on that point, so that’s all as far as this point goes.

As for what I mentioned, no. I would not have the old content, or the current content, changed – I would have its gameplay improved. In no way could I see people bursting hatred out of new weaponry additions. New skills. New variety that would make content generally replayable without changing it, in order to give the developers more time to properly gather their storytelling, instead of being prompt to butcher it “We all knew Mordremoth all along because Pact researchers” style, due to timed schedules and hurrying up their work.

Any misunderstandings surfaced beforehand or currently, I apologize.

Living story 2 a great improvement but.

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Anmida.4058

People were screaming for permanent content. Now that it is here, it isn’t good enough and they want more. Nothing will ever satisfy some people.

Why do people keep saying these things? This is a ridiculous and flawed statement. FFXI released an expansion, everyone was extremely happy about it, played the hell through it, and enjoyed the new classes. Now they provide small updates every month that provides permanent, if minor content, and everyone is jolly as a kitten.

“People will complain regardless of what you do, so they should do whatever!” is not how it works. You first release actual playthrough changing content that refreshes old content; See gameplay, weaponry, skill or racial updates.
Then you add new storyline content little by little while people are trying out the new things so that it will not feel stale to do the same content several times, as the gameplay will make different tactics and playstyles change the outcome drastically.

Anet may disagree or agree with this train of thought and they are in their utmost right to do what they think is best with their project, but the whole “People complain one way or another” argument to dismiss people’s opinions or views on a subject is superfluous.

(Suggestion) Dwarfs

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Anmida.4058

They have already sort of been retconning some of the lore to do with the blood stone (seemingly).

Oh they have retconned much of the lore, and strictly speaking, that has been one of the biggest causes of major rage towards the developers since it was revealed. I doubt they would want to risk another wave of the initial reactions just for the sake of a race most people didn’t really like in Guild wars 1 to begin with. Half the time they spent their time killing the characters you enjoyed the most, half the other time you spent saving them from, well, themselves. And then the destroyers. Bit of an iffy ground, and I believe the general distate for them was the reason only Oghden was brought back, since to be fair, he was one of the few actually likeable dwarves.

Indeed, I would much rather have Tengu than any other race, but I would expect them to add Tengu along with Cantha. I think IF there were any new races added, Tengu would be first because they are so well established compared to all the other options. If they add Tengu, I think it will be within the next year or so. However no one knows what state the game will be in 5+ years from now. Maybe stone dwarves will make sense at that point.

Well, Cantha ain’t happenin’. Even if GW2 is out in China, they are still very “That’s racist!” about them having gone nuts and slaughtered everyone. So no Cantha. But we already have Tengu where we want them, and their capital city’s key location makes it obvious that they will be a racial choice at one point or another; Or that it was, at least, in the book to make them so. As we all know, Anet has a funny tendency for 180 turns in their schedules when it comes to writting the setting.

Living story 2 a great improvement but.

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I ought agree. I love me some new Personal Story and more importantly, development into the setting – actually getting to tackle on dragons again instead of Harley Quinn 2.0 is quite a refreshment, but.
Honestly, you can only kill enemies in so many ways with the same skills, weapons, setups and playstyles. If you are going to sell Guild Wars 2 over its gameplay, we could all use actual gameplay updates.
Trait updates do not really count as new content any longer. We appreciate them. But those are just polishings any game would do. It’s been two years. Spvp is still a mess. We are all using the exact same weapons, and pretty much the same skills. No new classes, and no varied new content given the Personal Storyline is always the same regardless of your character’s choices in the past.

I feel as if Guild Wars 2 was always a step close to be the best game ever, yet management choices make it take a leap horizontally into “And now, things nobody cares about!… Again!”

Cursed Shore events Scaling

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Welcome to the megaserver.

So many events trivialized by megazergs now. There’s a lot of them that need scaling fixes like this, if they’re not going to lower the softcap on maps. :\

It has nothing to do with the Megaserver. These issues have always been there, and have yet to be fixed since the launch of the mage. All through the Living Story even prior to the Megaservers, trying to hit -something- in one of Scarlet’s spawns, or Fire and Frost was more the challenge than actually getting the event complete. Many times my friends and I would go past the whole set of events without any participation claims because “we didn’t deal enough damage”, and given healing and revivals don’t count because god forbid you want to actually play focused support in an event, you would get nowhere.

None of these issues have anything to do with the megaserver; The megaservers have simply made sure every Tequatl run isn’t an insta-fail because there is no people to even get him through the first phase, and has managed to make Orr not be an always-contested wasteland.

(edited by Anmida.4058)

(Suggestion) Dwarfs

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Anmida.4058

I get the idea that dwarves in general are overdone, but what exactly about dwarves being made stone makes it impossible for players to play as them? If anything I would think stone dwarves would make them unique enough to warrant implementation. If they lifted the stone effect I think it would actually ruin any chance of dwarves being a good playable race because then they would truly be a tired rehash of dwarves from every other game.

Well. First of all, it is strictly known that all dwarves look almost the same, almost by rule of lore assuming they keep that intact from the constant joking in GW1 about the subject. This already makes it a null point as a race.
Secondly, their numbers are nigh close to gone as stated by Oghden; there are certainly a bunch of them still fighting, but not enough to be a representative race of the setting. (Same reason we don’t get to play a kodan, per example.)

Finally, the dwarves’ mental state was heavily afflicted by the form changing. Most of them have literally no will other than to fight the destroyers, and while somehow Oghden is past this effect, the fact no other dwarf except him has made it to the surface is a likely indication that most of them are still in a similar zealot fighter state.

As a final thing, and that’s more on a realistic application than in a “is it possible?” way; I believe the Guild Wars 2 community would implode on itself and become a blackhole of rage if they implemented any sort of resources on Dwarves, when the community has been fawning over Tengu/Largos/already present minor races(Skritt and Quaggans namely) since pretty much the launch of the game.

Spoiler : Women in Refrigerator Plotline

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It was long overdue someone around me died.

The personal story has taught me that NPC’s around me have a 80-85% mortality rate. If you’re a nameless NPC that shoots up to 95-99%.

No seriously whenever I heard:
“We’ll succeed or die trying”; “He/She is the best around”; “We’ve got your back" and especially “I’ll see you back at the rendezvous/camp/base”, I was like: Well, nice to have known you for about 5 seconds.

I do so enjoy wasting 75% of my army’s resources all through Personal Story to save people that I know are already dead.
Or otherwise assigning obviously deadly tasks to untrained people with no necessity whatsoever.
What’s that, little craftman asura with no battle training whatsoever? You want to go into the frontlines to explode those bombs while the full batallion stays here to push a button? Sure! What could go wrong? It’s not like the game is prone to forced drama based on lack of common sense or not being given a choice to avoid stupid decisions or anything.

(Suggestion) Dwarfs

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Anmida.4058

I am afraid we already have far too many races that require (and to be fair; Deserve. If anything I will give Guild Wars 2 setting writters is the fact they have made most races interesting to look into) development to bring one that is not only far too old schooled, but also very much made to be as humanly gone and unplayable as a race can be without total annihilation involved.

Will we ever battle the Elder Dragons?

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Anmida.4058

I can’t wait to give Mordremoth a fire bubble bath like we did with Zhaitan, and a dose of Plot Device Laser™.

Future Feature Pack Wishlist

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Anmida.4058

I know, I know… But a man can hope. As feeble as these hopes may be.

Future Feature Pack Wishlist

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Anmida.4058

*New weapons
*New weapons, for god’s sake.
*Spread current weapons to more classes, as it was promised.
*I swear to god if I get another healing skill as their “super new promised release of skills!!!!”…

More Ranger Pets

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Anmida.4058

After 350h I still can't decide on my class

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Anmida.4058

After 4700 hours and 17 alts, I would like to say multiclassing and alt-making, casual or lifeless such as mine, is what will bring new breaths of life to the game.
Your power is like a TIDAL WAVE!

100+ chests opened, no fossil

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I found my first fossil the first chest I opened, ironically enough I have no use for it so it just kinda sits in my inventory being a pretty decoration I will probably never use. A shame, would at least enjoy to be able to trade it for something I actually could/wanted to use.

Bored of Hairstyles.

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Anmida.4058

Personally, I am most certainly delighted by the new male sylvari hairstyle, and it is around exactly what I had been waiting for in order to make a sylvari.

Now to constantly have to remark I am not a Nightmare Courtier roleplayer every time I pass by the Grove or Divinity’s Reach.

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Naming Mordremoth

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There’s something else in the waterrrrr!

whats with the awful female armour? why?

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I would just wish I had the alternative of making my female hold her magical weaponry, or greatswords for that matter, in a fashion that didn’t spell “Halp I am female how do I battle”

Because, while I understand the appeal towards the basic MMO crowd which dictates my females must dress like prostitutes and be unable to comprehend that staves are not meant to be hugged, I would want to make a normal woman that knows her priorities, or at least has a -choice- on knowing her priorities. I love me being able to wear heavy armor that looks like heavy armor, but not so much when my character goes on to flail weapons like she can barely hold her ground, hug staves like pillows and have idle animations that show quite clearly nobody ever thought you would actually play a heavy armor female. (Better squish my face with my own pauldrons while stretching, so relaxing.)

[Suggestion] Anet, let's talk friendlist …

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Anmida.4058

Also, get rid of followers. I don’t like stalkers and a friends list should only contain people who have mutually accepted friend requests.

That person you did one PvP Tournament match, once: I can see you online…

Gw2 still bad??

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Anmida.4058

How to ask for feedback on the current game state: Politeness, awareness of your tastes, and argumented comparisions.

How you have asked for feedback on the current game state: Massive amounts of unwarranted passive-agressiveness, straight off 4chan styled complaints.

That being said, the game remains in the same development schedule as it did at launch. If it wasn’t your cup of tea then, it won’t be now.

Screenshot of your Asura Toon

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It’s a-me, Ralzzo!… And the rest of my asura; Haljax, Irnikk and Oizzys.

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Musical instrument autohotkey macro players

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Acceptable, but what can you do about it. It’s like people going to PvP with a completely copypasted playstyle, claiming they are build prodigies and they thought of their setup all along.
Of course it’s not the same thing at all, but you catch my drift. Insecurities needing some ego boosting. At least they are happy -and- they don’t shatter everyone’s eardrums trying to actually compose things of their own.

Rate the Norn Screenshot above you!

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Anmida.4058

Actual armor + color pattern choice + face choice: +8
Scarlet’s Eyes: -1
But it’s a warrior, why lava gloves!: -1
Dat chest piece: +1

7/10

I don’t know which norn to post, and I am not a fan of multiposts… so have all my norn instead.

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Musical instrument autohotkey macro players

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Now -that- is a very focused, personal hatred right there. I certainly enjoy making my own musical failures rather thkittening macros, but come on. Let people have fun however they feel like if they aren’t doing any harm in the process.

Game Updates: Traits

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Anmida.4058

As part of the group that has an unhealthy amount of alt characters, and most of them leveled through exploration, I’ve found out that contrary to my initial thoughts and hype about how much fun it would be to be encouraged to do exploration rather than suggested to do so for profit… it really provides nothing. No fun or excitement, in fact the new trait system appears to simply make the game much more sluggish and encourages me to do the basic opposite; level my character to 80 through the cheapest ways I can find, and only hunt for the traits I really need for my prefered build just so I don’t have to go through that horribly awful first thirty levels where I am not only hindered in stats, but also have no customization choices whatsoever.

Like most say; the appeal of Guild Wars 2, so as to look past all the repetitive content, was to rely on its gameplay and customization. Now I am locked out of customization until I reach max level because, you know, I may just have too much fun and do the content too quickly then start to notice how little there is to do, which I am pretty sure is the point behind forcibly prolonguing gameplay through toilet’ing money for traits.

If it is annoying for me, as a player from launch and therefore economically apt, I can only imagine the burden it must be for new players or casual players.

Too much Single-Player content

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I am inclined to agree with Windu and the rest. I already have to rely on other people to do most Dry Top achivements, at least allow me to do storyline on my own if I want to.

I am looking at you, Victory or Death.

Help me decide!

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Anmida.4058

The way I see it, from personal experience;

Do you want hectic multitasking (be it as a negative or positive thing)?
Y/N

Y:
Acquire elementalist with a dagger/dagger or scepter/dagger build*, meditation-built guardian or otherwise a mesmer with mantra/shatterer build.

N:
Acquire any warrior, tank or greatsword guardian or otherwise a mesmer with a phantasm build.

  • Highest amount of hectic multitasking you will find. For some it’s fun, for some it’s burdensome. I enjoy it, personally finding it gives an edge of extra rewarding** challenge.
    • The better you get at elementalist multitasking, the better your output is, easily surpassing most classes so long you can actually pull it off properly.

Naming Mordremoth

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Anmida.4058

Didn’t they confess they made a mistake in the presentation of what they had in mind? “Here’s what we thought happened, and we goofed up in getting that across”?

I believe by now the conversation is more along the lines of “C’mon. Really. After two years and with a whole team of professionals? Really?” and giving them feedback on how to avoid future fanfic blog style mistakes that by now really shouldn’t be happening.

The secret is, it happens all the time with every level of writing. Even professionals manage to muck it up from time to time, and I’ve been assured of that by professionals who I actually liked reading.

All that being a “professional” means, really, is you are paid as your primary job to do something. Not that you can do it flawlessly. (Even Tolkein messed things up from time to time and had to back-patch.)

. . . no, that’s not me saying it’s acceptable. Any more than on a slip (which I hope can and will be patched over -glance at devs-) there is a sudden cry for heads on pikes and pink slips.

Anyway, back to grinding teeth at the re-vision of “Shandalar” into something it wasn’t.

I agree, of course. They are human, and all of the other backing ups for a slip in a building process. However I believe this amount of oddity really falls in the brackets of “How does that actually go past a quality gauging group?” more than “It could’ve happened to anyone.”
This is not to say the issue really is as insulting and oh my god worst game of the year 1/10 forever ruined as some people make it out to be. Let’s be fair, there were far bigger plot holes from the start and nobody made a fuss about them because that’s just how the game rolled; the fuss happens now because they are doing the two week pocket releases and, since it’s all we have to look forward to (Hopes of the weapon and gameplay updates they promised “but we never specified we promised them” steadily dying every update.), it’s where all the focus is at.
I believe the big issue is that people have assumed that they would’ve learned about all of these mistakes already, not right now since… well they have been there and remarked since the very launch of the game. And this Living World looked very promising, specially how the whole Scarlet fiasco was patched up into a very neat, overall pleasant ending.

Thus making what would be a spark under any other circumstance into a volatile pile of explosives set on fire.

What ever happened to Charm/Dignity/Ferocity

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

Far as I remember from the development comments when Guild Wars 2 was in the making, the personality system was meant to be, as mentioned before, a big part of your Personal Storyline and NPC interactions.
But long story short, Anet didn’t feel like developing it further (or as people in the forums like to call it, “they focused resources on something else”), and in the end wound up making it a mere decoration after the wardrobe’s release.

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: Anmida.4058

Anmida.4058

Forget Guildwars2, if you met these people in real life, seriously, which one would you hang out with?

Either Taimi or Marjory.

Rox or Braham.

Or if we expand to include any NPC in GW2, I’d say more likely some of the Priory humans.

Probably Marjory.
Or Braham. Because of reasons.

Attachments:

Naming Mordremoth

in Lore

Posted by: Anmida.4058

Anmida.4058

Didn’t they confess they made a mistake in the presentation of what they had in mind? “Here’s what we thought happened, and we goofed up in getting that across”?

I believe by now the conversation is more along the lines of “C’mon. Really. After two years and with a whole team of professionals? Really?” and giving them feedback on how to avoid future fanfic blog style mistakes that by now really shouldn’t be happening.

Why isn't everything on fire?

in Lore

Posted by: Anmida.4058

Anmida.4058

No theories. No explanation Same reason it took them around seven months to understand chilling an ice elemental/burning a fire elemental didn’t exactly make too much sense.
Elements have no leverage or impact on the world if they are tied to your class.

well, mobs tend to have immunities. fire elementals and destroyers are immune to burning, for example.

but i can still make an earth elemental bleed >.>

That was actually added at a later update from release, which was what I was refering to!
But as you mentioned. Bleeding elementals.

Party changes that need to happen.

in Living World

Posted by: Anmida.4058

Anmida.4058

“Hello! I am going to hunt for enemies with Almorra Soulkeeper!”
“Oh you are going out with Almorra. I am out with Almorra too.”
“Guys look, I have Almorra!”
“Me too! Say hi to Almorra, Almorra and Almorra, Almorra!”

And that’s what we call the Granado Espada “Hi Elly”-“Good evening Elly” complex.
Never again.

Why isn't everything on fire?

in Lore

Posted by: Anmida.4058

Anmida.4058

No theories. No explanation Same reason it took them around seven months to understand chilling an ice elemental/burning a fire elemental didn’t exactly make too much sense.
Elements have no leverage or impact on the world if they are tied to your class.