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The way a necro should be played wvw

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Posted by: AnonMD.7263

AnonMD.7263

heard you like quotes, so i put your quotes in quotes, so i can quote while i quote.

1st Clip: He’s burned both of his escapes?
2nd: The stomp in question was the bit where he teleported using what I assume was spectral walk. Not really sure if it’s an exploit, but it sounds pretty cheaty to be able to stomp at range. As for the last bit, I am just stating the obvious. I mean, several other classes wouldn’t have needed the help, or hell, even stuck around to fight.
3rd: I didn’t say it wasn’t well played, just that the kills scored were on uplevels.

As for that last bit, that was aimed at the guy that said Necro’s don’t need stability and just need to rely on others for it.

Look, I know this is a bit of a stretch, but I’m just sick of people saying things need nerfs just because the people that play the class the best are good at playing the class the best.

The way a necro should be played wvw

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Posted by: AnonMD.7263

AnonMD.7263

In the first clip, it ends before you see him get murdered. In the second, it shows him using a gate portal to buy a little time and space before heading back in, stomps with an exploit, and finally ends up getting help to finish the fight. The third is him running from a zerg, and while he does get a few kills, they’re on uplevels. The fourth- hey, look, another zerg. I’m seeing a pattern.

Now, it’s true; Necros are good vs zergs. The general chaos of what is going on along with much better teamwork, player skill, and the opponents being uplevels all tie in to whatever small victories were shown in the video(it cutting out whenever he’s about to die doesn’t help).

tldr; the guy is a good necro, and shows that teamwork is OP.

Also, Necro’s shouldn’t require teamwork to be worth a kitten. I’d like to do some solo content every now and then.

Necro's becoming too op

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Posted by: AnonMD.7263

AnonMD.7263

Say Anet nerfs condis, that would just mak- oh, someone already said that. Well, let me put it in different terms;

Say everyone gets a free cake. It always has their favorite frosting and is their favorite flavor. However, the guy that makes the cakes always puts a cherry on top of them. Some people don’t like the cherries, and complain they ruin the taste. Now, the Baker has said that the cherry really does make the cake taste better, because cherry-BS, but eventually caves and makes all the cakes taste as good as they would if they had a cherry on them, which most handed off. This makes everyone who likes cherries a little angry, because what’s the point of eating it if it doesn’t add anything to the rest of the cake?

tldr; don’t pop cherries

Where the hundred blade cast time reduction?

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Posted by: AnonMD.7263

AnonMD.7263

So one single aspect, just a fraction of what makes a single weapon, is worst then a fraction of what makes another weapon for another profession. This is an entirely arbitrary comparison by the way.
And based on this, the former should be buffed.

Well, Warriors have more baseline health and armor. So i suppose Rangers should get a buff to baseline health and armor. Because thats how this works, apparently.

Oh look! Someone who sounds exactly like what Warriors did a year ago when Rangers were whining about Rapid fire being weak and Hundred blades being way stronger. Seems like a year ago, Rangers didn’t think their argument was ‘arbitrary’, so why is it ‘arbitrary’ when its the other way around?

Because Warriors have more health, armor, and better weapons than GS.

Where the hundred blade cast time reduction?

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Posted by: AnonMD.7263

AnonMD.7263

So, we’re comparing an AOE to a single target ability now? Does that mean Necro wells should do as much damage as eviscerate?

(edited by AnonMD.7263)

A Change to Adrenaline

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Posted by: AnonMD.7263

AnonMD.7263

Forgot to actually write in the bit that states “If you are in combat with your original target, and combat is started against another opponent, you retain Adrenaline.” So yeah, without that, I can see the idea being bad.

Minor Adrenaline Change

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Posted by: AnonMD.7263

AnonMD.7263

This is a silly idea, sorry xD
I preffer the current decay than trying not let anyone touch me to not lose it all.
Just no.

Oh, whoops, I meant to cover that in the OP, but if you’re in combat with the first enemy and combat starts with another, you retain the adrenaline.

A Change to Adrenaline

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Posted by: AnonMD.7263

AnonMD.7263

After posting in Profession Balance and getting no replies after two days, I decided to actually post this in the forum of the class it actually affects.

So, Warrior’s Adrenaline got hit hard. Well, in my opinion, it did. Numerous people have had issues where if an opposing party reset the fight, they would lose all adrenaline gained, making some utilities simply useless as all an intelligent foe has to do is wait until the Warrior uses those abilities and then reset the fight.

Now, I’ve come up with an idea to perhaps fix this, however, it has nothing to do with changing the current degen rate. If this upsets you, please stay anyway, you might like the idea.

So, my idea is that you shouldn’t change the degen rate, but instead when it comes into effect.

Here’s an example: A Warrior is fighting, well, anyone. This Opponent attempts to reset the fight and succeeds, however, the Warrior would stay at full adrenaline. Once the combat begins again, some sort of program would check whether or not this Opponent was the same one you fought last. If it was, adrenaline would remain the same, if not, you lose all of it.

Before anyone says “Well couldn’t two people just juggle aggro from the warrior and win?” Why, yes! They absolutely could! But quite frankly, I’m not expecting people to go into a 2v1 and think they’re going to win. And if they are thinking that they’ll win, it becomes less about the class mechanic and more about personal skill.

Minor Adrenaline Change

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Posted by: AnonMD.7263

AnonMD.7263

I’ll just assume that the idea is just so genius that everyone is too stunned to reply. Excellent. I’ll take my award by mail.

Minor Adrenaline Change

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Posted by: AnonMD.7263

AnonMD.7263

So, Warrior’s Adrenaline got hit hard. Well, in my opinion, it did. Numerous people have had issues where if an opposing party reset the fight, they would lose all adrenaline gained, making some utilities simply useless as all an intelligent foe has to do is wait until the Warrior uses those abilities and then reset the fight.

Now, I’ve come up with an idea to perhaps fix this, however, it has nothing to do with changing the current degen rate. If this upsets you, please stay anyway, you might like the idea.

So, my idea is that you shouldn’t change the degen rate, but instead when it comes into effect.

Here’s an example: A Warrior is fighting, well, anyone. This Opponent attempts to reset the fight and succeeds, however, the Warrior would stay at full adrenaline. Once the combat begins again, some sort of program would check whether or not this Opponent was the same one you fought last. If it was, adrenaline would remain the same, if not, you lose all of it.

Before anyone says “Well couldn’t two people just juggle aggro from the warrior and win?” Why, yes! They absolutely could! But quite frankly, I’m not expecting people to go into a 2v1 and think they’re going to win. And if they are thinking that they’ll win, it becomes less about the class mechanic and more about personal skill.

Glyph of elemental is broken

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Posted by: AnonMD.7263

AnonMD.7263

They’re just a massive disadvantage and with the fgs nerf it definately puts eles at the top of the worst elite skill list.

And not Necros? I mean, Flesh Golem used to be a cheerleader, Lich Form was apparently so good the duration needed to be nerfed(Even though all you had to do was steal the stability and ping pong them), and plague form, which… isn’t entirely awful. I guess. It’s got a limited range, but the condis can be nice from time to time…

(edited by AnonMD.7263)

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

Wait, I just read on another thread that cleansing ire procs for each target hit with the new GS f1, can anyone else confirm?

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

I still think that Necros should get some version of HS and Warriors should get some form of Consume Condis…

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

words

more words

What about mending? Does that fair better?

Warrior rifle actually got nerfed, not buff.

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Posted by: AnonMD.7263

AnonMD.7263

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

Please direct your QQ towards rangers and stop hating on warriors.

It’s less QQ and more disappointment in the Warrior Community. I don’t hate Warriors. I don’t hate much of anything. I just dislike it when you all act as if it’s the end of the world.

you NERFED Arcing slice

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Posted by: AnonMD.7263

AnonMD.7263

Guys, you’ve got like 9 weapons to choose from. I mean, I main a Necro, and I sure wish that my staff wasn’t a kittening POS, but y’know what I do? I deal with it and use a dagger.

Why not stop making comments about warriors then? All of you people that don’t even play warrior moan constantly that warrior is OP, there is nothing wrong with them etc etc ANET plz nerf. ANd none of u warriors know what ur talking about cuz I play a necro and I know etc

Never really said that Warriors are OP, and just because I main Necro doesn’t mean I haven’t given Warrior a shot. However, I will state this now, these changes really aren’t as drastic as you think. I will also state that Warrior’s don’t need a nerf, every other class just needs a buff.

(edited by AnonMD.7263)

you NERFED Arcing slice

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Posted by: AnonMD.7263

AnonMD.7263

Guys, you’ve got like 9 weapons to choose from. I mean, I main a Necro, and I sure wish that my staff wasn’t a kittening POS, but y’know what I do? I deal with it and use a dagger.

Warrior rifle actually got nerfed, not buff.

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Posted by: AnonMD.7263

AnonMD.7263

Wait, wait, wait, you’re telling me, right now, that it’s fair to just be able to repeatedly snipe at people with no repercussions? And then you want to complain about balance?!

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

Lemme just…

Can we talk about the new Brawler’s Recovery? Kitten seems cash, yo.

And also, have you guys heard that there’s gonna be some sigil that removes condis on weapon swap? That’s also pretty awesome sounding.

So nobody wants to talk about these tidbits, eh? Lets look at that list of builds that warriors have a good bit of difficulty with…

Condi and power thief
Condi and power mesmer
Condi engineer
Condi Necro
Condi Ranger
DPS/Meditation Guardian
D/D Ele

Alright, so you’ve got issues with condis. Got it.

First Step: Stop using Healing Signet.

Second Step: Use Healing Surge, as it hits several birds with one stone if you’ve got Cleansing Ire still.

Third Step: Take Signet of Rage

Fourth Step: Grab Brawler’s Recovery and that new sigil I mentioned on both weapons.

With this, you build up to a burst quickly, pop it, swap weapons, heal if wanted, burst again, build a little adrenaline, change once the sigil is off cd then rinse repeat, adding in whatever weapons or utilities you want.

tldr; Warriors are condi rubber, you’re the training dummy. What you throw on them bounces off and look here comes another burst.

[I agree with you, I am just pretending to be drunk on the power that comes with being an “underdog” class.]

[I feel you man. Maining Necro is fun cuz you can complain about everything if you don’t go condi.]

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

Lemme just…

Can we talk about the new Brawler’s Recovery? Kitten seems cash, yo.

And also, have you guys heard that there’s gonna be some sigil that removes condis on weapon swap? That’s also pretty awesome sounding.

So nobody wants to talk about these tidbits, eh? Lets look at that list of builds that warriors have a good bit of difficulty with…

Condi and power thief
Condi and power mesmer
Condi engineer
Condi Necro
Condi Ranger
DPS/Meditation Guardian
D/D Ele

Alright, so you’ve got issues with condis. Got it.

First Step: Stop using Healing Signet.

Second Step: Use Healing Surge, as it hits several birds with one stone if you’ve got Cleansing Ire still.

Third Step: Take Signet of Rage

Fourth Step: Grab Brawler’s Recovery and that new sigil I mentioned on both weapons.

With this, you build up to a burst quickly, pop it, swap weapons, heal if wanted, burst again, build a little adrenaline, change once the sigil is off cd then rinse repeat, adding in whatever weapons or utilities you want.

tldr; Warriors are condi rubber, you’re the training dummy. What you throw on them bounces off and look here comes another burst.

That sums up my feelings. Necros did get nerfed. Condi’s got nerfed.

(edited by AnonMD.7263)

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

Okay, so nerfs to Necro. Obviously, less condis. Which leaves them with a now nerfed elite skill with also nerfed(?) damage on said skill, and about…. 2 builds that can actually do anything?

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

If you lost once you lost all your Adrenaline and the fight got reset, how’d you manage to not get rekt while building it up in the first place?

EDIT: And don’t Thieves kinda hardcounter Warriors? Isn’t that like, their job?

No. If you get one pushed your bad. Yah all you have to do now is reset the fight and GG you beat a warrior.

Still doesn’t explain my question.

If you dont get it, than no one can explain it to you.

Well, then what are you saying “No.” to? The edit or the original statement? I assume the latter, but then the next line really stumps me. “If you get one pushed your bad.” W-what?! What do you even mean by getting one pushed? I get the last bit, it’s got about the same message as the opener, but still, explain to me how you didn’t get destroyed when you entered the fight? Endure Pain? What’s your build?

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

If you lost once you lost all your Adrenaline and the fight got reset, how’d you manage to not get rekt while building it up in the first place?

EDIT: And don’t Thieves kinda hardcounter Warriors? Isn’t that like, their job?

No. If you get one pushed your bad. Yah all you have to do now is reset the fight and GG you beat a warrior.

Still doesn’t explain my question.

RIP Warrior Class

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Posted by: AnonMD.7263

AnonMD.7263

If you lost once you lost all your Adrenaline and the fight got reset, how’d you manage to not get rekt while building it up in the first place?

EDIT: And don’t Thieves kinda hardcounter Warriors? Isn’t that like, their job?

Warriors betters stop QQing about the nerf

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Posted by: AnonMD.7263

AnonMD.7263

Can we talk about the new Brawler’s Recovery? Kitten seems cash, yo.

And also, have you guys heard that there’s gonna be some sigil that removes condis on weapon swap? That’s also pretty awesome sounding.

So nobody wants to talk about these tidbits, eh? Lets look at that list of builds that warriors have a good bit of difficulty with…

Condi and power thief
Condi and power mesmer
Condi engineer
Condi Necro
Condi Ranger
DPS/Meditation Guardian
D/D Ele

Alright, so you’ve got issues with condis. Got it.

First Step: Stop using Healing Signet.

Second Step: Use Healing Surge, as it hits several birds with one stone if you’ve got Cleansing Ire still.

Third Step: Take Signet of Rage

Fourth Step: Grab Brawler’s Recovery and that new sigil I mentioned on both weapons.

With this, you build up to a burst quickly, pop it, swap weapons, heal if wanted, burst again, build a little adrenaline, change once the sigil is off cd then rinse repeat, adding in whatever weapons or utilities you want.

tldr; Warriors are condi rubber, you’re the training dummy. What you throw on them bounces off and look here comes another burst.

Warriors betters stop QQing about the nerf

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Posted by: AnonMD.7263

AnonMD.7263

Can we talk about the new Brawler’s Recovery? Kitten seems cash, yo.

And also, have you guys heard that there’s gonna be some sigil that removes condis on weapon swap? That’s also pretty awesome sounding.

Ouch, new Sigil

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AnonMD.7263

Combined with Warrior’s new Brawler’s Recovery…. I’ll take “What are conditions again?” for 500.

Warriors betters stop QQing about the nerf

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Posted by: AnonMD.7263

AnonMD.7263

Can we talk about the new Brawler’s Recovery? Kitten seems cash, yo.

Time to Retire Warriors

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Posted by: AnonMD.7263

AnonMD.7263

Not the mention the fact adrenaline will also be at ZERO for every encounter… (when Necros, for exemple, can count on their fully charged death shroud from past fights to compensate their “so called weak damage and survability”.)

Okay, lets go ahead and make a build for a Necro with these changes. Since it won’t build up every fight, we’ll have to use the good ol’ dagger with a warhorn/focus, as it’s got the fastest LF gain. What do you mean I can’t use condis effectively now? Whatever, I’d rather not instantly die, this light armor ain’t doing much for me. Alright, now we just need… one, two… all of our utilities will be spectral skills. Hey, a grab! Neat. Now we’ve gotta take traits to help those out… Done. Hey, I hear SoV got a buff, let’s use that! Alright! First fight with the build and- I’m downed. Ah, well, probably just some insane Fresh Air El- Oh. That uh. That’s water. Huh.

tldr; stahp

(edited by AnonMD.7263)

it's almost done..

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Posted by: AnonMD.7263

AnonMD.7263

then raise your voice and come up with ample solutions to the problem rather than “Necro is bad, bye bye”…

People aren’t just doing that. They give more than enough solutions and then those solutions are completely ignored. We aren’t leaving because we think Necro is bad. We leave because we want Necro to get better, and no one listens.

Besides, in the end, Necromancers are not at fault, PvE combat is… Necromancer has some incredible niches, which are not suited in PvE at all, Boon Corruption, Condition Spreading, Weakness, DPS with heavy sustain thanks to DS mean absolutely nothing within the current implementation of combat

Heavy sustain? Really? I’m slightly insulted.

Warrior/Necro Heal Mixup

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Posted by: AnonMD.7263

AnonMD.7263

So, does anyone else feel that Necro’s should’ve gotten Healing signet? And instead of a heal when active, it eats your conditions and gives you LF? Cause uh. That’d be nice. In exchange, give Warriors…. Something. I dunno. Maybe…. SoV? But for Adrenaline?

Torch for Necromancer?

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Posted by: AnonMD.7263

AnonMD.7263

I posted this idea on a “What weapons would you like on Necro” thread and a few other general weapon idea threads:

Torch as a mainhand weapon.
1- Stygian Flames: Send out a wave of chilling flames to slow your foes. Applies chill. Cleave. Chill duration increases for # of enemies hit, but increases time between waves. LF gained= 10% per wave, subtract 1% (up to a max of 5) for each enemy hit. Base CD= I dunno. CD modifier= I dunno.

2- Death’s Embrace: Small range AoE pull. Applies 7(?)secs of protection. CD= I dunno.

3- Turn to Dust: Teleport backwards, leaving an AoE that burns foes. If they are chilled, the chill is detonated dealing (???) damage, and increasing burn duration. CD= I dunno.

(edited by AnonMD.7263)

Necro Cleaving Weapon

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Posted by: AnonMD.7263

AnonMD.7263

Thought this up a while back:

Torch as a mainhand weapon.
1- Stygian Flames: Send out a wave of chilling flames to slow your foes. Applies chill. Cleave. Chill duration increases for # of enemies hit, but increases CD. LF gained= 10% per wave, subtract 1% (up to a max of 5) for each enemy hit. Base CD= I dunno. CD modifier= I dunno.

2- Death’s Embrace: Small range AoE pull. Applies 7(?)secs of protection. CD= I dunno.

3- Vanishing Flame: Teleport backwards, leaving an AoE that burns foes. If they are chilled, the chill is detonated dealing (???) damage, and increasing burn duration. CD= I dunno.

Which weapons you want on Necro?

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Posted by: AnonMD.7263

AnonMD.7263

Torch as a mainhand weapon.
1- Stygian Flames: Send out a wave of chilling flames to slow your foes. Applies chill. Cleave. Chill duration increases for # of enemies hit, but increases CD. LF gained= 10% per wave, subtract 1% (up to a max of 5) for each enemy hit. Base CD= I dunno. CD modifier= I dunno.

2- Death’s Embrace: Small range AoE pull. Applies 7(?)secs of protection. CD= I dunno.

3- Vanishing Flame: Teleport backwards, leaving an AoE that burns foes. If they are chilled, the chill is detonated dealing (???) damage, and increasing burn duration. CD= I dunno.

[Suggestion] New Weapons Ideas

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Posted by: AnonMD.7263

AnonMD.7263

Give any light armor wearing profession a rifle, cuz light armor + rifle looks rad.

Superior Runes of Dwayna or Water?

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Posted by: AnonMD.7263

AnonMD.7263

Just as the title says. I’ve been making a support build, and like both sets of runes. I’d like to know if the minor heal on water is better than the regen provided by dwayna and the same for the bonuses the two provide.

Deathshroud or why Blood magic is pointless

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AnonMD.7263

Combat Medic vs. Boon Meister

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Posted by: AnonMD.7263

AnonMD.7263

What exactly makes for the better support? Or, in what situations would you want to have one more than the other? For clarification, CM is raw heals, BM is boons and some conditions(weakness and the like), and both have some form of condi-cleanse.

Is this build any good?

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Posted by: AnonMD.7263

AnonMD.7263

http://gw2skills.net/editor/?fRAQRAod7Yjc0UcbjNG1whbCkBR2ORiLA1HD+D-TVSAwAbV+B4IA4T9nb7PwS/gnDCwkTAAhHAgalgBAOA43f/93f/tUAlrMC-w

I changed your gear up a bit, but I’m not too sure about the runes. I considered Dolyak for a touch more survivability, but I’ll leave that decision to you. But yeah, I like it.

Necromancers and support...

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AnonMD.7263

Right, I changed the build up a bit, swapping Soul Reaping and Death Magic, dropping staff, grabbing some wells, and actually giving an idea on what weapon should be used where. Also, regen for days.

http://gw2skills.net/editor/?fRIQRAod7Yjc0DtW6rer9Uznerxf/3T8LUSPDBQ7OdPkDvLVfBA-TRTAABa8AAmSJTtKBJS9HAOIATfCAWVDSEm/cV5kqaG44IAUjeAb2fgUAOtMC-e

My question now is, should I swap the cleric stuff in favor of some magi, or just mix a little in?

(edited by AnonMD.7263)

Necromancers and support...

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AnonMD.7263

I love the life transfer heals though.

Best part about life transfer with transfusion is that it tries to heal you, but can’t due to DS. Another instance of our defense mechanism working against us.

Necromancers and support...

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Posted by: AnonMD.7263

AnonMD.7263

(edited by AnonMD.7263)

Necromancers and support...

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Posted by: AnonMD.7263

AnonMD.7263

So I’ve been thinking up a build recently based around the necro being a combat medic.

The Build – http://gw2skills.net/editor/?fRUQNAoYWjc0UcbvNu2wfbCrhSqAY6D4BCWqjhPYYB-TxyGABA8IAwTJ4Q7PskyqCVxgNtBVqUJ3zAwkqDkoKJxpDAA-e

The build is meant for PvE, but I’m more than sure it could be adapted pretty easily to whatever is needed. My question is how well would this build work out? Is party-wide condi-clear and some decent healing a high enough priority in dungeons/fractals, as I’ve not done much of either, or is boon-stacking preferred? Is d/d good enough for this, or should I go something like a/d or a/f, and what about the staff? I’m pretty happy with the armor, runes and accessories, but criticism is more than welcome.

EDIT: Posted the correct build link. Whoops.

(edited by AnonMD.7263)

Changes to Dark Armor and SotL

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Posted by: AnonMD.7263

AnonMD.7263

where the more there are, the less you receive.

It should be the exact opposite. Double or tripple the healing amount with every additional opponent.
One of the things necros desperately need is better healing and scaling with increased numbers of opponents. Reducing the healing amount in that situation would be absolutely counterproductive, although I don’t think this issue should be solved by buffing a single utility skill.

As I stated earlier, the initial heal would be in addition to the one already there.

I don’t like the idea of setting the stability on a CD, because it makes you feel like you can’t use channeling abilities until you need stability, otherwise you waste the stability for the next several channels. Just “feels” bad to me. I like the spirit of stability while channeling, though.

Well, I said it should be on a CD because I knew somebody would yell “OP!” and be done with it.

Changes to Dark Armor and SotL

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Posted by: AnonMD.7263

AnonMD.7263

I’m saying that the initial heal is added with the already existing heal, that way the signet is always useful regardless of the number of enemies. Also, the signet buffs itself. That’s just… Great.

(edited by AnonMD.7263)

Help with this build

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Posted by: AnonMD.7263

AnonMD.7263

I would just drop conditions out, focus more on your minions and DS. Not saying go MM, but maybe grab some spectral stuff. Or you could grab Blood is Power, make some sort of suicider build focused on bleeding and drop minions.

EDIT: The suicider sounded fun, so I made it. Turns out it’s just condimancer with a different coat of paint. And by paint, I mean your opponent’s blood. http://en.gw2skills.net/editor/?fRAQNAnYWjc00Yb3Nu1webiehSya4FgOAWhjNyHIBA-TZxCwAAOBAC3fYyhAQbZAKPBAA

(edited by AnonMD.7263)

Changes to Dark Armor and SotL

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AnonMD.7263

So I posted something about changing these two in general profession balancing, and just wanted to mention it here, and see if people like it.

For Dark Armor, add in stability for a few seconds(1-5) when channeling, and set it on a cd.

For SotL, remove ms bonus, have it increase siphon effects(Like Bloodthirsty), and give it an initial heal that scales down based on the number on enemies around you, where the more there are, the less you receive.

EDIT: The proposed initial heal on SotL is in addition to the one already there, making the signet useful in almost any situation when your normal heal is on cd.

(edited by AnonMD.7263)

put stability on locust signet..

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Posted by: AnonMD.7263

AnonMD.7263

I’m a little surprised that no one has thought of putting a second or two(?) of stab on the Dark Armor trait. Give that a balanced cooldown, and it would give easy access to something Necros kinda need.

EDIT: This would affect Life Transfer, Life Siphon, and Ghastly Claws, if you’re curious.
EDIT2: Maybe move it up one on the trait tree. Maybe.
EDIT#%%#$: As for SoL, remove the movespeed, have it buff lifesteal like Bloodthirsty, give it an initial heal that scales down based on how many enemies are nearby.

(edited by AnonMD.7263)

Which weapons you want on Necro?

in Necromancer

Posted by: AnonMD.7263

AnonMD.7263

Rifles- 1200 range, focuses on torments and fears.
Also, rifles look sick with light armor.

Proposal: Necromancer Niche in PvE (Control)

in Necromancer

Posted by: AnonMD.7263

AnonMD.7263

Well, I haven’t played for long, but I would think that Necromancers have a niche in the form of Minions. It’s just… it isn’t a great niche. Yes, MM is a good build, but for solo play, I’d think. I’ve heard that minions in dungeons/fractals/etc. seem to just get in the way. I want to say that some more support buffs on minions would be nice, but I just don’t have enough experience playing Necromancer to really say what the class needs.