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Elite Speculation: The Stalker

in Necromancer

Posted by: AstralDusk.1670

AstralDusk.1670

While I appreciate your vigor on this post, a necromancer is theme aside, a caster first. A rifle will the LAST weapon we have access to.

I think rifle can work on a caster like the necro, if it ditches the basic bullet concept and comes at it from a new angle, like turning it into a lifeforce siphon/vacuum. I’d probably run it with a ghost theme (at the risk of copying Luigi’s Mansion) and introduce something like endurance drain to build up the siphoning theme separate from health siphoning.

But yeah, sword or shortbow might better suit this stalker concept.

New Elite Specialization Contest (Closed)

in Necromancer

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AstralDusk.1670

I see I was late to the party and don’t have time to finish my concept, but I figured I have to at least throw up what’s been done after spending the time to craft it.

Elite Spec: The Cabalist
The cabalist utilizes forbidden arcana to invoke words of dark power against their foes.


Support Focused, introduces glyphs and symbols to the necromancer.
Glyphs alternate ability depending on whether in or out of shroud. Glyphs offer boons and support that vary between offensive or defensive, and would be the first and only utilities that work inside shroud. The idea is to pump out as much support as you can in Eldritch Shroud before bouncing back, because each ability consumes a sizable chunk of lifeforce.
The shroud and hammer both also introduce symbols to the necromancer, as well.
The hammer provides some mobility through having a charge attack and offering the chance for necros to gain vigor reliably.

Weapon: Hammer

  • Inscribe Pain/Inscribe Misery/Inscribe Agony: Attack chain that grants retaliation and inflicts bleeding.
  • Symbol of Madness: Charge toward a foe. Upon landing, brand a mystic symbol into the ground that converts boons into conditions on foes and grants fury to allies.
  • Crush the Spirit: Damage an enemy, inflicting slow and gaining life force.
  • Symbol of Malaise: Sear a mystic symbol into the target area, inflicting torment on foes and granting vigor to allies.
  • Soulbrand: Damage and mark a foe. Allied players will gain regeneration from hitting that foe. After 3 seconds or on enemy death, all allies in the area will heal.

New Shroud: Eldritch Shroud
incomplete

Offers support and utility as its skillset, and is the only shroud that allows extended utility slots through glyph skills. It would likely give up major strength for the sake of versatility.

New Skills: Glyphs
I hadn’t decided which would be the elite since I hadn’t finished them all, but the shroud versions of Bones and Horrors seem a bit over the top and could certainly qualify for elites. But also, either can be balanced by consuming pretty much the entire shroud bar

Glyph of Souls:
Normal: Heal yourself over three pulses. Gain more health and lifeforce for each nearby ally.
Shroud: Heal nearby allies over three pulses. Grant stability to nearby allies. Consumes lifeforce.
Glyph of Bones: ground target
Normal: Strike an enemy with an engraved pillar of bone, stunning it and transfering one condition from each nearby ally onto it.
Shroud: Protect allies with an engraved pillar of bone, breaking stuns and granting resistance and regeneration to nearby allies. Consumes lifeforce.
Glyph of Horrors:
Normal: Summon a vampiric horror that will siphon health to nearby allies when attacking.
Shroud: Summon an eldritch horror plus another horror for each nearby ally. These horrors siphon health to nearby allies when attacking, and upon death will explode, granting might and a small amount of healing. Consumes lifeforce. think shadow tentacles
Glyph of Mysteries:
Normal: All nearby allies transfer conditions to you. You gain quickness for a few seconds.
Shroud:All nearby allies gain converted boons based on the conditions afflicting you. You are inflicted with weakness. Consumes lifeforce.
Glyph of Whispers: incomplete.

New Traitline: Dark Secrets
*The traitline would focus on boosting hammer and symbols, Eldritch Shroud, and promoting boon-sharing through condition cleansing.

Ley lines, huh?

in Lore

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AstralDusk.1670

I’m not up on where ley lines are heading, but while hunting bandits in Brisban I couldn’t help but focus on that bridge to nowhere the bandits have been eternally working on toward the north, into the Wastes. I wouldn’t be surprised if we get another Maguuma Wastes zone or two then head north toward Janthir Bay. Especially since White Mantle activity seems to be radiating out of that direction.
If there were some dragon activity attached to these developments, I would guess that’s a decent area for Primordus to play with? It would certainly be more interesting to have volcanic activity, canyons, crevasses, and caverns to deal with up there, rather than more simple desert-scape. Though I’d prefer to have a fully-realized underworld rather than a surface region for him.
Meanwhile, the leylines could also be suggesting Jormag has moved toward the Woodland Cascade.

let's create a spec with greatsword

in Engineer

Posted by: AstralDusk.1670

AstralDusk.1670

Staff might make for a good missile launcher. That’d be pretty fun.

Greatsword, though… all I can think to do in a unique engineer way is to plant the sword as a conductor or catalyst for mark/symbol types of attacks. Setting up lightning rods with wall attacks spreading between them, or geothermal bursts.

Asura ears freeze when talking during story

in Guild Wars 2 Discussion

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AstralDusk.1670

Huh, I just noticed this for the first time a couple days ago, myself. I found it kind of endearing, though— like my ears are perking up at attention when barking orders.

[Suggestion] New Build System [Merged]

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Yes please. At least once per play session, I lament on not being able to save my trait layout.

Alternative Mesmer Graphics please?

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AstralDusk.1670

I had a similar issue when I created a male norn mesmer. The idea was that he was a Raven shaman, but I couldn’t reconcile the pink butterfly look with the concept.

It would be cool to have alternate power colorings, in such a way that each class still has iconic colors, except with several colors to choose from. A guardian with blue or gold flames, still works.

But I recall City of Heroes took ages and a lot of manpower to implement power color customization because it’s no easy feat to do a color swap on effects like that.
So pink butterflies it is. I remade my mesmer as a female asura specializing in prism manipulation.

entitled players vs skilled players

in Guild Wars 2 Discussion

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AstralDusk.1670

I haven’t read the whole thread very closely, so sorry if I’m repeating.

So far as the Gauntlet goes, I’m not sure it’s a feeling of entitlement specifically that fuels the complaints (and what is with people using that word these days? ‘Entitlement’ is extremely overused and often misused.)
There’s two reasons that I can see for people to feel annoyed by the situation of these bosses they can’t beat. First, it’s temporary content, which means there’s already pressure to acquire these achievements before they’re gone. It’s the same reason people complain about basically everything in this game— they feel compelled to do something or risk losing out. Second, the nature of the event itself is presented as a fun community festival for everyone. I think some of the complainers may have missed the memo that these challenges were supposed to be for more advanced gameplay.

The complaints wouldn’t be so loud if this were permanent content they couldn’t beat. Then, most people would go “eh, I’ll come back to it later.” Instead, they feel like they’re bashing their heads against a wall and running out of time.
I personally walked in there once, got my kitten handed to me, and happily pretended that content didn’t exist. But the completionist part of me gets worked up in frustration at seeing those achievements I’m going to pass on.

What about a 100% underwater new area?

in Suggestions

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I wouldn’t be surprised if there were heavily aquatic areas in the future. I only hope they significantly tweak our underwater capabilities so that instead of losing over half my utilities, I can either keep them or get some fun replacements.

Next nerf: Champ reward once a day!

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You invest time in mindless grinding=you’re rewarded for your time. You do nothing but stand in LA=you get nothing. What’s the problem?

To be honest, I have no idea what you’re trying to get across here, or how it’s relevant to what I said.

Anyway, I’m not sure ANet ought to be concerned about the behavior. If the market is flooded with the skins, that’s a good thing, and self-corrects the current issue. I don’t think it was meant to be a bunch of super-rare equipment, but rather a simple ‘hey, champions ain’t so bad!’ sort of reward scheme. When the rewards aren’t new anymore, I think specifically the farming of champion-heavy areas would drop off significantly.

If it does turn out to be a long-term problem, their best solution would be to tweak the base rewards to be more adequately scaled to other open-world content, not to time-gate them.

Next nerf: Champ reward once a day!

in Guild Wars 2 Discussion

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This wouldn’t seem so much a nerf as a fix. I don’t understand how you can’t see the absurdity of your current situation. Like, I don’t even having anything against farming, and I’m in no way concerned about the economy, but you’re obviously aware of the abuse to the system this is. You’re a gambling addict screaming at the casino for taking out a slot machine that paid out ten times more than the others. Obviously it wasn’t meant to be that way, and no matter what, you still lose.

Guild socialization - It's depressing.

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I won’t ever join a guild’s VOIP because I’d rather listen to music than listen to people talk, nevermind whether or not it’s viable depending on one’s environment. Simple as that. For most, it’s not a shyness thing. It’s a ‘not interested in hearing people talk’ thing. Luckily my currently guild is very social in both chat and voice, though I’ve noticed they’re two different communities.
But if there’s one thing I can’t stand, it’s being nagged about not participating in voice chat, so sorry for the rant on the subject.

In regards to the OP, though— I don’t know, they’re out there. You just haven’t found the right guild yet. I’m not in love with my current guild, but at least the chat’s always flowing (except for the dead of night, obviously.)

I think the game could use some global chat channels.

How do you define casual?

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I don’t think legendaries were ever supposed to be a goal meant for casuals. Their implementation is designed solely to keep the more dedicated players with something to do after they’ve blazed through the casual-friendly content.

Why Do Most GW2 Players Hate Hard Content?

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@tigirius,

That just reinforces my point— you can’t please everyone at once. But their actions in November were to curb content consumption, not to directly appeal to hardcore gamers (it’s just incidental that hardcore gamers are also the fastest consumers). If they wanted to appeal to the hardcore, they’d introduce stuff like the OP’s suggestion. They may absolutely try to do so in the future, just probably not soon.

GW2 just suffers the curse of all MMOs— they can’t produce content as quickly as the playerbase consumes it. So they tried to make something to keep the fastest consumers occupied until they could get the ball rolling, but naturally it’ll never be enough.

Of course casual players are the majority, it’s just that ‘casual’ is a super-broad term. It also doesn’t mean they’re the primary demographic. I think they are specifically for GW2, but it would be foolish to write off hardcore gamers. They want both groups and anyone in-between. No, you can’t say for certain what most players prefer. Many of those casual players might love having a super-hard dungeon. You don’t know.

Why Do Most GW2 Players Hate Hard Content?

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AstralDusk.1670

So minority should be ignored and Arena Net should only cater to the majority?
Should Arena Net show the middle finger to the players who don’t earn them the most money?

Well, yes. That’s just the nature of business. Cater to the primary demographic, and then use your spare resources to extend into other demographics. You can’t please everyone all at once.

So what’s your point here with this thread? I almost feel like a chump for not only giving a thoughtful response to your initial question, but supporting your suggestion for harder content, when I should’ve realized it was just passive-aggressive complaining.

None of us can speak for what ‘most players’ like, because we can only make assumptions based on our own tiny samples. You know this. Maybe most GW2 players at some point DID love harder content, but made the intelligent decision to find a game that better suits them.

I need an Asura. Which prof?

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The asuran necro soundbytes are pretty fun for pet summons and deaths, at least as a female. Way better than a human female necro. I’d highly recommend it.

I regret making my necro a human every time my girlfriend plays her asuran necro and she says all these adorable things.

Why Do Most GW2 Players Hate Hard Content?

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AstralDusk.1670

For the record, I have no issue with this sort of content being introduced for those who are into that sort of thing.

To answer your question, though:

Honestly, it’s because I already devote the majority of my daily life to building skillsets. I don’t want to spend my free time building a skillset that has zero application 2 years, 5 years, 20 years from now, which is what expert dungeon runs entail (and is what all non-casual gameplay entails, as well as competitive PvP.) It’s like playing a sport but without the benefit of improving my physical performance.

Hell, even now I just hate running dungeons because of the expectations of mastery that dungeon-runners have. If I’m expected to devote a portion of time to doing research before I’m allowed to participate, I’m out. I love doing research… but for things that actually benefit me in the long term.
I just have no intention of putting that sort of performance pressure on myself for some tokens.

I want my entertainment to have low commitment of expertise but still give a high degree of satisfaction, which is the opposite of real life. So far, that’s what GW2 has promised me.

That’s really all I can say for those making disparaging comments against casuals as if we’re braindead cows who want to be coddled in Candyland. No, I just don’t want to spend my free time doing high-pressure or high-focus things, because I already spend the rest of my time doing that. You want a challenge, that’s cool. I want the exact opposite of that. I want to hack, slash, blow things up, and feel generally satisfied with the capabilities of my character without having to personally develop capabilities *of my own. *

I understand that your preference for having fun is in content that rewards player skill. I just ask that you understand my preference for having fun is content that requires low skill, and it’s not because I suck at games or because I’m too busy— I just don’t want to devote excess amounts of time and energy to an ephemeral goal.

I would just ask— why play the ONE online game that said it was going to intentionally avoid such content? That’s the really mindblowing question here.

Again, I have no issues with this sort of content being added. Just responding to the primary arguments against easy gameplay.

Where is everybody?

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Harathi’s a pretty bland zone— dirt, wooden palisades, and centaurs by the dozen. It doesn’t shock me that nobody goes there (outside of Ulgoth.) The event chains aren’t bad, though.

You can’t get help with Gargantula is because the event resets very quickly, it’s harder than is worth it, and people tend to think it’s bugged. For the record, it’s not bugged. Its health resets at each quarter-mark when it eats its young. Get it down to 75%, it resets to 100%. Then again at 50%, then again at 25%.

Whenever I’m in that zone, I ignore calls for help for Gargantula, mostly because I probably already just helped somebody beat it. It just comes up a lot and is a big pain.

Why I came back to GW2

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The only other game I think had the same enjoyability factor, for me anyway, was City of Heroes — there was nothing like stomping around as a brute, destroying everything that got in your way and just getting more powerful with every blow you took in response. But since that’s gone the way of the dodo, GW2 for the win!

Truth. There’s no game I miss more than City of Heroes, it really was the perfect MMO so far as I was concerned. GW2 is the closest I can currently get to its mechanics, but kitten if I’ll ever feel that level of customization, creative freedom, and combat satisfaction. I’ve been trying out random F2P games lately to see what’s up, and yeah, their mechanics feel pretty archaic and cookiecutter at this point. I still hate the level of RNG dependency involved in GW2’s sense of progression, but now I see it could be much, much worse.

So… keep up the good work I guess, GW2 (and don’t let the push for microtransactions strangle your game.)

No Bones, No Blood . . . Where are They?

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I’d write it off as a matter of quality. All their good bones were cracked or broken during the fight, no bones for me. All their blood is gushing out and staining the ground, too late to get a sizable sample. Their teeth and claws were already in poor condition before I smashed them, guess I’ll keep hoping to find one with better hygiene.

But as the others pointed out, even that’s a flimsy excuse.

To "Trinity" or not to "Trinity"?

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Well, the problem generally with the idea of adding the Trinity is that it requires an overhaul of the game’s design. This is my main bias against it— I’ve nothing against the concept itself, and I like it in the games that have the Trinity setup. It’s just a strange thing to want a game to drastically shift one of its primary design tenets. To me, asking for the trinity is an unreasonable request from a game that intentionally tried to minimize it. That’s like telling McDonald’s it needs fine dining. True, it may open up a wider demographic, but that’s not what its central design tenets are geared toward, and both sides would suffer if it tried.

Whatever game manages to successfully tackle a truly flexible ability system would indeed be a sweet deal. I don’t think it’s the path GW2 should or is capable of taking. Maybe they dreamed of something like it early on, but what they’ve designed now is what they’ve got. They have a solid basis they can improve on and take to the next level, but having a trinity system would require either gutting the current system, or designing a whole new addition from the ground up. They seem to be stretching enough manpower just trying to finalize their initial design goals, nevermind overhauling central gameplay mechanics.

I don’t know if people who seem to hate the game’s mechanics are just overly attached to the Guild Wars brand or the lore or their own gaming hopes and dreams or whatever— but a game is primarily defined by its mechanics, so my gut would tell me to find a new game if I was really in love with the Trinity.

To "Trinity" or not to "Trinity"?

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Trying to go both ways isn’t really feasible. It’s the way of nature for us to take the path of least resistance. That means whatever gives the most efficiency for the least effort will feel mandatory, and will only breed resentment from those who prefer the other way but feel less capable. It’s why people will always kitten about balance.

Personally, I’m in the ‘play another game’ boat for those who want the Trinity, but my bias aside, trying to accommodate both methods of group play will just exasperate the conflict.

Who else is immune to Zhaitan?

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Yeah, this is a developer resource issue more than a lore issue. It would take a crap-ton of work to cover all possible permutations of dragon minions.

If you love Guild Wars 2...

in Guild Wars 2 Discussion

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It’s a fun world to explore, I don’t have to pay a sub, I don’t have to commit more time than I have available.

Replace 5 point air trait for elementalists.

in Suggestions

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It wouldn’t be so bad of a trait if there weren’t a couple chosen traits that directly override it, one of which is in the air line itself.

Guild Missions: Guild Bounty Why is this Fun?

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Everything’s going to be boring if you’re just trying to charge through it for rewards. But I totally sympathize with hating the carrot/stick urge, nonetheless.

A look at Engineer, and what to do.

in Suggestions

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Please fix the power suit!!! its a crying shame how far it is from what it should be.

The power suit is an asura skill, not an engineer skill.

Ambient killer daily

in Guild Wars 2 Discussion

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Even without the daily, there’s already a slayer achievement for killing ambient animals, so… everyone is currently and always being rewarded for killing animals. Too late to complain, really. The children are already corrupted!

Plus, the best way to earn the ‘massive damage in a single hit’ achievement is through a solid punt to the bunny.

New ideas to improve the game.

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The minimap does have a clock.

Remove the Rotation of Dailies

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They wanted a game where we could roam, take the initiative, and do the events we wanted to do.
But the new Dailies system has become a HUGE road-block to that.

I don’t think I agree with your original suggestion— opening up every option eliminates the point of adding a variety, since there are certain tasks that are so basic that you could complete the daily by accident before getting a chance to do the more obscure ones. My suggestion would be to increase the options from… what, 8? to 15. You should be able to play your way… within certain parameters. That’s just a fact of game design. “Play your way! (within certain parameters as determined by core design principles)!1”

Obviously, I like the daily system. I really do. But I understand that frustration of feeling forced into things you don’t want to do.

Anyway, I’m quoting your post here specifically because I absolutely 100% agree with all you’ve said in it. I just don’t think the answer is fixing the daily tasks. The current dailies, you know already, are designed specifically to push us into different areas/activities. It’s supposed to force us away from our normal play. I don’t think they’re going to change that, because it’s meant to be a (mostly) elegant solution to break game-killing routines.

The answer is to find another way to integrate laurels so people don’t feel forced to perform the dailies as much.

Honestly, if they had added these new daily goals before adding laurels, nobody would’ve cared. But the laurels are a stressor and one hell of a carrot (actually, a whip would be a better analogy). But we’re not donkeys, eventually having that carrot in front of our faces all the time is gonna kitten us right off and we’re gonna turn around and go home. Game designers should realize that there’s now a vicious psychological backlash to feeling manipulated. This sort of new-wave microtransaction gaming psychology worked great for online games for a good several years, before the insidious nature of FarmVille, F2P games, etc. became too destructive to ignore.

You just can’t have that sort of exploitative system in a game you want people to love. Those other games aren’t games people love. They’re games people play because… they don’t even know why, they have time to kill and feel compelled to log in or otherwise they’ll miss out on rewards, and suddenly 3 hours are gone.
Meanwhile, after 2 months of this, they’ll find something that’s actually enjoyable to do, break the compulsive streak, and have a bitter distaste toward that previous game. Those games don’t care, they already probably milked some money out of the guy and there’s thousand of others popping in to keep the cash flowing.

I want to think that this game does care. I think the devs do care. But they’ve also got some games psychologist (at least one) and a marketing team/publisher that requires them to take advantage of us. The game’s financial structure requires them to get us to stick around and nickel-and-dime ourselves. I understand they need to do kitten like this for their own sake. They just need to tread lightly when it comes to systems that feel so forceful about it.

Sorry, I went on a ‘games psych is evil’ rant again. My point was, they need to rethink making a currency that’s solely time-gated. They should at least consider making laurels purchasable on the market. That’ll sate their monetary needs while giving us another outlet, so we don’t get angry that we have to do keg brawl today when we just wanted to hit up Orr for 15 minutes. I mean, it may not solve the compulsion problem at all, but it’s the best idea I have at the moment.

Do you use radiation field a lot?

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Pretty solid supplementary power for my bomb engineer, I used to use it a lot before taking elixir gun. Plus the toolbelt skill is a 9s AoE poison.

Quaggan Structures?

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Aha, thanks Konig.

Yeah, I guess we figure anything’s possible where quaggans and weirdness are concerned.

It is now too depressing to log in, goodbye.

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The point isn’t about his sense of departure importance. The point is how people react, what it says about them.

No – wait. That wasn’t actually my point. It’s late – I’m tired. The point was, it’s so predictable! Someone makes the exit speech. Ya, I don’t know why they bother. When I leave a game, it’s not like a stick around to file a report. It’s just that – I’d like to be surprised by something other than the repetitive & obvious replies.

Repetitive and obnoxious complaints breed repetitive and obnoxious replies.

There’s no discussion here to be constructive or polite about. Someone just threw a tantrum. In my world, that behavior doesn’t get a polite response.

Saying “Hey, good luck where ever life takes you” would be insincere.

This thread happens every week (day?), as if someone is striking a blow against the company by storming off. Well, they already have your money. And you’ve already played enough hours to do everything there is, which means you’ve gotten your money’s worth. End of the tale, no refund.

Honestly, this guy’s still probably playing. He just felt like he needed to be as visibly angry as possible in order to get his needs heard.

Quaggan Structures?

in Lore

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What, uh… what are quaggan buildings made of? They look like some weird webbing material. I thought maybe they were just seaweed, but it’s always a pale, glowing, stringy material. My girlfriend is insisting that it’s quaggan butt-silk, like a spider.

Anybody know or have a guess at what it is?

Asura jokes in response to Bookahs

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How many bookahs does it take to install a polyphotonic emitter?

Three: One to hire an asura, and one to call a medic for the third.

I want to be smart and logical like an Azura?

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AstralDusk.1670

Your anxiety issues probably undercut your testing ability. And 100 is meant to be the average, so us supposing to have at least 114 isn’t true. You’re in the average range.

As for being able to relate to asura— they think differently than humans. They aren’t just intellectually superior; their brains work entirely differently. Who knows, an asura may get a 96 on a human IQ test just because their brain is carrying them on an entirely different track, so that instead of getting the answer the human test-maker expects, they come up with something vastly different, outside the human’s parameters (but still technically correct.)

This really applies to humans, as well. It’s easy to score low on a test if the result you get, no matter how correct it is, is different than what the test creator intended.

A letter from a Tarnished Coast native

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Huh. Makes me glad I decided not to transfer to TC.
Who the hell decided TC to be the unofficial server for… everything?

This issue should theoretically sort itself out, but I think the heavy cost of transfers will prevent the problem from being solved quickly.

Either way, I think in time people will realize that making an official ‘event’ server was a bad idea when they’re constantly missing out due to the 1000 other people who had the same idea. Especially when that server was already the RP server, which is usually the polar opposite of the achiever-horde.

Then perhaps they’ll guest elsewhere.

I’m happy with good ol’ Maguuma, the unofficial ‘kitten it’ server, where ‘not giving a kitten’ is a national pastime.

Need more control over dailies

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AstralDusk.1670

10 options a day? no. Give every bloody option that can ever be use din a daily and allow US to choose what we want to do day after day. Put all of them up. all 20 or 30 that you have. It’s rediculous to force players through things when the manifesto and the tag line for this game was “play how you want”.

If they just threw up every daily permutation at once, it wouldn’t be ‘choose your daily.’ It would be ‘accidentally complete your daily while sneezing,’ because you don’t have to manually choose 5 in the current system. Whatever 5 finish first, you’re done.

I agree that it couldn’t hurt to bring the number up to 10 or 15, though. The more options the better. But then you have to realize that if they upped the choice, that just means the goals will become even more obscure. They want you to branch out of your routine. That’s the whole point, guys.

If doing stuff you don’t typically care to do doesn’t sit well with you, then complain about the reason you feel compelled to do what you don’t want to do anyway. It’s not the daily system that’s forcing you. It’s the laurel system.

A massive contradiction

in Guild Wars 2 Discussion

Posted by: AstralDusk.1670

AstralDusk.1670

I suspect that while their original plan might’ve been to make a new game with everything they couldn’t do with Guild Wars 1, it’s different when the time comes to build that new game. Why retread old ground when you can now do something else, something new? It’s a draw that no creative professional could resist.

I think a lot of their issues come from trying to reconcile all their dreams of new concepts and lofty visions with tried and true concepts that the playerbase wants (including basic tweaking and fixing).

There’s just not enough manpower to build the system they’re dreaming about while strengthening the foundation at the same time, and so both aspects end up suffering— and yet they can’t feasibly focus on foundations without the game stagnating, which is why you get so much ’it’s on the list.’

But I think that’s all beside the point you’re getting at, which I guess is some complaint over the wording they used. I doubt the devs were lying to you or deceiving you, they just thought everything you loved about GW1 was different than what you actually loved.

Angry Joe on GW2

in Community Creations

Posted by: AstralDusk.1670

AstralDusk.1670

His review was what sold me on the game. I had refused to buy it due to NCSoft shutting down City of Heroes a few weeks prior, but… he made it sound amazing.

The game hasn’t lived up to my expectations, but it also has in no way disappointed me, either. It just was different than the image Angry Joe had painted in my head.

Most hated and favorite NPC

in Lore

Posted by: AstralDusk.1670

AstralDusk.1670

Yeah, I don’t think largos are all that great, either. They have an incredibly awkward and unwieldy design. The one ‘unseen hunter’ event where he’s scorpion-wiring sylvari into the lake is pretty awesome, though.

@smeen:

The ‘you can’t be the General because you have to be the freelancer’ argument is missing the heart of the issue. I don’t feel put off because I don’t get the fancy title with all of the micromanagement or glory it entails. I get put off because the story switches to fulfilling Trahearne’s destiny. The fact that he becomes general is totally cool. It makes sense. We can’t be the responsible leader, we’re the adventurer.

But as soon as he is introduced, my great quest to finish Zhaitan is muted by Trahearne’s great destiny as leader and hero. I’m going to resent him for that. Even the major plot point of uniting the races and orders (which is more important than my intent to kill Zhaitan, really) takes a backseat to Trahearne trying to get comfy on his new throne.

On another note, I think people underestimate how much his character design plays into the disdain for him. He’s really pretty ugly, sylvari or no. I can make all the plot-related excuses I want for disliking him, but honestly a lot of it is just hating to watch him appear on-screen, and his voice not making up for it by being more awesome. He’s just a big mess of spinach-green and mud-brown. Poor guy.

My almost perfect Champ soloing Build

in Engineer

Posted by: AstralDusk.1670

AstralDusk.1670

Just for clarification on Elixir X, it has a 50/50 chance to either activate as the ele’s whirlpool or the necro’s plague. The whirlpool is straight damage, the plague is the one that lets you choose status effects.

I agree that it’s a pretty sweet elite, has saved my kitten many a time while being swarmed underwater.

Edit: I can’t say the same for the land version, though.

Historical European martial arts

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

Style beats realism every time.

PTR and why it should be a thing

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

Title for clarification: ’Public Test Servers and why it should be a thing."

I’m baffled at why this suggestion keeps coming up, and nobody realizes that ‘PTR’ is not a universally understood acronym. You want support for an idea, spell the idea out.

I assume it’s a cost/bandwidth thing, by the way. If they think extending condition caps takes too much bandwidth, then I can only imagine they feel like having a public test server costs them too much. There’s a lot of much-desired, simple quality-of-life things the game doesn’t have just as a result of being non-subscription-based.

Helicopters, how do they work?

in Lore

Posted by: AstralDusk.1670

AstralDusk.1670

Yeah, the design itself seems to be char engineering based off of sylvari’s whirlgig elevators. It seems reasonable that the asura added some sort of mystitechnic gyrostabilizer.

Stop nerfing classes

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

As you can see from my signature,

- You think someone cares to figure out your own abbreviations and jargon in you miniscule signature?

they mean a public test server. which i agree, this game does need one.

Thank you for that. It’s so weird that the one thing about this title that would be an obvious fix for many a complaint would be an idea that’s so unpopular. Didn’t people come from other titles that didn’t initially have a PTR and then got one later thus improving overall bug fixes almost immediately?

It’s not the idea is unpopular, it’s that ‘PTR’ is a concept specific to a single game and makes no sense to anyone who hasn’t specifically played it and used that test server. I had to google what the hell PTR was, and even then I still needed to scour that game’s forums to make any sense, because they ALSO assumed everyone was familiar with the acronym.

Every game has a test server. Not every game calls it a PTR. You want wider support for your campaign, use terminology everybody gets.

Put the Mystic Spike BACK

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

Yes, the Inquest weapons are the red version of the mystic weapons.

Though, flushing that much resources down the toilet for a weapon that was bugged still seems like a legitimate complaint. I would’ve suggested filing a CS ticket rather than complaining here. I don’t know how much they would help, but they SHOULD be willing to since this is an earnest mistake based on their own mess-up.

Rangers need rifles!

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

You’re really just focusing on the wrong argument here. The ‘they wouldn’t have ammo always ready’ reasoning was a weak excuse to reinforce their own biases against the gun concept. The idea that arrows are more easily acquired than bullets, while true, is a silly argument for a game with infinite ammo.

It’s not like rangers are hermits. Going years without reaching a place that supplies ammo is an extreme.

The argument here (that will not be resolved) is simply “I think guns fit rangers” vs. “I don’t want guns to fit rangers.” The argument is entirely based in preconceived notions of what a ranger is or isn’t. That’s a difficult position for someone to change, and arguing over minute details like ammo acquisition aren’t going to do it.

So again I’ll bring up the potential of the rifle being a pet-centric weapon like no other, because a hunter and his pet hunting companion is the entire concept behind rangers having pets. Duck hunt, guys. That’s a classic hunting archetype, the crux of a ranger profession.

I know one of the counter arguments will be that ‘they aren’t hunters, they’re protectors of nature’ or something, but… that’s absurd to think the two concepts are at all exclusive to one another.

I also think the ‘there can’t be rifles because no new weapons will be added’ is a weird outlook. Of course there will be new weapons. It’s the easiest way to expand the game. It’s the whole draw, as a game designer, to have preconstructed sets of skills— it makes them more modular and easier to introduce.

(edited by AstralDusk.1670)

The look of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: AstralDusk.1670

AstralDusk.1670

Perhaps the Ascalonians brought seedlings of their flora. They planted them around Ascalon settlement, and it turned out that Ascalonian plantlife is terribly invasive and pushed out the more tropical plantlife of Kryta. Happens in real life. Sometimes a small introduction into a region will change it drastically.

Also consider the centaurs’ tendency to turn everything into barren plains. I’m sure the war has done a number on the native plant species.

Most hated and favorite NPC

in Lore

Posted by: AstralDusk.1670

AstralDusk.1670

Yeah… I was really disappointed in Zojja when she started getting all snappy. Outside of that, though, she’s freakin’ awesome.