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Most hated and favorite NPC

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AstralDusk.1670

Well, all of the drama between Destiny’s Edge is awkward and contrived. When Zojja interacts with Eir, she feels completely out of character from what she had been the previous 20 levels I spent with her.

And that’s true for all of Destiny’s Edge. Each character is pretty cool, but once they start dealing with their old friends, they turn into ugly, petty children.

PS: Spunk is, like, the asuras’ main characteristic. After hubris, anyway. Honestly, the player voice for the male asura just blows me away every time he talks, with how arrogantly cheerful he says the most mundane things.

(edited by AstralDusk.1670)

Most hated and favorite NPC

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My favorite is probably Zojja. Sieran definitely is close, though. I like the spunky types.

My least favorite is… well, Trahearne, naturally. I hate reluctant-hero characters.
On the story-stealing bit— I guess it’s not so much that he steals your personal story, but that he makes you realize the personal story was never about you. When he shows up, that’s when you start to realize the story isn’t building up to your big moment. Your big moment was at the very beginning of the game, in the tutorial. From there on out you’re playing tagalong with the canon heroes— specifically Trahearne, who you’ve JUST met (except sylvari) and are shown the future where he will achieve great and glorious things. That’s where the thunder-stealing resentment comes in. I think Oglaf hit the nail on the head with his reasons, especially #4.

Eh. Moving on… this thread shouldn’t turn into yet another Trahearne-hating thread.

I want to include Tybalt as my least favorite as well, since everybody else loves him. I join a secretive, elite organization of spies and assassins, and my primary contact is a bumbling, happy-go-lucky, apple-brained charr? No, no thanks. I’ll only be doing the Order of Whispers on one character, I think.

3rd Soldier - Reaper

in Suggestions

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Nice. A lot of class suggestion threads seem like weak retreads of existing classes, or worse, are just demanding the reinstitution of gw1 classes.

Even though you borrow some themes from the dervish and old-school mesmer, I feel like this is a whole new class with its own unfilled niche.
I agree that the primary Aspect mechanic sounds a little too much like elementalist/necro. Also, I think one of the worst mechanics the game has is temporary skillsets. Death shroud, elem weapons, human avatars— switching out all your tried and true weapon skills for a temporary set of skills that you barely have a chance to read the descriptions of… sucks.

I had a suggestion for a new Aspect mechanic, but then realized enchantments already cover that territory.

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

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If there’s anything that would need a failsafe lock, it’s definitely guild leadership. It is oddly easy to accidentally give up control.

Top 3 favorite maps? Least Favorite?

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Oh, I like this. Tough Choice.

Top 3:

Mount Maelstrom: I love most of Maguuma, and I love asura and Inquest. The jump puzzle’s amazing and the volcano’s a cool location. The place is lovely.

Metrica Province: Same reasons as above, plus the nostalgia of my first GW2 experience.

Fields of Ruin: I actually enjoy all of Ascalon way more than I thought (since I usually hate wasteland-type places) but the Fields get top vote because I enjoy Ebonhawke, generally like beating on ogres, and it was my first taste of the dragonbrand and the Branded, which I love. It also gets points for being off the beaten path.

Special call out to Timberline as #1 visual location. The place isn’t all that great overall, but I really just feel peaceful there.

Bottom 3:

Harathi Hinterlands: Ugh, centaurs. I don’t like them at all, and Harathi’s jam-packed with them. On the flipside, I do like the Ulgoth fight as one of the early epic events you run into.

Gendarran Fields: Also known as that place I always get confused with Harathi and Kessex Hills. Ugh, centaurs. I’d point out other things I dislike about the zone, but I’d probably accidentally list a bunch of Kessex things instead. Same diff.

Lornar’s Pass: This zone manages to beat out Kessex on my to-hate list because of snow. Snow themes wear me down a lot. I get plenty winter in real life, and I actually enjoy it in real life. But zones and zones of pure white ground just get to me. It’s visually boring. The reason I hate Lornar’s specifically, even though half of it is a nice pine forest area, is because 4 of my alts got funneled there at around the same time, so I just… can’t stand the place anymore. 30-40 is the worst level range for zone choices, in my opinion.

what ever happened to.... mursaat

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Ah, you know, they all fled into the ocean and turned into largos. ‘Unseen Hunters’, eh? Eh?

7 Elder Dragons?

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Also, there’s no reason to assume Mordremoth is at all moth-related. Jormag isnt, uh… mag(?)-related outside of possible root word definitions.

You had a very easy pun with ZhaiTAN there, becoming the new publicitary face of hotels at the beach.

Ha, how’d I miss that? I just thought “Zhaitan? No, a zhai isn’t a thing. I’ll just play up the ridiculousness of reading into suffixes by using a total non-word. It’ll be good times.”

7 Elder Dragons?

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Also, there’s no reason to assume Mordremoth is at all moth-related. Jormag isnt, uh… mag(?)-related outside of possible root word definitions.

How to make the Engineer more popular

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I don’t know… one of the appeals to the engineer is being the underdog class. I’d never turn down some buffs/tweaks, but their… eccentricity makes them endearing.

Does realism have a place in MMOs?

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This can indeed be a bad thing. Underwater combat is already held in disdain, adding breath limits would make underwater travel utterly avoided.

It sounds nice on paper for exploration purposes, but in practice I think it’d just end up being infuriating to an already annoying experience.

Rangers need rifles!

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No they don’t. A ranger isn’t a shooter class, it’s a “nature” class. The bow has always been the main weapon of rangers. Rifles are for ‘developed’ classes, such as the engineer.

LoL at you…. Its *RANGE*r. Not “nature” class, even if some hippie or arenanet thinks that.
It would be good if we can “snipe” with rifles. Only problem is that it requires no skill at all. Bows neither

Just for clarity’s sake, the name ‘ranger’ refers to scouting over long distances, i.e. ranging. It’s about how far they travel abroad, not their combat tactics. That’s why they’re wilderness experts.

Remove rangers, necros, and engies

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My engineer and my necro are my favorite characters. Just because they don’t hold up to the DPS of other classes doesn’t make them superfluous. I find them fun as kitten to play.

Efficiency isn’t everything.

In this game DPS really is everything, especially in dungeons.

I cant count the number of times ive been in a boos fight with my glass cannon warrior and get the boss down below a quarter health mostly by myself then run out of endurence to dodge or finally make a mistake and forget to dodge the boss’s power attack and go down just for the rest of my team to be unable to finish the last 25% of health between the 4 of them and we get wiped.

You really need the DPS output to carry your weight in this game in dungeons, normal PvE not so much, but any group events DPS is king.

They REALLY need to buff the ranger and engineer as far as DPS goes, like double it for a start.

I can’t deny that. My response was to the OP’s drastic hyperbole on the professions.

Your story more highlights the absurdity of warriors than the ineffectiveness of the three professions mentioned, and also that personal skill plays more of a role than class ability. But again I can’t deny they are lacking. I can only say that I can and do hold my own with my engie, but I don’t ever expect it to solo a dungeon like a warrior can. If someone kicks me from a dungeon because I’m an engineer, that tells me all I need to know about that group (that they need more warriors as crutches.)

But yes, I agree with you overall.

Remove rangers, necros, and engies

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My engineer and my necro are my favorite characters. Just because they don’t hold up to the DPS of other classes doesn’t make them superfluous. I find them fun as kitten to play.

Efficiency isn’t everything.

Dominion of Winds bigger than we thought?

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My guess on the layout: the area between Kessex and Lion’s Arch is the tengu city, whereas the original placement of the Dominion of the Winds is the starter area, connected by a bridgeway between Garrenhoff and Claw Island.

The reasoning behind this is assumption at how the story could play out. The tengu get introduced as playable when the Dominion is breached and they’re forced out of their own territory by the encroaching sea inhabitants (i.e. the karka keep being displaced northward.) They retreat to the coastal area that they presumably already have a presence in, and are then forced to abandon their isolationism and seek aid from the other races, opening the Dominion to all so that they may one day reclaim and rebuild.

Of course, this would put the tengu city in a unique position of being directly connected to Lion’s Arch. I don’t know if there would a reason they’d avoid that.

Rangers need rifles!

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I understand the ‘one with nature’ argument, but I still would prefer the ranger had access to a hunting rifle. It just makes sense thematically, even if that theme is ‘closeness to nature/spirits.’ A rifle doesn’t preclude any sort of nature/spirit affiliation. To me, it just highlights the ranger/pet bond, like a real-life hunter and their hunting dog. Suppose the rifle’s skills excel and specialize in pet boons and on-hit pet conditions. The other ranged weapons each have one similar ability, but it would be the rifle’s forte. Where the rifle itself is decidely single-target and/or piercing, a couple skills give the pet the ability to lay on AoE condition damage of some sort.

It makes a hell of a lot more sense than a greatsword does. The fact that rangers have greatswords really does just blow my mind.

Orr, Southsun Cove and other zones.

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While I don’t have anything against underwater combat in particular, I’d very much need a wider variety of underwater weapon options before I could look forward to a full underwater zone.

Or more importantly, a wider variety of utilities that work underwater.

Why are Auras not actually auras?

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Sounds like he means a persistent bubble rather than a pulse. He wants a bubble that automatically applies it as a permanence as long as someone is in the bubble, rather than having the effect pulse in order to refresh itself and apply. Insofar as coding goes, it’s the same exact thing, though. It’s just a matter of whether this refresh is visible to the player.

keyboard lag since last matinence ...

in Account & Technical Support

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Yeah. I assumed it was just issues with my new ranger’s weapon abilities. Huh.

More character slot (without havin to pay)

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You can buy it with gold. I’ve got one of each class without paying with money or without having to grind for gold (I only just got my first lvl 80 a week ago.) As much as I love games that let me create dozens of alts, you’re having issues that you shouldn’t be having.

WoodenPotatoes on GW2 Feeling "Hollow"

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No to Exclamation point ‘kill 10 x.’
Yes to rewarding world interaction with semi-hidden objectives.

Anti-RP and basic hate

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I went on TC for a bit just to “experience” RPers for the first time. I was in wayfarer foothills leveling my mesmer, I see in chat “_ sits.” “_ sits.” So I thought I was gonna encounter roleplayers, I finally find them sitting in a little lake naked, female, blond, big breasts, you name it. They were talking about regrets in their life and how the warm water is getting them relaxed, they continue on to do the “emote” chat and touch each other. That’s when I logged off TC and went back to BG. No matter how much you guys say people are missing out on the immersion GW2 RPers bring…I can’t stand RPers. I felt that they just pretend to be girls all day and cyber each other. Yep….I was right.

So why do you guys get trolled? Everyone gets trolled? You are taking the game too seriously, if someone is trolling you, zone into LA/ heart of the mists, w/e and go offline. I guess that’s too immersion breaking for you.

See, that story I just don’t believe…

So you logged onto TC after spending the money, and spent more to jump back…
and if you are going to say it was BEFORE the charge for server change it still wrong.

Before charging for server change it took a week to change servers to hinder WvW server bandwagon problems.

It’s called guesting…look it up

Name your friend on TC…

Lol. I love how you call BS on what seems a legit post just because you want your own way.

This thread is just a roleplayer seeking priorities over normal players, which is one of many reasons people dislike them. The ironic superiority complex.

Goodnight buddies.

No, his story is full of holes… he can’t even explain being there and jumping back…
and then post a troll video…

but yea that’s how it is.

This thread has taken a strange direction, but for the record, Lunar’s story is legit. I myself popped over to TC from Maguuma a few nights ago just to see what it was like. It really is as simple as clicking a button. And when you log out, it automatically brings you back to your home server. There are no holes in this story.

But yes, certain seedy and/or awkward elements of the RP community tend to over-represent and paint an unappealing image of said community as a whole. That’s just… a reality of every community. I assumed RPers would be well aware of the stigma against them.

One character slot, what would you play?

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Asura engineer, not a doubt in my mind.

Anti Casual

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maybe they should change daily to weekly and reward 7 laurel for it. Some people can’t play 30 minutes a day every day. But they may be able to play acouple hours a week.

What about all those people that can only play every other week? Shouldn’t they be given the same opportunities? And what about people that have to travel a lot and can only play every 2 months? Shouldn’t they be able to get same laurels as well? After all this is supposed to be a casual game? I’m pretty sure there’s a guy out there that can only play on the 29th of February between 6pm and 7pm, shouldn’t he have the opportunity to get the best gear as well?
You people are like unbelievable!

Again, this just highlights the idiocy of time-gated currency at all. The only reason these get added to games is to get people hooked on logging in as frequently as possible. It’s not for fun, not for challenge, not to appeal to this or that type of gamer. It’s meant to get under your skin and keep you playing.

And I think that’s something that we as players should always be opposed to. I don’t care how casual or hardcore someone is, whether they play 10 hours a day or 10 hours a year— this sort of content does all of them a disservice.

(edited by AstralDusk.1670)

Anti Casual

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The only thing that’s even remotely anti-casual is laurels. While laurels are intended to be a reward for showing up and playing daily, it’s always going to feel like a penalty to those who can’t play that often.

Everything else about the game is mega-casual.

Laurels are actually anti-hardcore.

Because no matter how much you play the game, you can only get so many laurels.

Play for 1 hour a day or 10 hours a day, same reward.

Interesting point that actually highlights the flaws of the unique daily currency system. Nobody enjoys it and everybody loses,

My ideas on an expansion

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The funny thing is that IS said on pretty much every suggestion by somebody, as if everything posted is in danger of taking priority over bug fixes.

Anti Casual

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The only thing that’s even remotely anti-casual is laurels. While laurels are intended to be a reward for showing up and playing daily, it’s always going to feel like a penalty to those who can’t play that often.

Everything else about the game is mega-casual.

Anti-RP and basic hate

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This is par for course for MMOs, so if you’re not used to it by now, you’ll get used to it eventually.
Roleplayers will always be seen on the weird side, simple as that.

I don’t roleplay, but I do like being on RP servers for immersion’s sake.

What area on map do you want opened up?

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From what I see, in just about every direction is some sort of barren wasteland. I don’t care for excessive amounts of wasteland (Ascalon’s enough for me already) but if I had to choose, it would probably be the Crystal Desert.

Mostly I just like having a map that feels complete, so anything that rounds out or fills in empty spaces between or around zones is pretty sweet in my book.

The Crystal Desert at the Current Time doesn’t seem to be a barren wasteland at all, and I does sound like an interesting to go to.

From wiki
“The Crystal Desert has changed drastically in the 250 years since the heroes saw these lands. After the Ascension of Kormir, Palawa Joko took his time rebuilding his forces and developing a new plan for conquering Elona. Rather than taking each province by force, he diverted the river Elon from Vabbi. The ensuing drought forced the Princes into submission and drastically weakened Kourna. This also had the unforeseen consequence of transforming the Crystal Desert into a lush, verdant region.”

Oh, okay. So yeah, I have no problem with that.

What area on map do you want opened up?

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From what I see, in just about every direction is some sort of barren wasteland. I don’t care for excessive amounts of wasteland (Ascalon’s enough for me already) but if I had to choose, it would probably be the Crystal Desert.

Mostly I just like having a map that feels complete, so anything that rounds out or fills in empty spaces between or around zones is pretty sweet in my book.

Female Armor Skins

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I think my only viewpoint is this:

My girlfriend and I both play medium armor asura together. It’s somewhat of a bummer that throughout the level process, we’re wearing the exact same look even though we’re different genders. We’re both wearing trenchcoats all the time— that’s fine, and is a whole different thread’s worth of complaint. But it would’ve been nice if she had just a slightly different style from mine outside of color choice, like every other race has (except charr? Don’t know if they share armor as well.) It’s not really a matter of femme/sexy or not, just a matter of variety. Again, it doesn’t help that medium armor already suffers from all pieces looking too similar.

Of course, this problem can fix itself through increased armor options in general. I can’t argue that.

If you could, would you join the Inquest?

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Nah … I’d rather be Grand Sovereign. And get things done right

Word.

Am I missing something? (charr story?)

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Because it’s been 250 years, the charr have overthrown their Flame Legion overlords, and the two races now have a peace treaty that have groups on both sides trying to undermine the treaty and re-ignite the war. Yes, you missed pretty much ALL of the story.

As for destroying your home, technically humans destroyed the charrs’ home first, so after hundreds of years of back-and-forth, they’re calling it a draw.

The Japanese might be congenial, but they have not forgotten hiroshima and nagasaki, and I do not forget ascalon.

The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.

I accept the idea of a peace treaty, but believe the charr fully deserve their perpetual war with the ghosts of the millions they’ve tortured and starved in the searing.

I laugh whenever Rhytlock gets pasted in dungeons, he thieves from the honored dead.

Okay, well, that’s actually a heavily prejudiced viewpoint, and the Japan analogy is faulty. The charr nation that exists now is heavily opposed and mostly ashamed of the charr nation that destroyed Ascalon, so the analogy would only work if America had revolted, set up an entirely new nation, and Japan still held -that- new country responsible. The whole point of the current human/charr tension is that each side is trying to remind themselves that what happened in the past was done by different nations, different cultures, different generations. All human/charr conflict at this point is vestigial racism.

Ranger Pet

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I’m confused on how this works. So if two people charm the same juvenile animal, there’s a chance for them to have different bonus stats? Does that mean I would release and recapture an animal until I get the one I prefer?

I like the general idea of capturing ‘elite’ versions of pets, if only because it’s sort of like finding the elite skills in gw1. But then I would want that aspect as part of something every class could benefit from.

Am I missing something? (charr story?)

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Because it’s been 250 years, the charr have overthrown their Flame Legion overlords, and the two races now have a peace treaty that have groups on both sides trying to undermine the treaty and re-ignite the war. Yes, you missed pretty much ALL of the story.

As for destroying your home, technically humans destroyed the charrs’ home first, so after hundreds of years of back-and-forth, they’re calling it a draw.

Living Story Focal Point

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I only just spotted that today bit late. To be honest I know it may be slow for some people but this is the sort of thing that I have been wanting in a MMOn for a long time. The build up – the little changes to the background – to me make it a little bit different to other games. I really like this from a personal point of view and think this should continue but I may be in a minority.

I think the concept of a living story is great, and theoretically their execution of it is fine. It’s the content itself that’s questionable. What isn’t fine is to open up this living story with a catastrophic event that causes people to evacuate their homes en masse, and then tease us about it for a month. That’s the sort of circumstance that requires immediate response by not just our heroic characters, but by the world in general. Really, if they started off this arc with anything BUT an evacuation from which nobody is willing to fill us in, I think this living story would be very well received.

Gw2 feels a bit "Hollow" in my opinion

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I mentioned in the other thread linking to this video:

While I don’t think we need quests like other MMOs have, the game would be infinitely more rewarding if not all dynamic events were so telegraphed. There are very few places where it’s worth investigating because the UI already tells you in bright orange if there’s something worth getting involved in. There are some locations that do indeed have semi-hidden events (and all jump puzzles achieve that sense of finding something special pretty well) but I’d like to be able to go somewhere like that spot in the Black Citadel and be rewarded for my curiosity with some deeper quest/event/minigame-like aspects.

But I do not want every NPC that offers events/quests to have exclamation marks above their heads. That’s not interesting, it just automates us.

On Traditional Quests and Feeling Hollow

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I wholeheartedly agree with him that the excitement of exploration is undercut by knowing there won’t be any deep involvement in a quest/story beyond the hearts and events plastered on your map.
My only two issues with traditional quests are the cookiecutter nature of “kill X amount” sorts, and the way modern MMOs have exclamation marks about quest-givers’ heads. I don’t even read what the person says in those games, I just see the icon above their head, hit ‘accept’ and add it to my quest log, and go on my merry way.

So while I would really HATE to see a well-refined quest-log system in GW2 (I think it’s better off without them) I’d really like to be rewarded for finding these locations and characters with some new tasks to follow.

I’ve only felt that excitement once in this game, where I started an event chain from some random NPC that did NOT have that orange event circle above their head (somewhere in Kessex I think). I really felt excited about opening up this event chain that wasn’t being shouted to me from the minimap.
It can really be as simple as having significantly less-telegraphed dynamic events spattered about.

An Evaluation of the Guild Wars 2 Story

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I read this when you first posted it, but it seemed particularly directed at ANet (who I imagine are well aware of their failings in this regard) and also seemed to reinforce the consensus on what people thought about the story, there didn’t seem to be anything to add or refute. I imagine there’s some devs who wholeheartedly agree in retrospect and plan not to make the same mistakes in the future.

How the DEV'S design Engineeer

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Did you just quote yourself?

Final Rest - Current Theories

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I really love how half the posts say the same thing over and over again and how they call for people to actually do stuff, but nothing ever gets done.

The item is looking to be a waste of time for anyone involved and the only reason to even go after it is to sell it for a large sum of cash. Its pretty much a winning lottery ticket at this point (which is sad IMO).

The boss/chest/event/whatever itself probably has an obscure amount of things that no on in their right mind would think of doing in order for it to spawn.

(Hypothetical example: Stand in one place at a certain time of day for 5min, then go to talk to NPC 1 hr later to give them an item that can only be found on every full moon in a window of 10min by killing a certain enemy. Doing this will spawn an event that has the slight chance of dropping Final Rest. Things like that that nobody will ever find.)

The motive for some people isn’t as simple as ‘if I find it first, I can sell it and be rich!’
Though I’m not actively searching for it, I tune into this thread regularly because the idea of an item nobody knows how to get is thrilling and one of the few lasting challenges a game like this can offer.

I agree, though, that the idea that someone could’ve actually be doing the things required to get it and nobody has simply due to RNG is a fairly disheartening aspect to it.

A Day in the Life: How Do You Play?

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I pick whatever alt I am in the mood to play, decide what zone I feel like playing in, and start a round of map completion from there. Highest map complete on a character is only 48% or something like that after 6 months, so that should keep me primarily occupied for some time.
I never do dungeons because they take more time and/or focus than I typically have available on any given night, but will sometimes pop into WvW (and likely get steamrolled, then decide to craft instead or something) and sPvP (only at rank 9 so far.)
I haven’t even glanced at what’s needed to obtain legendaries, but now that I finally got my engineer to 80, maybe I’ll try saving up components (and in 5 years, maybe I’ll have one.)

Profane armor skin (gem store)

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I think it looks pretty awesome on human/norn females. On males and asura… not so much.

The Quaggan Appreciation Thread (merged)

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I wasn’t a fan of quaggans until some particular mission (I forget which, it involved fighting a guy in an arena to get his sword) where there was a quaggan gladiator. As he walked out into the arena, he said “Quaggan’s gonna foo up your day!” in the most casually deep-voiced kitten way possible.

Personalized Voice-Over

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But doesn’t hearing the same line over and over again make you feel six feet tall?

Not so long as my feedback loop initiates.

Guild chat: I want to see all guild chats

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Posted by: AstralDusk.1670

AstralDusk.1670

Though, I think spying and sabotage could be thwarted just by being able to see all the guilds an account is a part of, but that opens up a completely new can of worms.

Guild chat: I want to see all guild chats

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

why should you get to see what a guild is doing if you are not doing anything to help the guild(ie: representing it)?

The logical conclusion to that line of thinking is ’let us represent multiple guilds."

I had been thinking the other day it would be nice to be able to represent up to 3 guilds (but still show your primary one as the tag? I don’t know). But of course that opens it to abuse, like was mentioned above with cross-guild spying, and everyone having a one-person guild active just as a personal bank expansion, etc.

I really want to get behind the OP’s suggestion, but there’s a ton of holes in the whole multi-guild system I can see that are too complicated to patch up.

Rangers need new skill:

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

I’m impressed with myself for guessing the exact wording of this suggestion after reading the title.

Is that impressive? No? This type of thread is a regular thing? Oh. That’s fine, I didn’t want to be special, anyway.

Potential Home Runs - Our suggestions

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

Great, another suggestion to add raids and mounts, how original, like we haven’t heard that a thousand times already, you people should just go back to playing wow if you really insist on having that.

Well played, sir.

Flame and Frost, what is it?

in Guild Wars 2 Discussion

Posted by: AstralDusk.1670

AstralDusk.1670

Your question is like a man reading the beginning of a mystery novel and asking “Why don’t they just explain what happened instead of leading me along?”

Think of it like a new dynamic event on a multi-zone scale.

Except the man has the option of reading the novel to find out. This would be more like someone reading a novel to you, and having to wait a month before he reads the next paragraph. And even that’s probably a poor analogy, since the refugees are still there in real time, which means there’s no pause between readings. Instead, the guy reading it to you has decided to retell that single paragraph non-stop until next month.

Personalized Voice-Over

in Suggestions

Posted by: AstralDusk.1670

AstralDusk.1670

Makes me wonder how much dialogue there actually is to record for any given character. A crapton more than you would think, that’s for sure. I would love to have more voice options, but it must cost an arm and a leg to cover every dialogue choice multiple times for each race.