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Are healing Shout Warrs still good?

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Posted by: Axtozob.4597

Axtozob.4597

No.

If you want to protect your teammates, play guard.

If you want to heal your teammates, play staff ele.

If you want to have personal sustain, increase your damage output and kill your opponent instead of trying to bunker.

/GG end thread and give this man a cookie. couldnt have said it better myself.

And if you want to do these 3 things with one character ? You can play Guard, Ele or War. Np, your opinion is respectable, your argument isn’t.

Are healing Shout Warrs still good?

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Posted by: Axtozob.4597

Axtozob.4597

Keep in mind that shouts are getting a very big buff next patch.

By very big surely you must mean negligible. Ooh, each shout heals for 300 more!

Base heal : +25%
HP ratio : +12.5%

Yaki, we know you like to go full zerk glass canon and that’s a time waste to explain you that War can also support (banners/warhorn/shouts/combo fields), be condition bunkers (sword/dual swords/longbow), CC machine (hammer/mace/shield/physicals).

Warriors are not limited at the Skullcracker 100b build you know, with a bit of skill you can make every well-thought build viable. But you need a bit of skill

Shout build

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Axtozob.4597

Yaki is the bad faith embodied…

Seriously, can you stop picking the information you want and trait the entire post ?

SUPPORT IS FOR OR-GA-NI-ZED GROUPS, NOT PUG.

Your argument is so awesome that you can say the exact same thing to Guardians. And Guardians are known to be everything but one of the best support/healer. Oh wait…

(And doing a move to cleanse/heal/save the kitten of your mate is a part of the support role, your are not forced to stay doing nothing like a bot. But well, it’s a bit complicated for people who don’t want to do some efforts and improve their play)

Shout build

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Axtozob.4597

Problem is a healing power Warrior deals no damage while other classes can offer similar support while still being more than a healbot.

CC with Hammer or Mace ?
Combo field with LB ?
Buffs/cleanses with WH ?

The thing is you are not ready to play a fully oriented support Warrior and see a Warrior not as a Fighter but as a charismatic Leader inspiring and supporting troops.

But I agree, no damage with Cleric. But that doesn’t mean a support Warrior can’t offer other thing than pure heals.

600 range is terrible. Basically, you can count on it hitting only the people who are meleeing the same target as you. Any ranged, sorry.

Most ranged weapons are 1200 range. So, basic maths, if you are between the Melee and the Ranged guys with 600 range, you can reach both of them.
And in fact, Ranged guys are not at the max range, one roll back and you are able to reach the ears of everyone.
(again, organization ? No PU, some guildies and a TS, that’s how Support should be played)

0.9 coefficient is good. But clerics is bad because we only have one heal for the group. It’s not like Guardian where you have regen, and virtue of resolve, and symbols, and dodge heals, and empower heal, and shield heal, and mace heal, etc. Going cleric’s on warrior is like going condition damage on guardian. Sure, it “helps” but it’s not free and you give up more than you gain.

It still improves your 3 Vigorous shouts, the Regeneration via improved Warhorn, your Adrenal health and your Healing Signet. And your explosion combo on Water field eg.

(edited by Axtozob.4597)

Athrael's Master Impaler S/S + LB

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Axtozob.4597

Pros :
- High damage ouput (Power/Condi)
- High HP pool
- Some CC/mobility for kiting
- Many conditions to cover the other ones

Cons :
- No toughness, no tanking (get 3 shoted by Spam-2-Thieves)
- Poor condition removal
- Adrenaline dependant and poor adrenaline builder (20% crit)

On a war, a Dire or Rabid set seems far more useful than Carrion, we already have a high HP pool, you have to build some Toughness (awesome with Undead runes) to tank a lot while your target is dying.

And then you have 2 choices : Dire for high tanking, less adrenaline (then HPs regen and condi removal) and Rabid for crit (Sigil on-crit-effects, Defense IX for perma full adrenaline).

I personally run Rabid because Dire wasn’t out yet but I think Dire is a broken mix atm for Condi bunker. And I’m far more enjoying Zerk stance than Bull’s Rush.
Also, I’m a bit weird (and not efficient) because I enjoy running Leg specialist/Opportunist plus the Schrapnel mine (Charr racial skill) but that’s just because I’m dumb

These are my thoughts, your build isn’t bad but I’m not fan of it.

Shout build

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Axtozob.4597

If you run PvE with PU groups, just run full zerk. A support is needed when you have a well build group with your friends/guild.

Or in WvW for example, just follow the Lead and heal/cleanse the kitten out of the random zerg.

And 600/900 range isn’t that bad at all. And Cleric with 0.9 coeff is good too. And Warhorn boons are awesome too. That’s the role of a support, a bit of healing, a lot of cleanses & buffs and a good placement/coordination from the group.

Shout build

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Axtozob.4597

ahh yes, thank you, now I continue playing ^^

I’m preparing my Cleric stuff for October 15th.
Imagine healing ~3K and removing 1 or 2 conditions every 7s (if running 3 shouts and Soldier runes).
And even more support because you will be able to run Improved shouts AND warhorn now… Silly war becoming an offensive cleansing healing Guardian.

It's time for dual swords to shine

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Axtozob.4597

Its the #3 sword ability that is the worst in the game currently. i currently run s/s + LB and god this is one ability i never ever use.

No reasonable player is going to stay foot and wait for you to cast that ability. There are other skills that do more damage and are way less predictable. Even axe #2 is better than it.

It’s true for a Condition build. But in my currently Sw+Wh/Gs build, running PVT armor/weaps + Zerk trinkets, I usually hit between 8 and 11k on crit with 3. And the combo Flurry/Swap/100b force them to dodge so you can easily land your Final thrust.

That’s just this skill isn’t fitting in a condition build and Sword MH is often considered as a condition weapon. But it’s partially true, it offers much more than conditions, high mobility, a kitten ton of cripple and/or immobilize (Flurry/Leg specialist) and a decent amount of damage on 1 & 3.

But I still prefer the Sw+(Sw/Wh/Sh)/Lb condition Bunker build Even if less effective.

(edited by Axtozob.4597)

It's time for dual swords to shine

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Axtozob.4597

fantasy games

Where is my M16A4 ? I need more realism, pls Anet.

Shout build

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Axtozob.4597

With full clerics ( ascended weapons/rings/neck/earrings ) If I use the formula, I get about 2,3k healing per shout, so how do you get over 3k?

With the next update, Shout’s healing will be increased, so if it’s (1192 + 0.8 * HPw) now, his estimation seems fair.

Elite Shout: Charge!

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Axtozob.4597

Allies : AOE Stab 3s & Swiftness 15s
Ennemies : Blind 5s
Range : 900, up to 5 allies/ennemies
CD : 30 (24 traited)

Animation would be a spherical light animation from the head of the war, a really bright one that seems to move forward in the direction of the war.
Daecollo’s skill without Protection/Aegis/Regeneration, wuuut ?

Sounds like an awesome guardian ability.

Tell me your secrets, glorious Protection-on-warrior adept.

Another version for you :

You and 5 allies leap on the nearest targets and insta-nuke them with the fury of thousand gods. Range 9001, insta-cast, CD 1s. Then you gain 25 stacks of Might and 2min of Fury.

More seriously, something like :

Swiftness 20s
Stability 3s
Remove 1 or 2 boons up to 5 targets
Range 600 or 900
CD 45sec

(edited by Axtozob.4597)

Elite Shout: Charge!

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Axtozob.4597

Allies : AOE Stab 3s & Swiftness 15s
Ennemies : Blind 5s
Range : 900, up to 5 allies/ennemies
CD : 30 (24 traited)

Animation would be a spherical light animation from the head of the war, a really bright one that seems to move forward in the direction of the war.
Daecollo’s skill without Protection/Aegis/Regeneration, wuuut ?

(edited by Axtozob.4597)

Physical skills need buff

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Axtozob.4597

The thing is not that physical utilities are underpowered, it’s just that in WvW/sPvP, you have to run at least 1 condition removal and 1 stability. So, you basically have only one (well maybe 2) utility slots left.

In WvW, without Zerk stance and Dolyak’s signet/Balanced stance, you can’t do anything except some 1v1. Even the trash mobs in camps blind/bump/stun/immobilize you…

But I often run Stomp for the combo field and the usefulness of that skill (feel dat powah also). But 45sec CD is a bit too long, between 30sec and 40sec should be good. 35sec (28sec traited) sounds good.

And the other thing is that the Power line on the War sucks. So, noone is picking the Trait for Physical skills.

EDIT : Bolas are really good when you run an Opportunist/Crit damage build but too easily dodgeable, Stomp is awesome but too weak from blindness, Kick is a nice interruptbut higly situational because War are often melee and finally, Bullrush seems really good on paper but too bugged….

(edited by Axtozob.4597)

im terrible plz help me

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Axtozob.4597

You forgot autoattack from Sword (and maybe 3 on Hammer).

Spear mainhand + shield offhand

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Axtozob.4597

Remove the 3rd and put instead :

1a. Stab your foe with your spear.
1b. Remove your spear from your target. (Vulnerability, Cripple or Bleeding ?)
1c. Stab your target with a final hit (+50% dmg on foes <30% life)

2. Your skill is good

3. Battle javelin : Throw your spear and Immobilize the target(s) for 2s.

What about offhand Net now ? Imma feeling a bit Retiarius !

(edited by Axtozob.4597)

[Merged]Stun warrior meta

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Axtozob.4597

I often get backstabbed at 8~9K from thieves when I am between 3K-3K3 armor so 2K-2K-5K seems realistic.

Troubles with 1v1ing a necro

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Axtozob.4597

They were just players above the average. Earthshaker and Bull’s rush are both higly telescoped, you can see them coming 5km away. That’s why you need to force dodge with another annoying skill (Hammer 5, GS 2 and maybe now Hammer 4) with a shorter CD to be sure you can land your ES/BR.

To get close, Zerk stance + GS rush = win ! Then GS 3 or 4 depending on the distance.

[Merged]Stun warrior meta

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Axtozob.4597

It’s funny because the power mesmer is currently the hardest counter to the Mace/Shi/GS warrior.

“Pretty skilled”, indeed.

Troubles with 1v1ing a necro

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Axtozob.4597

You got 4 gap closer (in fact 3 because Hammer F1 is a waste for that), so you can cover more than 2000 units in few seconds and you are not able to reach a necro ?

Just GS 5 + 3 allows you to rush someone at 1200+ range. Then you can Zerk stance and combo the kitten out of him.

Commander build?

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Axtozob.4597

It’s not a shout build anymore

Commander build?

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Axtozob.4597

Bah Sentinel is the best but running PVT is quite the same thing !

For the runes, you have the choice between Melandru (-25% condi duration is good but it’s for the -25% stun duration !), Hoelbrak (you don’t run a lot of Might, maybe not that useful) and Lyssa (using your banner = unkillable for a few secs).

Lyssa and Melandru are horribly expensive…

Commander build?

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Axtozob.4597

It’s a bit of waste to put 2 × 25s CD shouts to heal something like… 1k ?

You should use Zerk stance (8s condition invul with good runes and Lemongrass), and top of it, full adrenaline useful for your heal/your adrenal health/your F1.

And Dolyak’s signet without 20% CDR trait in discipline isn’t that good compared to Balanced stance.

http://gw2skills.net/editor/?fIMQNBiYDbkzJGOFyFCHOggeohcxWoKgHpHkBbEGA-jkCBofCyEDwEIQECA5cFRjtMqIasKbY6SER1W0YecER1yAwMFA-w

(Hive mind Rednik)

(edited by Axtozob.4597)

Warrior Outmanned Roaming Video

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Axtozob.4597

As the sigil of para is bugged, the runes of perplexity are ! And it’s the same exploit as your beloved Skullcrack build, so, pointless and soon-to-be-nerfed.

Also, easily counterable with anti conditions (and not hitting till confusion is gone).

Commander build?

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Axtozob.4597

You don’t really need mobility as a commander, all you want is tanking the kitten out of a zerg.

I would go for Mace+WH and Sword+Shield or Hammer, with improved WH (converting 1 condition into a boon but in fact removing 2 conditions and converting 1).

I would also run a lot of stab (Dolyak’s signet + Balanced stance) to lead the way properly, the elite banner (important for the next WvW update when finishers will earn points !), and finally Healing signet + 3rd skill or Surge + Zerk stance.

Melandru/Lyssa/Hoelbrak runes, Vitality/Toughness is high priority on your stuff and always carry a LB for buffs/siege.

(Videos) The Wilsonian Institute 11/11/13

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Axtozob.4597

Autocast/smartcast is a feature that allows you to instant cast your ability on your cursor without clicking, just press the skill key and it casts on your cursor !

I used it a lot in LoL but I’m not experienced enough for now to use it in GW²… it saves you a lot of time, you get less predictible and better reflexes. But it’s a pain in the kitten at the beginning.

Battle Frenzy: New Trait Ideas!

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Axtozob.4597

Battle frenzy = Adrenal health, it doesn’t sound good, it’s a doublon…

“Go ahead and nerf our healing skills, however make up for it by giving us what other classes have via traits. You know, like other classes have!”

He knows we do not need any defensive traits because we already have some awesome kitten. He just made this post to QQ about the QQ. He is trolling, as usual !

warrior immune to cc abilitys?

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Posted by: Axtozob.4597

Axtozob.4597

Trait that trigger Balanced Stance on Cc : 8s (40s CD)
Balanced Stance : 8s[+2s with trait] (40s CD)
Rune of Lyssa : situationnal
Dolyak signet : 8s (60s CD [48s CD with trait])
Battle Standard : 3s (15s CD)

Not even talking into account Boon duration

Battle Frenzy: New Trait Ideas!

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Posted by: Axtozob.4597

Axtozob.4597

Guardian v2, mkay.

Warriors are here to burst the kitten out of people, not gaining Protection, Evade, Damage reduce, etc…

The Warrior is fine atm, just a bit too much flat HP regen on the Signet without any HP. They should increase the base heal, decrease the base regen so you can’t have 400HP/s with 0 HP.
With Adrenal Health and Regeneration, it’s too much, especially when you are running a kitten ton of Armor and anti condition (Warhorn, shouts, Berserker stance, Adrenal health…)

Oh wait, I fed him !

Build Advice

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Posted by: Axtozob.4597

Axtozob.4597

Low mobility, high AoE damage & Cc, I hope it’s not for solo roaming then !

Best race Aesthetically for Warrior?

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Axtozob.4597

You should upgrade your Honor of Humanity to Firebringer !

Warrior runes

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Axtozob.4597

If you are not running a Warhorn, you could also go for http://wiki.guildwars2.com/wiki/Rune_of_Speed.

Warrior runes

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Axtozob.4597

Shrek is love.
Shrek is life.

http://wiki.guildwars2.com/wiki/Rune_of_the_Ogre

How to make the rifle viable again

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Axtozob.4597

Results of salvaging 1500 lv80 fine item

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Axtozob.4597

Sure Ectos do.

After salvaging 87 Ectos yesterday, got 4 exotic Essences, 11 Rares and other minors.

As a new warrior to TA: Any tips on build?

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Axtozob.4597

I’d say mostly Stability and Anti-condition.

Warhorn upgraded sounds good I guess, maybe with something like “SIO”, Berserker stance and Balanced Stance.
With a Longbow and a Sword maybe, to benefit from Tactics line.

Hammer/Sword Build Advice

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Axtozob.4597

Unsuspecting foe procs during Earthbreaker because the stun is applied before the damage, so, it’s a 90% crit (110% in fact under Fury, this build isn’t optimized yet, I’m at work).

I know 30 in Discipline is really huge, but I can’t go 20 in Arms, 20 in Def, 10 in Tactics and 30 in Discipline… I need to think about the less useful Trait.

Oh and I’m playing a lot with dodges so I can’t play without Stamina signet or Vigor ! That’s just me, you can do any change you want about it.

Hammer/Sword Build Advice

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Axtozob.4597

I was thinking about something like this :
http://gw2skills.net/editor/?fIIQNAS8ejkOxuFPqQMRCEkCNkLOKUilQpwOqjUBxA-jUyAYLBZyCEJCgQAn8KiGbFsIas6FMdJRUtHvIa1SBwkyI-w

Less offensive than yours, let me know what you think about it.

Hammer/Sword Build Advice

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Axtozob.4597

Let me explain my point, I’m just saying that the damage main source of both weapons isn’t the same and you have to make a choice. That choice is going Power with a bit of crit if you want to have a decent damage output.

They do synergise, they both offer a lot of cc, especially with leg specialist (because real players know how to dodge and how to kite) which gives you a lot in that build.

I’ll build something with these weaps today and I’ll try to improve it with advice from here.

Hammer/Sword Build Advice

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Axtozob.4597

It’s called “I’m advertising my youtube channel and I give a Mace+Sh/Hammer build instead of a Sw+X/Hammer build”.

So, I’m saying that Sword and Hammer don’t synergize well for solo roaming cause of the condi/power damage difference between these. But it can be a pain in the kitten in a group thanks to a lot of control.
And if you want to really lock down a target, Leg Specialist is a must, maybe with Opportunist if you’re looking for something useful for both Sword and Hammer.

It allows you to be perma fury with SoR, maybe playing with on-crit sigils and a bit of power for the hammer could do something interesting.

Hammer/Sword Build Advice

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Axtozob.4597

He wants to run Sw+X/Hammer, he made his choice, then you should give advices to these weapons.

Flurry is hard to put on a moving target because of the beginning of the animation. And hammer sucks for 1v1, too slow, too predictable, easily dodgeable.

Hammer/Sword Build Advice

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Axtozob.4597

Hum, I’d definitively go for Leg Specialist to lock down targets with (3) on Hammer and (1) & (2) on Sword (when 2 effectivly hits someone…).

That’s the only synergy I think between these 2 weapons. The rest is just that Sword allows a bit of mobility.

The thing is Sword is a condition weapon useful for roaming when Hammer is a combo/control weap efficient in group….

>EDIT : Furajir reported for spamming