Showing Highly Rated Posts By BlackTruth.6813:

Why no nerf on withdraw ?

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Posted by: BlackTruth.6813

BlackTruth.6813

I’m not going to say deal with it for Necros. Balance Devs have been doing extremely incompetent balance decisions.

It has been like this since Launch such as the quickness nerf on Warrior with ZERO immediate compensation 2 years ago and the lack of balancing principles such as Overcharge shot vs. instant cast skull crack.

The decisions being made are just flat out incompetent.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Please take a look at shoutheal war

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Posted by: BlackTruth.6813

BlackTruth.6813

Must be so hard to understand that Shoutbow can only have 3 dodges within a small time frame and one stun break every 20 seconds. Must be so hard to understand how easy it is to bait out shouts with both CC, condi, and direct damage.

It’s like the only close to balanced cele spec in the game because of the fact that it is probably the easiest to kill out of the cele meta.

TL;DR Shoutbow is without a doubt easy to play and easy to understand, but at least it’s reasonable to deal with. I mean look at abjured, they don’t even need a shoutbow considering Ele and Engi are technically stronger.

P.S He thinks Warrior is low-skill cap but bases his “opinion” on shoutbow. Yawn. He even said Hambow took more skill, real?

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Beneficial Suggestion for Zerk Warriors

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Posted by: BlackTruth.6813

BlackTruth.6813

DO NOT fix what isn’t broken. I’m telling you right now, this is my final warning to ANET before I take a long break. DO NOT make DPS Warrior easy and effective or it will be cancer.

If they go with your suggestion, then once again ANET enforces the META and makes it so that GS is the only viable DPS weapon for Warrior. And in practice, do you know how broken HB would be if you could cast it while moving? Moving HB = Warrior baits dodges easier and Warrior baiting dodges by itself without team support should be it’s weak point. Why are you deleting counterplay vs. DPS Warrior? We don’t want another Slick Shoes Engi or D/D ele.

You get rid of the weakness where Warrior has a hard time downing people in the first place, they will be broken for the most part because DPS Warrior is extremely broken when people are down-stated. Most of the time they will not res/be heavily punished against the “good DPS Warrs” granted that people are interrupting res utils.

You know what DPS Warrior should be? They should have a hard time landing DPS but be rewarding for landing DPS. THAT is how you balance it out, not with “moving HB.”

TL;DR DO NOT make DPS Warrior easy and effective. Final warning to ANET.

P.S If you want a REAL buff that’s balanced in practice, why don’t we raise Signet of Might to 60 seconds while keeping the unblockable buff AND adding a protection ignore mechanic to it? I want to substitute a defensive utility for an option that rewards offense anyways. Lets buff Signet of Fury too: make the cool down 120 seconds and make it so that people can’t stun break for the next 3 seconds on your next CC. Now MY suggestions will reward “good players with good habits” and punish mistakes hard.

P.S #2
And no, the worst Zerker class is Engi. Not Warrior. If anything, Engis need it more: a zerker build that isn’t braindead and effective like Ranger or Guardian.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Any good axe axe build?

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Posted by: BlackTruth.6813

BlackTruth.6813

Axe/Axe is pointless, there is no incentive to use Whirling Axe over Chop. Sword/Axe or Axe/Mace are the only weapon sets that I feel are strong in synergy when talking about a non-shield off-hand.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

I did some research on rampage

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s so kitten ironic that MESMER MAINS are complaining about rampage when Mesmer is THE counter to rampage and zerker Warrior in general.

Why you ask? Say I pop rampage, you can just portal out or z-axis teleport, gratz I just wasted a 120 second cd on a 30/90 second CD. Say I don’t have rampage? Spam evades/stealth when zerker stance is up, blind shatters when I don’t have zerker stance, Stun me before I stun you, gg.

That’s without counting moa too.

You know what else counters Rampage? Stability, Shadow refuge, Guardian in general, jumping puzzle, STAYING OUT OF 130 RANGE etc.

You nerf Rampage, then you have to nerf the other cancers that is infesting this game.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

why pvp is so much fun

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Posted by: BlackTruth.6813

BlackTruth.6813

dude it looks like you just got outplayed

lol… you know who Orange Logo are right…

I do, it doesnt mean he isnt getting lazy or using a build that doesnt work. My favorite class is warrior and if i use a utility skills warrior and say im done with this game because the skills i like for my class are absolutely useless in pvp, what are you going to say to me?

If you look at the list he getting his with some normal attacks and we also dont know the dmg hes putting out or the cleansing hes trying to use in those moments. If OE came on here right now to say he full of it would we stop and say OE can say what ever he wants?

No you take each situation as its own and look at the facts given and make your assumption on what happened. This dude could be the best gw2 player ever but maybe hes just frustrated with the passive play style of dmg in the game. Him showing the dmg of attacks for *X k dmg doesnt help anything.

The problem is.. the game is taking less and less skill in a sense that it is becoming more anti-fun than anything. That’s the whole root of the problem.

Like ANET is NOT doing a good job at attracting casual players either with how they are making the game more “available” for casuals.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

The class that ruins competitive PvP...

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Posted by: BlackTruth.6813

BlackTruth.6813

The real cancer that destroys PvP is the developer class actually.

They have this one passive called “Lack of Balancing principles,” an elite called “Implement Anti-Fun Mechanics,” and a healing skill called “I’m getting paid while I do bad decisions” so that the developers are being forgiven for “bad play.”

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

The warrior profession is disappointing

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Posted by: BlackTruth.6813

BlackTruth.6813

It isn’t that bad even if you play it this way in PvP. Non-longbow Warrior is definitely do-able.

http://www.twitch.tv/blacktruth009/c/6121605

http://www.twitch.tv/blacktruth009/c/6099867 (Sorry for mic quality on this one)

My advice is to get better mechanically and get better at making builds. Don’t do stupid things such as not using “stow-weapon,” definitely learn to count cooldowns/dodges, and definitely stop making bad builds with Signet of Fury.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

HoT Demo. Possible bad news for thieves.

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Posted by: BlackTruth.6813

BlackTruth.6813

Vertical range teleport you mean? That’s always been a stupidly strong advantage that a teleport class had against a class that couldn’t even teleport to begin with.

I’m glad they’re fixing this crap if what you’re saying is what I think it is.

It isn’t “high skill cap” either, all you do is memorize the blink spot and call it skill. And I don’t think Thief will be the only class to be hurt by this, Ele will be too (good riddance).

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Do Something About Turret Engis.

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Posted by: BlackTruth.6813

BlackTruth.6813

its totally ridiculus, seen many man ragequit over this.

in pvp i can hardly cap a point if just the turrets are there, let alone of there are 2 engi’s with 10 turrets

starting to wonder why i even play this game.

If 2 Turret Engis sit on one point you have an easy 5v3 on the other 2 points.

And if one Turret Engi sits on mid and one Turret Engi at home, what now? The Turret Engi at home can put another Rocket Turret to help mid if he wants to as well. You people actually think Turret Engi can’t rotate LMAO.

Don’t even get me started on how broken the trait “Experimental Turrets” is in team fights. I swear casuals just love to defend easy and effective which is a big middle finger to people who know what hard work is.

Just shows that games should not be balanced around casuals.

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Why is Axe slapped in the face?

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Posted by: BlackTruth.6813

BlackTruth.6813

Axe is good, it just isn’t as easy as GS and in sPvP I believe its much stronger than GS. Can’t kite in open field when you need pointsD

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Chronomancer sounds amazing!

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Posted by: BlackTruth.6813

BlackTruth.6813

That reset is just too strong. I don’t see why no one will want to take that when you get too many options with it.

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Best class suited for PvP

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Posted by: BlackTruth.6813

BlackTruth.6813

Even Guardian is kinda magic oriented.

I would say start Guard because it’s an all-time easy mode class since launch.

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What's up with these Vamp Runes?

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Posted by: BlackTruth.6813

BlackTruth.6813

One of the life steals was bugged for the longest time, but was fixed recently (~1 month or so ago). Honestly I still can’t see why you’d take them over something like Pack, but to each their own I guess. The 6th bonus seems really counteproductive.

Say that against burst comps.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Will Berserker be superior to Warrior?

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Posted by: BlackTruth.6813

BlackTruth.6813

Normal Warrior will still be strong. But Berserker will simply add builds that will HOPEFULLY not overshadow the normal Warrior and still be strong and fill a certain role.

Can’t wait until September 4th.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Entangle

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s bad and design, yeah. But so is slick shoes and hammer guard ring.

The difference between entangle, slick shoes and guard ring even though those are ALL EASY to land is that at least entangle doesn’t eat through evades and can be cleansed by others.

Where is the problem again?

Like Ranger as a class has been notorious for being stupidly easy to play but when you look at slick shoes and guard ring for a “kill set up” then entangle is the LEAST of your concern.

Wait til the OP complains about fear me though, the hypocrisy is real.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Disappointed, can we get another designer

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Posted by: BlackTruth.6813

BlackTruth.6813

Giving this game one last chance, Elite Spec or leave. Make or break at this point.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Deleted

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Posted by: BlackTruth.6813

BlackTruth.6813

Need to understand that the devs aren’t that great at their own game. I’ve fought nightmare a lot he isn’t really attached to what is complex either. Like, if Warrior is so easy then it doesn’t make sense if you think d/d ele is harder because d/d ele isn’t complex and hard to understand, it’s just stupidy privileged.

Still <3 Robert Gee but that headbutt isn’t simply ANY straightforward buff either. It makes Warrior want to land 1/2 seconds even more and mind-game more with stow weapon.

Like Nightmare specifically refuses to understand that “it’s so simple in design but at least it isn’t anti-fun and stupidly overblown so it still manages to be hard mode.”

No offense to him specifically. But something “simple” can still be complex, whoever on the balance team said otherwise just mislead a bunch of players because of the ignorance of his own game.

TL;DR Watch Nightmare play mace Warrior and take his words back. Watch him say “you can just go depend on your team” instead of understanding where the high skill cap is.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

The entire meta is built around theif

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Posted by: BlackTruth.6813

BlackTruth.6813

Fixing the z-axis teleport the “correct” way which is to get rid of it all together would’ve made the meta less enforced.

I do agree that Thief is extremely required on good comps, but so are D/D Eles. And what do they have in common? Ridiculous map control. The z-axis map control is unnecessary because Thief already has decent horizontal range and great kill/gank potential and D/D Ele already has the most face-roll 1v1 in the game and point holding potential plus horizontal range.

TL;DR If certain classes were a little more punishable, the meta wouldn’t be so enforced.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Warriors defiant stance heal

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Posted by: BlackTruth.6813

BlackTruth.6813

http://youtu.be/90L5Rw1YdwQ
Example of good defiant stance use. Condi dmg to health would be a nice addition to the skill, but it’s still a hard to use heal. BlackTruth really is the only person I’ve seen to make the heal work, hopefully he inputs something of use here.

Regardless surge and mending are getting buffed by being transformed into a shout and physical skill respectively. I will be running surge on my shout warrior when the patch hits, and 16sec cd mending with the new physical skills buffs should bring zerker warrior back. I’m so pumped for the warrior changes I don’t care about the elite specification.

Its a nice vid and thanks for sharing but he knew the builds he was facing and knew when he wanted to use it. Which wouldnt be the case in 5 vs 5 random/tourney style.

sidenote they were funny

I’m considering Mending vs. cele comps tbh but I believe defiant stance can still give you better effective HP with the right team comp. And even by yourself? It’s guaranteed 3 seconds of survivability on top of Endure Pain and Zerker stance against all types of damage. Not to mention it deletes the trade-off with Frenzy which is big for a DPS spec that can actually make plays.

The core problem is that.. it gets kited. And the challenge on the hard and effective specs is to figure out how to not get kited. But in a team fight with potential team lock down it’s extremely valuable.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Skullcracker: Version Omega

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Posted by: BlackTruth.6813

BlackTruth.6813

Just no to the bulls charge. Unless Bulls Charge deals damage right now, it’s not gonna be worth picking. The new frenzy is A LOT better than bulls charge, no trade-off and frenzy res and stomps?

Also body blow is still really good even on zerker spec specially for when you rampage.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

A Suggested QOL Change to Mace/Shield

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Posted by: BlackTruth.6813

BlackTruth.6813

More and more misconceptions.

Mace is A LOT stronger in team fights because Mace baits cool downs, dodges, and punishes having no stun breaks hard. That means focusing down a target becomes easier if you’re good with it. Same with Hammer. Not to mention it scales HARD with boon stripping from team mates.

It is NOT simply a 1v1 weapon.

And in situations where you can’t stun, there is still immobilize.

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I Submit.

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Posted by: BlackTruth.6813

BlackTruth.6813

By stating “I submit” you may as well have said you’re not good enough in all honesty.

Not that there’s anything wrong with that considering not many people can handle completely melee specs on Warrior.

Better luck next time I guess. Some people are fated to stagnate and some people are fated to evolve, pretty much all there is to it.

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So I'm watching Chaith playing Engie.

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Posted by: BlackTruth.6813

BlackTruth.6813

He’s too optimistic when he says Engi is strong. I will say Engi isn’t braindead and effective anymore because of the damage pool increase and slick shoes kinda making them even more vulnerable to that damage pool.

The Moa > Slick Shoes combo is deadly if he ever finds a way to use that. But if he uses that then other people can burst him hard when he uses Marauder.

It eventually balances out in a way. The moa reset is pretty crazy, sure. But so long as the damage pool stays like this Engi shouldn’t be too cancerous nowadays.

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Is rifle viable?

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Posted by: BlackTruth.6813

BlackTruth.6813

Well… you CAN take crack shot and use Traveler Runes. This helps GS + Rifle but for Axe + Rifle you need pack runes so you’re kinda screwed if you take pack runes on Axe + Rifle.

What Rifle does for Warrior is that it baits dodges (Killshot, fire/air proc) and makes targets vulnerable to Rampage and frenzy cleave.

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Courtyard

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Posted by: BlackTruth.6813

BlackTruth.6813

Don’t delete the map, I would say make it a separate que.

This IS the map for casuals if ANET wanted to save the game by attracting casuals.

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#1 in NA plea : make Ranked more exclusive

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Posted by: BlackTruth.6813

BlackTruth.6813

People should just stop caring about solo que rank and see it as a practice mode type of game anyways.

At the same time though? Practicing is annoying when you have people who double cap points with you and have no clue what their build is supposed to do.

The OP is kinda right when he says you shouldn’t be allowed to play ranked until you have played x number of games. But at the same time? Rank never matters, it’s about improving mechanics. Just that trying to improve your mechanics is annoying when you have clueless people in your team frankly speaking.

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(edited by BlackTruth.6813)

Bad utilities, propose changes

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Posted by: BlackTruth.6813

BlackTruth.6813

Kick should have a high damage ratio so traiting for Physical Utilities would actually be an okay option. Double it’s base damage or something, it probably won’t be broken even then.

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I Submit.

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Posted by: BlackTruth.6813

BlackTruth.6813

Wow I just couldn’t ignore this learn to play really ..

saying you got to take longbow becouse it does this and that…

this is a team based game, i do my build, use my weapons according to the team…. lucky the game allow you to constantly change builds freely…. why would you do 1 thing…

if you’re trying to find “the best” you’re in the wrong game.

i’ll give you example
in some situation my team need CC, i’ll go hammer, sword for the CC… longbow not needed here.
in some situation I go mace/shield longsword, and fill the role of the roamer / thiefs
and hell my guild says i’m doing a better job then thiefs.
in some situation i go axe longbow and keep the close point..

there so many ways to play you can’t just do one… if you do… no offense and with all the respect you sux.

warriors are fun, and this is enough you can find ways to play, if you don’t spend that time on forum instead.

The guy who made this topic calls my tech (What high skill cap Warrior looks like) unimpressive, doesn’t have any form of competitive play presence, never gave abjured a fight because probably too scared to “improve.” Clearly he feels like he can do better even though he complains on the forums 24/7 instead of improving.

http://www.twitch.tv/blacktruth009/c/6259903
http://www.twitch.tv/blacktruth009/c/6152446
http://www.twitch.tv/blacktruth009/c/6269321

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

What do Warriors do Better?

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s the only glass cannon in the game that can hold and keep a point safe. So you fill both Delay (Something that can stand on point and keep it capped) and Carry role essentially. You can pretty much allow another point holder like Ele or Guardian to reset if the situation calls for it. Thief and Mesmer can’t really hold a point if specced as Zerk.

Warrior stun lock is even more rewarding than Mesmer because Skull Crack is 4 seconds with paralyzation and tremor just hits so hard point blank on a 2 second knock down. It’s just HARDER TO LAND. That’s all. Thief has to push even more than both Mesmer and Warrior atm to be effective.

Funny story, they can take away the Peak Performance trait for Rampage and it will still be useful. And because of Rampage and how rewarding Warrior skills are when they land as Zerker, Warrior can literally counter-pressure for allies better depending on how good you are when you are aggressive. When I mean counter-pressure, I mean alleviating certain situations for allies such as focus fire. Who do you focus, the Mesmer who can down your team or the Warrior who can stun lock your team?

Obviously if you haven’t figured this out maining Warrior since launch then I don’t know what to say. They’ve always been able to do this ever since the Zerker Stance patch.

P.S Just gonna laugh at people calling Warrior “simple in design” when this game is about how well do you bait out dodges and stun breaks. Warrior has a harder time doing this than any of these “complex classes” that you talk about such as Ranger and Guardian and you have to mind game better rather than spam once Rampage gets nerfed. Stay ignorant.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Most Innovative GW2 Players and Teams

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Posted by: BlackTruth.6813

BlackTruth.6813

Once again, fail list. He doesn’t include “gasmaskftw” love your face love your soul, the man “who invented” mace/shield + axe/mace with that 100-0 forbidden exodia combo called “tremor into a bulls charge” with no auto attacks in between while frenzied.

But in all seriousness, I love how people “only get to invent” if their builds are “easy and effective LMAO.” Much like hambow, no offense to Tarcis (Still a good player) or slick shoes cele engi.

Safe to say the OP is a sheep really.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Why is warrior damage so high?

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Posted by: BlackTruth.6813

BlackTruth.6813

This is what happens, you out play the Warrior using your blocks/invons/blinds/evades completely school him, War looks like losing your still 90-100% health and boom! “Rampagers” you have nothing left in the tank, War hits you once with a CC and next attack your dead. At best you will dodge 2 of there Rampager attacks then die, gl running away unless you have super speed with gap closers.

Rampagers rewards bad players, it’s not matter or L2P.

or did the warrior bait your defensive CDs then rampage outplaying you? or is it all a matter of perspective.

I knew someone would say this, ok next time I won’t use any of defensive skills and I’ll let him kill me outside of Rampagers.

So what you’re trying to say is when they use the F1 Hammer skill not to dodge it, or when they using there GS gap closers not to dodge it or even better someone else immobilize you and I shouldn’t use my invon I should just eat the damage and die there cause the warrior is trying to bait my defensive skills out. Yes that sounds about as smart as your comment.

And this is why I hate coming to forums.

i don’t know dude. seems like there is a big difference between popping your elite when the enemy has cds and when they don’t. that of course assumes the warrior is paying attention, as if they are it’s an outplay and if not it’s luck.

i’m just commenting on managing enemy cooldowns, i’m not telling you not to dodge earthshaker.

Srsly dude, you must live under a rock or live in a perfect world. You’re going to have skills on CD vs anyone and everyone it doesn’t matter what class you are, there was no baiting involved at all its matter of time. Almost every Warrior pops Rampagers when there buggered and that wasn’t matter of them baiting out cd’s or poor management from the other player.

Rampagers rewards bad players, the Warrior got schooled and in his last hopes pops a skill that rewards him for being bad.

You know what’s also sad about this statement? Mesmer can also reward bad players cause there’s nothing hard about doing 10k instant cast burst as you reposition and evade. Same concept can be applied to Ranger if it gets buffed or DPS Guardian.

At least Rampage itself already has a lot of counter play and outside of Rampage, Warrior has a lot even more. Those three classes that I mentioned can just spam evades while dps-ing and call it skill really.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Warriors are bad? Stop whining.

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Posted by: BlackTruth.6813

BlackTruth.6813

Once again, there’s no point in visiting the Warrior forums.

The only thing that people should check into are probably Warrior streamers such as myself, and Tarcis. Hell even ROM’s stream isn’t bad to watch because at least he doesn’t whine. Most of the people that you get in the forums do nothing but complain.

But the same people who complain have absolute no talent, just bad at theorycrafting, PvE’s more than PvP yet thinks they know better.

Just a waste of time. This forum is a hive mind of bad.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: BlackTruth.6813

BlackTruth.6813

Name me a build without discipline that will be broken with baseline fast hands please.

People who think Fast Hands shouldn’t be baseline are literally using fail arguments. The only advantage that fast hands give that people complain about is.. on-swap advantage. And on-swap only really helps certain builds such as Tarcis’ Greatbow, shoutbow, and condi specs, and maybe soldier hammer. Only shoutbow is a real problem tbh though a shoutbow variation, in theory, without discipline won’t really work if fast hands were to be baseline.

Maybe fire/air + energy DPS builds without using discipline could be strong if fast hands become baseline. But I don’t believe it will be cancer either unless they give Warrior some instant cast mechanics.

For real though? Are you going to say.. Unsuspecting Foe will be OP with baseline fast hands? L2P, mace and hammer are already too telegraphed. Are you going to say.. Condi Warrior will be OP with baseline fast hands? There’s no point in picking that over shoutbow and it has no CC.

Like name me a build that will be OP with baseline fast hands without the discipline tree, please. I’m going to laugh if you say DPS warr will be op because that just shows you have zero reaction time and just bad to have an opinion.

So long as they keep Warrior telegraphed and not have too many evades on weapon skills, baseline fast hands will NOT HURT balancing.

P.S I still don’t understand why casuals are saying their opinion on why Fast Hands shouldn’t be baseline. That isn’t a big buff tbh.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Any nuanced PvP builds?

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Posted by: BlackTruth.6813

BlackTruth.6813

What separates good warriors from average warriors is learning when and how to be aggressive and defensive, learning how to reliably land long-cast abilities, and picking the right time to use long CDs.

It gets even more complex when you try to land high casting time CC vs. specs where you can’t count dodges. Like landing it when their evade frame is about to end extremely consistently is where it is. THAT is what makes Warrior extremely high skill cap, landing attacks when an evade is about to end.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Peak Performance and Rampage

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Posted by: BlackTruth.6813

BlackTruth.6813

I wouldn’t be defending Rampage if Mesmer at it’s current state didn’t exist in a broken way. Instant cast burst while spamming evades realistically take no skill and has no counterplay tbh.

Same with Burning and specifically Ele. Ele is still braindead and effective atm if you go D/D.

And no one wants to see the cele meta ever again. For real? People enjoyed fights that lasted for 5 minutes?

Point is, they need to nerf the amount of cancer all at the same time so that the game can achieve real balance.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Should Regen boon stack intensity?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

No. Compare the amount of boon stripping to the amount of condi cleanse, like right now. You CANNOT afford regen to be like 2k health a tick, that would just be anti-fun for classes who can’t boon strip in the first place.

At least 2k burning per second can be cleansed by other people and yourself. Boons on the other hand only get stripped by, what? Necro and Mesmers?

This suggestion would be too hard to balance out.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

The META is a lie

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

DPS Warrior is actually not a joke. DPS Warr is actually better than Thief/MediGuard/Mesmer when ganking slick shoes Cele Engi or Shoutbows for example.

http://www.twitch.tv/blacktruth009/c/6269321
http://www.twitch.tv/blacktruth009/c/6259903

Warrior is one of the few classes which can completely negate Quickness (Which is still good with the class if played as DPS) trade-off therefore having ridiculous cleave if you know how to land 1/2 casting time stuns and 130 range. Warrior is also one of the few DPSers that can stand on a point for more than a few seconds compared to Thief and Mesmer for example, which means Warrior as a DPS can allow your team to stand off point for a bit and then re-engage.

The problem with DPS Warrior is that it can’t abuse vertical axis teleport so it has no mobility, it doesn’t have better escapes either, and it’s DPS isn’t the most reliable DPS to land to down someone in the first place. But this is balanced by the fact that they can face-tank focus fire as a DPS AND can cleave downed bodies better.

P.S People calling Warrior low skill floor low skill cap just because of shoutbow are stupidly ignorant and has never played chain CC DPS Mace/Shield + Axe/Mace before.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Please take a look at shoutheal war

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

PvP Forum Specialist here

Few questions about this build:


  1. Is the problem banner? – Let’s say the build didn’t have War Banner. Would you still think this build is too strong?
  2. Is the problem killing it? – I tend to find that these die fairly quickly in team fights, but super slow in small engagements.
  3. What do you usually fight it with? – What are your tactics for fighting it, if at all

1.) Banner is interruptible and a long cool down anyways
2.) No. It’s easy to kill when you learn how to rotate. In team fights it’s much stronger for sure. But still very kill-able once you learn how to count dodges and cool downs.
3.) I personally fight it with chain CC DPS Warrior. When there is proper focus fire and people aren’t kitten ing around, it’s easy to kill it. Sometimes I can even 1v1 it even though DPS Warrior isn’t made for 1v1s. I suppose D/P thief timing the daze so combustive shot can’t be casted to cleanse poison isn’t bad either.

TL;DR people complain about shoutbow because they are either new or aren’t good players.

P.S Some people complain about shoutbow being the only viable build for Warrior, but then again look at the TL;DR.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Is Warrior still Meta?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Also I want to point one more thing out.

People actually think “Mesmer” and “Ele” are “high skill cap” when those classes are just flat out forgiving compared to Warrior at top play.

-How is instant casting while spamming evades hard mode?
-How is ANYTHING guardian does high skill cap when all a DPS guard for example does is, auto-attack > focus block > auto-attack > blind > auto-attack > focus blind > Heal > auto-attack > invuln? NOTHING is complex about Guardian mechanics. None of their defenses need to be “timed” and even if you time their defense, it takes no skill because IT IS INSTANT CAST. You can argue the same for endure pain and berserker stance, sure. But at least Warrior DOESN’T HAVE EASY DAMAGE APPLICATION which balances this mechanic out. Blind and block spam effectively counts as dodge while attacking. Yet some people in this thread think “Oh that is so high skill cap just because it’s instant cast and you can cast it while doing easy to land damage.”
-I’m not even gonna explain D/D ele. “High skill cap” yeah sure it is somewhat but easy to reach, but you CANNOT deny that it is anti-fun. Under what circumstances is being able to sustain while doing so much damage is fun to fight against? Reliable damage and reliable tankiness is anti-fun, there is NO ARGUMENT. And that’s what d/d ele does, it isn’t “healthy high skill cap.”
-Don’t get me started on Mesmer. I’m in the mood to describe what “AI” while spamming evades (plus stealth) and having ridiculous burst equal to.

DO NOT confuse easy privileged mechanics for “high skill cap.” Those mechanics are what ANET needs to be extremely careful with and I wish they could take notes from Warrior or Necro at it’s current state.

You want “High skill cap that is good in design,” then look at Chain CC Warrior combos please.

Like I wish people would just understand that “recreating hambow or shoutbow” or “re-living D/D ele or Mesmer on another profession” is just not a good suggestion or buffing classes and making them as “easy as d/d ele or mesmer because they’re so high skill cap” is WRONG. It’s time for REAL BALANCING to happen people.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Any nuanced PvP builds?

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Frenzy as a stance isn’t THAT simple though.

I’ll let you figure out why.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Stance war vs dodge & blind spam thief

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Just re-roll D/D ele already considering this game is all about 1v1s to you.

Explaining rotations is just too pointless to someone who only thinks about duels instead of winning conquest.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Make warrior relevant in tpvp

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

They HAVE been relevant. It’s not hard to play Warrior when you have a Guardian backing you up because Warrior just scales so hard with boons from others.

Warrior is a DOTA character, okay with no team support at best but stupidly broken with actual team support. You know what the term for that is? That term is called “Carry” in which case they can do damage or point hold causing your team to win the game.

Learn to land high casting channels and casting times, because by your logic you are pretty much saying d/d ele is balanced when in reality this game should not be balanced around d/d ele effort in any form. It just feels you want the old hambow back which isn’t even the real solution.

That’s how it was from day 1 except the shoutbow meta and it only became way better today.

http://www.twitch.tv/blacktruth009/v/12406706 – new vid

Can’t buff Warrior and make it easier just because people don’t know how to play one.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

please get mesmers out of pvp

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Long Bow Ranger is stupidly annoying as Thief and Mesmer, honestly. Like Ranger is pretty much an all-time easy class just because of how easy their attacks are to land and how many evades they can have.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Adrenaline degen speed is to high !

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Adrenaline change hurts Mace and Hammer the most considering those weapons really slowly built adrenaline in the first place.

Those weapons specifically need a faster way to build adrenaline in all honesty.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Guardian Hate?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Previously, I tried posting a thread asking for which skills/traits behave differently in sPvP on every profession, and got very few answers. On the other hand, it seems other classes have some skills that even do extra damage in sPvP such as Warrior’s Whirling Axe.

Guardian:
Save Yourselves only works for 1/2 the duration
Selfless Daring only heals for 1/2 the amount
Retaliation does 33% less damage

Is Guardian the only class that gets heavily nerfed in sPvP?

Guardian has been meta since launch.

1.) One of the easiest classes to play in the game
2.) Effective for very little effort because instant cast and skills such as Hammer 5
3.) And just so much team support such as Stand your Ground, blind spam, block spam.

Once again, people will refuse to understand this even though oRNG beat abjured with a Guard.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Rampage needs looking at

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Just prevent stomp ability while it’s active,fix the stab to fear conversion and many could argue why stances work while in Rampage.

That’s fine. Stances shouldn’t really work with Rampage anyways, it promotes bad habits and it will maybe teach people how to use Rampage better.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Massive Increase in Pre-mades/Partials

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

This game is dead, once again. That’s why that’s happening.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Why is the Warrior community being penalized?

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

PvE: Currently lower-mid tier DPS, but Banner will always keep us wanted. You can interpret that however you please, personally the very last waves of nerfs were in my opinion, unnecessary. Still, we are fun to play.

WvW: Kind of a moot point, every profession actually has a decent enough role (except maybe thieves, given the whole state of ‘zergs win the mode’ in which thieves might be the least useful of the professions in a zerg, roaming they are kings) so nothing to say here.

PvP: This is where things get a bit complicated, so I will reestablish a point I made many a times back when Warriors were strong or weak. Warriors are pigeon-holed into half their weapons and utilities to run across all viable specs in PvP. The issue is that these viable specs, due to their focus on such few traits or utilities, often change in power level far more radically when even one thing gets changed.

If you want, I could name every single useless skill a warrior has, that if given a tune-up might change the way you see current warriors work. But I don’t think that is necessary, any warrior who has actually put time in the profession already knows which skills I am referring to, which weapons suck in all forms, which traits really shouldn’t be in these trees.

I have been sad that Warriors really haven’t changed since launch, they really haven’t.

It’s called immune to condis and the ability to “delay” a point even as a glass cannon. Back then Warriors wouldn’t be able to do this. Back then shouts weren’t viable either. Warrior right now has more than one spec that they can use in competitive play because it’s actually a well-designed class.

I’m going to keep saying that most people who play Warrior (Specially the ones on the forums) are just bad at the class. That’s all there is, like people have NOT been able to move on after the hambow nerf or are simply scared to take risks.

I’m talking about PvP. Like people have NEVER bothered doing basic things such as dodge counting and baiting stun breaks for the life of them either. Warrior is just THAT rewarding when you’re good at the game, specially with the basic stuff that I mentioned.

http://www.twitch.tv/blacktruth009/c/6259903

It’s not GW2 launch anymore folks, move on. And follow my stream instead of wasting time on the forums.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

People advertising their streams in matches

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

How else are you going to get viewers by yourself? I know it can be annoying but most of the time when a streamer is just starting advertising in game is the most ideal way to get viewers.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager