Showing Posts For Cyanchiv.2583:
I’d agree with that. I find myself less motivated to play on other characters I made because of the smaller inventory space, and it would be extremely time consuming to put forth the effort of increasing the amount of bag slots for all of them. (I do not think bag slots are worth putting in real money for myself.)
“We must understand that Anet is a business and to stay alive needs to make money.”
This appears to be your most fundamental statement that you are arguing for. What makes you believe that Anet is suffering for funding right now, however? Since the creation of Guild Wars there has never been a subscription fee. (Which, by the way, was created solely to cover the costs of servers over a decade ago, and server costs are so minuscule now even Blizzard’s publicly financial information leaves a footnote stating that the price of server’s isn’t included because it is so small.)
Anet has since created a second MMO, Guild Wars 2, which is one of the most successful MMOs to come out in the last few years in terms of copies bought, and size of population still playing the game.
With MMOs that are considered a success, and obvious future plans provided by the company (included in their twitch channel shows), what makes you believe they are at risk of not having enough money to support their company and games?
I saw other games do models like that, but idea should be scrapped since the consensus is overwhelmingly negative.
League and class balance is a total disaster and I have listed some potential solutions for it:
1.Ranked play must queue with those within 10% of their MMR, so a 90th percentile player (mid ruby) would be the lowest a top 1,000 player can queue with.
2.Matchmaking based on seeding rather than combining league with MMR. So you will be paired with equal players against weaker or stronger players. For example if a season starts all are at amber as usual, but Abjured and The Civilized Gentlemen would never face each other until legendary. The best teams in a division will face the worst ones, ensuring that the skilled will quickly get out of a lower division. Then when people get to a league appropriate for their skill level the win/loss would even back out to 50%. If you’re a 90th percentile player you’ll reach mid ruby, get stomped by legendaries and diamonds, and then start winning more as the better players have ranked ahead of you so your win/loss record will be level until you get better.
3.Groups getting weighted in the matchmaking, so for faster times a duoQ and tripleQ can be paired together (all within 10% MMR of each other) can be paired against a QuadQ + solor or full premade.
4.Stronghold no longer in ranked.
5.New PvP maps that involve channeling doors open to progress, channeling at the opposing team’s base putting an emphasis on offense and defense, or channeling nodes instead of just standing on them. None of these new maps would have NPCs to avoid a better team losing due to opportunistic lord rushing or getting tranquility, recovering, and surpassing the other team (if they truly deserved to win they would have been able to take the nodes through actually engaging on the nodes) but straightforward goals that put an emphasis on mechanical skill and teamwork.
6.Radical rebalancing of classes, especially toning down some passives.
7.Rebalancing global cooldowns to account for all the chill flying around. The current for an interrupt for example is 3.5 seconds. I would factor in chill and reduce it to 2.75. As said players will be chilled, a lot. I’d keep some cooldowns the same however to account for how OP the skills are, as leaving them the same would be a nerf in real world terms since cooldowns across the board in general will be reduced (some like DH traps and stealth gyro need to be increased somewhat even in light of this).
8.Able to lose pips and tiers starting from amber.
9.Poach some of the talent that worked on Rohan.
I think this will help bring more players into sPvP and league tags were a step in the right direction. Games like Astral Realm, War Rage, and Black Desert Online are threatening to steal some customers away from Anet.
Your statement has nothing to do with your original argument, about bringing in a subscription based payment option for this game. Your feelings about PvP are likely better discussed in a different thread.
I’m going to take a couple guesses here, as you didn’t draw a connection between your feelings about PvP and subscription payment plans.
First, am I correct in the belief that Anet seems to have need of more income due to a poor implementation of leagues and balance in PvP? Just as a statement, I’d agree that PvP is in a very poor place right now, but again, that belongs in a different thread.
Second, I’m not sure what your first statement is about, could you clarify? Are you saying you’ve seen other game models use subscription payments and they should be scrapped? Or are you saying you’ve seen other buy to play MMO games that receive overwhelmingly negative comments and should be scrapped?
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“We must understand that Anet is a business and to stay alive needs to make money.”
This appears to be your most fundamental statement that you are arguing for. What makes you believe that Anet is suffering for funding right now, however? Since the creation of Guild Wars there has never been a subscription fee. (Which, by the way, was created solely to cover the costs of servers over a decade ago, and server costs are so minuscule now even Blizzard’s publicly financial information leaves a footnote stating that the price of server’s isn’t included because it is so small.)
Anet has since created a second MMO, Guild Wars 2, which is one of the most successful MMOs to come out in the last few years in terms of copies bought, and size of population still playing the game.
With MMOs that are considered a success, and obvious future plans provided by the company (included in their twitch channel shows), what makes you believe they are at risk of not having enough money to support their company and games?
im reasonably new to GW2
some suggestions i would offer up would be
1. make legendary items a upgrade to ascended gear (a sizable upgrade)
2. make mounts (other cosmetic stuff that could be used as rewards to make it feel like what youre doing is worth your time)
3. Make Lots more gear and weapon skins!
4. Remove restrictions on cosmetic system, so you can use the skin of any armor type (for more customization)
5. Stop making everything with butterfly wings, fairy dust, rainbows and flowers (there is clearly enough of this crap in the game )
6. Lower the amount of xp needed per mastery level
7. make an option to sub , and give monthly rewards to subs, plus make transmogrify free to subs
A few people responded on this but I’ll throw in my opinion as well.
1. I completely disagree with you on this. I feel Guild Wars 2 has a horizontal progression system, rather than the vertical progression I’ve seen in most MMOs I’ve tried. In vertical progression new armors and weapons come out with better stats than what was before it, giving the advantage to players who spend more time playing the game, or use real money, and leave others behind who always feel they are struggling to catch up with the meta. Playing catch up constantly isn’t fun, it’s a chore.
2. Mounts make sense for some games, with the waypoint system in Guild Wars 2 mounts are redundant. To me, however, the idea of having mounts in Guild Wars 2 is just silly. There are many things that exist right now that are great for customization, and personally I don’t care to see what I perceive as visually jarring or silly mounted creatures running through banks or city streets.
3. Yes I agree! Especially more skins that are not on the Black Lion or require tickets to get.
4. I both agree and disagree. I agree that it would open more potentially interesting cosmetic choices. I disagree because it would be awkward to see a thief, known for being light footed and acrobatic , to be flying around you in bulky heavy armor.
5. I know of a few items, with rainbows and flowers, but only a couple. Where does everything have these traits you seem to despise so much?
6. I disagree. Masteries, like everything else in an MMO, were meant to be gained over time of playing, not an instant 1 day achievement which gives you access to everything. That would be boring. However, you may be implying that masteries simply take a little too long to get, and, in that case, I may slightly agree. I feel that more activities should provide mastery experience rather than simply decrease how much experience is needed. Currently, for example, I feel fractals offer far too little experience, and I believe PvP should offer mastery experience.
7. Subs are obsolete. They once were necessary as server costs used to be incredibly excessive. Now server costs are so minuscule that even Blizzard puts a footnote on their publicly available financial budget sheet stating that the server costs are basically so small that the price isn’t even worth including. Subscription cost is almost pure profit, and won’t make a difference how much content, or what quality content, is being included in your game.
If you are looking for some sort of loyalty reward, you get those for logging daily, and for having a character for every year; you get rewards on the character’s birthday.
If you are looking for exclusive content that you can show off to the non subs, well, exclusive armors and weapons already exist.
Finally, I’m fairly neutral on the transmutation method. It’s far better than the system that used to exist in the game, and personally I have far more of those than I’ll ever use already. I feel the best option would be to allow each character to have multiple outfits that the player can switch between freely, but have required transmuting to put those outfits into place.
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Just to add on to what other people have stated….
I recall a post made by a dev stating one of the reasons for the change in the trait system was that many players were confused by it. The dev explained having seen players in scenarios like constantly putting 4 points in one slot, 3 in another, and finally 2 in the last one, and not actually receive major traits, just several stat boosts.
I guess the teams that made the decision to change the trait system decided a new system would be preferable to finding ways for players to figure it out.
I would agree with Anet that the “No-grind philosophy” holds. I have played the game since launch and I feel I’ve never grinded to get anything. All legendaries, all ascended armor, all fancy cosmetics I own I obtained either through spending whatever I had at the time, or collecting resources obtained from just playing the game. When I get board of doing something, I stop doing it.
Now if I got board with content, and continued to do it, or grinded the content, what would I gain that would give me an advantage over other players? I can’t think of anything. Cosmetics won’t give me an advantage, money doesn’t give me an advantage, a whole load of various crafting materials won’t give me an advantage. So I’m not in a race with other players for the next best set of powerful gear, I’m not racing to level up as fast as possible because I can’t do anything as a lower level character (on the contrary I am on equal ground with other players in pvp the moment I log in). I’m just playing the game how I’d like to, and at the same time have been able to access all the content in the game.
I have yet to experience any lag while in the map, but I would expect it to happen. Almost all larger updates lead to lag a few days after their release as more people are hopping into the game, downloading updates, and enjoying the new content.
I bought 2 precursors, and had one drop from the mystic forge, but I never went out of my way to actually try and get a hold of one. The easiest method, in my opinion, is simply to save your money and purchase the one you want. The one I got in the mystic forge was The Legend, and I got that during the marionette event, when my inventory was constantly getting filled up with rares I didn’t feel like salvaging all of them. The very second toss of random rares into the mystic forge, including armors, popped out The Legend.
Season 1 of the living story introduced types of content that are not being used in the current living story. The current living story is set up in a way that is completely solo-able. New things have been added in, such as Dry Top and the Silverwastes, but I don’t have to participate in any of it to understand the storyline so they are not integral to the storyline. However, season 1 had content that was not solo-able and was integral to the storyline. A couple of examples of those things would be the Molten Alliance dungeon, and the Marionette. I would love to see Season 1 added back as being replayable, but I can see a few areas it would need to be worked on, or completely changed, so someone could be able to go through the story by themselves. Honestly I think it is very important for new players to the game to be able to enjoy all the story up to this point without having to skip over any of it.
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Welcome to Guild Wars 2! If you’re looking for a better community then this game has one of the best in my experience. If you’re looking for any information or have any questions, or just want someone to game with for a time feel free to message me or friend me in game. Have a great time!
No reason to have it precalculated, it would just take up memory.
It wouldn’t take up any more memory than if the item is chosen when you loot. It just determines what the item is when the monster dies, or when the bag is opened, same amount of memory involved either way.
I can recall one moment in the game where players had a choice that made a serious effect; the vote between Ellen Kiel or Evon Gnashblade to become the next member of the Captain’s Council. This decided which fractal was going to be made, determined some in game benefits such as cheaper Black Lion Keys, or cheaper waypoint travel, and also made a change in the story line. Evon repeatedly talked about how things would have been different if he was on the Captain’s Council (Although I seriously doubt it would have gone down differently, but it does make you wonder what would have been different had he been on the council.)
Seeing more in game choices like that example would be a great benefit to the game in my opinion.
I think that may be the sound of when a player double clicks on the temporary finishers that come out of the bags. I often hear that when running through the labyrinth and we take a break at a merchant.
I like the sound of this, I’m always curious about what kind of interesting statistics exist about how the game has been played. It was be interesting to see how many precursors have been lost from bags not being looted actually; I’m already paranoid about leaving loot on the ground behind me haha.
Why is there so much empty room for currencies, and only Gold and no-one-gives-a-kitten? Why are there no Laurels, or Karma, or something actually used?
-Having laurels and karma showing in the currency bar with the gold and gems would be a good idea in my opinion. Although it only takes 2 clicks to see the amount of laurels and karma as it is I wouldn’t mind it only taking 1 click.
Why is there no automatic salvaging (of rarity, can use, etc.)?
-Maybe there should be the option of automatic salvaging, although many players like to use some items for other things. Rares for trying to get exotics, checking exotics for runes that are worth more than the actual item, etc.
Why must Black Lion always default to Gemstore?
-I personally prefer it that way. I get to see new offers that appear that I may be interested in that I could possibly skip over if I don’t read update notes. Also it makes the Black Lion consistent, I think I would be more annoyed clicking it and opening it on a different tab I don’t want, than it always opening on the same tab that I don’t use often.
Why does ArenaNet remove unachieveable achievements, but keep the bag slot lock there forever?
-Do you mean unachieveable achievements such as historical achievements? The bag slot lock is there because you can click it and make a gem store purchase to open a new bag slot. It’s usable, and it lets you know that. Unless, does a locked bag slot show up after purchasing all available bag slots?
Why is there no way to fix the spam of events that clogs the entire screen?
-My entire screen is never clogged by any number of events. It’s off to the side, out of the way of important things, and provides information I want to see. I’ve never felt spammed by the amount of events that exist as well.
Why is there no auto-loot?
-I think there should be available auto-loot, even with AoE loot I find that I occasionally missed some, and I personally like to collect it all.
Why do certain abilities (Such as Counter-Strike) not show when in range?
-I don’t understand the question. Counter-Strike being the ranger’s spear move? It’s a counter, what do you mean by it being in range?
Why can I not change the new-pointer’s direction to be NSWE instead of camera?
-I don’t think I understand this question either, are you talking about the map turning to follow the character?
Why is there no ‘never pick up junk’ option, or ‘delete all junk’ option?
-Do you delete your junk? Over time junk can add up a lot of money. It seems silly to me to use an option if it was given.
Why does hitting escape cancel moving? Hitting anything cancels moving, why can’t I change my options while autorunning?
-I can change my options while autorunning. I click on the menu, then on options, and change whatever I want there while my character continues running. Having a lot of ways to stop your character from autorunning could be helpful if you’re about to run into danger. If you’re about to run off a cliff it would be nice to just smack esc and stop, than start spamming esc to exit the menu, than finding the correct button to stop your running, in which case you may likely have started falling.
Why should I always have Personal Story clogging up my screen?
-I’m not of the opinion that the Personal Story does clog up the screen. I believe the icon on the map isn’t distracting, and the text on the side can be collapsed, but it’s also a good reminder that I can come back to it after awhile of not doing it.
Why should I always know the events? Why should I be notified 100% of play, that it is, infact, Halloween?
-Events always pop up when you are near them, to let you know they are up when you are near them. If the events didn’t pop and give you a warning you likely could pass it by completely. The text on the side also often offers an idea on how complete the event already is, giving you a reason to rush to it, or possibly ignore it altogether. Again, I don’t feel that clutters anything, though.
Why do I have to have achievements in only percentages (2/10 10%, or just 2/10)?
-I don’t know why they use percentages, but I think it’s an effective way to provide extra information without cluttering anything up.
Why is there an Edit Account button if it only opens a webpage?
-I believe that is because your account can only be edited from the Guild Wars 2 webpage. I’ve known no MMO where you could make account edits in game.
Why does the Black Lion Trade always show the same symbol whether it’s 1 copper, 50 gold, an item, or a combination?
-This is an interesting. What would you propose should be shown instead of just the alert that you have something waiting for pickup?
Why can I never determine the effectiveness of scaled attacks such as Blowtorch(changing the red out-of-range bar’s colours depending on damage would work fine)?
-It would be difficult to make visual ques for showing the distance for every single attack you have. As blowtorch, and other scaled attacks based on distance are just a click to activate, your character would run everywhere with a reticule out in front of them showing the most effective damage for distance.
Consider this – it’s an instance that you are only supposed to visit once. Not once per character, once per account. By repeating the start to farm you are exploiting a loophole, and by using the balm on the massive amount of critters there, you are exploiting the oversight of the creatures in the instance dropping loot (which doesn’t happen in any story instances).
This post is completely inaccurate. If the instance was only supposed to be played once it would not be open to playing again. Repeat content, as was clarified with key farming, is not an exploit. I would not believe using the tonics in this way would be considered an exploit, as you are using it as intended. There is no bug involved, the tonic is working as it should. It may have been unexpected to Anet, but you are not abusing the system here.
What you are saying: “Why is the UI so bad?”
What you mean: “I personally don’t like these things about the UI.”Learn to say things the way they are, and someone might actually listen. Personally, I’ve never had any issues with the UI. I quite like it.
Yes, because not having mandatory information to maximize efficiency, always having unnecessary text clogging the screen, and having unnecessary clog constantly is an opinion. If you would read the post before replying, you would see how flawed it is.
Trying to claim your opinion is fact won’t help you present the issue you are having. First, accept that your opinion is just that, an opinion. Not everyone shares the same ideas, not everyone will agree with you. I’m inclined to agree with flyingcats. I have no issues with the current UI. I never feel my screen is cluttered, in fact, compared to EVERY other MMO I’ve played it is far less cluttered. Some smaller details, such as the Black Lion default opening on the gem store are not significant enough for me to care very much, but honestly I’d probably start finding it annoying if it always opened on the tab I was on last. At least having it open on a default tab makes it more consistent so I know what to expect.
I do agree with just a few statements you’ve made, but I’d have to do a sentence by sentence response of your post. I’ll do that in a little bit, because, like I said, there are a few things I can agree with.
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Interesting survey. I completed it just now.
My guess is that the tengu may be a playable species in the future. I would guess that the living world will lead to events that will finally draw the tengu into the conflict, and draw them out of isolation. When it comes to game play their home area is in a perfect spot right next to a starting area. Storyline wise it may be difficult, as they have almost always been isolated, something extreme would have to happen to make them cooperate on a similar scale as all the other species. If they did become a playable species I would hope that their animation is changed, because currently they share the same animations as charr.
Personally I really hope that the tengu do become a playable species. From story perspective they have so much unexplored territory, and from a game play perspective I just love to see and experience variety.
There are several things I don’t understand from your post Moregause so I’ll try to approach each of your concerns in order.
When you say events I believe you are talking about the dynamic events that happen all over the world. They have not been snatched away, they are still happening all over the world like they used to. If you are talking about the world boss events they now spawn on a timer system to prevent excessive farming of them, and allow players to not have to be forced to choose between which ones they want to do if more than 1 comes up at a time. This link is fantastic for seeing when the world boss events spawn: http://dulfy.net/2014/04/23/event-timer/
I don’t understand what you mean by trading posts being snatched away. The trading post is accessible by the Lion Icon on the top of your screen as it always has been. The hot key for bringing up the trading post is “O” Trading posts are still in all starting zones, and Lion’s Arch has multiple trading posts located around the map. While checking your map you can mouse over icons on the map. The trading post is a golden circle with a balance in the middle, and when you mouse over it the text “Trading post” appears.
Professions in the game are similar to most other MMOs including WoW, which it sounds like you are more familiar with. They determine your armor class, they determine the weapons you will have access to, and they determine what skills you will have access to. The difference from what I’ve seen is that in Guild Wars 2 the skills you use of the left side of your screen are dependent on what weapons you are holding in your hands rather than just based on your profession alone.
Dungeons in the game become available to your character as you reach certain levels. In fact, your level 32 ranger received such a message when it turned level 30. The mail arrives in your mailbox, located at the top of your screen. When you receive mail there is a noise to indicate it, and a bright number on the icon to tell you how many unread messages you have. The message includes a short story about what is happening at the dungeon it is talking about, and gives you a reason to go. At the bottom of the mail is a button with the text “Show Me”. Clicking on that button will position your map directly over where the dungeon is located. Alternatively you can go into map view, and no matter how far you scroll out the icons of all dungeons you have access to will be on your map. When you mouse over the icon, (It looks like a doorway) it will have the text “Dungeon – (Name of dungeon)” appear.
I believe that was all the points you mentioned in your post. I hope this helps. If I didn’t cover one of your concerns please message back and I’ll try to help.
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I guess in a way you could call Black Lion keys a form of gambling. What makes it technically not gambling, though, is that you don’t have to spend any money or anything valuable to access keys. I personally have never purchased gems to open a chest, I did key running. Key running is still an option if you want a lot of keys and don’t want to pay for them, it’s only about 2 minutes longer now post update, but certainly still viable.
I had played Runescape for almost 10 years before I was fed up with the company going back so obviously on their morals, insulting the player’s intelligence through official statements that manipulated results of player feedback from controversial content, and just feeling like I became nothing more than a “$” icon in their eyes. I couldn’t stand that feeling anymore, and ended up switching to Lord of the Rings Online. I played that for 2 years.
Guild Wars 2 was already in beta before I even heard of it, and I never heard of Guild Wars 1 before. My partner at the time introduced me to it, saying he played Guild Wars 1 in the past and was getting Guild Wars 2. At the same time a lot of people in the clan/guild I was in, in LOTRO, said they were going to play Guild Wars 2. I decided to give it a shot, as it had no subscription fee, but I knew very little about it, only what my partner showed me. I picked it up about 2 or 3 weeks after it came out and I loved it from the moment I stepped in, I loved the way skills worked, I loved how combat felt more real, I loved how exploration was encouraged and fun. After the Karka event I loved how the world changed, and actually felt alive. When I think about when I started, a lot really has changed. Forts are shattered in some areas, there is a massive crashed tower, and the biggest hub in the game for players was wiped out, and looks completely different.
I have no intention of switching MMOs for a long while yet to come.
That worked, thank you Healix. Is there a way to prevent this from happening in the future?
In addition this comes up when I click on the screen in the previous screen shot. I can browse through what appears to be that webpage, but it doesn’t make much sense to me.
So, I suppose it’s been about a week now that I first tried to access the Black Lion tab to sell items, browse the store, etc. When it opened up I got a very strange screen (I’m posting as an attachment.) I ignored it the first 2 days, thinking it was some maintenance or something going on, but then I asked someone else about it and found no one else had this issue. I sent a bug report, but it’s been a week now and I still can’t access the tab. Does anyone know how to fix this?
Awesome, a positive focused thread! (What I have to say are my opinions, and not based on fact, but my personal experiences.)
-I’ll start with animations because you talked about that a bit. The animations are not the best I’ve seen in MMOs, but I confidently say they are superior to most MMOs, and only slightly behind a few others. What I really like is that when a character stops moving there is an animation that shows them trying to stop that forward momentum. That’s a detail that is overlooked in A LOT of games.
-I love how the cities feel like they are actually alive and doing something. NPCs move places, have conversations, move dolyaks and supplies around. Speaking of which, I think it’s awesome how NPCs exist all over the world that have conversations and give interesting information in the weirdest places. I only did world exploration once, but I’d love to do it again to run into some characters I didn’t meet the first time around.
- I like how hearts and events get me to do things other then the typical MMO format of “collect x amount of herbs” or “kill 10 boar”. Instead hearts, which I consider to be the quest system of the game, allow me to do multiple things to complete its requirements.
-Events. Yes, they go through loops, and that is still infinitely better than any MMO I’ve ever played. I can run through a fort one day and it is full of allied guards. Next time I go there it is full of centaurs. Bridges are built and destroyed, same with walls. Some areas may want to be avoided during certain events while others encourage players to flock to them.
-Group dynamics. The game encourages players to fight together. It’s awesome that a large amount of players on a map just show up together at an event, group up, and start doing it.
-Art style. I enjoy it. I even like the loading screens. I like how they changed the loading screens when a special event affected an entire map. The graphics are actually really good.
-Environment. I loved exploring. The world is beautiful in some areas, and gritty in others, just how it should be. Dry Top especially blew me away, and is currently my favorite map.
I don’t feel like posting more so those are likely my favorite favorites about the game. There are certainly flaws in the game, including those that I mentioned, but it’s game, all games have flaws. Anyway, have a good day!
Besides the complications of having the same voice actors for the male and female version of all the playable species doing all the same lines throughout the living story I believe it may be a choice to let the player feel more like they are part of the story, rather than the story being just for the character they are playing.
By reading what your character is saying you’re more able to put your own voice into the story, rather than hear another person’s voice.
Go to Lion’s Arch. There on the Grand Plaza is an NPC with a green icon on top of his head. Buy a collection box from him. Your spoons will be added to the collection and after that you can sell the spoons to an NPC merchant.
I forgot that the spoon collection is adding by talking to that merchant. Some collections are started differently than others.
When you first added the spoons to your inventory your collections tab in your achievements should have been updated. There are many items in the game now that are part of collections, which is a relatively new update to achievements. Those spoons are just one of the new collections. Once you collect a spoon it is added to your collections, and you can then discard of it however you wish. (Make sure the item is actually listed in your collection, as some items require being bound or equipped to be listed in the collection tab.)
I’ve seen an Anet dev post around a year and a half ago that key running was not an exploit. The reason the dev gave was that repeating game content over and over is not an exploit, therefore doing the story missions to get the keys is not an exploit either, as all you’re doing is repeating the game’s content.
I don’t understand what would make hotjoins cancer either. In addition to what Ehecatl said it’s also a fantastic way to get your daily quickly, and you don’t have to wait a minute or more simply to enter a match. There is also no less waiting time once your in the match before it begins. Anyway, this is about team switching.
Yes team switching is still a problem in my opinion. After a couple matches often the same players end up on the same team, because of manipulation of the spectate, and it sucks to be on the losing team.
I like that debuff suggestion. I’ve experienced quite a few games were people on my team, or the enemies team, were just sitting there afk.
I would say, personally no, I’m not addicted. I’m not addicted because the game doesn’t interfere with other parts of my life. I can stop playing, enjoy something else, work, get groceries, whatever. I don’t really feel any ‘need’ to play the game either, but I do enjoy adding skins to my collection, trying to reach really hard goals (like making all the exotic skins from the mystic forge). I have been playing since September the year it came out, and still legitimately enjoy the game now.
Personally the trait system hasn’t been confusing at all since the beginning, minus a few details being left out of the traits (Such as explosives not counting for grenades with the engineer when it says 10% more damage with explosions, but that’s been fixed now). The downed state was a little confusing at first, because I had a time limit, and always felt compelled to hit the buttons rather than read what effects they had. I was still like level 3 when I took the time to read what each of the attacks did though, and understood it well afterwards.
I feel like down state would be better explained in the beginning tutorial though, like a cinematic where your character goes down during one of the battles, and you fight a weakened npc to get back up, but it should give you time to read over the description of your attacks.
The max number of people in a dungeon is usually the easiest way to get through them. You do more damage, and spread more damage out instead of having it all go to one person (Depending on how the group is playing). You can also get boons you normally don’t have access to, and add more conditions on an enemy.
On the other hand, doing dungeons as a duo group, or solo, is a very challenging experience too, and a naked dungeon with some people in my guild has been one of the most fun times I ever had in the game.
So just play how you have fun.
I support of a first person mode. A previous post stated how ineffective it would be in combat, but I think it could be extremely useful for players who want to take pictures that don’t have their character in the middle of the screen, or make videos.
I find this game is fairly friendly to both kinds of players, those who take their time to enjoy the lore in game, and those who skip it as fast as possible for higher stats. I’m of the former myself. There are several achievements that encourage hunting down pieces of lore, such as the plaques in Lion’s Arch, or those books in Ebonhawk. Also there are some explorer achievements that have players going to areas they wouldn’t normally travel to, to see new things.
Finally, they simply have lore existing off to the side of areas you’ll get doing normal exploration anyway, from characters having fairly fascinating dialogue, to reading books in the Priory. There are also very strange Easter eggs for the attentive players, like the 3 swinging boys in game. (By the way, as far as I know, no one has found the third one. And the one in the vigil keep is the same one who used to be in Lion’s Arch, so he isn’t it… we think.)
I don’t believe all lore related things should be part of the normal map exploration, or achievement line, because it wouldn’t be fair to players who don’t care about the lore at all. They make just enough of it part of exploration and achievements so some players have direction when seeking lore, and not too much so some players don’t feel ‘forced’ to participate in it.
I think most players simply choose not to participate in the more difficult, or challenging content in Guild Wars 2. They may decide the challenge, or time spent doing the content, is not worth the reward when they can get close to the same amount doing faster or easier content. An example of this would be not many players choosing to do the aetherblade path of TA, and instead do the speed runs in CoF, or AC. I would consider the Triple Threat wurm a challenge now, but the challenging part is having players communicate and cooperate, and is based less on their skill in game to complete that event.
Of course the game still has plenty of room to grow, and I look forward to more challenging content. I remember the first time I stepped into all the dungeons, and was glad to experience how hard it was to complete them. I’d like to see more content like that in the future.
I love more variety in games, and more weapons would lead to a lot more variety. It could be very difficult to balance, but players would certainly enjoy having many more options when it comes to the skills they want to use, and builds they could make using these new weapons.
I don’t even know why, as I’ve never played a game with a flail before, but I think that would be pretty awesome in this game, I can imagine there would be many unique skins that would be pretty cool with it.
Seems like an easy thing to implement. I’ve seen it in a couple of MMOs myself. It caters mostly to the role playing crowd, but I don’t see it having any negative effects, so I’d support its inclusion.
I don’t participate in role playing in this game myself, but I support those who struggle to have it improved. From my perspective almost all updates seem to support players of the game who are looking to increase numbers in multiple areas (money, levels, achievement points) and very little has gone into making the world more immersive and role play friendly.
I think that’s a shame because when content focused on role playing goes into the game it benefits everyone, even those who do not participate in role playing, by often making more intricate and interesting environments, a more believable world, and a world that interacts with itself creating more immersion overall. In my opinion that creates a better experience.
Well, they would have to make multiple scenarios for each outcome to bring the outcome to us in a timely fashion. The patches we see are not prepared a couple weeks before they happen, but more around 6 months before we see them, based on how long it took for the fractals update to hit after Ellen joined the Captain’s Council.
Short answer, no. The storyline we play through is ultimately linear, with minor choices along the way (Example being the election between Evon and Ellen). No matter who won, Lion’s Arch would have been destroyed, even though Evon likes to let everyone know he knew it was coming.
From a technical standpoint this would possibly more than double the work load of the Anet team, making multiple maps of a fully damaged, partially damaged, and maybe not damaged at all Lion’s Arch, figure out dialogue and locations of NPCs across the world based on outcome, and relocating other services, as well as figuring out where the story could go based on the outcome.
I don’t understand all of it. Do Anet arenas that we can use in hot joins count as custom arenas? I have stopped receiving progression from hot joins completely, so I’d assume that is the case. I don’t like the feeling of being forced to join ques to continue progression though.
I don’t agree that the wardrobe locker will lead to increased sales for transmutation charges for Anet. For one, those of us who saved our crystals, and stones, received many free charges for any level armor. Two being that charges can be gained through a new way, pvp, where previously they were only available through world exploration chests, black lion chests, and the trading company. Ultimately charges are much easier to get for free than crystals/stones ever were.
I kind of agree with what you said about the account bound dyes. I understand, and agree, that to compensate for the massive amounts of dyes that just entered the game that their accessibility needed to drop, but I don’t think they should have been removed from drops completely. They may be obtainable through black lion chests, however, but I haven’t check yet.
As for the mega server idea, we don’t have information that Anet has actually shut down servers, and are saving money from it. While in the past maintaining servers used to be one of the main reasons MMOs had subscription payments, now server costs are very inexpensive. Some other companies, including a very big one most people have heard of, release their financial information to the public, and on their finances they had a footnote instead of a price amount for cost of maintaining servers. The footnote basically stated the cost was so miniscule that they didn’t bother to add it to their sheet. So basically for that reason I see the megaserver as a decision to make world exploration more fun, not a choice for “money grubbin”.
So, I tried Wildstar this weekend and I felt like mehh… I went back to playing GW2 instead and played PVP and forgot about why I stopped playing Solo ranked and hit the Join button to queue. I also loved WvW raids more.
*GW2 has crispier graphics.
*Quests are better in GW2 imho
*Better PVP style for ranked and open world. Battle is three way and not between 2 factions.
*The telegraphs are ok but I liked how GW2 requires you to keep track of the opponent and see his status/buffs or the animation when to cast a skill or anticipate things given the circumstances. It makes dodging easy tho.
*Weapons are more flashy in GW2.
*Combo fields for sustain and damage seems like a funkier way to play open world combat.
*WS just simply looked like WoW with space/galactic theme.
*Finishers are awesome.I felt like I am not ready to shell out or farm for 15$ to pay for the monthly sub.
Any opinions?
*I enjoy Guild Wars 2 art style more than most any other MMO I’ve played, but that’s just up to personal preference.
*I’d agree that Guild Wars 2 quest system is better than the old “Kill 15 boars so I can eat tonight” quests that exist in a lot of other MMOs. Although, honestly it’s Runescape that beats every other MMOs quest system out there, with story, multiple tasks spanning hours, requirements to do them in the first place.
*The PvP and WvW is enjoyable to me, but not my favorite content. Unique strategies can actually be used in WvW, and be effective, such as flanking attacks against an already engaged enemy. In a certain upcoming MMO their open world combat had potential, but lost me when every single player can simply purchase siege and have it built immediately. It takes some of the strategy of siege placement out of the game.
*Combo fields are awesome! I wish they were used more strategically in dungeons rather than just a fire field and water field once in awhile, but it makes combat very unique. In many other MMOs I don’t see allies using skills that affect the skills of their allies.
*I’ve never felt that Guild Wars 2 was a grind. It may be that I’m simply more patient than the average player, or I just can’t stand to do the same repetitive task over and over, but I obtained my legendary, and full ascended armor without ever grinding in this game, and never spending a cent of my real money.
I’m not at all sympathetic about having expensive rare dyes on multiple characters not receive as much compensation for other dyes, as all players before now who used those dyes did so without the belief they would be getting any sort of monetary reward for it. Now that compensation is being offered it’s not very fair to expect to receive more compensation than others simply because you paid more, as it would be simple to give no compensation at all.
I agree with the issues about town clothing. I think players should have the option to mix and match them, but I like that they will be usable in combat. Mixing and matching them though could be a bit difficult, as town clothes do not have combat stats. A tonic allows it to simply ‘cover’ your current armor set with a different look.
I don’t understand where this idea of a pay wall is coming up. As the system currently is, if a person wants to change the look of their outfit they will likely need to purchase transmutation stones to keep their stats.
In the new system you pay for transmutation points to change outfits. Not only has the accessibility of new varieties of outfits increased MASSIVELY, but ultimately it’s cheaper than our current system.
It’s cheaper because now we can use those useless 79 and lower transmutation crystals on any stat item (Of which many of us have collected quite a bit of). Personally, with the stones and crystals I’ve collected I’ll be able to make about 5 wardrobe changes on a single character. I don’t plan on changing outfits that often though, and even if I did, during that time I’ll have collected more charges.
(edited by Cyanchiv.2583)