Showing Posts For Dangus.6572:

Feedback: Guild Wars 2 Mac 64-Bit Client

in Account & Technical Support

Posted by: Dangus.6572

Dangus.6572

Guys, I just want to thank you for improving Mac client. It runs better and better.

[Underworld][ZERK]

Feedback: Guild Wars 2 Mac 64-Bit Client

in Account & Technical Support

Posted by: Dangus.6572

Dangus.6572

64bit client seems to be not so fluent as 32bit.

I play wvw with all settings set to low. the framerate is 70-80fps. FPS shows no drop at all. but any skill use is not fluent. it’s “jumpy”. it goes as supposed and then on random moments it gets stuck for a mili second. it happens on random occasions, 2-5 times per 10 seconds. does not depend on skills I use or number of people around. It’s different from skill lag.

I run MBpro mid 2015, 15", i7 2.2Ghz, 16gb, intel iris pro , Sierra

[Underworld][ZERK]

Feedback: Guild Wars 2 Mac 64-Bit Client

in Account & Technical Support

Posted by: Dangus.6572

Dangus.6572

I’ve played with auto correct off from the beginning. It did not solve keyboard off problem.

Here’s an experiment for those of you hitting the keyboard bug: turn off autocorrect.

For newer versions of macOS this is in the Text tab of Keyboard Preferences.
For older versions of macOS this is in the Text tab of Language & Text Preferences.

[Underworld][ZERK]

Gliding and Territories in WvW

in WvW

Posted by: Dangus.6572

Dangus.6572

no please. no no no.

[Underworld][ZERK]

Hey look News update for WvW.

in WvW

Posted by: Dangus.6572

Dangus.6572

you really fell for it? it’s summer time and it means everybody will have vacations…

[Underworld][ZERK]

Broken Mechanics When Roaming

in WvW

Posted by: Dangus.6572

Dangus.6572

Thief is formula 1 in WvW but not all tracks in WvW are made of asphalt. Thief has 2 options how to defend him. 1 – stealth, dodge. both gives him advantage. Bandit’s defence is useless skill IMHO.

Thieves are not OP. People who are good at playing thief and rolled other class can kill them. It’s very difficult or impossible to kill thief if you are not good at playing thief. Sometimes it happens if you use broken builds or thief is making lots of mistakes. Also do not expect to kill thief if you are using Zerg squishy builds. Your class build must be prepared for thief.

How to kill the thief. CC and spike. If you burst thief has plenty time to escape. Never chase thief, never. Never stand still. move slightly and always attack with weapon. Sometimes conditions can kill unprepared thieves. But smart thieves knows how to fight them. Do not forget that there are plenty of different thief builds. So without knowing who you are fighting there is no chance to win.

I think people are disappointed not with thief class but because people use it without honour.

[Underworld][ZERK]

Death of Ghost Thief

in Thief

Posted by: Dangus.6572

Dangus.6572

I find downed state and stomping as very good tactics for WvW. It’s like in real war, you try to insure as many as can and then finish them of. I would remove rallying completely.

[Underworld][ZERK]

To laptop or not to laptop

in WvW

Posted by: Dangus.6572

Dangus.6572

I play on late 2015 mbpro 15" with i7 and it’s performing really well. But there are 2 things. First is sound of fans which is annoying and second is size of screeen. Jumped from 27" to 15". No good.

[Underworld][ZERK]

[FYI] Stealth Attack Internal Cooldown

in Thief

Posted by: Dangus.6572

Dangus.6572

All I needed is to hear dev answer. thanks.

[Underworld][ZERK]

[Suggestion] Megaserver Word vs Word.

in WvW

Posted by: Dangus.6572

Dangus.6572

mega battles in megaserver with megalag and megazergs. no thank you.

[Underworld][ZERK]

NERF Thieves Too much damage WVW

in Thief

Posted by: Dangus.6572

Dangus.6572

LOL ok since no1 believes this. I went and tried it out.
This build is so easy, a monkey can play it. I hit more than 22k on a guardian on my first couple tries. Removed rage pm from victim, but WOW the hardest thing on this build is to hit 2 buttons at once!

http://imgur.com/fDDftSP

Nerf plz!

Stop spreading this kitten… Tired of people who do not know thief at all asking things which completely destroy attacker class. first of all read comments above. And GG if you won against defender class. well done. now try against another thief, try revenant or even DH, warr or any condi build with aoe cc. When you kill someone who is experienced and knows his build when you can talk in this manner.

Macros… it does not matter if all signets were activated in 1sec or in 3sec window. They stack might for how long, 8 seconds?

Read what Deceiver wrote. thief is attacker and its normal that his damage is higher. also if you fighting against zergling he has no chance. if you fight against roamer it’s different story. The outcome of every fight is unknown so do not rely only on number of your backstab or rotation.

And again read comments – other classes have same ability to land such amount of damage if conditions are right. Now thread can be locked and bye bye.

[Underworld][ZERK]

NERF Thieves Too much damage WVW

in Thief

Posted by: Dangus.6572

Dangus.6572

About macros…

Try using mouse with 11 keys + effective keyboard binding and you will see no macros needed to activate multiple skills simultaneously.

[Underworld][ZERK]

NERF Thieves Too much damage WVW

in Thief

Posted by: Dangus.6572

Dangus.6572

I do not get why people whining. there are different classes with different skillsets, mechanics and even roles. That what makes game interesting. So many different builds can be made to achieve tasks. Do you want everyone to be same? with same power, toughness and healing abilities? No classes? No diversity? I do not think so.

Again about this thief. he can be killed with 1 shot. Guy used same skill sequence which refreshes every 40 seconds. Basically he can use it on rare occasions. Otherwise he would have to jump in zerg and die there. They nerfed thief so much – no thieves play in WvW only daredevils. So… you have 1 or few unique cases and you want to nerf whole class. Common, make his build and down commanders. You wont like it because you will die more often than you kill someone. Or you will be hiding in stealth until your skills are out of CD.

So can anyone explain where is issue here?

[Underworld][ZERK]

NERF Thieves Too much damage WVW

in Thief

Posted by: Dangus.6572

Dangus.6572

Double checked video. Well this build is a death sentence to player thief. He can be killed in 1 hit while he can down 1 player in 30-40 seconds… and you are willing to nerf thief? 1 kamikaze can do massive damage, but risk he takes is vital. In this AOE cc and AOE spike meta thief is most interesting character. Thief not Daredevil.

[Underworld][ZERK]

NERF Thieves Too much damage WVW

in Thief

Posted by: Dangus.6572

Dangus.6572

Which year video is from? 2013?

I can tell its no macros involved.

[Underworld][ZERK]

Whats the hardest part of wvsw? (for you)

in WvW

Posted by: Dangus.6572

Dangus.6572

Reading new patch notes.

[Underworld][ZERK]

[Video] Thief vs Revenant [Duels] [Cake]

in Thief

Posted by: Dangus.6572

Dangus.6572

good job, but thats no thief its daredevil. try thief.

[Underworld][ZERK]

Make wvw more action focused

in WvW

Posted by: Dangus.6572

Dangus.6572

You lost me at the part of changing the gear on wvw to pvp amulets.

This

[Underworld][ZERK]

Choice: Remove spyballoon or fortified gates

in WvW

Posted by: Dangus.6572

Dangus.6572

Remove all tactics and shield generators is better idea. let it be old school sword and siege fight.

[Underworld][ZERK]

dodge spam meta is lame

in Thief

Posted by: Dangus.6572

Dangus.6572

In my yolo experience against a very good Daredevils you need to do 15k+ backstabs to kill them. Because their bursts make you hurt and 1 backstab per 20-30 seconds does not put them down. Also they regen pretty quick.

There is a reason though why 9/10 are dd now. Because as previously said, run dd and you can do wonders, run core and you can’t do anything (unless you play yolo 12k+backstab builds)

[Underworld][ZERK]

Fix stealth attack for thieves

in Thief

Posted by: Dangus.6572

Dangus.6572

Sounds reasonable but additional condition would add more confusion. You will have to watch are you on cooldown or not as it will become variable.

I vote for complete removal and removal for thieves only as second option.

I think they should just make it so stealth attacks will only have a cooldown if the enemy uses a skill to avoid the damage, such as blocks/evades/goes invuln, etc. Having a cooldown just because you missed really sucks, especially if you only have one stack of stealth (only one chance per 3 seconds pretty much). So atleast it will reward the player for blocking that attack rather than a base cooldown for smacking the air thanks to lag time.

[Underworld][ZERK]

Thief Condi Build with Condi Cleanse for WvW?

in Thief

Posted by: Dangus.6572

Dangus.6572

Here, sharing my WvW camp and sentries nightmare. Biggest achievement of this build was killing ±10 not experienced guild group. But it’s viable with 1xY players. you will loose if you meet someone with good cleanse and kiting abilities. I use it when I want to take camps or solo any structure, so basically for PVE. Also it’s very good for collecting rage messages from defeated players. cheers.

http://gw2skills.net/editor/?vZAQNAoYVn8MBFOhlOBemC0PhFqiy7CShtrrnCggcO77+wH-T1RAABTqEkp9HyRfQ0PAgxU+BwJAAJ1fyMEAwqKpAmUsF-w

[Underworld][ZERK]

dodge spam meta is lame

in Thief

Posted by: Dangus.6572

Dangus.6572

I may repeat myself but dodge/block/blind combination of daredevil is so annoying for a backstab thief, near to impossible to make a backstab. Stealth/spike vs Dodge/burst makes Dodge/burst to win if skill of player and build/rotation use abilities are at same level. I say this after playing thief for 3 years in WvW. I support DeceiverX last post about thief/DD play forgiveness and player skill determination issue. In WvW 9/10 are daredevils. Majority of them D/P SB and some are D/P Staff.

[Underworld][ZERK]

Fix stealth attack for thieves

in Thief

Posted by: Dangus.6572

Dangus.6572

As Anet came up with idea of elite classes they must’ve thought about additional balance requirements. Anyway I also understand that elites might push out base classes. I’m ok with that too. But I cant find any logical explanation for this cooldown on stealth attacks. There is no response from devs even forums were flashing. This uncertainty made me disappointed. I’d like to know the future of this particular skill. At least that devs read feedbacks from veteran players in forums.

I think he makes a valid point.
The problem is, Anet presented elite specializations as extensions/options to our professions. In reality however, elite specs are pure and simple improvements, and it will be clearer as more specializations are put in the game. This will make the base profession more and more obsolete, but that was the intention of the design team.
But OP you need to understand how much work this will require from the developpers. You are asking for the Thief and Daredevil to be inspected independently of each others, whereas in fact, they are same profession, if they listen to you, than they will have apply this rule to every other professions.

I do agree with you though, I do not think it will be feasible.

[Underworld][ZERK]

Fix stealth attack for thieves

in Thief

Posted by: Dangus.6572

Dangus.6572

I understand there is no gold middle in this. And my primary suggestion was to remove CD at all (few month ago). after no response was given I came up with this idea. It does not matter which class you take, you balance between 2 things damage/survivability. In my opinion daredevil got much more survivability and stealth attacks are not their main source of damage. what I saw in WvW almost none of daredevils biggest damage come out of stealth. it come from burst. I’m not asking to increase any damage for thief. they can even decrease backstab output by 5-10%. I’m asking for fluent play. If I would like “dodging monkey” game style I would roll to daredevil.

Your suggestion does not make any sense.

Yes, Daredevil has more mobility. No, that does not mean the less-mobile vanilla Thieves should get more damage, because they already do. If you’re opting to not go with Daredevil, then that means you’re running DA/SA/Trickery. If you were running Daredevil, you’d be using DD/SA/Trickery, most likely. And look, you just lost all the damage-oriented traits from DA! Or maybe you’d be running DD/DA/Trickery and lose a ton of defenses? Or lastly, DD/DA/SA and lose the utility gained from Trickery?

Even without that, your suggestion does not make sense. DD gets punished for the 1s cooldown just as much as vanilla thief.

[Underworld][ZERK]

Fix stealth attack for thieves

in Thief

Posted by: Dangus.6572

Dangus.6572

I play wvw 100% and I own thief for 3+ years. After HoT they added daredevils and I want everybody would understand – there are thieves and there are daredevils. they added mobility and some defenses for daredevils. nerfs came in too. Nerfs were applied for whole Thief/Daredevil class. Thats not fair. As DD usually are mobile spike/burst damage dealers. Meanwhile thieves are more sniper type – spike due to backstab dealers. With stealth attack CD you disabled thiefs (not daredevils) ability to deal damage.

I’m from Underworld and been linked almost with all servers in EU and I havent seen many thieves. Everyone moved to burst dmg daredevil. I’d say it was 99% of daredevils I met. I’m ok to loose against other classes/builds or daredevils but I feel disappointed and cheated as stealth attack cooldown is applied for whole Thief/daredevil class.

Some people say it’s good because it determines thief skill. I say hell no. it makes you useless cripple and disables fluent play for thief. In wvw group fights or even duels stealth attacks are useless most of the time.

My suggestion – remove cooldown for thief, leave it for daredevils. they got increased mobility/survivability we should get increased chance to do damage. In general I think this nerf is worst ever.

Developers, if you read that. Please reply to a dedicated player. Let us thieves know what you think, what is the future of this particular ability.

Sorry for mistakes in text as English is not my native.

[Underworld][ZERK]

Legendary WVW Backpack

in WvW

Posted by: Dangus.6572

Dangus.6572

+1. Backpack with 3 letters on it “WvW” Would look like wings.

[Underworld][ZERK]

Military Orders and Punishments

in WvW

Posted by: Dangus.6572

Dangus.6572

I’m from that 1%. I will buy tag and OP will never get to WvW due to penalities.

[Underworld][ZERK]

fixing lag should be first priority

in WvW

Posted by: Dangus.6572

Dangus.6572

They solved lag problem by adding AOE. Spam it and do not care about lag.

[Underworld][ZERK]

Them durned theives!

in WvW

Posted by: Dangus.6572

Dangus.6572

When im bored I will run a vanilla thief build and let me tell you, the smartest thing you can do when you see a BP field is stand in it. No thief (unless traited for +200 power when revealed) doesn’t want to get revealed so you will either force them to reveal themselves by HS or sb2 and hit you, or you will cut their stealth shorter, giving them less time to prepare or less time to gtfo.

muhahahahahahaha. you can stand in BP field as long as you want. Thief will jump on you at least 3 times and get “block, invul, blind”.

[Underworld][ZERK]

[Video] WvW Olympic Games

in WvW

Posted by: Dangus.6572

Dangus.6572

Well done and so accurate.

[Underworld][ZERK]

Ghost Thief yeah! good call anet

in WvW

Posted by: Dangus.6572

Dangus.6572

honestly… This ghost thief build is good for 2 things (troll and stay in stealth). Why bother or even engage him? Just go away and let him die from boredom. You can always put Stealth disruptor, /sleep, kill him and then read hate messages about how unfair you were.

[Underworld][ZERK]

Is it worth it to main Thief at this point?

in Thief

Posted by: Dangus.6572

Dangus.6572

I find vanilla thief is ok for wvw. I like to control battlefield so I play D/P. Very few can kill me on 1v1 so most of time my targets are small groups. D/P is perfect to slow down groups, down or kill players. Usually I roam alone. Due to lag I cant play in big groups. Most of mistakes are lethal. Also this nerf to stealth attacks. Its nearly impossible to predict targets movement and even make a hit because of defensive boon sharing in blobs or zergs. Is thief fun? Oh yeah.

P.S. Necros are easy targets.

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

I will fix it

old days —-———→ steal = stealth = spam 1 while target evade, block, invul or you miss, oh at last backstab.
nowadays —-———→ chase, chase, chase hit 1, target blocks. You spend tons of initiative again to get stealth and —-——> chase, chase, chase, hit 1, target evaded. repeat again, target just moved slightly. repeat again, oh… you got immo. repeat again, target blocked. repeat again, target evaded, moved, you missed. you desperatly press #3. 1000 damage is done, iniative is gone. no backstab. GG. and if you miss #3 you press whatever. This nerf definitely makes D/P, D/D thief to be much more skillful. It makes thieves more frustrated for sure.

Forgot to say how you land backstab. Target stands still or you hit by random, or target is inexperienced against thief.

Not mentioning fights in all those red rings of AOE CC, AOE spike dmg. Add lag to this and D/D D/P is so useless in group fights.

Anet, I really dislike your silence. It’s so easy just to type reply with following options.
1. we wont change this nerf.
2. we have another idea about it (what is it?)
3. Backstab delay was mistake and will be rolled back (date).

shadowplay > steal = stealth = spam 1111 + boon steal = +5 boons and backstab land 100%

[Underworld][ZERK]

4 years in: WvW overview

in WvW

Posted by: Dangus.6572

Dangus.6572

Great series with similar to my vision of wvw.

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

Nvm. you are right.

What does the 26th have to do with it? I think the balance updates are every 4 months? (So at least another 3 months)

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

Tired to discuss about this CD. It’s a handbrake which must be released. CD on stealth was a critical failure. 26th is coming. hope devs heard us. Skill will be rolled back.

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

Actually by Anet’s logic they should put every class’ spell on additional extra CD, if it got dodged/avoided/blinded etc., e.g. if someone dodged through guard traps and didn’t get hit by them on first strike, then the trap should go on additional 20 sec on top of already existing one. Obviously, it is just plain stupid.

Just as stupid as stealth attacks nerfs given the current state of classes in this game – another indicator of how much devs know about thief class.

i havent played thief after the patch at all, how does it work now exactly? just 1 sec cd on every stealth attack if you miss or what? I mean its stupid no matter what cuz its a nerf to thief but im curious

1 sec on every stealth attack, if it misses, gets blocked, blinded, target moves millimeter away (which happens a lot given the current gliding body bug – if you daze/stun/down someone their graphical body glides away while physical ports tiny bit back and then ports back making landing any strike or reading animations impossible), gets interrupted etc. – basically as long as it doesn’t fill revealed condition. The problem with is:
- there is such abundance of blocks/invuls etc. that landing a hit like this is often virtually impossible
- stealth spells already have pre- and aftercast animations which results for example in almost 2 sec CD for backstab….
- if it goes on CD and you are still in stealth and say target went down and you need to cleave or target is just low or you need to break stealth to keep the point, you can’t use AA anymore, since you are locked out. You have to blow initiative for it to get out of stealth prematurely. And what, if you don’t have ini left? Well, hf watching enemy getting rezzed.
- ok, as dp i already had not many cases to use backstab on first place (too risky, too high requirements, too low dmg), just gonna spam my shadowshot and dagger AA but what about other sets. Power D/D is officially dead. S/D and SB got nerfed for no reason. P/P became stupidly clunky to use in PVE because in some fractal maps for example the shots don’t connect despite flat terrain so you are stuck in stealth unable to dps until you either have ini back or stealth wears off.

Given the backstab or any of those spells requirements (stealth, be in range = die to aoe, be behind target, apply reveal etc.), putting extra CD is just over the board, especially considering thief has been in the bottom tier and least desired class in pvp for 4 seasons now.

Sure sure, we adapt – what else you gonna do? But this total bias in class balancing design reached absurd levels. Even players that don’t play thieves do not understand wth Anet was thinking.

Yep it’s insanely frustrating when you burn initiative to get into stealth and you need to burn it, to get out of it because you do not want miss a moment while you can still hit…

This CD MUST be removed.

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I’ve heard oppinion CD was made that rending shade trait would not be OP.

[Underworld][ZERK]

Why some of us still WvW

in Community Creations

Posted by: Dangus.6572

Dangus.6572

Nice fight and kitting. Player knows how to fight and how to counter certain classes. Right focus on targets, more spiky damage would lay guy down.

OP? nope. Thats what happens when dueler meets some random average group fighters dedicated to support zerg.

Some warrior builds are OP as hell right now but I do agree with the zergling thing. There are a couple druid builds out that probably could have picked them apart 1v6 though so OP really is relative.

Yes some classes are real survivors. For me it’s really ok if they win 1v1 or 1v2. You cant have a car which can be fastest on track and on offroad. Same here in game.

[Underworld][ZERK]

1s ICD for Stealth attacks

in Thief

Posted by: Dangus.6572

Dangus.6572

1sec stealth attack CD must be removed to ensure smooth play of Thief class. If this CD is punishment for abusing rending shade skill, Anet should find how to fix it. No CD on stealth attacks. Still if Daredevils really happy about this CD when I suggest leaving it for Daredevils. They have loads of evade and some block skills. But leave Thieves alone.

Talking about reveal, I hate continuous reveal. After 1 reveal thieves should have immunity to it at least few seconds.

[Underworld][ZERK]

Why some of us still WvW

in Community Creations

Posted by: Dangus.6572

Dangus.6572

Nice fight and kitting. Player knows how to fight and how to counter certain classes. Right focus on targets, more spiky damage would lay guy down.

OP? nope. Thats what happens when dueler meets some random average group fighters dedicated to support zerg.

[Underworld][ZERK]

1s ICD for Stealth attacks

in Thief

Posted by: Dangus.6572

Dangus.6572

Remove CD Anet. At least let us know if you read player oppinions…

[Underworld][ZERK]

Backstab Delay

in Thief

Posted by: Dangus.6572

Dangus.6572

learn to play skillfully rather than frantically smashing your keys?

Stop the bull**it about skillful play or timing. even slight move of foe adds CD. It’s lottery now not a skill. I’m not talking 1v1 fight. In group fight you just cant notice everyones playstyle and etc. so you jump in group expecting at least hit someone and you do nothing instead. in this CC, aoe dmg world this thief nerf is outrageous. Not mentioning crippled gameplay.

And guys, if you play DD or you use thief in pve only where you hit standing NPC, remain silent.

I could agree on dmg reduction of backstab but not this CD.

[Underworld][ZERK]

WvW 1 shotting?

in Thief

Posted by: Dangus.6572

Dangus.6572

If you are the one who wants to be one shot, then you are going right direction

[Underworld][ZERK]

1sec CD on stealth attack

in Thief

Posted by: Dangus.6572

Dangus.6572

Anet please remove this cripple mode from thief.

[Underworld][ZERK]

1sec CD on stealth attack

in Thief

Posted by: Dangus.6572

Dangus.6572

of course adding 1 sec to head shot would be nice idea. also if you dodge nothing – add 1 sec CD. And why only thieves – add 1sec CD for mesmers, Scrappers, stealth druids and other classes. m?

[Underworld][ZERK]

1sec CD on stealth attack

in Thief

Posted by: Dangus.6572

Dangus.6572

At last, I found a easy fix how to live with 1sec CD.

Anet devs listen carefuly. Please make backstab hit 5 targets with a range 1200. And you can leave this CD. Otherwise – remove it.

[Underworld][ZERK]

1sec CD on stealth attack

in Thief

Posted by: Dangus.6572

Dangus.6572

You can take 5% from backstab if you want but do not make thieves cripple.

[Underworld][ZERK]

Thief as main

in Thief

Posted by: Dangus.6572

Dangus.6572

I play wvw only and from my experience thief is good in almost any case. Talking about D/P power build.

in small group fights they eliminate squishy DPS classes in zerg fights short bow a lot helps with aoe damage and combo fields.

in 1v1 there are few what can kill thief.

[Underworld][ZERK]