Showing Posts For Dervy.7901:

level account bound in Fractals ?

in Fractals, Dungeons & Raids

Posted by: Dervy.7901

Dervy.7901

The reason progress is character bound is to promote the design philosophy behind the game. This includes: no grind; letting the player have fun; letting the player play the way they want to.

It’s quite obvious actually.

So supposing I have a character at level 10, but now I want to use another class for fractals. It means I’d have to start from 1 again and grind my way back up to 10.

That isn’t game philosophy. That’s just hassle for no reason.

Mate, it was quite obvious what he did there. And I wholeheartedly agree with him.

Read/posted early hours of the morning my time, never noticed the sarcasm aha

level account bound in Fractals ?

in Fractals, Dungeons & Raids

Posted by: Dervy.7901

Dervy.7901

The reason progress is character bound is to promote the design philosophy behind the game. This includes: no grind; letting the player have fun; letting the player play the way they want to.

It’s quite obvious actually.

So supposing I have a character at level 10, but now I want to use another class for fractals. It means I’d have to start from 1 again and grind my way back up to 10.

That isn’t game philosophy. That’s just hassle for no reason.

Where's my loot?

in Bugs: Game, Forum, Website

Posted by: Dervy.7901

Dervy.7901

Where’s my guaranteed loot off a champion in world PvE? Killed at least 4 of them now, not a single one has given me, or many others any loot what so ever.

Fix this please.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dervy.7901

Dervy.7901

I knew it was time before they release new armors “better” than exotics. I mean, people where getting exotics on the first day of release. It was too easy. I have a feeling GW2 will eventually turn up how WoW has become… Which I really don’t want

Wow Vanilla “WOW OMG 5K CRIT!” – MoP: 40k crit no problem. I hope they don’t go overboard with the gear.

I like this completel however. It makes “best gear” still anti-grind, but for those who want to go that extra mile. That extra grind. That extra dungeon. That extra 5 hours of sweating on their keyboard, this is perfect for them.

Does everyone think that Anet will cater for “casual” and ONLY casual? If they do this, they’ll lose out on a lot of the “hardcore” Gw2 players eventually. They have to tailor the game to suit both Casual AND Hardcore (and “midi’s”).

Knowing content like this will be coming out not just on the 15th, but also further on in the game is what I want and needed to keep me playing, and I bet this is what majority of other people wanted.

On a side note, I’ve noticed that people only go on forums to complain and cry about something anyway. I hope these “bashers” of these new dungeons realise that people who’re happy are like “oh cool” and are busy trying to find out as much as possible right now, rather than be on the forums and complain.

(edited by Dervy.7901)

Character Re-Customization

in Black Lion Trading Co

Posted by: Dervy.7901

Dervy.7901

Didn’t they post they’ll be adding this “tool” soon in a dev.blog last month???

The Thief build we love to hate

in PvP

Posted by: Dervy.7901

Dervy.7901

You’re obviously one of those class glory huggers who want every other class to be destroyed to the ground because you can’t compete in sPvP.

And what exploit is there? That “exploit” is part of our attack… Lmfao

Best PvP server

in PvP

Posted by: Dervy.7901

Dervy.7901

Desolation eu I bet. Seen a few people advertise live streams here.

questions about a build.

in Thief

Posted by: Dervy.7901

Dervy.7901

Once you successfully attack and deal damage to your opponent, you lose your stealth. There are “combo’s” that utilize the stealth mechanic, such as the Shortbow #1 attack has a attack where, if you’re in stealth you immobilize your opponent for 3 seconds. The dagger #1 skill has an ability where if you attack your opponent whilst in stealth, it does an increase in damage; if you hit your opponent from behind (hence the “backstab” you read on these forums) it does x2 the amount of damage it would of done.

So what you’re really witnessing is the “backstab build” that many Thiefs (unoriginal thiefs) use. The combo works by using the ability “Cloak and Dagger” which when you attack your opponent, it stealths you and causes vulnerability to your opponent. “Steal” is where it really helps.

Steal can be used half-way during an animation of an ability and it will not interrupt the casting. So people use C/D (Cloak and Dagger) and quickly use steal on the opponent. This allows you to get close to your opponent, hit your opponent (with the Mug trait) then do the C/D. Doing it this way, you can stack the damage together increasing the overall “burst”. So now you’re in close, used C/D, you’re in stealth", so people quickly get behind you (usually you’re automatically behind your opponent when you steal as long as you do not have “Melee Assist” checked on your options, then hit with Dagger #1 and you got a backstab.

And that’s, the backstab combo. Using your other traits and skills help increase the intensity of the build, so Devourer Venom skill will help keep your opponent immobilized for you to get the backstab in easier etc.

Though, this “combo” will be getting nerfed soon. Sorry for the long post, I want you to understand the build (as it looks like you don’t understand the mechanics of it) rather than just tell you what to do and leave you in the dark when you do it wrong.

Why did you choose Thief first?

in Thief

Posted by: Dervy.7901

Dervy.7901

Saw how sexy the female armour skins were and I had to get a thief.

Things you will never read on the thief forum.

in Thief

Posted by: Dervy.7901

Dervy.7901

“I’m half decent at sPvP and I actually was able to counter a Thief today”

(edited by Moderator)

Is this not broken?

in Thief

Posted by: Dervy.7901

Dervy.7901

WvW is a very bad example to base your stats on. Everyones gear at completely different levels (you could be in full yellow level 80, but base your stats fighting a level 20 with no traits with full blue level 15 gear). Try sPvP, where gear is much more balanced.

Anywho…. this whole “HURR NERF THIEF BACKSTAB OP HALP” stuff is getting lame. Just wait until the 15th, then you’ll get your precious nerf that everyone in the GW2 community is waiting for (oh and our buffs).

Then you’ll complain that some smart genius has creative another overpowered build. Before that happens; everyone will jump to use a Warrior or Guardian in sPvP. I predict Necro’s, Engineers and Mesmers will be top sPvP class next patch however.

But yes, I do support the backstab nerf (and I’ve only ever ran a Thief)…

Also, all of testpigs idea’s on the thief completely ruins the main ability we have. Stealth shouldn’t be nerfed one bit. There’s nothing wrong with stealth. In fact, if you can’t time 3 seconds, or you can’t predict when a thief will strike from when they first stealth, that makes you a bad PvPer; doesn’t make the mechanic broken at all. It’s the same way if you complain that a skill with a long cast-time does a lot of damage/adds a lot of condition. If you’re too blind to see the cast, that’s your own fault, not the skills. Cast Time =/= High Damage.

The only thing we need is a reduction in burst damage in skills, damage reduction of the trait Mug, and to fix stealth culling.

(edited by Dervy.7901)

How can one counter a Thief?

in Thief

Posted by: Dervy.7901

Dervy.7901

Yes. Get us stunned/dazed/immobilized/chilled/crippled/blind/confused/feared/dodge our initial attack and a full glass cannon typical thief is over.

If backstab gets nerfed...

in Thief

Posted by: Dervy.7901

Dervy.7901

You can’t make those kind of judgments based on the fact you heard the word “nerf”.

You also forget us thiefs are getting buffs to other skills. We’ll be getting around 10-20 changes, based on what we know already (Hints from John Smith from his chat in the Mists can be found on these forums and on Reddit).

I highly doubt all of them are nerfs; I’d say we’d get as much nerfs as buffs, with a few bug fixes. It’ll be more interesting to see what kind of builds people decide to play after the 15th, or if another build can over-take the burst damage of C/D-steal-backstab.

(edited by Dervy.7901)

Heartseeker Suggestion

in Thief

Posted by: Dervy.7901

Dervy.7901

I think heartseeker is nice, but completely useless for me, as I’m a Toughtness/Vit Cond Thief. Does hardly any damage for me with my current build. I’m thinking that our pistols should get better bleed damage, but I do agree. If you’re running a condition build, you’re very limited on moves to stack condition. For D/D it’s Death Blossom, Pistol #1 is only good if you’re cloaked, then Shortbow #2 skill. Let’s not even talk about underwater combat… Spears have 0 condition damage at all.

We need more attacks to cater condition, not just utility.

Warriors are underpowered

in Warrior

Posted by: Dervy.7901

Dervy.7901

You also must understand this subforum gets a thread like this once a week. A somewhat new player comes in, got hit by another new player using a HB build, and uses that to rationalize that the entire class is therefore overpowered or just fine.

Give yourself some time, learn the game, play the class itself. The underpowered claims are coming from a lot of sources that have nothing to do with that one HB build. (Which is an awful build and used exclusively by new players or as a dual-player “bully” spec, btw.)

I’ve been playing Thief since the first minute pre-release and I still have. There’s not much for me to learn about the thief, I don’t even play Glass Cannon backstab c/d. Quite frankly, it’s an appalling build and there’s so much better.

If someone bullrushes you from behind you, there’s only so much you can actually do. The fact of a matter is, people complain that a thief can output 20k damage in 1-2 seconds, were as warriors can do the exact same.

I’m just hoping this massive “5 page” class patch proposed on the 15th really fixes a whole lot about the classes.

It’s been a long time since I’ve seen people dying/complaining about frenzy 100B combo. even than look at the dmg you only took 16K dmg and you died !

Yes, I ONLY took 16k damage in 1 1/2 second right? That’s nothing! Let’s move on from here!

(edited by Moderator)

Issue with Cond Damage and Skirmishing?

in PvP

Posted by: Dervy.7901

Dervy.7901

Lately, I’ve been running more and more condition-based builds in sPvP, but I’ve slowly noticed an issue…

Unlike power based attacks and damage, does condition count as a primary or secondary attack? I’ve noticed that ever since I’ve been using Condition Builds, if I kill and finish off an enemy (which was 1 v 1) I won’t get the skirmish at all. Is it due to the fact our Utility Skills dealing a lot of damage and outweighing our primary attacks, or is it because condition damage as a whole is actually meant to be a secondary type attack and doesn’t count as actual damage for a skirmish?

It’s really frustrating as I have to finish off whilst they’re in downstate with really poor power based attacks to get the 10+ glory rank off the skirmish.

I’ve also noticed in PvE, the condition damage does not not always allow you to get the tag on a trash mob for you to get the XP + chance of getting loot. It really makes condition builds (as fun as they are) much less appealing than power builds. (Sorry for bringing PvE into this forum)

Backstab, time to nerf.

in Thief

Posted by: Dervy.7901

Dervy.7901

Let’s unit, and rally together on classes that really REALLY need a change and are VERY overpowered.

Warriors are underpowered

in Warrior

Posted by: Dervy.7901

Dervy.7901

I’ve heard a lot of people complaining about how “underpowered” warriors are now, or how they’re not that strong as they used to. Yet, I’ve seen many of these bull charge 100B builds which is just getting out of hand…

I’m a tanky thief, max defensive traits, using Toughness boosting Runes. 19k health and 1166 thoughness; Can tank 3 glasscannons in PvP/WvW for a fair while, yet I’m always getting 1 shot by these warriors? Even backstab thiefs haven’t 1 shotted me from full HP.

The image I attached was all the damage this warrior pulled on me within a few seconds. I was dead at the yellow line I edited in. That’s an unavoidable 22k damage within a 2 seconds due to haste/quickness and the 2second knockdown. I had no time to dodge because of the Bull’s Charge knockdown and I was dead by the time I were able to move again.

Anet needs to sort out the burst damage in this game. I bet 10g that the next bandwaggon alt PvP class will be Warriors using this similar build.

Attachments:

Enough. The real problem with backstab builds is not Backstab.

in Thief

Posted by: Dervy.7901

Dervy.7901

I don’t agree with the idea of Steal not triggering. That ruins a lot more thief combo’s that many people don’t even know exist.

They should make it so C/D can get interrupted. That way, we still get your desired effect, but it takes more skill to pull it off. If they hit the steal too early, they lose the C/D and their initiative waste would of ruined them, rendering the thief useless. They will HAVE to time their Steal/CD much more effectively. If they’re slow, the victim get’s away scotch free and they face a thief with little to no initiative left for a few seconds (along with steal + venoms and signits on a 30 second cooldown still).

You’d be surprised how many skills thief skills get decast as a result of using another skill. The same should apply to our own attacking skills.

Backstab, time to nerf.

in Thief

Posted by: Dervy.7901

Dervy.7901

It’s too easy to pull off such a high-burst damage for even the most unskilled players. I’ve seen at least 6 thieves in every game I play now because of c/d backstab. It was cool when there were a few thieves doing it, but every thief uses it.

I ran a slight alteration to the C/D steal combo myself, then I realised there’s so much better builds out there, like the one I’m currently using.

The main issue is the fact the Steal fits into the C/D animation. They just need to decrease the cast time of C/D, so it’s even with steal. Or, C/D can get interrupted by other skills. A thief has a lot of “casting” skills that interrupted by other skills or motions. Like the Devourer Venom get’s deactivated when you dodge with the trait “uncatchable”, so let’s throw it onto C/D as well.

They could lower the damage of backstab to an x1.5 instead of the current x2. That’ll make Steal/Backstab viable, but with a lower burst damage.

Either way, I’m eager to see what Anet has install for the thief. All these bandwaggon sPvP thiefs are gunna cry so hard on the forums. Gunna be hillarious. But most importantly, I want to see what kind of Buffs we’ll be getting. That’s what I care about the most.

Thieves need to speak up - stop the uncalled for nerfs!

in Thief

Posted by: Dervy.7901

Dervy.7901

You listed 3 weapon sets, only two of which cant be at same time and both of them share same initiative pool. And shadowstep is an utility skill on a long cooldown.
I am full exotic zerk P/P thief with single defensive thing i have is my hide in shadows heal for quite some time now. And there was not even a single time I was one shot by anything or suffered instakill from a sole person. Where are you people coming from?

A lot of us are talking about PvP… I think you’re on a PvE agenda.

Anyways, we need more buffs than anything else. Half of our traits and skills are so impractical in many situations. A thief is meant to be glass cannon. It’s overall power should be slightly higher than a Warrior, but defences should be the lowest. I agree that Backstab is slightly OP, but honestly, when can you land a C/D or a backstab without using a root? Whenever someone see’s a thief they just dodge and run. Our Dagger range is low. Many a-time I’ve missed moves cause of a Dodge. But that’s what Anet seems to forget. Once you dodge, root, stun, chill a thief, It’s game over. It’s rather unfair lowering our damage when we’re always insta-gibbed once we’re stunned.

Another issue is that people just look at numbers and feel that’s OP, but no one ever looks at time. The time it actually takes to get a good positioning, cast off a Stealth, then go behind and backstab is the same time it’ll take a Warrior to press f1 and do a 100b. The DPS would be exactly the same. So why ruin our burst damage, when in equal amount of animation time, a warrior can do as much, if not more damage then us? If anything, warriors need a nerf. Haste + Might stacked 100b with a GS will melt down anything/anyone. Yet people cry about a thief…

Mesmers can kill you even if they’re in downstate with their illusions (happened to me many times before). Mesmers can also survive longer and inflict crazy amounts of stuns and roots and kill a thief in a few seconds, the same time it’ll take a thief to kill them. Yet people cry about a thief.

Things that could use a buff!

in Thief

Posted by: Dervy.7901

Dervy.7901

We need an S/S and a Rifle. It’s rather unfair that a ranger can use a sword, and a mesmer can use a greatsword, but we can’t use a Rifle? c’mon..

Pistol #1 needs a buff. That damage is stupidly low, really needs a buff.

Talking about in another thread where a game developer said that “a thief is meant to be slippery and escape”, you should buff our stealth by a second or two.

You should also change the design mechanics of Heartseeker. Many people use heartseeker not only as an attack skill, but a skill to “jump” further or to escape, and sometimes heartseeker jumps at a random enemy behind or to the side of us. Very inconvenient.

You need to give our attacking skills more rooting/immobilise. A thief is meant to be sneaky and “steal”, playing tricks on enemies. The only rooting we have is 2 skills, and Sword #2. We need more.

We need more condition damage/focused skills. Our only good Condition Stacker is Death Blossom, and Shortbow #2 which is very weak.

PHEW...

in Necromancer

Posted by: Dervy.7901

Dervy.7901

I love all this stuff about the Thief and the Necro. What about the mesmer? As a thief, I’ve hardly ever single-handedly taken out a mesmer. There was one time I managed to take out a mesmer, but one of his illusions took me to downstate and killed me in 3 seconds! Mesmers is pretty much every class in one, and does a much better job at playing certain roles.

Honestly, I think necromancers are more tanks then anything else. Have to go through 3 health pools sometimes to take one out.

Backstab, time to nerf.

in Thief

Posted by: Dervy.7901

Dervy.7901

Once upon a time a game called Diablo 3 was popular. Then that game nerfed anything that was fun to use into boring-ness. Then, that game took the better path of buffing things that AREN’T used instead of nerfing things that are used. But it was too late and Diablo 3 lost a ton of its momentum.

Learn from Diablo 3. Buff things that aren’t used. Think carefully before nerfing things that are.

It feels like every set of patch notes has lowered lowered lowered all over it. I know you are a new game, and balance can only be chased, never found. I’d just rather it be chased in another direction.

Thanks for reading.

I’m sorry, but are you slightly… -.-

Biggest difference between Diablo 3’s nerf and GW2 ner’s is the fact Diablo 3 is a HACK’N’SLASH RPG. It’s not an MMO. HnS/A-RPG’S like Diablo are MEANT to make you feel powerful and strong. You’re MEANT to be 1 shotting or running around like a beast. The nerfs Blizzard did in D3 made people underpowered, not powerful anymore, so they left.

This is an MMO. Every class is to be balanced not just for PvE, but for PvP; 1 v 1 or even groups. It’s rather unfair that 1 class can have a sheer advantage over the other, simply because it’s an MMO, with balanced Player vs. Player. Otherwise, everyone will be using 1 class, the most “powerful class”. The same thing happens in WoW. They recently nerfed hunters because they were able to 1-shot people in PvP, giving them an unfair advantage over other players.

I think someones first PC game was Diablo 3….

Magic Find - Chests

in Fractals, Dungeons & Raids

Posted by: Dervy.7901

Dervy.7901

Now you guys watch the price of all Explorers sets plummet; No one is gunna buy/craft them anymore. Looks like I no longer have a use for my Magic Find Set!

How logn until the Lt. exploit is fixed in AC explorable?

in Fractals, Dungeons & Raids

Posted by: Dervy.7901

Dervy.7901

@Red Falcon; Agreed. That’s one of the biggest aches I’ve suffered in GW2. I want to kill bosses and get epic loot. I’ve been turned off doing dungeons simply because the effort/time put in doesn’t match the reward.

I want to go and slay the Risen High Wizard, one who wields the might legendary Twilght/Sunrise/“Eternity”, have an immense battle and get rewarded big for it. Or maybe go and slay a Claw of Jormag, Lieutenant of Jormag.

I personally believe the really poor loot table is what drives many people off the “end game” content, also making gold a hard grind.

Legendary Armor

in Crafting

Posted by: Dervy.7901

Dervy.7901

I’ve been curious as to if there are unique skins that can only be obtained via the forge. Not sure if they can be crafted, like the weapons, but would be cool if they could.

By saying “only by via forge”, yes to a certain degree; They can also be obtained as an extremely rare drop.

Dancing Dagger does too much damage

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Posted by: Dervy.7901

Dervy.7901

You’re in full exotics berserker gear against people in WvW who have level 20 gear.

Let’s complain about mesmer illusions dealing too much damage, or a warriors greatsword adrenaline attacks can 1 hit anyone. This, is how the game is meant to be played. One false move, and you’re dead.

Grind - Staying or Leaving

in Guild Wars 2 Discussion

Posted by: Dervy.7901

Dervy.7901

I find it rather the opposite. Power levelled to 80, cleared mobs, bosses, dungeons. Got my full exotic set… I reached end-game rather too quickly and got bored. Only thing left for me is WvW and PvP, trying out new gear/builds.

Dungeons are just “for fun” with guild/mates, same for WvW. Other then that, there isn’t that much to do. I’ve cut down my GW2 time so when I do play, I find it really fun. I’m just waiting for new content to come out whilst I do other activities other than GW2.

I die a lot, am I doing it wrong?

in Thief

Posted by: Dervy.7901

Dervy.7901

Try to aim and invest in a few toughness/vit accessories. The toughness really helps, especially in the Cursed Shore.

I run Signet of Malice, Roll for Initiative, Blinding Powder and Signet of Shadows. I run 1268 toughness, and 1372 Vitality (15k health).

As Ravnodaus has said above, Death Blossom is your friend for Condition thieves. If you time it properly, the Death Blossom procs as an “evade”, which can be used with the trait “Expeditious Dodger” which gives swiftness, helping with that little escape.

S/P has Infiltrators Strike, has a 1 1/2 second immobilize, deal your damage, then use it’s second ability to get back out of range, and repeat.

Shortbow has an ability called “Infiltrators Arrow”, where you shadow step to wherever you shot your arrow.

Heartseeker can be used to escape situations, as long as you’re not targetting an enemy.

We have shadow Refuge, where you throw a healing AOE on the ground and gives you stealth to aid your escape.

There’s many other skills the thief has that can aid you to deal damage and NOT get hit.

You got to use your initiative with a thief, literally ;P

(edited by Dervy.7901)

I die a lot, am I doing it wrong?

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Posted by: Dervy.7901

Dervy.7901

Well sadly, you’ve either badly built your thief or the thief isn’t the class for you. The thief isn’t there to take the hits. It’s a glass cannon with mass stealth abilities. The whole point is to either kite with condition damage and invest in vit, or go pure crit/power with stealthing abilities.

I have 0 issues with the Thief. Heavy Condition/Vit stacking for PvE, where as pure damage in PvP. If I die, it’s because of a fault on my end; 90% of the times it’s me running into battle as if I’m a warrior/guardian. If you’re complaining about a lack of Power, look for “Jinzu’s backstab build”, or “Minions Invincible Thief”. Both, are prime examples of strongly built Thiefs.

And I’ll say it again. Thief ISN’T meant for TANK. If you want to tank hits and zerg, you need a Warrior or Guardian. The usual playstyle for a Thief is a Hit and Run. Get in, and get out as fast as possible. Not sit there like a duck and strike hits.

How Anet could make the Steal Skill Awesome.

in Thief

Posted by: Dervy.7901

Dervy.7901

Steal is one of the best things about the Thief. Shadow Stepping to someone above, below, left, right, behind, in front of you. Steal boons, gain initiative, gain random ability. It’s beautiful.