A message from the PvP Team:
The change to Shadow Strike should hopefully give a bit more punch to some off-meta condition builds.
What would give more punch to ‘off-meta condition builds’ (Read: P/D) would be to actually address the garbage condi application of the MH pistol steath attack. It’d be great if this can one day at least pretend to be in line with the bleeds that D/D Death Blossom is capable of racking up against a single target, to say nothing of the 3 targets plus evades that D/D enjoys when wearing out their initiative on this skill.
They have to be aware of the economy so the decision was more than reasonable.
As they were ‘aware’ of the resonating sliver economy? Amazing how Anet feels perfectly fit to absolutely trash one item’s value, yet not another.
Don’t fool yourself into thinking that Anet has any sort of handle on the in-game economy.
You know that if they let you deconstruct it you would lose a lot of gold?
You know that if they let him deconstruct it, he could potentially gear out several of his other characters with AR?
Amazing how Anet randomly chooses to give a crap about the economy.
Imagine 20 people repairing the Cannons on the top of SM.
You mean as opposed to the 20 Necros/Eles/Engis nuking the cannons on the top of SM from the ground, and likely also the player trying to stand on it? Or the one guy on the ballista outside the hole made by the catas taking them down by himself while out of range of their fire? Which that person will still be able to do.
20 players can only carry so much supply, and hey, if the enemy in SMC wants to burn all the supply in there fixing one or two cannons, I’m game to let them. Less for them to put back into the walls/gates/supplemental siege.
I keep seeing these types of posts and honestly can’t believe some of you have difficulties against seige attacks…
Maybe get some better gear and redo your builds a bit? Maybe don’t stand in aoe damage spots and use some dodge rolls?
Have to agree. I have no sympathy for blobs that stand where they are being killed by mortar fire. Either get under it, out of range of it, or start boonsharing resistance. This is not an exclusive open field combat simulator, in spite of what some groups want. There are structures, and you will always be dealing with siege.
Scenario 1:
… The Ac’s are taking damage, so someone comes up to repair it …
…and dies to the same AoE that killed the AC operator and is killing the AC.
Let’s be realistic. On top of the wall trying to defend is no place for a defender, these days.
A message from the WvW Team,
The next WvW Poll is up!
http://www.guildwars2.com/feedback
Please share your thoughts and feedback on the poll in this thread!
Why do we need another consumable? You do realize that just carrying all the crap I use for WvW takes up a 20 slot bag, right?
You don’t, of course.
This situation has always been an annoyance to me. In defending any structure, the most dangerous place to be is actually on the wall where you can defend. Meteor shower overlaps the walkway side to side, many other AoEs are just about as wide, and the only way to cast most of your own skills down is to stand on the lip where you are susceptible to being pulled right off into the group below you. I’m certainly no fan of total immunity on the walltop, but this situation has always been utterly ridiculous.
As predicted, the prices for most of the runes at this vendor are absolutely horrible, and will in no way replace (or even really supplement) the amount of PVE required if you need multiple sets for different characters. Apparently Anet is unaware of the drop rate of Proofs of Heroics, versus the acquisition rate of HoTs map currency.
Many of the recipes however seem in line, especially the ones that cost crystalline ore from the PVE vendor.
Still 5 more hours until I can go home and check, can you tell me…
Did they added anything for trinkets?
What is the cost of the durability rune?
No trinkets. The offerings are the runes, sigils, and crafting recipes (food and equipment) available from the HoTs vendors.
All runes cost 75 Proofs of Heroics each, plus a variable currency cost as below:
Leadership: 2g
Thorns: 20s
Surging: 20s
Durability: 12s
As predicted, the prices for most of the runes at this vendor are absolutely horrible, and will in no way replace (or even really supplement) the amount of PVE required if you need multiple sets for different characters. Apparently Anet is unaware of the drop rate of Proofs of Heroics, versus the acquisition rate of HoTs map currency.
Many of the recipes however seem in line, especially the ones that cost crystalline ore from the PVE vendor.
Quit complaining. ANet didn’t have to offer you any way to obtain these runes through WvW. The fact that you even have the option should be good enough for you. But that doesn’t change the fact that these runes were introduced with the goal of being exclusive to the new content, so even offering a way for you to get them, however tedious, other than the exclusive content is a gift
Sorry, no, I will not ‘quit complaining’ as long as Anet continues to undervalue the time of players in this game mode. They have offered me little, because I will still have to spend plenty of time outside of WvW, grinding PVE, to obtain these rewards in timely fashion.
I’m sorry that you value your own time so little that you find these prices to be a ‘gift.’
As predicted, the prices for most of the runes at this vendor are absolutely horrible, and will in no way replace (or even really supplement) the amount of PVE required if you need multiple sets for different characters. Apparently Anet is unaware of the drop rate of Proofs of Heroics, versus the acquisition rate of HoTs map currency.
Many of the recipes however seem in line, especially the ones that cost crystalline ore from the PVE vendor.
In the next release, a 6th pip is being added to the provision master ability line that allows you to buy HoT recipes, sigils, and runes from the heroics notary vendor.
I’ll be Debbie Downer: Are the prices in gold/badges/proofs going to be anything near realistic, or is it still going to be more economical to farm a meta map for two hours? Because Anet seems to have a pretty skewed idea of how many of these currency many WvW players have laying around that don’t get spent on siege, traps, and upgrades.
Put more directly: I can farm Auric Basin for 2-3 hours these days and get enough Aurillium for 6 Runes of Durability. Can I expect to run WvW for 2-3 hours and also get enough of the requisite currency (whatever it turns out to be) to buy 6 runes?
I got infracted for making the same thread last week. And it was removed. I never used acct names/igns or anything of the like. The lack of help getting rid of these players is disappointing to say the least.
Don’t worry, this thread will be equally short lived. This forum is a playground for moderators, and nothing more. When the topic hits reddit again is when the devs will see it.
Hate to break it to OP, but a goodly portion of the people in EotM are not going to go to WvW if you take it away or limit it. The ones that will are for the most part already active in the game mode, and you’ll have managed nothing.
For those who do want to try to get video proof of these hackers, they pretty much always announce when they’re going to start their hacking run on GW2wvw.net (the salt forums). If you’re wanting to sit in a tower/keep while recording, give it a shot.
No worries. We were on HoD BL last evening chasing these clowns around, and got several videos of them appearing from nowhere in the Lord’s room of each keep.
Changing stuff is one thing, the way they go about it is another. One of the problems with the hot additions is that they were all thrown into wvw at once causing mass chaos
Exactly this. If Anet is serious about rebuilding this game mode, then they need to make a serious commitment to monitoring the changes on live, in real time as well as via metrics, and making regular (weekly to bi-weekly) adjustments to bring things into balance. No more pretend beta weekends, no more quarterly changes.
If they can push a patch full of gem store nonsense every two weeks, they can slap in a bit to adjust the stats, cooldowns and durations of some WvW tactics based on actual, widespread use and feedback.
At this point, I am not exactly surprised. It is what it is, and I hope that we will see additional content faster for this decision.
I will however add that while I was more than willing to pre-purchase HoT as an act of faith in a developer I believed in, Arena Net has long since burned that bridge. I won’t say that I will never purchase an expansion in the future, but given the amount of promised yet unreleased content, gutted content, and bugs that came with HoT, I will not make the mistake of pre-purchasing one again. That was my mistake, and it will not be repeated.
Yes, please. Tuesday would be a great day to implement this.
I piggybacked on someone’s Bear Lope yesterday with one of my side guilds and got both personal credit and rewards as I hit the finish line, and guild favor for accepting mission credit afterward. Not sure what might have happened with OP.
I absolutely agree that there needs to be a discussion about the nature of some of these upgrades. I have the feeling that Anet thought things like these banners would help provide a bit of help to the underdogs and small groups in WvW. Unfortunately, as is often the case, they neglected the fact that what is ‘good’ for a small group becomes enormously overpowered for a large one. I personally see no need nor use for items like these banners that introduce PVE faceroll spam mechanics to what is supposed to be a skilled game mode.
New map too BIG!!!! Why you make so biiiig! New content not working cuz too big! Shrink da map!
The Alpine borderlands was bigger. 2/3 of the Alpine borderlands was never used, making it feel smaller. It is unfamiliarity with the map that makes you think it’s bigger.
That being said, the Desert Borderlands are still absolute poop. There’s absolutely no incentive to PvP on that map.
Actually it wasnt bigger. It was a rectangle slightly taller than desert, but also thinner.
When I get home I think I might post a thread with an overlay comparison of the two maps I did, complete with a 3D line representations of rough alpine tower/keep layout on top of desert border. The difference of the much, much tighter alpine border is quite noticable.
I doubt he’s talking about land area; he’s likely referring to actual useful play space, of which there was more in the Alpine BL. Much of the Desert BL is cordoned off into zones that present no useful play space. The new map and its mechanics destroyed the counterplay between keeps, towers, and camps, and removed most of the incentive to hold these things that could be used to bait fights. Most open areas provide too minimal a threat to structure to make them useful to the PPT crowd. They are also are too far or geographically separated from spawn points for fights, which means no one will actually fight there unless they trip over each other. These areas provide no tactical or strategic value on their own, and are therefore effectively meaningless; you may as well be wandering around the arena in OS.
I don’t think everyone would ignore WvW if they took out EBG, by the way.
No, many of them would ignore the game entirely.
You don’t incentivize one type of play by removing another. It didn’t work with nerfing dungeons to ‘force’ people into Fractals, and it will not work by removing EBG to ‘force’ people into the BL. What it will ‘force’ people to do is find something else to do that they enjoy, which will most likely be outside of this game. The new BL is not an acquired taste, it’s not ‘Little Johnny eat your peas,’ it’s a map and an activity that many people actively choose not to take part in. Removing the choice of EBG or BL is effectively amending the choice to BL or play another game.
We authorized an upgrade in our guild hall a few minutes ago; now our previously available Mine NPCs are stuck inside the wall, and the Mine itself is hidden as if we had never opened it at all. This is going to severely hinder us, as we need to upgrade the Mine itself soon.
Still can’t get in on either account. Going on 11 hours now. I’ve run the repair more than once. I was able to get into a few select maps after patch last night, but trying to change maps was game death; this morning I can’t get off the character select screen.
No point in this thread anymore, folks. The Great and Powerful Oz has spoken, and at the same time revealed the lack of anyone at all behind the WvW curtain.
I am in WvW a lot, and I feel like I get plenty of “Rewards” for what I do there.
You get EXP/WvWEXP/Money/Karma/Champ Loot Bags/Loot Bags ect.
The reason why sPvP seems more “Rewarding” is that you get those “Rewards” in quick succession via the “Reward Tracks”. (Which don’t give all that good of stuff…)
You must seriously be playing a different version of WvW from me, or you are on a K-Train map everytime you play, its been well documented that rewards for WvW are far far far below par with nearly every other aspect of the game.
I think, in reality, it all depends on what you put into it. If all you ever do is cluster onto a pugmander tag and ktrain EBG, you’ll wind up with plenty of junk in your bags. If you’re the type to branch out, toss some superior siege yourself now and again, pay some coin out for an upgrade or two, and push the risky fights that you may wind up losing then you tend to find, as you and I seem to, that WvW is more than a bit less rewarding in the material department than other modes.
To address OP: I would love to see some sort of reward track system added to WvW, if only to put progress toward achievements and content that is otherwise unavailable in this game mode. Although personally I would love to see some WVW specific tracks as well, similar to the armor and backpiece tracks available in sPvP.
Isn’t this a little to late now arena net?
My experience on running private wow servers is that if you add a new expantion to a low population game you will divide even more your comunity, the players will go gvg others will go wvw and ultimatly will make both things even more empty.
Unless this is some kind of beta test for gw3 maby… i dont even know what are your intentions anymore…
Can some one help my to understand?
Sure.
Anet hopes to ‘revitalize’ WvW with these changes. As near as I can tell, this is to be accomplished by making the game mode as we play it now untenable, and forcing current veteran players to leave or adapt. Anet is instituting their vision of what WvW should be, by adding maps and associated mechanics designed to draw constant casual churn from the PVE side of the game, instead of fostering dedicated players.
They do not care if they have long term or dedicated WvW players (and in fact have stated their belief publicly that no one at all uses this as a singular primary game mode) and would instead prefer that the game mode become a rewards pinata similar to world boss train or EotM.
Constructive feedback: Leave it alone, Anet.
“Champ Trains” around the game were “fixed” because they were taking over an aspect of the game,
Champ trains were removed because they added vitriol and hatred to newbie areas of the game. The QD champ train was little more than a map chat kitten storm waiting to happen on any given day; get more than one group running, or someone who went ahead of the train and sniped a champ, and all the newbies suddenly got to see the nasty side of the GW2 community.
I don’t understand the need to have a specific chest farm map. (Except for the hordes of leeches that rarely have shovels. I suppose I can understand why they want a shovel train.)
When I want to use my shovels and keys, I use them. Right in the middle of the event map that I am probably already on. No need to disrupt the progress to the VW, no need to follow a tag. I just dig, and open the chest. Works real well.
Over 200 posts
Almost 16k viewsStill no reply from anet, pathetic absolutely pathetic, is this what a forum is for? Anet stop with this ridiculous attitude of telling us how and when to play this game. I dont give a crap about pvp, fractals or raids I want to have wvw fights on a map of my choosing.
24hrs old is the post, many views many replies, but no answer from any dev.
If u change a reset day with a reason, let us know at least what the reason is.
Now it’s like guys we change the reset, have fun with it.
If there is no reason to change it, why the hell u change it then?Thats what angers me the most, they are always silent on these stupid decisions, if they just come out and say well this is just a temporary thing for a week or 2 because of the expac release, well then its np. To make a sudden change like this with no input, or reason given, or even reply to such unanimous negative feedback. It really shows how little they think of their own gamemode and this playerbase.
You can rest assured that they won’t make a statement on a controversial issue until they’ve cleared it with their pr team and/or management.
@Anet you know you could really save yourself a lot of grief if you took a minute to explain why you’re making the change(s) you make when you announce them. I can’t fathom anyone at that company actually believed there wasn’t going to be a lot of negative reactions.
That’s why they trotted out the Bad News Dev™ instead of the lead for WvW. This guy doesn’t have to log back into the forums until next time they change something for no reason at all.
1-FRI
Hammer the Weakest Link
1-FRI
Golem Day™*
*From the developers that brought you Golem Week™ now comes Golem Day™, complete with golem duplication exploit and player movement and damage buff bug.
Devs,mods, u have day off or what? U guys post this 24hrs ago we give us our Point of view, 99% says why changing the reset day. We don’t need a change in reset day. Please u guys having meetings about a reset day, why not talk about to improve the servers better so people have less lag spikes? Why not fixing those exploits on wvw? Nooooo lets talk about to change the reset day from Friday to Saturday. And yes do it, u guys don’t care about wvw players. Because again u fail to make stupid decisions, those 3 yrs what I have seen from wvw, we are the players who don’t care about the looks, we don’t care about how many achievement points, all we want is a stable less lag server. Tbh more we don’t need. We need only, fights, some stuff to defend or to take care of, that’s it. And what u guys do, create a whole new map with tons of PvE contents, no need imo, swapping reset day from Friday to Saturday, why? 24 hrs people asking why, u just don’t have a answer.
Hahahahahaha i forgot that there was this video!!! Hahahah
I don’t know whether to laugh or cry when I watch this thing anymore.
Devs,mods, u have day off or what? U guys post this 24hrs ago we give us our Point of view, 99% says why changing the reset day. We don’t need a change in reset day. Please u guys having meetings about a reset day, why not talk about to improve the servers better so people have less lag spikes? Why not fixing those exploits on wvw? Nooooo lets talk about to change the reset day from Friday to Saturday. And yes do it, u guys don’t care about wvw players. Because again u fail to make stupid decisions, those 3 yrs what I have seen from wvw, we are the players who don’t care about the looks, we don’t care about how many achievement points, all we want is a stable less lag server. Tbh more we don’t need. We need only, fights, some stuff to defend or to take care of, that’s it. And what u guys do, create a whole new map with tons of PvE contents, no need imo, swapping reset day from Friday to Saturday, why? 24 hrs people asking why, u just don’t have a answer.
The problem is that the attackers can easily clear the wall, and basically keep it clear until the rams or cats break down the wall/gate. Ground-targeted AoE is overwhelming, and makes most “logical” siege positions untenable.
We were discussing this in guild the other night. It’s absolutely absurd that given mostly even numbers, the crew with the high ground (IE, on the walls) cannot hold out against those outside. Players on the ground can carpet the wall end to end and side to side with AOE that, due to the dimensions of the wall, becomes unavoidable. Meanwhile, they enjoy the ability to dodge freely and move out of range of AoE from players on the walls that MUST BE targeted from the outside lip, well into pull range. (Although with things like Mesmer focus, even the inside lip isn’t completely safe.) I’m not advocating that the players on the walls should enjoy an advantage, but the FoV/LOS issues on ground targeted skills as pertains to walls needs to be addressed in a logical fashion to equalize some of this.
…I am pretty sure that this means I will no longer be able to play as intensively as I have played before.
My sad 2 copper.
~MRA
Sounds all according to plan. As much as I adore having new people join and enjoy the WvW game mode, it seems increasingly that Anet wants to force this area of the game to cater to casual player churn as much as PVE does, at the expense of veteran players. I’d personally like the new players to come and hang around and become veterans themselves; Anet seems to want the non-stop karma train of uplevels and casuals that’s currently served by EotM.
Thanks, Anet, for more changes that no one asked for. I hope that you bother to return to this thread with some logical justifications for this, based in the game mode itself, and not something that has nothing to do with it.
Got to add another reply in support of a split party (subgroup) and squad UI, at the least for squad members as opposed to squad leader. I like how this is shaping up initially from the squad leader/commander end, but as a member, I need to be able to see my group’s boons/buffs/condis to react accordingly in WvW. Right now we have traded this highly useful functionality for the marginally useful functionality of being able to see just the HP bars of up to 50 other people.
Also, how is boon/buff/utility effect sharing now prioritized? We were playing with the squad system in WvW last evening, and could find no rhyme or reason as to how and why boons were being spread. We had people in subgroups standing right next to one another not sharing out boons in a predictable manner, and at another point had a guardian Empowering (at ~1200 range no less) giving Might to people who were not in his subgroup, and were not in his party prior to the formation of the squad.
This is is all well and good, but I believe most people are aware that this was altered in the first place so as to prevent people breaking out of maps. That’s here nor there at this point.
Now that you’ve both neutered and broken the functionality of all teleports and added what has often come to be a red death sentence ‘No Valid Path to Target’ to our screens, will you work on making these various ‘shadowstep’ skills 100% intuitive? By that I mean:
There are places that one could shadowstep before that no longer work. There are some places that can be shadowstepped to now that did not work before.
Some stairs you can shadowstep up, others you cannot. Some you cannot shadowstep down, some you can.
Some bridges you can shadowstep across in one direction, but not the other; some work both ways; some don’t work at all.
Some ledges and overhead areas can be shadowstepped up to, others cannot.
These skills should be predictable, one way or the other. I should be able to look at something and anticipate (after decent practice to learn) when I can/cannot shadowstep to it, without being informed of it by the game client in a clutch moment of life or death. There should be no surprises, and I shouldn’t have to maintain a vast mental list of what stairs, bridges, ledges, and even flat ground will or will not cause me issue.
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
Rune of Vamp downstate bug was fixed on Tuesday.
Why exactly was this not announced prior to the ESL monthly finals that just took place? I feel this had a significant impact on the outcome of several matches, I personally know I would have fared far better if I had vamp to deal with taunt+cc bursts.
Because it was going to have a significant outcome on several matches that included people exploiting an advantage provided by an obviously bugged rune set. Shouldn’t come to depend on game bugs to bolster your performance or playstyle, they can go away at any time.
- Death’s Charge – Now dashes to a target, rather than in a direction. No longer passes through your target. No longer stops hitting if the player hits a wall.
Any possibility that this skill could ever be directionally-targeted like FGS/Warrior GS whirls, if this iteration proves unsatisfactory? I would imagine that beyond the lack of distance control, many people were also having trouble with their character’s facing. I do realize that such a thing may introduce the exact issue that you’ve already indicated, ala the old FGS corner/stack behavior.
Yea, not a big fan on this. A huge difference in look, I think I will ask for a refund as well. Really disappointed.
Before and After pics:
This outfit has been failure after failure.
Keep pushing to get your gems back, folks. It’s the only way Anet is going to devote the proper resources to fix this thing properly, once and for all.
Will there be a period of free or very low cost transfers to allow for a slight rebalance of population etc?
Will there be any free transfers, for example to the bottom 3 servers?
There is no plan to change the price per population tier at the moment. We’ll be looking closely at how players are moving/joining World, however. The goal is a better balance, but not a too sudden disruption either.
We certainly can’t have guilds moving around, disrupting things too suddenly. Sudden disruptions are reserved for when Anet wants to turn World v World into Rock ’Em Sock ’Em Robots for a week.
Owh, just reported someone via the report exploit email, I had thought that it was still new because there was no patch yet. If they haven’t taken action even after 4 hours… well…
These golem bugs do not affect the Revenant’s Ventari Tablet, therefore there was no reason for a quick patch on reset night to disrupt everything.
Last night, some of the enemies were actually summoning TP merchants on top of our garrison to buy more golems, so yea, people were buying them. Server gold pools and supplies can run very deep.
These people simply haven’t figured out how to duplicate their existing golems on the fly yet. Give it time. You can currently turn two golems in to a siege cap rather quickly. (Which, funnily enough, doesn’t actually stop you making more golems that way, just from tossing legitimate blueprints down.)
Still no news on this?
I honestly don’t expect any.
snip
You do know that the blast healing depends on the healing power of the person blasting it, yes?
So someone who invested into healing power already heals more than someone who didn’t.
That’s why I had some zealot trinkets – and yeah, it showed.I didn’t know this. If Jana is correct, the OP’s point is moot.
It is absolutely correct.
ITT: OP complains that group healing mechanics are too strong versus dumb AI and bad PVE mob mechanics, wants blanket nerf without actually knowing what he is asking for.
Also a quick question— when people mention gem refunds, are they referring to getting their gems back? Or getting the money back from the gems they bought? Because even if they just gave you back the gems, they don’t really lose any money since you still paid for the gems. Which is why I’m having some trouble understanding why they’re hesitant to give refunds. Maybe I’m just getting this whole refund business mixed up.
I personally asked for and received only the gems back. They lost no actual money, and I spent them on other things. I believe any hesitance to refund is due to the possibility that they can’t remove the outfit from your wardrobe when they give the gems back.
