(edited by Dr Acula.3496)
I understand you can quickly stack up to 25, but can you maintain it through out?
Since your main way of applying vuln is
DeathReaper Shroud, using either Rending Shroud or Unyielding Shroud (both is kinda overkill, but maybe with condition cleanse you might encounter a situation where you need that much vuln stacking)Maintaining the vuln is just a question of building lifeforce quickly enough to not be outside of shroud for longer than 10 seconds. You could put a sigil on your weapon that increases vuln duration so you have more than 10 seconds to generate life force, or you could use a dagger in your other weapon set to quickly generate lifeforce.
You generate vuln decently outside of Shroud with Bitter chill also depending on your weapon choice, so Shroud is not the only way or necessarily the fastest depending on the situation. Chillblains from staff throws up a three stack of vuln off the chill, GS5 now puts out chill instead of poison, there is also the shout that gives vuln and makes attacks unblockable in addition to stripping boons. So even while you build life force you will still be able to keep vuln stacking on your opponent.
The purpose for vuln isn’t because you need the extra damage from the debuff, it’s so that you can build tankier by sacrificing precision since attacking a foe with vuln gives you +2% crit X # of vuln on opponent using Decimate Defenses.
This all brings me back to my original question. What is a good number to take for baseline crit chance given the average amount of vulnerability you can keep on an opponent for the duration of a fight to reach these goals:
50% crit chance outside of shroud
100% crit chance in shroud.
I understand you can stack a decent amount of vuln up quickly, but can you maintain 25 stacks for the duration of a fight in a 1v1, 1vX type of situation? I’m asking for on average how many stacks you would have on a target over the course of a fight. I understand you can quickly stack up to 25, but can you maintain it through out?
So as the topic states, what would be the minimum crit chance you think would be necessary to meet the following requirements in a WvW setting provided you run Bitter Chill, Rending Shroud, Unyielding Blast, and Decimate Defenses. (if you don’t know what the traits do; bitter chill gives 3 stack vuln on chill; rending shroud pulses 3 stack of vuln on nearby targets; unyielding blast puts vuln up per AA in Shroud; and Decimate Defenses gives you 2% crit chance per vuln stack vs a target.):
1.) 50% crit chance outside of reaper shroud to help maximize effectiveness of weapon use.
2.) 100% crit chance in shroud to gaurantee critical hits while in reaper shroud.
Factor fury out of the question since we can reliably apply that to ourselves, and I won’t be using Pack Runes.
My thoughts were Around 30% base crit chance, so all you would have to do is maintain 10 Vuln stacks on a target to gain 20% crit chance, putting you @ 50% and 100% in shroud respectively. The issue is I didn’t play around with these traits all that much during BWE1 so I am unsure of the number of vuln stacks you can reliably keep on a target on average.
If someone played around more using a Spite, Soul Reaping, Reaper build using these traits during Beta, your input here would be greatly appreciated.
EDIT: Also 30% base crit chance was sort of an arbitrary number that I picked that seemed feasible. There is no real math behind it.
EDIT 2: Sample build to possibly help you better understand what I am talking about: http://gw2skills.net/editor/?vREQJAWRnMbC10gVbC22A8rhlfBLeJGFniUZhvQwCKpFA+AA-T1CBABccIA2SJiWKFua/BsUG9p6PA8EAySJRAXAA90FIpSwAAIA38mZzbGYoDdoDdoDtbO0bezhO0SBcxWL-w
(edited by Dr Acula.3496)
The only builds i’ve really tried to theory craft out for reaper all involve being full ascended, and since it looks like we won’t be getting to use our normal necros, but Beta ones with exo gear (like the rev tests) i’m not entirely sure what to run.
That would be for ascended. Didn’t feel the need to stack vitality, it’s already pretty kitten high just off base. 3k Armor, 2400 power, 40% crit chance, 220% crit damage. Roll in a party with 2 guards a war and 1 other class or 2 Wars a guard and 1 other. Would run 2 wells you can toss down as you move in for engage (could swap those out for spec Armor and something else if you were so inclined, then pop RS and go in, drop chill field, pop stab, spin to win +some auto attacks, dash out for disengage.
Trait lines IMO would be Spite/SR/Reaper, but that’s just how i’d run it, you could swap stuff around as needed really.
W/ 25 stacks of might from Empower prior to engage you’d be hitting like glass backline, but wayyyy tankier and you should have plenty of stab to keep you rolling.
I’d still keep staff to help maintain AoE pressure between melee engages, and then swap out to GS before you reengage.
I guess if anything you’d kinda be playing sorta like a backline/frontline hybrid.
That of course is just my thoughts, we’ll just have to see how things actually play out.
For wvw I’d do something like this
WvW wasn’t such a small Niche when the game first came out, and for around the first year of the game. It was populated and full of awesome times, all the way from the lowest tiers to the top.
I understand that over the life of a game populations will drop off, but thanks to such harsh neglect of WvW it has become a virtual dead zone on those low tier servers as people moved up to higher tier servers just so they could find other people to WvW with.
There has been hundreds of suggestions on things to help fix WvW, but A-Net completely ignores them, gives its player base the finger, and then creates some unwanted bullkitten (Looking at you EoTM.)
Maybe the community would seem less toxic if we weren’t straight up neglected from jump street. Also gargle my effin’ Ball Bag.
I only WvW or look for a way to exploit PvE content so I can get it done faster to earn gold so I can move back to WvW.
This is definitely some good tweeks, I still like the might on crit food better as it is less expensive then the seaweed salad and helps with the might stacking of the build. I had completely forgotten about Captain’s trinkets and they really fit well in the build thanks, I was never a fan of the stacking sigils either but they were the only thing that came to mind at the time.
With some additional tweeks I got it to where I like it, and I personally believe really hard in the might stacking and the Runes of Strength are a huge part of that. The might really pushes it from decent DPS to gross standards.Here is a link to my edits
http://gw2skills.net/editor/?vRAQNBmQDbkkGapxGbw4G4wxBuQJ7huefhtZA0C00oNeWA-TVCBAB1s/wWKxMU3gEXBgPVBxLlHA8QAyU9DJVCGAAB4m3Mb2mBIFwYbtA-w
I never found issues getting might stacked up high even without Strength runes, so I always like the Overall raw stats of Pack runes.
I really really wish they had Captains for Armor =( Maybe someday. Would add to build flexibility options
At any rate, I like the changes made with a bit of captains trinks in there. Really upped the Crit chance so you aren’t forced into using stacking sigils.
I just tweaked you already had so that you wouldn’t have to use stacking sigils (really just personally not a fan, but if it works for you that’s fine also.)
dropped about 150 armor, which at levels this high isn’t a huge loss especially since in combat you gain an extra 300 from the death magic line as long as you are getting some conditions up on enemies.
Crit damage is 8% lower, but I swapped out The 100 Ferocity food for Seaweed Salad. 10% extra damage while moving is entirely too good not to take, and lets face it, in WvW/GvG you are always moving unless you’re dead.
So TLDR on stuff that I changed (You may like it, you may not, but it’s always nice to get feedback right?)
Variation on your build:
-150 Armor
-8% crit damage
+12% crit chance (opens up a sigil slot as stacking sigil no longer needed)
+10% more damage while moving
+60ish Power (based on if you had filled in infusion slots with power)
Courtyard can get thrown in the trash and kittened on. Worst map in the pool. You can’t even get your daily on it if there’s anything to do with capturing/defending points.
Nope. Skyhammer is by and far THE WORST.
i guess 3/4 is considered long cast time now..
The tooltip is a bit misleading. Grim Specter is actually ~1 second cast, plus projectile travel speed.
It’s effect is great, and I always try to use it if applicable, but Lich Form cast times are stupidly long aside from the auto and have bad tooltips regarding them.
Chilling Wind, for example, is ~1/2 second cast, double the listed cast time. Plus a buggy hitbox that doesn’t always hit, even when the animation is clearly covering a foe.
every thing can be said for all rampage skills including auto, or worst…
Buggy hitboxes and misleading cast time tooltips apply to Rampage? Methinks not.
Go try it..
pretty sure rampage can’t be avoided just by strafing side to side…
That’s what I would do instead of running cele. Damage is high, defense is decent, good crit even outside of DS. All around pretty solid.
Update: Level 60 now. I’m really starting to understand why Necros hate not having good access to stability, evades, or blocks. The ping-pong reference is true, and it’s already infuriating. Literally every time I go into WvW or PvP I spend half the time knocked down, knocked back, or otherwise not in control of my character. If I wanted that, I’d still be playing WoW.
I’ve never experienced anything quite so bad on any of the other classes.
Not to be a total kitten or anything but here —--> https://wiki.guildwars2.com/wiki/Stun_break
6 stun breaks for us,and one extra one in one of our traits. Plus after the trait rework we also have another stun break, “Plague Signet”,in one of our traits,making it actually 8.
Just to show the differences in stun breaks;
Mesmer: 6
Necro: 8
Ele: 7
Thief: 5
Ranger: 5
Engie: 7
Warrior: 9
Guardian: 7Stab per class: https://wiki.guildwars2.com/wiki/Stability
Mesmer: 2
Necro: 4
Ele: 4
Thief: They have 1 trait,don’t they?
Ranger: 2
Engie: 5
Warrior: 6
Guardian: 3Evades per class: https://wiki.guildwars2.com/wiki/Evade
Mesmer: 4 + dodge
Necro: 0 + dodge
Ele: 3 + dodge
Thief: 9 + dodge
Ranger: 7 + dodge
Engie: 1 + dodge
Warrior: 1 + dodge
Guardian: 0 + dodgeBlocks per class: https://wiki.guildwars2.com/wiki/Block
Mesmer: 2 + 1 projectile block
Necro: 0
Ele: 1 projectile block
Thief: 1 projectile block
Ranger: 1 + 1 projectile block
Engie: 2 + 1 random projectile block from Elixir….
Warrior: 3
Guardian: 4 + 3 projectile blocks
(I have not included underwater skills in any of the lists because tbh,who cares anyway?)When it comes down to it you can counter argue that our access to stabs and stun breaks aren’t very accessible when it comes to certain builds than other classes. That’s not true,there’s not one class in those lists that can have their whole kitten nal of stabs,breaks w/e at any given time.
It’s a matter of sacrificing some skills from some build for a stun break or stab or w/e.
If you zerg in wvw you’re okay with w/e class you play I believe. In pvp I can see that you have some problems if you’re following meta builds. Swap out some skills for some stun breaks and please,utilize those 2 dodges you have to your upmost ability. In a team fight it can get hard keeping track of when some knockback,stun etc. is coming but on 1v1 or 1v2’s it shouldn’t be a problem to predict them.
Another thing to consider when reading my paragraph above I understand that you had a break from gw? Also this is a totally new class for you so it will take some time to get used to it.
TL;DR There are things you can do to help you not get pin ponged. No class has an equal amount of stabs,stun breaks etc. but by the looks of it are somewhat balanced. We’re definitely not lacking in the “get right back up again” category….
Our access to stab is garbage though. In all reality you can at most have 3 ways to get it. Plague (Arguably Our best access to stability), Foot In the Grave trait (Forces you to run spite, but also doubles as a stun break. You just need to decide if you want to give up 20% damage when foes hit 50% HP, which is a hard sell for me considering it gives you a 3 second, single stack of stab.) And well of power which is also a stun break and gives you a whopping 1 second of 1 stack of stab….
Lets compare this to a warrior who could run say…. JUST dolyak Sig and get an 8 second 10 stack of stability. Look at that. A single utility that provides infinitely better stab access than ANY of our stab options while also doubling as a stun break. Or Balanced Stance, another 8 seconds of stab but this time only with 5 stacks, but as a bonus it gives 8 seconds of swiftness and is a stun break as well… And warriors don’t have to go out of there way to get this, and it really doesn’t ruin any warrior builds that I’m aware of to grab one of these.
OR lets look at Ranger: They could run signet of the wild and get…. YOU GUESSED IT, 8 seconds of 5 stacks of stab while also dealing 25% percent more damage!
You could argue that Engi doesn’t have the greatest stab access either, BUT they get invulns that make the completely immune to all forms of CC, something which our class DOES NOT have.
TL;DR Our access to stab is garbage. And if this is your definition of “balance” please never get a job in game developement.
All this qqing bout necro,“we need this, ths should change, axe is bad” and so on is really annoying. stop asking for fluff to change.
Hm, never thought constructive criticism sent to devs were “QQ” or complaining. We should evaluate ourselves! And axe sucks.
I main necro, and i have no problem being effective
Uh, you shouldn’t. it’s good to be effective. It’s not good to be lower in terms of usefulness or support especially when other classes can do it better.
so please go learn the class, traits and skills before you start crying like little girls who lost their teddy bears.
Already have, I have no teddy.
oh forgot to mention, NECRO ISNT DESIGNED FOR MOBILITY.
Been stated before necros were designed to be slow and able to keep other classes locked in fights. Your point being…? The only problem I see is active defense during these fights (blocks/reflects as well as LF generation during said fights. I get it. Reaper. But what about now?
not just now, but for the past 3 years…
The thing a lot of replies are missing is Mesmer has pretty much been hated non stop since the Open betas no matter what state they were in. So obviously when Mesmers got made viable again they were going to get a lot of hate no matter what, thats why you see a lot more hate directed to Mesmers then the other classes who can currently put out similar burst and/or use stealth.
GTFO. Mesmers have never truly been in a bad state at ANY point in this games existence. Everyone that plays an OP class will defend it to death because they don’t want to see it come to an end. I defended the kitten out of necro Dhuumfire when that trait first came out, but in the end it wound up nerfed. I’m sure rangers all defended their spirit builds when that was the hotness, but alas, it was also nerfed. The list goes on and on. I understand you don’t want your good times to come to an end, but the unfortunate truth is that a nerf is inevitable given enough QQ.
So you want a troll box to store all your troll siege?
I chuckled.
People still stack servers for easy wins?
People stack servers that are active. It’s not their fault anet refuses to accept that game populations always decline over time and servers need to be closed.
Holy crap! someone who gets it.
Lack of a Stunbreak doesn’t bother me much, haven’t had problems with being stunlocked too much unless im gonna die anyways due to zerg diverting to come kill me while im running around by myself (yes it happens.) If it bugs you, you can always run foot in the grave, or take spectral armor or whatever.
You dont want to run either really. Foot in the grave still cant compete with +50% crit (the stability is too short and still just one measly stack) and spectral armor is redundant since you now get traited wells for the meta wellbomber because you might can use well of power as third skill. Not quite as long protection, but decent condi cleanse for the zerg and stunbreaker for you.
No doubt man, I just figure I would explain my choice on taking SoS because someone in one of the above posts felt the need to call my stats out as using SoS to fluff my power a bit.
Yeah I put SoS on my build, I like the extra power personally, but even without your power levels are fine at ~2540. And I’m not gonna get 1 shot if a Mesmer decides to use some lol shatter outta nowhere combo.
Lack of a Stunbreak doesn’t bother me much, haven’t had problems with being stunlocked too much unless im gonna die anyways due to zerg diverting to come kill me while im running around by myself (yes it happens.) If it bugs you, you can always run foot in the grave, or take spectral armor or whatever.
I’m not like Straight up Zerk, but in my current build I sit at:
2718 Power
21K HP
2629 Armor
200% Crit Damage
52% Crit Chance
Build is here for anyone Curious:
You can swap Blood for death for more power/toughness if you want.
This is the Power build I use for WvW.
Death Variation:
I would keep both the wells, but the third Utility, your heal, and your elite can be whatever you feel like using.
Tried to find the best balance of stats I possible good and think the results came out pretty good. Yes you can do it with exotics, replace Captains stuff with knights stuff, It’s just not as effective.
2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.
Oh okay, so I am forced to be condi based on this reasoning. Because as power, sitting there stunned, I am literally doing 0 DPS. But now unlike other classes, I have trash stun breaks AND 0 mobility in addition to an strong lack of Stability.
Yep Necros are fine.
I used to main my necro with a spectral tank build. But due to the changes in traits that completely removed this option i have lost all desire to even use my necro anymore. He doesnt seem as tanky as he used to be and if you do spec into a tank build the damage is a lot lower it seems like than the old tank builds.
What sucks even more is my alt i played was a ranger which is doing better than necro imo but also doing a lot worse than before.
I definitely chose the wrong classes to main / gear up in this game o_o
Try changing your build up a bit? I dunno lol, I know I had to completely revamp my build after the patch
Amen Brother………………………………
Necro is by far my favorite class, and pretty much all I play.
And all I do is strictly PvP/WvW.
Will xpac resolve outstanding WvW lag issues?
in Guild Wars 2: Heart of Thorns
Posted by: Dr Acula.3496
Yeah ANET can take all the money they are squeezing out of the vet players with this new expansion and get servers that aren’t from 1990.
Yeah, as it stands right now Mesmer was tailor made for scrubs to feel like they are pro at the game.
Adding PPK in addition to the garbage PPT system that is already in place would be nice.
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Untrue.
I personally prefer my guard and war in PvT / Sent, with like 2 pieces of valk and 2 pieces of knights. I get a ton of damage or crits (depending which build I run at that moment) which scales of off my armor and vit just like condis do.
Power builds in WvW run on Power, precision, ferocity. Condi builds run on Condi damage, condi duration, and sometimes precision (depending builds). There are 2 factors to consider here, while to be most effective at DPS as power build you need all 3 of those stacks, but to be most effective condi DPS, you actually have to get rid of condi duration, cause there is such a mass amount of group cleansing always going on it is a pointless stat. In group WvW you are far better off running some extra precision if you have a build that applies condis on crit, or tank stats to help you mitigate.
That is the primary reason things became the way they are, useless condi duration stat due to amount of cleansing.
Consider 3 of my toons specialize exactly and precisely at AOE condi cleansing and immunities, and have been pretty much since game launched through a variety of builds and updates, I know exactly and precisely what it is I am talking about.
Running a PvE zerker build in WvW is no ones fault but your own. PVT / Sent + cleanses, get some.
Playing a Necro, I get a Single condi cleanse from traits in Spite which is dependent on me hitting a person below 25% HP. I get my heal skill Consume Conditions which is on a 35 Second CD. I could potentially run Generosity or Purity for another SINGLE condi cleanse on a 10 second ICD. Staff 4 transfers condi, but can be blocked/blinded/avoided entirely since it is a ground targeted mark. I can also use OH Dagger, which is garbage for another condi transfer. This gives me an easily avoidable projectile that travels brutally slow that transfers 3 conditions. And then I can run Plague Signet which pulls condi off nearby allies, but only transfer 3 to an enemy upon use, so you potentially run the risk of Overloading yourself with condi in some situations. All in all not that amazing as far as condi clear goes, VS. the rate at which they can be reapplied. I also get ZERO immunity skills. I can use Death shroud as my happy go lucky OH kitten button, but once it runs out that’s that.
Also there was 0 points in time at which I said I was running full zerk, but you know what they say about assumptions.
Dire gear hits like a wet noodle.
If you are not cleansing a single condition, and you allow one single condition to do 28,800 damage, that is a product of either a bad build with know cleanses, or very bad play.
Playing poorly, or not properly building to cleanse conditions is indicative of bad decisions, and in no way defines gear value, or potential damage output.
Do you just pick and choose what you read?
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Prove that.
You make the claim sure, but offer no evidence to support your claim. A build focused on conditions, with full dire gear does comparable damage to a build designed around direct damage, with soldiers gear.
Really? A full soldiers build puts me at 10% crit chance. That’s a giant nerf to any direct damage build. It also puts me at 168% crit damage. This is also trash. I have a whopping 2800ish power with food AND Signet of Spite on (free extra 180 power.) Against any one running full dire this will hit like a nice wet noodle. Now all I need is for some kitten full Dire burn guardian to waltz up to me and put infinity burning on me so I can watch my wonderful 28800 HP that I got from all this soldiers gear melt away. All this while I sit there and do ZERO damage to said guardian.
But I am a Necro you say… So I transfer all those great burning stacks back to the Guardian, but low and behold, It was blocked. So I guess I’ll consume conditions and give myself 10 stacks of vulnerability because that would be alot of fun. Lucky for me that condi clear that is so kittening amazing is on a 35 Second cool down. Now I got rid of this burning problem, but I am in the downstate because more burning was pretty much all instantly reapplied.
RIP Soldiers Gear Necro. You were always good to me with your Huge damages.
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
They haven’t done it because doing so means their population has dropped and they can’t deny it. Merges aren’t a bad thing, 24 servers if you have to merge 3 after 3 years that’s nothing to be ashamed of.
lol and I just love how every server that isn’t T1/T2 claims it’s at Very High pop… I HIGHLY doubt that. I’d give a bulk majority High/Medium at best.
In all honest they should just merge the bottom tier servers into more mid tier/mid pop servers. Especially if the experience is as dead and devoid of life as you say it is (I’m not doubting you btw). This way you would get more WvW participation out of the mid tier servers, and you can simply take those old bottom tier servers offline, or Reallocate them to some other task.
Because rerolling would totally solve all my problems. As it stands I am tired of looking at my Asuran Necro and wouldn’t mind rolling a different race. I honestly don’t care about the personal story all that much, so if it were to change what would I care? I just don’t want to have to re-max out my professions, recraft full ascended armor, wait to accumulate all the laurels i need for full ascended accessories and then either recraft 4 legendaries, or make ascended weapons (not as awesome because you can’t stat swap on the fly.) So what’s wrong with paying like 2000 gems or whatever and being able to swap to a new race?
Thx for the fun fight club last night SoR and BG! I had a good a time and some good fights!
I solo roam on my mesmer. I can’t say I’m any good, but I do it.
Honestly? Why? Serious questions…
because standing in skill lag blob spamming guardian staff 1 isn’t fun?
So you’ve played Guardian a lot in WvW? If you have, you’re doing it wrong. But that’s not the point, just deflecting the question. I can understand that some people find it fun to go about solo. However I read a lot of posts in match up threads by solo roamers complaining that there either isn’t enough solo roamers or the opposing roamers aren’t any good. I’m just trying to figure out what the point is? Honestly. The Guardian you refer to does something for his/her team, in a game that is specifically designed for team play.
I don’t get the solo roaming mindset, within the WvW game context. Just sayin…
There are never enough solo roamers. The opposing servers solo roamers are always bad. The enemy servers are always hiding in towers. All the opposing servers ever do is blob. Every enemy is running a cheesey perplexity build. Guild ‘X’ wont fight with anything less than double our numbers. Etc etc etc. Based on WvW matchup threads thats apparently just the way of the world….vs world.
Got a little too giddy about it, but it’s good times when you have good fight that proves that skill>numbers
@Hexin, the camp fighting on up was fun. Both sides lost their PuGs in the first minute and it was a slog. You don’t often see backliners hit that hard and I got flattened by a bucketload of necro fields when we started backing up.
I just hope the PvE interest continues into at least next week. Tier 1 guilds rely upon their guild groups to get stuff done, and if they aren’t getting all of them through the queue, NA timezone could get really interesting some nights.
Dang I miss out on all the fun stuff playing from EU. Im usually forced to solo roam/ run with a max of 4 others…it gets pretty tedious when all encounter is zergs on all sides.
sounds like it was a fun fight for sure!
JQ… can you get Agg off SoS and back to JQ? That 35 man “skill” group they run is really annoying…
I have yet to see any solo roamers from TC either,
I’ve run into a few of what I thought were solo roamers. I bounced on a GF warrior and downed him, but then his 2 perma stealth thief buddies heart seeker heroed my zele to death before I could finish him.
Pro guild right there.
Then another signet regen warrior got destroyed and kept spamming me with tells until I gave him a rematch. He led me into a group of perma stealth thieves.
Pro server right there.
All these made-up kitten GF stories… Pics or GTFO.
For clarities sake there is a PvE GF guild that was on TC before we got here. Ive seen them in WvW more lately trying to get achieves. Also I rarely play my thief. If you see an asuran necro running around WvW you can safely assume its me.
:O What happened to GF? I ran into a GF thief and he didn’t cheese build. Seriously, I got blinded maybe twice total and no perplexity either.
Pretty sure the only thief in GF that runs perplex is me and thats because im bad at thief and it lets me pretend im good.
He never mentioned PTV, he said tankier gear.
These new players are all from PvE running full zerkers that refuse to listen to commanders and just want their achievements done.
Getting them wiped a few times is probably the best thing to do in order to make them understand WvW is not PvE.
Pfftt…is this the sad state of wvw on other servers where zerker sets are frowned. Get rid of your crutches and have some fun.
Running full zerker works when you already have a number advantage in the fight. That excludes the classes that can cheese it up with mobility and/or stealth.
You’d be surprised.
You do have to admit that the early days of the game when people had no real clue what they were doing and everyone ran glassy zerk builds were a ton of fun
All the trash talk, none of you will GvG. Just sayin
Ill Guy vs Guy you… unless youre a woman… then you gtfo.
One thing that really surprised me though was the performance of GF in SoS BL. In one instance, Niim and I were in the JP together and engaged a hammer war and guard from GF by the vault. The 2v2 went for awhile since we were hammer war/guard also. Then another guard and another hammer war from different TC clans joined the fight. We managed to focus down the GF war 2v4 and finish off the rest in a timely manner. I wrote it off to just some off-play by GF since I’ve fought them in the past and know they usually have decent players.
But then something else strange happened. Most of my guild buddies logged off early for the night but I found 4 more randoms to run with from different guilds I’ve never heard of before, probably PvE guilds. Some of them were not guilded, and one of them was an uplevel too. Anyway we met a roaming group of 3-4 GF + 2 from another clan that I hadn’t heard of and, as a pug group with an uplevel, we managed to just streamroll this GF party in like 20 seconds flat. They came back 3-4 more times and just getting mowed down before giving up. I think it was an ele, glassy char hammer war and norn hammer war from GF and a D/P thief and staff mesmer from this other guild.
Did GF start mass recruiting from LA or run with PvE gear last night or something? I don’t really understand how a pug group was allowed to just steamroll through an organized GF party.
Was it Galaxy Fire GF or Good Fights GF? There be 2 of us guilds on TC only ask because none of those characters sound familiar to me.
Hi Evalana! /15 characters
Hey NS, I don’t think you have NEARLY enough cheese, stack a little bit more perplexity runes plz.
You seem angry, can I buy u a drink? (TC RP) #getgud
And your guild is full of terribads. #perplexisacrutchforkittenplayers.
Stahp your hurting my feelings
Can’t wait for our gvg
I kid good sir, too many weeks of Maguuma just leaves you bitter ya know? As for GvG we are still trying to get our stuff in order after the move, might not happen this week, but we know JQ and TC will be matched up again soon =)
Sad to see JQ running the non stop blob train; i used to respect them the most of the t1 servers- that respect is dwindling every day.
Blobbing is the fact of life in tier 1, the other servers does it just as much.
If you want some good open fights, go look for [Agg], [DA], [HzH], [EMP], [NS] to name a few. We will definitely entertain you with an open field fight.
I didn’t claim any other t1 servers didn’t blob. and as for the tags you listed i see a lot of them in the omniblob.
Just curious, how much of a number would you consider a blob?
Clearly anything near 30 is blob for him
I find all those numbers to be relative. If you happen to get rolled over by a group of 30 while by yourself, that 30 man group seems pretty blobish. But if you are in a 20 man group that 30 man group no longer seems quite so large, while running into 50+ with a 20 man gives you that feeling of being blobbed over again.
Can’t wait for our gvg