Showing Posts For Drium.8509:

Guilds Camping the EB Jumping puzzle

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Posted by: Drium.8509

Drium.8509

Oh look, it’s a new week and EB is already crying unfair.

The Psychology of Warfare

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Posted by: Drium.8509

Drium.8509

I promised a comprehensive study of the experiment I did with a few friends, so let’s get this rolling shall we.

THE EXPERIMENT, PHASE 1: Maguuma VS Tarnished Coast VS Ehmry Bay. Ehmry Bay takes a very strong early lead, which makes them a prime target for the other two servers until the lead is taken care of. Acknowledging this, I, and three other players, start a thread and false rumors of an alliance between TC and Mag. Ehmry Bay players quickly start believing it (to the point where they still believe it to this day) and it spreads into their /map and /team chat very, very heavily. Their morale drops, they resort to flinging insults at Maguuma 24/7 instead of fighting, and ultimately they go from first place to last place.

THE EXPERIMENT, PHASE 2: Maguuma VS Yak’s Bend VS Ehmry Bay. With Ehmry Bay utterly and completely kitten at Maguuma and throwing threat after threat that they’re going to own us and wipe the floor with us in a fair rematch, many of their players try to focus on Maguuma exclusively. This has for result to open their unarmored belly for Yak’s Bend to smash, while Maguuma stomps all over both servers, to the point that the scores are currently 200K (Mag), 100K (Yak), 70K (EB). Ehmry Bay claims that a single bugged keep is making them lose (one keep = 130K point lead???) and that they’re stopping to WvWvW for now.

THE RESULTS: Morale, people. In a situation where your server may end up fighting the same server for two weeks in a row, there is no weapon more effective than crushing their morale and making them believe the deck is stacked against them, even if it’s not. In this state of anger, whining, and low morale, not only will they play poorly but they will probably take extraordinarily bad decisions, like focusing on the server that broke their morale instead of on winning.

Ehmry Bay: get a thicker skin, you allowed us to troll you so hard your players stopped playing because things were “unfair”. You went from having a strong early game lead to being the underdog two weeks in a row, and you spent more time complaining on these forums than you did trying to win.

Tarnished Coast: looking forward to a rematch, you guys were amazing.

IN CONCLUSION: Proper demoralization and trolling of a server can have devastating effects on the way they play if you do it right and if you ensure that it sticks; i.e. you need to make sure it’s not only on the forums, but that it spreads to their /map and /team too. In this case, making sure that this fake alliance wasn’t just called out on the forums, but in their chat too. This resulted in lines like “why bother playing TC and Mag are allied against us” “lol they are too weak to fight us 1v1v1 instead of 2v1” “we will pwn Mag next week” etc etc. This causes poor playing, underestimation all around, and many other very nice side-effects.

To any future server that goes up against Ehmry Bay: remember this work well. Making them believe there is an alliance in play is the best way to crush their morale, it’s hilarious.

Account safety/ Regional blocks

in Suggestions

Posted by: Drium.8509

Drium.8509

I have to say this is probably one of the best security suggestions I have ever seen being made, and it shouldn’t just be by country, but by STATE or PROVINCE.

Hell, it could even be by CITY.

For example, if I log in to the site right now, it tells me which city, province and country I’m currently logging in from. Why can’t I tell my account to refuse any log in attempts from another location?

In the event of emergencies, moves, trips, stuff like that, then either:

1. disable the extra security before you move,
2. send an email to support proving you are the account owner to have it disabled.

Commander Rating

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Posted by: Drium.8509

Drium.8509

Let me address the concerns:

1. A guild could up-vote or down-vote a commander.

That’s fine. This is called Guild Wars, after all. If you have a guild big enough to sway your rating like that, then chances are you’re worth your hide as a commander. Likewise, if a big enough guild decides to downvote a commander, there is probably a reason for it. On my server we have a commander who declared he used his credit card to buy gems, turn them into gold, and buy the commander book, and he has no idea how to WvW. Guilds would love a way to shut him down so that the zerg doesn’t follow him.

Basically, this being called Guild Wars, I think it’s fine if guilds get together commander-voting efforts. If a commander gets up-voted or down-voted despite being bad or good, then submit a report and let the GMs handle it. Most of the huge guilds I know, that aside, pooled their money to buy someone who knows what he’s doing the commander book, so I think it’s important to let those guilds show off that kind of effort.

2. More points being worth better votes.

I don’t think this is a bad idea, and it would let the good commanders vote other commanders up or down in a meaningful way. This is especially important if a good commander is trying to lead a battle and a bad commander is messing things up for them.

3. A troll commander being voted up by a troll guild.

This should be a reportable offense that GMs would deal with.

Commander Rating

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Posted by: Drium.8509

Drium.8509

What, no other feedback? Bump.

Ehmry Bay bugged garrison

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Drium.8509

I find it interesting that Yak’s Bend has been very apologetic about their hacker abusing the system while Maguuma has done nothing but mock EB for the second week in a row.

At a guess this would be because EB forum-goers went out of their way to threaten and insult Maguuma non-stop all week claiming they’d pwn us when we got a rematch.

They sure are pwning us right now!

And sorry, but I trust the person who told me that story way more than I trust people claiming Maguuma as a whole is hacking and covering up hackers. Earlier this morning I actively listened to the GOONs and SFD talking about reporting hackers and putting together a massive effort to get something done about all of them regardless of side.

So eh.

Commander Rating

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Posted by: Drium.8509

Drium.8509

When a player purchases the commander book, he gets a new stat called ‘commander rating’ which starts at 100. From there onward, everytime the commander successfully defends or takes over an objective, his rating slightly increases. Alternate increase method, players can right click on the commander icon on the map and vote them up.

On the other hand, players can right click on the commander icon to vote the commander down (and include a reason, for example ‘trolling’ ‘led the zerg to jump off a cliff’ ‘used commander icon to lead people the wrong way’ etc etc) which decreases his commander rating.

If his commander rating falls below a certain value (for example 50), the icon is no longer displayed on the map, disallowing that commander from using the icon to potentially grief his or her team until he participates in enough successful activities or receives enough up votes again.

Note that under this system, asking map chat to vote for you without actually doing anything to earn it would be a reportable offense which would reduce your commander rating, for the sake of making sure that people don’t mindlessly ask the zerg to follow instructions and vote for them.

This could be tied in to an upgrade system where commanders who get a high enough rating unlock new tools or the like.

(edited by Drium.8509)

Ehmry Bay bugged garrison

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Drium.8509

It’s funny because here’s the story I heard from everyone I asked.

On ye olde friday, the matches reset and Maguuma made a dive for that garrison. A hacker from Ehmry Bay attempted to bug the garrison in their favor by making the keep lord disappear just as Maguuma charged into the room. The result was that Maguuma capped the garrison and the keep lord has been bugged ever since he respawned from that.

Karmic justice sure is nice, isn’t it? :P

Looking for a server with 100% (or close) of WvW

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Posted by: Drium.8509

Drium.8509

Ehmry Bay currently has close to 100% of the map, try that out before that changes.

Ehmry Bay, Yak's Bend, Listen Up!

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Drium.8509

(^_^)b

Phase 2 is underway and already providing very interesting results.

My Thanks To Ehmry Bay =D

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Drium.8509

This actually wasn’t a GOON endeavor or anything so I’d appreciate people not throwing guild-wide accusations out, it was just 3 of us who thought it would be hilarious. I’d note that it’s pretty much your fault for blowing it out of proportion, though.

Either ways I’ll see you guys on friday when we begin phase 2 if we’re paired up against EB again. Can’t wait to see if they end up in third place again because of the conspiracy theorists.

P.S. Playing for second is still better than playing for third.

My Thanks To Ehmry Bay =D

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Drium.8509

Friday night, when the match ups reset, I saw EB in the lead and it didn’t take a genius to realize that after the beating TC and Mag took the week before, EB would get focused on for a while without anyone having to say anything. It’s basic strategy!

But after talking with some people in GOON and SFD (personal friends, not officers or anything) we came up with an experiment wherein by putting up a fake call to arms we might be able to anger some of EB’s players and demoralize them in an act of psychological warfare. So I posted! I said ‘hey TC and Mag let’s ally and take down EB!’ and we sat back, occasionally posted to induce error, and watched with popcorn.

After all the reports of people believing there is a real alliance, the insults being flung around, the conspiracies! being built, we smiled and knew we had done our job.

I just wanted to give a nice, big shout out to the EB folks on this forum for giving us a laugh and making it worth our time to set this up by reacting so strongly to something that’s not even there.

You folks, have officially been trolled, and it was amazing.

Once TC moves on (they are the superior players, and I wish them the best of luck in the upper WvWvW bracket!), perhaps EB and Mag will rematch. When that happens, phase 2 of the idea I cooked with my friends will begin. Where phase 1 was an experiment to test how a server would react to a perceived alliance (outcries, whining in /team and /map, conspiracy theories, etc), phase 2 is an experiment to test how poorly that same server would play in a rematch against this perceived alliance, and whether or not the tunnel vision-induced rage causes them to play poorly and lower their guard.

Hopefully it proves to be as entertaining as phase 1 has been! Keep at it, EB, we -love- watching you denounce conspiracies and alliances that don’t really exist (and for that matter, we love seeing how badly it affects you in team and map chat, hint hint).

Until then…

“When you troll right, people won’t be sure you trolled at all.”

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Let’s face it; OP here. If my goal was to wreck EB’s morale with this amazing psychological warfare trick, it surekittenworked. =D

Being a Commander is now being a "Rich" Kid..

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Drium.8509

Maguuma’s commanders are also respected, go figure.

Then again, our commanders are people from GOON or SFD who have experience leading from EVE Online, so they’re in a good position not to suck at their jobs.

I’d suggest that you report people giving you verbal abuse over being a commander and block them, honestly. There’s nothing that Anet can do about this except smack people with temporary bans for verbal abuse unless you want them to institute some kind of super profanity filter whenever a commander is in a map.

(edited by Drium.8509)

Dear Maguuma

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Posted by: Drium.8509

Drium.8509

Dear Tarnished Coast:

It takes a “backstabber” to know one, doesn’t it? :P

-Maguuma

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Wow this is really funny post there is more complaining about the whining then there is actually whining.

1. OP stated alliance between 2 servers against 1 before match even started, Reason unjustified. (he should be Flagged for unsportsmanship).

2. EB had people who stay up later and took everything before going to bed. (why wouldnt we).

3. TC & Mag take everything back when they start in the morning. (that is what they are suppose to do to get points)

4. A few EB complained there was an alliance on here because of the OP.

5. People keep saying back and forth about the alliance but when started playing everyone was about even. But Mag was loosing by a small amount but sometimes getting the most points.

6. Got into Mag borderlands last night fended off a huge attack by mag at Ab then had to fight at RB from a huge TC attack.

Not a combined attack otherwise we would have lost RB but TC should have taken north towers in staid of going after a few Eb fighting TC in the ruins.

1. Cool story bro, except that the post was made several hours after EB established its solid lead and took the Orbs. Look at the time it was posted, because next time I’m not going to hesitate reporting you for trying to spread false information and getting someone banned for your mathematical mistake.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

<Insert accusations that EB is terrible and currently playing for second place, kitteno.>

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

I agree, EB can do better. Unfortunately a lot of them are too busy crying conspiracy to play well.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

The ‘alliance’ only lasted a couple of hours while EB was clearly in the lead. Then fighting resumed at full force, TC took the lead through superior playing (congratz to them, it was awesome). And now Maguuma is in the lead.

Comes and goes. There’s no conspiracy or lasting alliance here.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

No one is denying that TC and Mag sandwiched the hell out of EB until they were wiped out. What people are denying (and within reason) is that the alliance was organized (it wasn’t; we had no communication method, no voice chat set up, no anything, it was just a mutual understanding that we had to take out the points leader first) or that it meant much (TC didn’t stop harassing Mag all morning, just not as much as they could have).

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

I’m a bit confused by the continued attempts to justify these two servers working together against Ehmry Bay.

Working together still implies a concerted, deliberate effort to coordinate with each other. There really isn’t. You’re just the better target, strategically and tactically from battle to battle. If that’s a “justification”, you should bear in mind that you can’t really justify what doesn’t exist (ie. some type of formal alliance).

For the record, we’re fighting Mag at Bluebriar and the SE of the TC Borderlands. We’re not all, say, turning and attacking Redlake as a two server team. Interesting how that works.

Correct. Maguuma and TC are currently fighting each others in Eternal as well. So far TC is doing slightly better, so props to them for being better than us so far.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Tarnished is on their way back up to 1st by planting one boot firmly in Maguuma’s face.

Maguuma meanwhile is focusing on Ehmry, not appearing to notice that Tarnished has almost a +100 income lead over them. Good “alliance”, guys. Maguuma taking one for the team, I guess?

Maguuma doesn’t really wake up until about 2-3 hours from now, just wait for it. We don’t even have a queue on any of our BLs right now.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Please check the time at which I made the post. It was ~5 hours AFTER the servers reset and EB had already gotten a fairly solid lead, having two orbs and ~60% of the total map.

So yeah. Check your facts.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Claims Ehmry Bay is nightcapping, takes orbs at 3 am.

These are North American servers.

It’s 2:30PM here, and worst-case scenario if you’re further west it’s going to be 11 or noon ish. This isn’t nightcapping, it’s early afternoon play. Pretty regular.

If you don’t like North American timezones, go to European servers.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

We’re playing for first. But going for first required that we take you out of the picture first.

Nothing personal. :P

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Having been part of the battles in this three I would like to note that it is fairly close.

While some on EB may think that Mag and TC are cooporating that isn’t really accurate. There have been many battles between Mag and TC.

What EB is experiencing is the result of having grabbed some ‘extra’ orbs and getting up on the point tally. To be up in points implies ownership of lots of stuff. That lots of stuff got taken back and the zerg groups just zerged onwards pushing back EB to a nominal presence on the map at the moment.

I’m sure once the zerg momentum breaks and EB regroups their zerg, the maps will even out again.

I don’t know why people actually think that there is some grand overall plan about how these maps play out. Organization is, at best, spotty. On TC we have a few ‘leaders’ but, the reality is that the zerg doesn’t read team chat anyway. People band together for protection. They act like a school of fish – all going together in one direction.

Once they get scattered they are shattered until the zerg reforms. It is very rare to see a cohesive and coordinated plan happening.

Actually our Maguuma commanders are telling people to ignore TC and focus on EB, and that’s how we’re operating on all four maps, so, huh… yeah.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Ummm…its daytime and we are still winning.

You are, but at this rate you’re kind of screwed unless you retake a large part of the map while we make up for your unfair lead.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Thats pathetic. Ehmry doesnt even have a great night presence.

You may certainly claim so, but those of us playing late last night saw otherwise.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

All I hear is a server that abuses their timezone advantage to win crying that their opponents decided they wouldn’t stand for it and fought back together.

Next time, don’t make both of your opponents angry in the first few hours of a new match up and you might avoid this.

It’s simple math, really. If you give your opponents a reason to take you seriously at the start of a battle, then you set the tone for the rest of it. By taking the orbs and getting such a ridiculous lead, you painted a target on yourself. And then it so happened your timezone advantage would have made it even worse, so we found a workaround.

(edited by Drium.8509)

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

I hate to say “I told you so” but “I told you so”. EB seems to have a very very solid night presence, and we’re getting owned overnight because we have very few people online.

Let’s stop messing around and actually cooperate here, or we’re gonna be in for another very very long week.

Maguuma, Tarnished Coast, Listen Up!

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Drium.8509

Let’s not risk being the underdogs a second week in a row. Until we’re 100% sure that Ehmry Bay won’t be abusing timezones to nightcap us, I propose that our servers work together to keep their presence on the maps to a minimum. This can only work if the major guild leaders get in on this and if you spread the word of this to /map and /team in the WvWvW maps, so please, do!

PS: There is no reliable way to make sure the entire servers respect the alliance, so, I mean, some sillies and baddies are going to run around breaking the terms all the time. It might be best to ignore those little conflicts and let the baddies fight each other while the good people focus on Ehmry Bay together. Let’s make sure we don’t end up with another unplayable week, huh?

One Thing Fixed, Still Need Another!

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Drium.8509

Except they’re one and the same in this case.. Players are already angry about queue times – much more so than night capping. People are already leaving over it. And you want to make it worse? You may think that less players would make the game better, but Anet certainly wouldn’t think so.

Anet is attempting to coddle people who transfer to the winning servers and then demand shorter queues.

Instead, Anet should be promoting the idea of transfering to servers without queues and starting fresh there, as a way to spread the WvWvW players across ALL servers, instead of on specific servers.

If people did that, it would solve the queue issues entirely.

Instead they want to stay on the winning servers and complain.

Really, it’s their own fault they have to deal with a queue.

Tons of servers don’t have queues yet. People need to transfer.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Drium.8509

Also regarding outnumbering issues, they could just stop new people coming in on the busy server by making them queue until a less populated server fills up. as every other method, it still punishes people who play on off peak for their own reasons, but no solution, other than “dealing with it”, is perfect. People log off all the time, they would eventually get in but yeah its not that great of an idea…

It’s not a punishment. If you want to avoid the queue, transfer to a lower population server with your friends, make a name for yourselves there.

Outmanned Buff: Pretty Much Salt In The Wound

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Drium.8509

Ditto. GW2 held my interest until I saw how bad WvWvW got. Then I just… played less and less.

One Thing Fixed, Still Need Another!

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Drium.8509

If people don’t like long queues, they should arrange to transfer to a low population server and start fresh there. A large guild changing server could very easily help a smaller server start winning in WvWvW and make a name for themselves, instead of staying on the winning servers and wait hours in the queue.

If you’re on the big servers, you are making the conscious choice to deal with the queue. You could transfer off. It’s free. The only reason you don’t is that you’d be giving up your easy wins and nightcapping if you did. Ergo, it’s your own problem.

A dynamic cap would even the odds and make things fair.

Furthermore, as noted by someone else, yes, you could certainly withdraw your entire guild or alliance from WvWvW once you win so that the opponents are locked to lesser amounts of people… except that you can’t keep your entire server from queueing, and if you’re winning, more people will queue in the first place. So it won’t matter.

One Thing Fixed, Still Need Another!

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Drium.8509

1. Thank you for limiting server transfers to once per 24 hours. This should at leats help with the WvWvW issues. However, it will not do as much as if you:

2. Put in a dynamic player limit already. Whichever server has the least amount of players in any given map should be setting the bar, and no server can deploy more until that server does. To go into details:

Servers A, B and C. Server A is full of players who came to the server to play during the night and own everyone, while servers B and C are fair servers who have lives and like to sleep. So it’s 4AM and servers B and C go to sleep like normal. Server A still has 100 people ready to go, but servers B and C only have 15. The 85 people who were there the longest for server A get kicked out (to promote cycling in new players and giving them their time to play), and the matchup is now 15 vs 15 vs 15.

Server A still has about 100 people queued though, and server B has maybe 10. On the other hand server C has no one in the queue at all. Well, nobody can enter until server C mans some more people. Then the matchup becomes 16 vs 16 vs 16, so and so forth.

It could be possible to go with intervals of 5 or 10 instead of 1. So 25 vs 15 vs 15, and once server C gets 25 in, it can go to 35 vs 25 vs 25, etc. This isn’t much of an advantaged and it’s OK.

But really, stopping world transfers was only step 1.

Gotta move on and hit step 2 now, or WvWvW will remain a mess.

Are all WvW matchups being decided by off peak hours?

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Drium.8509

Every single match up is currently being decided by which server went out of its way to exploit low activity hours by recruiting people who would explicitely play for them during this timeframe.

Expect it to take a month for matchmaking to fix this problem at all. If not longer.

Outmanned Buff: Pretty Much Salt In The Wound

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Drium.8509

Alternate title: Why The Outmanned Buff Makes Me Feel Like ArenaNet Is Spitting In My Face.

It’s no secret that when outmanned, the disadvantaged server(s) get(s) a buff. This buff provides 20% magic find, 33% extra karma and 33% extra exp! In theory, not too shabby. Pretty good, even. Except…

If your server is outmanned, there is a 99.9% chance that you are being spawn-camped, that every enemy structure is fortified and well guarded, and that you won’t be able to make it two steps out of your base without a zerg of enemies on your tail.

This makes the buff completely useless, as it does not help you survive or make up for being outmanned, it just makes it so that in the unlikely event that you capture something, it is slightly more rewarding. Not that you are going to manage to capture anything while outmanned.

This is why everytime I see the outmanned buff, I feel like ArenaNet is laughing at me, and that buff is their way to say that WvWvW is not meant to be enjoyed by everyone, but rather gives priority to the servers who can man people 24/7.

That buff needs work. There are a thousand different things it could do to help, like increasing stats. I don’t understand why it doesn’t.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Drium.8509

+1

Dynamic population limit will fix the unfairness of PvP. But will also leave some people out of PvP who would be in otherwise. (though it really isn’t PvP when you are just steamrolling everything, without any resistance.)

Just like queues keep people from ultra full servers out of WvWvW? Hmm, maybe it would be fair after all.

Queues kinda force prime time players to spread across all the servers. There’s no such mechanic for the night time players. Why?

This. A thousand times this.

Having a cap would force people to spread out among all servers and make things fair instead of all grouping on 2-3 servers and pwning everyone until Anet fixes their broken matchmaking.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Drium.8509

That aside, I don’t care if I lose because I suck.

I care if I lose because between college and sleep, I can’t help my server not get fully owned during the night, and no night crews have come to our server at all.

I want this game to be fun, not to be a job where if I don’t make sure people play at X time of the day all the fun gets sucked out.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Drium.8509

Hahaha, shortsighted. Yeah right. Wanting things to be fun and fair for everyone is shortsightedness now?

If you want to play when there is a queue, why don’t you switch to a low population server? Putting a soft cap on how many people can play based on which server has the least amount of people deployed would be the PERFECT way to make people transfer to the abandoned servers that were ruined by this WvWvW imbalance.

If you’re willing to switch server to roflstomp people during the night, but not to get to play faster, then it’s your own fault.

The simple fact is that no pvp system will ever be fun and fair for everyone.

So lets say your soft cap gets implemented and the numbers are then balanced, but one server is more organised or simply more skilled than another and they keep winning. Is it fun for the losers? No. I’m sure they will also claim its not “fair” as well. What will then happen is that people on the losing side will stop playing and your soft cap goes even lower until finally noone can get into WvWvW simply because one server is just plain bad.

Brilliant solution.

Except that servers are supposed to be matched by how good they are, so that situation should not be happening.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

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Drium.8509

Being outnumbered might give a bonus to karma, magic find and exp, but how are we supposed to use this when we’re being spawn camped at every single exit of our base, and there’s five defenders at every objective besides?

Did you misread what I wrote? I said that outnumbered bonus and Orb of Power bonuses should be switched

I’m going to keep calling for Anet to fix the problem, and so will thousands more. They’re going to do something about it sooner or later, and it’s going to be hilarious to watch the night crews cry because their unfair tactics got wrecked.

What you aren’t realizing, because you are being incredibly short sighted, is that if ANET puts a soft cap on the number of people that can do WvW, with the system that currently is in place, you will punish people who simply play during off times, not just those who are purposefully doing so. And the problem you complain about can easily be solved by

1) Recruiting more people to WvW during off times
2) Team up with the other server to prevent the night cappers from taking over everything
3) Simply let the “ladder system” work itself out

Stop being short sighted!

Hahaha, shortsighted. Yeah right. Wanting things to be fun and fair for everyone is shortsightedness now?

If you want to play when there is a queue, why don’t you switch to a low population server? Putting a soft cap on how many people can play based on which server has the least amount of people deployed would be the PERFECT way to make people transfer to the abandoned servers that were ruined by this WvWvW imbalance.

If you’re willing to switch server to roflstomp people during the night, but not to get to play faster, then it’s your own fault.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

The fact that you genuinely think this is fun or balanced baffles me. This isn’t skill, it’s zerging.
And now that the night crews have all picked their servers, how are the other servers supposed to get any? Think about it for more than five seconds. Abusing people’s downtime to win when they aren’t playing isn’t fair, and it doesn’t even give you a challenge.
I’ll stop considering it a problem when and if your servers all end up playing against each others and the other servers can actually have some real competitions of skill instead of who can zerg better during low activity times.

Why don’t you guys try to team up with the other server you are playing with who don’t have a dedicated night capping “team” and create one with both servers? You know its 3 faction PvP for a reason right? If you both coordinate against the winning team, you can prevent them from getting more points at night than they should. More can be done than simply calling for ANET to fix the supposed problem.

Also, why should I be punished simply because I play during off times? Isn’t it enough for your server to earn more points for being out numbered?

I’m sorry, what?

Being outnumbered might give a bonus to karma, magic find and exp, but how are we supposed to use this when we’re being spawn camped at every single exit of our base, and there’s five defenders at every objective besides?

That buff is not only meaningless, it’s salt in the wound. “Here, have a buff for being outmanned, not that you can use it since you’re being spawn camped.”

I’m going to keep calling for Anet to fix the problem, and so will thousands more. They’re going to do something about it sooner or later, and it’s going to be hilarious to watch the night crews cry because their unfair tactics got wrecked.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

The fact that you genuinely think this is fun or balanced baffles me. This isn’t skill, it’s zerging.

And now that the night crews have all picked their servers, how are the other servers supposed to get any? Think about it for more than five seconds. Abusing people’s downtime to win when they aren’t playing isn’t fair, and it doesn’t even give you a challenge.

I’ll stop considering it a problem when and if your servers all end up playing against each others and the other servers can actually have some real competitions of skill instead of who can zerg better during low activity times.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

Why are so many people from high population servers defending so hard their obvious advantage? I see these people constantly calling everyone whiners who doesn’t accept their numerical superiority as a challenge rather than the ridiculous balanced problem that it is. I have a feeling these same people who are calling everyone else “whiners” will be here whining when Anet finally does something to negate their unbalanced advantage.

The reason is, our servers know how the game works and adapted to it and worked hard to get to the position we are in. Your servers didn’t which is why they are losing to servers that did. This isn’t the games fault, its your servers fault.

Because our servers solved the problem, rather than begging ArenaNet to come in and solve it for us.

You guys are extremely sore losers and that’s all there is to it. Get better, or get beat. Don’t insult our servers because our servers prepared for a problem yours ignored.

If you can’t win without abusing the fact your server went out of its way to exploit the fact you can outnumber your enemy 100:1, you don’t even deserved to be called competitive. By all means, you’re the worst servers, because you can’t fight on equal footing and you demand to retain your unfair advantage.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

There is already one almost abandoned server in Europe due to WvW problems and free transfers abusing.

There are several abandonned NA servers already, so it’s spreading. And it’ll keep getting worse.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

This is jsut them understadning that its a 24/7 war that doesn’t stop and so to be the very best you need to have people playing 24/7.

It’s not actually a war. It’s a game. Games have rules designed to promote fair competition and the enjoyment of the participants.

I can guarantee you at least 2 of the 3 server populations involved in my current WvW matchup are not enjoying it. If we see this happen regularly in our matchups it will quickly kill the desire to participate and/or prompt an exodus of players transferring to the more competitive servers. Neither is good for the long-term health of the WvW model or the game in general.

Couldn’t have said it better. This is supposed to be fun, instead it’s a pointless, frustrating mess.

Why WvWvW Just Doesn't Hold Up

in WvW

Posted by: Drium.8509

Drium.8509

Do wars stop at night?

This is not a war. This is a video game, and we’re supposed to be having fun. But this isn’t fun at all.

Why WvWvW Just Doesn't Hold Up

in WvW

Posted by: Drium.8509

Drium.8509

I just can’t agree that recruiting people to play during the non-prime time of the server makes you “the better server”. It makes you “the bigger server”, and WvWvW is supposed to be about who is best, not about who has the most cannon fodder to throw around. This is completely unfair to most servers, and while I sure hope you’re right that servers will be properly matched up, the fact of the matter is that this may take several weeks, during which WvWvW is simply not very fun or viable.

Word vs. World means it’s the World against World.
It’s a 24/7 game, so it is your worlds effort against the other world, so that does mean night coverage will be your worlds effort.

I think too many people are simply too hung up on the rather meaningless score and I don’t understand why they play the game if the score and ‘winning’ the score is the goal.

Yes, it can ‘suck’ to log into the game and see the map owned by somebody else. It’ll happen all the time. It happened in DAoC, in Warhammer and any other 24/7 game.
But all the more joy in going out and taking it back and kicking the enemy around when you actually are there. Payback sort of effort.
That’s IMO the fun; not whether the score counter says X or Y. You don’t win anything just by being on top of the ‘rank’ at all, you don’t get more respect and nobody is going to sleep with you because of it.

If you want the structure enforced by the game – sPvP is the way to go.

It does matter, because servers receive things like gold bonuses, exp bonuses, etc, for winning. Also, while I agree that the map being taken by the enemy means we get to take it back, when we’re 10 players against 100, being spawn-camped, it’s not going to happen. That means we can’t play WvWvW at all until people wake up.

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Drium.8509

Drium.8509

>> This is jsut them understadning that its a 24/7 war that doesn’t stop and so to be the very best you need to have people playing 24/7.

You sound like someone who’s from a big 24/7 server, which is why arguing with you will be pointless. I’m still going to say that winning through numbers doesn’t make you better, it just makes you more numerous. Things would be a lot more interesting if fights were kept fair and even-sized.