Showing Posts For Dromar.1027:

Nerf to PvP War is debatable, PvE nerf is not

in Warrior

Posted by: Dromar.1027

Dromar.1027

Because it was totally unjustified. PvE Power PS is even outclassed by Condi PS so why the nerf to dps AND gameplay? Something doesn’t add up.

LW Season 1 had the best story

in Living World

Posted by: Dromar.1027

Dromar.1027

LW1 was highly criticized at the time and even more so when Scarlet came about. I personally disliked Scarlet because she seemed like a bad discount Joker.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Dromar.1027

Dromar.1027

What most people who defend HoT maps think is that if you’re not there to do the Meta, you’re doing it wrong. Of course they think that everything besides the Meta is solo-able also, so you won’t get much sympathy if you’re trying to find people to do non-Meta stuff.

Pretty much sums up my HoT experience.
With HoT I felt the games direction changed from a utopic “Play your way” to a much more regular “Play this way or get out of the way.”

Grinding “content” that annoys me for hours to have fun is simply to yesterdecade for me.
A lot of people seem to like the change which is fine – They could though, have found the exact same style/focus in so many other games!

Yes, what disappoints me is that GW2 was originally based on a great premise of playing your way. They radically changed it to force people to play Anet’s way. I wish Anet would have left that to the other MMOs and kept GW2 the way so many of us loved it.

As an old GW1 player I expected that GW2 promise to fail. GW1 was based on the premise of almost no grind and they achieved that with prophecies but once the expansions hit they added titles that directly affected skills that were OP. Thus the GW1 grind began and the promise broken. Despite this I still liked playing GW1 but it just wasn’t my main game anymore at the time. This fully prepared me that the GW2 promise would fade.

One of the major reasons Anet couldn’t living up to their promise is they are very disconnected from their own player base, the mmo player base in general and it seems to be a trend with many devs over the last few years. They also keep losing devs with experience and seem to not know how to fine tune certain aspects of the game. Need proof? There are 8 things within GW2 that haven’t been touched by the devs in years.

In all honesty I was hoping GW2 would adopt a more defined trinity than what it started with because I played during the zerker meta and it wasn’t fun. It wasn’t the zerker stat lines fault it was just everything else was not needed given how much of the core game never demanded the other stat lines.

I recently came back to the game after three years and finished HoT with a zerk warrior and ranger and I can tell you the difficulty spike is high for solo play which is not good since most of the expansion is solo/open world. This is when tiers of clear defined difficulty are needed for the broad aspects of the game. Given how the game is atm it should go Raids>Dungeons>Open World group content>Solo content. Since HoT was released with zero dungeons or raids at the time all the difficulty was compressed into the open world maps and story to cater to all the casuals, vets and hardcore players. This is near impossible to accomplish in a realistic fashion and so the expansion was heavily mixed. If they had spent more time on it and added 2-3 dungeons while making the open world content a bit less difficult then I bet HoT would have been better received and sold more copies.

Dungeons are the huge black spot in GW2 and abandoning them was a huge mistake save Fractals. Poor Fractals has been updated like hell to bear the burden but I think Anet might see the light down the road since they actually implemented raids. I think a good start would be to take another look at the original dungeons and start from there. Maybe trash the paths and just make the dungeons a giant explorable area like they were intended to be in development and update the rewards and how they are earned.

(edited by Dromar.1027)

War Gs nerf???Seriously cast time?

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

I personally think they did it for two reasons. The obvious one is to try and make axe compete with GS and the other is to make the upcoming profession seem more enticing to the player base as a whole. This is probably why casting speed was targeted and not direct damage; it affects gameplay as well as damage.

I’m pretty sure that any theory that starts with “anet made the game suck so that…” is pretty likely to be wrong.

Now, your first might be reasonable, but it’s much more likely that they felt it was just too fast — like headbutt — and so they slowed it down a little to allow better counterplay.

I’m talking from a pure PvE perspective. It made no sense to touch GS war at all.

(edited by Dromar.1027)

War Gs nerf???Seriously cast time?

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

I personally think they did it for two reasons. The obvious one is to try and make axe compete with GS and the other is to make the upcoming profession seem more enticing to the player base as a whole. This is probably why casting speed was targeted and not direct damage; it affects gameplay as well as damage. GS was very good and only outclassed by condi PS warrior in raids but in open world and dungeon content it matters very little if you can keep 25 might stacks up because the warriors main job is to be a might slave. This nerf however is unwarranted in PvE since GS warrior is no where close to the top dps class.

What tilts me hard about this as a Warrior GS main is how sluggish Arc Divider feels and the fact that I just made Sunrise.

Came back after 3 years. Disappointed.

in Fractals, Dungeons & Raids

Posted by: Dromar.1027

Dromar.1027

You know OP, 3 years ago you complained about this:

Sad because so far its been 16 months and…
No instanced raids
Same bugs/exploits since day one
Same bad mob AI(mossman can still be exploited)
Lack of defined roles for classes(and diversity)
Constant imbalance

Well you got raids, they fixed mossman ai, they added much more defined builds and diversity, they balanced dps roles a lot better.

They did a lot of the stuff you wanted them to do.

/Thread

Nah. That was three years ago and my original post only talks about the redesign of the Swamp fractal and I had no problem with the previous one save a few bugs which could have been fixed without a redesign. Then I just asked should I even bother pugging without HoT skills because at 40+ it seems to become a toxic cesspool where I run the risk of getting booted. Doesn’t matter if I can do it or not and I have done many 40s including the swamp already thanks to some not throwing a fit but the problem still stands. If I can do it without HoT skills then why are some people acting like its a requirement.

(edited by Dromar.1027)

Came back after 3 years. Disappointed.

in Fractals, Dungeons & Raids

Posted by: Dromar.1027

Dromar.1027

Just came back after 3 years. I quit in Feb 2014 and have decided to take GW2 back up but before I delve into the expansion and what not I wanted to wet my feet and catch up on what is in the base game.

Everything was fine until I entered Fractals for level 32. Everything was so different to the point I barely recognized the Swamp Fractal Boss encounter. It use to be either Mossman or the tree but now its always the tree and he is invulnerable half the time? Not to mention it looks like I shouldn’t even bother without HoT skills. Was it necessary to kitten those without HoT in base game content?

p.s. why is gimmp censored?

The (In)justice of Ascended

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

I’m not against working towards a goal but ascended weapons and armor were implemented in the wrong way. They should have been introduced in brand new elite content like raids or elite dungeons along with the time gated crafting for those that didn’t want to or couldn’t complete high level content. I guess for Anet fractals fit the bill but the RNG is brutal and not to mention it still is time gated with the daily.

(edited by Dromar.1027)

Mobility is the real culprit, not DPS.

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Everyone’s situation is different. Lets please stay on the topic of game balance and not who has it easy/hard IRL.

Berserker gear is nothing more than a red herring distracting the GW2 community from the deeper issues of the game. What we need to hear are insightful thoughts and ideas on how to balance the game.

(edited by Dromar.1027)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Linking anything defensive to might would actually break the game. Defensive builds would overshadow berserker and thus make completing content slower. We dont want to make content slower because that would kitten off a lot of players.

Stats like toughness would also be linked to aegis and protection just because they share the same category of damage mitigation.

(edited by Dromar.1027)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Doing anything directly to the armor sets isn’t the answer. So far Anet has tried to balance things through traits which is on the right path but they need to think outside the box. I always thought linking the boons to certain stats would be a great idea if done right. Plus some boons are OP.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Were talking about full teams doing full runs, not soloing lupi and berserker gear = stand in corner and pew pew #noskillreq

They can make the stats do more than what they already do like influence those static boons.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Because I am someone who likes farming and complex team composition. However I also like efficiency and all of it is more than possible to accomplish with whats in GW2 atm. If things change to the point a dungeon is slower than all that is needed is a reward tweak to compensate.

The problem with zerker isnt that it exists, its that the game unintentionally favors it. In fact Anet never saw this coming because they underestimated the resourcefulness of the players base along with bad mob AI and design.

More complex gameplay and challenging party mechanics would certainly be nice. Foolish as it is, I do still have a shred of hope that we’ll see some sort of instanced small-group content with more “second generation” combat mechanics in HoT. dreams

I just don’t see what gear stats have to do with it. As it is, if you want a tankier build, you retrait more defensively. If you need personal DPS, you trait for it — another retrait for party support. All can be done in berserker gear and alter your character’s role.

Why should it be more than that? What advantage would changing all of your gear to X spec really add? As it is, changing traits really does change gameplay; it alters the actual mechanics at your disposal. Changing gear just gives you stats and clutter.

That’s the thing about the rest of the stats, they don’t do hardly anything compared to what berserker offers. Namely toughness and combing it with Vit is just a kick in the balls to dps.

You know after reading that devs post something makes me think were missing a lot of the story.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

When did you ever get the notion I was a RPer? Turns out I zerk farm.

(I’m using the term “RP” very loosely here — I mean anyone who wants to run a homemade build and “experience” the dungeon instead of just farm it…not just full-time RP’rs.)

Should have edited instead of making a new post.

If you zerk farm, then I missed the point of your post:

The meta is flawed as a game that is supposed to be enjoyable for a demographic much larger then those that only care about their virtual wallet. When a large part of the player base is forced to kitten themselves heavily with armor that is supposed to be top tier just so they can have fun its a huge failure on the part of the development team.

(emphasis mine)
I took this to mean “Why do I need to have zerk gear to have fun running dungeons?”, but if you enjoy farming dungeons, zerk is your best friend. Perhaps you can clarify for me?

Because I am someone who likes farming and complex team composition. However I also like efficiency and all of it is more than possible to accomplish with whats in GW2 atm. If things change to the point a dungeon is slower than all that is needed is a reward tweak to compensate.

The problem with zerker isnt that it exists, its that the game unintentionally favors it. In fact Anet never saw this coming because they underestimated the resourcefulness of the players base along with bad mob AI and design.

I even dare say zerker is easier for me to play than any other build.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

And I should add, you’re outnumbered because no one in their right mind wants to RP the same dungeon for three years. Which brings me back to my original point: It’s stale. So it’s hard to find RP groups that will still want to do it. (I’m using the term “RP” very loosely here — I mean anyone who wants to run a homemade build and “experience” the dungeon instead of just farm it…not just full-time RP’rs.)

Farmers, on the other hand, still get the gold, so they keep on a-runnin’.

So you have to look a little harder to find suitable groups, that’s all. Sucks, but trying to take away the farmers fun isn’t the answer. It won’t make it easier to find groups you like, it’d just finally kill off dungeons completely in this game.

I never said I wanted to take away their fun. All can be accomplished with creativity, you just need to think outside the box… well anet does anyway.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

The problem is the lack of new content to challenge people. If new challenging content is released, players would have a hard time surviving in zerker gear until they learn the encounters.

I disagree entirely. First, seeing how much some people play the game, any new content is bound to get “old” very fast. Secondly, glasscannon runs don’t need to be the ultimate solution everytime.

With your logic, any new dungeon will be hard for the first week, and then we’ll be stuck with the zerk meta again for another year.

It seems Anet clearly designed this game in such a way that all gameplay styles should come to shine at some point. If you are chosing to build Shaman gear, you should in theory have an area in PvE where your Shaman setup is the ultimate best (this is in theory only, not in practice at the moment). There should be a dungeon or other instance where people put a party in LFG and say “we need someone using Shaman gear for this”. I can’t see any other reason for why there are 25 sets.

The way it is now is the stagnating, boring way you described: there’s a few sets there to learn dungeons with, and ultimately all playstyles converge to zerk if they want efficiency. This is bad for diversity in game and it discourages creativity and progress.

This is both wrong and false.
The core premise of GW2 is that any party composition in any gear should be able to complete content without much trouble.

The core concept of the “no trinity-gw2” is that you absolutely do not need someone in X gear for a certain piece of content.

This is bad for diversity in game and it discourages creativity and progress.

Nobody cares about that. People are playing for efficiency – they are FARMING the dungeons not role playing in them.

Of course they’ll use the gear set that’s the most effective.
But this does not mean that other gear sets are unable to complete the content so where’s the problem then?

Diversity is lacking because people don’t care about diversity – they care about their gold. I know I do.
If I cared about diversity there is nothing stopping me from doing any dungeon in any gear and enjoying it.

Just because people don’t enjoy what you enjoy doesn’t mean they’re wrong.

Why not care about both…

The meta is flawed as a game that is supposed to be enjoyable for a demographic much larger then those that only care about their virtual wallet. When a large part of the player base is forced to kitten themselves heavily with armor that is supposed to be top tier just so they can have fun its a huge failure on the part of the development team.

Why can’t you just put in an LFG:

“Anyone welcome, RP run”
“No farmers, casual run, non-zerk welcome
“Full clear, relaxed run. No skipping please”

or something similar and have a good time with like minded players? Harper has made an excellent point — the zerk groups are farmers. You are not farming — why would you want to join them anyway? It’s not going to be fun.

Find non-farmers to run with. Join a guild. Post clear LFGs.

That isn’t a build diversity problem, you’re just outnumbered.

When did you ever get the notion I was a RPer? Turns out I zerk farm.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

The problem is the lack of new content to challenge people. If new challenging content is released, players would have a hard time surviving in zerker gear until they learn the encounters.

I disagree entirely. First, seeing how much some people play the game, any new content is bound to get “old” very fast. Secondly, glasscannon runs don’t need to be the ultimate solution everytime.

With your logic, any new dungeon will be hard for the first week, and then we’ll be stuck with the zerk meta again for another year.

It seems Anet clearly designed this game in such a way that all gameplay styles should come to shine at some point. If you are chosing to build Shaman gear, you should in theory have an area in PvE where your Shaman setup is the ultimate best (this is in theory only, not in practice at the moment). There should be a dungeon or other instance where people put a party in LFG and say “we need someone using Shaman gear for this”. I can’t see any other reason for why there are 25 sets.

The way it is now is the stagnating, boring way you described: there’s a few sets there to learn dungeons with, and ultimately all playstyles converge to zerk if they want efficiency. This is bad for diversity in game and it discourages creativity and progress.

This is both wrong and false.
The core premise of GW2 is that any party composition in any gear should be able to complete content without much trouble.

The core concept of the “no trinity-gw2” is that you absolutely do not need someone in X gear for a certain piece of content.

This is bad for diversity in game and it discourages creativity and progress.

Nobody cares about that. People are playing for efficiency – they are FARMING the dungeons not role playing in them.

Of course they’ll use the gear set that’s the most effective.
But this does not mean that other gear sets are unable to complete the content so where’s the problem then?

Diversity is lacking because people don’t care about diversity – they care about their gold. I know I do.
If I cared about diversity there is nothing stopping me from doing any dungeon in any gear and enjoying it.

Just because people don’t enjoy what you enjoy doesn’t mean they’re wrong.

Why not care about both…

The meta is flawed as a game that is supposed to be enjoyable for a demographic much larger then those that only care about their virtual wallet. When a large part of the player base is forced to kitten themselves heavily with armor that is supposed to be top tier just so they can have fun its a huge failure on the part of the development team.

care to elaborate?

GW2 in a nutshell is actually a trinity system compressed into each class. This trinity comes in the form of Control, Support and Damage and unfortunately Damage takes all the glory because it is the only one that is needed; especially zerker. The reason for this is because Control is useless with defiance and a few niche support skills are all that is needed to ward off incoming damage while the party nukes everything down; the main culprits being reflection based skills and aegis. I also dislike the condition and boon system kitten much more could be done with it.

I’ve already stated how bad boss design is so I’ll leave it at that.

For your mobility issue I feel its not really a direct problem but another indirect. In most MMOs dungeon mobs will follow you until either they die or you do and I see too many people exploiting stealth.

I mean they did that in smash brothers! So it must be good!

Now your just trolling.

Wait why is it that when I suggest a solution to something that is clearly broken, I am trolling? But not when you suggest something to fix berserker? I am supporting my claim with what other games did to solve mobility issues just like how everyone else is supporting trinity with other games as well.

First, they are two completely different games and Second, giving swiftness a chance to knock down would be a drastic punishment on players. The game would feel so slow that I would feel faster sitting in my computer chair.

(edited by Dromar.1027)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

care to elaborate?

GW2 in a nutshell is actually a trinity system compressed into each class. This trinity comes in the form of Control, Support and Damage and unfortunately Damage takes all the glory because it is the only one that is needed; especially zerker. The reason for this is because Control is useless with defiance and a few niche support skills are all that is needed to ward off incoming damage while the party nukes everything down; the main culprits being reflection based skills and aegis. I also dislike the condition and boon system kitten much more could be done with it.

I’ve already stated how bad boss design is so I’ll leave it at that.

For your mobility issue I feel its not really a direct problem but another indirect. In most MMOs dungeon mobs will follow you until either they die or you do and I see too many people exploiting stealth.

I mean they did that in smash brothers! So it must be good!

Now your just trolling.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

care to elaborate?

GW2 in a nutshell is actually a trinity system compressed into each class. This trinity comes in the form of Control, Support and Damage and unfortunately Damage takes all the glory because it is the only one that is needed; especially zerker. The reason for this is because Control is useless with defiance and a few niche support skills are all that is needed to ward off incoming damage while the party nukes everything down; the main culprits being reflection based skills and aegis. I also dislike the condition and boon system kitten much more could be done with it.

I’ve already stated how bad boss design is so I’ll leave it at that.

For your mobility issue I feel its not really a direct problem but another indirect. In most MMOs dungeon mobs will follow you until either they die or you do and I see too many people exploiting stealth.

(edited by Dromar.1027)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Um lets be real here guys. Running is the meta, not DPS. What we need to do is nerf mobility so no one can speed run anymore! PS. its called speed run for a reason, otherwise it be speed killing dungeons or speed killing map completion.

The goal is to create team variety with the armor sets; not make the game slower.

But I don’t get it, if there is a dodge button why do I need a tank? You know there is a cool way of tanking? You cripple the boss, get swiftness and just run circles around him. Another reason to nerf mobility!

That is more along the lines of bad boss design.

So afking with tank gear isn’t? At least when I am crippling and running around I need to maintain my swiftness, cripple and stay in perfect max melee positioing.

I restate my previous point that it is a design flaw for someone to afk tank a boss or one person to endlessly CC while whittling it down. I dont know what games you have been playing but tanks usually need a healer to stay alive and dps to efficiently down it.
Mobility is not the problem since GW2’s is slower than most games but I admire your thinking outside the box though.

So your complaint is that this game has no need for tanks and healers?

It honestly doesn’t. The game suffers because of certain flaws and inconsistencies within certain mechanics themselves; mobility not being one of them.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Um lets be real here guys. Running is the meta, not DPS. What we need to do is nerf mobility so no one can speed run anymore! PS. its called speed run for a reason, otherwise it be speed killing dungeons or speed killing map completion.

The goal is to create team variety with the armor sets; not make the game slower.

But I don’t get it, if there is a dodge button why do I need a tank? You know there is a cool way of tanking? You cripple the boss, get swiftness and just run circles around him. Another reason to nerf mobility!

That is more along the lines of bad boss design.

So afking with tank gear isn’t? At least when I am crippling and running around I need to maintain my swiftness, cripple and stay in perfect max melee positioing.

I restate my previous point that it is a design flaw for someone to afk tank a boss or one person to endlessly CC while whittling it down. I dont know what games you have been playing but tanks usually need a healer to stay alive and dps to efficiently down it.
Mobility is not the problem since GW2’s is slower than most games but I admire your thinking outside the box though.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Um lets be real here guys. Running is the meta, not DPS. What we need to do is nerf mobility so no one can speed run anymore! PS. its called speed run for a reason, otherwise it be speed killing dungeons or speed killing map completion.

The goal is to create team variety with the armor sets; not make the game slower.

But I don’t get it, if there is a dodge button why do I need a tank? You know there is a cool way of tanking? You cripple the boss, get swiftness and just run circles around him. Another reason to nerf mobility!

That is more along the lines of bad boss design.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Um lets be real here guys. Running is the meta, not DPS. What we need to do is nerf mobility so no one can speed run anymore! PS. its called speed run for a reason, otherwise it be speed killing dungeons or speed killing map completion.

The goal is to create team variety with the armor sets; not make the game slower.

Returning player in need of assistance

in Players Helping Players

Posted by: Dromar.1027

Dromar.1027

Hi everyone!

I’ve been gone for well over a year and as I’ve been looking at all the changes and updates on the web I feel overwhelmed(plus the 60k files download O.o). As a returning player I would really appreciate a little guidance as to what to do in terms of progression.

I have 5 80s which include Warrior, Guardian, Elementalist, Ranger and Thief, no Gold, have ascended weapons on Warrior but no armor and I’m only missing Dawn for Sunrise. I guess what I’m asking for is a start place to be as successful as I was when I quit and whether I should switch mains for a better class.

Thank you for your time. ^.^

(edited by Dromar.1027)

Living World Content Considered Harmful

in Living World

Posted by: Dromar.1027

Dromar.1027

Just to pitch in my two cents, I left GW2 because of the direction Anet took and I played GW1 and 2 from 2005-2013. The reason the game seems disastrous too many is they fail to appease the hardcore crowd in any long term way, not to mention some aspects of the game have been there since launch that contribute toward harming the game and community as a whole

Indeed the OP is right in that Anets LW content has completely let the deep rooted problems since launch persist and it keeps them from creating anything meaningful or fixing anything.

Since I know all the problems that ruined my gaming experience are still there and that I have missed 3 months of LS I won’t be logging in anytime soon.

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Dromar.1027

Dromar.1027

Most of the people complaining about the boobs sound like their in the church choir or are a bunch RP nerds. There is nothing wrong with the armor except for 2 things. First is the star texture on the blue skin, it’s too blurry and needs to be more high quality. Second, the curved shoes need to go but id settle just for the HQ blue star texture.

Map Completion - Metrics on Player Anger?

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Im with you on this op. Either remove the requirement from WvW or make WvW fun, not this zerg all day trash.

Dont fix what isnt broken

in Fractals, Dungeons & Raids

Posted by: Dromar.1027

Dromar.1027

Where is your proof OP?

I so desire a New Heavy Armor Melee class

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

The current classes need to be balanced before added a new one.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Zerker will always be the meta because there is a huge imbalance between the different roles the 8 classes can do along with bad boss AI and design. Since GW2 doesnt use the cut and dry trinity system it did not get the fine tweaking it needed. This is why underwater combat is a disaster and they refuse to fix it because they don’t want to admit that they screwed up. Everything below zerker needs to be useful to the point its just as valuable.

We have DoT DPS that are shared by every class and is caped at 25 stacks or seconds between players. This was a huge mistake, the damage conditions should have been unique to certain classes or builds where you had to be heavily specced into it. Weapons, and easily accessible traits/sigils stack bleeds and thus a 40/sec bleed replaces a 140/sec because the zerk warrior cant help that his rifle 1 skill applies it everytime.

Healing is pitiful in this game. They made dodging everything since endurance recharges so fast. Aegis is also completely OP, can block 1 to infinite damage as it stands and any effects of the attack like conditions or CC. It doesn’t help that dungeon mobs can hit for 20-90% of your hp pool in successive hits while abilities heal 1-3k on 20 second CDs.

Tanking… it exists. High toughness is pretty high up there on the agro totem pole, close to DPS. Why isn’t it needed? Because proactive skills are broken and healing sucks.

Its pretty obvious why CC or debuffs aren’t used.

Their promise of any group setup can complete a dungeon is a flawed idea. They should have ditched it long ago with their other promises.

TL;DR: Their system has failed because they did not fine tweak it and left the dodge mechanic as a band aid just like defiant.

(edited by Dromar.1027)

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Sad because so far its been 16 months and…

No instanced raids
Hollow (skin)progression
Story content that adds nothing meaningful.
Dull PvP
Zergfest WvW(now with boring grind!)
Same bugs/exploits since day one
Same bad mob AI(mossman can still be exploited)
Lack of defined roles for classes(and diversity)
Constant imbalance
Anet cares only about PvP(hence imbalanced pve)
They went from an amazing 2012 Halloween to a forgettable 2013 one
They didn’t bring back the skins from 2012 Halloween(1800g ghastly grinning shield? wtf)

Defiant in Dungeons

in Fractals, Dungeons & Raids

Posted by: Dromar.1027

Dromar.1027

Half the problem is just poor boss AI, the other half poor boss design. I’ve seen many threads about defiant on this forum and others but have never heard Anet say anything about it. I don’t know if that means they’re working on it or stumped on what they should do.

Defiant should be changed to do a duration type buff that activates once certain conditions are met like being stun locked rapidly, too much blindness/weakness/immobilize or even at certain health thresholds to make it interesting. And the abilities defiant gives should be redone as well.

+10% Outgoing damage
-10% Incoming damage
Immune to control effects including immobilize
Gain bandom a boon every 5 seconds

Aegis: 10 s
Fury: 5 s
Might: 10 s
Protection: 5 s
Regeneration: 10 s
Retaliation: 5 s
Swiftness: 10 s

Unshakable will always be on the boss.

Ascended Armor

in A Very Merry Wintersday

Posted by: Dromar.1027

Dromar.1027

Will Arenanet shift the vertical progression to infusions?

The vertical progression will most likely shift towards legendary trinkets and armor.

People upset about the large list of mats required to make an ascended item are not focusing on the real issue which is they add the mats to content we have been doing for a freakin year. Usually in an MMO when better equipment is introduced it comes along with brand new content to soften the blow of the incoming grind.

Anet did it with the backpiece, rings and accessories but time gated amulets with dailies and monthlies and weapons require you to do the same dungeons, kill the same mobs and do the same awful world bosses that they made take longer. They even time gated some of the mats for weapons.

They need to stop with this living story and add some new meaningful content not meant to spoon feed us a single serving every two weeks. Hell I would even take Bug fixes, polish, class reworks and balance updates over the LS. The game has some of the same problems since day one.

Sword Wave

in Guardian

Posted by: Dromar.1027

Dromar.1027

I’ve grown to dislike sword because of the way this skill works. It misses some of the time without “miss” text and the projectiles go strait through the enemy. There also seems to be a problem of it not hitting the enemy if it is not targeted or while I am moving. Overall it seems glitchy.

Any thoughts?

49 daily rewards suck

in Fractured

Posted by: Dromar.1027

Dromar.1027

Its riddled with bugs. At this point I would just worry about progressing so when the bugs are fixed you can go right back to w/e level you plan on farming.

Are fractal weapon containers in game yet?

in Fractured

Posted by: Dromar.1027

Dromar.1027

Max you’re the type of person I hope I never have to put up with in game. It does seem pretty lame that anet can’t just put in the box mechanic which should be easily modified from a different version, but you are making a mountain out of a molehill.

No, he’s not. A lot of people returned to fractals specifically for skins and to try and obtain this container. It is like working a job and complaining why your paycheck was never sent out.

More like you got your paycheck but not the holiday bonus they promised you.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

in Fractured

Posted by: Dromar.1027

Dromar.1027

Im guessing Anet always puts in low rewards to protect the economy from them breaking it. This is what happens when your firing content out of a cannon every two weeks. The end result can get messy.

(edited by Dromar.1027)

On LFG: LVL XX Final Boss, 20g -- REALLY!!

in Fractured

Posted by: Dromar.1027

Dromar.1027

Its not Anets fault.

This happens in every MMO. Players grind through content as soon as possible so they can sell a spot for the end rewards. In WoW guilds did it in Zul’Aman to sell the mount at the end charging 5000g. During Burning Crusade that was a lot of cash.

Only problem with this situation is the rewards do not justify a 20g fee lol.

I am under the impression that

A) You simply did not read the post.
B) The part about them selling a spot was cutoff and you missed it and didn’t expect this in fractals.
C)They didn’t mention it and tried to pull a fast one on you.

My guess is B.

(edited by Dromar.1027)

a little dissapointed...

in Fractured

Posted by: Dromar.1027

Dromar.1027

I was sad they didn’t add the missing stat combos for fractals capacitors.

Molten boss fight 40+

in Fractured

Posted by: Dromar.1027

Dromar.1027

Jumping is always a little unreliable due to latency and slight size issues with the waves being bigger than they actually look(but that could be latency issues as well). The fight takes some practice and the real defense against the waves is making split second judgement calls. If your being hit by white ones while hes sending them out its best to just start dodging and I always dodge the fire wave so latency or a slight miscalculation of a jump doesn’t become a huge burden to my team. I would get use to also just running away a lot. The waves do not cover the whole platform depending on where hes standing and if your far enough away you can just turn tail and run.

(edited by Dromar.1027)

Rewards of Old?

in Fractured

Posted by: Dromar.1027

Dromar.1027

I knew they would not bring the molten jetpack or monocle back. Before Fractured the jetpack went from 100gish to 400-600g and since insider trading has been confirmed it seems right to assume those items will not drop in their fractals.

The azurite orbs are not there because the orichalcum node has been removed.

Human Cultural Armor in the Gem Store [Merged]

in Black Lion Trading Co

Posted by: Dromar.1027

Dromar.1027

I say no to cultural armor being available to all races. That defeats the purpose of it being cultural/racial armor.

Flamkissed light skin = 64g with fire animations/particle effects

Regular Light T3 Human = 119g with no animations/particle effects.

What a slap in the face to the people who bought the regular T3.

Million Karma and nothing to spend it on

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Just saying.

lol million karma just sitting there chilling.

You’re looking very ascended-less. Start gearing.

If only ascended gear meant anything outside of fractals.

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

Well, look at it this way. Because GW2 has no trinity, the ONLY via me build in PVE is berserker. I don’t know about you, but I don’t like being forced to play berserker in PVE. Also, having no trinity has basically made balancing classes impossible. Tanks are supposed to have tanks skills, and healers are supposed to have healing skills. Now, every time someone wants to change their build, there is only one best build at a time. No other builds can be equal to or greater than the most viable build.

Guild wars 2 is fundamentally flawed because of this.

All MMO’s seem to have issues with class/profession balance and “one best build” issues. Lack of trinity is only one of many factors that impact these two issues.

The most notable issue with regard to professions is that ANet wanted dungeons to be completable with any mix of professions, but also wanted professions to play differently. So, we have differences that mean that some professions are more wanted than others. That is little different than if GW2 had had the trinity. parties would need a tank, a healer and 3 dps — and would discriminate in favor of the DPS profession with the most damage.

The most notable issue with regard to build is that the various builds are balanced for PvP, and PvE plays very differently. Lack of trinity has little impact on this issue. Bunker builds are the target of complaints about being unkillable, just as healing classes are in other games.

Except the problem goes deeper than just class imbalances. Bad AI is probably the biggest problem along with bad dungeon and boss design. Defiant is a garbage mechanic put in place because dungeons were rushed out the door and Anet has done nothing within a year of release to fix it.

FoTM Leaderboards (Some Privacy)

in Fractured

Posted by: Dromar.1027

Dromar.1027

A leaderboard for just pve content sounds totally bad. Anet wanted to make GW2 pvp an esport(which failed) and now they want to do it to pve? No Thank You.

Mistlock Abilities will be unbalanced

in Fractured

Posted by: Dromar.1027

Dromar.1027

Greatsword damage (does not apply to FGS) does 50% less damage. Bye wars/guards =).

I wonder if instabilities will apply to ranger pets. Could bearbows be the new meta?

That could be good actually. Bad warriors and guards could learn they shouldn’t be camping greatsword for dps in the first place. Would barely affect good warriors and guards though.

A Warrior with a GS is not bad, a warrior with ONLY a GS is bad.

Good luck to new fractal players...

in Fractured

Posted by: Dromar.1027

Dromar.1027

There will still be daily runs, at least at 10 and above. And you really don’t need AR for anything under 20.

Everything below this comment is null and void

Roll heavy or don't play at all

in Fractured

Posted by: Dromar.1027

Dromar.1027

i wish they would just let rangers heal dead players with search and rescue once more, then nobody would kick rangers again… nerfing Search and Rescue was the worst mistake ever made by the devs so far this year

Rangers get kicked for more reasons than just one skill. Their list of problems is a long one.

If you both get stunned, then you’re doing it wrong, or maybe I’m just doing it right. When I did that stuff, I (the guardian) took pretty much all of the stuns. Thieves have 5 stun breaks, (guards have 4) so if your guard doesn’t know how to play and let’s you get stunned, he/she should use “Stand your ground” and break your stun. Team work!

Stand Your Ground is only a stun breaker for the Guard and Stability does not break control effects that are already in place

(edited by Dromar.1027)

Best supporter/protector

in Guild Wars 2 Discussion

Posted by: Dromar.1027

Dromar.1027

I wasted a lot of time and money on healing Guardian and the best way to go is 0/0/30/30/10(more selfish and tanky) or 0/0/20/30/20(more party oriented) for more condition removal.

Traits to consider

Valor
Strength in Numbers
Purity
Mace of Justice(+250 healing with a mace)
Altruistic Healing(if you go 30 into Valor)

Honor
Superior Aria
Pure of Heart
Writ of Persistence
Writ of the Merciful
Pure of Voice
Battle Presence

Virtues
Master of Conscecrations
Absolute Resolution(if you go 20 into Virtues)

Weapons

Staff with Sigil of Renewal

Mace with Focus(Blind/Regen with 3 Blocks/Blast finisher) With Sigil of Life and Renewal

or

Mace with Shield(Protection with Dome that can be used for 1k+ healing) with same Sigils

Runes
2 Water
2 Monk
2 Traveler

Food

Omnomberry Cream(20% boon duration)

In the end though I scrapped healing and went with a knights and Berserkers set. Healing in GW2 needs a lot of work to be competitive with DPS builds.

Tequatl event ruined

in Dynamic Events

Posted by: Dromar.1027

Dromar.1027

I will start.

This is the 3rd topic on behalf of teq on this page alone. If you scroll onto page number 2 of this sub-forum you will find exactly 5 topics on teq. On page number three, there are 4 threads. etc.

Conclussion:
responding to your discussion attempt is futile because you obviously pay 0 attention on what is being written on these forums and anyone who keeps popping up these threads with the same topics being talked about all the time should seriously consider to stop piling them up.

Then ignore this forum if it bothers you so much.