Showing Posts For Ekemeister.8905:

So basilisk venom was nerfed

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Posted by: Ekemeister.8905

Ekemeister.8905

I used to play thief. Then I rerolled warrior and guardian. I was royally kittened at how OP those two classes were and at how many buffs they were receiving. Later, I just quit GW2. Anet is not getting my money. I think EQ Next might do a better job.

Anti-Stealth Traps?

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Posted by: Ekemeister.8905

Ekemeister.8905

What do I think about Anti-Stealth traps?
First, traps simply appease players without resolving the simple problem: thief class lacks multiple viable builds (only “Cloaked Ambush Rogue”). If it weren’t for backstab, I’d argue that hammer warrior is a better dps choice. The truth is that ambush build is too valuable due to its (near) monopoly over thief gameplay. Thus changes have too drastic an impact on thief gameplay.

Besides anti-stealth traps does not really affect Zerg vs. Zerg (WvW) since 1v1s don’t matter in that mode (1 person can’t cap a tower or keep). Thieves also only win 1v3s against zerglings who are newb to small scale fights. Hopefully, the zerglings are buying a lot of Molten Pickaxes so this nerf craze isn’t entirely pointless for everybody.

In the meantime, my beloved charr thief will collect dust unless i need to spend karma or thief class is actually balanced (hah!). That being said, I will continue to employ my current solution: make lv 80 alts and main another class!

Dual wield 1h swords

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Posted by: Ekemeister.8905

Ekemeister.8905

I’m just gonna put this out there because i can’t find this word anywhere in relation to us Guardians…

Axe??

I’d love to be able to use an Axe or even a GreatAxe, Duel Wield Axes? maybe…
I’m happy with how we are now tbh but yeah… thoughts

If Anet ever releases greataxes in this game, I’d be 150% all over that lol!

Since we’re throwing ideas out there, how about a 1h spear that can used on land? Hell, I’ll take a 2h spear if I can use it on land!

I hereby second this motion!
If greataxes are released, I will bring Mordekaiser to GW2.

All in all though, I think guardian should be a warrior/priest hybrid. So the weapons should be kept from being too carnal (dual 1h axe >_>). Flails might be an exception to this if whips become a general weapon class (seen in Twilight Arbor and Citadel of Flame enemy mechanics).
Though if Fist weapons are released (as seen in Molten Facility enemy mechanics), guardians should definitely be allowed to use cestus and knuckles but not claws. Cestus plus shield might allow for Cap’n America references though, which would be potentially awkward.

Lol dual shielder!

nah Guardians don’t need to and shouldn’t dual wield if every one (or every profession/class) did it it would be boring and even more over rated well that’s just my opinion.

In addtion to the GW classes I feel that Guardians are based on on the D&D equivalent of Clerics but they are cool because they don’t actually follow a deity they just go out and heal their buddies and face punch what ever tries to hurt the softer magically delicious professions because that’s the nice thing to do when you have healing powers instead of trying to convert people or what ever. I think if they dual wielded it would break the aesthetic of the class that makes them defenders (one who guards, Guardians!!)

There’s plenty of ways to put the hurt on with Guardians for starters use Zeal to up your power. My favorite and general purpose set up for a guardian is to use a two handed sword or hammer if you really want to maim something and a mace and shield for when things get ugly and you need to ball up in defense mode.

I like the one handed sword but I’m having trouble settling on my offhand companion.

I love the synergy between 1h sword and focus: the double blind you get is great for survivability not even counting the 3 blocks you get as well.

I have also really started enjoying the torch for the extra dps, its nice to clear out a bunch of trash mobs and just looks awesome

Don’t underestimate the power of a shield. Practitioner hitting a crash test dummy with a spartan shield replica: http://www.youtube.com/watch?v=bRZ22UCnMNk

(edited by Ekemeister.8905)

1H Sword Buff Idea

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Posted by: Ekemeister.8905

Ekemeister.8905

Um… I thought 1h Sword was sort of a hybrid damage weapon. As in optimal with rampager gear? why does it need buff?

Fix most broken autoattack in game

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Posted by: Ekemeister.8905

Ekemeister.8905

Longbow 1 on ranger has broken-ness trumped here. It’s actual time is double it’s tooltip, and it’s slow enough that nobody should ever be hit by it. Oh, yeah, it’s damage falls dramatically as baddies close.

I’ll grant scepter second place though.

Thief doesn’t have a ranged weapon that isn’t broken somehow. Their shortbow 1 is 4 times as long as tooltip and pistol 1 has a similar issue.

I don’t think the class concept was to include a lot of ranged gameplay, and I’m just glad it works in PvE. Besides, staff seems to be working as intended which is always a plus.

Though make no mistake, I do agree. Would be nice if i magical orbs from scepter didn’t miss a walking boss.

Virtues - They're great but..

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Posted by: Ekemeister.8905

Ekemeister.8905

If traited for it, Virtues (including all shouts and many weapon skills) will heal you like the bees knees in times if dire need. Respect the virtues and the virtues will respect you. Word.

5 points in virtues tree + Altruistic healing is all you need and they’re useful. Boon to your party!

[Guide]30 pts in valor gameplay (Hammer)

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Ekemeister.8905

Hi, really a great writeup. I’ve played my Guardian as my main for quite a long time and since then have been trying out other professions. I was thinking about changing to this build for WvW for both large and small scale fights:

http://gw2buildcraft.com/calculator/guardian/?3.0|2.1g.h1b|6.1g.h1b|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|1k.61.1k.61.1k.61.1n.61.1n.61.1a.61|0.a2.u56b.k29.a2|39.1|v.17.18.19.1i|e

Would like to hear your opinion and any improvements I could make.

Hammer isn’t a very good weapon for 1v1 PvP because so much of its damage output comes from the stationary symbol, which is easily walked out of. Sword or greatsword should definitely remain your go-to options for 1v1 fights, even if you’re specced for hammer otherwise.

For zerg fights, hammers are less than useless, due to how suicidal it is to try to sit in at melee range in a zerg for 3.75s charging a slow symbol that will hit no one, and which won’t even affect anyone because enemies will avoid it, and allies won’t be close enough to benefit from it. I actually recommend staff for zerg fights due to the large spread on the attack being very difficult to avoid, and having much better options in general. If all the naysaying is confusing, just keep in mind that 1h sword rocks face for PvP, and is always a safe bet.

tl;dr Don’t use the hammer for PvP except to CC and swap to your other weapon.

Yeah but I think guardians in general use the symbol for it’s utility. Besides symbol of protection + mighty blow = area retaliation. Now add in Stand your ground, VoJ, and Ring of Warding on top of Empowering might, Altruistic Healing, and Writ of the Merciful or Pure of Voice. You have a very, very nice bruiser who can outlast most opponents.

You can also try using the hammer’s three control skills in the most creative and annoying ways possible. The enemy is not contesting your point if you banish them from the arena and immobilize them outside the ring. Very easy to do in PvP.

Guardian's class will be uselees?

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Posted by: Ekemeister.8905

Ekemeister.8905

It is not the warrior protection, its the current warrior and thief buffs that destroyed guardian mechanic right now. Guardian was build around boon such as protection and retaltion to mitigate its low damage and hp disadvantage.

Now that thief is able to steal those boons, warriors new trait that increase dmg based on enemy boons and not to mention the larcenous strike and signet of might unblockable status, guardian is definitely feels awful to play after the update and I am kitten at this. Feel like rerolling to thief/warrior now

They talked about implementing a sort of boon hate in the SotG to nerf Guardian Supermen. I say just be glad they only gave it to warriors.

All invisible

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Posted by: Ekemeister.8905

Ekemeister.8905

I think we should do stealth the way stealth is done in almost all other mmo’s. Thief enters stealth and stays in stealth indefinitely until he attacks, is attacked, or performs an un-clandestine action. If a skill gives a thief limited time of cloaking, the thief cannot be removed from stealth unless he attacks and after cloaking period, stealth behaves normally. Also thieves now have a 600 range sapping skill (15 sec stun PvP, 60 sec stun PvE and WvW), which can only be used from stealth. We should just do this and stop this more op-version of GW2 stealth.
Better yet, my suggestion for fixing stealth is to do it the DnD way with different states of stealth such as cloaked and concealed.

edit: this is a sarcastic hyperbole offering a counter-argument to the claim GW2 stealth is overpowered.

Thief or Ranger for Dungeons

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Posted by: Ekemeister.8905

Ekemeister.8905

Thief Combo field: poison, smoke, dark isn’t useful during boss fights, nor is it up for very long. Ranger healing spring is amazing. Ranger Spirits are good utility as well.

Warrior, mesmer, elementalist, and necro are in a great supply. So thief damage is not needed. Warrior and necro are inherently more robust than thief and therefore more reliable (can’t do damage if you’re dead). Damage specced thief has the same amount of dodges as warrior, who has better condition removal, stability, and actual invulnerability. Can you say endure pain?
No one here is rolling ranger for dps.
Additionally, Thief ranged damage might as well not be on the chart at the moment.

Thief brings little utility to the group. No one cares about blind in a boss fight (thank you boss buff), shadow refuge’s heal is negligible since no one is going to risk dying to stay in the aoe, and trap and venom thief are great on paper but not so effective at the moment. I’ve tried whilst looking for a build that’s both fun and viable.

(edited by Ekemeister.8905)

I'm in love (Condition Thief)

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Posted by: Ekemeister.8905

Ekemeister.8905

Wait until you meet shatter mesmer: Hard Counter. Axe/Shield Warrior also loves you. You make him feel like a god.

Gw1 Assassin vs Gw2 Thief who would win?

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Posted by: Ekemeister.8905

Ekemeister.8905

GW1 Assassin. High Hp Regen and periods of high blocking chance while attacking.

(edited by Ekemeister.8905)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Ekemeister.8905

Ekemeister.8905

Copied from a post I made as its the only true complaint I have with current thief.

Thieves class mechanic in general needs to be reworked, steal was just a terrible idea from the start. When you look at all the other classes thief is the only one with a mechanic that is very limited.

Every other class can use their mechanic actively:
- Warrior every 10secs (8sec traited)
- Mesmer every 15 – 30 – 45 -60secs (11 – 23 – 34 – 46 traited)
- Necro every 10secs (5secs traited)
- Ranger’s is perma
- Guardian every 30 – 60 – 90sec (23 – 46 – 69sec when traited)
- Elementalist every 15secs (9secs traited)
- Engineer’s is varied depending on utility skills but all relatively short cooldowns (less when traited)

The only class that suffers due to its mechanic is thief with a 45secs cooldown (34 traited) and their mechanic consists of one skill, warrior may only have one as well but at least theirs is only on a 8secs cooldown when traited.

Thieves mechanic need to be reworked to something more active, one long cooldown skill just isnt cutting it.

Maybe one cooldown for offensive and one for defensive with decent cooldowns (15-25secs)

Instead of changing F2, I’d rather see an F2 mechanic added so we have more utility to help others.

Thief attacking in stealth and not revealed

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Posted by: Ekemeister.8905

Ekemeister.8905

The hit messages looked really weird. There was a blocked shield, then three more messages saying “miss” stacked on each other.
If you miss a backstab, you get to try again since you didn’t hit anything.
If your backstab is hits but its damage is negated, you drop out of stealth. I’ve had the latter happen to me via peeps in wvw who know how to play.
In lobby b4 tpvp match can be weird sometimes, did this happen during actual gameplay?

Molten Weapon Facilities - temporary?

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Posted by: Ekemeister.8905

Ekemeister.8905

[…]

Mind you, this in itself isn’t really a problem. What is a problem is that they appear to be doing this instead of persistent world-building rather than in addition to it. If this is the case, it will do the game more harm than good in the long run. I hope they realize that and that they are in fact working on good, solid permanent content simultaneously.

We still have the crystal dragon, jungle dragon, jormag, destroyer dragon, elona, crystal desert, conclusion/continuation of centaur wars, the struggle against the inquest, cantha, and the extending of the dynamic events to affect the world in persistent ways that dev blogs talked about prelaunch. So much more concrete content exists to be added.

The possibile implementation of player driven content also exists. if players generate thier own fun, devs don’t have to constantly work to make temp content such as this. Anet talked about players stumbling upon and accidentally starting world events. Case in point, thief steals pearl from ocean bottom. Then kraken ravages seaways, so other fighters must come kill it. with more dynamic content, Anet would be able to further balance the game instead of holding Roman holidays to make denizens forget about problems.

Living Story seems like it was concieved as dynamicly changing player driven content. in fact it is a developer driven single track experience. I want to play guild wars 2. Please don’t turn it into rift, Anet.

After 4 mos of Living Story, How It Feels

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Posted by: Ekemeister.8905

Ekemeister.8905

I like the dungeon. However, the living story doesn’t seem like a living story. Living story implies at least a hybrid between player driven/created content and “theme park” style yarns. This isn’t a living story as much as it is any other event.

"I've got the horns": Fave F&F Quotes!

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Ekemeister.8905

In the retribution dungeon braham seemed a little bit like an everyman. He reminded of Nathan Drake from uncharted.

Braham, Rox - bit hard to take seriously...

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Ekemeister.8905

@ original poster
1) lets see how normal you are after one parent dies and the other disowns you. Then you have to go fight for survival.

2) I adored the ram comment. One the game’s funniest lines next to everything related to charr catapulting cows at a harpy nest.

best boss encounter ever

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Posted by: Ekemeister.8905

Ekemeister.8905

It was an amazing dungeon. I loved, specially the final encounter, but also the “weapon testing” part.
It’s sad that this dungeon will be gone soon. Would be nice if it could be compressed on a new Fractal, so that we don’t lose this amazing content.

Aw, I was hoping for an explorable with new commendation gear.

A 2K heal on a 45sec cooldown? Seriously?

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Ekemeister.8905

When I burst in wvw, I mainly use mug to help “execute” low health players. The main exception is against people who are clearly GC, upleveled, softened, or if I’m spiking a target while running thief as part of a wolf pack.
On other news, 98% of my thief gameplay time is used in PvE. Bosses tend to have hundreds of thousands of hp. Mug isn’t used often, due to the tendency to save steal for the shadowstep utility. With the heal change, mug might see more use after I don’t feel like a never maturing carry for bringing thief to a dungeon party, id est base damage buffs and thief utility rework. Mug is basically VoR active with a lower CD, with an added damage bonus ofc.

@Valthan: lol. 1400 damage is amazing….-ly low. Anet is still l2n (learning to nerf) give them some time. In my opinion, mug should do about 3k to 4k damage with no chance to crit and like a real mugging leave the target knocked down, with weakness, and the thief gets 5 % of money value in player’s bag. Note: gold does not have to be “transferred” from target. That would cause QQ from negligent zerglings forgetting to use their bank.

(edited by Ekemeister.8905)

Dear Anet, please...PLEASE fix thief damage.

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Posted by: Ekemeister.8905

Ekemeister.8905

I just rerolled a warrior as soon as I spotted nerf train in the distance. Still not regretting it. Almost have a guardian to lv 80 and have gold in the pot for his exotics.

How would you improve pistols?

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Posted by: Ekemeister.8905

Ekemeister.8905

Add an evade to this set.

Like:
#3: Gunslinger
Evade in whatever direction you are going and then unload onto the opponent with both pistols for good damage.

Character-wise it makes sense to add an evade to dual pistols somewhere, rather than a stealth imo, it just feels like a guy with two pistols would be rolling around and then shooting

Or just give unload a diving, action movie animation.

How would you improve pistols?

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Posted by: Ekemeister.8905

Ekemeister.8905

My thoughts would be to make the attacks strike at the speed the Tooltip says, give back about 15% of pistol’s downtweaked damage. Make headshot do about 900 base damage with additinal bleeding damage. Change vital shot to a skill that can apply burning, vulnerability, and weakness while doing moderate damage. Make unload scale better with power and make unload a 4 initiative cost. Blinding powder can stay as is.

Swap Stealth with Invulnerability?

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Posted by: Ekemeister.8905

Ekemeister.8905

This would be a dream buff. All stealth skills give endure pain buff for would be stealth duration instead of stealth, instead of a revealed debuff there is a “mortal” debuff if we attack while under effects of endure pain, and access to stealth attacks is still granted just like normal. This would be a funny joke for thief players, but I imagine our prey would ragequit for awhile. Believe it or not, the game is not as fun without newbs to school, noobs to troll, and skilled players with which to sharpen our mettle. However it’s nice to dream. Thieves need ambition, it makes us who we are.

Edit: I love fleet shadow, but thief base damage and utility is too low to afford picking up this trait.
Edit 2: this post was meant to be a joke.

(edited by Ekemeister.8905)

SBow Nerf is Ridiculous!

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Posted by: Ekemeister.8905

Ekemeister.8905

On paper it sounds fine, in practice it makes the bow USELESS. I didn’t know this until I tried it out. There was a guardian walking backwars…. super slow right. So he’s walking backwards and across from me at about 5-600 range so I start pew pewing away with my auto attack. Lo and behold, EVERY ONE OF MY ARROWS MISS! I shoot at him 7-8 times and each arrow flies in front of his face with obstucted poping up for every shot. Best part about this is, we were fighting on even ground with nothing to obstruct.

This is one nerf that I hope they fix fast. It broke my heart having to unequip my dreamer just cause it was wasting a weapon slot.

Here’s the recap. Bow shoots and hits fine if the target is running directly towards or away from you but if they’re going even the slightest bit sideways, it’ll miss.

Not to be obnoxious, but in all honesty a gameplay video would prove your point much better than a verbal complaint. If people saw how laughable shortbow is at the moment, no one would be prone to thinking you’re exaggerating.

Also, have you tried opening with shortbow 3 and using trick shot while target is crippled or running interference for a small strike team? Does trick shot hit more if you shoot from a closer distance?

Curious about damage for thieves.

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Posted by: Ekemeister.8905

Ekemeister.8905

The short answer is if you want damage roll another class: warrior, mesmer, necro, elementalist, even guardian. Though I’d suggest you make a thief and take him to the mists to try it out and experiment with more than a backstab build. That way you could form your own opinions and see first hand. But my opinion right now is that thief is only good for role-playing a ninja, until the class sees buffs.

Perspective for non-Thieves - Thief Nerfs

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Posted by: Ekemeister.8905

Ekemeister.8905

There are other tweaks Anet does to alter some stats here and there without making an patch note of the change. Feel free to correct me if I’m wrong. One such example is the reduction of backstab damage over time, especially in Wvw but also in pve. Cleave was reduced to only 3 targets from all mobs in range. Sword, pistol, and LDB bleed damage have all seen significant downgrades which do not have patch notes but were “tweaked” massivley. Sit down after a hard week to relax and see the main skill for your build was reduced by 500 damage, and no on seems to care or bother to publically acknowledge the fact. It’s very disconcerting, as a thief, to notice.
Also a great source of frustration is that thief players have little reward given back for near flawless effort. It’d be similar to Anet releasing this great game in August but 60% of customers decide to go buy SWTOR despite all of the dev’s planning and hard work and in ignorance of gameplay or facts. Whether its pleasure or business, no one enjoys being cheated especially due to prejudice.
To notice tweaks, You simply have to play over time and watch stats/numbers. I’m glad warrior doesn’t also get handled this way or I’d quit due to outrage. It’s just disheartening to see my favorite class abused because some people threw up ignorant picket signs and nobody important decided that gross concept error might be a cause for discredit.

Edit: Try Google this, it says “:in pve.” That means sPvP and tpvp still have 4sec revealed. I don’t know about wvw.

(edited by Ekemeister.8905)

best boss encounter ever

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Posted by: Ekemeister.8905

Ekemeister.8905

That last boss was amazing and when Braham spoke I thought the same words.

The boss characters were amazing, but the battle was just dodge aoes and evade a strike after shadowstep.
The battle doesn’t make you think on the fly like Ninja Gaiden’s first Doku encounter did. The ai cycles thru a move-set very similar to bosses from action/platformers on the consoles. I really felt like I was fighting tiny the tiger or bowser again except they had a buddy I had to kill first.
In all honesty killing the trash mobs in the retribution dungeon were more fun gameplay wise.

best boss encounter ever

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Posted by: Ekemeister.8905

Ekemeister.8905

The bosses were creative in concept but the fight didn’t require new tactics to defeat them. I lieterally read the tooltips, switched to rifle, and shot the boss that adds quickness and shoots aoes. To me the choice was intuitive (not for the rest of my party however).

Imao, Shadow of the Colossus holds the best boss battles title for all weight classes. Vindictus also has good boss battles too due to new tactics using chains and improv weapons actually being an allowed and epic tactic. The two bosses weren’t bad, but the actual battle mechanics were just more of the same.

State of the Thief tPvPnn

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Posted by: Ekemeister.8905

Ekemeister.8905

SIVA......VOLRATH anvi is 90% right. mug did need a SMALL nerf not a big one. burst is 100% not playable on a competitive level anymore. and as u see ehre http://www.twitch.tv/loljumper from a mediocre at best thief….he dies in less than 2 secs when directly attacked by 2 player if not hes at 25% hp the entire fight. evne when they ahve the best odds. ok lets put this in perspective….the trade off for thief dmg is loss of defense right? right now the loss of defense is like a 9/10 bc we die fast as an upscale. the dmg however should also be a 9/10 to balance that fact. but its not….its prolly around a nice average 6. so we have average dmg….if not actually sup par dmg as you will note the devs say they wanna up out base dmg bc we cant hit hard without puting all our spec into the crappy power traitline. Mug is not really a choosable trait anymore IMO. thieves cant go power healing toughness builds :P they just dont kill. any build a thief goes hes going down just as fast….doesnt matter what he picks….i mean he could pick the High hp bleed build which does give a lil bit longer survivability but really doesnt help as much with condi removal. anyway point is thief is unfairly traded off. id otn even care if we get dmg back. but the new LS sword skill isnt making up for our crappy defense. idk what the devs were thinking taking atleast 30-40% of burst combo away and not giving us any extra defense or survivability. you will see in time lS is cool but its not an answer and its not OP. warriors AND mesmers right now out burst thieves. that is a fact. they also both ahve more HP and more defense. that is also a fact. so anvi really is saying mostly truths. watch some post nerf videos with thieves now. u alreayd notice not many play tpvp or spvp….or even wvw….like 1/18 are thieves….they really cant stack up anymore…. 1 v 1 they still have a chance but even d/p is fragile when CC’d or Aoe’d or ranged. decent dueling build but not good for group play. sigh….i literally put my legendary dreamer in bank….done with that too now…ty anet :P gonna focus on my guard now.

You forgot to mention that mesmer have stealth (decoy, veil, etc) and warriors have invulnerability (endure pain). Other than that, +1.

Assassin's Signet

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Posted by: Ekemeister.8905

Ekemeister.8905

Power has a somewhat ambiguous effect on skill damage, due to varying levels of effect depending upon both how much of it you have and each skill apparently scaling differently.
But on average, it looks like Assassin’s Signet’s passive effect now out-performs the active. It should grant somewhere between 9-16% overall damage, putting the median close to even with the active effect, except that it works on ALL attacks ALL the time.
Considering the passive is no stronger than any other Signet, this means the active is terrible.

The main issue is Assassin’s Signet got nerfed so hard, you would of thought Anet Hiroshima’d it just to troll thieves in general. It gave us the ability to erase certain players in spvp, tpvp, and in pve. Thus acting like an assassin if we specced to it.

Small scale battles don’t win towers or keeps, so “assassinating” doesn’t make that big of an actual difference to you wvw griefers.

The signet used to give a meager amount of power but the active boosted your damage by 150% on the next strike. The next version had a boosted damage for next 5 strikes but at a lower bonus rate. Now it’s this: some 15%. Thief can’t put up a number over 10k anymore, so honestly i don’t see why such a comparably small percentage buff is so pivotal compared to signet of shadows or shadowstep.

Lastly, for exact answers i’d suggest you look up a damage formula, but in concept your skills have a base damage then power added onto it and crit is a percentage of the current damage total added to the final total. So in pve, 1,9k backstab + 2,2k power + 99% crit —→ about 8k to 9k backstab. Feel free to correct me if I’m wrong or go as detailed as you like. I’m just using estimates to illustrate a concept.

Thieves seem more OP now that before.

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Posted by: Ekemeister.8905

Ekemeister.8905

We/They did. I have a thief as well as a necro and trust me, the burst went down a good 3-5k per “mug” on average. Due to the S/D you may just see them building differently.

S/d damage is the same as pre-patch. It just now strips a boon and offers a cheap evade.

@ Rennoko: the 3 sec revealed is pve only, it says in the patch notes.

"Thief is OP" is a BS excuse. Word2DaWise

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Posted by: Ekemeister.8905

Ekemeister.8905

Can a GOOD thief do this indefinitely? If so, then yes, IMHO it is OP. Also, please explain how to do it (as I have a thief and want to win everytime as well). LOL

Well necro is one of the worst classes for swinging wildly at thin air unless you are equipped with a dagger. Some thieves will melt to conditions while others will remove it/reset the fight as often as you apply it.

I’ve had little success with planting marks preemptively on good thieves and you can only really use them to determine where he is.

Not to get too far off topic, but necro dagger only has one melee skill. A thief shouldn’t be close enough to cnd most of the fight.

Also on necro, I only preemptively lay marks at choke points. Rest of the time I lay marks smack dab on the thief like I was using a well.

"Thief is OP" is a BS excuse. Word2DaWise

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Posted by: Ekemeister.8905

Ekemeister.8905

I think most classes can be OP in the right hands. You can check all my posts, I don’t QQ, but I am concerned. I have noticed a few thieves that do the following:

See me outside of any range and vanish. I don’t move and they remain stealth, avoid marks at me feet and backstab me. I target them, get one swing in and lose my target, stealth. Lay more marks and wait. Eat another backstab (no damage to thief). Friend sees thief vanish AGAIN and decides to wait. Thief proceeds to do the same thing to friend and myself and we never get swings in. Thief got to attack, we didn’t.

Now the reason I posted here is because I hope this is a hacker of some sort, otherwise, what can you do when you can’t hit them? How can a thief stealth that much? I have one and it seems like stealth wears off all too quickly.

In case you missed it, AOEs (at my location and others) could not hit him. He took no damage and wiped 3 above average players in WvW by himself and took ZERO damage.

Can a GOOD thief do this indefinitely? If so, then yes, IMHO it is OP. Also, please explain how to do it (as I have a thief and want to win everytime as well). LOL

I will be speaking from the perspective of a D/P build since that’s what I use, and also what you seemed to have encountered:
“See my outside of any range and stealth” – Definitely

“Avoid marks at my feet and backstab” – This isn’t possible. I’ll still be able to backstab you by dodge rolling through the marks, to your back, then hitting you, but the marks will still be triggered.

“Target him and get one swing in” – Unless you are really slow at targeting or have a very slow weapon (not sure, I don’t have a necro), you should probably be able to get at least 2-3 hits off before stealth can be reapplied.

“Lay more marks again and wait” – I’ll just backstab you the same way, or get out my shortbow and start shooting. After all, you’ve wasted your weapon skills by targeting the ground, and I can simply avoid those spaces.

Summary: What you described is not possible, but a well played thief can certainly come close. If you want to try the build yourself, use D/P. Everyone is using it now, and certainly not because it’s just a fun build (it’s boring).

First, you’ll Ned the 20% mark radius increase. I fought a ncero in wvw who’d drop a mark and stand at the edge where i could still backstab w/out triggering his 40 sec CD skill.

Second l2p, use the “target nearest” keybind; you’ll get more hits in. Lol.

Finally, thief is invisible not invulnerable. We’re not talking about guards using renewed focus. That or you might need to befriend spellcheck: not sure which. Thief is definitely beatable using necro; one of the reasons I love necro tpvp.

Edit: my necro is spectral d/d crit build.

(edited by Ekemeister.8905)

Trick Shot/Vital Shot.

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Posted by: Ekemeister.8905

Ekemeister.8905

The cast times arn’t wrong guys, the TOOLTIPS are wrong.

Troll-tastic response Scoot-abuser!

Personally as a pve thief, I only use sb for when I absolutely need to get around. Sb damage b4 nerf was already garbage. Still the best thief mobility weapon.

Other than that, it does not see the light of day. When I heard the retribution dungeon had a final boss that was suicide for melee, my first thought literally was, “better shelve the thief, and bring the warrior instead.”

(edited by Ekemeister.8905)

I'm happy for the mug nerf

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Posted by: Ekemeister.8905

Ekemeister.8905

You seem to have a logic error. Thief nerfs do not guarantee later thief buffs. For all you know, Anet may just nerf mug damage and add no healing utility. Also Anet has not promised us any reascaled base damage, the devs only stated they were considering it. Anet may decide against nerfing burst altogether and do something nonsensical similar to 4 sec revealed “solution” to wvw burst, which did nothing to stem the thief burst builds in wvw. Did it?

Also, mug wasn’t the real issue with thief burst as much as people not understanding how cnd works. One of my favorite versions of the backstab burst doesn’t even put points into deadly arts. WvW chattel cry when 2/3rds of their hp is missing due to a backstab. Furthermore, instead of looking up a gw2 guide site, the chattel come and cry on the wrong forum (the thief class forum instead of the wvw or suggestions forum). Alas, devs and community fail to realize that universal truth is not measured in mass appeal; therefore, we find ourselves here. With non-thieves claiming to be experts asking for the only real benefit the class brings to a team composition to be nerfed.

Lastly, you say your happy about thief burst getting the boot then you pull a benzino and say that you’re also glad that flanking strikes is “getting better”. Last time I checked gw2 thieves don’t pistol whip from behind. That’s a trait that’s VERY useful for d/d and s/d thieves, end of story. Also go grief, or “vent”, on the kitten wvw forums. Or are you here becuase you think this is some form of revenge from the grave?

Larcenous Strike?

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Posted by: Ekemeister.8905

Ekemeister.8905

Sword/dagger will still be the wet noodle with a means for dazing or boon theft. On a side note I challenge you to go and try to kill Karka with a s/d build. The fight is so epic the karka almost wins.

Norn Thieves- Dude what?

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Posted by: Ekemeister.8905

Ekemeister.8905

  1. Honor, not sure, norn value great accomplishments and individuality, so a thief can pretty much accomplish great stuff on his own.
  1. yeah… but stealth covers it all i guess. (well, a good example of big “thiefs” is shiro tagachi, ok he was an assassin, but you get the point, stealthy and sneaky is ok, but shiro was a big guy, and look at what he did)

Btw, theres an old post on the arena blog named “a spirit of legend”, im pretty sure the guy in there is a thief, pretty entertaining.

Someone’s never seen a big cat hunt prey.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Ekemeister.8905

Ekemeister.8905

This is a feedback thread. What’s with all the flaming and exaggerated qq? stop clogging thief forums whining and complaints based upon untruths. It’s annoying and disrespectful. I actually hoped there’d be feedback from another gamer. Instead I get a wvw kitten-hole claiming Anet purposefully gave thieves map-hacking as utility.

Listen the thief fourm is not a dumpster where you can puke out some kitten, call it a post, and walk away. Have some respect kitten. If you’ve have something to say, make sure it’s constructive and works toward a solution. If you have something to ask, make sure guild wars 2 wiki cannot answer it with at most three mouse clicks. If you have an opinion on class balance, to get your facts straight before trying to post them. By the fur on ritlocke’s kitten Act like you got some sense.

Bugs and Issues Compilation:

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Posted by: Ekemeister.8905

Ekemeister.8905

Trick Shot seems to take longer than a quarter second to shoot, which is the time given by your Tooltip. Worth looking into anyways.

Steal should steal utility slots.

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Posted by: Ekemeister.8905

Ekemeister.8905

This would be great for sPvP

Oh my god you can’t be kittening serious can you?!?

Sure! I also think 4x aegis for a whole team is “op”. But if that’s allowed, why shouldn’t this be?

Thief is the only profession without a real distinctive advantage. Additionally they’re a inferior hybrid at best. People are simply peeved because skilled players and stat crunchers killed them in some small scale battles. Not even the whole team, thief killed one just one person.

The class should have a distinctive, effective mechanic instead of a series of gimmicks that drives you wvw brats up the wall.

(edited by Ekemeister.8905)

Steal should steal utility slots.

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Posted by: Ekemeister.8905

Ekemeister.8905

Yes. I have played all the other professions and thief f1 utility is the least useful. Lol I almost entirely ignore thieves on my necro and the backstab burst couldn’t kill me. This would be great for sPvP, but how would it work in PvE.
Personally I’d prefer to see deception esque skills as class f-skills.

[Build] The REAL maximum DPS thief.

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Posted by: Ekemeister.8905

Ekemeister.8905

I’d love to see you try to dps the Mossman, Legendary Imbued Shaman, or the Legendary Archdiviner with this. I suggest you take full valkyrie gear, practiced tolerance, and hidden killer. Constant crit from stealth on 109% crit damage will win out compared to your 30% crit chance. I also suggest 6 superior runes of the thief for another 10% damage boost when behind or flanking.
Not to mention, anybody who’s been playing mmo’s since everquest or earlier already knows this rotation. Thief is crippled by developers only seeing them as cloak junkies. Can one development team at least read the DnD Martial Might Class Book? It has amazing templates for class design. Rogue can be so many other things than a poisoner or assassin! Anyway, I don’t see how this will work in wvw (zerg v zerg!) when people can anticipate you. Thus, unless you plan to dodge zergs and hunt noobs all day. This build needs tweaking for application.

Revealed revert?

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Posted by: Ekemeister.8905

Ekemeister.8905

Can we just get rid of revealed entirely for pve?

Tossing out a radical idea on stealth

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Posted by: Ekemeister.8905

Ekemeister.8905

This would work very well.

But first CnD would have to be redone, which seems as probable as a venom or traps revision.

Resetting fights would be even easier for thieves much to the dismay of the QQ’ers who started this nerf craze for that very reason. Instead of having to re-enter melee or lay down an aoe to stealth before he blows his utilities, he can now stealth anywhere and stay stealthed for longer. He can withdraw, stealth, and los to regen when OoC, or thief can LOS, stealth, then backstab. Additionally, dodging a CnD means thief loses 6 initiative; dodging a backstab means thief just mashes the “1” key again (not everybody has blocking). Remember, missing a backstab still leaves you in stealth.

Thief also now has 4 extra initiative if he backstabs a fraction of a sec after entering stealth, so now thieves have more initiative for extra hs when bursting.
This idea is probably a step in the right direction due to it’d nullify the cnd chain tactic and places a hard upper limit to continuous effective stealth time. However, skilled thieves would make shorter work of other people regardless, even moreso now that conditions for entering stealth would be entirely under thief’s control.

Lastly this would create interesting balance issues. Stealth as an f2 skill, any weapon set has access to abundant stealth. P/p, sb, s/p can stealth just as well as d/d thieves. QQ’ers would have a field day claiming that shortbow permastunz and eventually people would be saying that f2 stealth + sb gives thieves knockback. (we know how these “super geniuses” act). Ofc Anet will now nerf thieves because they think forum QQ’ers are now posting on forums instead of buying gems when QQ’ers would just be trolling forums regardless. The former is a valid deduction since history proves as much.

(edited by Ekemeister.8905)

Spectral Attunement - better than you think?

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Posted by: Ekemeister.8905

Ekemeister.8905

Went into the mists to decide on an endgame build, spectral attunement + blood & lifesteal is very scary.

Thief haters, take this wisdom from a dev :)

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Posted by: Ekemeister.8905

Ekemeister.8905

Also, thief is probably the farthest from God mode. Thief takes planning and good execution to simply be average and predictable. Playing my warrior after running as a thief is like taking off the weight vest after owning a 2 on 1 match in a sports drink commercial. If you want God mode, roll Guardian. I walked through packs of hyenas that killed my warrior without a single down on my guardian. Guardian buffs, traits, and aegis can mitigate huge amounts of damage, while the guardian still is a significant dps and hps source. Roll a thief, get to lv 40 without any sort of crafting or wvw leveling, and then come tell me how OP they are.

Rolling a guard in PvE and soaking damage while sucking on your thumb is not comparable to what it takes to PvP with one. Sorry, but your talking about the opposite side of the game here. Warriors are PvE gods because the mobs in this game don’t kite you, they hardly CC you, they have big “dodge now” telegraphed hits, they don’t go invisible every 3 (now 4) seconds, they don’t heal themsleves, and they sure as hell don’t cure their conditions.

So yeah, go roll the CnD/Steal/BS thief in PvE and let me know how terrible he is. How much he needs improvement because he doesn’t one-shot Kralkatorrik and therefore he’s worthless. I’ll still be fighting them in sPvP and WvW because its just such a terrible build.

Except hammer guard can make or break a team easily in tpvp. I laughed loud enough to peeve my roomie when playing conquest, casting VoJ RoW and laying the smackdown alongside a guildie using 100b. If you’re saying it’s near impossible to go god mode as a guardian with a node capturing partner, I’ll just leave you content with your error. error such as thieves being completely overpowered, for example.

some typos sure but im on a tablet and i have rather large hands being 6’3" and all. im not trying to give you a hard time. im just saying….if a thief fights the risk is the highest….if he doesnt wanna fight its one fo the 2 lowest….. my point was the game isnt about running….bc if it were thieves would be tied with warriors and eles :P

Just talk about the game and leave personal info and invectives out of the forums please.

(edited by Ekemeister.8905)

Remove Deception Skills.

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Posted by: Ekemeister.8905

Ekemeister.8905

Lol @ the guy who thought Mug, Serpent’s Touch, and thrill of the crime doesn’t have to be traited for. Please roll a thief, stop trolling forums, and go play gw2.

Steal is useful. It’s like blink or a guard meditation that doesn’t break stun, has a longer cd, and essentially bestows a one skill/one use bundle.

Remove Deception Skills.

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Posted by: Ekemeister.8905

Ekemeister.8905

This would be far to strong…

As opposed to far too weak? Like we are now. I don’t see how this is more powerful than engi’s gadgets, guardian virtues, warrior burst, or death shroud. Care to offer thought or constructive criticism as opposed to a mere complaint.

Replace refuge with blinding powder, and this idea is genius. Refuge is buggy and constricts player to an aoe to get the full effect. This idea also frees up utility slots so the class can do more to help a group.

(edited by Ekemeister.8905)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Ekemeister.8905

Ekemeister.8905

i think that most players think that if a thief stealths, he becomes invincible

so much for having a high IQ population…
sad we must carry the nerf burden each patch :/

Just do what I do, re-roll and come back when Anet finally figures it out. If you love playing a thief, pick up Deus-Ex Human Revolution or Dishonored. Return when A-net finally gets their class balance right.