Showing Posts For ErraticFaith.9142:
If you’re killing anyone with warrior they are just bad.
If its is severe enough, I pose they change your class name to ‘freelootbag’. Could you guys be any worse in wvw 1v1? lol.
Yo nice video..just shows how broken and overpowered this easymode class is..well done
Whilst I wasn’t really one for profession hate in the beginning having returned here from a break on other games I can say that yes, you are essentially correct. The other classes are unequal competition for mesmer in a great deal of circumstances. Yet this has a lot to do with poor game design and philosophy in general, as much as one class specifically.
A few things remain. There are ofcourse bad players of every class and poorly optimized builds for 1v1 encounters such as guardians roaming with AH builds,
But you have your point. There isnt much skill involved in mesmer. It’s simply too gimicky and cheap in combat. Hence the string of nerfs.
The problem being with this game is that to truly undo the main problem with mesmer (design philosophy next to the other classes) you’d either have to totally redesign it or render it useless. (similar to the thief initiative complaints) Which obviously isnt good for business or the playerbase.
People will disagree, but most know what the premier dueling classes are. Coming from Aion I used to laugh at what people called the ‘horrendous non existent balance’ of that game but gw2 is decidedly worse because of its lack of complexity. (so many builds are worthless making diversity very small)
Find another class that does 1vX and vs ‘skilled’ opponents. Well you’ll be hard pressed alot of the time. Its the go to class for bad players, because of the escape mechanisms.
That’s ofcourse not the be-all end all comment. There are many great engineers and warriors, guardians and rangers – all classes – out there. That do win when they outplay people.
But none will carry the bad like mesmer will. When mesmer looses its stealth, portals, evades and invulnerability (things that get moaned about as too far beyond the other classes abilities) most likely as with the frenzy nerf – people will start to play other classes and finally ditch it – because its become hard.
TESO cant really come soon enough.
I kinda liked your video tbh OP but then I main a mesmer. If it wasn’t for the fact that mesmers are everywhere now doing the same ‘and easily’ no matter how bad the player then maybe I’d not feel so awkward about it.
Theres the big gap between ‘clickers’ / those who dont and player speed/skill that makes the difference between the good and the bad. But the classes in this game are just too far apart regardless with knee jerk balance and poor design decisions.
WvW and balance iin the same sentence is a joke at best I know. But it is the predominant game mode. And whoever thinks 1v1 balance isnt a consideration for Anet would be right. But why isnt it? Its moaned about in every single game I’ve ever played. I’d say that made it important. lol.
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Mantra’s have a place, mostly already covered to death elsewhere. You’d do well to take your ‘holier than thou’ attitude elsewhere though. If you take yourself in anyway seriously, i’m embarrassed for you.
I heard it was used the other day
I concur. Its this sort of radical usage of abilities that needs to stop if we are going to be safe. Propose we resort to simply using auto-attack from now on.
There are classes in gw2 other than mesmer? O_O
I actually had a gold once. I think someone made me spend it on a golem. Running 38 copper in wvw ever since :/
gw2 is everything I have in life. I’m dead and empty inside without it.
I feel ya man. Venturing outside would have totally overcome me if I didnt need to man up and find money for gems
but some things, they’re just worth fighting for.
Most I know would take it as a personal insult to be accused of ‘resorting to the moa’ that probably says enough.
Pecking is serious business. In fact I’ve dueled a few people whose build would probably be a good 20% more effective as a bird morph. The cons of allowing such great build diversity in their game I suppose. Oh wait..
Disappointingly I’ve never had the privilege of being turned into a bird :* I see it used so infrequently in fact perhaps anet should extend the duration to one week. Chuck a bit of torment onto some of the skills it has too. Might gain it some popularity.
Well its often the idea that changes recognized =/= changes wanted.
So if that theory is applied, for most mesmer has received no changes at all. lol.
I think you made the mistake of assuming we have lives away from forums or a life from which to gain a sense of humor showatt. Be ashamed of yourself. :p
They probably are introducting it in small bits to see how the meta reacts.
This is probably nearest the mark. Good opportunity to see how its interwoven into blending with other condition types as well as its ability to rejuvenate certain build types/weapons across certain classes.
I cant see, in its current form, it being much more of a second confusion in terms of threat. If infact that. Of course thats supposition but the current amount of it, combined with its location on certain weapons, like scepter, seem more like an attempt to annoy glass cannons (with more need for mobility) than much else.
Assumption is never wise.
Pyro, is as usual, correct. Only needing 5 in illusions gave me the room to really play about with things. Up until patch I was having alot of fun with a modified build seven mirror made for me. but no longer it seems.
As someone who didn’t really play shatter, I do feel my options are greatly diminished which is disappointing. Still we will move on and play around with our toys as we always do. I know you guys wont take it lying down. The mes community is too good for that.
We always think of something. You can count on that much
Having been away a good long time, returning with a clean mind as it were and cycling through endless weapon combos and setups (both forum builds and my own) I’d be inclined to say I agree with Pyro.
Scepter has its uses ; ofc it does, anything with a function can be used to a point. But comparatively its like using a spoon to perform the role of a knife. Sure it may work, but likely thats down to the user compensating with skill to make up the difference. A pointless waste of effort when you consider the possible investments elsewhere.
Until its adjusted somewhat I dont see it as much more than a ’’horrible’’ excuse for a mainhand. Dont count scepter out as worthless but believe people when they say its a far cry from ‘effective’ vs truly competent players.
After all, its against other professions that we truly compare ourselves.
Never really gets old does it? Peoples tireless hate against stealth.
Its a playstyle like any other. Many people, including myself enjoy it. (and I main guardian) But I dont suppose the feelings of anyone who disagreed never mattered that much did it?
I dont find it ‘unfun’ nor do I have any less than respect for the great stealth players of the classes over the years, be it gw2 or not. Coming from Aion; Feels, Keplop, Rheeza, Moony, Slic and so on. Some of the most gifted pvp’ers I ever knew and almost guaranteed to share the sentiment that we play it because ‘we love it’. Not for some daft assumed reason. It makes us smile, Just as hopefully you do when you play your class.
Perhaps I sound angry. I’m not against freedom of point of view. But whats really the purpose of such broadcast? to eliminate our enjoyment from games because its not your own? yeah. Great. What happened to ‘room for everyone’?
I like gw2 but tbh the stealth here is woefully easy to combat. I hope some of you have experiences beyond ‘its a new idea’ because it isnt. Its old and alot of us old mmo’ers love games for it.
Its not just about advantage, or about implementation. Its about feel, about style, about escaping from the clutches of defeat, moments from death to smile and laugh. How close was that!?
Too few care enough to see the windows of anothers life. But remember it well. Persecution of style will kill this industry. In a larger sense, it already has.
When diversity goes, so too will all the friends and the memories. Sad days indeed.
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Imo the thief complaints like in every other game are just pathetic tbh.
I mean does anyone ask themselves what exactly the effect of a burst class with stealth thats squishy would be? You do know thats the underlying principle of its design right?
He’s supposed to be stealth reliant. supposed to be high damage for his high risk.. and yes it is high risk because glass thieves even melt like butter to my guard bunkers random whirling wrath if they mistime their assault.
I honestly think people need to rethink their views on thief. If he couldnt burst you like that, couldnt remain hidden, what is he supposed to do, play a long drawn out fight like say.. a warrior would? umm see an issue there? he kinda isnt a warrior..
The class is working as its designed. Stealth gives you the ‘jump’ its an alpha 1v1 killing class. This its its purpose. To have heavy advantage in that field.
Yet if I can kill one, with a low dps bunker spec by simply knowing how thief works, then so can anyone. You make out like once his initiative is down he has a bunch more imba tricks to go on killing a whole army. Sorry if one guy is taking out a whole group by himself those people are either terrible or he’s hacking.
Yet as a 1v1 duelist class, on his A game, he should have the tools to win quickly. Thats its design o_0
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Personally probably going back to aion when 4.0 goes live. Elder scrolls mmo ‘might’ be good, mostly a pvper but I like TES games so :p
Until gw2 pvp steps up, it feels quite hopeless (ya thats my opinion blah) still, is it the next swtor? or are they actually ahead of this game now? (saw a few people had left to go there lol!) I’ll keep an eye on gw2 though maybe :/ dont have many hours with uni.
/care? lol
No you’re right ofcourse, but its somewhat like them trying to save a sinking ship at this point in time. Everyone I knew from aion who came here hoping for an even better pvp experience have long since quit. The meta is stale and boring, my friends list is dead and full of pve’rs or wvw zergers.
I’d keep an eye over your shoulder in case there are any future changes that you personally like but otherwise I’d move on. I came from Aion and pvp was far from perfect, and the gear requirements could be cringe worthy but if I look at my friends like rheeza on NA hes having almost more fun on the player made tournaments back on aion (that arent even a game feature) than he ever did on actual game included modes in gw2 o_0
Fortunately interpretation is individual, what I ment and what you think I ment, not really that important to me.
Guardians dont have too little offence for their defence lol, because of that they shouldnt have warrior control. If they did it would be OP.
Why change guardians role indeed. Just use your brain and role something thats orientated to work well for that role, instead of expecting godmode from a support class.
Scepter immobilize is nice, I really like it. I also like smite defensively. People talk about overhauling scepter auto but I think it needs to be totally replaced. Staff 2 is still not good enough imo, and ward needs some sort of extra attribute to it to help with the ‘kitten you took 5 months to cast that animation, but I got stability on bro’’ issue. Which has made it borderline useless.
I’d maybe add a DoT to scepter auto to maximize reward for landing a blow (if it has to stay as it is) as well as giving an aoe cripple effect like thief caltrops, or similar to ward to make it still do something even if the stability, knockdown is nulled. Its fine to say ‘yeah but they still wasted a dodge’ but thats not good enough imo, at least not with the shortfalls.
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I haven’t the time to read everything, but I do/have played most classes to 80.
When I started, I died to many many thieves. Didn’t read the forums much or wonder if it was OP. I was trying to learn, and in many cases I just thought that I needed to step up my game.
The idea of thief killing me in seconds from stealth, seemed like the point of the class. A 1v1 killer/assassin. Just as my similar class was in aion. I called gw2 thief – working as intended.
A few months later – much wvw roaming later, with 100+ 1v1’s against thieves of various skill levels at times I did feel cheated. I wanted to rage, came to the forums and then read how many people felt the same. I called that ‘likely imbalance, being overpowered’
Then the assassin signet nerf came. From 50% or we/e to the 5 consecutive attacks.
After that day, as I leveled alts I realized that thieves had it harder. Because as an uplevelled toon some of the bad level 80’s were still having difficulties at times. The community adapted and soon I was dying again.
I made a thief after this, to learn about his style. His systems. I learnt the cons of initiative, the limits of shadow refuge, its bugs and other things.
All I can say is that you have no idea how much a thief gives up for his gimmicky tricks.
When you are all done with your QQ, trashed the class. The game will be even more irreparably broken for many thieves who actually are simply what you fail to accept – skilled players.
Thief goes down hard. Often all he has is his one trick burst. Nothing else, few cool skills and cooldowns. Sure he can spam, too many play it that way. The easymode lovers flock to it for that ‘frustration power’ it has. Yet is that because its OP? or because people are just kitten with what they cant see or fight back against?
Picture something. If you take a thief, the master of agility and stealth. You cripple both of these. You turn him into someone who plays like everything else. Plays battles of attrition and ‘wait for the cooldown’ where is the fun? where is the diversity.
Im not sure Anet should listen to the words of people who dont really care about the thief community or the profession. Because as SPvP becomes stale, the meta dies, there is already far too little diversity in gw2.
I personally think, aside from a few glitches and other things thief has what he needs to be supreme in 1v1. The stealth, the ‘philosophy’ being centered around him using his brain and his stealth to give him that luxury.
You call it brainless and thats because this game has no deep level. Such as ‘see through stealth skills’ or hard mitigation like a stone boon that instantly drops incoming damage by a dramatic amount.
You should have the chance to react, to roll away, to force the thief to rertreat and adapt. Yet you shouldnt remove the only things he has, because it isnt fair.
Ofcourse its a justification lol. Guardians are not warriors and Anet, just as they did in the beginning will be the first to tell you that class philosophy will stay for as long as they can maintain it.
Almost all the QQ comes from rerolled guardians who want the power of all classes in their new fotm. Yet that will just bring a nerfhammer so large you’ll be left as useless as your average engineer.
Most of the abilities guardian lacks, it lacks for good reason. People are too narrow minded. If you give a class like guardian warrior controls and equivalent tools, with his ability to cover distance with IJ, shrug of damage with aegis x2 and pull, ward and control enemies guardian will be so ridiculous that warriors wont even be seen in game anymore.
Its my belief warrior is the one who needs more diversity outside of 100b and eviscerate. As well as alot more options and less gimmicks. Guardian is in a good place right now, if anything i’d see his ranged complement increased purely because those weapons are useless nearly regardless of use.
Still, people need to stop helping the homogenization of the game. Diversity should be maintained.
As a group orientated/zerg class it doesnt really matter too much, since you contribute almost nothing overall in the large picture anyway outside of support.
I love the 30/20/20 guards because they are free kills on my thief, when i realised that I learned to do as Oozo does on guard and used the blind on justice trait from radiance. I find that active survivability suits me much better over the braindead passive style.
Within the small scale team roll though its fine, since its guards main supporting masterpiece role. You cant retain the durability and crank up the power all that easily. When I was packing maximum defence I could get which was somewhere around 3.4 armor the damage was naturally terrible. So I dropped a lot of it and converted to more offence. In the end statwise it was clocked out at hybrid stats with armor more around the 2.6k mark.
but kitten did I feel the difference, no more walking away from the impossible lol.
I think the traits are very limited on guard in that you really are 100% built towards your choice with gear and everything – which ofcourse is normal. Difference for me being my other classes can step out of their bounderies and still have a use, while my guard cant. Not without gear, trait overhaul 99.9% of the time.
If im running my bunkery AH spec, running that alone is just a free kill. Whilst my roam dps/small squad thing cant run out in front of everyone for that wall of reflect without disspearing under a wall of ele firepower.
In short you cant really do alot to improve the guardian in area’s hes supposed to be limited at. Simple things like AH for team, Monks for solo is obvious. The stat synergy most used for wvw and elsewhere is always the same. Bunker, Bunker, Bunker and nowadays the odd healway.
We all know the meta game in gw2 is stale. People are role pigeon holed in spvp and its pouring out from there over time.
The classes need a role shift. Especially if things like ‘other classes having portals’ etc etc comes to pass.
Bottom line being theres only so many tuning options for bunker. You cant have the survivability and be much more useful than its structured role, which is point denial and support.
Since DPS guard has next to no application away from small scale, spvp or those with a real deathwish, you’re nearly as far as you can go with that spec.
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Guardian is fun, that’s why you should play it.
However don’t let the fan boy’s kid you into thinking its some easy ride, or at times good at everything because it isn’t. Without a lot of effort guardian can be very gimped at times, bunkers get destroyed roaming by any one with a brain. Find yourself a good mesmer, thief when you’re alone, realize you have your staff swapped on for mobility or that you are still set into your AH traits with nobody around you and you’ll hit the dirt before you can even react ‘sometimes’
Play a guardian to his strengths – support skirmish/group support, or indeed go for one of the more ‘out there builds’ and try and put guardian into a role he really wasn’t ‘optimally’ designed for like burst dps. He does have alot of options, some are skill dependent more so than others.
You need to understand that defense isn’t all that in this game a lot of the time, so the joy of guard is often finding that balance between being so bunkery you cant make kills or dealing so much damage you go down faster than thief once anyone with a brain drops aegis and basilisk venoms you.
I hear complete idiots saying its normal to 1v7 on guardian lol.. and yeah. What to say to that.
The survivability can be great, the healing great, the DPS decent but dont buy into the hyperbole that you can tank and also drop people like a thief. You cant, they are just fighting totally unskilled or uplevelled players. Anyone can beat those with anything.
Advice I was given long ago, when I aspired to be the best in tourney ‘play what you love, its the last 25% of awesome’
I still believe that. A good player will make almost everything work but loving it for what it is on top of that will make you a legend.
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Guardian mobility is notoriously bad on a lot of specs and no we don’t have passive traits or abilities, nor should we. There’s already enough homogenization of the classes and guardian isn’t supposed to be light footed, hes not a warrior.
Random double post glitch.
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They dont say guardian dps is a joke, they say ’its a joke COMPARED to any other class that is offensively designed, which it is/should be.
You can build offensively and do respectable damage but why do that if you could play something designed more for that purpose? Anyway as said you can make what you want – personally I find my team prefer me using my class for what it was designed; i.e offensive or defensive ‘support’. Dont read that as guardian cant do other things just that hes not as good away from what suits him best.
As for ranged, dont kid yourself. Guardians cant. At all. Unless you’re spamming support dps randomly with scepter 1/staff auto with support in mind – guard is useless at long ranges.
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The staff really comes into its own once you get your head around the play style. Its defensive orientated and best when people are pushing against chaos armor and not trying to flee. I like GS for its pubstomp power, blasting people attempting to flee and crippling them to boot is really nice.
Yet with staff the chaos field, defensive blinks that chain nicely into a fresh close shatter really helps me overwhelm aggressive opponents and punish them for that play style – which alot of players are.
In short GS is great for the aggressive chase the baddies style but staff really kicks kitten once you get your head round the idea of closing in with your enemy and losing him the chaos of the fields and shatters. Its really great. Just keep practicing, some play styles are quite ‘alien’ if they are polar opposite to what you are used to but you’ll get there
/ we arent the most mobile anyways no, but portal really helps when you set it up to cut off your enemies, picked that up from watching osicat mainly. I only really switch out focus for long distances in wvw but hug a swiftness team mate normally because I love pistol too much
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Best defence vs that sort of glass assault is DPS. Bunkering doesnt work in wvw because their arent stat limits like there are in spvp. If you are rocking 100+ crit damage and 60% crit like those wvw glass builds you pretty much avoid all defence.
The weakness of the glass builds is the lack of defence, but if you are packing no attack because you tried to bunker up you wont generate enough threat to kill them before they can use avoidance skills and stealths to escape. You need to dodge, identify your target, stay mobile and burst him hard as soon as you have window.
Do that and you can beat lolburst stealth.
Thief is the best class in game, warrior is the worst. Any team that takes a warrior is making a mistake.
Think that title belongs to the man in the corner with the double daggers, mad mobility and magic powers :p
thief can be countered and they break hard, if you hammer nerf them you will ruin someones class. Think on that a bit. The majority issue is stealth bugging out and the high burst stacking.
On topic though seems like people want a guardian clone, and thats not a good direction for game diversity at all. I find warrior oddly quite difficult to use. Might sound stupid but I purely find his weapon synergy clunky compared to my other classes. Wish I had your mobility on my guard though. Sword/Horn and GS covering half the map when I play wvw is so awesome. Jealous lol.
I think the ‘commit and die’ thing is something that both soldiers have to deal with. Some extension to our get out the fight issues would be nice for sure.
Oh granted once you have that extra class knowledge under your belt you can really step up your game against classes you know well. Same thing I did to master assassin in aion – have a go at all the classes and find those exploitable gaps in their offence/defence.
Makes a huge difference.
See alot of people blowing their dodge rolls in a panic which makes most players really easy to deal with if you’ve held back on the cooldowns. Im not sure how I feel about the dodge roll system and a few of its flaws. At times its great, at others feels quite cheap and almost like it ‘caps the skill ceiling’ too much.
Hoping they can improve the game in the future to address that ‘feel’ but not sure how.
Definitely have alot of respect for skilled melee, closing the gap vs kiting can be so kitten annoying lol.
Tap that button, and the average thief will have expended their entire burst combo while you are invuln and you can then wipe the floor with them.
I wish the thieves I met were anywhere near this q_q
more like ‘laugh at your wasted cooldown by falling back into stealth then three shotting you a few seconds later’
As far as the ‘incoming’ idea goes, terrible in my opinion. The only people who shout that as far as im aware is people running from artillery fire in war films, as a form of retreating..xD
So yeah same sentiment with a different word in its place. Plus if you actually shout ‘incoming’ out loud you sound pretty kitten lols.
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Having given it some thought I think ‘retreat’ is still fitting. Whilst swiftness from it is used for mobility randomly and it does grant an aegis I think its still a tool for the retreat overall.
Mainly I think of the guardian in the role he shines – small group skirmish.
In opening in these fights everyone is fresh and sure buffs of any kind help against openers as you run into the battle. Yet really id probably use SYG instead to prevent them controlling/breaking the charge. Or hold the line, to reduce incoming focus. In general. I could ofc spam all shouts at once but again – would be a waste for my own personal synergy; such as cure condition on shout.
So then im left with why use it on retreat? well people usually fall back for various reasons. Lack of cooldowns and Hp, overall awareness that we are losing, things like that. Often this results in a few things.
They make a run for me or others in the group/try and bunch up and also expect everyone to be ‘retreating’
If they have low health, often people have heals already on cooldown, for myself ive often been killed within mere moments of my signet being off cooldown – a quickly applied aegis would have given me just long enough to recover.
Coupled with the long swiftness it gives me and my friends the speed we need to gain ground away from those chasing us- with what should be a mix off warriors blowing warhorns and me using line of warding and other abilities, our chance of a retreat goes up!
Then there’s the fact that during mobility, or opening we already most likely have our passive aegis active. So popping it before contact wastes the additional aegis granted by the ability as far as we are concerned.
When our team flees and health is low remember that some are glass cannons, if a thief is on them/has been for some time – likely his initiative is fairly low but he could have just enough for that last HS that would do maximum damage to your fleeing comrade. That aegis, combined with your own shield bubble and other abilities is whats allowed many a person I’ve duo’d with to actually make it inside a fort door rather than get left to die yards short of it.
So yeah despite varying circumstances and this wall of text based on me using it in real time :p I think the name retreat is fine.
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Staff is legend. I avoided it, didn’t like is aesthetically but ended up trying it after seeing osicat dancing around with it on deso, and stomping some poor guy who got left behind by his zerg lol.
In short since swapping havent lost a fight 1v1 against those pesky (bad) spammer thieves in a long time. GS wasn’t as forgiving and even on my A game I could fail vs a lucky spammer but not anymore. It really was that good for me.
Bare in mind that if you swap to staff after being a long time GS user it will feel odd and at times you’ll be tempted to click back on your trusty GS! but avoid the urge. It is better I think. Just have to give it time and trait properly for your ability and style.
Really? Others don’t hear when we shout aloud? I didn’t know…
I always assumed they did myself, then saw many on the forums say otherwise. So I watched in game and often you’ll see guardians do the animation with that plume of air or whatever it is shooting out from them but they wont make a sound it’ll just grant you aegis and swift.
Yet now and then I will hear ‘for great justice’ and other things from warriors but it seems quite random and in between. Either its semi glitched and only works from time to time or its limited to prevent mass spam. Maybe they arent ment to be heard at all. Not something that comes up often but as mentioned this topic has been braught up and I think even a person there said the name didnt matter because you didnt hear the shouts anyway.
I think being able to hear them would add a good tactical element to them in terms of awareness as I said. Still I suppose most still wouldnt notice lol.
I’ve never lost a duel to a guardian on mesmer, maybe I’m just decent with the class since I played twitch pvp heavily in aion and have less to manage in this game but overall only the ones that put the pressure on hard really phase me. Its just too simple to repeatedly cripple them and gain large distances. You cant play like a an idiot against them and they have strong builds. Its just that the physics of overcoming so many mesmer gimic’s coupled by the factor guardian does alot of his business in melee range all stacks against him. Even if he burns my clones, on a squishy build thats just dooming him with confusion.
Generalization is bad I agree. Player skill varies alot, and a great player can do wonders regardless of his class. Some things are just a natural advantage however and coupled with a great player can give you an unbeatable edge.
Hey a guardian cant flee, a guardian dies where he is….
- fixed lol.
But really the name was pretty fitting within the scope of what I assume was the devs intention; I.e you slam it on to apply aegis, and a route of escape on the front lines when things start to go south as a way of getting your possibly nearly dead allies the hell outta there.
The fact its used as a mobility tool rather than for purpose is because guard has kitten all choice. That and the condition removal and stability that guardians give out along with retreat is rarely noticed in the zerg with many people not really noticing what boons they have been given (granted thats players fault) So alot of guardians stopped synergizing and just blow utilities for AH or other self centered gains.
Personally alot of times I’d have loved for people to actually be able to hear my characters shout ‘retreat’ because they might then realise that the reason im saying it is because its time to gtfo and not die to that sneaky flank that they havent noticed.
Normally I then presume to try my best to blow all my cooldowns, shield bubbles and other things so they can actually flee. Some do, but im just a corpse on the floor
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If 1v1 isnt important to you you’re simply a different type of player. Be as insulting as you like, im not affraid to admit that im more than happy being able to fight fairly or better than another 1v1. Those who cant duel can hide in their zergs and if they enjoy that as a class then clearly the large volume of fotm classes are an illusion.
Being gimped in 1v1 makes you a liability in that field. Sure theres more metrics than that to a game and you are entitled to enjoy whatever you do, nobody mentioned otherwise. When you are caught 1v1 and die though, yeah GG to you indeed.
There really is no need to attack people purely for voicing opinion. Sounds like some people have a consensus on the forums that their word is law. It isnt.
Agree that a team of the premier 1v1 duelists is pretty much king in wvw, you dont really need the soldier professions a lot of the time as in 90% of pvp they are worthless vs anyone competent.
They work well as a heavy rush force ofc but anyone can zerg, which is mainly what wvw is anyway. Basically in current game state play a duelist for wvw roaming or if you’re one of those trying to do guerrilla squad tactics bare in mind that the guardian is primarily support – any other class would perform the role better with dps/utility alot of the time / your team will have to make up for your poor dps, and mobility.
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Once guard commits to a fight escape is unlikely, at least once things go south wvw wise. Zergs dont matter, so outside that the swiftness from SY! and the instant anti kite of IJ are amazing. With the cd of retreat, the fact its only really an extra aegis + being slowed in combat id personally ditch retreat and use something like SYG.
That’s where alot of bunkers fall down yeah, they simply cant really dish out enough threat. I’ve seen some poor guards, probably packing about 2.6k attack being tanked by alot of the scholar classes as they blow them up while facetanking them..guess they get bored of kiting lol.
The heavy tank really serves no purpose the majority of the time and just because ’you’re alive’ doesnt mean your actually contributing, well outside of point denial anyway. Even with shouts and other things most people would prefer you to be dishing out/dropping+stomping then healing and buffing the sort of damage than can just be dealt again in seconds.
I think many are taking spvp builds and trying to make them work in free roaming stuff like wvw as well. Not going to happen and bunkers are mostly useless if your aiming for anything but wasting someones time.
Guardian mobility in alot of specs needs a complete revamp. Some access to effective cripple would be nice too considering playing chase the mouse regardless of build is just boring.
Engineer needs whatever it had done to it in the last major patch revoked because I barely see them these days :/
Necro as above, but the class is boring too. It probably needs the most reworking of all.
D/D ele shouldnt be the only viable spec. It needs its survivability vs damage toned town in that stance. Buff staff.
Warrior needs improved damage distribution over its weapon sets. Eviscerate or 100b and then omg ‘Im a warrior get me out of here!’ technique isnt fun for them.
Thief needs more fun factor, and build diversity generally.
In short mainly pvp changes from a pvper’s persepctive and I’ve left out the few professions I havent tried. Game needs alot of work imo.
Yeah the boon one is ‘’save yourselves!’’ personally I dropped it a long time ago since its nerfed in proper pvp, but in wvw the duration is a pretty decent 11seconds or so best to just kite it off since it has a cd like anything else and is then them -1 utility.
Bunker guardians are quite poor vs bunker ele in that they cant really deal any effective burst and as we know thats what ‘kills’ those with the damage to crack bunkers. Combine that with a lack of mobility and guard bunker can get lead around like a donkey following a carrot.
I do have alot more luck vs mesmers by falling back slightly, identifying my target and then blowing them up as efficiently as I can. As arken says though, its hard because a decent mes still has way too much escape at its disposal and in order to deal damage you forgo alot of healing and defence on guard. Meaning the many dps mesmers can own you really fast.
Using a good volume of speed, control abilities and trait synergy can net you a kill though and thats primarily a dps orientated spec with gap closers like Judges intervention (which is also a meditation and can be traited to heal you at the same time)
Tl:Dr though your right, he needs to switch it up a bit, bunkers cant hope to kill duelists effectively if they are on their A game. Best hope is to overwhelm their often limited HP (and need to use cooldowns quickly) with a mix of clever thinking and good control useage + damage.
I find that the thief doesn’t really have alot of options with some fights tbh, you either lolburst and get called a exploiting noob, or you try and make it hard on yourself and die still way to easily without the satisfaction of a kill (not including the silly culling bugs). Many do make other thief builds work ofc but they arent as IWIN mode and fall short against the high skilled players of other classes at times.
I feel like alot of classes have scaled overtime and many guardian abilities have been left behind, particularly their elite skills but yeah bunker always dies in the end and I dont get much satisfaction from it knowing I just baught time but didnt kill. Ele can do the job way better and still get the kill in the end.
As mesmer thieves lost alot of their scare factor when I stopped being stubborn and switched to staff. It really is amazing when you get used to it and kills the D/D spammers quite easy if your good on the trigger and dont mindless waste cd’s.
I don’t know about them having too much healing, but thats no doubt spec dependent and I have less play time on my mes than my guard. Saying that though I find guardians pathetic in 1v1 vs most of my classes. Probably has alot to do with me being so aware of their weaknesses from playing my own.
Mesmer is an amazing duelist. Vs your average joe I never lose vs anything with staff, except ofcourse the dreaded D/D ele.
Alot of it depends on player and environment really, some guardian specs are a bit antiquated I feel these days and go down really hard, having virtually done nothing the whole fight. I find the dps spec problematic when he denies clones and teleports about like a crazy person, but bunker spec in my experience suffers way too much on the mobility and damage to pose any sort of challenge to anyone.
Team Paradigm call mesmer a ‘cheese’ class for a reason :P but in short if you want to deal with mesmer it can be luck of the draw, his build vs yours. As a guardian with 1k+ hours though I find my only chance vs mesmers to be a mobile/dps burst effort.
Bunker lasts but unlike ele, simply wont kill if you are against a smart player who knows how to exploit it. That and conditions stack really fast at times, can cut you quick if you dont have the removal skills but then.. how are you keeping in range? you’ll kack alot of tools to deal enough damage in the short time the mes gives you chance.
Tl:dr it is a hard fight for guards and mostly I dont try and 1v1 competent mes at all.
(edited by ErraticFaith.9142)
We played GW1 for 7 years. There was no stat progression.
Just because you gw1 people like it that way doesnt mean everyone does. No progression is boring, plain and simple.
Its not brainwashing either, its point of view. Having no change in scaled character power or ability will get old fast. Its why a lot have already quit. Its just too limited currently.
I laugh with todays generalizations; wow clone! or omg grind!
There’s a good reason many mmo’s stick to the mould. Its because its what makes them kitten mmo’s and it works. Without the features of past mmo’s games stagnate and off people go to a new realm of shiny – from a different developer the following year. Seen it happen with alot of games and if this keeps up gw2 will be no different.
If you are going to take away huge sums of content usually found in mmo’s you need to replace that said content with something else/better. If not, 5 minutes down the life span you will have yourself a SWTOR. Im sure I dont need to explain how that went.