Showing Posts For FlyingK.9720:
Elites should be game changers in that they can potentially give a character that is going down a chance at staying up. Instead most elites are worse than standard utility skills with a long cooldown thrown on top.
You really should be playing a Warrior in Zerker’s gear. Anet’s direction with patch’s has clearly shown that this is their preferred means of progressing through PvE content.
To do away with the trinity you have to design the game to be a hack n’ slash like Diablo. With PvE that’s exactly what is happening, the high dps warrior is garnering all the kudos because his playstyle is the most like a generic Hack n’ Slash character.
Anet is trying to do away with the trinity while not being a hack n’ slash and it’s just resulting in a fail where there’s a heavy imbalance in the class ability and efficiency in dealing with provided content.
The dungeon is tedious as all kitten. Most groups that I run with are just unable to manage with many wipes and rage quits, PUGs and guildies alike; newbies to the dungeon scene are instantly turned off from further dungeon exploits and finding groups is incredibly difficult during off hours. Overall this dungeon is just straight unpleasant and unwanted as it’s killing off the PvE aspect of this game.
AC was the go to spontaneous guild event because level used to not matter and it was a reasonably fast dungeon to run so it was very easy to catch the casual members and get them involved.
PvE player
I keep 2 sets, I main Rabid for most stuff and keep a Soldier’s/Berserker set for particular events.
Agreed, AC is just a chore now.
It is becoming impossible to find groups during off hours now and it’s like pulling teeth to convince guildies to run it now as well. SAB pretty much destroyed what little was left of people that did run it as well.
Now I’m starting to wish that they’ d make it Soloable or add in NPCs to run it with.
same, started farming for the monthly and am not getting very many to drop anything. At the current rate that I’m actually getting wreckage, I don’t think it’ll be possible for me to do this achievement.
The major issue with trying to do burning damage as a guardian is that you are going to be competing with other classes that will very likely do more damage and since only one of you can burn at a time, any time you take away from others is reducing overall dps of the group.
A grand example is my condition Mesmer whom currently sits at 1663 condition damage before consumables. Condition damage is already weak and problematic enough without players trying to step on eachother’s toes.
Rabid gear (Precision/Toughness/*Condition Damage) works better with condition builds since you can use both Runes of the Undead and our trait to convert a combined 10% of toughness over to condition damage, add on a tuning crystal for an additional 6%. Precision is also a lot more useful since you’ll want sharper images to add more conditions faster.
The added bonus of Rabid Gear is that you’ll have a huge amount of survivability from the high toughness combined with the staff’s defensive skills.
With a this kind of build I’m hard pressed to think of much that I can’t solo in open world PvE. Pretty much spam skills to keep 3 clones up at all times and let Winds of Chaos do it’s thing.
Not sure if I understand you.
The sigil isn’t broken, you’d just be foolish to use it because the alternatives are considerably better in comparison.
For group healing, the Sigil won’t even provide enough healing that anyone would be able to tell that you have it equipped to begin with.
The Superior Sigil only offers 370 health plus 1/10th of your healing skill every 10 seconds, at most. So even if you go all out on healing and had some 1500, it would still only be healing for 520 health every 10 seconds which is flat out pathetic.
So my opinion is that either it needs to provide more health per trigger or the cool down needs to be reduced so that it heals more often. Either way, providing more health per second to make it a more worthwhile Sigil.
Yup, as per the wiki:
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats
And actually I can tell you that you can buy them with dungeon tokens from Ascalonian Catacombs, Honor of the Waves and Sorrow’s Embrace.
I support removing right click targeting. I too find it incredibly annoying to be using the right click to move the camera and lose my target because of the right click targeting.
Since AoE’s only affects 5 people max, I would be surprised if this could ever be abused in such a fashion.
Bumping this old topic up because it is still relevant.
The cooldown on this sigil is far to long for how little it heals. Either the amount of healing done needs to be improved or the cooldown needs to be reduced. The amount of healing per second is pathetic compared to every other source of healing available.
Comparing this sigil to the sigil of blood, both have the same proc chance, but sigil of blood has only a 2 second cooldown (in testing), sigil of blood heals for more and sigil of blood damages enemies. All around, the AoE effect of Sigil of Water is just not enough alone to even make it a choice.
Dodging is also heavily based upon you’re internet connection. In my case, I’m currently away from home on travel and my available internet pretty well sucks, so for daily farming I have to use things with a predictable attack pattern like the centaur archers that I can basically pre-dodge to get the credit.
Funny enough, the rest of the game is more than tolerable with a high latency, just nothing that requires you to dodge like traps or the dodge daily.
Well, since ascended gear is now mandatory for progression in fractals, there’s really no getting around that it should all drop in fractals.
Though I’d have nothing against the alternative methods being spread out in such a way.
Well, you do need the amulet now to progress in fractals since Anet fixed agony so you can’t get around it anymore.
Fractals is the current endgame and to proceed in the fractals from 40 to 49 you are required to have an amulet because Anet “fixed” how agony is applied so that progression is again gear based.
So now, if you want to progress in the endgame, guess what you have to do? That’s right, farm dailies and monthlies.
So, to me, it seems that Anet has indeed made dailies a mandatory part of the game, since it is now a necessity to access the last parts of the game.
The new dailies wouldn’t bother me as much if Anet didn’t go and make them necessary for ascended gear and in such a fashion that basically amounts to this game being a second job.
If I want an Ascended Amulet I have to log on and play for 1-2 hours every day for 35 days per amulet; heaven help me if I want an alternate build or to kit out my alts. Sounds like a part time job that I paid for to me. . .
Why do I want Ascended gear? Because there’s nothing else left in the game for me to go for. I already have exotics and a build that I like, I already have an appearance that I’m fond of, so why wouldn’t I want ascended gear at this point in my game play?
Dailies and monthlies are currently the only way to get ascended amulets; everyone will very likely be doing them. Enjoyable or not, they are currently mandatory for staying on top of the gear grind.
Well, you kinda actually do HAVE to do the dailies to get the laurels for an ascended amulet.
You do dailies / monthlies
sucks, now you have to wait one more day for your amulet now. :P
It’ll suck for the next week, but I think it’ll be better in the long run when everyone starts focusing on surviving boss encounters.
I’d support a test server to avoid future patch problems.
What sucks about dailies needing a group is what do the people that play at the end of the day do? After completing their daily, how apt is a person going to be to go back out and re-do the requirements again and again to help others out?
crap, already need months worth of dailies for the laurels to buy something. . . Would need to treat this game as a second job to take advantage of what they did there.
Need to play some PUGs for a couple days to see how much this change annoys me. May make the game more enjoyable since everyone now knows they can’t get away with crap or could make PUGing something you just don’t do anymore.
It means magic find is being killed off
I’d rather Anet just fix the exploits when they are reported instead of sitting on the issue for months on end.
I think a lot of us were expecting the timeline to be a little more like this:
Friday – Finish patch
Saturday / Sunday – mild QA / downtime / load patch
Monday early morning – Patch goes live
Monday – have all day to fix any unexpected problems
Clone use in PvE tends to work in one of two ways:
1. Direct damage builds use them kittenter fodder, summon 2-3 and use a shatter. The AI is problematic here; pretty much a matter of practice to pull off good shatters.
2. Condition damage builds use staff clones to apply conditions. Pretty cut and dry here, just use skills to keep out 3 clones at all times.
(edited by FlyingK.9720)
No surprise, many people who are to the point of farming for legendaries and skins have alts and why wouldn’t anyone roll Anet’s favored class as an alt?
Dungeon groups aren’t restricted to only those on the same server, so use http://gw2lfg.com/ to find other people on other servers to join up.
AC path 2 is definitely the easiest all around. Paths 1 and 3 aren’t hard, but the burrow challenges are a direct damage dps check that many pugs have issue with.
Rare for a patch not to include a Mesmer nerf, so I’ll just wait for the confirmation of one ;p.
/goofiness
As far as I know, it’s been that way since I’ve been playing which is from day 1 of public release.
http://wiki.guildwars2.com/wiki/Illusion
Illusions derive their precision, power, condition damage, critical damage, armor, and healing directly from the mesmer’s attributes. Illusions do not gain any benefit from the mesmer’s vitality, condition duration or boon duration. They are neither affected by the damage of the mesmer’s equipped weapon nor by any of the various non-stat effects of weapon sigils or armor runes.
While it’s true that we have no hard numbers, we can at least use a bit of inference that our methods of applying conditions are not as reliable as most other classes with strong condition builds. Winds of chaos, our main condition application method, will 33% of the time apply vulnerability, basically doing no damage at all in a 1v1 type situation. Even shattering is unreliable due to poor pathing, slow movement and low clone health.
The general consensus that I have seen across the forums is that condition damage is subpar compared to direct damage. So, for a focused condition damage based build it’s paramount that you maximize your condition damage stat.
This is why you choose rabid armor. Through the Chaos line trait, Runes of the Undead and Master Tuning Crystals you can convert up to 16% of all the toughness you get over to condition damage.
The major reason for Rabid armor or Carrion armor is that vitality doesn’t transfer over to illusions, but toughness does. Even if your illusions are shatter fodder, they still need to survive until impact and toughness is more of a help here than vitality.
I support overhauling Mesmers, due to all the nerfs that came from the PvP side they are trash at PvE and generally only get a pass because of being able to portal lazy players past dungeon parts and time warp.
It’d be nice for phantasms as that would potentially open up a whole new set of pet builds for the Mesmer.
It’s a great PvE Dungeon build as well.
As said, all the damage comes from the bleed and burn that Winds of Chaos puts on mobs. It also has some nice utility in that the bounce will typically buff you or your allies.
The times you feel like you’re not doing a lot of damage can possibly come in one of two ways: If someone else is also a condition build so you guys are hitting the stack limits often or if you are having a bad day with the random number generator and your winds of chaos is applying vulnerability more often than bleed or burn.
Don’t be afraid to shatter with this build, but make sure you can always keep three clones up. Basically, if the clones aren’t dying, go ahead and shatter then pull three more out immediately. It’s more damage and more applied conditions.
Kohler is one of the hardest bosses until you learn to dodge his grapplehook, once you learn to dodge that he becomes the easiest boss in the game.
It’s easy to dodge at that, when you see him powering up like a cartoon character, you dodge or move behind a pillar.
That’s more related to condition damage in general being inferior to direct damage.
The one nicety of Rabid Condition Builds is that the high amount of toughness generally lets you be fairly negligent in regards to taking hits.
Fury is for sharper image which applies bleeding on crits, works fantastically with the iDuelist and the iWarden because they have a large number of attacks and in turn will apply a large number of bleed stacks. Also not bad when simply using staff clones as they’ll almost always apply a bleed stack along with their normal condition applying attack. Absolutely amazing with the iWhaler, for obvious reasons. It is pretty much a must have as Mesmers don’t have a lot of methods to apply conditions, so we need to use all of what little we do have available.
For a condition build, you’ll want to focus on rabid gear which is Condition Damage, Toughness and precision. High crit chance is needed for a few of our skills (sharper image), Toughness works nice because you can use Runes of the Undead, chaos trait and a master tuning crystal to covert a decent percentage of your total toughness into Condition Damage.
What you are suggesting is to completely throw off class balance and make condition builds non-viable for general game play. Basically, the entire game would have to be re-made in order to accommodate your request and keep condition damage based builds a viable choice.
Why on earth would anyone make a condition build that is not 100% effective over a direct damage build that is? Even more so when you consider that condition damage is sub-par in comparison to direct damage.
To take that even further, I’ve yet to see a solo-clear video posted with a condition build; that to me is very telling that condition based builds are already garbage. Making condition based builds even worse won’t improve anything.
wow, yeah, lets just remove conditions from the game completely then.
Just a guess, but most of us likely haven’t put much thought into it because the iWarlock is a power-centric phantasm on a weapon that is predominantly condition damage oriented.
Happy medium would be Rampager’s armor which has both power and condition damage.