Showing Posts For FootDive.3451:
Added HoT game code into my account yesterday, received the in-game mail and pet but now the account doesn’t recognise HoT has been activated.
Just posting here that I really want the Canthan district back.
Divinity’s Reach was meant to be the last bastion in Tyria for humanity to truly unite against the dangers in the world. It represented all the good things of humanity; this is why Ascalonians, Elonians and Krytans all have their own districts. The refugees of different parts of humanity helped build Divinity’s Reach so not seeing even a single thing Canthan-inspired makes the city feel that much emptier for me; it’s just not complete without the Canthan district. Cantha has been a big part of Guild Wars and Divinity’s Reach was meant to show that and the multi-culturalism of humanity. I want the bright red and gold colours of Kaineng strewn about in their very own district man.
If the western audience can deal with a mish-mash of western themes and architecture in practically every game in existence then I don’t see why the eastern audience don’t just step it up.
And yet again people are completely ignorant to what a manifest actually is.
You also blatantly IGNORE clarifications and other information given BEFORE the game was released, and most of it even before you could buy the game.It is not ArenaNets fault people swallow marketing without looking stuff up more than a single SEVERAL YEAR OLD “declaration of the intentions”.
But I suppose all you manifesto-lovers would rather have the game shut down within a year due to lack of revenue? Because that is most likely exactly what would have happened had they not changed stuff based on the actual market.
Do you even know what a manifesto is?
Upholding your integrity.
Anet has no integrity as a company if they double back on what they promised. What makes you think the GW1 fanbase would do if a GW3 came out? They wouldn’t buy it. What would the GW2 fanbase do if GW3 came out? They’d buy it, rage at Anet because they have no integrity and people like you would come out the woodworks and defend a company that doesn’t care about their customers or, more importantly, their end product.
I’m so sick of people complaining. If Anet didn’t release any new content from here on out I still love the story, gameplay, art stycle, and fluid fighting style of this game more than any other mmo I’ve ever played (quite a lot of them). I love everything new that they add to the story. I like Scarlet. I like everything about this game except for the lack of owning cities as a guild/alliance/server (from Factions) and competing with other guilds/alliances/servers over those territory. People are so freaking negative. It’s like they think this game is junk, it’s NOT AT ALL! I loved Gw1, I love Gw2, and I love the living story! I feel bad for people who are so negative, how do you people EVER enjoy games? Sweet Karka shell this is frustrating to me how high horse gamers are.
Because by this time in GW1’s lifetime, the base game had a couple permanent endgame areas that is being played up to this day, Factions was already released and Nightfall was on it’s way.
People are negative because GW2’s content so far is not on par.
Objectively. (that’s right I pulled that card out)
I would be careful about putting too much faith in “The Cantha Thread”.
Many months ago I was wondering on how that thread keep ending up on the front page so I did a bit of digging:
You know what the means?
Fan dedication. It’s been up for over a year now. Few people are ever going to make threads about Isles of Janthir, Scavenger’s Causeway, Crystal Desert etc. but there will ALWAYS be a Cantha thread. No matter what. Especially considering the disappointing news concerning the exclusion of Canthan and it’s respective district in DR from the final game; making Cantha more under threat of never being included into GW2 than Elona. The more important thing to take note is how many views it has had, there’s no point talking about Cantha now considering there is actually nothing to talk about it other than what we already know. I’ve never posted in it but I do lurk in there from time to time to see the current state of it.
Cantha has been integral to the GW franchise just as much as Elona and the Far Shiverpeaks. It’s a significant waste if it is not used considering how much lore, nostalgia and potential surrounds it.
Welcome to human nature, people strive to be unique, identify themselves in their own way. Many people don’t want to look the same, have the same hair style, same car, same house, same pay. Those restraints hold people in invisible chains that only civilization defined.
That’s not what a game is about though.
It is in fact. It’s one of GW2’s main points. The cosmetic endgame.
You can play what you want in GW2 too, you just can’t do 200 different things with it. Fine by me, what matters is how good you can play (especially in PvP/WvW) not how much time you’ve invested NOT playing. The game should be Guild Wars 2, not Build Wars 2.
It’s an RPG. Creating builds is half the battle in RPGs. An RPG with a lot of depth will lead to a system that allows players the freedom to create whatever build that suits their playstyle. An RPG that doesn’t do this means the game lacks depth and many people on GW2 and MMOs in general will admit this.
Compare GW1, Dragon’s Dogma, any 3.5 D&D game, Dark Souls/Demon Souls to any MMO on the market and you will see my point.
The traits reset costs only 3s, not much at all. And the only expensive part of everything you listed can be runes/sigils. Exotic armor/weapons are basically free and trinkets cost like nothing.
Trait reset is annoying from a user interface perspective. You have to manually choose your traits every time instead of having something like GW1’s build system where you can switch to saved builds on the fly. It’s preventing players to really experiment with build diversity because it’s not a seamless experience and requires too many hoops to jump through.
You might be right, but it still doesn’t negate the fact that it’s more immersive, when certain major NPCs, have unique armor.
That’s a matter of opinion, not fact. It’s immersive breaking not being able to acquire armours that every other no name shmuck NPC is wearing. In fact, it can be equally immersive when major NPCs are wearing the uniform armour supplied by their organisations; wearing their own gear breaks codes, ethics and representation depending on their rules.
Royals, Knights, etc., had their armor customized. They were recognized and distinguished for their rank.
The player character is the Commander of the Pact and one of the vanquishers of Zhaitan. The PC is recognised and distinguished for their actions. Let’s not forget that the PC can pretty much be a Grandmaster Crafter and craft basically anything they want.
Other MMOs do this, and it gives their major storyline characters more depth.
The only thing that gives characters and stories more depth is writing not aesthetic.
Since most people use WoW, i’ll use that example. Just look at Sylvanas. She’s a unique NPC model, with unique armor. Imagine if she was wearing a tier 12 set, or whatever tier it is now. She would just look like every raider with that set.
That didn’t seem to bug anyone in WoW before their models got revamped to be unique. Sylvanas was rocking cloth vanilla Scholomance gear and she was still looked iconic. There are ways to make a character look iconic without resorting to unique models.
NPCs should have unique armor sets. It makes it more immersive. Could you imagine if everyone could acquire the same armor as the major NPCs in this game? It would look ridiculous.
It’s more immersion breaking if we don’t get access to it. For a game that hails itself as all about cosmetic end-game then we should have access too. In fact, we already have MANY major character’s armours available to us already so your statement cannot work. We run around in ancient Orrian armour but we can’t wear polished CM armour created by SIMPLE craftsmen, now THAT, is immersion breaking.
ive seen all of the armors (except the gw1 one) be worn by players, you got to check better and i think the heavy one is a dungeon armor as well
The OP mentioned 3 armors.
The heavy one is CM armor (although the chest has been modified).
The second one (Anise) was only seen in a mesmer preview video.
The third one is only shown on NPCs in DR and in Queensdale.So you only saw 1 of those armor :p.
Not to mention the different cultural sets worn by NPC, which one could brush of as would be town clothes.
And the CM armour has dirty textures instead of nice polished one all the NPCs wear… including the one that sells the dungeon armour. Talk about slap in the face.
It’s been over a year and the NPCs are still wearing the incredible looking version of the heavy Nobleman’s armour:
http://img100.imageshack.us/img100/5538/noblemansheavyarmor.jpg
Countess Anise is still rocking the awesome Mesmer armour:
http://wiki.guildwars2.com/images/1/19/Countess_Anise.jpg
Another variation of Anise’s armour:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/7638/dyeidentity.jpg
This GW1 traditional mesmer armor:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/26647/Human_dress__saucy__render.jpg
And countless other sets that NPC Sylvari, Norn and probably Charr and Asura are running around in aren’t acquirable by the players. Imagine my disappointment after being told pre-release that all these armours could be acquired by the player only to find out some of them can’t be acquired or stuck in PvP lockers forever despite been shown multiple times worn by player characters in official videos.
Yet! Instead we get these severely lazy sets that only cause controversy and budget loss:
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/004d5Lava_Armor-1920x1080.jpg
I’ve posted this issue a couple of times during the game’s lifecycle in Suggestions and I don’t even think Anet even looks in there and I’m sure many players would love to see these armours acquirable. No matter what it’s a win/win situation for both Anet and the players so why has nothing been done about this?
I like this idea, but I would like to add that for balance’s sake, that only 2-3 moves are available for each button. So for instance:
- is auto attack X or auto attack Y
- is ability W, ability V, or ability U
- is ability T , ability S, or ability R
There needs to be some sort of limit to skill set-ups, because more variety just means more likelihood for an extremely overpowered setups to emerge that only undermines the amount of variety this change was trying to encourage.
Adding skills (that are actually useful) is a nightmare on profession balance, so I can certainly see why they haven’t done much in this regard in game yet. Its extremely hard to create a skill that isn’t too strong, too weak, or too boring.
Scrubs, for all of time, will ALWAYS, re-emphasising again, ALWAYS go with the meta builds. Players who play well and co-operate well with other players will always use different builds from the meta.
Also the skill selection should be: 1 autoattack, 2-5 choice. Applying limits like in your case only emphasises poor build variety and guarantees every scrub will run the same build as a smart player.
Some classes are gone???
I really miss dervishes, paragons and ritualists.. It would be extremely cool to have them back.. Dervishes especially. They were just so cool with their scythes.. This would most likely take a long time but I think it would be really nice to at least add two of the lost classes..
Some classes are gone because that’s what happens when you make a new game with a different vision.
Paragons and Ritualists: No. Some of their elements have already been absorbed into the new classes or existing ones.
Dervish is too human-centric. Most likely a deviated class would come from that but that would make it a medium class and would disrupt classes we already have.
If any I would vouch for a heavy class that can use a spear and take elements from Paragon. I’d rather have new classes than regurgitated ones that have already been picked clean by the existing classes.
Bring back some weapons from GW1
Some weapons in GW1 like the BDS, ALL the tormented weapons (especially the shield – http://wiki.guildwars.com/wiki/Tormented_Shield ) were really nice, I’d love to see them back in GW2.
Wasn’t into the flashy weapons with pretty effects but I would rather have the GW1 weapons AND armour sets. Not enough GW1 representation in this game I feel.
The reason GW1 players are so iffy in regards to GW2 is because the game offered replayability that was VERY fun. Like mentioned by other people here earlier, the deck building system was amazing and allowed players to really explore the game mechanics and play whatever way that suited them; it basically allowed players to relate personally to the game itself because the game allowed them to define how they played their game. Simple things like trait redistribution and saved build specs were easy to use and not overcomplicated; why do I need to run to a trainer to respec? Why can’t I respec right here, right now? Why can’t I just switch to another build with a touch of a button?
We built our builds. We chose what we wanted to accomplish. We grinded however we liked.
And not once in GW1’s lifetime was a gear with better stats ever introduced besides for more customisability. FoW was the cosmetic endgame armour and that never changed. Not even once.
It’s disappointing to see Anet drop so many of their original game design philosophies just so they could appeal to more players instead of the foundation of players they built upon and grew with.
Also the blatant disregard of Cantha and the Canthan District’s exclusion from the final game really ticked me off. I want Kaineng’s glorious red and gold motif in Divinity’s Reach again.
Supporting this.
I like it. Stone Dwarves would be a good way to add Primordus as the next elder dragon to face. They need to look like STONE tho. with like glowing cracks and runes covering them or something. not just short/fat norns
Tengu and Largos are kinda stupid looking. and making armor on them would be a nightmare. o the clipping…
Tengu gets first pick. They’ve been built up for a very long time since GW1 and actually DO have a capital city, extensive lore and zones. Everything is in place considering they were one of the races that were seriously considered. Anet just needs to do something with them.
4. Trahearne was not even there .
Is that really a con? Thank god he wasn’t there at ALL.
Your other points still stand though. My solution is to reintroduce Palawa Joko and have him liquidate Zhaitan’s forces into his own and resurrect Zhaitan to aid the heroes in the fight against Kralkatorrik.
A friend posted this, I don’t know where she got the code (I suspect Reddit, on general prinicple). It’s the item code for Anise’s outfit:
[&AgECWQAA]
Warning, it doesn’t show up on anyone but human females. And on them, it’s the whole outfit, with four dye fields for chest, bustle, boots, and little metal trim bits. The chest embroidery and the pants remain black.
Also, it’s all one piece, much like the Bloody Prince’s armor. Thus I believe it is purely the code for the NPC’s outfit, and not intended for release to players no matter how much we want it. Still, it’s nice to preview and dream … here it is with Blue Ice, Blue Rose, Dapple, and Lemon Zest.
Anise is wearing something completely different EXCEPT the chest armor. It can be separated into armor its just that ANet is too lazy to do it.
One thing I miss about Dragons? Dragons.
LOLOLOL
This seems like the perfect time to dump the dragons and scarlett and move back to the GW1 prophecies lore.
I’ll even help you write it ANet!
The Charr capture scarlett but refuse to hand her over to the humans. This causes war to once again break out between the two races and much bloodshed ensues. The humans start to lose so they invoke the power of their once powerful gods, who duly come to their aid and turn the tide of battle in their favor.
Fearing defeat the Charr side with the once mighty Dhuum, freeing him from his dormant state but at great cost. Dhuum and his minions turn on the Charr and proceed to lay waste to the land of Tyria, threatening human and Charr alike.
…and so on.
Meanwhile the Asura, Slyvari, and Norn all catch a mysterious disease and die.
Forget that and the dragons.
I want to know what the latest kitten Canthan Emperor has been up to, why the gods disappeared and when is Palawa Joko going to take over the world?
If any race deserves to be the next race it HAS to be the Tengu. They have so much history and build up in GW1 that it’d be an insult to Talon Silverwing and his crazy random screeches if his race wasn’t the instant choice.
Kodan is a good second but still no cigar.
I have to agree with this, esp. after seeing that Pheonix armor :/ … well one of them and one strangely named the same …
With you on that one. The one shoulder slot that would’ve fit my whole character design and it ended up looking real lame.
The other shoulder slot was a clean CM shoulder but that still hasn’t been fixed in over a year.
Come on ANet, you gotta listen to us here!
preferably not all added in the gem store would be my vote
It’d be bad if they did considering the content is already there, all it needs is one NPC and variables made/changed to sell all the gear.
The Phalanx heavy armour in the gem store.
kitten . The female version sucks. Thanks anyhow.
Why is there so many good assets in this game left unused for players? Instead of introducing reskins like Flamekissed, why not implement sets already in the game? Why not add all the unused hairstyles too?
Countess Anise’s:
http://wiki.guildwars2.com/images/thumb/1/19/Countess_Anise.jpg/107px-Countess_Anise.jpg
GW1 Mesmer-style:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/56505/human-01.jpg
Undamaged Nobleman heavy:
http://img100.imageshack.us/img100/5538/noblemansheavyarmor.jpg
Agreed.
I hate how Mesmers in this game don’t look like Mesmers.
Confident it will get better. All MMOs start out like this. GW1 certainly started out like this and look how that turned out.
Right now though? Not really playing much. I expect it to be better within 3-4 months.
Was also a GW1 player. I see a lot of resonance in disappointment when it comes to GW1 players.
PvP is supposed to be the end-game, but the removal of a lot of complex elements really killed the longevity of it. Making your unique dual-class character with the choice between hundreds of skill on a full bar was most of the fun. Skills were complex because they all had specific activation times, recharge times and energy usage. This allowed you to order specific attacks into eachother based on those properties. Not to mention there were literally hundreds of different hexes and enchantments, rather than the streamlined approach of only about 10 different modifiers.
While I loved Build Wars 1, GW2 is a whole new machine and implementing customisable weapon skills will change it completely and perhaps not the way to go with this game. I could probably live with a lot more weapon types however.
Another problem with having so many skills is that it ultimately unbalances the game. PvP builds over time were so homogenised because ANet nerfed builds like Scythe assassins and warriors. PvE was pretty much doable everywhere by simply having an Imbagon on the team.
correct, there is no real endgame. now, people will come here and will give you lists of what things you can do in endgame, like map-completion, achievements, farm materials for a legendary.
but imo, this is BS.
The problem lies in the fact that there is nothing in this game that enforces you to simply play the game and enjoy it. Money is constantly an outlying problem and why simply play the game and net an abysmal amount of reward when you can just simply farm the game and net a greater amount of reward?
Map completion and achievements is nothing more than preference, if someone wants to do that, they can do it, but it only satisfies ego strokers and not players who would rather be would-be adventurers. This game rewards adventurers really poorly since one of the main reasons a person would likely play an MMO is to seek fortune.
Don’t even get me to legendary crafting, since that is merely for a niche group of ego strokers, I don’t have a problem with that. What I do have a problem is people recommending people to ultimately craft their own legendary, using perhaps hundreds of hours and gold to do so.; not everyone is looking to do that.
The list of 80 things to do at 80 is totally trite and doesn’t actually bring any solutions, just someone else’s preferences of playing the game.
All in all, the WHOLE game should be endgame but it doesn’t reward you well for doing whatever you want, otherwise, the downscaling level system is all for nothing because what’s the point of playing the rest of the game when all you do is:
Stay in 70+ zones
Dungeons
PvP
(edited by FootDive.3451)
Oh and my Sylvari:
Half Man Half Salad
“They Took Our Job”
I’m serious.
The outfitter Eva who supplies the armour and several guards in Lion’s Arch wear a “clean” version of the armour yet Eva sells the busted version. What gives? Is there a way to get the “clean” version instead?
@Lorelei
Acolyte armour takes the turn for the best. Exotic Acolyte 70+ just turns into an awesome Necro/Ritualist-themed gear; the SPvP equivalent is the Seer’s set. Still, obviously, it doesn’t fit a GW1 Mesmer but its way better than most of the other sets. It’ll definitely be a good fit for your Human Necro.
I also noticed this game is actually missing some armour that was initially advertised with in earlier promotional images of the game. Countess Anise’s was one of them.
Nooooooooooppppppppeeeeeeeeee.
1000x nope.
Us GW1 Mesmers have to share our wardrobes with dirty and unclean Elementalists and Necromancers. ArenaNet! Give us SOME style over here!
Either way, the only places you can find pants are the early starter sets. I’m serious. yet even those pants have random junk stuck on it as well. Oh and Ascalonian dungeon pants… but they look really really dirty. Haha.
If you cool down a bit and think about it, the amount of effort you need to put to get Dungeon armor set is actually less than Obsidian Armor in GW1, or any other prestige armor in other games..
There is a significant difference between attaining FoW armour and prestige armour in this game. There are several ways to attain FoW armour whereas in this game we’re pigeon-holed into doing one single dungeon. The lack of versatility in approaching this is only helping players to try attain armour in the most fastest and efficient way possible, which means people are even resorting to “exploit” methods to do this.
Everyone…
Death…
Someone finish my most hated sentences.
Regardless of anything else you say. You obviously don’t understand the concept of carrot on a stick. So stop talking about it like you do.
Regardless of anything else you say. You obviously don’t understand the concept of carrot on a stick. So stop talking about it like you do.
Ahh the name calling bait. Hmm should I take it? Naw like your opinion of my intelligence means anything to me.
“The game isnt broken. Your mentality is.” – Ruien
You’ve already been trying to bait other people a couple times; also, you took the bait with that reply.
You’re no better than them than they are to you.
Explorable Modes is for organized and skilled groups, which has always been the case it seems. If you wanna do them, but can’t, then you should probably either join up in a guild, ask them to be on some teamspeak thing or whatever, or just up your game.
Now, about rewards. I find tokens to be a long term goal in the dungeon, which makes it okay that it’s something you need to run the dungeon a lot of times to get, but the problem is that tokens is the only thing you really can show for doing the dungeon. “It took a long time to complete this dungeon guys, but now, behold! 30 tokens! Just 12-19 more times and it will actually mean anything at all!”
There should be a short term goal. Completing one dungeon should give a reward that makes running that one dungeon worth it, where the tokens can be a reward that makes it worth running the dungeon 20 times. Maybe a chest in the end that gives crafting materials appropriate to level, where 80’s would get some of the Tier 6 stuff, like Armored Scales, Ancient Bones, Hardened Leather Scraps, that kind of stuff. Maybe a chance for a Glob of Ectoplasm. Just STUFF that is kind of rare to get in the world, and would make dungeons worth doing one of, and feel like it gave good stuff. There’s so much you need to make a legendary, drop these kind of things into the bag.
This is a good method. Really, all endeavours should be as profitable as doing anything else in this game. There should be no discrepancy to how you play the game so long as you play it.
200g already? And not from dungeons. Clearly then something is broken and/or you’re exploiting. Screenshot to prove this 200g? And clearly whatever is broken isn’t dungeons, since you can oh so easily get 200g without doing them. You sell 1 crafted weapon a day? how do you think people could afford those weapons? possibly from dungeon rewards… right? oh my! you’da been kitttened without those dungeon rewards.
I’ve got ~70g total for just crafting with MINIMAL effort. I’ve been net profiting off my crafts this whole week, its not a surprise to me that someone else got to 200g without exploits.
How did I and most people do it? Excel sheet.
Everything feels like this:
If I can’t, then others shouldn’t.
If I already did it, it should be much harder for others.
Human nature. Selfishness and jealousy. Its a core part of who we are and is entirely unavoidable despite the various degrees it can go to.
Easy way to rectify this is more content for the elitists and easier rewards for the casuals.
The game is still in its infancy which means critiques of all sorts is always helpful for a growing game.
In this thread:
Elitists vs. Casuals
That’s pretty much what this argument is coming down to in respects to the demographics right now.
In all honesty, fling your insults into the toilet and not at each other. Its degrading. If someone has a different opinion to you, it ain’t worth any less and any more than your own. Everyone in this thread has a legitimate concern and ANet should listen to each.
People are NOT concerned with the difficulty but the problem is in its rewards. Not everyone is a challenge seeker. The bigger the challenge, the bigger the reward. We all like that now don’t we? The dungeons should be designed in a way that appeals to many and not to a few.
Certain crafts will earn you net profit. I’m not going to tell you which ones but what I do recommend you to do is get your excel sheet out and start putting in numbers. ;p
Considering you eventually unite all 3 orders together against Zhaitan, its not exactly a stretch that you’d be able to acquire armour sets from each respective order. It avoids the hassle regarding no forewarning about the availability of the armour sets from the get go and gives players more content for that matter. Plus its a payback for the atrocity that is.. Trahearne.
many mobs, many drops / magic find / scavenging set.
That is HOW to acquire money not what the average gold/min is.
Dungeons and Rewards - What ArenaNet can learn from Blizzard, of all people
in Suggestions
Posted by: FootDive.3451
I was thinking what PvE “endgame” in GW2 reminded me of, and you’re right — it’s D3 all over again. Except in D3 your character actually gets stronger in the end, not just prettier.
There’s a difference between D3 and GW2 “endgames”.. we know that GW2 has the content for it but not the rewards for it. So its a matter of due patience to see what ANet does.
D3 however… the endgame started at Normal and repeated itself 3 more times after that.
…that is using the most common money making method?
[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)
Posted by: FootDive.3451
It would certainly help improve player’s incentive to go dungeons and the current perspective on endgame if the rewards and chest drops were tweaked. I don’t mind the difficulty if I have to run it a lot less but the current numbers required to do it are awe-shattering and destroys all incentive for me to do it. That and the promise they made regarding it as well.
If Blacktide stops attacking us then maybe both of us would have a chance against Gary’s Hold. >.>