This graphical issue will probably fall to the bottom of the list, but every time there’s a minor/major graphic engine changes in Guild Wars 2, it slowly affects the Stereoscopic Rendering option in the game (via Nvidia 3D Vision).
Recently, the action messages that appear beside characters (“Evaded!”, “Block!”, “Invulnerable”, “Bonus”, etc) are now affected by the recent game updates. These messages are usually rendered at the depth level right beside those characters, but now the messages are printed on screen-depth level (where the GUI/skills bar are at), instead of appearing beside the characters.
3D screenshots below shows how the messages are displayed. Simply cross-eyeing the two images together will accurately show how the game is shown in stereoscopic rendering.
First stereo screenshot (from April 2016) shows “Evaded!” message right below the dodging character, and distances away from the skills bar.
Second stereo screenshot (from December 2016) shows the “Evaded!” message on the same depth as the skills bar instead of appearing by the character.
I don’t exactly remember when this issue started happening (since fall season?), but it’s one of those things that’s slowly deteriorates the purpose of Stereoscopic Rendering option in the game.
It happened because everything breaks when a NPC crucial to events happened to die AFTER their events completed.
This used to happen to Scholar Brogun during the Frozen Maw. The devs got it fixed so that the NPC continues to do what he’s supposed to do. I guess they haven’t got around fixing the same issues for the NPCs for Triple Trouble and the Shatterer.
After both escort and siege collection events were done, we waited for about 10 minutes, and then realized that Shatterer couldn’t spawned, because the Vigil NPCs that arrived from the siege collection site stalled by the tents near the Lowland Burns Waypoint.
Is this a new bug, or something that’s been happening since GW2 release?
My bank (and its search bar) returned no instances of Salvage-o-Matic other than Black Lion Salvage Kits.
Strangely enough, I found out that the Copper-Fed Salvage-o-Matic is being held by another toon in his personal inventory slot, as if it was passed on from my main character to another without even using any bank. Anyway, I relocated the Salvage-o-Matic back to the shared slot.
Even though you weren’t using the bank, did you check the bank?
You can contact the CS Team via the ‘Support’ link above/below and ‘Submit a Ticket’ for assistance.
Good luck.
I had a Copper-Fed Salvage-o-Matic in my inventory. I was using it to salvage about 5 items and then the kit disappeared.
I closed and reopened the inventory, as well as using the search, but the Salvage-o-Matic is no where to be found. Has this happened to anyone?
I was not using any bank at the time.
FIXED: Can't select characters at char screen
in Account & Technical Support
Posted by: Geekfox.4267
I can log in but I cannot enter any of my characters from the character screen, so I wonder what is up with that.
Edit: Seems to be fixed now, but there’s like a massive queue going on or something.
(edited by Geekfox.4267)
I’ve just found out about the Community Creations/Showcase thing so I thought I’d share what I’ve drawn last week.
My Tumblr page: Defox, a female charr warrior
Though I’ve uploaded to Tumblr since then with the appropriate tags, is it still necessary to use GW2 Tumblr Submit form?
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The Inquest seemed to have erected an obelisk structure by the platform where the Inquest’s Golem Mark II lands.
Frankly, I like the new addition.
I’m not sure if the Shatterer instance is still lagging, but when my Elemental character was down and I use Vapor Form skill, the vapor effect only lasted half second instead of a full three second.
This is really unusual and I wonder if a full zerg instance bombing on Shatterer was causing the server of the map to lag. I can’t be the only one that just experienced this.
The bullseye appears, but not as close to your character.
I’m zoomed out all the way, so targets doesn’t appear anyway. It’s more like the bullseye target shows up inside the Norn model or something, which makes it obstructively out of view.
So I was rolling through each of my character races during Shatterer, and as soon as I tried Norn for gliding, I would all of a sudden get hit by lightning with no indication.
Luckily I broke the fall every time, but there seemed to be an issue with the bullseye target not appearing above my head with the Norn race characters. I’m using a male Norn character.
Since the new release this week, there’s still no option to disable these icons. Any confirmation regarding this bug appreciated.
Additional cross-eye stereo screenshots attached showing these icons going out of control.
Since the new squad functions, my dodge key nor skills wouldn’t trigger properly, thus causing me to fall my death multiple times during Shatterer.
It was quite peeing me off so I investigated and found the freaking Squad Broadcast was conflicting with my key setups.
So I’ve unbinded EVERYTHING of squad functions to prevent accidental deaths.
If you’re affected by being unable to break out of falling, check and make sure those additional squad keys are unbinded.
The stereoscopic screenshot attached illustrates how irritating the icons are with Stereoscopic Rendering enabled in-game.
It is a cross eye stereo image, so simply cross-eyeing to merge two images together will show how horrendous the PVP icons stick out of depth.
Honestly I don’t know why it got moved to PvP, since these icons appear all over PvE maps.
Go to options. Unchecked ‘show player names’. Now you don’t have to see the PvP tags that cause you so much anguish.
It’s not that the icons are annoying or cause anguish, it’s downright IRRITATING since they do not render properly when Stereoscopic Rendering is enabled in-game.
Basic icons like the green arrows, stars, and ANet Icons don’t stick on top of players, though this has been an issue since release, but having these PVP icons all over the screen level like some large dead moving pixels is just overwhelming.
Thus this is why I’m requesting an option that can disable such icons. Hiding player names can be somewhat a workaround, but it is not a permanent solution.
Are these PVP icons going away anytime soon? I really wish there’s a way to disable/hide them, along with the green arrow and star icons.
(edited by Geekfox.4267)
Having a lot of RAM, you should try the 64-bit client of Guild Wars 2. That will allow the game to use more of your system RAM, since 32-bit apps can only use about 3.5 GB of memory, thus causing the frequent “Out of memory” crashes.
Guild Wars 2 can use as much as 6 GB or memory or more depending on your graphic settings.
Info: 64-bit Client Beta FAQ
And I wonder what is up with that.
Besides FotM crashes, 64-bit game client is working with no issues with high graphic settings. Game resources are going over 4GB of memory usage with no crash issues so far.
Thank you for this release. I hope the other bugs get ironed out.
No. The new build was not online until 20 minutes after the schedule for Megadestroyer has started.
We had numerous amount of people at Mount Maelstrom with 1 minute left until the schedule for Megadestroyer starts, when all of a sudden the map “closed” and everyone was split off to different instance.
What’s worse is you placed me in a dead map with only 3 other people inside the volcano, which was destined to fail with the volcano erupting, so I wonder what is up with that.
I’d appreciate it if you don’t close the instance the whole map populace was in.
(edited by Geekfox.4267)
I get “Network error .”
What do?
Good riddance. The box was meant for AFKing anyway.
Now if only Shatterer has a flexible neck…
Just an update that I was able to change my beta character name back, since the name from the corrupted beta character has expired.
I can’t use the previous beta character name I used before. When I try to use join/invite to determine if the name has been used I get “The e-mail address you entered was not found.”
It seems like the last BWE character data wasn’t entirely wiped so I wonder what is up with that.
Those little mushrooms wreck kitten around them after they die. Try not to stand on top of them after you kill them.
You’re talking about the Fungal Explosion. This is regarding the bug with the rush animation.
I was running back after the collection event near Hidden Copse when all of a sudden, something that’s not moving or has died was spamming “Mushroom Rush” skill in one spot, all critical hits, which downed a few players.
I guess this is a classic bug case of certain monsters burning the damage mark on the floor when it has already died after the rush animation, just like the Aatxe monsters at Godslost Swamp.
When you say Balanced Stance, are you saying the skill doesn’t activate once you press the corresponding key?
During massive zerg activity on bosses, there’s a chance that the speed of the whole map slows down, which causes any timer on the server side to slightly slow down; however, it doesn’t affect the speed of the timer on the client side. This may explain longer cool down time on skills than what it’s shown on the screen.
F12 + Space combo was a bug that shouldn’t been introduced. It was quite annoying to unintendedly toggle that combo key without mouse cursor interaction when I wanted to switch toons.
When Stereoscopic Rendering is enabled, the Finisher preview window gets completely glitchy. The glitch doesn’t occur if I toggle back to 2D rendering via Ctrl+T however.
The servers get so overloaded that the whole map runs at 90% speed, or even lower like 80% speed. Such reduced speeds do not reflect any timers/countdowns on the client side. So when you’re auto attacking, the activation and recharge time is a bit slower, while skills with long recharge time has a longer recharge time.
No response. I guess it remains unfixed.
…then the vigil megaleser went 100-0 in a second… and the whole event failed…
Elite and Champion Boomers are probably the case, since they’re the only Risen from the mob that can quickly blow a large dent on the Megalaser, especially if they spawn and run just as the phase changes. It’s usually the result of no one watching and aggroing the spawn areas during the burn phase.
Before, it was the Veteran Risen Abomination that can instant-kill the Megalaser by charging while stacking Frenzy effect. They were demoted to normal rank to fix that issue.
The Charrzooka item sold by Crusader Boomshaker fires once before disarming. Before, you can continue firing for 1 minute before it disarms, so I wonder what is up with that.
Communal Defenses never had a target limit. It’s been like that since the game release, so it can’t be considered a bug.
It’s a new bug. The wurm doesn’t retreat back to the ground after it does it initial attack. It gets stuck in a looping animation.
I had the same issue yesterday. Simply unchecking simple UI party crashed the game client. I did not had time to report the crash as I was logging in to get back in the map before it gets full.
This is still happening as of July. Please fix.
It’s been like that since game release. Seldomly, Claw of Jormag gets stunned as the phase begins.
Using Fire Elemental Powders on Golem Mark II will also extremely help with DPS. So far, on every instances I’ve seen on Golem Mark II only one other casts it, or none other at all. The lasts 5 minutes and are not affected by electric fields. If more people throw them we may save minutes.
Fire Elemental Powders can be bought from Jhalles Coalgrip.
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ANet made a massive change to the game engine last March, which affected stereoscopic rendering. Some things were fixed back a month later, but some shader effects remain unfixed.
You’ll have to set Shaders to Medium, as the High option is broken by the recent changes.
Pending meta event failure, because the last destroyer in the cave is NOWHERE to be found.
So what happens when the event fails? Does the Golem just go away and nothing happens, or is there some dialogue? Any consequences for the failing players?
It just detaches itself from the platform, deconstructs into floating little block particles and flies vertically away. No mass player wipe, no massive poison fog or anything. Just event failure and no chest.
And a new feeling of disgust due to 20 minutes wasted.
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Personally, I’d prefer removing the box people were standing on, instead of increasing Inquest Golem Mark II’s health. Rude awakening with buffing other world bosses’ health is good enough.
I’m pretty sure that’s not where the crit spot supposed to be. It’s supposed to be on the head like other world bosses, not on the belly.
Consider it a bug.
For the first time, the event to destroy the Inquest’s Golem Mark II has just failed with about 5% HP after 15 minutes.
I always melee DPS on the boss but like 95% of the zerg do not. So…. either adjust the health on Golem Mark II compensate for the poor DPS from the ranging zerg, or maybe the zerg need to rethink their DPS and strategy? I don’t know.
Thoughts?
I also experience this sudden heart attack for no apparent reason. I was going in and out of the waterfall on a rock to aim at the karka inside Sharkmaw at Lion’s Arch, when all of a sudden my character just drop dead.
Really frustrating.