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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

Support suggested running GW2 as Administrator and running repair, but that did nothing even if I tried the methods. There were no files that needed to be downloaded.

The rendering issue remains.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

More areas and events showing bugged shadows and ground effects since Tuesday’s patch.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

Today’s patch rolled in. Shadows and ground effects still having depth rendering issue.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

Shadow depths on the ground in Dry Top do not agree with each other in stereo 3D.

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Bugs from 16th Patch [Compiled]

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Posted by: Geekfox.4267

Geekfox.4267

Add stereoscopic 3D rendering to the list as it is also bugged since the patch. More info at this thread: BUG: Shadows/ground fx completely fouled up

BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

Another render bug from Golem Mark II’s AoE due to Tuesday’s patch.

The 2nd screenshot is from last November and how the orange AoE is supposed to be rendered.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

Another rendering issue caused by the new patch. When welding Twilight, it forms blotches on my screen rather than on the ground.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

More screenshots showing effects rendering in the wrong depth since the new patch.

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BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

More screenshots showing bugged shadows and ground effects. The green marks are out of depth, rendering at the screen level rather than on the ground. Even if I move far at a distance, the marks do not.

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Bugs from 16th Patch [Compiled]

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Posted by: Geekfox.4267

Geekfox.4267

Shadows and AoE effects are completely bugged in stereoscopic 3D rendering. It’s so terribad, it’s like the game is going to lose Nvidia’s “Excellent” rating for Nvidia 3D Vision gaming.

Already posted this thread about this issue.

BUG: Shadows/ground fx broken in stereo 3D

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Posted by: Geekfox.4267

Geekfox.4267

After the new patch went live, the shadows and AoE effects on the ground renders completely out of depth when activating stereoscopic 3D via Nvidia 3D Vision. Even if I disable the shadow in the graphics option, they are still rendered on the ground.

Below is a stereo screenshot showing the rendering issue in 3D. Simply cross-eyeing to merge the two images will show that the orange AoE is out of depth.

This issue did not occur before the patch.

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(edited by Geekfox.4267)

Patch installer is horribly bugged

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Posted by: Geekfox.4267

Geekfox.4267

“Connection error(s) detected. Retrying…”

BLTC slow and erroring out

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Posted by: Geekfox.4267

Geekfox.4267

What do?      

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Steam Ogre made inaccessible by hackers.

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Posted by: Geekfox.4267

Geekfox.4267

Are you sure it’s not just someone opening the Steam Ogre event with a key without telling anyone else?

Yes. The key was not used. Like I said, the player blinked through the force field.

Steam Ogre made inaccessible by hackers.

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Posted by: Geekfox.4267

Geekfox.4267

Apparently there seems to be a common occurrence where certain players blink through the force field at Thaumanova Reactor without the use of the Matrix Cube Key or without using any teleport skills, and kill the Steam Ogre for themselves, leaving EVERYONE in the reactor out of the event.

What to do…

(edited by Geekfox.4267)

how to fix this bug ?

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Posted by: Geekfox.4267

Geekfox.4267

Unfortunately the Vinewrath area doesn’t even provide a portal to leave if you joined a map instance that doesn’t have the area opened. You’ll have to run outside before you change map instance to avoid using a waypoint.

Coffins walled off at Temple of Grenth

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Posted by: Geekfox.4267

Geekfox.4267

No replies. I guess this issue ends to “permanently bugged” category.

losing connection

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Posted by: Geekfox.4267

Geekfox.4267

Your internet connection may be unstable. Check your connectivity at www.speedtest.net.

Win 7 language bar bugs. Cyrillic support?

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Posted by: Geekfox.4267

Geekfox.4267

The font used in Guild Wars 2 lacks the ability to display major Asian characters.

Coffins walled off at Temple of Grenth

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Posted by: Geekfox.4267

Geekfox.4267

This seems to have happened few weeks ago. If Risen Grenth of Priest teleports players behind the stacked coffins, they are no longer able to get out, because the top of the coffins have been blocked with an invisible wall, leaving dropped players stranded behind it until they are able to waypoint.

Additionally, you can’t get on the coffins on the front side either.

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Finisher preview bugged

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Posted by: Geekfox.4267

Geekfox.4267

Thanks for fixing the wardrobe display bug, but the finisher window is still bugged.

(edited by Geekfox.4267)

Matrix Cube Key bugged Edit: Maybe not?

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Posted by: Geekfox.4267

Geekfox.4267

“Override systems disabled.”

Finisher preview bugged

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Posted by: Geekfox.4267

Geekfox.4267

The ground from the Finisher preview covered half of the screen.

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Server side lag -- not receiving my packets

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Posted by: Geekfox.4267

Geekfox.4267

Fixed the issue. Coax cable went bad so I replaced it. Up speed went from 0.37 Mbps back to 6.74 Mbps.

Server side lag -- not receiving my packets

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Posted by: Geekfox.4267

Geekfox.4267

In multiple occasions today, I’m getting this strange lag from the game where the server is unable to receive ANY of my data packets (not responding to my skills at all), while downstream packets are fine as many people are running normal in-game.

At the time of this lag, Resource Monitor says gw2.exe is sending 0 KB/sec while I receive about 30-40 KB/sec from the game. Latency is just a mere 30-40 milliseconds. What’s going on with the game today?

Cant play the game becuse of this

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Posted by: Geekfox.4267

Geekfox.4267

Try pressing Alt+Enter. Does the game show up in a window?

Capt. Edwards bugged

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Posted by: Geekfox.4267

Geekfox.4267

In rare cases the invulnerable centaurs do not flee fast enough and attack Captain Edwards instead. The invulnerable effects do expire though.

Shatterer's dilemma

in Guild Wars 2 Discussion

Posted by: Geekfox.4267

Geekfox.4267

The screenshot speaks for itself.

The blob on one side, and Shatterer not looking at its side. A change needs to happen.

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BLOODTIDE COAST MAP SHUTDOWN!

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Posted by: Geekfox.4267

Geekfox.4267

We had a large guild that had setup for Triple Trouble meta event at Bloodtide Coast. After the escort finished, the map we were on abruptly shutdown WITHOUT NOTIFICATINON, and everyone got displaced into several instances of Bloodtide Coast.

So I wonder what is up with that.

Firecrackers don't make any noise

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Posted by: Geekfox.4267

Geekfox.4267

Wasn’t sure if this was intentional or a bug. I’d move it but I’ll wait for a dev response.

Firecrackers don't make any noise

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Posted by: Geekfox.4267

Geekfox.4267

I lit up firecrackers in and WvW and noticed that they make no audible noises, so I wonder what is up with that.

(edited by Geekfox.4267)

[Bug] Immobilize causing perma-falling

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Posted by: Geekfox.4267

Geekfox.4267

This is also an issue during Triple Trouble world event, where Husks can sometimes immobilize players at mid-air, making any stun-breaker skill unavailable and making the player very vulnerable from the wurm’s attacks.

Of course, not jumping will not solve this, as the Husk can involuntarily make you hop off the ground.

NO CHEST REWARD after Vinewrath

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Posted by: Geekfox.4267

Geekfox.4267

Actually I did get credit for the kill. I got event contribution bonus and exp shown in combat log, but no chest. That’s pretty lame.

(edited by Geekfox.4267)

NO CHEST REWARD after Vinewrath

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Posted by: Geekfox.4267

Geekfox.4267

I was not rewarded the large chests additional bonus chests after we killed the 3 champions and Vinewrath. The chest icon shown on the map but not on my view. WHAT HAPPENED?

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Consumable Charrzooka bug

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Posted by: Geekfox.4267

Geekfox.4267

A year since Origins of Madness this bug is still going.

The Shatterer's silent roar.

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Posted by: Geekfox.4267

Geekfox.4267

I also noticed that the Shatterer’s roar is now silent during the encounter since the new patch today.

Shadow Behemoth's silent roar

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Geekfox.4267

I noticed that Shadow Behemoth is now missing the roar sound as it summon portals since the new patch today.

[Sugg] BLTC- No auto-field activation PLEASE

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Posted by: Geekfox.4267

Geekfox.4267

Please disable the auto-activate field via mouse hover on the buy/sell window. I should be allowed to click on the gold/silver/copper field to activate it for input, not by hovering the mouse pointer over it.

A few times my numbers went in the wrong field before I clicked Sell due to the mouse hover capability, causing me to sell the item higher than intended.

Silverwastes Legendary Annihilator BUGGED

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Posted by: Geekfox.4267

Geekfox.4267

It had spawned an hour ago since the new update. I was there to believe it.

Legendary Annihilator killed and the associated achievements unlocked. Everyone was happy. I just hope it continues to spawn over time for others to catch.

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[BUG] Replica Job-o-Tron speech bubbles

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Posted by: Geekfox.4267

Geekfox.4267

Since the release of Replica Job-o-Tron speech 2 months ago, the item generates an effect even worse than the ANet icons or the star/arrow icons.

In stereoscopic 3D, if the person with the Replica Job-o-Tron talks at a distance from you, the transparent speech bubbles renders in front of the screen (at UI or HUD screen level), rather then in depth with the player.

I am posting a stereoscopic screenshot taken by Nvidia screenshot key which shows the bug with the transparent speech bubbles. The image is for cross-eyed viewing. Shown below is the speech bubble rendered at the same depth as the HUD when it’s supposed to be positioned far-back.

I play this game with Nvidia 3D Vision. Seeing that these stereoscopic glitches have been unfixed for years while introducing new ones makes me wonder about this game’s loss of support for stereoscopic 3D gaming.

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Ancient Mariner's Oilcloth Bag

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Posted by: Geekfox.4267

Geekfox.4267

Got Ancient Mariner’s Oilcloth Bag after opening about 3,800 gift boxes out of 5,000.

May RNG bring you luck.

Account Will Be Shut Down in-game Mail

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Posted by: Geekfox.4267

Geekfox.4267

Hello! I have been receiveing the same type of email but from ArenaNet!!

I thought everyone has been made cleared about this:

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Error Code: 42:0:9001:4409:101 BLTC [Merged]

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Geekfox.4267

I’m trying to sell Exquisite Ruby Jewel but the window that shows buyers’ price won’t load, and eventually goes to a popup that says “The game client is unable to gain access to the log-in server at this time.”

I can view the price lists of any other items (weapons, armors, food, etc) but not certain jewels like Exquisite Jewels, so I wonder what is up with that.

ADD: It seems to be happening to certain loot bags on TP as well.

(edited by Geekfox.4267)

Ogre Wars in new game update!

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Posted by: Geekfox.4267

Geekfox.4267

It just got stalled within 5 minutes of the game update today. Apparently, prematurely destroying the north gate of Hunter’s Gorge before the NPCs could advance to it will stalled the whole meta event.

(edited by Geekfox.4267)

Double exiting the Bell Choir

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Posted by: Geekfox.4267

Geekfox.4267

Before the exiting issue happened, did you guys by any chance used the portal to enter Bell Choir Ensemble instead of talking to the NPC?

Bell Choir Disconnects [Merged]

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Geekfox.4267

I was at the Bell Choir Ensemble for a good 2 minutes when all of a sudden I got abruptly disconnected from the map, followed by another disconnect back to the desktop screen, so I wonder what is up with that.

Echoes of the Past marked not completed

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Posted by: Geekfox.4267

Geekfox.4267

Perfect… what I was hoping to be a trivial error ended up as a bug.

Bug: Arcana Obscura Issues [merged]

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Geekfox.4267

I’m this same bug as well when I try to get into Glint’s lair again. He doesn’t give me the option to examine the ornate hourglass.

Looks like access to Glint’s lair has been permanently blocked.

Echoes of the Past marked not completed

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Geekfox.4267

It gives me the option to “Continue this Episode” or “Replay this Episode”. But every time I click Continue it always loop back to “The Ghosts of Fort Salma.”

Echoes of the Past marked not completed

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Posted by: Geekfox.4267

Geekfox.4267

This is the only episode that is not marked complete, yet I have already completed it. What do?

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