Well i main staff ele in WvW and i must admit it has been hit pretty hard by that meteor shower PVE nerf. Although the first major nerf was that 5 person hit limit on MS and static field. But overall still playable. Eles got “kicked out of meta” because of the meta switch in WvW, there just it no need in ele aoe damage anymore. We are not durable enough to run in with the rest of “pirate ship”. Everything we can do (except siege clear and wall bombing) other classes can do better.
But i need to point out that eles in SPVP are far (and i do mean FAR) worse than in WvW.
Yeah I agree. Now Meteor Shower is just some little rockies drop from sky . I miss those days when it used to hit 5 targets on a consistent way and huge damage. We have yet to see a true DPS ele and Condi ele at sPvP. Right now you can’t compare it to what other professions can do.
Thanks Anet for making Staff Elementalist garbage to play in WvW again.
I stupidly thought I would dust off the old Ele and give it a run but after a week of Irreleventalist play I will put it back in the basement lock the door and throw away the key.
P.S Better make Meteor shower radius smaller and reduce the number of meteors, think i actually kind hurt someone a little bit once.
Meteor shower used to be better in the days of old (2012~2013~2014) but now, with so many invul skills, blocks and aegis I feel like the damage is little, and can be easily avoided. I think they need to either increase the damage of each meteor + increase the number of meteors or increase the damage of each meteor + bring back some functionalities (they were removed since June 25, 2013). And as much as I appreciate the buffs for Ice Spike, Eruption, Static Field and Gust, most of all super important skills still have huge cooldowns (Healing Rain, Frozen Ground, Magnetic Shield and Unsteady Ground).
Hello there! I’m looking for a PvP guild to play tournaments with! Please mail me in game.
https://www.guildwars2.com/en/news/get-ready-for-the-june-2017-competitive-feature-pack/
“Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”
So does this mean we are going to be able to queue 2v2s now instead of just 5v5 conquest? Am I reading it right? Curious cause no one seems to be talking about it.
Only custom arenas. We don’t have plans to support a 2v2 game mode with a queue.
I like that. Very excited for it. My thoughts: I’d like to see new maps for conquest and stronghold, these modes deserve more love. And also more class balance.
Arcane Fury: Traits that proc on swapping to the attunement of the spec they’re in is amplified. Healing Ripple: Healing is changed from 1302 to 2100, radius is increased to 360. Electric Discharge: Damage increased from 249 (without power) to 426. Sunspot: Damage increased from 178 to 426, applies 1 burn for 2 seconds (without expertise), and radius is increased to 360. Earthern Blast: Damage increased from 80 to 426, cripple increased to 5 seconds, applies 2 bleed for 5 seconds.
Arcane Precision: change the burn from 1 to 2 seconds, and make the chance on critical hit 50%
Elemental Contengency: Increase the retaliation to 5 seconds, increase the vigor to 5 seconds, increase the protection to 4 seconds, reduce the cooldown to 7 seconds.
Elemental Enchantment: Increase the duration added to boons to 20%.
Final Shielding: Arcane Shield’s cooldown decreased to 60, to match the utility skill.
Evasive arcana: Flame Burst’s damage is increased from 27 to 210. Cleansing Wave’s condition cleanse is increased to 2 to match the skill in dagger offhand. Shock wave’s damage is increased to 256, the cripple is increased to 5 seconds. The radius of all of these is increased to 360.
Elemental surge: Whole under the effects of Arcane Lightning, you ignore weakness.
Also, making FA viable is mostly dependent on just improving damage values on weapon skills. Air is great, earth is bad, fire is great except you can barely land any hits, water is mediocre (but if Shatterstone were more useful maybe that would be different).
False. All of what you just said was false. Fresh air’s burst is completely fine, the problem is the DPS. That’s what these buffs are for. Also, Air is great, Earth is #1, Water is amazing and earth is fine. (Earth = invuln, 3 condi cleanse/cripple/blast finisher/high damage hit. Water = Cleanse/regen/chill/daze. Fire = Condi cleanse/burst/burn/might, Air= High damage, blind, good dps, projectile block, unblockable knockdown)
I didn’t mean the non-Air elements were bad in general, but bad from a DPS standpoint. They are great from a utility standpoint. Though the need to use lightning flash in order to land a phoenix burst kind of makes lightning strike both mandatory and useless as a utility, since ultimately it’s used for damage, not utility.
You do not need lightning flash to land a phoenix, just don’t use phoenix from range or without using gale first.
If you can’t use gale (stability or cooldowns) then I wouldn’t recommend using phoenix just yet, it’s too risky.
Well on crits for ele procures condi dmg yet both of them are on icd and must be on a cirt that may or may not work because its still a % that they will trigger (% of a % are super low odds). So why should necro DC not be on an icd? Ele would love a torment on chill or even just a bleed.
Basically you should evaluate the number of applications per unit of time.
Ele procs are on-crit, but then we have 100% crit chance in a meta comp, making them effectively on-hit. And we hit a lot. Ele’s damage relies on stacking AOE skills which hit multiple times and/or multiple enemies. Lightning Orb, Lightning Storm, Overload Air, Overload Fire, Phoenix, Wildfire, Lava Font, Meteor Shower, Burning Retreat, Burning Speed… And on top of that we’re talking about applying Burning, which is the most damaging condi. Not having ICD on these procs would be broken beyond belief.
Deathly Chill is on-chill-application. They can’t hope to match the number of applied chills per second with the number of our hits per second. That’s why DC needs to apply with 1:1 rate, and even apply multiple stacks of bleeding to be relevant.
Sad that our boons are easily corrupted.
I disagree with most people here complaining about the “tasteless” and “generic” heavy armor and disjointed light armor. I think that what we saw from the screenshots aren’t all we’ll get in the next episode. As a matter of fact I didn’t like the colors they chose, I’d dyed a golden lion, abyss and deep glacial sky for the heavy armor, it would look insane! and some darker plus vibrant colors for the light armor (vibrant colors for the crystals, I hope we can dye them!)
I like the heavy and light armor. In my opinion they’re unique and looks pretty agressive, each on their own style. I enjoy seeing a charr with the heavy armor, it looks really evil and menacing! The light armor is magical in style, loving it but I’m really eager to see how it will looks like on my male elementalist, mesmer and my asura.
I dislike the medium armor though. I don’t like the bones but I don’t really care about the trench coat
it’s not a problem for me (I’m wondering why people don’t like trench coats and buttcapes)
I would love to see arcane skills them self become unblockable.
I prefer a skill or trait that makes all of our other skills unblockable, for a period of time of course
But if they make arcane power like: for the next 5 seconds your attacks will do critical damage and are unblockable OH by the six gods I’d be pretty happy already.
Burning Precision: cooldown reduced to 4. (this will add synergy because most skills while tuned to fire when using Pyromancer’s Training is a multiple of 4).
Conjurer: Removed and replaced with the signet trait that gave fire aura.
Sunspot: Applies burn
One with fire: Increases the duration of might by 20%
Blinding Ashes: Cooldown reduced to 6 seconds
I like the one in bold but the conjurer change…well then which traitline will “buff” conjures? I know they’re not that good but we need a trait for conjures anyways.
I don’t know if anybody already came up with these questions but I’ll ask anyways:
1) Will I be able to dye the crystals of the legendary light armor?
2) Will I be able to craft more than one legendary armor: I’m thinking about crafting the light one first and then craft the heavy armor.
I decided to share my little experimental build born when I tried to create as durable tempest as possible. Currently meta shifted to relay on power damage more then on condi so it might shine some day (still it’s not high rating ranked material).
If I will have more time I will write more about usage – enjoy.
Looks interesting. Burning Speed gonna hit 4,8k without might stacking, imagine how hard it will hit with some might stacks. On the other hand it doesn’t seem to be safe to overload because you have no source of stability (spammy thieves, meta mesmers and warrs love it), way too risky. But overall I like the build.
First game today, game instantly popped after clicking to queue. Lost 500-20.
Now mostly my games are very one-sided, Normal is to have 500-100 loss or win, I’ve been trying to track the results a bit and around 2/12 the loser gets over 300 points. The games are almost always one-sided from the start. I haven’t seen something like comeback in two weeks or so.
Welcome to the guild buddy!
Its true that meta builds are so strong that non meta builds are just pathetically bad.
And that needs to be changed. Meta only exists when there’s trinity classes, which means that ArenaNet pushed the game in that direction, contradicting their own philosophy. You see now, people think that elementalists are only viable as a support ele, so if they see an ele on their team using a staff or scepter they slash and bash you mercilessly.
That was the point of HoT, that is, to introduce the elite specs as a way to add the class trinity to the game, and people loves it!
I have 9,8k pvp games played so far, and honestly, if they (ArenaNet) really thought that solo/duo queue was going to be a good decision, it just shows ArenaNet lacks people to make good decisions. I don’t believe it’s really difficult to make a code that will match players who are solo queueing against other players who are solo queueing as well.
When I read they were going to test out solo and duo queue for ranked pvp I already knew this was going to be an utterly bad idea. One or two players aren’t supposed to carry the rest of the team, hence we group up for 5v5, which means that excluding the possibility of queueing with pre-made teams screw up with many competitive players. I am a competitive player as well and I don’t accept the fact that it’s competitive to be obligated to get together with 4 strange people that don’t know how to communicate with each other and tell their builds, their strengths and weaknesses and then hope this team (yourself included, ofc) to succeed. That’s not competitive to me, it’s gambling.
I don’t play meta because it’s lazy and totally against that…what was that…GW2’s Manifesto? It’s against the “spirit” of Guild Wars 2, but since when GW2 has a proper balance team? Since when GW2 PvP balance team test every single trait of every single profession in every single combination possible against one another in order to find out unbalanced and lacklusting build options? Every single balance patch and it’s all the same, buffs here and nerfs there, not only a consistant decision. And this solo/duo queueing.
TL;DR You asked how we manage to survive in this scenario, well I can tell you that I just play whatever I feel it’s the best for me, whatever I like to play and think it’s good. I care about my teammates so far as they tell me what they’re going to do based on their builds. If they don’t tell me and let me to guess based how they didn’t get mid or that dh went far, well then, I won’t worry with whether my team loses or not.
I only enjoyed the buffs for Arcane Shield and Final Shield. Still, staff and scepter are lacking substantial buffs. Dragon’s Tooth and Ice Spike are pretty slow to fall down and can be easily avoided. Some traits of Fire, Earth, Air and Water are completely useless.
Maybe useless is too strong, let’s say the least: they don’t fit in any reliable build. Burning Precision competes with Burning Fire, and the first is important for DPS builds when you take Fire traitline. But the DPS input of Fire traitline is weaker than Air’s. Air has Bolt To The Heart, Tempest Defense and Ferocious Winds. You see, three traits which benefit all attunements and ele’s dps as a whole.
But let’s say that you’re making a DPS ele and you choose Fire and Arcane, and your arcane gm trait is Elemental Surge. So now you can choose Burning Fire instead of Burning Precision, but you have to cast those arcanes while attuned to Fire. otherwise you’d be wasting 10% more dmg.
I don’t know how meaningful are those changes for scepter air AA, because the rest is lacking. Glyphs are okay, but if ArenaNet trully wants to promote skill balancing and build variety, then they must have to take a look at our traitlines. Weakening the other professions in order to make elementalists stronger does not seem to be a good idea.
(edited by Guizao.4167)
All I know is that thematically I’d like more Jedi mind trick and less simple illusion and skill spam.
We all do – the difficult part is coming up with a usefull skill that would work ingame.
The best solution, we suggest Anet some great skills, and they just pick what they want.
If just one concrete suggestin makes it into the game, all main mesmers would be happy
Many things have already been suggested in the past but I’ll just put a few which I am guessing may already be part of the new elite spec or could synergise well with it (assuming it is mainhand axe and Mirage).
- Dodge modification with associated traits (like DareDevil grandmaster traits). If the dodges are changed to blurs there could be 3 unique effects to choose from. The underlying mechanic would allow casting while dodging with the downside being no ability to use dodge as a positional tool (ie no jump dodging for position). One of the traits could allow for a short range dash while blurring, another could perform blur on all your active illusions (which one is the real mesmer) and so on… This would also help make the mesmer blend in more with their illusions with smart play as there would be no obvious dodging.
- traits that sustain illusion life rather than summoning new illusions. There are many ways to achieve this which other people here have mentioned so I’ll leave this one.
- modification of Shatters to remove huge burst damage from F1 in favour of more sustained damage from weapons and illusions. Shatters could provide utility or control effects such as Pulls, Knockdowns and so on and damage can be shifted on to weapon skills or even onto illusions.
- ability to swap position with active illusions.
I’ll add more as they come to mind.
I loved the last two suggestions. I enjoy the concept of telepathy (most of my fav super heroes and villains are formidable telepaths) so I built my mesmer around that, which is a interrupt confusion mesmer. But it clearly hasn’t come near to be a proper telepath, even though mesmers are proficient in chaos magic and illusions. Being able to swap position with my illusions would be a huge step.
Metabattle is more of a guideline than an actual rule to abide by. If you’re familiar with the class you play, you can be more creative.
If it’s a class you never play then it is better that you remain conservative and follow the meta more closely.
DPS ele is alright. I’ve seen people make it work.
But in the current meta, the vast majority of players (your teammates) will assume you’re meta and will go into the game with that mindset (assuming you’re in a rank where they actually give a kitten).
As a class that is generally expected to take care of itself and others, going in as glass will always prove difficult.
You will generally not have any real support from your team and once the enemy figures out you are glass… well. Don’t expect to win 1v1’s
A glass staff ele can be a great +1 to mid fights, but say against a rev or a thief 1v1, I don’t think you’re going to out-glass better players of those classes.
I might try it myself. I was running a glass staff off-season to great effect most games.
If the weekend players are done and I still end up tanking, I might see about it for a few games.
DPS elementalist, both with dagger, scepter and staff isn’t alright because other professions with the same stats will do much more than the dps ele. So it’s not balanced.
You should really fact check your numbers before saying its dps spec is lower damage. Hint; it isn’t.
I didn’t mean dps ele has low damage, I meant that other professions can also deal high damage faster while maintaining tons of survavibility.
Conjured weapons are bundles, multiple of the same bundles share their cooldowns.
imagine a warrior drops 2 banners, picks one up, uses aoe fury and swiftness, drops it, picks another one and casts another aoe swiftness, then picks up the first banner and casts fury and swiftness back…
and yes, tons of burst cc with specific conjured weapons, including also, using shield for 6 seconds of invulnerable (which reminds me, why dont people use this instead of arcane shield? :P)
And do the shield’s other skills compensate for something?
Its about all you can do now on ele. Power dmg is mostly dead in the water and ele simply dose not have the condi to keep up with the meta. Ya you can do ok power dmg with staff all in glass but a lot of classes can do that and they have much higher base vit and armor and lower cd on there big dmg skills.
That is the chose atm staff dmg or dagger / x support any thing beyond that your giving up a lot for being an ele. Ele just not part of the current meta.
This is at least my biggest problem with staff ele and ele as a whole: long CDs.
Metabattle is more of a guideline than an actual rule to abide by. If you’re familiar with the class you play, you can be more creative.
If it’s a class you never play then it is better that you remain conservative and follow the meta more closely.
DPS ele is alright. I’ve seen people make it work.
But in the current meta, the vast majority of players (your teammates) will assume you’re meta and will go into the game with that mindset (assuming you’re in a rank where they actually give a kitten).
As a class that is generally expected to take care of itself and others, going in as glass will always prove difficult.
You will generally not have any real support from your team and once the enemy figures out you are glass… well. Don’t expect to win 1v1’s
A glass staff ele can be a great +1 to mid fights, but say against a rev or a thief 1v1, I don’t think you’re going to out-glass better players of those classes.
I might try it myself. I was running a glass staff off-season to great effect most games.
If the weekend players are done and I still end up tanking, I might see about it for a few games.
DPS elementalist, both with dagger, scepter and staff isn’t alright because other professions with the same stats will do much more than the dps ele. So it’s not balanced.
That’s the exact opposite of what needs to happen. Fire’s AA is already way beyond the other three attunements in overall effectiveness, which pushes you into camping fire, and when you switch attunements, you want to switch back to Fire as quickly as possible. Air’s AA needs buffed the most, since its only role is DPS, and Air gets virtually no supplemental DPS from its other skills. Water and Earth also need some improvement since they’re way too situational as they are. This is because the utility they provide is not as significant as the DPS they lose. As someone mentioned above, the tradeoff is imbalanced in 95% of situations. This is true for many other weapons in a support role in the game, and is a large part of the reason why support builds are so hard to work with.
Also, your philosophy of “buffing other skills in place of the AA” is terribly wrong-headed. Auto attacks set the tempo for sustained DPS or utility in any engagement that lasts longer than a couple of seconds (i.e. all of PVE), so they operate as coarse adjustments to a weapon’s performance, with the cooldown skills operating as fine adjustments. The only way you can compensate for an undertuned AA is to make the cooldown skills dramtically overpowered, and vice versa. That makes zero sense as a balancing paradigm. In fact, Anet needs to put disproportionate energy into making sure AA’s are well balanced across weapons and professions before they waste time tweaking cooldown skills to try to fix gross imbalances in weapon performance.
I agree with you. Fireball is a good example of AA. The other AAs are a joke, not only for staff but for other weps as well. If water AA is meant to heal ppl and yourself by a mediocre amount while dealing neglectable dmg, then increase the healing and the duration of Geyser. Sacrifing Healing Rain for just a healing is way too much because of the cooldown. Air in staff is very underperforming: even though I can hit 2,6k with the AA, gust doesn’t work properly besides have long cd, lightning surge should channel faster and Windborne Speed should have lower cd.
Earth #2 takes too long to explode and Steady Ground doesn’t work in a good, reliable way. You have to put it with the AoE mark threshold edging the enemy player (sorry for bad english) if you put in on top of player it won’t work, even though if you force players to cross it again. And honestly, for a skill called Shockwave that just paralyze for a few seconds I’d rather not use it because it’s bad, it misses hits 95%. People say that staff is a dps/healing support wep, but only works in PvE (WvW is just another facet of PvE).
Ok this is too much, staff is a dps support weapon, meaning you need a team to make it effective, you’re supporting them via dps and if it works in pve while soloing is just because the AI is stupid, THE END.
If you want to single handle enemies in pvp grab dagger or scepter, staff skills were never meant to kill enemy players by yourself, get that already. WHAT YOU THINK ABOUT IT DOESN’T MATTER lol.
You’re taking victimism to a whole new level, talking about other profession’s boons and utilities when eles are a boon factory themselves and have several utilities focused on survivality. If you want to run a pure dps build and ignore survivality then gor for it! JEEZ.This hasn’t come near too much. The staff weapon has tons of AoEs which means you can inflict damage to more than 3 players, at once. Every wep is considered to be supportive when you’re playing in teams because you will focus one or two targets with either damage, CC or healing. When it comes to 1v1 you can safely kill people with staff due to the soft/hard CCs it provides. By controlling your foe (which is something difficult nowadays because almost every profession have access to stability) you can land your AoEs and negate them some area while dealing damage to them, and it also applies to single targets. (Do you really play MMOs? I never felt like explaining how AoEs work to someone…) I never said that I wish I could manage 1v1 with staff, because I do. So, who’s playing the victim here? And what you think about staff doesn’t matter either, I am not talking about personal opinions.
I agree about the AI though, it’s so weak that you don’t have to soft CC monsters in order to solo them with “AoE dps support weap” (rofl). Every class can be a boon factory [lol] all you have to do is to choose the proper traitline, no mystery. Arcane shield serves pretty good as a defensive method, much better because you don’t have your skills locked when you take Mist Form for instance. What’s the problem?Oh my god, are you trolling me? BYE lol, make up your mind.
You feeling trolled? Or maybe you can’t handle discussions. Forums aren’t meant for you then :P GL HF with your healbot rofl make up your common sense.
Ok this is too much, staff is a dps support weapon, meaning you need a team to make it effective, you’re supporting them via dps and if it works in pve while soloing is just because the AI is stupid, THE END.
If you want to single handle enemies in pvp grab dagger or scepter, staff skills were never meant to kill enemy players by yourself, get that already. WHAT YOU THINK ABOUT IT DOESN’T MATTER lol.
You’re taking victimism to a whole new level, talking about other profession’s boons and utilities when eles are a boon factory themselves and have several utilities focused on survivality. If you want to run a pure dps build and ignore survivality then gor for it! JEEZ.
This hasn’t come near too much. The staff weapon has tons of AoEs which means you can inflict damage to more than 3 players, at once. Every wep is considered to be supportive when you’re playing in teams because you will focus one or two targets with either damage, CC or healing. When it comes to 1v1 you can safely kill people with staff due to the soft/hard CCs it provides. By controlling your foe (which is something difficult nowadays because almost every profession have access to stability) you can land your AoEs and negate them some area while dealing damage to them, and it also applies to single targets. (Do you really play MMOs? I never felt like explaining how AoEs work to someone…) I never said that I wish I could manage 1v1 with staff, because I do. So, who’s playing the victim here? And what you think about staff doesn’t matter either, I am not talking about personal opinions.
I agree about the AI though, it’s so weak that you don’t have to soft CC monsters in order to solo them with “AoE dps support weap” (rofl). Every class can be a boon factory [lol] all you have to do is to choose the proper traitline, no mystery. Arcane shield serves pretty good as a defensive method, much better because you don’t have your skills locked when you take Mist Form for instance. What’s the problem?
Wait , this is hideous, you ignored almost all my message and then said lava font is the problem here xD. I’m sorry but this is too stupid even for me. I’ll go play my healbot now, you text me when lava font does 3,5k damage directly in one hit. see ya.
It’s stupid and hideous because you can’t understand when I say staff ele dps is slow to put. Take a look at Lava Font, Meteor Shower and Ice Spike. Meteor Shower used to be great. Lava Font is so easy to avoid that you don’t actually have to dodge, you just have to walk out of it when it’s cast. How possible? The damage ticks slow. 3.5k damage? Have you considered that nowadays thieves can dodge 3 times? Most builds have swiftness and protection? Endure Pain? Weakness applied on you? What’s the point here? Can you maintain at least one stack of burning on the enemy so you can have a boost of 10% on your damage and cast a Lava Font then hope it hits that target, not considering the above cited boons and conditions?
as with all AOE lava font is not meant to be fast to apply damage, its meant to be applied to a group of people where the skill is maximizing the aoe damage through prudent placement. The damage output is high for groups that are hit, and averages out over time when you take into account avoidance. that’s the point of the spell. if it was fast you would have a high impact AOE that basically doubles up as a high dps single target as well – cake and eating it.
Wut? Everyone who plays GW2 pvp is constantly moving. Unless you can somehow chill players long enough to place a Lava Font where 95% of it will do damage to those players then you’re done with it, ggwp for you. But in the spvp scenario where you cannot run dedicated power specs with reliable soft cc application (chill for instance) that ain’t possible. Prudent placement won’t work 100%, because you’ll have to put it where you’re pretty sure the enemy player is moving and hope she/he doesn’t dodge or walk out. You’re pretty much just saying: hey, don’t step over here, okay?
The amount of swiftness and dodge won’t allow you to “put prudently an AoE in order to maximize its damage”, especially an AoE that’s so slow to hurt foes and tickes slowly its damage.
This is dumb, i enjoy being a tanky healer in pvp and i play viper and zerker both in pve (i even play magi sometimes lol). You’ve already said you’re gonna do it, so there’s no point telling us to not heal anymore. Just go power, i’ve seen a lot of power based eles in pvp and no one complaining.
@posthumecaver I kill random 1v1 with magi amulet, overloads and detrition kill sometimes, and if you don’t kill you’re adding dps.
What you said makes almost zero sense. I play dps ele, both staff and scepter fresh air and everyone is salty towards me. 99.995% of the builds one creates work in PvE so there’s no point to talk about it or even mention it. There’s a huge and strong point to stop playing healbot: to show ArenaNet how unbalancing their balance patches are. The OP pretty much made it clear that the intention ain’t to obligate elementalists to stop playing this stupid meta because there are people who simply do not enjoy it. It’s a matter of resistance. I resist this lame meta, it’s not how I want to play, and if I remember correctly, everything they (ArenaNet) did to this game goes contrary to their Manifesto.
You’re the one not making sense, i said i play support in pvp and zerker/viper in pve cause support ele fits better in a pvp environment and zerker/viper in a pve environment.
Like i said i’ve seen a lot of offensive eles in pvp and nobody complaining, that’s my experience, since you yourself played dps in pvp, do you have an idea of why people complained about you?.
Ele’s offensive skills are just too slow or too weak to be a threat in pvp, that has nothing to do with people choosing to be support or not, those are mechanics. You can’t have the whole group setting things for you so you can land a skill while being one-shoted by anything at any moment, then you have dagger main-hand which i see as the more realistic choice but takes more skill and survival traits to make it work.
Anyways, if people complains about your build show them they’re wrong, it’s simple like that. But ele’s more useful as support in pvp you like it or not.
No, you said this is “dumb” because you like to play healbot on pvp and that there’s no point in telling fellow eles to stop being healbots. Nobody is obligating you to do such. What are mechanics? Our skills being slow? Most of them truly are, and they are that because devs are afraid of eles becoming a godly class, which won’t happen because everythin resolves around having stacks after stacks of stability and tons of healing. Devs can’t balance that: we have the lowest HP and armor, so we have to struggle hard when running DPS builds at spvp matches. What’s the light at the end of the tunnel? The boring and mediocre healbot ele, that’s still meta despite ArenaNet’s “efforts” on promoting power eles… (see last balance patch, read it carefully).
I don’t believe those have to be our mechanics, they’re hurting the profession.
Well, better believe the archetypal mage class of this game has the lowest HP and armor, i really don’t get your point. I already told you there’s people playing dps eles in pvp and doing just fine, if the skillcap is bothersome to you then play other thing because it seems like you’re asking for more HP, armor and faster projectiles and casting.
Ele has always been the hardest profession to play in terms of personal survivality, you don’t have to get used to it because it wasn’t different before. You want faster projectiles and casting? Stop using staff and grab scepter. You have faster projectiles but your dps is lacking? Stop using scepter and grab dagger. You’re fast and your dps is ok but you’re dying? Get good.
I get it, you want to nuke things fast with staff at 1200 range while conserving the actual power of staff. We all do, now wake up.
It’s not about believing, it’s about what we have right now. And my goodness, you have reading issues!: when did I see I want to nuke faster in staff? Some of staff skills are slow, and they’re not Fireball, Arc Lightning and other AAs, I was talking about Lava Font, which is slow to put damage. To simplify it for you: the damage output isn’t instant and it pulses slowly, more than 1s I think. That’s slow, and that’s not good for a weapon which requires proper distance with a low range (1200 range) where you’re always getting out of range and obstruted. Now, read everything again.
This is dumb, i enjoy being a tanky healer in pvp and i play viper and zerker both in pve (i even play magi sometimes lol). You’ve already said you’re gonna do it, so there’s no point telling us to not heal anymore. Just go power, i’ve seen a lot of power based eles in pvp and no one complaining.
@posthumecaver I kill random 1v1 with magi amulet, overloads and detrition kill sometimes, and if you don’t kill you’re adding dps.
What you said makes almost zero sense. I play dps ele, both staff and scepter fresh air and everyone is salty towards me. 99.995% of the builds one creates work in PvE so there’s no point to talk about it or even mention it. There’s a huge and strong point to stop playing healbot: to show ArenaNet how unbalancing their balance patches are. The OP pretty much made it clear that the intention ain’t to obligate elementalists to stop playing this stupid meta because there are people who simply do not enjoy it. It’s a matter of resistance. I resist this lame meta, it’s not how I want to play, and if I remember correctly, everything they (ArenaNet) did to this game goes contrary to their Manifesto.
You’re the one not making sense, i said i play support in pvp and zerker/viper in pve cause support ele fits better in a pvp environment and zerker/viper in a pve environment.
Like i said i’ve seen a lot of offensive eles in pvp and nobody complaining, that’s my experience, since you yourself played dps in pvp, do you have an idea of why people complained about you?.
Ele’s offensive skills are just too slow or too weak to be a threat in pvp, that has nothing to do with people choosing to be support or not, those are mechanics. You can’t have the whole group setting things for you so you can land a skill while being one-shoted by anything at any moment, then you have dagger main-hand which i see as the more realistic choice but takes more skill and survival traits to make it work.
Anyways, if people complains about your build show them they’re wrong, it’s simple like that. But ele’s more useful as support in pvp you like it or not.
No, you said this is “dumb” because you like to play healbot on pvp and that there’s no point in telling fellow eles to stop being healbots. Nobody is obligating you to do such. What are mechanics? Our skills being slow? Most of them truly are, and they are that because devs are afraid of eles becoming a godly class, which won’t happen because everythin resolves around having stacks after stacks of stability and tons of healing. Devs can’t balance that: we have the lowest HP and armor, so we have to struggle hard when running DPS builds at spvp matches. What’s the light at the end of the tunnel? The boring and mediocre healbot ele, that’s still meta despite ArenaNet’s “efforts” on promoting power eles… (see last balance patch, read it carefully).
I don’t believe those have to be our mechanics, they’re hurting the profession.
This is dumb, i enjoy being a tanky healer in pvp and i play viper and zerker both in pve (i even play magi sometimes lol). You’ve already said you’re gonna do it, so there’s no point telling us to not heal anymore. Just go power, i’ve seen a lot of power based eles in pvp and no one complaining.
@posthumecaver I kill random 1v1 with magi amulet, overloads and detrition kill sometimes, and if you don’t kill you’re adding dps.
What you said makes almost zero sense. I play dps ele, both staff and scepter fresh air and everyone is salty towards me. 99.995% of the builds one creates work in PvE so there’s no point to talk about it or even mention it. There’s a huge and strong point to stop playing healbot: to show ArenaNet how unbalancing their balance patches are. The OP pretty much made it clear that the intention ain’t to obligate elementalists to stop playing this stupid meta because there are people who simply do not enjoy it. It’s a matter of resistance. I resist this lame meta, it’s not how I want to play, and if I remember correctly, everything they (ArenaNet) did to this game goes contrary to their Manifesto.
Ele has weaker autos because it has a very large range of cooldown abilities. You have 4 attunements, allowing you to cast 16 other weapon abilities in between your auto attacks, many of which wreck havoc among a zerg.
If you’re talking about poor 1v1 potential, then too bad. Staff isn’t amazing at everything. It’s great at PvE DPS, zerging, support, and PvP teamfights, but it’s not great at dueling. Them’s the breaks.
The average person does not want to constantly switch between attunements because it is annoying. Also is you are specing for a certain damage and you switch damage type then your DPS goes way down. There should at least be an option to remove switching for more of a specific damage type.
The staff is NOT great at PvE its damage is extremely disappointing especially considering how squishy the class is. If I die really easily then I should either heal extremely well or I should do MASSIVE damage, neither one of those is true. This is just a broken class and has been for years. The Revenant just illustrates this very well.
P.S. This class needs to be brought up, it is unacceptable to bring the Revenant class down.
It saddens me that the balance team said they’re going to “bring elementalist up” at the expense of other professions’ nerfs, so…
Who’s with me?
Support is boring game play.Yes, our damage is horrible outside of PVE environments, but who cares.
Even if I die in 1 hit, I’m going to play glass staff in pvp.
Even if guardians heal from 10% to full after my meteor.
Even if my team is angry at me dying.It’s my Ele and I make the rules!!!!!!
I’m with you. All the way! I love to play DPS builds, I always played with dps staff ele and people are really hostile to me at spvp but I don’t care! I just wish the ele balance guy or guys would give proper attention to staff and scepter. Staff dps is slow to put. not to see how the wep sucks at condis. And scepter, oh my, could be such a devastating wep!
I think that’s fair point, when you take how competitive the staff is against other weapons out of the equation (spvp in particular) and look at your guide with the viewpoint of simply trying to improve/maximize your staff game play then its good stuff.
For the moment, yes. But still i think the staff has a place in high-end spvp tough. And my next update will be able to back that statement up with footage and more comprehension. Going on and on and on about things i could just show on footage doesn’t get me aanywhere.
I’m personally looking forward to it; I’m interested in seeing how a staff ele plays in such a scenario. Staff eles are really massively underrated due to the difficulty in using them.
It’s not about the difficulty, it is about our underperforming DPS fields and utilities. Most of our utilities have long cooldowns which don’t benefit DPS eles, especially the staff elementalist. Lava font dps must be instant and tick faster because it will add much more pressure in fights. It’s not meant to be dropped at the middle of a Lightning Field, no, that’s a certain miss, but it shouldn’t allow enemies to escape so easily from it. In our current moment, every profession has easy access to swiftness and other ways to avoid damage (invul) and our soft CCs applied by staff were reducted to only immob (earth #5) and chill (water #4) but they’re easily dodgeable and have way too long cooldowns. Most people argue that they are large AoEs but then I ask you if this pays off the fact that you can still avoid them 99.9998% of the you see them? You cast a Frozen Ground, foe gets chilled for like 2s, dodge and keep running…seriously? Is it trully meant to be so avoidable and neglectable?
Think about it.
Just look at how many obstructed errors i get. It is so bad.
This. I get it all the time. And our utilites are bad as well. I think I’m getting this video sent to ArenaNet via support ticket so I can hope they’ll take a look Kappa
Even if you think the other games mode you don’t play are trash I think everyone can agree that balancing for one mode while ruining the others = BAD.
SPLIT BALANCE NOW.
They once said something about “new technology”…but…you know…
Just another round of blah blah blah
kittenezPvE oriented balance patches, nothing really big. I’m afraid you guys don’t actually have a proper balance team but I didn’t see the patch yet so I shouldn’t be saying things like this right? rolls eyesThese are WvW oriented. They just happen to kill any diversity left in pve as well.
Oh but isn’t WvW just another aspect of PvE? But with players? Nvm!
No it’s actually an aspect of pvp that’s not completely dead yet.
It’s not near an aspect of pvp…if it was it would be far more decent.
Like ranked queue you mean? rofl
I see, go back to kitten sports ELS yes?
Someone jokingly mentioned earlier that anet would also nerf epidemic too just to screw necros, well you know what? Epidemic deserves to nerfed in raids, that skill is completely ridiculous. It doesn’t just make bosses’ adds trivial, it makes them a negative for the boss, unless the fight is set up in such a way that necros are completely horrible (a la KC). With epidemic nerfed, it would be reasonable to buff other aspects of necromancer to make them more generally useful, which would both improve viability of necromancer and make raids better as a whole.
You say necro’s only reason to be in raids is Epidemic and you wanna nerf it? LOL
If you buff other aspects of necro’s builds then you will generate unbalance in pvp. And believe me, no one wants necro to be OP in pvp.
Epidemic is just right and needed to make the entire profession viable in raids.Epidemic is FAR from right. There’s a reason why there are “5 necro meta” lfgs for high level fractals out there. Epidemic is OP as hell.
2x higher HP with an additional HP bar, with a ranged weapon that can easily make a 30k beeding aoe ongoing dps (without having to constatnly attack), is far away from just “okay”.ahhahahaha good joke dude.
Necromancer, even with Epidemic, is subpar dps wise compared to various other classes.
Without Epidemic necromancers are again trash tier. Slow stacking bleeds, no mobility, no invulns, no evasion, the “second hp bar” degenerates itself, and you have to build it, lame power builds.
Necromancers are just fine for fractals and almost out of meta in raids.Which is exactly why they should balance them.
If the whole class is literally good because of 1 skill and 1 skill only (not even mechanics, but literally a utility skill) then it needs some serious balancing. Nerfing that kitten down and give other necro aspects some love.“you don’t sacrifice anything” looooooooool
Really, dude stop embarrassing yourself, if you dont know kitten, please stay out of the discussionIn any game there are this 3 things that should be in some kind of balance… buff, damage, personal survivability. If a class is built in a way to have huge survivability, then it should be lacking buffs and damage. A necromancer, considering he has double the hp and an additional hp bar and attacking from afar, should in fact have a way lower dps.
Compare him to a thief, for instance, which yes, has a huge damage output, but he’s sacrificing a lot of his survivability (and clearly buffs) to get it, both because of his low hp and his close range attacks and you’ll see that ssomething simply isn’t balanced right.
Or, in other words, try making another class with 30k HP to match necros HP and equip a long range weapon to it – and then tell me whats that class damage output. Do that to all classes actually, and let me know what’s the highest value you get to.
You can laugh as loud as you want, but atm the class with the most inbalanced ratio between boon:survivability:damage is in fact necromancer.
Clearly you’re the one not knowing much about this matter, so maybe you should take your own advice and stay out of this discussion.
Btw, necros are getting a nerf to, lowering the max amount of condis from 25 to 10.Necromancer survivability is not that good as you are saying. And again, Shroud is not a second hp bar.
Go and play a necromancer and see by yourself how wrong and biased you are.
Necro boons: Completely non existent.
Necro damage: between subpar and just fine.
Necro survivability: ok. Its just different from thief survivability, again necros don’t have any active defenses. Just high base hp, and his PROFESSION MECHANIC ie: Shroud. Necros dont have F1-F5 like chronos, or 3 never ending stamina bars like dd. You don’t want “2 hp bars”? Ok, give necros evades, invulns, instant full hp skills, escapes, teleports, etc. If not, stop complaining about a class you know nothing about.Its like you are just crying because a necro just kicked your kitten in pvp or wvw.
Shroud is not a “2nd health bar”? Okay – i’ll take that as a school lesson.
Just another round of blah blah blah
kittenezPvE oriented balance patches, nothing really big. I’m afraid you guys don’t actually have a proper balance team but I didn’t see the patch yet so I shouldn’t be saying things like this right? rolls eyesThese are WvW oriented. They just happen to kill any diversity left in pve as well.
Oh but isn’t WvW just another aspect of PvE? But with players? Nvm!
No it’s actually an aspect of pvp that’s not completely dead yet.
It’s not near an aspect of pvp…if it was it would be far more decent.
I have all 80s and I struggle the most with my ele in HOT, running full zerker (as I have been used to with every class). At least for ele is it common enough to actually start switching out trinkets for survivability? I have no issue admitting my low playtime on ele, but I’m a decent player who is starting to notice ele squishiness… a bit more. Pretty much referring to solo HOT content as I’m typically solo in open world
I’m still playing zerker staff ele, and guess what!!!!!!!! without tempest!!!!!!!! AM I CRAZY?
I have 4 months playing guild wars 2 and I think I can make an opinion of it.
I’ll be honest, I never had an experience in MMO like Guild Wars 2 (PVE Content – Living World), is just beautiful.
But there are other things that upset me a lot, including WvW & PVP. I will not talk about it, everyone knows whats poppin.
All I want to talk here is about the Specializations. In this game you’re forced to use 1 meta build in different modes, YOU don’t have the freedom to create your own BUILD, They’re gonna scold you if you don’t have that " Bored Meta Build " unlike the Guild Wars (Original & others MMO’s) you could run soooo many crazy build’s and be successful but in Guild Wars 2 you have (1 class = 1 build) and then a massive amount of useless traits and skills.
You can have 3 specializations available in your build and then only 5 skills on your bar, really? is that enough for you?.. is just boring to use the same 3 traitlines on a class and the same weapon for 4+ MONTHS. You can’t customize your primary weapon skills with your secondary, or vice versa. You can’t edit your traits and skills as you want. Everything is like in “automatic” just click here & click there, there you got, done.
I’m sorry, but I think this game is very simple to me.
I feel ya! I’ve been here for 4 years and people keep telling me to quit because I create and play builds with staff elementalist at the PvP scenario, and yet ArenaNet didn’t get the point of their flawed balancing strategies. But it doesn’t really matter, does it? According to some white knights here it is all the players’ fault!
Make chain lightining like in gw1. Only on foe cast. Lightning strike from above and bounce on foes. Not projectile.
Ahhh GW1 showing GW2 how things are done. I like this version better. GW2’s chain lightning is very lackluster.
I think that’s where our main differences lie. I haven’t played PvP, but I put in about ten hours into WvW this past week so I can understand where you are coming from on a lot of these things. To be honest, ANet just needs to go all out by making skills different in PvE and PvP, rather than just some changes like making Lava Font last shorter in PvP I think (or its CD is longer, one of the two). That in and of itself would solve so many game health problems, especially since when you go in and out of PvP it already saves separate builds so you don’t have to swap around every single time.
We can always hope that they will do this, and as a result, balance the game better overall. Would be so nice.
It would make our profession very competitive
but I doubt devs will do most of these adjustments any time soon. They once claimed they read every topic and post on the forums…well, it has been 4 yours and no serious changes have been seen.
I love staff as well but most skills are very very slow to cast and are difficult to land when dueling. I know other players will say “but staff is not for PvP”… yeah I get that — but maybe it could be with some quality of life changes.
The biggest being make my auto-attacks easier to land. I don’t have much control over them other than how far away I am from my foe. Even when I start my cast close to an opponent, they can usually get outside of 1200 range before the cast time and projectile travel time completes. That’s just silly.
I don’t get that – trust me. In the PvP scenario, warriors’ weps are useful to them, necro’s weps are useful to them (expect for axe), mesmers’ weps are useful to them and so on. Why wouldn’t staff be a viable wep for eles? It has the most diversity skills of all of our weps and most people underestimate its potential, and this I can understand because the wep itself needs serious buffs.
Ele is currently top top tier of pvp .Sadly it has no viable dmg builds but that’s mostly because of rev.
It’s actually where it should be.
It’s not where it should be. It’s not even near where it should be. It’s not even top tier pvp if it has only one “viable build”. And we don’t have viable dps builds because of revs: we don’t have viable dps builds because of the devs working on balance elementalists not doing their job correctly.
Just played an sPVP game with as a staff ele and every other auto attack on a moving target was either “Obstructed” or “Out of range”. And this was on flat land with no walls around and definitely in range. Why is this a thing? Is staff just useless in PVP?
It seems all you have to do to negate any fireballs is just strafe back and forth really quickly…
I play staff ele in pvp since when I first bought this game (2012) and my main problems with staff are:
- Short skill range (most of my AAs miss my targets because of this)
- Lots of DPS inconsistence: meteor shower used to be good. Lava Font was always terrible against moving targets.
- Lack of soft CC: frozen ground is easily avoidable.
- Huge, but huge CDs, which makes you think wisely on what you’ll put on your utilities in order to compensate those CDs.
Reading thru all these posts made me so sad, I’m a new player and I chose Ele for the lvl boost… the more I play, the more I realize how squishy he is.. big cooldowns, weak dps, weak def, I don’t want to roll other class as I want to play at lvl 80
I feel ya! In the PvE scenario elementalists have the biggest DPS but the defense is kitten, the CDs are still ridiculous and it’s the profession that lacks build diversity, seriously.
no worries. Ele is a good one for casual play. It needs to get a feel on it but it´s amazing an will survive thing´s you currently can´t imagine. Also with staff it´s high PvE DPS. My ele lives much longer in larger fights then my warrior. In high level play ele has the problem of lost build diversity becoming a support/heal toon …
This fact saddens me the most. I like to play my elementalist with every build I make, healing, tanking, condition and dps (I most fav) but, weird to say, most of those builds don’t really work as intended.
Man, this was a long post, and I shoulda gone to sleep hours ago, but oh well. Also keep in mind that most of my opinions are based on PvE stuff, and were made keepin in mind that the Elementalsit always has access to 20 weapon skills at all times, and is still currently best DPS in optimal setting, with Thief being the only real contender. As such, if the Elementalist is getting buffed, then most other classes should be getting overall buffed too, otherwise Elementalists will be all that’s left at the top.
Thanks for posting! Some of what you said I agree, but I don’t like the state of some skills like Magnetic Wave, Meteor Shower and some others. Meteor Shower could hit more consistently and I don’t think the knock-back would make it OP. Fire traitline isn’t near as good as Arcane or Air in terms of damage when it comes to PvP. It offers zero survavibility and most traits there are really ridiculous (Power Overwhelming for example).
When I first wrote it I wasn’t considering Tempest because I don’t like and core elementalist need to be buffed so I really appreciate the change on Magnetic Aura. I wouldn’t sacrifice Air or Arcane over Tempest in my staff dps build. I’d rather go core ele all the way.
Most of what I wrote is based solely about PvP.
If it applies burning, then chances are its base damage will be nerfed.
Pretty much.
I wouldn’t post everything again but here are some couple things I’d like them to think about: https://forum-en.gw2archive.eu/forum/professions/elementalist/Things-to-be-addressed/first#post6357905
I doubt I’m the only one that noticed that in LS2 the “Master of Wind” used skills that eles have never been able to use?… and he did not use any weapons.
The Zephyrites use the skills from the Aspect Arena in combat.
I could see these being used as the basis for a new elite specialisation, with some tweaks. However, I don’t think it’s likely that we’ll see PCs being able to fight without weapons – the weapons are built into the game mechanics.
I know, I just used it as an example for not limiting the class, just because we are the “mage” of the game don’t mean we can’t change armor or fight like other classes.
We’re not the only ‘mage’ of the game. They spread ‘mage’ into 3 pieces: mesmers, elementalists and necromancers. The three altogether composes what we know as a traditional mage.
I have only 1 idea, fireball should “also” cause burning..because its a fireball..lmao.
Not fun at all. Sad this is the only thing you have to offer
well, I doubt anet will change anything, but it makes perfect sense anyway.
It sure does.
I feel it in my guts, the next spec has to potential to be even worst than Tempest
We all know that another exp is coming and with another set of elite specs, now Anet will try again to please the playerbase by releasing elite specs with the most requested features and the most expected playstyle by the ele community is DPS/burst elite
And here the problems arise…I can’t see any way for the devs to design a viable DPS/burst elite while avoiding major issues
1) Ele survivability tied to its ability to heal through dmg AKA facetank dmg or die that require huge amounts of toughness and healing power, not forgetting ofc vitality
2) Lowest armour and base HP in game
3) Ability to deal huge amounts of dmg to static/immobile enemies in PvE and WvW ( in a smaller tone) when fully specced for dmg without sustain ofc
4) Great support class that has the potential to be stacked in PvP and that would create a meta nobody would like.
So how Anet will deal with these issues?
I have few speculation to talk about, something I know the devs are thinking about and that they will always take in consideration
1) water/earth combo
They’re afraid of creating another super bunker support/duellist like the old celestial d/d, something that can be stacked in PvP and can deal with anything throwed at them2) fire/air combo
They’re afraid of creating a monster in PvE that would top the DPS charts for months…can you imagine the cries of the raid community?….we all can remember the outcries from pvers to nerf icebow so…Taking both these elements in consideration there is a good chance that next elite spec will be a single target melee main hand elite with a trait line devoid of any sustain feature , it will have some lacklustre dmg modifiers and some uninspiring(copied) traits with
lesser effects respect to the originalWe would end up with a wannabe fresh air d/d ele sort of like…basically something completely unviable anywhere you may think.
Now unless Anet solve the 4 issues described above, I see no way for them to create something viable for our next elite…something you may guess, I won’t spend any money on this time around
If any of you got way to solve these problems…well now would be a good time to talk, to grab their attention before it’s too late
Everything you posted must be addressed to the core elementalist before they decide to move on to another elite specialization in order to fill the gaps of our profession’s main problems.

