Showing Posts For Haette.2701:

I'm an Engineer because...

in Engineer

Posted by: Haette.2701

Haette.2701

Because the engineer rifle is the best weapon in the game.

We got the best deal on the shield, too.

Warrior Clones

in Mesmer

Posted by: Haette.2701

Haette.2701

Now imagine Scepter clones (default ones without acceptable weapon) would actually do something. Vuln + Boon ripping like sword ones, burning + bleed + vuln from staff.

I’d like to see them start using the whole autoattack chain. I don’t care if it would be useless, it would be fun to watch.

Playing a Mesmer has spoiled me :(

in Mesmer

Posted by: Haette.2701

Haette.2701

The engineer’s secret strength is having an obscene amount of CC. I still haven’t figured out how they have that and still aren’t OP.

Warrior Clones

in Mesmer

Posted by: Haette.2701

Haette.2701

Guys, what are your think about this?

and whit guardian

I love this screenshot.

What is a Mesmer's role in dungeons?

in Mesmer

Posted by: Haette.2701

Haette.2701

Actually, Engis are much better nowadays than most players give em credit. They can deal very high ranged damage with their grenades and have access to a lot of support, especially group healing/cleansing. (And they’re no slouch in PvP either, but that’s for another thread)

Engineer was my original main so I’ve always tended to assume people who say they’re bad/meh are simply unlucky. I always had a good time in dungeons. I really should go play that one again.

What is a Mesmer's role in dungeons?

in Mesmer

Posted by: Haette.2701

Haette.2701

Engies in a game with a real aggro system would break it. They have so much mitigation that it’d be like dodge-tanking in WoW, but as an actual concept that doesn’t rely on rng. Glad they have a kittenty aggro system, since it actually works for this game and doesn’t need to be tweaked.

I’ve been away from the game a while, did I miss out on something? Or have I just not figured it out yet?

Only “insane” thing I remember doing was being able to perma-net a few bosses.

Moa morph

in Mesmer

Posted by: Haette.2701

Haette.2701

I’m not going to say anything about balance, but it’s by far the most kittening frustrating skill to get hit by.

Do dying minions sound human on purpose...?

in Necromancer

Posted by: Haette.2701

Haette.2701

My flesh golem just yelled like a charr falling off a cliff :v

How long do I play to know if I like Necro?

in Necromancer

Posted by: Haette.2701

Haette.2701

How many levels does it take to unlock Epidemic?

Say scepter clones use the whole attack chain

in Mesmer

Posted by: Haette.2701

Haette.2701

Sadly, Scepter on Clones only use the first attack. They do not apply the entire chain.

Figuring that out was the first and still the biggest disappointment I have with the class

And who needs bleed stacks when you can just melt their graphics card?

Say scepter clones use the whole attack chain

in Mesmer

Posted by: Haette.2701

Haette.2701

Yeah, I think the biggest improvement would be to “X on clone death” builds, dropping a self-replicating ball of exploding clones. It could get crazy, but then again they are ranged (and stupid) so it should be pretty trivial to walk out of their blast radius. At the very least it would give the scepter a little push towards being a solid midrange weapon, with all the +damage/speed/armor per illusion traits and Sharper Images.

Still, I am babby mesmer and I don’t follow the game all that seriously so what do I know, I just think it would be great fun to watch.

Say scepter clones use the whole attack chain

in Mesmer

Posted by: Haette.2701

Haette.2701

This means clones cloning clones cloning clones. What are the potential uses of something like that? Would this give the scepter a useful niche, or would it just be a useless novelty?

Not a serious suggestion or anything, just a little brainstorm.

(edited by Haette.2701)

How fun would you rate a necro?

in Necromancer

Posted by: Haette.2701

Haette.2701

I don’t like this game’s necromancer class, but I love its warlock class.

AKA my necromancer is built around condition damage and Epidemic shenanigans. It’s honestly about the only way I actually enjoy the class, but I do enjoy it.

The Greataxe: The future of necromancy?

in Necromancer

Posted by: Haette.2701

Haette.2701

Honestly I added that heal at the last minute because I realized an execute generally means the battle is over, and minions need to stop being so dead in between battles. Healing allies would be nice too. Actually, Bloodbath originally gave regen instead of fury so adding the heal back makes sense.

Dark Apostasy could just steal a massive amount of health, enough to completely negate the attack’s damage without actually stopping any other negative effects from the attack.

And yeah, I kind of figured this would wind up as a greatsword kit, but that’s totally fine too.

(edited by Haette.2701)

The Greataxe: The future of necromancy?

in Necromancer

Posted by: Haette.2701

Haette.2701

I thought about this before and came up with a kind of “power to the horde” weapon, used to lead the charge with a bunch of minions or allies and toughen them up in close-combat.

1: Reaper’s Strike – Wide cleaving attack chain. Third hit strikes a 360-degree area around you, briefly weakening and stealing life force from everything hit.
(Big kitten cleave attack with a defensive bent to it)
2: Bloodbath – Damages and bleeds nearby enemies and grants fury to nearby allies. Possibly a whirl finisher but I never did figure out the consequences that would have.
(Provides some condition damage, a boost to party damage, and possible support capability as a whirl finisher. Also, fury means more chance of a Guillotine crit, and Guillotine crits are scary.)
3: Siphon Speed – Cripples foes in the target area, and grants nearby allies swiftness for each enemy you hit.
(Gap closer, designed specifically to be good at getting one big group of things close to another big group of things)
4: Dark Apostasy – Blocks an incoming attack, stealing health and a boon (or two) from the attacker. If nothing hits you or you cancel it early, it blinds nearby foes instead.
(Strong defensive move useful against single or multiple targets)
5: Guillotine – Deals massive damage to a single target, increased by 1% for each % of max health missing from the target. If this kills the target, your minions receive a substantial heal. Long cooldown.
(For finishing off an exposed, worn-down enemy. The on-kill effect is intended to somewhat counter minions’ lack of OOC regeneration.)

(edited by Haette.2701)

[Guide]The Chaos Maestro (Support Builds)

in Mesmer

Posted by: Haette.2701

Haette.2701

Somehow they would randomly get regeneration too, but I couldn’t tell if it corresponded to something that happened to me since I have perma-regen. I wonder if they are getting it from the 10 secs when you reach 75% health?

Could that just be them giving each other regeneration?

Also, this thread just gave me the best argument ever for getting my mesmer over this horrible Lv40 hump. It sucks down here and this build sounds fun as hell

Simplest Way to Fix P/P

in Thief

Posted by: Haette.2701

Haette.2701

I really want to like P/P for style alone, but I can’t because it’s just about the most boring set in the game. Black Powder is amazing, but you can’t use it if you want to deal any damage, and even if you do, P/P barely combos with the cloud.

Buffing the crap out of Vital Shot makes a lot of sense. If I had free reign, I’d also combine Unload and Body Shot into a weak-but-cheap vuln-spamming cone attack similar to what you mentioned, and then add a touch of mobility for #3 since that’s where pistol sets seem to keep their mobility. I’m thinking something you’d see out of Max Payne.

As a bonus, if that mobility was also a Leap finisher then the set would gain evasion AND stealth in one go.

(edited by Haette.2701)

STAFF. and how do you play it ???

in Elementalist

Posted by: Haette.2701

Haette.2701

If we create a mage class.
*Mesmer, Necromancer, Elementals.
we are creating it to be a range spell slinger in some way.
Thats what we expect it to be.

crap for survival. but a hell of a nuker.

I get that some like a new twist, and to create melee mages just for the luls of it.

But, let the mage class be a mage class.

I don’t see a mage class, I see an elementalist, mesmer, and necromancer. “Uses magic” does not automatically mean “stands a mile away and casts fireball all day.” It means they use magic.

I’m pretty sure my supersanic ninja rat is using a lot of magic.

Oh, and it turns out he’s also that ranged spell-slinger you’re talking about. Guess he’s a power ranger AND a mage. And a medic. And a traffic cop. And a walking arsenal.

Maybe you’re just playing the wrong game.

Greatsword please!!

in Elementalist

Posted by: Haette.2701

Haette.2701

Seconding the shortbow for arcane archery. Besides, everybody and their grandma uses greatswords already.

What the Scepter use to be with footage.

in Elementalist

Posted by: Haette.2701

Haette.2701

I miss beta Shatterstone so much.

Agony is actually rather brilliant

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

It COULD have been something that made most people happy, instead it’s this mess. Tying it to actual stats is the biggest mistake here.

Also, resistance checks will never be a “brilliant” mechanic. Acceptable, possibly, but never brilliant. There’s a reason they’ve all died out in other games. They’re fake progression, the best you can do is make it non-intrusive to people who don’t give a crap about it.

If you could add one weapon to each class

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Warrior: Main-hand Shield – Because dual shields is too cool to be so rare.

Guardian: Longbow – Simple enough, just a better range-focused option at the cost of offhand option. Shoots bolts of light instead of arrows.

Engineer: Hammer – Something appropriately weird, like a ranged autoattack or a highly mobile skill set. Strap some rockets or explosives to it for the engineer flavor.

Ranger: Staff – Quarterstaff-style melee weapon with with lots of blocking, parrying, spinning, and maybe a vaulting move. Throw in some nature magic boons or area denial skills too, like a wall of grasping roots.

Thief: Maces – A control-focused option with saps and dazes and whatnot.

Necromancer: Greatsword – I’d rather have a big kitten greataxe but a sword will do in a pinch. This would be a melee weapon with a wide cleave, lots of lifestealing, and area defensive skills (blinds, boons, healing, etc) to create a sort of “blackguard” playstyle that’s good at keeping people alive in the fray. Specifically intended to be good at keeping lots of minions alive for that “unstoppable horde of undead” feel.

Mesmer: Main-hand pistol or offhand horn – I’m not really sure what they need, but a ranged, non-clone-factory weapon seems right. Horn too just to see what they’d do with one (CALL BUTTERFLIES).

Elementalist: Shortbow – A 1200-range, single-target-dps weapon. Less (or no) combo fields compared to the staff, and less defensive power compared to scepter/focus, but more raw power and range. Shoots bolts of energy instead of arrows.

Do you really want a static game?

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

It’s a very simple concept and it boggles my mind that people still can’t grasp it.

Yes, a certain amount of vertical progression keeps the world from overwhelming players at first, and creates an investment/attachment in each character. The thing is, we already have 80 levels and five gear qualities to do that, and a LOT of people think that’s plenty, if not too much already.

We were told multiple times that there would be an easy-to-reach power plateau, and instead of continuing upward toward sheer power we would then explore outward in every direction, exploring new areas, gaining new skills, tricking ourselves out with shiny gear.

As an aside, I actually think the biggest contributor to the “no endgame progression” feeling is the removal of skill capturing.

So what's the deal with candy corn?

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

I have something like 26,000 in various banks and alts after my search for an endless halloween tonic. I have no idea what I’m going to do with it all, I suppose I’ll just use halloween recipes for leveling crafts so I have one less mat to collect.

EA issue - not casting the "real" spells.

in Elementalist

Posted by: Haette.2701

Haette.2701

Nearly all spells that are triggered by traits are weaker than their normal counterparts. Churning Earth is no exception, it’d be absolutely insane if it was the full-blown version of it.

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: Haette.2701

Haette.2701

I agree that it’s generally a buff, I’ve just seen or heard nothing about the total cleanse after the change. Like I said, it’s only really noticeable in a couple places where you’re running through a constant barrage of cripple/immobilize anyway.

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: Haette.2701

Haette.2701

With the new cast time, Ether Renewal’s heal is now divided up over 8 pulses instead of 12. This does indeed mean the heal is faster and less likely to be interrupted before a significant heal can occur, but because each pulse is a cleanse it also means it removes fewer conditions than before. The 8 pulses still occur at the same rate as before.

That’s not to say 12 conditions is anything that should ever be happening, but it’s still a full second less of near-immunity to conditions. It’s most noticeable in places like Orr or WvW where cripples and immobilizes fly around in huge chains.

(edited by Haette.2701)

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Well as much as I agree with you it would be fun for it to have unlimited bleed stacks, there’s not much skill involved in that. Just to play devil’s advocate here, they probably do have reasons for it.

In a game that’s supposed to be about skilled combat, DoTs tick automatically – you can be dodging a dungeon boss and still doing damage, or in sPvP with tons of stacks on a guy and just run around healing and avoiding his hits while he dies. Automatic damage doesn’t fit into a game with no healers where everyone is supposed to be able to avoid damage with skillful use of skills and dodges.

Are you serious?

How is stacking all your bleeds alongside everyone else’s full bleed stacks any different from everyone dealing full damage with their direct attacks? A condition-based build loses just as much DPS to dodging as a direct-damage build with a similar range, the fact that it’s DoT damage doesn’t mitigate that AT ALL.

There’s no more skill involved in whapping at something with direct damage than there is in slapping something with a condition, except with conditions you then have to wait however long to get the full effect out of it. Not to mention you can dodge, heal, AND cleanse condition damage, but direct damage can only be dodged or healed.

Right there, that’s two inherent extra risks to using condition damage, with the only notable benefit (increased damage) quickly destroyed by stack limits and crappy condition damage in general.

Why weren't Warriors nerfed?

in Warrior

Posted by: Haette.2701

Haette.2701

Oh by the way, they didn’t even nerf the problem with thief burst (mug + steal + C&D + backstab combo). I know, makes no sense but apparently they felt nerfing balanced builds was more appropriate. Dancing dagger down by 50% damage and C&D gets a 33% damage nerf. Lol

That’s actually one of their more decently-thought-out changes though, I was impressed. Backstab is designed to do damage, it literally does nothing else, it was the whole combo’s damage that was out of hand. You can nerf that particular combo without gutting one of the thief’s major damage moves, by nerfing the damage of the setup skill (which still provides every bit of utility it did before, I should note).

Can you imagine the outcry if the thief’s biggest burst move got nerfed EVERYWHERE as opposed to a single burst combo getting nerfed?

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

You can’t have a game where you get the best gear and then there is nothing to go to from there AND a game that continues to expand on itself by creating new content and, inevitably, gear.

Guild Wars 1 disagrees.

I suppose it’s better to say you can have a game where “best gear” is totally subjective, based on the player’s build and playstyle. Again, like Guild Wars

It still technically is, but now the grind wall has been thrown up between that power plateau and everyone, even the ones who disagree with all this “progression” crap.

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

You’re right, this IS an MMO. As is common in the genre, more content will be added over time, content that is available to everyone and which doesn’t (according to the ideals set forth in GW1 and Anet’s own words for the last several years) discredit a large amount of invested time put in by other players.

Too bad so many people were too kittening impatient to wait for that content.

Also, that post is nothing but riot control. It doesn’t actually say anything other than “please calm down guys.”

(edited by Haette.2701)

My thoughts about the game.

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

This weekend has been the kick in the kitten it took to start learning Dota2.

I don’t need any more grind in my game.

Yes or No: Manifesto Represents the Game?

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Best in slot is exotic. Minus the rings and back from these new ascended. You can get a max level armor piece from AC in 3 runs. That takes what, 90 minutes tops? How is that a grind.

Legendaries had stats increased to (presumably) ascended. So that’s 4 slots. And when ascended armor gets released in X months, that’s almost the rest of them.

Link from another thread on the legendary: http://i.imgur.com/lZz53.png

Seriously dude, you are arguing in every thread but you are wrong about almost everything you post.[/quote]

You might wind up reconsidering your tone here when you realize that was a bug that got fixed immediately.

All of what makes me lose interest listed here

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

you hit the nail on the head when you said the time investment is getting out of hand. I don’t see myself playing this game for very much longer in it’s current state. Grind for gear to not be the weakest link in my group? Sorry, too familiar. This is what I was trying to get away from.

At least there are some good games/dlc’s coming out this month.

I have no problem with a time investment, so long as it’s my own skill that’s improving and not just my numbers vs their numbers.

Interested in a DOTA2 invite? I have extras.

Who thinks ascended items are 'Exciting'

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

I left WoW to get off the gear treadmill.

If they are going to add the gear treadmill to this game….might as well get back on WoWs.

It’s tempting, what with the bosses that manage to be even more interesting even WITH the trinity in place.

A sincere letter

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

The first Guildwars game in my opinion was boring as hell, this one is great.

Wonderful, wonderful logic here. Absolutely brilliant purchase, that, a sequel to a boring game.

An idea for future events such as this

in The Lost Shores

Posted by: Haette.2701

Haette.2701

Instances will help FPS, but not server lag.

Who thinks ascended items are 'Exciting'

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

I am excited. I love new and more powerful items.

That’s cool.

When you get them, are you now more powerful than the other people that also have them? What’s changed here? What do you gain here?

The game hasn’t gotten deeper or more interesting, it’s gotten longer. This is an extra car chase scene added to a movie, and then repeated 400 times before the credits roll.

I like new and different items. Skills. Trait lines. Stuff that lets me make a choice and actually have it matter, instead of a window to punch through just for the sake of punching through a window to get to the same side as everyone else.

All of what makes me lose interest listed here

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

People were impatient waiting for new content. It was going to happen, already said flat out it would happen, but they HAD TO HAVE NAO so now we get this crap.

All of what makes me lose interest listed here

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

i’m a little late to the party but i wanted experience more of the game and hold out until this patch went live to see where things were headed.

gw2 has tons of potential, is a decent f2p game but not worth the cash and time investment currently. hopefully they can create a long term win/win situation sooner than later.

Man, it was definitely worth the monetary investment even at launch. The time investment was perfectly reasonable too.

Now that time investment is looking to be heading FAR out of hand.

All of what makes me lose interest listed here

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Thanks for your post. I have stated everything you’ve stated in the past… I’m glad people are actually now starting to realize what I saw a few months back.

I hope we get more posts like this so ArenaNet can wake up and give the community what they want.

I’m not sure they know what segment of their community they want to focus on.

“The whole thing” is a poor answer in most cases, and in this case so is the fickle segment that’s just going to up and leave anyway once they run out of numbers to collect.

The other 99% content in game?

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

If the ascended gear was nothing more than exotics with an extra slot specifically for infusions, and the infusions added nothing but dungeon-specific resistances, this whole kittentorm could have been avoided.

Vertical Progression (Q&A interview inside)

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

I don’t think that’s it. You could make that argument for Legendary weapons, but Ascended equipment seems to fall within the range of “You can definitely do this, but it’s going to take you hundreds of hours of grinding to get the whole set”. Since it’s done one (useful) piece at a time (as opposed to Legendaries, which are a collection of useless junk right up until you put the final recipe into the MF), it’s more ‘palatable’ for its target audience – people who want to grind, but don’t want to have such a long, uninterrupted grind that they have to start pondering the existential questions about why they’re grinding.

Not to mention that it is required to have Ascended equipment to tackle the toughest areas of the new dungeons, and that Agony is specifically designed to have no counter other than to grind out the better equipment.

1) You can definitely get Legendaries, but it’s going to take you hundreds of hours of grinding.
2) What part of a billion T6 mats and skill points is “useful pieces?”
3) In the end, it’s all for people who are too impatient to get a legendary weapon, except now it affects everyone else too through stats.
4) It’s grind for the sake of grind.

I’m seriously starting to suspect the only competent department here is the art department.

Vertical Progression (Q&A interview inside)

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Am I the only one that thinks leveling is already PLENTY of vertical? As in, we don’t need any more?

Hell, the best changes they could make to the game’s vertical progression would be to either let you just create a character at 80 and bypass most/all of that stuff, or to implement upscaling in all zones instead of just WvW and special events.

I think that’s a bit far, but capping everything at level 40-50 or so and bringing everything above that level down sounds good to me.

Yes or No: Manifesto Represents the Game?

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

Yes or No?

If you don’t think the ascended gear sounds like a hell of a grind then I don’t even know what to say to you. What the hell.

Vertical Progression (Q&A interview inside)

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

Yeah! I can’t believe that they added vertical progression to this game!

Now let me get back to leveling my character in a sequential fashion from levels 1 to 80, unlocking new content as I get higher level.

Am I the only one that thinks leveling is already PLENTY of vertical? As in, we don’t need any more?

Vitality Infusion Mystic Forge Recipe

in The Lost Shores

Posted by: Haette.2701

Haette.2701

It’s like they really have no idea how to make something not cost a stupid amount of grind and farmed mats, jesus.

Infusions affect normal stats!

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

If they add another tier beyond ascended then I’ll take my words back but I still see this more as them fixing an oversight in terms of giving players something to work towards.

I’ve said it before, but it bears repeating. My last shred of faith is hanging by that thread. If it goes any further than this, I’m out for good.

Level 1 loot from a level 30 area

in Guild Wars 2 Discussion

Posted by: Haette.2701

Haette.2701

I’ve gotten two level 1 drops now from the event “Help kill the grawl’s ice elemental god” and the related chains, both after this latest patch. I can’t recall ever getting a level 1 drop outside of the starter zones before, has anyone else noticed a similar issue?

Did the Flesh Golem always regen out of combat?

in Necromancer

Posted by: Haette.2701

Haette.2701

Wait, people actually use bone minions as MINIONS and not as walking bombs?

How horrifying.