Showing Posts For Ian Smith.8690:

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Ian Smith.8690

Ian Smith.8690

First, I would like to add my thanks and appreciation to Josh Foreman and team for their attention to this thread and the game itself.

While I was among those cursing you for the first implementation of World 2, I merely chalked it up to my lack of capability, a poor PC and a disagreement with the direction that was taken. I was sadden by it but accepting that not all decisions a developer makes will be in my favor, nor should they be. An mmo is great due to the sum of it’s parts not any single mechanic or idea. The same goes for the people that are brought to an mmo and there must be a little for everyone.
That said, I can’t help but be a bit giddy over learning that it wasn’t all me after all but rather Mr. Foreman just got to excited and ….“let loose” a bit early. May I just suggest some game design Kegels*, good sir?
I have now gone from thinking, “Well, it was fun while it lasted.” to “Cool, I’ll look forward to World 3 after all.”

I do still have a few suggestions that I think I would like to see but won’t be hurt if you decide not to use them.
1. I feel infantile mode should be more of a training simulator with guard rails, like the gutter guards at a bowling lane, than a bypass mechanism. I am aware that you already have somethings that are meant to train but reality dictates that not all human brains work the same or reason as quickly as others. Some folks just need more, like a loud, obnoxious npc vendor (similar to the one by the poison water in W1) attempting to walk through seemingly safe doorways, only to be killed by a flurry of darts. Or taking leaps into pools of water with piranha in them. Perhaps something in the form of Wildstar’s telegraphs may also work. You might be thinking “Seriously?” and I say, “yeah.” and then smile at you dope-ly. I realize that may seem like a lot but the more you can do to train people, the more likely they will “get it” later.
2. Get up out of your chair and walk over to whoever decided to remove SAB Fun Boxs from the Moto vendor and punch them in the gut. I mean, really? Putting them only on the Gem Store is major lame. I continued running the box during last release for those, not the weapons. (I might have kept running for the weapons if we had that storage closet for skin collecting. Hell, I’d continue to do a lot of things if we had that.)
3. uh….

After reading all your post in this thread so far, Josh, I believe you have everything else covered and I am again looking forward to the next release of SAB.

*yeah, I know it was bad joke but it’s the first thing that came to me when reading your post.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Tequatl new moves

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

In the video he shows throwing boats, doing a swooping tidal wave dive.

Question: Does he physically move in space, or is it just some new animations and his body is physically stationary or sometimes just not able to take damage (like when he swoops)?

It’s not a boat, it’s the asura lazer gun and it only happens on failure, I believe. As for the sweeping tidal wave, if you fail to defend the batteries, you will indeed witness this. Damaging him will be the furthest thing from your mind at that point.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Tequatl weapons

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

Special colors for him Is what I thought.

Ouch! Didn’t think of that. If that’s all they are, then major lameness is about to be released. Would be severely disappointing if the skins are not a unique design even if they don’t have the full gambit of weapon types. I also feel it would be appropriate for him to drop a unique sigil and/or rune. Make it only major and minor drops with exotic being acquired through the MF to help keep it rare :P

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Tequatl loot or failing

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

I remember reading from the GW2wiki about Tequatl, that was probably announced at the twitch stream, that each 25% HP drop, Tequatl drops a chest you can loot. At the end of the fight, you get the big bonus chest for completing it.

So in a way, if you just get him to 75%, you’re still rewarded.

Hmm, hadn’t read or heard that part but you’re right. Do we have to actually loot it or does it just appear in our bags? Would be sort of contradictory to the idea of mobs not dropping loot if we have to stop fighting to go loot these percentage drops.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

In case that we fail the event...

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

Unless people stop showing up, it wont fail. Its just going to take longer now.

Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.

Since when is 80 man event NOT a zerg?? lol

When the event has mechanics that make just trying to burn him down useless.

If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Hello, my name is Tequatl...

in Tequatl Rising

Posted by: Ian Smith.8690

Ian Smith.8690

Bloody Brilliant.

I love how you tied in the original idea presented before release in which an undefeated boss began to take more territory for itself. Not sure if you meant too but I’m going to pretend you did.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Improving the guild system (Long + detailed)

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

Wow, I missed that, assuming what you say is true. To say that improving tools to better help the community communicate and facilitate interaction was not a priority is just pure stupidity. I’m beginning to think that Anet is full of savants. They make a really pretty game but it just seems more and more like they don’t know how to interact with people. It’s as though numbers are absolute and human idiosyncrasy are irrelevant to these guys.

(argh, I’m not sure idiosyncrasy is the best word for it but I can’t currently think of a better one.)

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Adnul needs another nerf it's just not fun.

in Bazaar of the Four Winds

Posted by: Ian Smith.8690

Ian Smith.8690

For those that really love gambling away their stuff in the Mystic Forge, they will love this game. It has no strat, it’s all just completely random chance that you win. I was going to say that it’s bugged but Anet insist it’s suppose to have spam-able special abilities that make the NPCs unbeatable 98% of the time.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Adnul Irongut Bug.

in Bugs: Game, Forum, Website

Posted by: Ian Smith.8690

Ian Smith.8690

I don’t know if this game is bugged or not but I fail to see the fun. Not because I don’t like the idea or it isn’t my idea of fun but because it just seems to have no real direction on how to play or what I’m looking for in my opponent. Sure there are tool tips but, if these folks are to believed, they aren’t entirely correct. It would be one thing to be able to develop a strategy but there doesn’t seem to be any rhyme or reason to what the NPCs do. Perhaps it is just too complicated for me, I honestly don’t know. What I do know is that I seem to be fighting an opponent that I do not actually have the proper tools to fight against.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

ANET Stop avoiding the issue of skill lag!!

in Account & Technical Support

Posted by: Ian Smith.8690

Ian Smith.8690

SKILL DELAY!

When is it going to be fixed, Are you even working on it? A guess, Anything is better than ignoring EVERY single kitten post that is made about it.

Please fix the title of this thread. It is vague title that does not properly describe the subject of the post. As stated by the CoC:
——————————————————————————————————————————————————————-
Use a relevant thread title that clearly expresses the subject of the thread.
——————————————————————————————————————————————————————-
I have now spent time on a subject I do not care to read about. I hope you will learn from this and I will not have to waste time with post made by you that are irrelevant to my interest while reading post that are. If you need assistance in coming up with a title, try this one “ANET, Stop avoiding the issue of skill lag.” Why Ms. Segovia did not address this already is beyond me.
That said, I do hope they are able to fix your issue as soon as possible so that you and others are able to enjoy the game.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Do I play too much SAB?

in Super Adventure Box

Posted by: Ian Smith.8690

Ian Smith.8690

but if you’re doing it for fun and not just to amass more and more bubbles, then I see no problem.

Yeah, this. We will re-balance our reward structure for the next release so hopefully we don’t have a situation where people are doing ‘work’ to get something they want. I know the problem is impossible to solve completely, and there is some sort of side-door enjoyment SOME people derive from grinding a path over and over in pursuit of a distant reward. But it’s not our vision for SAB.

Would not the easiest thing to do be to replace the Baubles and Bauble Bubbles with a new currency? Or make then only usable on the non-weapon cosmetic skins while new stuff gets it’s own? Or have I misunderstood what you have said.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

WvW players who run supply for repairs

in WvW

Posted by: Ian Smith.8690

Ian Smith.8690

Badges and bags and all. Ha! What is best in life?!

To crush your enemies, see them driven from your Tier, and to hear the lamentation on the forum.

Failing that, cookies, pie, and cake. Or using that stuff for more siege. But I’d rather have the nomnom goodness.

Are those all your nomnom? You mean you eat other people’s nomnom? STOP IT!

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

So what's the deal?

in Super Adventure Box

Posted by: Ian Smith.8690

Ian Smith.8690

Nothing is certain, but I’m pretty sure these ones will only be around for this month.

I’d love to collect them all but where would I keep them? The bank you say? Well, if you counted out the number of bank spaces verses the number of skins in the game, you would see that even with all bank tabs purchased you could not store even half of the armor and weapon skins in existence. I cannot understand why our ability to collect skins is limited in a game that claimed it to be based on skill and cosmetics. Even if we had to use a transmutation stone every time we wanted to use our skins on new armor and weapons, I would be elated that we had the freedom to collect skins without having to pick which ones to keep.

However, I have greatly enjoyed SAB and really think the greatsword and shield are amazing skins. However, If I didn’t what to have a huge collection of the fun boxes , I would have quit running until the next incarnation by now since I just don’t have room to keep everything.

Can’t wait to see what’s next.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Things to improve

in Super Adventure Box

Posted by: Ian Smith.8690

Ian Smith.8690

Can I haz title for infantile mode completion? Like “Baby Stepper”, “Needs hand held”, or “Infant”. Anyone else with a suggestion title for this?

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

PVE Skin Locker

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

Thank you for putting my thoughts into forum. I mean, I would love to work to collect all of the SAB skins but with no way to save them or the skins I’ve already worked for, I find myself asking, “What’s the point?”.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Ships of the Line - BUGGED-

in Bugs: Game, Forum, Website

Posted by: Ian Smith.8690

Ian Smith.8690

You can also use the command /bug to report things in-game. You won’t receive a response but it may get it more pin-pointed for ArenaNet.

Also, I would like to point out that World of Warcraft has been out for over eight years now and they still have bugs and glitches. By comparison I would say ArenaNet has done an amazing job in just a mere six months with their fixes.

Just food for thought.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Why craft on multiple characters?

in Crafting

Posted by: Ian Smith.8690

Ian Smith.8690

The better questions, imo, are “Why isn’t crafting account bound? Why must I log from one character to another to craft something? Why must I leave the character that I wanted to be playing to craft something on a character I didn’t want to be playing at that moment? Why must I sit through multiple loading windows, taking away from my actual play time?” I have more but I’ll stop here for now.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No 'Advanced Search' function?

in Forum and Website Bugs

Posted by: Ian Smith.8690

Ian Smith.8690

Yes, yes you are. You are missing an Advanced Search option, but then so is everyone else.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Forum Update Notes - February 7, 2013

in Forum and Website Bugs

Posted by: Ian Smith.8690

Ian Smith.8690

Any improvements coming to the search function? I look for something and it says 348 results, yet I am only shown around about 20, I think. Also, the auto search is very annoying. I would like to be able to type in what I want to search for and then hit “search” rather than it looking on it’s own but not looking for what I want because my button stuck and doubled the letters or I just hit the wrong one and then I have to retype the whole thing. Very annoying.

Edit: My bad. Also, thank you for these very minor improvements. What? You didn’t think I’d want more? haha.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Guilds as Third-party Trading Channel

in Black Lion Trading Co

Posted by: Ian Smith.8690

Ian Smith.8690

I believe that matured people should know what are the available options and be able to make informed decisions on their own. Of course there would be some players who don’t know any better, but I don’t believe in limiting everyone just for these minority.

Ah, I finally see the flaw in your thinking. You believe the ignorant are in the minority. Based on experience in this game, WoW, DCUO, PoE and many others that I haven’t played as much, ignorance is the majority of players. Most people don’t come to play a game with the thought of having to do a bunch of research just to play it. They are here for fun, not work. While you may get great joy in hoarding money, real or virtual, most people in the real world would love to never have to ever think about money. I feel it’s one of the last things on people’s minds when they come to a game unless they just can’t acquire enough of it to play the game.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Thank you for Orr

in Guild Wars 2 Discussion

Posted by: Ian Smith.8690

Ian Smith.8690

To be honest, I am a solo PvE player and I like Orr the way it is, all of it. It just misses some population from time to time, but this could have simply been adjusted by better rewards.
Now another three zones will get as easy as the whole game already is…
If all three zones become a cakewalk, what is the reason for still playing them. Some people like a bit of a challenge, and yes, you can do most of the DEs in Orr solo, it is just not brain-dead easy some times.

How does mob density make a zone fun? To me, interesting and creative mechanics would be more fun. Intelligent and strategic placement would be fun. Running through a mine field that has the power to not only blow up on you but actually suck you into it’s explosion (figurative speech folks, don’t take it literally) is tedious and mind numbing.
I want real fights and the challenge of coordination added. Having to stop to kill everything you come across or having an escape build is hardly something I would call enjoyable. If that’s what you like, then yes, you are probably going to be disappointed in the upcoming changes. No, more rewards will not change the population drops in the long run, they are virtual rewards, people get bored of those quickly. An interesting and rewarding challenge is what encourages people to play. You want endless grinding of mobs, I hear there are some great Asian developed MMOs for that. Not saying that’s bad, just don’t want it here.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Will existing achievements get converted?

in Guild Wars 2 Discussion

Posted by: Ian Smith.8690

Ian Smith.8690

It looks like the nagging question still unanswered is how the tokens will be stored.

The new currency earned from daily and monthly category completion is an account wide currency that is visible in your inventory, next to your karma. No inventory space required!

Sweet! Thank you, Mr. Wuerffel. Now about karma and gold being account wide, any chance of that happening?

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Reforging Orr with WvW mechanics.

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

Can i recommend something, putting this post also in the WvW forums as it definintly needs to get more attention.

Code of Conduct says, don’t do that.

Do not cross post. Post your message once in the appropriate sub-forum and nowhere else; otherwise it will be locked or removed without warning.

But I see no rule about posting links to it from other forum sites to possibly bring more people in, i.e: Reddit, Guild Wars 2 Hub, Guild Wars Insider, Guild Wars 2 Guru, GWOline, MMO-Champion.com, and Guild Wars 2 Forum are a few places to start.

As for the suggestions presented by Shriketalon, and as mentioned by a few others, these ideas are somewhat of what I pictured Orr as being. Instead we got monsters standing in every freaking field and the same repetitive events from the starter zones. Hopefully the restucturing of DEs that has been mentioned will fall somewhere along these thoughts. Nice work Shriketalon.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Will existing achievements get converted?

in Guild Wars 2 Discussion

Posted by: Ian Smith.8690

Ian Smith.8690

Will the tokens (crowns) be a new currency we store in open bank space like dungeon tokens or will it have it’s own storage slot like mystic coins

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

inventory too small-minis all disappeared

in Account & Technical Support

Posted by: Ian Smith.8690

Ian Smith.8690

You said you checked your bank, but did you check your collection tab. minis are put in there all the way at the bottom

No offense meant but it seems the OP understands that mini-pets are collectables as he used the “deposit collectables” tab and knew that they were included. While I’m just assuming I would think he realizes that there is a specific tab for mini-pets.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Where does one find recipes?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Cooking and JC are by discovery. The armor and weapon crafts are by recipe for the insignia and inscription. You cannot get the mats or recipes via the event as it ended on January 3rd. However, you can probably find both on the trading post.

Here is a list: http://dulfy.net/2012/12/15/gw2-wintersday-recipes/

You may want to bookmark/favorite that site as it has some list for other events and items as well.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Mounts...

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

How about environmental mounts? Like the weapons. They aren’t something you can collect but rather purchase from vendor for temporary use or maybe even find out in the world wondering about.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

When do the collectors leave?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

More Mounting Mayhem

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

Thank you. I look forward to more of your future “suggestions”.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Is there such a thing as PvP without “domination”?

Just going to note here that “domination” refers to the domination game mode common in video games, which is getting points for controlling areas of a map.

I thought it was called “conquest”? I suppose that is interchangeable though.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

What you’re not doing is participating in the sPvP match format. It’s the same reason you don’t get glory for WvW. WvW is PvP, however WvW is not the sPvP format. Glory isn’t PvP currency, it’s sPvP currency.

While they share similar scoreboards and top player callouts (because why would you redesign those?) WvW and sPvP don’t operate on the same currency. Holiday events, being a separate gametype from the domination style rules of standard sPvP matches don’t award glory because glory is directly related to sPvP cosmetics. Allowing someone to amass a lot of glory during holiday events effectively removes glory as the sole currency for sPvP rewards, and allows people who’ve never stepped foot in to sPvP to amass large stacks of PvP skins without actually playing the gametype those items are specifically used to reward.

PvE has an overlap with holiday events, and sPvP has its own glory-related overlap with holiday events, however these two systems are separate. Holiday events are much more akin to WvW than sPvP in that they’re a PvP extension of PvE rather than the completely closed game that is sPvP.

The flaw I find in this thinking is that unlike WvW you are put on completely equal terms in the holiday sPvP events. You are given not only the health but the armor and stats equalization, just like normal sPvP. You have access to all possible weapons and abilities, just like normal sPvP. These are team events, there is no solo play for a successful win, just like sPvP. You are placed into a specific set playing field rather than an open world. You have a singular objective as you do in sPvP. So what part of this event is more like WvW than sPvP? Capturing the presents and returning them to base is not “domination”? Is there such a thing as PvP without “domination”? How else do you determine the winner.

It seems like your only real objection to holiday PvP events giving Glory is that they are holiday events. They take time, skill and practice as the normal sPvP “format” does. So why not reward as you would a normal sPvP event.

As a side note, I think it might be prudent of them to also award “holiday rewards” in the normal sPvP events. I mean, in order for those sPvP-ers to get holiday rewards, don’t they have to come out of their “sPvP world” to get the holiday rewards. Seems a tad unfair to them, too.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

(edited by Ian Smith.8690)

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Please do not take this a personal attack, PopeUrban. I just felt there was a lot of flaw with your reasoning. That said, I am happy to have you giving the other side of it. It’s discussion. It’s actually what I wanted as it is the only way for me to learn. So thank you, in advance, for your responses.

I think the major issue with glory rewards for holiday pvp is what Glory is used to purchase: Cosmetics that serve as an indicator of progress in the sPvP match format.

Taken from the wiki.guildwars2.com:

“Glory is a currency that players can spend on reward chests filled with random loot, while rank is a measurement of your total accumulated glory. As your rank increases, you unlock new tiers of reward chests, and thus access to more impressive looking equipment.”

So basically, Glory is rewarded for time and effort. Even a really bad player can earn lots of Glory over time. Why is this holiday event with specific rules and structured game play of less value than a normal sPvP event with it’s specific rules? Why is the time in Snowball Mayhem so different than that of the regular everyday sPvP events? Why are my wins, my working with my team, my learning my roles, my using the terrian to my advantage and my scoring points in this event unequal to all that being done in Kyhlo or Foefire or Silent Storm? I don’t think I would consider Glory an indicator of “progress”. Rather it’s just an indicator of a willingness to do lots of sPvP and hopefully it also shows that you enjoy it.

Holiday events reward holiday awards because the rewards are indicitive of what you’re doing: participating in a holiday event.

Going to hand this one back off to Aedelric:

I see no reason as to why glory and presents need to be mutually exclusive. You mention in it’s defense that presents are tangible rewards PopeUrban, yes it is a more physical, immediate reward but in no way is it a substantial and rewarding replacement for glory.

One must not forget for an activity to feel rewarding it must grant a reward appropriate to the effort used. Unfortunately this is not the case with the pvp events, the presents are few and the time spent could easily net much more presents by other means. Granting full glory for these fights, would in no way imbalance the game as pvp deserves a pvp reward. Nor would traditional pvp become defunct as these events are only temporary over a few weeks a year. Nor would the reward be excessive, essentially normal glory with a few presents would only make it all feel more rewarding and special.

Why would anyone not want glory?

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

(edited by Ian Smith.8690)

Capture The Flag

in PvP

Posted by: Ian Smith.8690

Ian Smith.8690

I wonder how it would even work considering stealth/stability. Seems like something that would require a whole new system and maps. Too much work IMO for it at this moment, although it would be a refreshing addition in the future once they get rankings, leader board, etc etc in place!

Is Snowball Mayhem not a “Capture the flag” mode? I would imagine that stealth/stability would work very much like it does there. You lose access to your weapon abilities but keep your utilities. Is Snowball Mayhem not fulfilling two roles? Is it not a fun temporay event for Wintersday and a test bed for “Capture the flag” mode? I’m not a PvP-er but I have been having a grand time with Snowball Mayhem and it may even encourage me to jump into some sPvP. If you haven’t tried it, I feel you may be missing out.

As for new maps, what’s wrong with the maps we have? Why not just use the center capture point as the spawn point for the flag and leave the rest as is? Just changing this one mechanic of the map would change the whole way it was played would it not?

(Btw, these are serious questions, not condescending ones. As a normally non-sPvP-er, I am genuinely curious.)

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Comic: Player vs Why

in Community Creations

Posted by: Ian Smith.8690

Ian Smith.8690

Nice work, Necrolepsy. Hope to see more when you have the time.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Unbreakable bell - Good or Evil

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I would like to mute all sounds from that bell so I don’t have to hear others play it.

I don’t care if you paid gold or real money for it, I don’t want to hear you play it.

I wish to know where you complainers of said bell are going that you are subject to such vicious spamming. I have yet to experience this. Once in a while I find some playing with it but nothing so far where they just maliciously play it to annoy others.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

(edited by Ian Smith.8690)

Suggestion: make nights longer for Winter

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Would have been interesting, I suppose, but in all honesty, I doubt many would even notice the change. lol. That said, I agree that it would make sense.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Will Wintersday Merchants stay?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I assume they’d disappear.

…But does anyone know if you’ll still be able to buy wintersday weapons with a wintersday weapon claim ticket, after the event ends? I have a spare ticket but don’t know what I want yet.

I wouldn’t take any chances if you want to make use of it. Do it before the 3rd.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

To those above:
There IS one thing that gives glory in Snowball Mayhem: Volunteering to switch teams to balance them. It gives 5 glory.
No top player stats give any though.

Reeeeally? To think, I didn’t bother to volunteer at all tonight. Played like 20-25 games and just “took my chances” each time. If I had to guess, I would say it’s actually an over site and was not intended for the holiday or they may just not have cared. Either way, it’s good to know. Thank you.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Will Wintersday Merchants stay?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I would suggest you error on the side of caution and assume that they will disappear as they have in just about any other game with holiday events that I am aware of. As you say, there appears to be no other use for those currency, so either save for next year or spend them on the last day, as I intend too.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

… the first glory points I ever earned were in holiday pvp events. What are you people talking about? I repeatedly participated in the allhowlin and the wintersday pvp events. It was during a snowball mayhem that I happened to look down at my exp bar and see that it was totally dark except for a little smidgen of purple at the far left. I noticed that it said glory instead of exp, and that the tiny sliver, six points, was the same color as the little purple cup icon I would get for getting most kills, or delivering the most presents. Since I had never participated in any form of pvp other than the allhowlin pumpkin patch, the glory that I had must have come from holiday events. Where else could those six glory points have come from?
After this discovery of glory, and reading up on it, I went to the mists and played a few free team matches and was surprised how much glory was awarded for third place, hundreds of glory points. I can well imagine an experienced pvper not being able to notice glory increases measuring in single digits.

I too have five points of glory that I am unsure of where they came from. At this time, I have probably played close to 50 games of the Snowball Mayhem. I have won about 2/3rds of those games. So five points doesn’t really add up to anything. While I have know idea where the points came from, it seems unlikely that they came from the holiday events.

Glory is not awarded for holiday events because they in stead award holiday items. Glory is the tangible reward for sPvP, holiday items are the tangible reward for holiday PvP.

Makes sense to me.

As I said in my original post, I am aware of this. However, what would be the offense in offering both, even if at a reduced rate? Especially when it might do as I suggested in encouraging people to play it more, like Aeledric.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

(edited by Ian Smith.8690)

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

This is the exactly why I do not participate in the festive PvP events beyond earning the achievements.

They are fun to try out for a few minutes and earning a few presents are nice, but at the end of the day it is not worth the effort as presents can be obtained far more easily by other means. Obtaining glory should be standard for PvP festive events and the presents and gift bag should be the additional incentive, not the only incentive. It would promote the event more and convince people to play beyond obtaining achievements and trying it for the novelty.

At the moment I have no reason to go back and play it ever again, which is a shame. I would like to know why Arena Net actively decided against earning glory, seems like a strange move to me.

Glad to know I didn’t just imagine these people. lol.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

No Glory in Snowball Mayhem

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

No Glory in Snowball Mayhem

I am curious as to why Glory is not awarded for Snowball Mayhem or holiday sPvP events? I feel like it’s missed opportunities. Mind you, I’m not the type of player that does a great deal of PvP, so I don’t fully know how Glory works or the mindset of the majority of PvP players. That said, I’m not sure I need too in this case.

The opportunities I’m referring to is the encouragement of non-pvp players into sPvP and the gauging of sPvP-ers response to a new sPvP mode. Beginning with the non-PvP-ers, I wonder if it would not incite them to do a few rounds of sPvP after the holiday event was over if they had earned a few points from the holiday events. That thought, of “Oh, I’m so close to having enough Glory to buy this. Might as well do a few games to get it.” might be enough for some people to find that they enjoy the game play. For others, I’m sure it will confirm that they dislike sPvP.

SPvP-ers may already be in this holiday event, enjoying themselves to the fullest. For those that are not, that refuse to try something that doesn’t reward them with currency, even if it does showcase a new mode (I’m guessing this is a “capture the flag” mode) of sPvP, adding Glory may encourage them to give it a try and provide a bit more response on how people like the mode. Now, this may be a minority of people but that doesn’t mean it’s not worth considering.

I am aware that we do receive a holiday reward already but that has it’s limits. Once you have what you want, odds are you quit. I personally play the Snowball Mayhem because I enjoy making people slip on ice and crushing them as a giant snowball, as well as working with a team, and will play while it’s here regardless of whether I get any Glory. So the holiday reward that may or may not give me an Unbreakable Choir Bell that I can sell on the trading post is just a bonus for me. Getting a few Glory, even if it is less than you would normally get from a sPvP match, might just be the push I need to finally step into sPvP, though.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

(edited by Ian Smith.8690)

Wintersday is a letdown compared to Halloween

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I disagree with this thread’s title and the poster.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Sure going to miss this...

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Mini-game in Black Citidal involving ore and scrap as your materials and it’s either ghost attacking or charr reclaiming? hmmm? What you think?

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Let us buy the mini pets

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

Hello,
I’m guessing we will see this statement from a moderator soon.

“There is already several threads about this subject, therefore this is now closed.

Please remember to use the search feature before creating new threads.

Thank you."

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

What to do with these leftover cogs?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I’m going to build a small version of The Clocktower with mine.

That would be awesome. lol.
Seriously, something we could do with the extra cogs in the MF would be nice.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Mounts in the game should be implomented!

in Suggestions

Posted by: Ian Smith.8690

Ian Smith.8690

What does this have to do with Wintersday?

Also, if this person had bothered to use search they would have found 20+ other threads suggesting this same thing.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Unbreakable Bell - Forge/crafting possible?

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

I thought call outs were against the CoC?

Yep, here it is.

“Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.”

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

All i want for christmas is a toy golem..

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

It is theorized that the frame rewards are tied to the completion of the race’s dungeons. You should be able to re-due any of the dungeons now that it is in LA. That said, I have not logged on yet today, so it’s all theory.

I think a good developer should be a person not a professional. —DayZ designer Dean Hall

Plushie Griffon appreciation thread

in Wintersday

Posted by: Ian Smith.8690

Ian Smith.8690

So I do the EB JP a lot so for fun I did it as a Plush Griffin today.

http://i.imgur.com/2Bvgf.jpg (in light)
http://i.imgur.com/sR62Y.jpg (in the dark)
http://i.imgur.com/TMRTP.jpg (using 2)
http://i.imgur.com/DZtuf.jpg (using 3)

Edit: I hope they don’t patch this out. It was fun.

Are you able to jump in these transformations or did you just transform for the pictures?

I think a good developer should be a person not a professional. —DayZ designer Dean Hall