cuz i hate people who lie about the gear they use.
I dont get why people want to control the pugging experience though. If you hate pugging, play with friends?
It’s why I prefer a true B2P game.
Subs are putting a timer over your head and don’t really work anymore (after WoW there has not been one MMO so far that was successful with a sub model, thats 10 years of fails)I hoped GW2 would be that B2P game but they turned cash-shop.
Can you name me one B2P MMO that doesn’t have microtransactions?
Can you name me one subscription based mmo that doesn’t have microtransactions? Both WoW and ESO have them.
The argument that sub based mmos are better because they don’t have korean mmo style cash shops no longer applies, because they all do.
Berserker really isn’t fine, though I suppose it depends on what game mode your in.
PvE, it probably doesn’t matter either way, as nearly everything can be done in zerker.
PvP, not sure how many people roll zerker gear in small scale combat and succeed..
WvW, this is where it glaringly shows how out of scale it is with the rest of the gear. If you pit 2 of the same classes against each other, then put one in full zerker gear and the other in full PVT gear; the PVT geared player does more damage.
Now seeing as that zerker gear is supposed to be the highest dps gear in the game, it makes no sense that a PVT geared person does more damage to them.
I really don’t think this was intentional on their part, but it proves zerker gear is not fine. Either that, or call zerker gear fine, and bring other gear in line with it, like lowering the amount of power on other gear and reducing the effectiveness of toughness.
I’m not sure how much WvW you’ve done, but the guys doing all the damage aren’t wearing soldier gear.
If you are actually being killed by guys in soldier gear while you’re in zerker, then it’s a problem on your part with build and lack of practice. I’m assuming we’re talking about fair fights here, or as fair as you can get in wvw anyway.
In my experience, wvwers tend to view soldier gear as their starter set. Unless they’re building specifically for bunkering in a zerg or something like that. The “meta” if there is such a thing, is either zerker or condi build.
(edited by Iluth.6875)
If zerker was fine, there wouldn’t be threads like this.
Good heavens! Such logic.
Can’t tell if you’re being snide or not, but since this is the internet I’ll assume you are.
My reasoning is that, if it was fine, it would be accepted as fine and people wouldn’t be debating whether it was fine or not.
Fine is not an objective thing in this situation. And people cannot speak for other people and say anything in a videogame is “fine” and does not need change. For those who wear zerker gear, they would lose nothing if other people could use other gear and builds and still make a viable contribution to dungeons.
People who dont want diversity, they think it’s fine. Others who do, don’t think so.
(edited by Iluth.6875)
This game already has enough elitism. These two features would only serve to drive out the few players left in the game that actually have souls.
I really hope this thread was a joke.
Suggestion: If you want to “control the quality of players” in your party, get some friends and play with them. Perhaps you could set up interviews to efficiently filter these hopeful people into piles of possibles and rejects. But please leave the pugging features alone.
(edited by Iluth.6875)
Character progression is there, and it’s extremely slow. I have a character of every profession aside from necro and none of them are nearly even finished in terms of gear.
I guess if you play the game constantly and run one toon you might have nothing left to do. Roll another toon. We dont need more upper progression, making the game miserable for everyone who doesn’t focus everything into a single character. Being outgeared by other players in every scenario isn’t fun.
If zerker was fine, there wouldn’t be threads like this.
Rangers in wvw are free bags. Killing one is like chasing an uplevel, don’t do it.
Speaking for myself, and I can’t say whether it’s bugs or intentional, but Orr feels different already after this patch. I’m finding kill credit very random, despite dropping multiple aoe crits on a group of mobs, I’m only getting credit for 1-2 of the kills since the patch.
Additionally, it feels like the general drop rate for loot is lower. I don’t think I’ve ever killed 15 mobs without a drop before, but that happened today in Cursed Shore right after zoning in, and I surely didn’t have RI since I was in the pavillion for the previous few hours.
If Anet is trying to get rid of all the crap off the TP, they’ll have to modify crafting recipes accordingly.
Doesn’t surprise me…china has enough gamers to fill the shoes of both NA and EU combined. Won’t surprise me in the least if they divert all their attention to China for $$ and completely ditch NA-EU..or just offer scraps.
I hope that’s not the case. One thing to take into account with that prediction also is the buying power of the NA and EU vs Chinese players. If you know about how much the Chinese wow subscription is (a fraction of the cost that NA EU players pay) you’ll know how much gem yuan Anet can reasonably expect to squeeze out of them.
Adding a huge amount of Chinese players will definitely effect the BLTP though, and this will of course affect the value of gems. We may not be playing with them, but you can bet they’re not using a separate trading post.
I thought everyone had forgotten Anet changed the matchup system.
Yes it’s terrible, please throw it away. Having pride in the fact that an alghorithm patted you on the head for being stomped is not a sufficient reward, or replacement for balanced matches.
I don’t care about stagnant matchups, give me close and exciting games.
I find that most of the people advocating 2v1s come from the servers organized enough to arrange them.
I don’t know why exactly rangers are such a bad class, but Anet needs to fix them. I’m a pretty poor fighter (I panic) but every ranger I meet is a free kill for me.
Do they need condi purges or something? They just run around doing ineffectual damage until they die, surely something needs fixing there.
Don’t forget ram traits. Nobody uses poverty siege anymore, and the superior siege is scaled wrong. Superior ram has tons more health than the regular, and the superior arrow cart only has slightly better damage than the regular. This means that small numbers defending against large numbers is much harder.
People still build acs for rams, I’m not sure why, since you need to far exceed the number of people on rams with people on carts to defend successfully, and if you have that many people, then you have enough to jump over the wall and kill them anyway.
Fact is that defending being a thing of the past is not a mistake, it’s intentional design. Anet wants us to zerg, reflip, dont defend, karma train, karma train, karma train. Look at eotm, that’s not accidental design either.
(edited by Iluth.6875)
From my perspective, I dont believe it’s lack of updates which is causing people to leave wvw, although surely it would help to keep people interested if there was new content (and no EOTM doesn’t count as new wvw content)
What I see as the problem was the rating system which was implemented what, 10-12 months ago. Anet thought stagnant matchups were a problem? Well tiny servers getting high ratings for “doing well” vs zerg servers means those tiny servers are constantly matched up with zerg zervers.
The matches are all blowouts. Right now our server can barely hold 1/4 total, and what we do have is paper reflips. Other server has 3/4 of everything, but the third server has literally 0, nothing. Not even sentries. And we’ve been playing against them for 3 weeks, it’s the same every week for those guys, they never have anything despite having good players and fighters, they just cant compete with the numbers they’re matched with and neither can we.
For it to go on for this long, it feels like intentional design to create blowout matches rather than close and exciting games. Add to that, the implementation of the border bloodlust buff, adding even more rewards for the servers that have enough spare people to keep the buff up constantly. Anet didn’t want to add stats to the outnumbered buff, but they wanted to add stats for the people doing the outnumbering? Makes no sense.
Add to that, the ram traits. Now it’s almost impossible for a few people to hold a tower vs many, since even fully traited arrow carts can’t get someone off a ram, let alone destroy it. Which I believe is another intentional design to force players into a “zerg and reflip, dont upgrade, dont defend” mentality. Is karma trains really what we want to do in every game mode? Is that sound design?
And the thing I dont understand is that blowout matches dont cause people to play more, it causes them to get bored and annoyed and quit, and this hurts Anet’s bottom line. Sure it’s a decent short term strategy to turn wvw into a mindless karma train stompfest for populated servers, giving them someone to beat on. But when there’s literally nobody left to beat on, what then?
(edited by Iluth.6875)
You mean is there a class out there that gets free kills with? Aside from warrior, no it’s still thief. You just have to put slightly more effort into it, and not have 100% guaranteed results. I bet that hurts.
Me and another engi just got ruined by a d/d thief, the build is still and always was viable.
People in the thief class just want a faceroll though. When a thief talks about viable, they mean “never losing or dying”
WvW for me is something that’s different every time I log in. Even though there is really only a couple of maps to fight over, the fight diversity that happens over those strategic points is varied enough to still have me interested in wvw.
Can’t get that from pve (or eotm)
Epic.
I did something similar but on a smaller scale, when the zerg was chasing about 3 of us back to our spawn. I stopped at the invuln point at the base of a rope bridge, and the zerg caught up and started wailing on us. I pushed a chunk of them into the sky with gust (staff ele) and our mesmer pulled another chunk off as well.
Much lulz were had. Nothing better than getting a bit of revenge on a zerg chasing uplevelled players.
Depends if you’re talking about duels or 1v1s. As far as I understand it, there is no stomping in duels. Whoever is downed first loses.
As for 1v1, whoever runs away loses.
@OP: Why do you care so much? If someone runs away, they are obviously doing it because they are less talented than you. Enjoy the victory.
I wouldn’t say that much is obvious, maybe the other player has a balanced spec instead of roaming spec. I have a roamer and I find it disgusting that I can down other players in 1-2 seconds.
Anyone that runs from me is running from my cookie cutter spec and gear. I don’t fluff my ego pretending that I’m so talented that they can’t compete with it.
(edited by Iluth.6875)
Guilt tripping me isn’t going to work. Farming PvE players and trolling karma trains is so laughably easy and then I drink all your tears to rehydrate.
If guilting you doesn’t work, you should be ashamed that you find enjoyment from something so easy. Easy is boring.
its the community im talking about its like a bunch of zombies running after a commander no one talking on map chat the guilds are the community and there dieing off
I’m seeing this on my own server in both pve and wvw, the community is drawing into guilds which isn’t the most positive thing I’ve seen happen to the game.
In wvw, Map and team chat don’t get much talk despite there being people on map. And our guilds are preferring to run tagless operations in enemy borderlands so they don’t attract zerg hangers.
I suggest if you aren’t already getting on server teamspeak if you have it, so you aren’t left completely out of the loop.
If you click their name while not downed, you should see [Server Name] Invader or whatever rank they are appear in the party join/invite window. Only way to invite that I know of.
I only get block and report when I do that. I’ll experiment with it some more though, maybe it’s glitchy.
Don’t right click on the actual name in the UI. Go to your Party/Social window and their enemy name should appear where you can type in a player name. Select join (invite might error if they’re already in a party)
Ahh gotcha, thank you.
I wouldn’t mind too much if this method was also patched out. Getting party spam after a close fight just puts me in a negative mood.
However I’d be more supportive of free transfers being given to doomed servers.
That just break up the servers you don’t consider doomed… Look how people bailed on Borlis Pass pre-season…
This will only transfer the problem to another server, over and over…
Oh I meant like tiny servers that are totally unable to compete, like owning 0% of eb 24 hours a day.
Obviously those people would want to transfer to the really big servers, but if they could be given transfers only to middle sized servers I feel this would help things out.
I’m really against breaking up server cohesion, but I feel like this megaserver stuff is already doing it. At least transfers would put the choice in the hands of the player.
There’s a server we play against that openly approaches commanders on other servers requesting teaming against the larger server. It makes sense to them but it just feels like matchfixing to me and I find it distasteful.
Btw when I say teaming I mean down to the level of coordinating timed strikes on enemy keeps. One hits bay, one hits hills. Stuff like that.
After they got the idea that our commanders wouldn’t play ball, they stopped asking. But we still play against them, and we’re now enjoying the fruits of declining their scumbaggery, as we have our bay and hills wiped at the same time.
Alls fair in love and WvW I guess. Nothing can really be done about it.
Your superserver idea beats EOTM style maps for sure.
However I’d be more supportive of free transfers being given to doomed servers.
i get the idea that they come out to play in wvw to learn what a certain class needs vs does not need
Come to think of it I’ve only ever seen Anet players in a zerg.
They should roam a bit so that thieves can finally get the nerfstick we deserve.
Remove all rewards and auto turrets from EOTM. Also combine all the land masses into one. I stopped using that map a long time ago because of these problems.
Wide open maps lead to trains getting split up easily. The map consisting of 95% rope bridges ensures the train stays together. The map was unfortunately designed 100% intentionally.
Smitry of NSP. Epic pugmander, who combined tactical genius with the ability to make a pug act like a guild.
He’s still around but sadly only doing casual Fridays at the moment.
I feel that The Karma Express has been overlooked.
LONG LIVE THE KARMA EXPRESS!
Hahaha I saw that guy in EOTM. It was a fun train.
(edited by Iluth.6875)
If you click their name while not downed, you should see [Server Name] Invader or whatever rank they are appear in the party join/invite window. Only way to invite that I know of.
I only get block and report when I do that. I’ll experiment with it some more though, maybe it’s glitchy.
In my opinion it’s a new type of map intended for third place servers to fill up. Yknow those guys who are getting stomped so badly that they can’t even gain a foothold onto their map.
That’s me being charitable anyway. Another part of me suspects because of the high rewards, that players are being encouraged into “megaserver” (miniserver?) style WvW because Anet knows that eventually the game population will drop to the point where normal WvW isn’t supported, and so a new model of WvW “needs” to be introduced. Heck we’re already there with some servers that are unable to play WvW in a normal way due to population issues.
I expect more of these linear style maps with huge rewards to be introduced to the game over the coming years, although I hope this is not the case.
EOTM may get nerfed, but I suspect by the rewards and map design that it was intended as a profitable train map.
Megaservers “fixed” pve, but Anet realizes such a fix won’t work in WvW (I would offer free transfers but hey) I think their solution to fixing WvW is the same as the solution to pretty much everything else in the game, which is making it into a karma/loot train.
Personally I would rather have my server merged, than be herded with carrots into wvw train maps. Since it doesn’t even feel much different to champ trains in QD or Orr.
It’s a really weird thing when you regularly see single enemy players run past each other and avoid combat simply because they want to rejoin the train. Very different mindset to players in there and ones in real WvW.
(edited by Iluth.6875)
My experience with outnumbered leads me to suggest the tooltip be edited to this:
Outnumbered:
Adds feeling of hopelessness.
Increases chances of allies leaving the map to pve/eotm.
I haven’t really thought about this much, but it would definitely level the playing field a bit since certain classes are pretty useful downed, and other classes are practically useless.
Yes I’d like to see troll eles dying in front of towers instead of misting back into the gate. And those thieves and mesmers dying instead of avoiding stomps, only for you to be killed by their friends.
So something I’ve noticed after a long absence from the game, is that I’m no longer able to /invite, /join or right click invite join enemy servers anymore. This is puzzling to me since other guys invite me immediately after I kill them.
I know there was another method (which was fixed a couple patches ago) to right click + block to get the username, and then one could friend from there and invite. But these guys are instantly inviting me after a fight is over.
Have I been banned from using this feature for abusing it or? Anyone else have a similar story?
Okay so I haven’t really messed with the forge much before.
But now I’m making superior blueprints and I’m shocked at how long this is taking. I started with about 230 siegemaster’s manuals, and I’m painfully making these superior arrowcarts one at a time and it’s taking ages. What gives?
I don’t know if this is a widely requested feature or not. Or whether it’s technically difficult from a coding perspective to make the forge output multiple items, but does anyone know if there is a planned change to the forge in this regard?
Mesmer problems
From my experience against and as playing a mesmer, don’t attack until you’re sure what you’re attacking or you’ll just end up crippled or worse. Once you find the mesmer, you can drop a target on them for easier identification. Also sticky targetting will help you stay on the mesmer instead of switching onto the clones, although I prefer not to use it.
I used to have real problems with mesmers because of it, but really they can’t force you to drop target on them that much. Stealth and then acting like a clone is the best they can do. The real problem with mesmers is catching them when they decide the fight isn’t going their way.
I’m going to start treating runners as a won fight from now on. Every warr, thief and mes that runs away is going down as a win for me.
Condition build with Nightmare runes is fine.
Engineer can apply practically every condition, and often. They also have excellent survivability. Just keep practicing
I’ll try those runes and keep practicing. Thanks for the encouragement.
(edited by Iluth.6875)
But yea seeing as you said you need to be good to play the engineer I presume that you don’t consider yourself to be good. Can’t blame the profession for that now can we?
I don’t consider myself good. Although I know from experience of other games that I can be good even when using an underpowered class. I’m just going to have to keep working with this until it works.
As for blaming the class, if a few people can make it work, but most find it underpowered, yes I feel that’s a situation where the class can be blamed. Rangers are a better example of class inequity
I dunno OP, any advice you get is good advice if you’re willing to agree with it. If you simply want to win, well I think you answered your own questions with rolling mesmer, warrior, thief, etc. And if you want to hear that engineer class isn’t for you, you’re more than free to agree with it. But if you want to be an engineer, be one. It’s actually smart to roll and play other classes to know their weaknesses and have a greater ‘rsenal for yourself and your team to win with, but play what you want! Sure we got nerfed to heck before, but we got buffed in some superficial ways that, were you new to the class, you’d be exploiting like a lot of people are.
People consider perplexity runes a free win in WvW. Up until recently decap engi was being rolled by people that just wanted to win. So sure, if you want to just get wins, go for them any way you know how, but if you want to enjoy this class then go ahead and play your way, but level up your game. I’ll never tell you this class isn’t for you, but if you want to believe that then go ahead. I work hard for each win. I’m not necessarily okay with the paper-rock-scissors arrangement we have between classes, but I’ll definitely beat the sleeves off of someone that’s used to that if they aren’t prepared.
Anyway I feel like posts like this are made out of a great deal of frustration that you feel right before you level up. So I’m glad our community was willing to answer you, but my answer is always going to be “If you love engineer profession, keep on playing it.”
Yup I’m not interested in just winning, that’s why my thief is covered in dust and being used for extra storage.
Thing is that when I pick up a class from fresh, I can get a feel for it and know where it’s strengths and weaknesses lay. So it’s like oh okay this class is good at this, therefore I need x runes, y gear, and z sigils. But for engi, it’s like a whole other thing to make it work. Like a bad idea that didn’t get implemented properly. It’s like they wanted to make a support class, in a game which doesn’t really support support classes in the type of scenarios I’m thinking. (small skirmishes with roamers)
I’m sticking at the engi out of pure stubborness. Though I’m unwilling to drop the gold on perplexity since it’ll likely be nerfed. And also I believe that condi builds aren’t the greatest strength of an engi, since it’s inherently a longer fight than if you were geared zerker and built for bursting. And a longer fight means more chances of picking up conditions, and conditions are bad for us because of the few purges available.
Still no clear idea on what build to use. People are saying chill is good, so I’m considering a bursty build with cc and seeing how that goes. But I’m honestly getting tired of throwing money and marks into this toon to experiment with something that any class can do better.
(edited by Iluth.6875)
Looks like a backstab thief didn’t get the free kill he was expecting. Poor guy.
Play the engi class to realize how underpowered it is. Or better yet, work some conditions into your scrubby backstab build.
(edited by Iluth.6875)
Okay so I took some of the advice here: “Maybe you aren’t cut out to be an engi”
Levelled up my mesmer, made it as GS zerker, my own basic shatter build and I’m wrecking face with it. I press buttons and people die, lots of them.
Really sad about this since my engi has been my main since the start, but I just feel like a useless baddie when playing it.
I’ve tried all the builds and gear sets you can think of, and aside from rangers, all other classes consider me a free kill. Is that fair? What needs to be done with engis so they aren’t so basically terrible?
I know there are great engis out there who make the class look overpowered even, but lets be truthful here, if those guys were playing warrior they would be far more dangerous and overpowered looking.
I’m posting this after directly comparing the mesmer and engi. I tried out the rabid condi build and I cant see how people make this work at all. The only people it actually works on are those don’t or cant purge, and those people aren’t a problem to begin with so why bother with a condi build. Met a bunker warrior who didn’t even drop below 95% before killing me, and I was basically hitting him the whole time, kiting, crippling etc.
As far as I can see, for a build to be viable it has to compete against all other builds. There should be no free kills, rock paper scissor BS. Otherwise we might as well just stand there and let people kill us when we figure out that their build makes a win impossible.
(edited by Iluth.6875)
Everytime I’m trailing behind the group I wish there was some way of moving faster besides being forced to use a focus for it’s swiftness.
Having said that, I believe mesmers are already very annoying without giving them more runspeed on top of everything else. They’re already on a par with thieves and warriors when it comes to fight resetting which is the most frustrating thing ever.
I don’t support mesmers getting extra runspeed despite hating how slow my mes is. But if you really want it, save up 60g and buy those traveller runes.
I bet people with one character would love this. Roll a bunch of level 1 toons, give them all bags, and have tons of extra storage space with no hassle involved.
I’ve noticed a couple bugs. Warrs are hitting harder than thieves but hardly take any damage.
Also they can run away from a fight faster than anyone else while wearing heavy armour.
Needs a fix.
This was a really baffling decision. Now all my gear is named random stuff from WvW, crafting, random exotics bought off the auction house etc.
I’m especially miffed about my x2 aetherized pistols.
It’s a little bizarre, yes, but I don’t know why it should matter. The item description gives both the original item name and the applied skin name, so now we know exactly what it is.
If the change was in reverse order that’d be fine. Like displaying the skin name, and at the bottom showing the original item that was transmuted or skinned into something else.
(edited by Iluth.6875)
A megaserver opt out feature would be really nice for those servers who had a good thing going (daily run at a specific time of day) But I guess it’s too late to put that genie back in the bottle, and getting an entire server on board with opting out probably wouldn’t work now.
its ground targetted, so u gotta move ur mouse on ur enemy…
^ dont get me wrong, not making fun of u, just in case u r an only keyboard user, u might not have noticed it
Ohh I see. Yes I have instant ground targeting enabled so I had no clue what was happening
Thanks.
A player who doesn’t have ground targeting enabled? I-I think I’m going to cry! It makes me cringe whenever I see an Engi using nades and aiming with the ground circles with every ability.
Haha yeah I don’t know how they can stand it. As you can all tell, I main an engi so this splains the confusion.
its ground targetted, so u gotta move ur mouse on ur enemy…
^ dont get me wrong, not making fun of u, just in case u r an only keyboard user, u might not have noticed it
Ohh I see. Yes I have instant ground targeting enabled so I had no clue what was happening Thanks.
Well it definitely serves to muddle the screen with so much crap that it definitely takes its toll on a person’s situational awareness.
For confusion, maybe an updated form of our clone AI in which they attempt to mimic player behavior. Probably asking too much for something like Dragon’s Dogma where the Clones “learn” from your habits and attempt to mimic that. Would be AMAZING though, in my opinion.
That’s a nice idea. I’ve seen some AI in this game dodge rolling, and I have no idea why mesmer clones don’t at least do this.
New mesmer here. I’ve found that mind stab just doesn’t want to hit anything. It doesn’t matter what range I’m at despite the skill having 1200 range. It just hits a random spot near me, and I’m unable to even hit anything with it.
Is there something I’m missing with this one? only works in combat or something like that.