Is It Good Time To Return To GW2? Buying HoT
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
FotM & WvW are currently pending major repair. If those are you main interests maybe wait and see what those will bring when they release.. soonish.
I cannot find it but i can swear i recall a dev saying something along the lines of ….“Everything has a meta.” Might have been an interview or something.
Raids are going to be no different.
You can either be stubborn and not adapt to that, or be flexible. Your call, one has 0 chance at success in raids, the other has a much greater chance.
As long as you do not dissect this in context just looking the word “meta” is no use at all.
Actually everything has a ‘meta’ ! As most oftenly used as meaning that above all things there is a further strategizing/pattern creation/scheming layer above it when groups of people interact.
The way that “meta” is misused on the forums in the gw2 context on the other hand means something that formerly was more fittingly called out as “cookie cutter play”, meaning that brainless people just use a random premade cutter shape to do what they do.
Which is what GW2 “meta” is about: People just copy-cat-ing anything that a website or the most prominent forum troll announces without further reflection of the matter presented. Which leads to lots of people playing with a template instead of playing themselves, thus leaving them a lot less qualified in the game that they might be if they had spent a few minutes thinking it though themselves.
The game is in its current state because HoT endgame design philosophy threw out most of the design principles that made the core game unique among many competitors just to replace those with run-of-the-mill concepts that were already lazy and boring in so many other products.
So people are on the edge.
Because they neither got new exciting game concepts that “will redefine raids” for example nor did they get all the very good unique endgame options that the core game had offered.
Instead we now have an end game that is practicaly:
- gold sinks
- apexis dailies
- gated entry content (the actually hard gated as well as the ‘this is designed for X gear in mind’ one as well)
Compared to the unique qualities that the core game with all its flaws had for end game, the new thing very quickly feels the same as any other competing MMORPG copycat endgame on the market once you have surpassed the initial exploring phase.
Also advertising of HoT in the pre-order phase has in many instances specifically emphasized that the addon would fully stay true to the loved unique principles of the core game while giving new innovative concepts as well.
Both of these points have not been met and by state the game is, this must have been obvious at the time that those statements were made, so some people may even feel a bit kittened over by the pre-order campaign.
Stupid things that players do are their own responsibility.
But it is the developer’s responsibility to lay the ground work that incentivises all-round positive player interaction through the game rules and mechanics.
With HoT Arenanet has decided to switch the end game from the focus on incentivising positive player interaction that the core game had over to a run-of-the-mill end game scheme almost blatanty copied over from the countless other MMOs out there.
The new end game design philosophy now only caters for ego-centricity in players and overall endless apexis crystal farming style gameplay.
So just chug it or just drop this lost cause of an expansion end game until they either fix it or you really stop to care about what is GW2.
There are other hobbies out there that play fine with an interest in positive group interaction.
Totally agree. I now deeply regret shelling out 200 EUR in preparation for HoT with big pre order pack, new costumes and all that.
Getting the base preorder pack (with char slot included for free) would have been an ok deal just for the first time exploration and leveling experience of HoT.
But the new HoT end-game style just feels the exact same way as running around like a hamster in the Apexis Dailies wheel… totally disappointing.
And more disheartening: This unneccessary and uninnovative 180° turn to 10 years outdated design philosophy obviously was made totally intentional not by accident.
Well played Arenanet… But the new end game design is making me loose all interest in the game rapidly by the day. I already am close to not being able to stand to log in only to see how many more hundred hours and gold all the carrots are at the moment.
Also Raids disappoint me a lot.
While the first raid wing is a good raid wing in terms for an outdated raid concept game.
The fact that it was chosen to add an outdated raid game concept to game that shined by introducing superior new design concepts to the genre totally baffles me.
Kind of a waste of developer and player time alike.
Alternate activities that made the core game shine so bright aside from legendary grinds are missing from the new content mostly.
Also old alternate content was just recently “disincentivised” to play. And even it wasn’t let’s be frank about it: the old content is now like 3 years around, time to move on.
I’ll be around awaiting what next will be heard about the ongoing PvE endgame design philosophy. Unfortunately there currently seems to be some kind of bunker down moment without any interesting being given out about what to expect next with coming patches or re-iterations of current HoT content.
I’m still hoping to hear news about dev’s striving to reinstate the core game’s base concepts that made it worth playing because it was different and addressed things in a way that no other dev dared to do.
But I’m also quite close to the edge… so don’t make your next big announcement a let down of the type “more apxis dailies coming”.
GW2 core was always a game that you could very well come back to event after an extended period even of lost interest. Anet should consider that customers that would leave because of an extended Pandaria/Draenor-style endgame design draught will not have any incetive to come back at a later time when they are set back by some weeks or months of not having done their daily gated grind fest.
I reall HOPE this won’t be like back when we “Met the Asura”…. all again !
There are some mobs that at first sight might look like fake difficutly but almost any mobs (there are exceptions maybe) have a proper counter strategy or player class/build to them. So that is perfectly fine.
The things of totally pointless and annoying artificial difficulty in my view are these:
- far too high exp requirements on the higher tier masteries… lower ones and point costs are fine… the last stretch xp grind on lvl 5+6 though is just boring tedious uncreative
- raid boss enrage timer.. cheap old solution for outdated equip-up-games entirely unneeded in GW2. the boss mechanics are fun and well balanced no need for this catnip at all other than to make people discriminate against others in group forming for no other reason as havin exotic instead of ascended gear event when objectively unneeded. totally foreseeable and a major hit to “have fun your friends in the difficult content yout like”. The “ping gear or get out” fun is on the rise again.
- timed post-meta loot grabbing with fear of being disconnected on top with no means to return kinda is just not fun. fix this. When someone qualifies for a meta-instances loot-phase room. Put people into a seperate instance where only those tha qualified can join in and will be able to rejoin after disconnect properly. Also up that instances map time to at leasst 1 hour or until all peeps left.
While the difficulty is overall in a good spot. Some totally unfun unneeeded artificial key components will start to make a considerable negative impact on quality of group player and make some of the unobjective yet popular discrimination on group set up rise again.
So one of the key features of this game is in danger of once again being shot dead especially on the raid content edge: To play with the people you want not the ones that bring that super-tedious to make 5 different ascended catnip sets. Not because they are ultimately needed but because everyone foreseeable got that earlier very unfortunate raid designer comment into the wrong ear.
I refer to the comment about raid encounters to be balanced towards ascended gear.
With that unfortunate statement you have set the predicament to the new “all-asc-or-gtfo”. So this part of the game is not GW2 anymore where you pick people you want, instead the group picking is now the same egoistical crap as in any other game with their actual equip-up-brickwall designs. People that don’t have it yet won’t magically make those sets of ascended equipment over night as those are heavily gated by real time dailies, time investment, super RNG or the golden credit card.
So you really need to think about something to do to fix how you yourself shot dead the best and only aspect exclusive to GW2: Being and all-inclusive game for group content for the majority of players.
Your choice of communicating raid requirements and to add timed dps-checking actually has put only one concept into people’s minds: “This is now WoW action combat style”
Well I truly love the HoT expansion, I do love the Gerent and the other metas too. I also enjoyed playing the first raid boss.
And yet I fully sign OP’s general notion that a design focus change is in the air and I too dislike the smell of it.
Also many inherently good features were/are suffering from inexplicably blatant implementation weaknesses…. → buggy end story mission, failure to properly reconnect to previous meta event instance (DS, TD anyone)… New Meta/Raid content but no proper staging lobby functionality like suitable lfg tool functionality (see also useless Guild Portals)… entirely bugged guild mission hiccough…. etc etc etc…
tldr: super good expansion release so far but: “shake head” why those obvious implementation deficiencies all across the board ?
1x dudu
WUT?
Return of the Owlbear :P
The main hindrance for running this map event ad-hoc seems to be that when prerequisite quests start things may be so obvious that these are linked to the main event and how despite that the game advertises these when they complete.
Also the fact that one empty lane prematurely fails the event for all lanes pretty much is a major turn off for ad-hoc training of the event. As soon as not all lanes are fully staffed or seem to be everyone will just leave.
So when there are not at least 4 tags in the early staging pre-quest phase there pretty much is no point in gathering over time because you rightfully would expect to do long prequests for not event getting a shot at running at least one lane.
The fight event does not need any nerfs. It is easy enough and not over complicated.
Just make sure the public staging has a proper chance to work, like it does with the Tarir Meta-Event in Auric Basin.
So remove the one lane fails all mechanic and add reduced rewards for completing only a single or some lanes so you get some extra juicy crystalline thingies per lane completed to spawn in the lanes where the Gerent has been beaten.
Then it should be fine.
The only organization this event needs is to get as many people as possible involved in the event, split evenly into teams, and make sure people know the mapechanocs of their lane. Beyond that, there is no more coordination required than the breach in Silverwastes.
There is very little margin for error, but no amount of coordination will actually change that.
It also requires a load of DPS which means everyone should be running zerker builds
Misguided is pretty much right I think. Those are the key factor about this event, not spreadsheet dps calc hallucinations again.
Actually running Zerkers or not well it does make a difference in your flat numbers… yet what you actually do, your timing the bonus events and how much actual damage uptime you can achieve does pretty much determine a lot of how fast you can burn the Gerent down.
Just look at the immense spread in damage output of the exact same group in consecutive phases when under the exact same level of bonus lane effect.
That spread is often far far more than what any stat min-max-mindgame can potentially give you.
So while playing the stats in your favor to enhance the playstyle and strategy you chose, actually playing the fight and be clever what to do in every situation does a lot more.
Therfore I’d suggest to concentrate giving people good info in how to react to certain common situations that can happen in the fight for various builds and classes rather than restarting that old pretty much outdated “holy grail of zerk(g)ing” mantra.
i have “done” this event many times
Hey, wheres my invite for your organized guild run? Been waiting over 6 days already. Yeah..nowhere.
I kind of get the impression here that you made a wrong citation here.
Or did you cite an earlier post way too much up there that I already forgot about it?
But whatever that may be, Wums runs are always open to public guesting:
ts.gw2community.com -> DE Tri-Wurm (german speaking)
There is also an english channel on the server that too does the event publicly.
Since in this thead once again false information about that NOT breaking the break bar was required to do this event was produced once again I must make this clear once more:
The event does not fail if you break the bar, nor does breaking the bar make it any harder!
The decision to play strategy to not break the bar is purely individual taste. If you peeps are geared up and ready to evade lots and lots of red circles most of the time and hop around in melee fighting range then just do it and do not break his bar, this works fine, but is not any more easier.
If you break the bar you will have much less death zone clutter, at the cost of getting a few more frequently dropped insta death blob zones which are super lethal but on the other hand much easier to NOT accidentally stand in.
Also: people that die to the blob due to not paying attention will much more likely die to cave in red circles as those cover a lot more ground.
Breaking the bar at least gives you a few more seconds of totally unhindered DPS time during which you can safely ressurrect and during which all people that do not pay attention are guaranteed to not die from new fields of death spam.
Also: melee damage is not required for the fight either.
If you do not believe this, just check the facts on youtube for references of all different approaches to this fight with breaking, without breaking and also with pure ranged dps all being successfull at killing the Gerent with a lot of time left on the ticker much more than enough to go help another lane confortably.
This event will not fail due to not playing any given en-vogue setup but by not executing the event mechanics properly and efficiently.
The actual strategy to do it is largely your personal preference.
In their current state Guild Halls while beautiful environments lack any actual functional guild use except the personal buff, the arena and general sitting in the gold treasure room,
Almost all the guild hall features that sound promising by name (example Guild Portal) just aren’t worth a second though after building it to get guild level up xp.
Decorating and scribing could have been interesting, but in their current state they are just the Mystic Forge of Item Sinking 3.0 minus the opportunity to win the precursor lottery.
In my max size topped up guild no one ever goes there other than for donating mats and getting the buff at the tavern at all.
If at least the guild portal would be useful, so you could enter/launch instances for coordinated play from there like dungeons/fractals/world bosses/missions/fresh meta maps etc… then it could be a nice hub for guildies and guests partaking in such event activities.
At the moment Guild Halls mostly show lots of great potential that does not come to fruition.
Also I’d love to see personal housing sub-instances added to the Halls
The upper lever super high-scale mob-ridden area is about as defective by design as the mordrem invasion event was.
Either ditch the enemies entirely or make a proper event that requires killing all of them to make some super big noxious pod spawn.
Current state of it is another iteration of lessons not learned… again… all over!
Disappointing.
I have come under the impression that Mordrem Snipers seem to be extremely frail when you interrupt them while taking aim….
Yeah that would be awesome.
Actually the first time through I expected the Gerent phase to be only the starting part of the event, since the large central leyline confluence kind of screams “world boss here” :P
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
So the DPS-check here isn’t so tight at.
Also a note on the currently rising to be popular “no-stun” meta fashion.
I’ve seen Gerent go almost down on end of phase two no matter whether he was all-stunned or not stunned at all.
In fact both work just as well there is no benefit except for making the fight work a bit more the one or the other way matching your groups individual preference.
The “no-stun” fashion is simply the result of organizing strategist still being
so used to mindlessly searching for “break boss mechanics” strategies that were so prevalently en-vogue on previous old content.
And yes triple trouble whose head decap part actually is a mindless zerker-gear-dps check has also done its part in numbing everying into thinking inside the box still.
Let’s see if raids can shake this up, at least i hope. At least I would not see the point in making just another game go the mind-numbing “deeps deeps deeps-check” route instead of the “more interesting challenge” route. But that is to be judged when it comes out.
And Chak Gerent is an interesting piece to see as it is hard yet does NOT check for super dps up to the last second.
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
Well every one and his mother is talking DPS check here. And yes my guilds’ strategizer do that too.
After we have beaten it several times now I myself happen to disagree.
On every successful attempt I’ve seen lanes have a lot of spare left on the counter, actually on high-deeps group strats the Gerent tends to almost fall on his face in phase 2 of 3 already.
So the DPS-check here isn’t so tight at. Therefore please stop repeating this untrue fact like a mantra.
What is hard in this fight is you need to do the side quest properly in order to make the dps phase easy.
1) Do all the pre-requisite quests per lane in the outpost build up phase so that on each lane you have the maximum helpful benefits available.
2) Make sure people on the lanes do the side quests like stomping mushroom nodules all over and over again even after they completed the first time to get nice and substantial boosts like damage overcharge.
The trick here is proper prequest preparation and and proper side event execution not mindless deepsing.
That’s how I see it contrary to popular almost blindly religious “DPS checks” incantations from all sides.
This fight is mostly mechanics checking far less dps checking which is why i like it a lot more than the old content events.
(edited by Inverse.2967)
I too got a nicely buggy instance… finally some ground under a portal rift was missing which put the nail in the coffin for me.
sigh
Yeah super fun fight if not…
…horrendous bugs and some cheap no-choice-dead kittens pretty much ruin the fun of it.
Concept and mechanics of the fight: super cool.
Implementation: total failure on QA for the various default-loose bugs that might even make the instance unusable and require total reset.
Also the cheap no-choice-you’re-out-of-luck-and-dead-now pieces actually don’t fit the bill of “difficult” or “fun” they just fit in the category “oh hey let’s troll customers”
tldr: will be a super cool encounter if implementation gets “iterated” to be fun instead of annoying
You also get a couple of those eggs from the Chak Gerent final event statue loot.
Because if your strategy is heavy on melee then they have an easier time dodgin the rocks than not dieying in the blue goo.
Btw.. they health pools are not so over-sized if you can complete the side events multiple times to get a damage bonus.
In fact on our successful Gerent kill with WUMS-Guild I was on Nuhoch lane and we had enough overcharges to possibly have killed him in phase 2 already if we had gone all in at that time.
We also had far over a minute time left after ours was dead to walk over to an adjacent lane and join in on finishing off theirs too.
So key to depleting his HP-Pool is to complete as many bonus events as possible in the burrow phase. If you are super good at that you won’t need 100% insane berserk melee peeps to win this.
verdant brink 100% and no reward,
have not received retroactive rewards for dry top, silverwastes and southsun cove either :/
Same here!
Verdant Brink reads 100% complete in map but no completion reward was given thus the the class specialization collection cannot be progressed and furthermore one of the pieces for the Gift of Maguuma was not obtained.
Split up in groups of 4-5 peeps… make sure you always have a group standing by at the remote area of the map… so they can engage a new spawn quickly.
That works. You do not need many people.
Also having more people with masteries for moving around more quickly makes it even easier.
I just like it all, so much stuff happening every, so many map details, so many cool fun gliding puzzles… super cool tough monsters… new collections interesting too.
I think it is super fun.
10/10
Each enemy type has different agro behaviours.
Isn’t that “abit annoying” ? I mean atleast for me it is ,because getting overruned by enemies or having a sticky monster on me is quite worst for me.I always want that those warriors in the frontline should keep their aggro so i can relax and do my dmg job ! cough They got HB for a reason lol
I would say quite the opposite, I mena just look at all those old trinity based games:
Big mob sticks to 1 or a few tanks, somtimes random pap hits the group… over and over and over … again… playing like gum stuck under your feet compared to the dynamic of GW2’s enemies.
Every monster has a (sometimes individual) scripts that make it evaluate the situation over and over again to choose a target depending on many factors.
While very simple easy mode mobs usually just mainly go for targets in melee range with highest defense (toughness) first, there are also many many alternate behaviours to be found.
The patterns are not random (except where intentionally made so). But you will need to look very closely to find out how they work. Also since your character stats may be part of the target selection scheme there is the added intransparency that you cannot see in what relation your stats are compared to everyone else in the fight. Therefore things may be surprising once in a while.
When you are in a dungeon with a defined group you will easily find out the bosses’ attention patterns if you just retry them a few times while haveing your party switch equip stats and role behaviour. It is actually fun to find it out in case you like a little puzzling work.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
I bet there might be community-driven “mesmer-portal-relay-race-maguuma-hp-unlock” events coming up.
At least that would be super cool if we did that, and thus we should. :P
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
One question to keep in mind folks… “Is it fun?”
First time through: definitely one hell of a blast !
Second time through: maybe try some alternate tactics…
3rd-9th time thtough: err…. dunno if the new challenges will be so extremely super fun that repeating each 8 times in short duration is the most desirable activity in the game.
But well, if you would earn those (WvW-)dropped HP-Random-Unlock Tomes in PvE too, whenever you play on a toon that already has his ESpec maxed out, then why not.
It would then just be like feeding regular PvE level up tomes to your lowbie alts when they were still leveling core tyria,
so that could work just ok.
Or:
Just add Maguuma-HP-Unlockers to the daily login reward.
That would make 28-31 × 10 = 280-310 HP for free each month, enough to get most of one ESpec. Helpful but not too much either.
(edited by Inverse.2967)
The moment developers send data, code, applications, etc… to the user, it is literally all wide open to those who want to dig through it; especially those who do it for a living. If they do a pre-load, there will be certain people who will have information on the legendary collections, for example, and have an unfair time advantage when gathering them let alone the lower cost of the items since most of the population doesn’t know their worth. They may even hoard these items and make a killing in the TP later and/or sell the information. That’s just one example of how the pre-load can be abused.
Or they are quite literally working on it till the last minute. (probably why they don’t have physical copies available )
While you point does make sense at first looks, these pitfalls have already been taken care of in preloading schemes since the introduction of HL2 with the initial release of the steam platform.
There are ample easy no-brainer proven solutions to prevent information leaking from preload data. The easiest one: temporary encryption.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Inverse.2967
I super like the solution presented!
While it gives a slight head start to elite spec training if you happen to have amassed excess hero points in the open world until now, it still preserves the fun of a gradual further progression when searching out and completing the challenges in Maguuma.
The 10x is also good, as it keeps the amount new challenges to do in Maguuma down to a reasonable amount yet makes them much more important than just bringing pre-farmed points from the base game world.
I understand the outcry because it is different than people may have expected, but this does not make the presented system any less than a very sound and wise decision.
Thumbs Up
Yeah you are right, weekend might not have been the best time to fish for a red post.
I was looking for a solid yes/no/maybe redpost here, not speculation.
From all the reward systems in game I like the dungeon tokens the most.
Yet I find them to remain at an underwhelming progression rate, that was set at far far distant time in the past, when dungeon token rewards were able to interfere with the Trading Post item influx.
I think to have a purely personal deterministic reward progression system for each type of content should be the base mechanism to make it feel rewarding on top of it being fun in the first place.
You can still put in rare RNG direct drops on top for an additional moment of suspense when players open the final chest.
In order to make token style rewards best you just need to make sure of two things:
1) Ensure that all rewards bought from token style progression can neither be traded nor recycled/transformed into anything tradeable.
2) Up the reward progression to a level where you get 1 complete small thing for 1 repetition of the entire thing (like kill all bosses AND do all optional encounters AND kill all trashmobs == token sum for 1 item of smallest price at least)
On top of that you can use tuning with TP-effective rewards like gold, drops, etc to fine tune player interest in specific parts of the game.
Things that really would have benefit from a proper token-track progression added to them are the big world bosses, with Tequatl and Triple Wurm being the most prominent.
As they are now, they are just straight out terrible RNG loot systems that almost every single time feel like you got kittened over when you open your “epic” loot chest.
Except for the very rare cases of major lottery winnings, those loot systems are just a major let down almost every single time.
I just wondered if HoT assets would be added to the optional streaming/preload part of the game patcher prior to actual release, so that people on super slow internet actually will have a chance to start playing on the release weekend instead of just watching the download bar all sunday.
You know on slow connection you don’t want to be streamloading in the background while playing either.
Is there an overall HoT patch size estimate yet ?
Will there be a preload of some assets prior to release ?
(edited by Moderator)
You should have demanded the gold first, then mail it to the guard :P
Playing on patch day is actually fun. You never ever get to see so many fun things explode throughout the entirety of a typical game expansion.
So rejoice and go bug huntin’, its fun, you just need to be mentally and emotionally prepared for it :P
So glad that I’ve been hoarding all those Cat-Shop rng-fail xp-boosters for 3 years :P
Now I can finally clear my bank tab !
…uptime, so it now has a cooldown of kitten , up from 30s (its 30s duration remains)…
The forum considers the new increased cooldown to be offensively high :P
You definitely can do it, my AP count says about 7500 AP from permanent stuff, and the remaining 2,5k you can easily get from dailies over 1 year, so yes very doable, but also lots of things that you need to complete in that time.
Even more werid reason now.
As I said before, today’s meters are amazing. They can take into account all types of things. And “true skilled” people wont have the reason to fear meters.
Also I reeeeeally dont think they’ll be used on open-world zergable content such as tequatl. It makes no sense.
Could you link an example of such an “amazing” meter application that “can take into account all types of things” ?
Since I quit my subscription to the DBM/Recount-based gear-wall game after last xpac I may have missed the latest ground shaking development improvements in this line of tools.
So please let me look at an example that you deem to be a closest fit for what you would like to see here. I’d like to take a look so I can understand in greater detail what you are aiming at to see if any of the arguments I presented before would be invalidated by the latest inventions in game meter technology.
Five minutes to load a map?
Have you considered NOT playing on a toaster?
This. Sounds like he needs an SSD upgrade. Since they’re already bottlenecked by SATA 3 I say just go for a relatively cheap 1TB one. I’d recommend a PCIe SSD but the PCIe bus isn’t optimized for memory storage so there are some issues with them, and they can only be used on Skylake boards anyway. I’d wait for Cannonlake before going PCIe since by then they’d be optimized for it.
Such a high load time can’t be the result of an outdated component that just works fine. Something must be wrong here much more than not having latest components.
But we won’t find out what it is hence we cannot trouble shoot his system hands-on from this forum.
Yeah I too believe the revamps will make Fractals more fun and less drama.
The current setup has evolved into an all drama fest so it is good to see that it gets fixed now.
I believe this all stems from the idea that the first fight was somehow a dps check, rather then a mechanics check. Some of the people that downed him had minutes left on their timer, this isn’t a dps check fight, people just hit the enrage because they didn’t execute the mechanics correctly.
Somehow you may be right.
By just not putting that timer in, oh how much of this drama could have been spared.
Isn’t that above all a much stronger argument against enrage “timers”, just to cut all the drama and start get playing against cool encounter mechanics ?
I read people saying, “oh I can do them in X minutes” or “I do them faster now” and I see them leaving out one word, an important word in an entertainment product.
Fun
No one ever seems to say, “oh I have more fun doing them now. They’re better than the last set that way.” No, it’s always how fast I can get them over and done with. That’s the difference between the old and new sets of dailies. The old set I did while having fun. The new set is what I do before having fun. And that’s what it sounds like to me everytime someone makes a point of how quickly they can get them out of the way so they can go off and do something else. Dailies that have turned into some sort of chore to do, if you bother to do them at all, are dailies that are poorly designed.
While I don’t think them dailies to be too much of a chore…
Actually what you say is true, while i just ignore them when I don’t like them I have been waiting quite a few times in Lion’s Arch waiting to have fun, because someone I had an appointement with to play LS2 chapters was still busy wasting his time getting the PvE dailies done.. and thus also wasting my time in the process.
Yes it is true that example is an individual problem here, but heck even that a daily does even tempt peeps to do the chore first is kinda awkward.
With the PvP dailies the thing is a bit different though.
I think those are cool and not a chore at all, if you are about to play PvP the dailies will come practically while you do what you wanted to do anyways.
PvE dailies are more problematic because they tie so much to a specific area.
I think you all here see me as puffed up elitist. But I am not. As long as bosses are dying (and within a reasonable time) I dont give a kitten what gear or builds are my team running. But it its not the case – here meters should come forward. Thats all I want to say when I’m rooting for meters.
Inverse.2967, its about time I stop looking at your posts seriously.
We were not paintin you anything, I for example were giving valid counter arguments to yours, since I was trying to convince you that you are not yet seeing all aspects of the subject and try to cling to a simple “show me numbers” approach that from my point of view would not give you as much learning benefit as the alternate approaches that I have suggested.
So probably it would really help you out if you stopped not processing arguments that come from outside the aura of your original point of view when entering the discussion.
But if you point is to just stick to the predefined opinion you brought in here prior to the various arguments being presented, that’s just fine too. This is what the talk is for, you can also promote your individual opinion.
But please don’t play “outcry” if people disagree with it, won’t follow it, or hell even disprove your argument with valid counter arguments.
If you expect to only find agreement in an open discussion then maybe the open forum isn’t the right place to look for it.
I suggest you stop bullying Ohoni for making a valid argument to state his opinion on the matter.
It’s actually my first time using his own statements against him.
I just can’t understand how can he say that everything is subject to change and still refusing ascended as a top tier (which is also subject to change with hot release and legendary armors).
I didn’t cite your post specifically there, as it was meant to address the overall bashing of ohoni’s argument without bringing up any counter argument just for the sake of trying to belittle his opinion in general.