Showing Posts For Isilhgaard.4013:
This is a build I use for general PVE, it’s about having fun instead of just being the best at “x” and I enjoy it quite alot. It’s focus is mainly knockdowns and stuns. I have it setup for high power/armor/defense/high vitality. Yes, there is no focus on crit chance, it still packs a punch. This is just something I came up with when I got bored.
(edited by Isilhgaard.4013)
I just to want to say thank you all for the feedback. It matters alot. Have fun in-game everyone!
Now tell me the liklihood of getting that %100 map completion again…
DR is elite! LOL!
How much difference does it make to have a legendary if you play in low level content/areas? Doesn’t the level scaling negate the awesomeness? That’s a question I’ve seen in-game.
Btw, this is Devona’s Rest server. Lol! And no, I shouldn’t have to swap servers either.
Do away with that too!
So, I am required to explore all 4 maps in WvW to obtain a “gift of exploration” if I want to craft a legendary weapon. I play PVE not WvW! Why do we not have a choice to just explore the PVE world? I am not going to spend time struggling in ‘pvp’ mode to get a weapon I want to use in PVE. Note : I am not bashing WvW or the people who enjoy it.
Thanks to all for the feedback!
Are these runes a total waste for a Ranger build using Carrion stats?
runes of scavenging
(1): +28 Condition Damage
(2): 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s)
(3): +55 Condition Damage
(4): After using your healing skill, your next attack skill steals health.
(5): +100 Condition Damage
(6): 7% of vitality becomes condition damage.
Are these a total waste for a ranger build using “Carrion” stats?
(1): +28 Condition Damage.png Condition Damage
(2): 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s)
(3): +55 Condition Damage.png Condition Damage
(4): After using your healing skill, your next attack skill steals health.
(5): +100 Condition Damage.png Condition Damage
(6): 7% of vitality becomes condition damage.
Months go by and still Cursed Shore has it’s population of bots disguised as necromancers. I go to check out what’s happening with events, temples, etc. I always see have a dozen necros running the same setup, running the same path. They do not talk, nor reply to any comms. Will this ever end?
Exactly the same issue I am experiencing since. Also, I can’t buy or sell items, this just started this morning. We need attention brought to this issue! Game experience is broken with this bug.
Question : Do “condition duration bonus” sigils stack ?
Question : How’s useful is “sigil of paralyzation” ?
PLEASE RESET THIS SERVER! Client disconnects are affecting players! Many of these D/Cs are happening during world boss fights! Please do something!
I had in my collections tab, now its gone since new content!
Thank you all for the feedback.
Besides using the in-game reporting system, I would like to know exactly what it is that I can do to report this issue. I have screenshots and the account name of the person in question. A player has made a threat towards my person, how will this be dealt with. If I post the screenshots on here or list the person in question’s name will I be reprimanded? I want something done about this. This is no joke and it is something I should not have to tolerate.
What have you got there little pig?! Ahhh. . . . . The Hoe of Destruction!!!
I want to see more information on how the current rating system works. If anyone can provide the links on the current state of pvp/spvp matchmaking I would really like to read up. Thanks for the feedback everyone!
I would like to see the developers consider using a "win/loss’ system to balance pvp/spvp. Meaning, you will play with and against players with a similar track record. That would feel more competitive. This current system just doesn’t do the trick. Of course, a seasoned player can wipe out new players easily, so what. That’s not a real challenge. Improve your skill and ability by fighting against challenging opponents.
Just my OP. Peace!
I would like to see the developers consider using a "win/loss’ system to balance pvp/spvp. Meaning, you will play with and against players with a similar track record. That would feel more competitive. This current system just doesn’t do the trick. Of course, a seasoned player can wipe out new players easily, so what. That’s not a real challenge. Improve your skill and ability by fighting against challenging opponents.
Just my OP. Peace!
living world content : Happy Meals!
pve : Sandbox
dungeons : skin factories (tokens for armor/weapon skins)
wvw/spvp/pvp : zergfest
I know it’s based on a RNG. I have opened so many coffers and have not yet recieved a Dragon Skin. There are so many skins available, is it really that important to have such an obviously low chance of getting a ticket??? Of course this is from my experience, I know others have been lucky enough to get one. I just want one ticket!
thx for the feedback!
Intentionally designed to influence farming the Aetherblade Caches??? Perhaps make the Aetherblades spawn at a higher rate when approaching the Hologram Projectors? It doesn’t bother me that players are farming the caches. But why make it the most efficient way to complete the achievement?
Some guilds will adjust or use a different rank to indicate which members are currently representing a different guild.
Whatever about the language filter, least important.
Display: Aspect remains the same.
Oh and show me a server and a guild that runs dungeons for the content, instead of just for the farm.
Interface windows, way to big. Why take up the whole screen with these in-game char/inv/guild, etc windows?
Language filter, why have a language filter if swearing is punishable by ban/suspension?
Dungeons, exploit after exploit. Why have so much content in a dungeon if no one wants
to do it?
Living story, new events content(Dragon Bash, etc.) is becoming a gimmick. It’s a race just to be done with.
Event rewards, dungeon rewards, etc. Mediocre, there is no reward.
When everyone is the same, no one is unique. Thus your gaming experience is not unique because your doing exactly the same thing as everyone else with the same shiny objects waiting at the end of the stick. Carrots are good for you!!!
@ExTribble.7108
I like your idea about the invite limit, a least someone else is offering ideas. However, I would not say it’s counter-productive to the game when so many guilds will not even send you a whisper or message asking you to join. They don’t initiate even the first step in being social. There are guilds out there that don’t chat nor help their guild-mates.
Cheers and thx for your input!
@roachsrealm.9284
So, your saying I need to ignore every person from a given guild, so none of them can send a guild invite? Really???
Oops, the suggestion part…. Give us an option to block incomming guild invites!
This is very annoying and rude, if your guild invite is declined do not spam!!! Personally I do not find the multiple guild membership necessary, it is counter-productive when forming in-game friendships and attempting to establish an experienced group to run with.
cheers
I run condition damage along with my cats, snow leopard and lynx. Works well for my play style. Bleed em!
I don’t know where to post this, I have used the in-game report system to notify these 2 bots, does it work?
Server : Devona’s Rest
Bots @ Frostgorge Sound, farming grawl
“Male Kool” and “Bloodclaw The Fell”
Same problem. Stress-test going well?