Showing Posts For JimmyJazz.7943:
Hey Super. Say hi to posi from me.
About the e-mails, I’ve received a confirmation email saying that they received my application and that they will send another email within 24 hours, telling us uf we got into the qualification or not.
Hope this helps my friend.
Well, I’ve been playing this game for quite sometime now. I’m from Spain. Been playing with some friends around here, played in some known official tournaments, but I’ve grown a desire to get into a team to be able to compete at highest level, to have some folks to train with, and take things seriously.
Good communication it’s a must. Friendly environment as well as the capability of giving and receiving constructive criticism.
I can change the build if the team needs it as well.
My native language is spanish, but I’m quite fluent in english (with a funny little accent ). I’ll need a bit of time to get used to the english, but not much tbh.
I’m currently figuring out my build since last patch, but it’s pretty much done by now. Hit me up ingame: JimmyJazz7943 .
Hope to see you around!. Take care.
When you’re soloing a guardian, in less than…10 secs something isn’t right. High level guardians.
And don’t tell me necro’s are easy to kill please. Cause really, they’re not. Mainly cause necromancers are the only class in the entire game that can simply put fear on every single enemy that are trying to focus them.
Also, if the necro is smart, he will play very defensive, cause right now the meta is: kill necro first or get killed. So, you go ahead and focus Necro, so if him and the team knows that….well; “fear, fear, wall of fear, Wells, kite.” And let your team kill them all.
Hate to say this, but; Any condition class has “0” chances against any necro out there.
Dagger and staff: “4” skills to return every condition the necro has on him/her, and return them to the target he chooses. Also Boon corruption into conditions.
Imagine your self, running a HGH engi. Or Teldo¡s build which imply condition damage.
You’re forced to use the trait to be immune to conditions once you get to 25%… and being forced to use one trait only because of one class it’s not a good sign my friends,
Hi there. We’re a team from Europe. Quite good individually (35-42 ranks) , but really need some Teamwork improvement.
We’d love to play with any other teams, including scrim teams… or else.
I know this guild is for players to find other players to team up, and scrim against each other. But if you guys need a team to play against, and practice together. We’re there for you.
Talk to me in game, or invite me to the guild if possible. Thanks, and nice iniciative!
IGN: Pitüfo Genio
Main Profession: Engineer
Alternate Professions: N/A
Account name: JimmyJazz.7943
Practice Availablity: 21:00 – 24:00 gmt +1
Current PvP rank (Not Leaderboard): 36-42
Level of Desire: Looking for other teams. We’re up for a fight against anyone for now, we really need the Team work practice.
NA or EU: EU
Don’t forget, you can DODGE nades. Just move a lo and you wont get kill by them. Really.
I play as an HGH engi, the people who kill me do so because of their skill to move. As simple as that. Nades take time to reach the target, you actually have to predict where the enemy is going to be when the nades hit the ground.
The farther you are, the harder it is to hit anyone. It takes practice, lots and lots of practice to be a good HGH engineer. I mean GOOD, not decent or mediocre.
Guild: Ivrok Manko (MANK)
EU (Spain)
Guild Purely sPVP. We only recruit people we’ve played with, anyone can come to play with us, but we have to like you.
Contact: Basically pm me. We’ve been looking lately to find a clan to train a bit, do some best of 5 5v5’s.
Activity: At nights mostly, 21:00gmt+1.
Take care, and nice post!Added.
And @Mod. I cannot be bothered to make little funny stories just to bump this thread about how I used to put DNB music and see my fish jumping around to the rhythm.
Can you please add: Spanish speaking guild?. Thanks in advance my friend.
Guild: Ivrok Manko (MANK)
EU (Spain)
Guild Purely sPVP. We only recruit people we’ve played with, anyone can come to play with us, but we have to like you.
Contact: Basically pm me. We’ve been looking lately to find a clan to train a bit, do some best of 5 5v5’s.
Activity: At nights mostly, 21:00gmt+1.
Take care, and nice post!
(edited by JimmyJazz.7943)
It will come with time I’m guessing; it is actually the best way I can imagine to allow competitive community to start growing.
Okay: Imagine you have different team leader boards:
1.) 2v2 teams
2.)3v3 teams
3)4v4
4)5v5
Each leader board having it’s own ranking. As leagues.
If you want to play in each league, you will have to create a separate team for each league, which could be shown in a simple interface.
Okay, you will need people to form part of that team right?. Yo add your friends, and you start playing. If you win, you raise your ranking. If you loose: you decrease it.
If you win against another team with better ranking than you, you gain more points, and the other team will loose more than normal.
-About the holidays thing: Well, you could have (not sure about the English word) replacements??. If you create a 2v2 team, you could have 4 people in there.
Ranking of the team will be separate from the ranking of each players.
Also: if you stop playing for a while, you’ll be stuck in that same rating I guess.
About the OP; Bunkers will disappear if there were new game modes; other than holding a point.
As simple as that. you’ll still have bunkers in those “hold your point game type”. Nothing wrong with that in my opinion. But do you see a bunker being viable, in let’s say, 5v5 battle in a relatively small map?. Nobody will attack the bunker first, and the bunker surely won’t do enough damage to be a threat.
Guild’s shouldn’t have anything to do with team rankings. You could create a team called … whatever you want, and have 5 members representing 5 different guilds in there.
If every member of your team is from the same guild, well, you can put the name/logo of your guild in there.
I understand you, it has so much potential to be a really good competitive game. We’ll have to wait and see.
WoW didn’t have arena’s until… 1 year of release?? I think. So, yeah. Be patience.
I wish it was team rankings; You create a team, and you start playing to increase it’s rating, with new rewards, qualification for torunaments that requires a specific Team Rating… etc.
I guess that will come with time though, I don’t see the point of not implementing it once individual leader boards are here.
I’m afraid, this wont be what I was expecting: Will this mean there will be a team leaderboard?. Or just another number by your name??.
If you do not think balance and bug fixes are priority, you are probably playing one of those imbalanced classes, or hitting a bug you haven’t/have realized. :p
Examples: block bug, svanir bug, rune condition duration bug, tornado bug, sigil of paralyzation bug, s/d earth healing bug, grenade kit refinement unintentional high spike, stealth culling and non revealing when attacks blocked, venoms not cancelling when hitting blocking targets, ranger condition transfer to pets bug, stacking traps bug, mesmer double shatter bug, quickness stomping bug, res skills not ressing but just healing some bug, ground targeted conditions still applying while blocking bug, magnet pulls you while blocking bug, etc.
I am sure I am missing some as not all are reported since players like to abuse things.
I’m actually playing as an engineer. And have no problems with any other classes to be honest; I get beaten, or not. The game it’s balanced enough to outplay anyone around.
There are some serious bugs, we all agree. But we’re discussing something different here; not balancing, not equal fights: But the implementation of the core of SPVP: Which is described above.
As someone said; if you don’t have serious teams, hardcore competitive teams playing this game: How in hell are you going to balance it??; You can fix the bugs of course, but you cannot balance a game based on low/medium players; simply cause they haven’t discovered the full potential of their own character/class.
some classes will always faceroll others. I agree the warrior pretty much sucks right now. Aside from that, anyone can pull up a good fight on his/her own.
It’s my opinion only of course.
I can’t believe engineer are considered so underrated. Their builds are perfectly valuable for holding, or dealing damage.
I can kill any elementalist if I do it right, and about mesmers, fight is usually equal.
I sincerely haven’t found any class I can’t beat if I do it right. And also, engi it’s a pretty good team based class. I mean, nades deal same damage to everyone in the area of effect.
I would love to test my engi builds against every other builds of every other classes; to see where it stands, but surely it isn’t in the 6th spot.
I’m talking about purely 1v1 situations, in tourneys mostly, or 1v1 practices with some mates (r 30+)
Well, balance it’s important. I personally like the game itself, the play style, the battles it self.
What you say Rieselle, is to change the basic gameplay of the game; which is if not impossible, quite hard; it’s already written and hard coded. Changing basic gameplay, requires so much time/work, and you have the risk of doing something the people wont like.
For me, gameplay it’s quite fun, and interesting. I’m sure more builds will become viable with time and tweaks (and remember the game it’s pretty new, we still haven’t figure out each build, believe it or not). Also; if they change maps/style of maps (as Team vs Team battle, arena mode…etc). New builds will start to emerge.
Edit: Also:If they did focus on balance, instead of Metagame… well, you’d have more of the same, with more variety I give you that: But again, lack of any motivation.
I guess it comes down to different preferences. I don’t care at all about virtual shinies and pixels. I don’t really need to see numbers going up. I also don’t care -too much- about the game mode, since they all basically boil down to combat in the end anyways.
My past competitive experiences are mostly with fighting games, where there’s no progression or other MMO features. I play because of the competition and the gameplay. (and the combat )
Currently I am a little bit dissatisfied with the build variety and the combat in the game. Giving me “rewards” is not going to attract me very much to play PVP. Neither will new game modes.
We also disagree on what is “easier” to achieve. (without knowledge of how ANet works, it’s impossible to know the truth.) To me, balance changes can be done with relatively few resources, especially if they are just numerical tweaks. Give a designer a spreadsheet, and off he goes. If it’s just tweaking up/down some skill’s stats, then it almost doesn’t need testing if it’s something the community is clamouring for. Just roll it out quickly and revert just as quickly if needed. At this stage an erratic and fast moving balance would be interesting rather than annoying to me. If we’re really worried, then invite some more players into the private test server and get more feedback more quickly.
Whereas incentives needs artists to make the rewards, UI designers for the new windows, writers for the text, translators to localise the text, testers to make sure the system works, programmers to implement, designers to plan out the system, etc. “Features” are a lot harder work than “balance”, and I feel like ANet’s “PVP feature” resources are already maxed out on Custom Arenas, Spectator Mode, Ladders, Matchmaking.
Talking about new features at this time is pointless when we’re still waiting for those ones.
Seems we’re in the same page; I meant just that: Ladders, competitive tournaments, ranks…etc. Something to aim for with my teammates (something worth the training ).
Shinny stuff isn’t necessary, but it’s always more enjoyable when there is something in play, people usually takes it more serious.
About the designing/writing the code… I have absolutely no idea my friend..
I guess we’ll have to wait, and see.
Game it’s quite good; I love the mechanics, the scheme, the way battles are played in spvp. I like the different classes and (I think I’m the only one), the different roles: Bunker, runners, Boost, conditions… It adds complex to a possible competitive future.
I see it’s potential; I see teams breaking up their minds coming out with a team build ( a mixture of bunkers, damage dealers,…..etc).
We just need the infrastructure to get this started; in the mean time I still play to gather as most experience possible for when that time comes.
I play as an engi; I have only found one single mesmer that owns me (3 out of 4 duels).
skilled, practice…etc etc etc.
Keep in mind the game is new, builds are coming and going. I do feel game it’s not that unbalanced. It’s a matter of position, team based strats; There are classes that beat other classes in 1v1. It’s called Counterclasses.
Every game has that, or at least most of the games I can think of. If a player outplays you, is because you did something wrong, or he did something right.
I as engineer, haven’t found a single moment where I’ve died because of unbalancing. Everytime I died was either because of the situation it self, or because I did something wrong.
I’ve read about the Arena’s in october of 2012. It’s in the official blogs.
Well, balance it’s important. I personally like the game itself, the play style, the battles it self.
What you say Rieselle, is to change the basic gameplay of the game; which is if not impossible, quite hard; it’s already written and hard coded. Changing basic gameplay, requires so much time/work, and you have the risk of doing something the people wont like.
For me, gameplay it’s quite fun, and interesting. I’m sure more builds will become viable with time and tweaks (and remember the game it’s pretty new, we still haven’t figure out each build, believe it or not). Also; if they change maps/style of maps (as Team vs Team battle, arena mode…etc). New builds will start to emerge.
Edit: Also:If they did focus on balance, instead of Metagame… well, you’d have more of the same, with more variety I give you that: But again, lack of any motivation.
(edited by JimmyJazz.7943)
It’s good to emphasize. We are the clients here, we are the people that spend hours playing the game the devs created; we know the problems, the lacks, and also what is well put.
The free pvp idea is pretty good. I personally agree with the OP.
I wanted to ask the following question to the community it self, hoping for the Dev’s to get a read in this, since I’m sure most of you agree with me. Also please, try to explain in a few words why you decided to choose your option.
*What is to you, dear pvp player, the first thing you want to see in sPVP?
a.) Balance?
b.) Bug fixes?
c.) Infrastructure for competitive sPVP (arenas, weekly tournaments, ladders…etc)
d.) Any other option you feel is your priority.
-I choose C
For me, bug fixes, balance…etc, comes after. What comes first is a metagame, an incentive to play and get better; a goal. Not gear, not a pretty title, not an hippopotamus roaring when I kill somebody: Metagame folks, ranks, official tournaments, Ladders!!!.
If I had that, I wouldn’t care much about balancing, or bug fixing; Cause I know that is a matter of time.
I do like conquest mode for competitive. It adds complex.
Other modes will be appreciated though. Basic arena mode.
So yes, but with more variety.
Agreed. A simple: Gain double points for killing an enemy inside your Team’s captured point (defending it)
Agree with Malcastus
Look; That’s the style of thieves. That’s pretty much all they can do. They kill light/medium player styles. That is it.
It’s your nemesis, your counter spec. The game is designed like that, and I have nothing against it (I’m a DPS engineer).
Instead of getting frustrated, try to find a thief, a good one (r30+); And start dueling with him, until you find a window of escape.
Practice, Practice, Practice.
I agree with OP. It’s not a matter of balance, it’s a matter of skill.
I as an engineer (rank 12, first char). Can beat most lvl 30 Mesmer’s. Why?: Because I have a lvl 40 Mesmer mate I train with; I duel with.
I beat him 1/3 duels we do. And trust me, he’s some of the best I’ve seen.
I wouldn’t say a matter of skill, but a matter of knowing your opponent skills perfectly, reacting to them, and knowing your own character to perfection.
Luck is there too, otherwise it wouldn’t be that fun.
P.S: I’m not a holder; I’m DPS.
This reminds me of planet side 2 (early beta). The game lacked of Metagame.
What is Metagame?; Metagame it’s a final goal, something of value you are aiming for, since you start playing; your objective. Don’t confuse it with gear, material rewards…etc.
Metagame shouldn’t be a title, or a number by your name, that is no Metagame.
-Simple Examples of Metagame:
1) A ranking system.
2) Ladders: Both individual, team based, even clan based.
It’s as simple as that; Balance come after these things, really. People really need to have an objective, otherwise everyone looses interest. What do you study for?, what do you work for? (besides money). It’s all in the objectives.
That’s how we, human beings, do certain things in this life: Because we pursue something, not just because we like to spend time in something that wont give us any realization.
Such a nice read, and yes, I’ve read it all.
I completely agree with you, in absolutely every aspect; it is common sense.
If every little aspect you mentioned was implemented in the game, man it will be the pvp experience we always wanted. I seriously hope for Dev’s to read it, and to take it into consideration.
But of course, last time I heard about custom arenas was in october of last year: https://www.guildwars2.com/en/news/structured-pvp-iceberg/