oh jeez, i just remembered why I stopped playing
Hey guys! Haven’t played in a while, just wanted to pop in and find out if they’ve added 1v1 dueling yet?
Lots of people have been requesting “Make one handed thieves viable” since since the beginning, the devs just outright ignore these requests, just face it, they wont do it, no matter how many people want it.
Lost hope in arenanet. I stopped playing this a while ago due to poor design decisions, and these patches are just making it more clear that this game isn’t going to get better over time… Off to play a different, more enjoyable game.
That way it at least somewhat feels like other people are playing…
“The ‘off hand empty’ skills are OP”
@jjiinx
i dont think people are very fond of random skills on thief, takes skill out of it.
example being the trait in deadly arts that resets cd of a random type of utility.
steal is already based on gaining random/semi random skills, I don’t see how this is any different
It would be neat if there was a 30 trickery trait that decreased steal’s cooldown, but to balance it, it also limits what you’re able to steal (perhaps a random ability from a pool of 5 skills), extra points if the skills are unique to that trait (you know, more thiefy skills)
There’s a trait, Potent Poison, that says “Increases poison duration by 33%.”, while 33% isn’t bad, it only effects the poison condition, so all other venoms are unaffected, this, to me, seems very lackluster, mostly because poison itself isn’t all that great, the -healing is nice, but it’s damage is very poor.
I would love to see another ‘poison’ (both a poison and a venom), that doesn’t reduce the target’s healing amount, but has another niche, perhaps is deals more damage or it cannot easily be removed… this would make both condition builds a little more viable and would make Potent Poison a decent trait…
These are all excellent suggestions, but I believe if something needs a buff, it would definitely be the dual attacks.
More specifically would be the dual attacks that have no offhand. The problem, other than simply being underpowered, is that you sacrifice quite a lot for something that you can get WITH an offhand (and then some).
Let us take Twisting Fangs as an example. I did try it out last night, and it does work rather nicely, but it is just lacking pizazz. Since you cannot have an offhand to get this ability, you sacrifice your final two stills, and even some attack power and whatever stats would have been on your offhand. To make matters worse, if you want to use a non-two-handed weapon (i.e. anything that is not a short bow) in your secondary weapons, then it ALSO has to have no offhand. That’s a ridiculously huge tradeoff for something that really is not worth having in the first place. Granted, Twisting Fangs is kinda cool since it hits everyone around you twice and gives them 12 or so seconds of bleeding (twice), but if it were one or two more spins, then perhaps we can actually accept the tradeoff.
If that is a bit too positive, then let us talk about Stab, which is the Swords dual attack without an offhand. I also had the opportunity to try it out, and it is just abysmal. With damage weaker than the swords first auto attack skill along with the fact that it does absolutely nothing else could have it be considered the weakest skill in the game. It costs four initiative, and it is not all that fast even though it says 1/2 as its activation time. Perhaps you could use the trait that heals you when you use a skill that costs initiative, but seriously, you may as well use Unload for that. At least it has more use than Stab.
I liked a previous posters suggestion about how we should keep these offhand dual skills (buffing them too) as the normal third slot and just put the other dual skills as an F2 ability or something. It would definitely be a decent change to the thief’s mechanics to make it more fun to use without simply going all attack. I am sure someone will think of something.
^^^^ THIS!!! ^^^^
I’d like to see basilisk venom completely reworked, perhaps make it a venom that, when applied, causes condition removal to fail for it’s duration
All traps are downright terrible
Oh, are are you guys moving onto Steal now after your whining about glass cannon thief builds and pistol whip? Just sayin’. I saw a thread about Dagger Storm the other day, i wonder why you guys haven’t moved onto maybe, I don’t know, thieves being able to attack when they see a hostile target.?
How would you guys like it if we went onto your forums and cried for nerfs based on reasons that don’t even make sense.
there will always be something for the baddies to complain about. If they attack a thief and they don’t win, then surely it’s because heartseeker, pistol whip, stealth, steal, initiative, backstab, caltops, roll for initiative, descent of shadows, ambush trap, and basilisk venom are waaaay too powerful… otherwise he would have won (spamming skills as soon as they’re off cooldown).
It’s actually mimicking axe 5 Jjinx. But really, axe 5 is mostly used for gaining adrenaline, and getting crits in for “on-crit: x” effects. I recall it being worse than the axe’s auto-attack in terms of damage output.
Exactly… thief doesn’t have adrenaline so what else would it be used for? damage.
Sounds more like an ‘Impair’ than a ‘Steal’.
Steal actually steals a skill from the enemy, hence the name. The damage is just situational, depending on the build used.
Sounds more like a ‘Plagiarize’ than a ‘Steal’.
Steal is OP and unfair.
Thief stealing from any class gets a much stronger version than this class’s skills.
Warrior axe whirlwind damage = 2-3k
Thief warrior steal skill = 10-14k dmg (with same build)sure does make sense
Maybe because STEALING is the THIEF’S main ability… I could understand your point if whirlwind was the warrior’s rage move, but it’s not… it’s his axe 5 skill. fixed
(edited by Jjiinx.8795)
Then just throw AoEs on the siege, use a melee weapon near the siege.
If you know what they are going to attack what is the problem?
C&D spam is a minor distraction and a cute gimmick at best.
It doesn’t actually accomplish anything.
It’s sad that people are so caught up in thieves and stealth that they actually see CnD only thieves as a threat :\
Perma Stealth Thieves are thieves who never exit stealth (ie: never attacks), therefore, aside from stealth revives, are useless.
Semi-Perma Stealth Thieves are the ones who only stealth with Cloak and Dagger when their stealth wears off (so they’re revealed for about 0.5 seconds every 4 seconds). If a single weak attack every 4 seconds is giving you a problem then you should really look at what you’re doing wrong because they’re also being useless (Nobody’s going to die to a CnD every 4 seconds)
They’re all powerful. Just build any mesmer and roll your face on the keyboard for free kills.
bad link bro..
123456789101112131415
I fixed his link for ya. I don’t know anything about D/D so I can’t help ya :c
Just to point out, we can already zoom in and out which is the same as a FOV slider
Its just increasing maximum zoom out that is the request which the recent patch is testing
http://en.wikipedia.org/wiki/Field_of_view
It’s not the same, do some research.
What if the healing stat not only increased the amount of health you receive, but also decreased the cooldown of healing skills?
I gave up, it added too much time to my p/d playing in between stealths… vulnerable and out in the open far too long now. because pistol has the channele opener, and it has travel time…yeah, adds too much. Sucks, I was rather fond of it.
I’m just rolling ‘round in my bursty sword/dagger build now. It doesn’t suffer from the extra revealed nearly as much. And I’m growing fond of dazing people repeatedly.
That’s because sword dagger doesn’t HAVE extra revealed. Because of the bug and the way the pistol stealth attack works, it’s the only skill that makes revealed last longer. The patch was NOT a nerf, it was a bugfix, but it caused an issue with pistol’s sneak attack, which is most likely not intended.
Give it a poison.
Did something change in a recent patch? Before the camera felt pretty sharp but now I feel like it’s very sluggish, I keep feeling like I’m lagging badly even though I’m running 60fps
Well with the latest patch they haven’t managed to fix the vital shot/revealed bug… it looks like this is gonna be one of the thing they just sweep under the rug.
Hi Karl,
The only problem with your “fix” (I don’t have a problem with fixing the issue with backstab that you were talking about) is with P/D, the stealth ability hits multiple times, and the ‘Revealed’ buff/debuff gets reset with every hit. So we end up waiting longer then the backstab builds do when trying to restealth.
Edit: Maybe if you applied ‘Revealed’ with the first hit that lands from Sneak Attack.
Ah that explains why P/D thieves noticed this and D/D didn’t… I hope they sort this bug out soon!
While the devs are doing a good job nerfing overpowered abilities I really hope they don’t forget to put some effort into improving the least used abilities/traits. Some skills/traits are grossly underpowered or just plain boring, and I’m sure most people would like to see them improved…
If it’s really a longer revealed debuff then Anet seriously has to start putting these things in the patch notes… stealth nerfs are really shady
Traps will never be viable due to their lack of ground coverage.
It may work in PvE where NPCs can be lured into them, but in a sPvP or W3 environment, there’s too much ground coverage for them to be useful and they’re not exactly mobile.
What if you could place 2 traps at once, like each trap has 2 uses before the cooldown kicks in
What are some things ANET can do to make a trap thief viable? new traps? traits? a trap ultimate? In my experience there aren’t enough traits for traps and traps are generally too slow and not really worth the hassle.
For example, I could set a trap down that, when triggered, poisons the enemy for 6 seconds, or I could just use a poison venom and attack to poison the enemy for 30~ seconds.
I think traps need something more to make them more desirable here are a few trait ideas that could make a trapper thief fun/viable to play:
*Gain X initiative when a trap is triggered
*Subtract X seconds from a triggered trap’s cooldown when it’s triggered
*Traps are set instantly with no animation
*Traps are 50% larger
*If a trap expires without being triggered gain [boon] or X seconds
*When a trap is triggered reduce the cooldown of steal by X seconds
*Gain 1 stack of might for each active trap
i wouldnt mind the sword is the skill 1 worked without flinging me across the map
The only thing GW2 really lacks is:
skill selection
good camera (by any standards)
decent FOV
Like I said, before the patch I could use 2 vital shots and then immediately use cloak and dagger to stealth RELIABLY every time, this is experience from 30+ hours as P/D Thief, now I can’t do it at all, I NEED a third vital shot in there before I can stealth with CnD, and while it’s enough, looking at the revealed debuff it’s only BARELY enough.
There was definitely a stealth stealth nerf
Something’s changed with one of the Haloween updates. As a Pistol/Dagger condition Thief I used to be able to
Vital Shot > Vital Shot > Cloak and Dagger > Unload > Repeat
But now I can’t do that, I need a third Vital Shot in there before I can CnD again, aka:
Vital Shot > Vital Shot > Vital Shot > Cloak and Dagger > Unload > Repeat
Either the Revealed debuff is longer or they increased the speed of Vital Shot…
really wanna try sword/x combo, but the sword’s autoattack throws me EVERYWHERE, mostly i’ll be in melee range and the autoattack makes sure I leap away from my target every time
oh okay dank, thanks for the info, I also just noticed that the “Revealed” debuff lasts longer now… was this in the patch notes?
Living up to your name?
Or are you seeing a new update with the old mechanics applied?
After the update you were able to leave shadow refuge without getting the ‘revealed’ debuff, I just tested it again and they reverted it to how it used to be.
Shadow Refuge: This skill’s stealth removal tripwire has been updated to properly match the skill’s effects.
They already reverted this change…
Hey, ANET, if you don’t want to increase the FOV then how about raising the camera? Most people are sick of half their screen filled with nothing but the ground behind them
Running through Mount Maelstrom right now and, while a ton of events are going on, all the npcs are just standing around and NOTHING’S happening. I’d love to try out some new events, but almost none of them work, what’s the deal?
Call it Thieves Guild and I’m in
How much did you pay for the GTX260? That is an old card.
What is the rest of the system like and what lcd you using?
oops, typo, GTX 460*
Just bought an i5-2570k and a GTX 260, they should be arriving within a week, could anyone tell me if these will provide a smooth experience in WvWvW? My current system chugs horribly when more than 5 people are fighting at once…
There is no thief class, you’re thinking of the misnamed ‘assassin’ class
Name a single weapon skill or utility that involves ‘stealing’
The thief profession skill: Steal doesn’t count? (since it’s not a weapon or utility as you specified)
Thief is the only class that has no weapon or utility skills related to his profession (stealing)
Anet can’t seriously still be against an FoV option…
I think if heavy armor had more of an impact then they’d have to lower heavy armored classes dps to compensate, this would also result in people relying on the holy trinity, which anet is deeply against…
Delete thief and give us the commando profession.
There is no thief class, you’re thinking of the misnamed ‘assassin’ class
Name a single weapon skill or utility that involves ‘stealing’
Did they fix the steal stealth trait recently? I tried it out last week and it didn’t work once, out of combat > no revealed debuff > steal from a mob > I teleport up to him, steal and item, and gain the revealed debuff without going into stealth.
A lot of the time blinding powder does the same thing, you don’t have the revealed debuff, you use blinding powder, and you don’t stealth, but you still gain the revealed debuff
I also play with autoattack OFF, so it can’t be that