Showing Posts For JudgeD.5673:

Dec 27 TC/FA/Mag

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good duel with that NERF engi in FA BL by Bay. Too bad those 3 Mag killed the beautiful moment of 2 engies performing their dance of death. :P
Also some good fights running with STUN. I think we had maybe 20 plus some militia for all that went on.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Getting 3 shotted by thieves??

in WvW

Posted by: JudgeD.5673

JudgeD.5673

At the first Backstab, I go Supply Crate-Net Shot-Overcharged Shot. That usually is enough to discourage the thief. If it isn’t, I stay near my Crate drop zone and bunker down. I main a rifle engi with over 3k armor and this strategy works most of the time. The only weakness is when my elixirs are on CD.
The highest Backstab crit hits I’ve gotten hit by have been in the 4-6k range using pvt armor/earth runes. This means I usually survive the initial burst, and sometimes that is enough for the thief to retreat.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

Class balance in WvW is just fine

in WvW

Posted by: JudgeD.5673

JudgeD.5673

I am not certain warrior is OP, but it does seem like every encounter I have with one ends with him running away or me being downed due to burst dmg. I main a rifle engi and tend to not use kits all that much so that may be the problem, but in my experience, the warrior’s stability or zerker/bunker build does make it difficult for me to fight one. I’ve had easier and/or better fights with phantasm mes and d/d ele than most warrior builds out there in WvW.
In addition, engi does have a steeper learning curve due to the skill rotation required to maximize dps and sustain. Condi engis may be OP, but no more so than condi/power necro etc.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 20th - FA/TC/MAG

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Must have missed you then, though I was on 3 different maps. Then again, I main rifle engineer, not exactly known for solo camp capping or anything other than a 1v1. :P

i disagree

Well whenever I try anything, it seems 2-5 from the other server show up. Besides, I said rifle engi, not grenade or bomb builds, which are capable of quite a bit.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 20th - FA/TC/MAG

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fight with that Mag ele north of Aldons. Nice to see Mag has at least one solo roamer, a refreshing change from all the 2-6 man groups I usually see from Mag (and FA as well).

I spent the past 4 hours solo roaming on my Warrior.

I was lagging almost the entire time though, and found that it’s really hard to hit Skull Cracker when you’re constantly rubberbanding.

Must have missed you then, though I was on 3 different maps. Then again, I main rifle engineer, not exactly known for solo camp capping or anything other than a 1v1. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 20th - FA/TC/MAG

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fight with that Mag ele north of Aldons. Nice to see Mag has at least one solo roamer, a refreshing change from all the 2-6 man groups I usually see from Mag (and FA as well).

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 13 TC - FA - SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

And to you too, Chuu. May your loot bags never run out (or zerging would be too easy). :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 13 TC - FA - SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Disappointing indeed.

My main concern is how certain folks (Furiousbeard, Pickle, the entire Maguuma server) will ever recover from this.

There goes the forum entertainment value, eh? Makes for some interesting reading IMO. The winds of change blow, wherever they shall go… :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 13 TC - FA - SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights in EB this evening, especially to those FA necros. Kudos to Cmmdrs Null and Chuu for their great work.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Dec 6: TC - FA - SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights in FA BL, especially that SoS grenade engi at Carvers. Almost makes me wanna respec. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

10/4: TC/SoS/DB

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Look, it wasn’t a glitch that someone purposefully tried to trigger.
A couple of guys got knocked through, and not knowing the proper etiquette in this situation (a majority of players don’t) they rushed the lord.
I’ve only been playing on the same server as CNB a few weeks; but I can tell you that if Nyx says it won’t happen again, that it’s dealt with.

Besides, up over 20k and a page of outrage over that? Is there any reason to manufacture but hurt at this point?

As someone who used to run with CNB at times on Kaineng, I can also attest that CNB are not hackers. That gate glitch is a known issue, and now we have more ppl who found out about it the hard way. Moving on…

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Stuck in the map or seeing map art issues?

in Bugs: Game, Forum, Website

Posted by: JudgeD.5673

JudgeD.5673

This is located near Shank Anchorage on TC Cursed Shore. There seems to be an invisible barrier around the downed airship, making the node ungatherable. I believe this is the first time I’ve seen a node at this location. I’m told that a mesmer can access this with a portal (but not all players have one).

Attachments:

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/27: SoR/BG/TC

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Had a good bit of fun scouting on all the BLs tonight. I think I ran into RIOT a few times, and had fun “avoiding” oPP by south ruins ( I use that term loosely).
Also, that tussle at Bauers was interesting to that TC thief, who I don’t think had seen an evasion/bunker engineer before. TY to those BG guardians for providing the test hammers.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Engineer stealth?

in Engineer

Posted by: JudgeD.5673

JudgeD.5673

Each finisher in a smoke field will give 2 sec of stealth. Therefore for 10 sec, you need 5 finishers in the 3.5 sec the field is active. One way to do this is drop Healing Turret, Mine, and BoB, then drop Smoke Bomb, detonate both turret and mine, drop Supply Crate (though likely Mag Shield is better for this), and use Rocket Boots.
A more likely situation is being jumped by a thief. Drop BoB, then Smoke Bomb, then use Rocket Boots. That will allow you 4 sec of stealth, though using a skill like Supply Crate right after will reveal you.
Engineer has something like 7 blast finishers so if you are quick enough, that is 14 sec of stealth potentially. This can be used to troll towers/camps/etc.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

9/20: BG/JQ/TC Round II

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Some good fights in JQ BL this evening. Particularly memorable at north camp then getting chased from there to NW twr. Good time to practice my evasion, since I’m a bad roamer. :P
Also, a shoutout to the AT havoc group I was unfortunate enough to encounter 3 times in a row. Dat stun. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/20: BG/JQ/TC Round II

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Was that you and your boys I kept running into earlier, Mance? I was the engineer that was running around solo. Kept having encounters with an SG havoc in TC BL, which gives the whole “stalker in the ruins” thing some credence. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Use of D/D ele in WvWvW?

in WvW

Posted by: JudgeD.5673

JudgeD.5673

Take heart Psy, the only times I’ve been able to beat a d/d ele was with the help of a ranger or thief. I run a hybrid bunker eng build, so my dps is relatively low compared with hgh or grenade builds. They seem to be either bunker (thus can outheal) or more skilled though I rarely see them alone. However, I just had a nice duel at the south ruins point earlier with a d/d ele who was a bunker (healers) build, which though lost, was a good exercise for me in how to handle a d/d ele.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Thief Stealth = Worst Mistake In The Game

in Thief

Posted by: JudgeD.5673

JudgeD.5673

I agree grenade can be OP if built right, however a mouse clicker eng like me can’t make the best use of them. So I use rifle/Supply Crate/Toolkit, which actually makes it easier for a thief. As slow as I am, I’ve managed to beat or chase off thieves, which says a good bit about how eng works I guess.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Orbs are OP

in WvW

Posted by: JudgeD.5673

JudgeD.5673

Judge… your guild left the lower tier servers for one that was stacking heavily (Kaineng to TC) you are in a 1.5 tier server… of COURSE you havent seen the affect on the majority of servers this has had.

Fair enough. Granted I never said it wasn’t so, just that I have yet to see it.
Also in response to the guy from TC, I was EB for reset night, when we were getting double teamed by JQ and BG, yet we managed to retain some things even with little supply. This buff was not exactly what we were concerned with at that time.

And I described two cases where the 2x orb clearly affected the outcome of fights.

One was the unsuccessful defense of OW, where pre-buff exactly the same fight would have been even, with us probably winning. In fact, after we had scattered JQ’s first rush, one of the guild-mates said, “We got this.” But as I said above, the 2x orb buff prevented us finishing them off, and they were able to regroup.

The second was trying to finish off the end of a JQ zerg. Once again, the 2x orb buff allowed them to escape, where normally we’d be able to thin them out.

I’ll take your word for it, since I was not there. As I’ve already stated there may have been times where this buff was evident, but it is hard to understand something which you do not see or experience.
My apologies for seeming a bit dense, but I tend toward the visual for explanation.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Orbs are OP

in WvW

Posted by: JudgeD.5673

JudgeD.5673

Judge… your guild left the lower tier servers for one that was stacking heavily (Kaineng to TC) you are in a 1.5 tier server… of COURSE you havent seen the affect on the majority of servers this has had.

Fair enough. Granted I never said it wasn’t so, just that I have yet to see it. It seems to be a major concern going by the reaction I am getting here.
Also in response to the guy from TC, I was EB for reset night, when we were getting double teamed by JQ and BG, yet we managed to retain some things even with little supply. This buff was not exactly what we were concerned with at that time.
A more recent occurrence was the defending of our garrison today, where we had a slight advantage in total numbers but the other server had either 2-3 Bloodlust buffs (I can’t remember which). Yet, we still held garrison after about a 15 min fight (to be fair we were using mesmers to portal from Citadel for the duration).
My question was (and in the other thread referenced by Thrumdi), Why is bloodlust OP compared to WvW rank buffs/etc? Having run around in the ruins area for awhile the other day, the point that an opposing server would have to park a small zerg in there just to maintain the buff from that map was plain to me, though I noticed earlier that one of the servers in our matchup did have all 3 at one point.
I am not naysaying or calling out anyone here, just genuinely curious as to why the outcry.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

Orbs are OP

in WvW

Posted by: JudgeD.5673

JudgeD.5673

I still don’t fully understand since I’ve yet to see Bloodlust become more noticeable in my WvW activity. I see only the effects of PvE and being matched with the “stacked” servers (JQ/SoR/BG) or the likes of DB/FA/etc.
However, I tend toward being a “casual” WvW person, and thus do not spend as much time in WvW as maybe the “hardcore” players would. In my experience thus far since this buff came out, I have yet to see excessive wiping of home server zerg due to the other zerg having +150 stats.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/20: Blackgate/Jade Quarry/Tarnished Coast

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

As it seems now, TC is the one who determines who wins the matchup We’re so cool!!!!

Good thing BG and TC go way back

Oh how we have missed our pot! <3

I’m just going to assume you mean the forum poster and that all of TC is not high as a kite right now :P

I assume that’s what she means. On a related note, our cmmdr in EB last night had been “consuming adult beverage”, but still managed to retain a good chunk of our third, from what I hear. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Orbs are OP

in WvW

Posted by: JudgeD.5673

JudgeD.5673

So there has been complaint? My first post came after time spent in my home server BL trying to maintain our “home” bloodlust (out of boredom I think). I kept encountering players (a few solo but several in groups) from the other servers who were ranked higher than me and had both Applied fortitude and the Guard Killer buff. I probably should have at least got my full stack of Applied Fortitude myself, but I did not in an effort to see what kind of difference there was. There is a noticeable difference in not having these buffs (except food) versus being fully buffed. I am not complaining, just pointing out Bloodlust is not the only “OP” mechanic in WvW.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/20: Blackgate/Jade Quarry/Tarnished Coast

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

To the BG and JQ in EBG (and quoting a famous monk): “It has been an honor fighting with all of you.”

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

bloodlust/orb buff is a failure , again.

in WvW

Posted by: JudgeD.5673

JudgeD.5673

So gaining 250 power, condition dmg, and vitality by killing 5 guards aren’t OP? This in addition to food buffs, etc. Or is bloodlust + high WvW rank + food buff + class/build too OP? Please explain.

Everyone has access to them. Its not determined by how big your blob is or how many people you outman the other servers with.

Your argument is invalid.

On top of being invalid. Killing 5 guards doesn’t give you 250 pow/Condi dmg. Atleast be accurate.

I’m not trying to argue, just curious. And by killing 5 guards, I refer to the Guard Killer buff I see on most higher ranked WvW players. And, no, not everyone has access to that buff since it requires a certain minimum rank.

Edit: I was incorrect of the 10th level of that buff which gives 100 power and condition dmg not 250 (which is the Applied Fortitude buff).

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

bloodlust/orb buff is a failure , again.

in WvW

Posted by: JudgeD.5673

JudgeD.5673

So gaining 250 power, condition dmg, and vitality by killing 5 guards isn’t OP as well? This in addition to food buffs, etc. Or is bloodlust + high WvW rank + food buff + class/build too OP? Please explain.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Orbs are OP

in WvW

Posted by: JudgeD.5673

JudgeD.5673

One can also argue that having the right WvW rank/skills and killing 5 NPCs is also OP vs someone who doesn’t have the same buff, but I’ve yet to hear any complaint about this. In our current matchup with JQ/BG, either of them having an “orb” buff is not something that bothers me too much. Granted, it isn’t exactly safe to be solo in such a matchup either, since 4-5 warrior/guardian/thief players having Applied Fortitude, food buff, etc. will make short work of my engineer. Elementalists, on the other hand, are excellent roamers vs those classes.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Warrior / necro / guardian

in WvW

Posted by: JudgeD.5673

JudgeD.5673

Don’t forget condition build mesmers (and engineers to a lesser extent). I have yet to win a fight vs one regardless of how much cond cleanse I use. They must be OP, right?

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: JudgeD.5673

JudgeD.5673

The engineer profession is not weak, it’s just incredibly difficult to play. I’m gonna go out on a limb and say that it is one of the strongest roamers in WvW while still offering a very competitive zerk dps option (bomb kit) for dungeons. The problem lies in that it is very difficult to accomplish these tasks.

Anything one class can do with one button press you are going to have to do with three. That’s just the design of the class, and is the reason why it can’t be buffed, or else it will just become a god mode profession for good players. If you don’t get it, and it doesn’t appeal to you, then I highly suggest playing another profession that you do enjoy, because I will warn you, a bad engineer is basically one of the most useless professions in the game, more so than any other player playing their respective profession poorly.

If you are a good player, and can master the engineer, then go for it. You will literally be at the wheel of the strongest profession in the game. If you can’t though, then I highly recommend one of the other seven professions.

Very much so. For example, we can have 10 sec of stealth (possibly more though I’ve yet to get higher than that). However, this requires a rather complex skill rotation performed in less than 5 sec, whereas a thief can stealth with just one skill. The same applies with Healing Turret (as has been stated above).\
When I started playing engineer back in Nov. 2012, I knew nothing about how the class worked, what traits even were, etc. In the past 3-4 months though, I have begun to understand these things, and though I know so little in comparison to Phineas, Koroshi, and these other good engineer players, I apparently know enough to give thieves (for example) a bad time, as a number of thieves have complained about my use of Supply Crate, etc.
This is a fun class, and I hope OP has the experience of using Prybar, or flaming Risen mobs in Orr with Flamethrower, etc. Engineer is what you make of it.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/20: Blackgate/Jade Quarry/Tarnished Coast

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights in EB tonight. I think I rallied 3 times before I finally went down at the ogres earlier. Though, I would like to know what KnT was up to. They is sneaky! :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Champions of the Unfought.

in Guild Wars 2 Discussion

Posted by: JudgeD.5673

JudgeD.5673

Also in Brisban Wildlands..not one, not two, but at least five champion bandits standing on the walls of Fort Vandal. At Lv80… is there even a way in there?

I’ve tried shooting at them. It leads to being two-shot. 83k dmg if I recall right, likely due to being down leveled to 24.
Otherwise, the Inquest champ in Timberline can possibly be soloed (but I’ve yet to do it successfully), and I’ve seen some of these other champs, including the Modniir champ in NW Snowden, but the only one I’ve killed on occasion is the Champ Ice Wurm south of the Priory in Lornars.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JudgeD.5673

JudgeD.5673

My big complaint with engineer is not stealth but stability. Eng has a certain skill chain to give a good bit of stealth, but for stability, only using 6 Lyssa runes + elite or 50% with elixir X (also elite) are our only options.
This change to Elixir B will benefit me greatly as I tend to be a heavy elixir user. I support the change to Throw Elixir S as well since that can now be stacked with the previous mentioned stealth skill chain.

the thief sits with his hand on his chin please, tell me more about your dire need for stability you poor baby.

I don’t play a thief, so I am not sure of all the details, but thieves have more than one stealth option do they not? Right now, the only good stealth option is an interrupt-able skill chain. Therefore, it seems to me lack of stability for a thief is not as bad as for engineer since they have access to more stealth to counter that lack.
From my point of view, the only good option (ignoring Lyssa runes and elites) is CC avoidance, which can be hard to do when you have multiple attackers. In a zerg fight, at least there’s some stability from guardians etc., but otherwise the engineer remains vulnerable to any CCs, specifically stun/knockdown. A 3 sec stun can mean downed in my experience, and while I do not call for the sort of stability that warrior etc. has, adding it to Elixir B is a step in the right direction.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JudgeD.5673

JudgeD.5673

My big complaint with engineer is not stealth but stability. Eng has a certain skill chain to give a good bit of stealth, but for stability, only using 6 Lyssa runes + elite or 50% with elixir X (also elite) are our only options.
This change to Elixir B will benefit me greatly as I tend to be a heavy elixir user. I support the change to Throw Elixir S as well since that can now be stacked with the previous mentioned stealth skill chain.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights with SoS at Durios and Mendons tonight, and of course, the crazy fight with TW inside SMC.
Also, earlier in SoS BL, this was taken. Can anyone on SoR tell me how many? I estimated 50ish

let me take one out of my sor qoute book

we don’t blob and we don’t have coverage

your trying way to hard man

For the record, I’m not trying to imply any sort of blobbing was going on here. I was genuinely curious, and thank you to those two who answered. I’m sorry that you took my post as an attempt to bait, but that was not my intent. All I knew is that I couldn’t recall seeing that many HL before. And no, I’m not trying at all. Not all of us are interested in PvF.

huh? My comment “your trying to hard” was aimed at stealth.8150 not you man.

Stealths post have became very Forced and try hard. The power of troll should just flow threw you

Heh, yeah, my bad. I realized it later. The t-word is persona non grata in some places on TC.
Speaking of blobbing and FEAR, I should have posted the FEAR “zerg” at TC BL bay earlier. We wiped a good number of them and the rest withdrew. I really would like to know how many they had.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights with SoS at Durios and Mendons tonight, and of course, the crazy fight with TW inside SMC.
Also, earlier in SoS BL, this was taken. Can anyone on SoR tell me how many? I estimated 50ish

let me take one out of my sor qoute book

we don’t blob and we don’t have coverage

your trying way to hard man

For the record, I’m not trying to imply any sort of blobbing was going on here. I was genuinely curious, and thank you to those two who answered. I’m sorry that you took my post as an attempt to bait, but that was not my intent. All I knew is that I couldn’t recall seeing that many HL before. And no, I’m not trying at all. Not all of us are interested in PvF.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Yeah, I (and some others) had never seen that many HL before. Our cmmdr at that time was primarily interested in open field fights, leading to the engagements near the bridge and Briar. Good fights with HL.

We consistently pull 25-35, if you see us in WvW with much less, it’s probably some sort of havoc group or random small outing heh. Im really used to [RE] having a healthy 40-kitten when we ran into you guys with less than that we were pleasantly surprised that we’d get some even numbered fights :P

At the time that screenshot was taken, there was maybe 20 RE on the map, possibly less. I know I jumped on my (poorly traited) staff ele when I heard that our cmmdr didn’t have any, if that is an indication (I usually run eng in WvW). We have been running 25-30ish max recently and less than that much of the time, but we still like good fights.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Yeah, I (and some others) had never seen that many HL before. Our cmmdr at that time was primarily interested in open field fights, leading to the engagements near the bridge and Briar. Good fights with HL.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Good fights with SoS at Durios and Mendons tonight, and of course, the crazy fight with TW inside SMC.
Also, earlier in SoS BL, this was taken. Can anyone on SoR tell me how many? I estimated 50ish

Attachments:

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

9/6 SoR/TC/SoS

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Yep, Fann, WvW are a classy bunch. I run with them when I can and am always the better for it.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Looking for WvW zerg builds

in Engineer

Posted by: JudgeD.5673

JudgeD.5673

Well OP might try p/s bunker. I’ve had good success with it in zerg fights. I run pvt gear with earth runes, some knights trinkets, etc. I use elixirs, Rocket Boots, FT (though I’ve thought about trying E-gun), Tool Kit, and Supply Crate. Since, I started using this, I’ve found I tend to survive in zerg fights for quite a while, usually being one of the last to fall ( or get away) in a wipe (the exception being, getting caught by an enemy hammer train without stability). Retal is not an issue for me.
And while pistol is usually thought of as cond only, the #3 skill is handy for throwing blinds around in open field fights. A good bit of blocking/stuns + Elixir B (mostly used for the retal) also helps. Granted, you won’t rake in the lootbags doing this, but you won’t go down easy either. It’s possible to troll towers as well though you would likely need either Elixir X or full Lyssa runes for stability, since we are vulnerable to CCs. (Trolling towers can also be done with stealth, though I’ve yet to see a thread on that.)

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

We have another Jayne now? I rather miss the 1st one.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Is this lag or Performance??

in Account & Technical Support

Posted by: JudgeD.5673

JudgeD.5673

I’m running GW2 on an Intel i7 Sandy Bridge CPU and got 10-12 fps during the Melandru event on TC earlier. There must have been 120+ ppl there, and there was a noticeable lag between animation and dmg numbers popping in the general area. This was with the graphics on high however.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Can someone tell me what is going on here?

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The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Thanks for the good fights TC Blobbing it up.

Pretty sure that also happened at Dwayna as well. Dat TC blob be scary, man. :P

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/30 Tarnished Coast/Maguuma/Fort Aspenwood

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

I’m thinking this is what Boonprot is tired of. This was taken in EB, so to be expected perhaps.

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The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/23: TC/CD/FA

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

A general video for those who can’t participate during SEA prime. For everyone’s sake, it’s best we don’t matchup against CD anymore because of the difference in coverage. Your SEA prime still have some pretty decent numbers though. Similar to ours, maybe slightly more than or less than ours. Makes for some fun fights. You probably have the most coverage during sea prime after BG, JQ, DB, SOR. Similar to TC And more than FA and the other servers. Good luck in the next reset. http://m.youtube.com/watch?feature=plcp&v=U-5s67dkI7g

P.S By the way the video doesn’t belong to me. Credit goes to Ace.

Estaily

So that’s what Ace was up to the other morning. Great vid.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

8/23: TC/CD/FA

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Not sure where all the “TC blob” hate is coming from.. Most seen blobs is FA’s: RET, RAM, HOPE and more (70+), and we still fought them with about half the numbers…

And hell, even if we are somewhat blobbing at times, atleast we have a reason to – to practice for our T1 matches.. You guys probably won’t be seeing those too often

Most RET has fielded this week is around 30 some people and they run tagless. Even with pugs, the biggest group I’ve seen was 40. If you want a particularly egregious example of blobbing, I point you the karma train zergs that RE conducts daily.

You are referring to the general zerg that happens to have some RE in it and an RE cmmdr. Even when running tagless, we tend to attract militia. But I have not seen more than 30-40 even then.
Speaking of blobs, this occurred in FA BL, so it’s understandable, but could someone on FA tell me how many this is? I estimated 60, and someone on teamchat said 40-50.

I can’t say for sure which day that was taken on, but if I remember that particular siege, its around 35. RAM runs 20 at their peak, and we’re down to 10 RET usually by that time, then you add in stray pugs. Judging by the score and time, that was probably one of the biggest conglomeration of people FA had on that BL that night, and even then it was fleeting because everyone split up after the tower was recaptured.

Opaque, two-dimensional, red enemy tags (not to mention pets) stacked on top of each other tends to inflate numbers. You know nothing about FA if you honestly believe that we have 60 people grouped together on a weekday outside of EB (and our EB commanders would sell their souls to get a group of 60 for even 10 minutes).

That was taken last night, and I agree that 35 is likely a true number, but what I failed to get a screen of was FA on the move, which looked to me at least 60. In any case, perception equals reality I suppose. If our 30 man RE zerg looks like a blob, the same is true there as well.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

(edited by JudgeD.5673)

8/23: TC/CD/FA

in Match-ups

Posted by: JudgeD.5673

JudgeD.5673

Not sure where all the “TC blob” hate is coming from.. Most seen blobs is FA’s: RET, RAM, HOPE and more (70+), and we still fought them with about half the numbers…

And hell, even if we are somewhat blobbing at times, atleast we have a reason to – to practice for our T1 matches.. You guys probably won’t be seeing those too often

Most RET has fielded this week is around 30 some people and they run tagless. Even with pugs, the biggest group I’ve seen was 40. If you want a particularly egregious example of blobbing, I point you the karma train zergs that RE conducts daily.

You are referring to the general zerg that happens to have some RE in it and an RE cmmdr. Even when running tagless, we tend to attract militia. But I have not seen more than 30-40 even then.
Speaking of blobs, this occurred in FA BL, so it’s understandable, but could someone on FA tell me how many this is? I estimated 60, and someone on teamchat said 40-50.

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The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

Retaliation is a real handicap to our class

in Engineer

Posted by: JudgeD.5673

JudgeD.5673

I’ve actually been experimenting with pistol/shield in zerg fights, though I’m not using the common builds that utilize them the best. I also run Rocket Boots and Elixir B/409. The blind/knockback/stun works decently, though I miss seeing the big white dmg numbers from FT. I rarely die from retal, even when using FT, though I agree that it seems to hit us the hardest.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

1 Vs 1 Build Help - Mesmers

in Engineer

Posted by: JudgeD.5673

JudgeD.5673

I’m not a complete authority on eng vs mes, but in the fights I’ve had with mes 1v1, I’ve found blocking/CCs help somewhat. Zerker GS mes can be a pain to deal with, so your best bet is to attempt CCs (Moa, btw, has a stun skill), then unload your conds on them. Supply Crate’s 2 sec stun is handy for this as is Shield #2. You might also try rifle for the knockback/immobilize.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)