S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80
I am using this build
http://gw2skills.net/editor/?fQAQNBLhZakRrYvbTcjePhA9oXwFQMSxxEMUKgn0B-j0BBohCik3AUHRMFtIasl1FRjVdDTHjIqWKgFVWB-w
It has the same traits as others named bur with a few modification.
It is the best build I ever used, it is so powerful it really deserve a nerf but really fun to use in 1v1/1v2 situations.
Notice that fear wont trigger the runes, only golem and horn 4. Ofc you can take any other rune, I use them mostly for the 3 stack effect and not the interrupt.
If played right the only possible class that can kill you are engis and warriors, engis with there condi immunity trait and tanky stance warriors.
This is only for WvW tho, for playing sPvP I use a 0,30,10,0,30 build.
Mantra of concentration is in my opinion one of the most powerful stability skill in the game unless you play wvw in zergs perhaps.
Traited you can use it 3 times, it give you stability, breaks stun AND affect your allies also.
Not traited it still do the same things but only 2 times.
Stability is also only needed for when you are being hit by cc, I say having 2-3 short well times stability is better then a long lasting one. You can even take advantage of this and trick your opponent many times in to using his big cc skills and then just completely negate the cc effect up to 3 times.
OP your problem sounds like a l2p play problem to me. Knowing what each class can do is a thing you need to learn how to counter. In pvp in general a necro is rarly the one to bet on in a 1v1 fight of 2 players with equal skill.
It is true that mesmer have less ways to aply conditions but a staff/scepter/torch clone killing build is a very strong and durable build if played right with almost every single condition in the game available to them, only condition it lacks is fear. Even with this build you will most likely not get the same condi spike effect a necro has to offer, its more of a pressure build. If that’s not your play style then instead of trying make mesmers more like necros change to necro yourself, you might learn how necros play and can counter it better.
Also mesmers do have plenty of options to choose from in terms on condi cleansing as listed here. You can ofc get other cleansing effects by using sigils and runes
Mesmer condi removal skills/traits
Torch skills remove condi
Mantra of resolve
Null
Disenchanter
Remove condi on shatter
Arcane thievery
Activating signet remove condi
Mending purity
Then necros can fit in 5 chilling skills without any problems and that is without sigils, runes and traits + the well of darkness. Sounds good :P, no but there is no way that will ever happen. That trait is really powerful as it is, even more so with plague in wvw.
Using the top 100 TPvP players as the norm is wrong, I am pretty sure those 100 players are less then 0.01% of gw2 population. I think using the average player is more justified.
If we are talking about the best of the best of each class I am very sure you will find every single one of them hard to fight, no mater class.
I am unsure what you like to get out of this thread. Do you like feedback on your build or getting tips on other roaming builds, or just show it?
I find melee classes in general easy to kill, even more so guardians or thief with my 30,20,0,0,20 set up.
Go necro if you like to play ranged and warrior if you like to play melee.
Necro got most likely the best survival skills in zerg fights among the ranged classes with DS and plague and do both great dmg and aoe blinds, boon strip and chill (chill on blind).
Necro is also very forgiving to play with both it’s high base hp and survival skills.
I totally agree with A-nets decision on blocking the use of portals. You would see players getting ported from bottom up to top without having to fight, the mesmer portal can already be used to skip so much content in gw2, really hope to see this more.
Agreed, I two manned it and it was really just a lump of hp. The dance was funny tho
Think many players misunderstand what this thread is really about. The question was what class are most useless, not what class are lest fun to play in wvw.
When it comes to zerg fights every single class got something to contribute with.
Mesmer got as said got some of the best utilities so if it comes down to the class wvw zergs can do without I would say ranger or thief, just because what they can contribute other classes can also and do even more on top of that.
If we are talking about the lest fun class to play I would say mesmer because of the lack of reliable aoe for tagging.
Well playing in a zerg and playing with a single party will most likely require different builds.
The first thing I notice is the sigils with longer condition duration, you barly have any condition dmg to start with so wont help you much.
The other thing is the mix of staff(a highly condition based weapon) and gs (purly dmg based).
You have high focus on crit in your build and very little condition dmg and that will make stafkittend of useless.
I would never play with both of them in the same build, even more so when I play against players. You also describe that you want to use be kind of supportive with glamour skills but you dont have any traits to support that, like reduce cooldown on glamour skills.
If I where you I would first decide if you like to go a power or condition build or a little of both. Atm it looks like you put all effort in power so I would most likely remove the staff and use 1h sword+pistol/focus.
I also recommend you to change the runes to something more useful because atm the only source of protection you have is chaos armour aside from the 5% chance from the runes.
If you remove the staff you will get protection even less.
In a zerg there are other professions that are way better to apply protection then mesmers.
I have really no idea what you want with this build, if you can provide a description on what you like for this build to do it will be more easy to help you trim it.
As the build is now it makes no sense to me really. I see its a wvw build but is it intended for zerg play or roming or something ells?
I must say this dungeon path was really fun, slightly annoying at some points where stuff didn’t reset correctly, like in the last room when all 4 areas was electrified when we entered.
I liked the fact that so many parts of the path required teamwork in more ways then the normal might/boon share, cond removal etc.
I like to see more dungeon path like this where the team really need to do more things then dodge red circles and dps the bosses.
When I read some of the ides another game comes to mind and that is the neverwinter and its cleric class.
Not sure there are other games with this mechanism but was the first one I ever played and something I found to be a unique ability.
The system works like this:
You damage the enemy to fill up 3 charges, much like adrenaline for warriors but with 3 times as much. Once you have filled up some charges you can activate then to give special effects to your already existing skills.
I would love it if auto attack worked the same way and that we get a system where we can add special effects to our weapon skills. Even more fun if the effects give some utility effects and not just some boring extra might or bleeding, like different kind of auras, teleport to target location, “borrow” 10% damage from target enemy(reduce there dmg and gain it temporary). I can go on with more examples but you get the general idea.
I dont think we will see something like this though but one can always wish
Just remove the 5 man limit to aoe skills. If this is done all smaller guild teams will be able to use there coordination way better and take down enemy zergs.
If it dont work the lag of removing the 5 man limit will make the game unplayable and the zergers will get dc, reducing the zerg size
Cant really give you a build because you don’t have all trait points or even tiers unlocked when levelling.
I played a condi build with scepter/horn + staff when I was levelling. I had no problem fighting mobs 5 + levels higher then me that way. I found necro really easy to level so I am sure most build works good.
Cosmetics DO matter for many players but you will have to pay for it. How fun would it be if every1 had the best looking items for little to no effort?
As named before in this thread money is almost only for cosmetics. I dont think it matters what you play, you will still have enough money for what you really NEED it to, like fixing your gear and wp expenses.
Everything you NEED in this game can be obtainable just by playing the game, wvw badges can be traded to armour and weapons, dungeon tokens can be used the same way. I think every event anet had also rewarded you with some kind of token that can be traded in for varies unique items.
You dont need to buy/craft a legendary, you can get the same stats from dungeon items, you dont need to buy items costing hundreds of gold because all you get is cosmetic. The ONLY reason you get this items is if you feel that the work to get them is worth the trouble, not because the game require you to have them.
It also seem that many call tp flippers unfair, that they got so much money and can control the market. Well some players enjoy flipping, power trading, crafting, having lots of money etc, its only another way to play the game. I think they have the right to play the game as they like. Also once again the items they make money from are cosmetics.
I can only conclude that money is really of no importance unless you want some special skins for your char because you get the minimum amount of gold doing what ever you like to do.
About agree with op about to few skill based rewards, the perfect game rewards to me is unique skins you can only get by clearing some really hard content, like Liadri. Well a mini pet might not be much but its a start, lets hope more content like this will come with a bit more useful unique equipment or titles.
And that would not happen with a completely new dungeon?
I am afraid that any hard content will bring qq:ing like that. Reallyhard content is not made for completely random pugs. Coordination and teamwork is the key to clear really hard content. Also if you would pug content like this its kind of your own fault when you have no idea of your teams skill level.
I would love to see some kind of hard mode in all dungeons. In this mode you cant use any wp to res so if your team are killed its over, just like in gw1. Also mobs AND rewards are boosted. Maybe give hard mode players a chance on unique skins or something if you clear the dungeon.
Implement this and I am sure many of the players that seek harder rewarding content will be happy, I dont think it would be that hard or time consuming to fix compared to give out completely new dungeons.
legendaries will have the SAME stats as ascendant weapons. The only difference will be that you can freely change the stats, no need to transmute legendaries with the stats you like. Even if you can change the stats a legendary CAN NOT have better stats then a ascendant weapon. If you dont play with legendaries the worst case is that you have to get 1 weapon for each of your build, say cond and power build.
600/smite/famine DoA runs, I really miss this when it was new.
Also DoA/UW
I think its perfectly fair as long as its cosmetic or none game depending item. This game dont have any items you need but cant get at any time.
Also when it comes to cosmetics and such I think it would be unfair to players putting down time to get them if any player that play much less can get them in other ways, say buy them or get them faster after a event.
Also it would not be very fun to get everything you want with minimal work, every single one would have it then and none of us would feel like we accomplished something.
In the end it comes down to prioreties.
Hopefully the new ability points will be resettable like traits
I think some fast dungeon paths and fractal is the fastest way to make money by grinding. Maybe even more so path 1 in cof and ac. Then again I find it very boring to play them over and over. CS is also a option for farming.
The best build depend on what you play but in general I like to play with but in team TW, feedback and boon share with signet of inspiration is a good option if you ask me.
Also I think a “more direct answer” don’t exist. There are as many different play styles as mesmers and even more if you take team setup in to consideration. Many builds on this forum works, some better then others in different situations. Try what you think is best for the task your going to do and change it when you see you are missing something.
If you have problems surviving get some more defensive skills/traits, if you lack damage add some might or power etc.
The only rule I try to stick to myself is to contribute with as much to the team I play with and not necessarily only to myself.
The red circles is just the landing spot for his aoe projectiles. If you stand in between him and the landing spot you will get hit even if you was not in any circle.
I think different chars got better chance to stay alive in different areas/dungeons but guardian and mesmer is my guess with mesmer slightly ahead. Mesmer got a huge number of interrupts, blocks, inv skills and blinds. Mesmer got more then 1 way to apply vigor also for more endurance. In a way all confusion helps protect the mesmer in wvw and pvp and all clones and stealth if used right can confuse other players beyond belief.
You can use feedback without targeting also, if you don’t have a target you will cast the feedback bubble a fixed distance in front of you.
I do this all the time on giganticus, all you need is to learn how far ahead of you it spawn and you can protect your allies or yourself by dodge rolling inside it or blink in to it.
If you stand in the middle of it his aoe wont hit you.
The feedback trait is also nice and can be used on the npc that die 99% of the time in the room
I think arcane thievery just take the remaining duration. Also if you do spvp you cant use your pve armor so no need to think of that until you do it. You can try out spvp setups for free as much as you like. I dont think this build work very good in spvp tho because as far as I know you normal don’t stick together much. If you play with sig of inspiration make sure to use tw also and have your party member close to you so they get the extra might and x2 attack speed.
I play with my own guild on ts, dont know how well it works if you pug it.
For wvw I play alone much also or in small groups. The confusion from shattering and scepter when I use it kill most things really fast. As long as no enemies show up I can take out sup camps solo.
Hard to help unless you say what you mainly play, dungeons, wvw, spvp or some other.
I for once play mainly dungeons and wvw and so I focus on traiting up and get equipment that give the biggest possibly bonus to the group I play with, not just pure damage/conditions.
I play with sup runs of strength and that sigil that gives 3 might on wep swap. That together with shattered strength and signet of inspiration.
When fighting I add up might through shattering and wep swap and then share all might (normally about 15 stacks) with my allies and use tw. My setup is completly different from yours tho trait wise.
0
20
0
20
30
I also add lots of blind, confusion and vigor.
No sure it helped but as I said, hard to help if you dont say what you mainly play.
Only a mesmer can make me love this game as much as I do.
If you got troubles surviving then I recommend a 1 handed sword in main hand as one of the sets. If Kholer or any ranged mobs get you use feedback bubble or summon a clone in between you and your mob. Kholer for example will always pull your clone if you have it in the middle between you 2.
Focus together with the 1 handed sword is really nice also, you can slow incoming mobs down and pull/interrupt there attacks.
If the party leader left then the 4 left of you should still be a party if you got kicked out. If you all was alone after getting out I would assume it happen when the game was updated.
If that’s not the case then I don’t know
In my opinion staff is great to use but in a party, you got low damage with skill 1 and it focus mainly on conditions and boons in a area or at x numbers of bounces.
GS is best used on longer range so I rarely use it when I play alone other in wvw to knock players down from cliffs.
What I used as a lower level mesmer is scepter/focus and 1-handed sword/torch.
My main focus was to inflict confusion and try block as many attacks right after with blurred frenzy or skill 2 on scepter. Still in higher levels 1-handed sword is my favorite weapon.
Also in my opinion mesmer was kind of boring to play in lower levels and I really wanted it fast up to lvl 80 so I crafted over half the levels, now its my main and I love playing it.
Hope it helps
I soooo miss hexes in general, no idea why hexes is not a part of mesmers skills in gw2
I would take a necro any day over thief in a harder dungeon, havent played a thief lvl80 myself yet but got one.
Plague with blind is really something when fighting a big hard mob, fear is really nice to interrupt some bosses more dangerous skills and on bosses you kite a lot I prefer the conditional damage necros give over the spike dmg thief do.
Well its my opinion so far between the 2
OP don’t necessary have jumped over the wall on second light, he might have had a party that left after completing that part :P
Really nice video tho, tried soloing with me Mesmer but did not do enough damage to even get him to second phase.
Good job!
I puged lvl 20 but found a way to kill Maw even tho no one in the party had over 5 resistance. We sent down 2 players to the area where agony start hit us and had 1 warrior revive us with a banner as soon we got in to downed state, we ended up being able to res our self and the rest of the party when they came.
If we had known about how much dmg he do we would not have played lvl 20 tho.
I have never had any problem with killing it, the key to kill it is to keep it super heated all the time or he will regenerate, when you pull him between the lava spots use ranged weapons so you can damage it on the way also.
That site is a sticky already
I have indeed farmer fractal also, the drops are not anywhere near the ones in AC, you get 1gold/path in AC and 1 path can easily be done in 15-20 min, all 3 path in 1h if you got a decent party. Fractal is all based on luck so you can end up with nothing more then 1 rare in the maw chest and a full run in fractal on higher level will take you about 1h with a decent team, give or take a few min+ that there is the risk of DC and have to restart.
AC also give you a decent number of rares and sometimes even exotics.
well apparently a-net dont want us to earn money in the game, i mean common, how are we supposed to get money, play ac over and over? Give us a rewarding reward that are not based on RNG, I mean in gw1 we had doa with a sure reward, UW and fow where you also got a decent reward. Do A-net really want us to just kite around exploring the same areas over and over again? Thats basically the only thing left to beside farm AC for money.
I also think it’s nerfed.
I enjoy playing hard content the most, in the beginning arah was challenging and really fun but 2k tokens (from full runs) arah starts to fell kind of boring and plain so you need a reward for completing it, sry but 26 silver wont cut it when all dungeons give the same. Also you dont need “top players” to run arah. As long as the “exploit of the day” as you call it is more rewarding and not punisheble with banns players will do it over arah full runs, not because of arah being to hard but because it takes so much time for so little reward, I mean even if you get exotics from the end boss you will probably make more money farming the first 2 bosses and that’s extremely sad.
Pls make arah like fractal with levels and a end reward in silver/gold that scale, say add 5-10 silver each level. Or even give us that reward in fractal. As I said before, RNG just wont cut it.
I can not care less about the tokens that drop from bosses once again, I farmed up arah armor the regular way by finishing the dungeon. But with the less then rewarding loot you get from completing a dungeon compared to how long time it takes to complete its not very weird that players will find the most efficient way to make money, not because its easy but because it seems a-net don’t want to reward players enough for being able to complete harder game content.
I say this because atm it seems that the most rewarding dungeon is AC if you complete it (about 1g/path killing all bosses) and that it makes no sence to me to make the first dungeon the most rewarding one.
As long as a-net uses the RNG to reward us players will look for a more secure way to make money.
I would not love anything more then for a-net to really make the harder dungeons more rewarding tho so dont get me wrong.
Also you say you want players to stop farm the first bosses but what if players enjoy farming gold the most? do you suggest we do as you say instead?If you know a better way to make money pls do tell me, I would really like a alternative. And last how are we ruining the game for you? its not like the economy gets any worse and if you don’t farm the bosses you wont notice much difference, I am also sure a-net will nerf it sooner or later but they will most likely just move the reward to the end of the dungeon or at lest further in, that’s when players will finally profit more by doing the “full runs”
How do you know that all of them where really being hacked and that they where not really abusing it? I am just saying that they cant be sure and that in the end 99% of all cases players are getting hacked is because of there own lack of security and/or caution.
If players pick unique passwords (pws used for gw2 only) with both uppercase letters, numbers and that differ from words from dictionaries, that together with good security programs and as few visits to weird players then almost all hacking cases would not have ever happen. So I really don’t think a-net even need to consider implementing a function to give back stuff when its nearly impossibly to hack a account if the recommended steps are taken.
Also I don’t believe there would be a big percentage of the players that would try abusing a give-back-system but the few that would will get a unfair advantage, just look on what happened to the economy when the bots got banned.
Its really not that easy to differ a hacked account from a player using his/her account to try exploit from it.
For example:
1: a player can try gamble and later if unsuccessful blame it on being hacked
2: a player can give away/pay for something and then change his/her mind and blame it on being hacked.
3:a player can sell the gold for real money and blame it on being hacked that he /she lost the gold (how can a-net ever differ this from a hacked account?)
To make it look more realistic items can also be deleted.
If A-net start giving back gold how many do you not think will start think out ways to profit out of it??? there will probably be as many different ways as there are players playing gw2. I mean they can always give back the account because the player don’t profit out of it. But if we take my example nr 2 a-net can always “give back” the account because the player don’t profit from it but they don’t have to believe the account was hacked.
I am going for the 1h-sword because its the weapon I use most, it is always on one of my weapon slots in the main hand. Both for dmg and protection.
I would also use something like what xavi posted for farming orr if I took my mes at all. Would probably farm with my necro tho.
I play mesmer as my main and 1 of the few times I play any other of my lvl 80 chars is when i farm in CS. Mesmer cant compare to the other casters when it comes to aoe dmg no mater how you play, I for once prefer necro in CS farms but ele is nor farm from it, I got all casters lvl80 and I have tried. You can ofc do decent with a mesmer but it is harder to time it right.
Mesmer is by far the most fun char to play tho if you ask me
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