Showing Posts For Kirchhoff.5876:

Condition Builds just got buffed

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Posted by: Kirchhoff.5876

Kirchhoff.5876

From latest patch notes:

-Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

Port Changes Coming Tomorrow?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

inb4 mesmer removed from the game.

FoV change and PvP

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

This is a comparison between the current and the future max FoV:
http://i.imgur.com/F7FmT2C.jpg

This will affect PvP a lot, as in a full maxed FoV asuras will be barely seen, so animations will be even harder to read.

What do you think ?

Please tell me this isn't true

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

OP you should have focused on the benefits of the POV stuff that will make PvP better.

Well not entirely true, guild wars 2 pvp is all about animations, an increased FoV will mean smaller characters thus less readable animations, we will see how this will play out.

Ping Sound in mini-map

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

Can you please add this in HoT, it would make coordination in soloQ and duoQ easier, and if you worry about spam just make the sound volume adjustable.

Sincerely, Sad bob will be happier.

Please tell me this isn't true

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

what interests me is more the FoV stuff than the FPS view, with more FoV you’ll be able to see more of the battle field, and the going to do a sneaky decap will be harder, i’m really interested how this will play out

stronghold in cpt pnts queue

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Posted by: Kirchhoff.5876

Kirchhoff.5876

And how about people who wont be able to have a guildhall because they play solo ? they wont be able to play stronghold ?

PvL is not fun

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Player vs Lagg is not fun.
lagg is killing me more than people in pvp.
sincerely, a pvper killed by lag.

(edited by Kirchhoff.5876)

just a simple question about arenas!

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Saying that arena (2v2 and 3v3) requiers more skill is false, Arena mostly tests you mechanical skills, while Objective based modes test Mechanical and Mental skills.

War/Ele comp is too strong in 2v2 and 3v3

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

Now that we have the Arena game mode, I have to say that warriors and Eles are dominating the arena, i know that this game is not balanced for the Arena game mode, but srsly you have to do something about this, this game mode is just unplayable right now.

Sincerly, Future Me just making a point.

Stronghold will fail.

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

Don’t forget that WvW guys don’t GvG that much, they GVG one or 2 nights (45min – 1h) in the whole week, you really think they will create a game mode that people will play 2-3 times a week ?

Stronghold will fail.

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

or every guild can get lot of teams, so larger guilds will have 3 or 4 teams, and they will share the wins and the losses of the guild they represent.

Leaderboards = must matter

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

I think skill groups would be so much better than a ladderboard.

Stronghold, PvP and WvW.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

My question is simple, was stronghold made with PvP or WvW in mind, cause if it was made with PvP in mind, PvP people will dislike all the NPC stuff, if it was made with WvW in mind, WvW people will dislike not being able to use their “PvE” gear.

I like the idea of this game mode, what I dislike is the presence of NPCs, that’s why i see Khylo as the best map in this game, there is a trebuchet who must be manned with a player, and there are no NPCs to deal with only real people.

The other thing i like about pvp in guild wars 2, is that games don’t go over 15min, it’s not really the same thing with Mobas and RTS games.

I hope we will have a good and fun game mode, a lot of players were asking for “GvG” so let’s see how this will turn up ^^

The Most Awesome Finisher Ever...

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Posted by: Kirchhoff.5876

Kirchhoff.5876

the basic one, with no emote, it’s like “what ? there are finishers in this game ? wah cool”

You know engineers are op when. . .

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Posted by: Kirchhoff.5876

Kirchhoff.5876

… you sign up for an engineering class so you can become an Engineer.

Suggestion to avoid Build Wars 2.0

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Yeah, and then they can add the Keys to the BLTC so you can buy them and unlock those locks so you can see who your oppenent is. this way ArenaNet can make money from pvp.

Discussion: Is Celestial OP in PvP?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

well at some point the meta for all classes will be celestial amulet. at least it will be balanced then.

Skill bar ( ready up) vs Incendiery powder

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I think the problem is the lack of counter play on opponent’s part. Why not change IP so that it procs on weapon swap, functioning like an additional weapon swap sigil for engineers. The skill fact would be like this: “the next attack after swapping weapons in combat inflicts burning (4 seconds base duration)”. And obviously make an icon for this like you have for doom and leeching. No more RNG and at least some form of counter so I can see it coming.

Well that would be a buff actually

Apect Arena

in Festival of the Four Winds

Posted by: Kirchhoff.5876

Kirchhoff.5876

Anet can you please make Aspect Arena permanent, it’s so much funnier than sanctum sprint, I would like to be able to still play it even after the event is gone.

Token bound rewards.

in Festival of the Four Winds

Posted by: Kirchhoff.5876

Kirchhoff.5876

I think Anet finaly found the right formula for gaining rewards, after the WvW tournament token, now we have festival tokens, you get them and you buy stuff you like, this is way better than all the RNG stuff that was in the game since day 1.

I like this way better ^^

What do you peeps think ?

Responses of Four Winds

in Festival of the Four Winds

Posted by: Kirchhoff.5876

Kirchhoff.5876

Well you have to admit last year queen jubilee was over the top, it completely ruined the game economy.
The more rewarding events get the less ingame gold has value.

Patch Preparation

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Thanks for the quick answer ^^

Patch Preparation

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Do we need to put all our PvP skins in the pvp wardrob before the patch goes live or can we leave them on our characters ?

Div by zero

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I just want to know what will happen when a theif with the Hidden Killer trait meets an Elementalist with the new Stone heart – You cannot be critically hit while attuned to earth trait. will things go BOOM on the servers ? is this why you said that the patch will werk the face of Tyria forever ?

Deceptive Evasion nerf

in Mesmer

Posted by: Kirchhoff.5876

Kirchhoff.5876

The question is, let’s say i have 3 clones up, when i shatter my clones the little pink dots that indicates how many clones i have do not disappear until they reach their target or die, at this moment if i dodge will i proc new clones or not, because if i do not proc clones that’s a big nerf to shatter builds :/ (the only viable spec for tPvP btw).

[Sorry for my bad English hope you’ve understood my thoughts]

gf left me coz of ladderboard

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Posted by: Kirchhoff.5876

Kirchhoff.5876

And then no one ever raged again on soloQ, All is vain.

Armor Crafting professions and equality

in Crafting

Posted by: Kirchhoff.5876

Kirchhoff.5876

Will armorsmiths be able to craft their ascended armor faster than the other 2 professions ? as for now people can stack deldrimore steel ingot for that,
because as from description the xunlai ingot will be fore jewellcrafting (if we trust the materials needed to craft it are platinuim silver and gold ore)

Ps: sorry for my bad english.

Patch notes / duration stacking boons

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I think it was about time they nerf guardian a bit, and this is an indirect nerf, not a huge nerf but a nerf nevertheless. it sucks for ranger and warrior tho.

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: Kirchhoff.5876

Kirchhoff.5876

it’s an invocation not a spell that attack directly, it’s like elementalists ultimate, rangers spirits, necros minions, engi turrets … etc

twitch viewers

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Posted by: Kirchhoff.5876

Kirchhoff.5876

1k7 on NA PaX qualification final.
7k3 on Queen Jubilee preview.

conclusion: this is a PvE game no one cares about PvP anymore :/

Solo queue on the way... Unranked queue next?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

if they put unranked Q they have to remove hot-join, and i think it’s better that way, everything is better than hot-join

lol game is balanced now.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I’m not saying this game is in a successful road to being an e-sport, because even when you know the game and play it, it is hard to keep track on what’s going on, the game is really a pain in the kitten to watch, and e-sports are all about watching games, if you don’t have people watching you have no sport. you can see that in guild wars 2 sometimes shout casters don’t even know what the hell is going on, and that’s not their fault (btw they are doing really good explaining everything) it’s the game that is too messy & the let’s AoE all the things play style is doing no good.

Okay so I misunderstood. I should probably brush up on my ele profession so that I become more fluid with my understanding of sPvP and e-sports generation.

.

..

….

…..

http://simple.wikipedia.org/wiki/Kirchhoff's_circuit_laws
:)

I see what you did there xD

lol game is balanced now.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

We can say that the game is perfectly balanced right now why ? all teams are playing the same comp (NA PaX Qualifiers) and if everyone plays the same comp their fight is balanced.

Let me get this straight what you are saying.

In regards to bunkering…
At any capture point node on an sPvP map, the sum of characters flowing into that node should be equal to the sum of characters flowing out of that node; or The vector sum of movement in any battle of combatants at a node should be zero due to proper class balance.

and your second postulate about bunker-bursting damage dealers is…
The potential differences between the class that is the source of an attack and the class that is the resistor of that attack, when summed together, should be zero; thereby signaling balanced skill levels.

So, with these two guidelines being adhered to because everyone is playing the exact same classes and builds, combat mechanics are hereby flowing properly within circuit competition, resulting in successful e-sports generation?

I’m not saying this game is in a successful road to being an e-sport, because even when you know the game and play it, it is hard to keep track on what’s going on, the game is really a pain in the kitten to watch, and e-sports are all about watching games, if you don’t have people watching you have no sport. you can see that in guild wars 2 sometimes shout casters don’t even know what the hell is going on, and that’s not their fault (btw they are doing really good explaining everything) it’s the game that is too messy & the let’s AoE all the things play style is doing no good.

lol game is balanced now.

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

bleeding, poision, evade evade, he’s downed, got rezed … game is over.

this is not about condi theif if you are referring to that, but about all the classes. ^^

lol game is balanced now.

in PvP

Posted by: Kirchhoff.5876

Kirchhoff.5876

We can say that the game is perfectly balanced right now why ? all teams are playing the same comp (NA PaX Qualifiers) and if everyone plays the same comp their fight is balanced.
What amazed me is that shout casters don’t have anything to speak of, because all that kills you is conditions, let’s face it yelling “ohhhhhhh he died because of all the bleeding on him” is not really an extraordinary show of skill or amazing play.
so to resume the plays it’s bleeding, poision, evade evade, he’s downed, got rezed … game is over.
Meta PvP classes: Guardian, Engineer, Theif, Necromancer, Ranger.

(edited by Kirchhoff.5876)

Map ping and sounds.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

As the title says it would be really cool for SoloQ to add a sound when someone pings the map, because in the heat of battle not everyone is looking at the map.

What do you think ?

The top Solo-Q skill will be:

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Posted by: Kirchhoff.5876

Kirchhoff.5876

and people raging because they have warriors on their team xD

The top Solo-Q skill will be:

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Posted by: Kirchhoff.5876

Kirchhoff.5876

it will be full of necros, mersmer and S/D theives

Current state of the meta.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

IMHO, all what this game need is Global Cooldowns, Diminishing Returns and less 100% to apply “name something” for 4 sec cooldown 10 sec. Also Auto-Attacks should never be the main dps source (and that’s why warrior is struggling imo, no super ranged auto-pewpew that either hit like a truck or apply 4 conditions) if you take a dps meter you’ll see that auto-attacks do much more damage than a 45 sec cooldown skill like in 3 sec.

anyone thought about cooking?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

MF from food will not dissapear ^^

Graphical bug with the new Radiant bracers.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Phantasms seem to have a graphical bug when equipping the ‘hardly’ earned radiant bracers.
See attachment.

Attachments:

Time for a new Boon and a utility condition.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

If there is one thing explaining why condition builds are better than power is that in the current state of the game you can mitigate direct damage with Boons (Protection) and Conditions (Weakness) but Condition builds cannot be mitigated with boons nor conditions (don’t say regen does that, all what regen can out heal is 1 or 2 stacks of bleed)

It would be nice to see some new boon that acts like protection but counters conditions (something like condition duration is reduced by X%) and a condition that could act like weakness but counters condibuilds.

And give those to professions with the least condi-removal capabilities (Warriors, theifs, Mesmers, Engineers …)

So what do the community think about that ?

The 'Get Ranked' Initiative

in Looking for...

Posted by: Kirchhoff.5876

Kirchhoff.5876

Main: uanko (elementalist)
Reroll: Triexx (Mesmer)
Reroll: Dat Zerg (Engineer)
Rank: 43.
TN Ratio: 435/686.
AV Time: Evenings.

PvPEngineer Kits need cooldown for balance.

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I have a better idea, just put all the kits on the tool belt skills (where you can select 4 kits on your toolbelt) and put cooldown on them, and give engineer new utility skills for the missing kits now on the utility, then Reaper you will come crying about how OP the engineer is

(edited by Kirchhoff.5876)

Countering Teleports?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I think they should just remove the entire class, my job is done here.

Nerf blurred frenzy?

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Yeah just remove the evade and make the skill do 14k damage that would be a nice fix

Capture points is a horrible daily objective

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Posted by: Kirchhoff.5876

Kirchhoff.5876

I think they should change it to “Defend points” that would push people to actually play the game and fight on the points.

eSports Gaming Guide vid w/ Helseth (Mesmer)

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Posted by: Kirchhoff.5876

Kirchhoff.5876

Nice now they will nerf Mesmer after this, as it happened after Zoose Ele guilde xD

Huge Lag in sPvP on EU since last patch.

in Account & Technical Support

Posted by: Kirchhoff.5876

Kirchhoff.5876

Hi,
Since last patch we are facing huge lag on battlegrounds and tournaments, it’s unplayable skills take 5 seconds to activate sometimes and it’s really annoying is there a fix scheduled for that ?