Showing Posts For Knyx.5926:

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Thank you all for the interest. I had a few PMs in game and on here as well. I have updated the OP. So far Sanctum of rall is winning. I am a little worried about the que times though. If Sanctum of Rall takes a higher lead, I will xfer there to make sure the ques are good. If the ques are not good, its probably not a good idea because if 1 person has a que and trouble getting in, how in the world would we get an ogranized group of 10-20 in the same BL/EB

its also looking like no matter what server wins there is going to be 4 people so far that will be unwilling to move due to friends on the server they voted for. Still have quite a few willing to transfer tho which is good.

(edited by Knyx.5926)

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

all i hear is chirping. waiting for the dismissal of my screen shots validity.

Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now

I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.

Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.

LOL i didnt claim anything, you asked for a screen shot of my thief i gave it to you. level 2 is the minimum for getting into the mists, L2P.

lol… do I really need to quote you saying you play thief consistently, or quote you saying you have done tons of 10k+ backstabs? If its completely faceroll and easy to play that means you have many games of playing a thief to at least understand the basics of the class right? Prove it
How about those 10k+ backstabs? Prove it
You really don’t read what you write do you….. THAT is called trolling.

Ahh well.

Thieves = 2
Whiners =0

I guess we are just as overpowered on the forums as we are in the game……

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

all i hear is chirping. waiting for the dismissal of my screen shots validity.

Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now

I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.

Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.

(edited by Knyx.5926)

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.

BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.

in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.

i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.

are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.

lol…

Still awaiting proof of you playing a thief.

Still awaiting valid evidence. So far your screenshots AND videos have been disproven, I already explained why MULTIPLE times, and so have others. Need me to again sonny?
——-
Correct, bads will be bad. The inept will be inept. The unwilling to adapt, will still be unwilling.

I think we just covered your resume.
Next

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

that wasnt the point. i was pointing out how bias his PoV is towards the thief class as is evident by his post history. i main a guardian, take a look at my post history how often i say guards should be nerfed. fanbois gonna be fanbois is the underlying point if you didnt get it.

on a side note i play mesmer more then my “main” in spvp, and guess what? they should be nerfed to LOLOL. warriors also make it on my nerf list due to the high burst of 100b.

Yes very bias, Expecting the same evidence I have provided in the past, expecting the same VALID arguments I present. Expecting valid and thought out alternatives to be posted instead of meaningless whining that gets shut down with a simple “L2P”

And your ignorance, continues.

Guild Wars 2 $60
Whiners facepalming themselves on the forums, Priceless

For everything else there is….infraction inc

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

What guild were you in in Shadowbane?

OMG TSP!!! Whats up brotha!!

The only real ones I were in that were known were TDL>UDL
I joined a few other small guilds and once QFT started their incidents with CCR “help”
I was in every fight against them, and played “chess” if you want to call it that, with guilds on the map

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

You clearly have ignorance issues “bro” Still waiting on the evidence.

everyone in this thread knows your an idiot for pulling the “lack of evidence” bull. you sound like a government bureaucrat, figures you play thief.

I guess equality and a minimum intelligence expectations about the other side of the argument makes me an idiot and is bull, who knew.

and the ignorance continues, whine on.

i have played a thief. it is faceroll, what other side are you referring to? bull kitten argument is bull kitten.

Proof? 0
Supporting evidence? 0
Valid argument? 0
Childish tantrum? Check
Ignorance continues

A redesign

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Posted by: Knyx.5926

Knyx.5926

Having initiative builders that do conditions as well, that is exactly what my redesign does minus the initiative part because the condition “combo” builders and the high burst abilities relying on condition amount force you to do what you are trying to accomplish, you are taking my redesign and overcomplicating it. It doesn’t need to go that far.

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

I’m already in Sanctum of Rall. But would be willing to move to any server.
My main is a lvl 80 thief!!!

Do you want me to count that as a vote or do you not care?

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

welp forums bugged, cant update OP. Got a PM in game about it.

If you make a new post, you can update your previous posts and then just delete your old post.

Thank you sir. Done and Done OP updated

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

You clearly have ignorance issues “bro” Still waiting on the evidence.

everyone in this thread knows your an idiot for pulling the “lack of evidence” bull. you sound like a government bureaucrat, figures you play thief.

I guess equality and a minimum intelligence expectations about the other side of the argument makes me an idiot and is bull, who knew.

and the ignorance continues, whine on.

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

You clearly have ignorance issues “bro” Still waiting on the evidence.

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

They said they are “keeping an eye on it” ergo giving a statement that will cater to the whiners just to shut some of them up.
The burden of proof doesn’t lie with the thief because we are not making thread after thread stating we are underpowered, you and the whiners like you are however spamming threads and replies of how we are overpowered WITHOUT EVIDENCE
Furthermore when a thief player (like me) makes a thread that would give the whiners EXACTLY what they were whining to have against thieves by redesigning them slightly (AKA 4+ seconds of time to react) and they don’t jump on it, shows that they really have no backing to their whining, and no spine to admit that they are wrong, and they are in fact.. wrong.
Hard to grasp? I guess it is…… oh Darwinism.. where art thou

this guy and his logic are lol worthy. how far do you have to fall off the stupid tree to be this ridiculous. arguing in favor of low TTK in an mmo proves your an idiot, nuff said.

Stupid because I am playing Guild Wars 2 and not Tank Wars 2?? Guess so.
and the ignorance continues…

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

I’d love to join a group like this, though I’m pinned down with connections in Dragonbrand.

Well so youd vote for Dragonbrand, do you want to vote for a guild name thats in the OP or make one up and ill place it there

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

They said they are “keeping an eye on it” ergo giving a statement that will cater to the whiners just to shut some of them up.
The burden of proof doesn’t lie with the thief because we are not making thread after thread stating we are underpowered, you and the whiners like you are however spamming threads and replies of how we are overpowered WITHOUT EVIDENCE
Furthermore when a thief player (like me) makes a thread that would give the whiners EXACTLY what they were whining to have against thieves by redesigning them slightly (AKA 4+ seconds of time to react) and they don’t jump on it, shows that they really have no backing to their whining, and no spine to admit that they are wrong, and they are in fact.. wrong.
Hard to grasp? I guess it is…… oh Darwinism.. where art thou

So what if the Backstab build is not nerfed?

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Posted by: Knyx.5926

Knyx.5926

I like how he posts a screenshot of being hit by like 4+ (from 3 classes) different class abilties for 5-10k damage and thinks it proves anything. I would call that balance, yes I would.

He proved himself wrong and didn’t even know it.

Thieves UNITE! Starting an organized wvwvw thief guild (server tbd)

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Posted by: Knyx.5926

Knyx.5926

As seen in this thread:
https://forum-en.gw2archive.eu/forum/professions/thief/wvwvw-thieves-listen-up/first#post494172

Going to be starting a thief guild. Even if your thief is your alt, and you are willing to get it to 80 within a month, you are very welcome. Our organized groups will be thieves only.
The thread linked above has a vote going on for server and guild name. Post if interested.

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Well we still need a bunch more people to make this a reality, not worth it with only a few unless someone is confident they can recruit thief players in game.

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Sounds interesting. Those idea’s around thieves guild spam with a large group sound hilarious.

Just as good would be a mass basilisk venom group. Perma-stoned enemies.

And, just to troll people who cry, 15 heartseekers at once.

and whenever we are sitting on a point defending it, perma stealth shadow refuges anyone? They will never know we were there… until its too late

So what if the Backstab build is not nerfed?

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Posted by: Knyx.5926

Knyx.5926

pistol whip gets nerfed, you guys arent content with the fact that they found another spec, you want that nerfed again…. let me ask you O.P do you want what is supposed to be a damage class, to have no damage, would that make you happy?

if they nerf backstab, they will probably figure out another spec, and again… someone somewhere will make another post to please nerf it, until the class is rendered useless.

I do not play a thief in pvp, nor care for it in pvp, but i think people are poking at the class a bit too much, i sometimes die to these burst glassy thieves, i just make sure im aware of his presence and never stop moving.

Well considering they are really complaining about not having time to react, and when I made a thread called " a redesign" of thief that would successfully give them at LEAST 4 extra seconds to react, and they are NOT jumping all over it. It shows that these whiners, and the whining threads are meaningless banter from a small community of players (forum-goers) that are unwilling to adapt and that their complaints are just younglings who want attention.

true, its just hard sometimes not to respond to these post, I really think that arena net needs to make a specific section called “nerf complaints”

because 70% of the post on the front page of the spvp forum is people complaining about other classes and begging for nerfs.

Yes, me and a multitude of other players and forum goers want attention, so we post screen shots and videos as evidence of a class that can do the highest burst damage in the easiest manner.

You say your class deserves to be able to do this because you are so squishy, but whenever you mention squishy, somehow you conveniently forget to mention Stealth. It is mind boggling to me.

I can not target you while you are in Stealth. I do not have a Greatsword that I can swing around randomly hoping to hit you. You run away and reset the fight. Even if I stun locked you for 5 seconds, I can not do the damage that would down you. Even when I try to finish you, first you Teleport, and then you go Invisible for another 3 seconds, thus prolonging the fight even longer, on top of doing insane dmg while downed.

But this is about Backstab, and the insane damage that it does for no effort on your part.

A. If you cannot guess where the thief is going to be after he stealths. This is a L2P issue not a class one.

B. If you cannot kill a backstab build thief in a couple swings with a GS warrior. L2p Issue not a class one.

C. A thief cannot keep going in and out of stealth if he is actually attacking you. L2p issue, not a class one

D. Screenshots posted? ahhh you must mean the ones from the warrior that got hit by a big backstab with frenzy up. The screenshots even show frenzy on cd, but ofc the whiners wouldn’t see that, just the backstab numbers.
-D(a) Or perhaps you mean the screenshot of the player who says they are 1 shotted by a backstab in 1 second. Where the screenshot either shows multiple backstabs, or shows CnD damage, Mug damage, backstab damage and heartseeker damage with backstab just at the top of the list? Key hint: Screenshots do not show how long it took to kill you either…

E. Or perhaps you mean the video of a thief playing and showcasing their build where it was completely edited (even the uploader said it was heavily edited) to only show their successful kills and not all the times they failed? lol….just…lol

Let's see some thief pics

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Posted by: Knyx.5926

Knyx.5926

Updated look, found even better gloves for Altair, and changed some dyes
ready to pounce

Attachments:

(edited by Moderator)

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Name:

1. Obsidian Flame (the original thief/assassin guild from Guild Wars 1 where Nika was in it. =D)

2. Black Obsidian

Ill just take your top one so we don’t get swamped with guild names to chose from

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

ooooops, reply a bit late lol.

i personally vote for Sanctum of Rall (SoR). it used to be a medium server, but i think it got bigger now due to its winning streak against some of the major servers. queue time is bad 1~2 hours during the initial match reset, but it gets better as the week goes. 10 to 30 min, then instant.

I am updating the OP with the votes for servers and guild names.
Pick a guild name if you can and Ill update it

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Well it’s a choice they will have to make, I don’t have any RL friends that play this game anymore so it isn’t difficult for me to move, but I will under no circumstances move to a server with que times.

If they are playing with just a couple RL friends, and they ask the friends if they would be willing to move, fine. They can join too, I would ask if they can, make a thief( if they don’t have one) though for the organized group with the intention on getting it to 80 in a month minimum.
Since A-net hasn’t yet given an official warning that Free xfers will end, I’d say you are safe at this point to where if it doesn’t work out you can always go back.

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Well I am on Maguuma, I was on Maguuma from headstart, but the ques were always 2hr+ when i got home from work and on weekends. So I moved to Sea of Sorrows over 2 weeks ago because people were telling me the ques were instant and they were, but after last matchup they are now the 1-2hr+ in most cases. So I went back to maguuma which is now instant….

I care more about que times then a winning server, I mean heck SoS won last matchup.

I’d say put Maguuma on the possible list, and lets try and go down in bracket from there in choices since we can expect instant ques.
Follow me/add me in game, and we can get this started (pick a server first) in this thread.

Honestly as I said, all decisions would be voted via the guild (like a council), so the guild name isn’t important. I had a guild I made that I disbanded because it was just for a RL friend that didn’t play past the first week that was named Poison [SIN]
Perhaps when you add what server you would vote for also add the #1 guild name you can think of.

Also to add, I am EST for timezone. I work 5 days a week 7 am -4pm and sometimes Saturday 7 am-noon. I’d say timezone isn’t important as long as we get enough members for a near full day presence (even 10 PST players and 10 EST players would suffice).

Also to note: I am willing to step up and lead you. Just keep in mind if you feel as a guild there is a better leader in our group, I have no problem stepping down on the battlefield.

(edited by Knyx.5926)

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Yeah, like you mentioned in your previous experience, I’ve seen stealther groups be quite successful in other games. Not sure how well it’d go here in GW2 with current stealth mechanics, but good luck regardless!

Thank you. The stealth mechanics are limited (not counting rendering issues) but since we are all thieves, and builds generally only make the stealth times different in a small fashion, us all having the same limited mechanic creates synergy in itself rather then having say a mix of classes with different mechanics

Toughness vs burst

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Posted by: Knyx.5926

Knyx.5926

On a related note what I have come to discover is the following:

Want to go high toughness? Build with healing, , and full aborbs in mind.

Want to go high vitality? Build with tanking boons and block based weapon abilities in mind

- Dodging and CC is beneficial to both

wvwvw thieves listen up

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Posted by: Knyx.5926

Knyx.5926

Just in case free server xfers end soon, I figure start this before then.

Looking to start a Thief only guild.
No real rules other then the general honor amongst thieves.
Our main focus will be wvwvw. If you have non thief alts or the thief is your alt, we would take all of your toons but our organized (and planned) groups would be all thief.

Some key benefits:
-All builds and playstyles accepted
-No “tax” to make anyone commander,and will never be asked. If you wanted to donate that is 100% up to you
-Fun and casual, with a touch of organization
-Always something to learn about the class, especially as the game evolves, with so many thieves, there should always be someone who can answer your questions.
-Any level is fine, as long as you have the intent on making it to 80
-Lots of humor welcome
- All guild based decisions would be 100% decided like a council (no dictator Guild leader)

Bonus:
Harassing enemies into frustration.
Changing the tide of battles
Earning fame

I will not make any claim to being a leader, or being worthy of commander title.
My experiences are however leading a similar stealth attack group in EVE, Lineage 2, and Shadowbane were all successful.

Even if we only become a 10-15 man active guild of thieves, that is still enough to do ALL of the above.

Now I do not have my own vent server, mumble server, or TS server. However these are not that hard to acquire, but if anyone that wants to join already has one, better yet. I also do not want us all to go to a “winning” server. If we get people interested in this we can decide by majority, which server would be better suited, lets just make sure it is one with competition and instant ques.

If I kill my enemy and make it out alive, I am doing my job
If I harass and frustrate my enemy, I am doing my job better
If my enemy is inept, uninitiated and unwilling to adapt, my job is now easy.
I am a thief
Welcome to Guild Wars 2.


Official server and guild name vote:

(A)Maguuma = 3 votes
(B)Sanctum of Rall = 4 votes
(C )Dragonbrand = 1 vote
(D) Ehmry Bay= 1 vote
(E ) Blackgate = 1 vote
(F) Ferguson’s Crossing= 2 votes

+
Poison [SIN] = 1 vote
Obsidian Flame [???] = 1 vote
Assassin[SIN]= 1 vote

(edited by Knyx.5926)

Toughness vs burst

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Posted by: Knyx.5926

Knyx.5926

@ Ricky prove it

I am sorry but I laughed yet again because you are not the first person to claim something that is impossible even in wvwvw with 3 orbs.

You are not getting 3 shotted if you had protection up even for a second.
You are not getting 3 shotted if you dodged (think how long dodges are in relation to spammable abilities)
You are not getting 3 shotted if you had retaliation up against a burst thief, in fact he would be dead or running away
You are not getting 3 shotted if you did ANYTHING other then stand still

D/D skills not hitting

in Elementalist

Posted by: Knyx.5926

Knyx.5926

I only play ele in spvp, but thats all I really play there. I have an 80 thief and mesmer I wvwvw with. I have to say I found it humorous that the range on especially a lot of the dagger main hand abilities is extremely lackluster. The range definitely does not synergize with the class, just like dagger on necro where the ranges are up and down big time. Im with the belief that all abilties of each weapon set should be of the same range UNLESS they offer some BIG reward for the risk

Toughness vs burst

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Posted by: Knyx.5926

Knyx.5926

cough Retaliation
cough Protection
cough absorb bubbles
cough knockbacks
cough not standing still
cough dodging
cough Aegis
cough block abilities
L2P loogey

Dagger Storm/Immobilize interaction

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Posted by: Knyx.5926

Knyx.5926

Am I the only one that finds it silly that boon corrupting can nullify your stability on an ELITE, cancel the entire skill and fear you?? (AND put it on cooldown)

It’s not like necro is using an elite to nullify an elite. Those are pretty low cooldown abilities too.
Stability should be the end all be all protection against CC. It should be low duration and generally every class should have 1 or 2 abilities/talents that provide it. If corrupting the boon is balancing around warriors or guardians ability to overly generate stability then it screws classes that get only 1 that provides it. Probably toning down their ability to generate it, and changing it from a boon to effect will solve this

Yeah I get they're assassins... but really?

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Posted by: Knyx.5926

Knyx.5926

Kynx is that a DBZ reference? Then it should be green eyes :p I agree with you though, these “nerf” Thief/Mesmer/Guardian threads are getting silly.

What is DBZ?
I was simply referring to an actual event that took place in game that is just as real as all of the events people are claiming to have taken place against a thief. You can just make an ele, give them the same hair style and eye color, probably use a build and abilities that aren’t naturally available in the game, and that is all the evidence anyone will ever need.

Yeah I get they're assassins... but really?

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Posted by: Knyx.5926

Knyx.5926

lol another one of these….

It reminds me of the other day when I fought an elementalist. He crit me for 33k from 2400 range in 1 hit I was completely dead, it even bypassed any downed state. He had blonde spikey hair and blue eyes, even hovered off the ground a little bit. I noticed when another elementalist that look almost identical came to fight him, they both just stood there in horse stance facing each other for about 30 minutes, looking very constipated. it must have been the fear that kept anyone from attacking them.

I don’t need evidence either, everyone knows its true. It happens in every pvp match since launch, and now teams are now compromised of these Aryan bombshells

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

@Asmodean
Ignorance is flowing like the nile now…

So equal expectations is a tantrum? You have reached a new level of childish.
Presents gold medal

ANYONE can make a video of ANY class dominating another whilst editing out all the times they died or failed.

ANYONE can take a screenshot in an uncontrolled environment showing they got dropped.

ANYONE can show them dominating in wvwvw with all the orb buffs.

Sounds like you are STILL claiming to have no knowledge of the drawbacks of frenzy?
lol….

Sounds like you are STILL claiming that a screenshot shows time to die/kill?
lol….

Sounds like you are STILL claiming multiple backstabs equal 1?

Sounds like you are STILL claiming mug+CnD+Backstab+HS= killed by 1 backstab in 1 second?

I mean seriously, I weep for our species.

Whoop looks like I made him upset, so upset he had to PM me.
—-
From Asmodean::
““I mean seriously, I weep for our species.”
Seriously, use common sense. You can even use easy maths when you use date from various sources to get a ttk.
However, I think you do not want or cannot do it. Either you are lacking in common sense and basic skills like lower maths or you have an psychologic problem because playing a thief satisfies a deep urge in you to “dominate” or “be good at something”.
Honestly, you do not make me angry. I pity you.”
—-
So apparently he thinks you can get ttk from a “date”. hahahaha
So confident he had to PM it.

Yes, I clearly want to dominate. I play a condition build that takes anywhere from 15 seconds to a minute to kill someone. Gossh, you got me. Want a screenshot of my gear and build since im 80 and have been since the wednesday after launch?

I play ele in spvp, guess I still play to dominate, watch out ele players, hes insinuating you need a nerf.

So clearly, making you angry, I hath succeeded.
——————————————————- PMed me again
From Asmodean ::: “Thanks. Your reply just shows that you cannot refute even one argument and proves what I wrote in my post.
Oh, and you do not need to pm me again. I will just delete your message without reading it. I won’t communicate with people on a certain level. And you reached this level.”

-A tantrum (or temper tantrum or tirade or hissy fit) is an emotional outburst, usually associated with children or those in emotional distress, that is typically characterized by stubbornness, crying, screaming, yelling, shrieking, defiance, angry ranting, a resistance to attempts at pacification and, in some cases, violence. Physical control may be lost, the person may be unable to remain still, and even if the “goal” of the person is met he or she may not be calmed.12345 A tantrum may be expressed in a tirade: a protracted, angry, or violent speech

(edited by Knyx.5926)

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

@lxal Keep crying
Ignorance is ignorance. You only dig yourself your own grave, not us.
Provide real evidence, even others have told you why.

@Poxxia
In a game where a class exists that can take up to 1m or infinity to kill, There has to exist a class that can kill in a minimum of 3-5 seconds.
The difference is one is high risk high reward, the other is not. Clearly, it is the bunker that is not high risk, but is getting high reward, people just get mad cuz they died but don’t see how it is them, or how it is the bunker that is the class/build that doesn’t require skill and finess.

The only way A-net will really reduce the damage of a thief, is if they reduce the maximum survivability of the tankier classes. Otherwise, I already made a detailed thread redesigning thief that would perfectly give people more time to react when facing a thief, but of course these whiners still haven’t really jumped on it only further proving they are just crying for attention

(edited by Knyx.5926)

A redesign

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Posted by: Knyx.5926

Knyx.5926

Well the difference is, no offense at all, but your idea to change it so they have to build initiative from the start would make thief unplayable. That system would make more sense for warrior or guardian. Doing so you would have to give thief more tanky stats then a warrior or guardian. Otherwise you are not changing anything because you would have to make all the initiative builders to high damage, so the thief is still accomplishing something, and keep the initiative spenders do really high damage.
Even still it gos back to having to give them a warrior/guardians tanky stats because this will completely nullify the fact the class is meant to jump in attack and jump out. The class is not designed around the 20-40s prolonged combat your changes would create. At the same time you are screwing over any small damage weapon sets, or condition builds… so every thief would be playing glass cannon… Where as my condition changes however complex looking on paper, are rather small in actuality.
They would only prolong fights heavily based on player skill (which is what we want don’t we?) but by a minimum of a couple seconds. Giving all players of all builds a chance to react to the thief’s combo, giving them a second maybe 2, to pop their condition remover so the thief has to start reapplying in turn extending the fight even a few more seconds again.

The only reason the “initiative” building and “Initiative” spending system works in WoW, is because there the “rogue” type class has a plethora of cc on each weapon set.
They have lots of hard stuns, etc AND perma stealth

(edited by Knyx.5926)

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

@lxal
Feel free to share and enlighten us with this “ACTUAL EVIDENCE” you claim to have.

I mean clearly you really are that ignorant to think a screenshot can show how quick someone was killed.

Clearly, you are THAT ignorant to think a video in wvwvw with all orb buffs is a basis for balance

Clearly, you are THAT ignorant not to understand even the basic mechanics and functions of a warriors frenzy to get why the hissy fit started in the first place, your just another inept troll who only saw the damage and not the frenzy on cooldown. Ahh you didn’t know that did you. I bet not, clearly you are far too new.

Or perhaps edited video suffices? Where someone can cut out the 20 times the thief died or had to run away but only kept the 1 time he killed. Silly rabbit.

With such ignorance, I am surprised Darwinism hasn’t caught up with you yet. Tis’ the world we live in.

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

I am just saying that you don’t need only combat data from spvp. Everyone can roll a thief and have a look at the numers by himself when he goes to the testing range, then do the same with another class’ power build (try a necro).

However, I see why you don’t likt it. Oh wait, it is no real data because you don’t like it (besides the regular backstab bursts everybody can experience in spvp games by himself anyway). Good logic. Honestly, your effort to defend this build is getting comical.

Sorry, you are getting carried by a broken mechanic. I know for some it is hard to accept but…hey…life goes on /pat, pat, pat

And the Ignorance continues. If it was so easy everyone could just make a thief, that would imply it would be just as easy to show ACTUAL EVIDENCE.

Is burst damage really this bad?

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Posted by: Knyx.5926

Knyx.5926

Still not a single shred of hard evidence. And don’t play the childish “there is no winning, we posted tons of screenshots and videos”. Interesting considering if we take a look back at all the screenshots posted;
Poster claiming killed in 1 second by backstab. Death window shows multiple backstabs and other abilities, which also clearly takes 5s minimum. Also screenshots do not show time… I know it is hard to grasp.. but you can’t prove how quickly you were killed with a screenshot.

Similar poster making same claim.
Shows a video of a thief in wvwvw with all orb buffs and food buff, dispatching enemies in a couple seconds (AFTER he gets into melee range). I shouldn’t need to explain why this makes said poster look dumb (Key hint: wvwvw).

Another poster claims their Warrior in sPVP who is built with semi tank stats, was backstabbed by a thief for 15k damage. Posts a screenshot of their damage log. Ironically on their bar is Frenzy and it is on cooldown. Younglings and trolls only see “15k”, then each go off into their little temper tantrum each making a thread in multiple sections ranting on how they “Personally” witnessed a thief doing 15k damage. Suddenly it becomes a game of telephone. You get other younglings and trolls replying to the threads claiming they also “Personally” witnessed the same and that it was done to them in less then a second and the thief was perma stealth. With the amount of ex-WoW players, this of course becomes an epidemic.

If I can kill my enemy and get away, I am doing my job
If I can annoy and frustrate my enemy, I am doing my job very well
If my enemy is uninitiated, unskilled and unwilling to adapt, my job is now easy.
I am a Thief
Welcome to Guild Wars 2 Ladies and Gentlemen

Ah sorry, ít is all your skill and there is no out-of-whack backstab skill.

You know, all the tantrum you throw here to defend thieves is so easily blown to pieces by everyone who bothers:
make a thief. Use the backstab build. Go to the target dummies and compare numbers you get with other classes in a power build. The difference is glaring obvious.

Oh, and before you even bother: save us the “we are glasscannons” crap and use stealth properly.

I post explaining how there is no solid evidence.

You reply claiming solid evidence is not needed because people can “supposedly” do so by making a thief.

Ignorance is bliss I guess

Let's see some thief pics

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Posted by: Knyx.5926

Knyx.5926

HAH! THE NAKED DRAGONSLAYER STRIKES AGAIN!
[img]http://i50.tinypic.com/24o9h5f.jpg[/img]

Now..for my serious armor..I guess the Assassin’s Creed attempt is a bit obvious. I should try starting a guild of thieves with just this armor set in varying colors

[img]http://i48.tinypic.com/2d1txj7.jpg[/img]

EDIT: K I give up. Textile and BBCode are both failing me hard lol

If only that coat didn’t have the fire piece across the shoulder, or if the Commando coat was tight instead of extremely baggy those would be the best options for an Altair, unfortunately Duelist coat wins atm. With Pirate coat winning for Enzio.

Like the look though!

A redesign

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Posted by: Knyx.5926

Knyx.5926

I stopped reading after you said that making D/D purely a single target condition build was a good idea.

Scaling damage off of how many conditions you have is terrible, btw. Necro already has to suffer from having a near useless 3 ability on Scepter because Condition builds will never hit hard with an ability like that.

Your failure to read is why you failed to understand ( I never changed the AOE function of DB nor the bouncing of Dancing Dagger, so you are pulling things out of thin air as well). I explained in heavy detail why ALL builds would succeed with it.

I skimmed through a little more. You seriously think making everything a condition build is a good idea? Everything applies some ‘random condition’ or scales off of damage based on how many conditions you have.

I suggest you try another class, because thief is not for you if this is what you want.

Skimming is not reading.
Let me explain it to you in the simplest way I can (even tho its in the OP)
Since D/D is your concern I will adress that
Let say your thief is full 30/30/0/0/10 built with all gear related, backstab build

You find your target, and you still want to keep to your normal CnD+steal combo (even tho now you dont have to)
You do this, your mug is still hitting for the same as now, so is your CnD.
Now you do a frontal backstab first. It applies poison, burning, bleeding, chill and vulnerability. These conditions are effective against ALL classes no?
Since you have 30 in Deadly arts these conditions are now lasting quite awhile (10s+ for most). So you proceed with a #1 chain waiting for revealed to fall at the same time further extending the burning, bleeding, and poison on the target. Once revealed falls, you cloak and dagger, then do a backstab BACK hit doing the maximum potential you can do RIGHT NOW ON LIVE.
If the target isn’t dead, dont fret. They are most likely going to be at half health or less because not only did you hit them with a big backstab, but your conditions have been churning, and since you are crit based your burning is also ticking for quite nice hits even without condition damage stat. So now heartseeker is useable, and can be used in succession (multiple times) hitting the target for the same maximum damage potential as LIVE.

Or lets say you want to play the condition damage psuedo tank build “Unicorn” or whatever. 0/0/20/20/30. Carion gear
I shouldn’t even have to explain this… but..:

Now you have a use for backstab, even if its only front hit, back hit still synergizes with your build, so does heartseeker. Also the FULL #1 chain also synergizes well and the base damage on it is never changed.

Or perhaps the hybrid build with Rampagers gear and divinity set across the board???
Something like 10/20/5/15/20

Now you are extremely benefiting from Burning crits, plus your bleeding is doing good damage (same as live), so is your poison (same as live), you also have more ways of refreshing them or increasing stacks, and still can do decent damage with Backstab BACK hit and heartseeker.

Any other builds or weapon sets you want me to explain?

(edited by Knyx.5926)

A redesign

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Posted by: Knyx.5926

Knyx.5926

I stopped reading after you said that making D/D purely a single target condition build was a good idea.

Scaling damage off of how many conditions you have is terrible, btw. Necro already has to suffer from having a near useless 3 ability on Scepter because Condition builds will never hit hard with an ability like that.

Your failure to read is why you failed to understand ( I never changed the AOE function of DB nor the bouncing of Dancing Dagger, so you are pulling things out of thin air as well). I explained in heavy detail why ALL builds would succeed with it.

A redesign

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Posted by: Knyx.5926

Knyx.5926

@Gank Sinatra
You know, your thought about making initiative work from 0 up gave me an interesting idea. Have half your skills generate it and half your skills use it. You can’t use a skill if it would cause you to exceed the maximum.

I don’t know how well that would work, but I think it would be cool. It wouldn’t hinder that spamming mentality while it would also offer a more interesting and higher skill cap way of doing it.

That would require a lot more work actually then my redesign. Since thief has only 1 high damage ability in each set, sometimes 2 and it’s only ever 2 if they are built 100% for max damage glass cannon potential. ALso consider there is only 1 burst damage stealth attack, 1/4…. So really if you had thief start at 0 initiative now you have to make ALL weapon abilities do a lot of damage, and with your spin on it, you have to make ALL the abilities do high damage and the ones that spend it do even higher. You are also forgetting some sets are severly lacking in damage, some are just plained bugged, and some don’t even make sense for the thief class as it is…
That would also completely and utterly screw condition based thief builds over. They need to be able to use their highest condition attacks RIGHT AWAY to get the bleeds ticking

(edited by Knyx.5926)

Is burst damage really this bad?

in PvP

Posted by: Knyx.5926

Knyx.5926

Still not a single shred of hard evidence. And don’t play the childish “there is no winning, we posted tons of screenshots and videos”. Interesting considering if we take a look back at all the screenshots posted;
Poster claiming killed in 1 second by backstab. Death window shows multiple backstabs and other abilities, which also clearly takes 5s minimum. Also screenshots do not show time… I know it is hard to grasp.. but you can’t prove how quickly you were killed with a screenshot.

Similar poster making same claim.
Shows a video of a thief in wvwvw with all orb buffs and food buff, dispatching enemies in a couple seconds (AFTER he gets into melee range). I shouldn’t need to explain why this makes said poster look dumb (Key hint: wvwvw).

Another poster claims their Warrior in sPVP who is built with semi tank stats, was backstabbed by a thief for 15k damage. Posts a screenshot of their damage log. Ironically on their bar is Frenzy and it is on cooldown. Younglings and trolls only see “15k”, then each go off into their little temper tantrum each making a thread in multiple sections ranting on how they “Personally” witnessed a thief doing 15k damage. Suddenly it becomes a game of telephone. You get other younglings and trolls replying to the threads claiming they also “Personally” witnessed the same and that it was done to them in less then a second and the thief was perma stealth. With the amount of ex-WoW players, this of course becomes an epidemic.

If I can kill my enemy and get away, I am doing my job
If I can annoy and frustrate my enemy, I am doing my job very well
If my enemy is uninitiated, unskilled and unwilling to adapt, my job is now easy.
I am a Thief
Welcome to Guild Wars 2 Ladies and Gentlemen

I just can't go without death blossom

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Posted by: Knyx.5926

Knyx.5926

I love fighting thieves overusing LDB, they are so predictable and easy to dodge. Not to mention how easy is to clear bleed condition and negate their entire damage.

Well they are bad if they don’t use caltrops lol, then you are SoL on that condition clearing, especially if they immob you in the caltrops :P

A redesign

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Posted by: Knyx.5926

Knyx.5926

There are several posts staing how a thief can be countered, most of them say it’s even ‘easy’.

My view on things is this:
it is far easier for a thief to burst, than it is for his victim to defend himself.

An average thief can burst, but it takes a good player to get out of that.

Maybe, just maybe, at highest skill level this evens out.
But most don’t play at highest level, most pvp is mid-level if anything.

What i like about your suggestion is that it raises the skill cap for thief burst.
A low experience thief might not get it right, and fail while doing it, leaving the other open for retaliation.

This is what is needed: attacking as a thief should be as ‘difficult’ as defending against one.
More or less, but at least more even than it is now.

Exactly.
A thief that is not skilled will fail to manage the conditions, even if its easier then necro, to the extent of maximizing the burst potential. Plus its not like someone can just frontal backstab then heartseeker spam (because now you have a bunch of conditions), because heartseeker won’t be useable till the thiefs target reaches a certain HP

EDIT: I just thought of something to keep the condition dependency on Backstab and HS but make it far more simplified.

Backstab:
Front= Now applies 5s of Poison, 3s of Chill, 1 Stack of Vulnerability at 8s, Burning for 8s and 2 stacks of bleeding at 8s. No longer does any damage on hit.

Back= 500 damage for 1 condition on the target
604 damage for 2 conditions on the target
700 damage for 3 conditions on the target
806 damage for 4 or more conditions on the target

Heartseeker:
Ability now greyed out and unable to be activated till target reaches 50% hp.
Scales like Backstabs back hit
1 Condition on the target: 336 Damage
2 Conditions on the target: 504 damage
3 or more Conditions on the target: 672 Damage
Leap function of heartseeker remains

(edited by Knyx.5926)

Condition Damage is bad?

in Thief

Posted by: Knyx.5926

Knyx.5926

http://www.guildhead.com/skill-calc#mckzzc9colnvoolbvM9MGxGVaMascs8khG7khd7kiO7070M7kGW70V7owZ70m

This is the condition damage build that I run in WvWvW.

Armor – Cleric’s
Weaps – Carrion
Accs – Carrion

With food and sigil of corruption on my SB, I can get condi dmg to ~1400. With signet of malice and assassin’s reward, I can last enough in most fights (especially multiple opponents) to stack enough condi dmg to wear down my enemy. The problem I’ve found with this build is chasing down beaten up opponents without wasting all my initiative to restack death blossom (i.e. by using IAarrow or HS) to kill them before they pop their heals. If my opponents isn’t a necro and does not run early enough, I generally had a lot of success with this build in WvWvW.

I might try a more balanced power/crit dmg/condi dmg build this weekend. Anyone have some suggestions?

A balanced build isn’t going to work that well if you are doing with those stats.

Try Precision+toughness+condition damage gear (Rampagers all around)

Try something like this
30 Trickery: 20% hp missing stealths you, 20% faster tricks recharge
30 Acrobatics: Vigorous Recovery, Quick Recovery, hard to catch
15 Critical Strikes: Furious Retaliation
For sigils on weapons use the ones that have 60% chance to cause bleeding on critical hit on both D/D, and one on the Pistol for P/D, then use Corruption on the OH dagger of P/D.

(edited by Knyx.5926)

WvW Exploit/Abuse of AOE Target limit of 5

in WvW

Posted by: Knyx.5926

Knyx.5926

Yea if they increase the AOE potential, they will also have to fix the LoS exploiting of people on the walls. More times then I can count, there was a Ranger or Rifle warrior on a wall (not standing on the edge) able to fire and use all there skills on me whilst I was down below but whenever I tried to use any attack on any of my characters it would say “Obstructed”

A redesign

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Posted by: Knyx.5926

Knyx.5926

Thank you, yea I am just trying to find a way to meet the wants of the nerf shouters without breaking the class just in case A-net is listening. This whole idea in my OP stops the “burst appearing out of thin air”, they would have to setup the burst with conditions, and actually do a little managing like necros do but less to make sure they have the maximum conditions they can get on the target before using their burst abilities.

Another neat effect this would add is the group synergy. Not only do conditions help the allies in say wvwvw or spvp kill a target but now running with a group will also benefit the thief because most classes can apply conditions as well, in turn helping the thief with his setup for his “burst”