What a joke. If I was IoJ I’d be embarrassed by this. Against any decent players those guys would have been run over in no time. Instead they go forward 1-2 at a time, all stand in aoe, and basically do everything you’re NOT suppose to do.
They deserved to get owned “4vs30”.
That wasn’t a case of “OMG AOE” it was a case of “Wow, those invaders are really stupid.”
Was getting tired of WvW but if they nerf AoE it will put a coffin in the game for me.
As someone else said
Single target should be > AoE
however
AoE should not have a 5 cap limit. There shouldn’t be a limit on aoe at all. If you can’t move out of aoes that’s your own fault. If your group of 30 gets run over by 5 people using AoE then too bad. Should have payed more attention / played better. Hand-holding zergs will only make the game worse.
Seems like this game is going to end up like all the others. Giving in to making the game easier so more “casuals” can have their fun, when it ends up just ruining the game and dumbing it down even more.
D/D ele was fun before everyone started doing it. Not that I blame them, it’s about the only viable spec for WvW. I’d argue that D/D ele was one of the few classes that Anet got right. It’s got a lot of variety in abilities. A good mix of survibility and damage. Abilities often give you the choice of using them offensively or defensively.
The problem is not d/d ele. It’s that other classes are not on par with it. Other classes should be rewarded for skillful play, not just mashing backstab or whatever. Other classes are boring because there’s very little variety in how you approach fights.
Hardly anyone does sPvP. Why? Very little variety in fights, builds, etc. Very little options in how you can build your character effectively.
Skills are too much one dimensional. More skills where you have to aim them and less skills that autotarget. More skills that you have a choice to use it offensively or defensively. Shorter cooldowns. 60+ seconds is way too long for utility skills. Ultimates should be 60+ seconds long not your regular skills.
Different weapon sets are often a choice of “how much does it suck?”. Not a choice based on what kind of playstyle you would like.
Yeah now that you mention it sound does make a huge different in combat.
As you mentioned WoW, that was one of the things they did very well. Spells had very unique and well done sound effects. Here most of the animations are well done, but lack the sound to give them that much needed “oomph” to make them really cool.
It also allowed you to “listen” for what your opponent was doing in combat for pvp which was a HUGE advantage if you knew what all the spells sounded like. Things like stealth especially. Here it’s not near as noticable.
It was fun for a while, but there’s something off about it. For me personally it was the lack of complexity in every class except for elementalist and mesmer. And I just didn’t like the playstyle of mesmer so that left me with 1 class. All the others were boring.
Tera did a whole lot of things wrong, but one thing it did amazingly well was dodging and combat. Tanking as a warrior was a blast in that game.
My problem with GW2 is lack of variety. Very few builds that work. Lack of skills that are actually significant in changing the way you do combat. Sure you can switch weapons but it often involves mostly the same strategy (not all the time, but most).
It’s like an arcade game. Once you know the right combinations it becomes extremely simple. Satisfying to play for a while, but it quickly grows stale. Combat needs more finesse and options. Skills are really limited in what you can do. The best skill combination the designers came up with (imo) was D/D elementalist. All the skills compliment each other really well. You can combo a lot of different moves. Skills can have more than one way of using them. The other classes just fell short in that regard.
Automatic targeting is hardly the the cause of zerging.
Zerging is caused by
A) downed state, you can’t finish people off when you’re in a smaller group and you’re fighting a bigger group (it can be done, but it’s -much- harder than it should be)
B) AOE cap limit, this one is really stupid imo being limited to 5 targets, it cripples smaller groups fighting bigger groups
C) Because of bigger groups absolutely crushing smaller groups it’s vital to stay in a decent size group or you get run over repeatedly unless you’re one of the classes that are really good at escaping (mesmer, D/D ele, thief)
Things like the quaggens and such need to have more effect on the zone. There needs to be more objectives to control so you have to split up the zerg.
But I doubt any of this will ever change. I don’t see them overhauling the system they have in place. Don’t get me wrong, it’s a lot of fun. But it also has some massive problems that need fixed in order to keep people playing. I used to play about every night in WvW but now I’m down to about once a week or two weeks just for a pvp fix.
Also, there will be a zerg no matter what you do because people will group into big groups and do stuff together, which is fine. The problem is when there’s no counter to it besides your own zerg. That’s the issue.
sPvP was a joke, e-sport lol
How about people who are tone deaf? Maybe Anet should cancel it altogether?
I’m sorry if i come across as sarcastic or mean but I hope you see the difficult of being a designer trying to come up with monthly content for the masses.
Agree with the above. Maybe not everything is about YOU. Find another way to do it besides color or don’t do it.
I’ve seen a guy who can’t use his arms / hands play League of Legends with a pen and uses his cheek to move the mouse around. I’m sure you can figure out a way to play the game if you try hard enough…..
I challenge anyone to use a subpar spec for D/D ele against my 3 button warrior and you will lose!111!!!
Tell us something we don’t know. As for fighting noobs, if you are skilled at D/D ele, you will very rarely if ever lose a 1v1 fight. Warriors are one my favorite to fight because of how easy to kite they are.
So D/D elementalists should be pidgeon holed into a bunker spec while other classes can enjoy a variety of play styles? Why do we even have fire and air traits then? You make no sense.
A lot of the vocal people on this forum are just trying to stroke their egos. If they say eles are fine that must mean they have l33t skillz compared to those saying eles are not. At least that’s the logic in their teen angst ridden heads.
Different argument that doesn’t really tie into the OP’s post.
No I dont think D/D’s should be forced into going bunker. This isn’t about which is the best spec or that there’s only one viable spec.
“In pvp i find that DD ele is the most complicated class to play”,
So you chose the most complex profession in the game, and are not saying it’s too complicated. Check.
“I constantly find myself losing to other level 80 well geared guardians/warriors. Which every time makes me sit there and feel like my DD ele is just an inferior guardian/warrior while still it remains our most viable pvp route”
When using a spec that has proven not to very good. Check.
“I feel very wronged by this because in any given fight im pressing over 20 buttons while it seems other classes just have it so much easier and when they can beat me in a 1v1 without to much trouble (mesmers,guardians,warriors mostly) i feel like re-rolling because why play a more complicated profession when it’s simply not that good?”
So you want a 3 button class like warrior? Check.
“We are the only melee build that is required to kite our enemy in order to survive while at the same time keeping ourselves for at least 90% of the fight within close range of our target so we can dish out the hurt. The other 10% or around there it is required to get distance to get heals/regens going and to try to line up a combo but our heals/regen are not that great, and you can try a head-on approach in combat but you will more than likely die quickly if you aren’t moving.”
So you dislike the whole entire playstyle of D/D ele and want ANET to completely remake it just for you? Check.
“If you trait properly, going water every 10 seconds heals for about 1k and removes a condition and applies regeneration, you also have the 40 sec cd 1k heal that also removes a condition. But if you are not kiting your foe effectively, while attuning to water and using the heal you are basically sitting there taking a pounding equal to the amount you just healed which is 2k and a regen applied which is often life saving while running away but its effectiveness is very limited if the timing is not absolutely right.”
Why in the world would you “take a pounding” just for switching to water? You don’t sit in water attunement like an idiot, you use the heals then switch to something else. Using the class wrong and then complaining about it. Check.
Guardian has no where close to the ability of what a properly specc’d and geared elementalist can pull off.
And if you think elementalists are the only ones forced to go into certain specs to do well, then you’re naive. Other classes have the same problem as well.
So basically we have a guy who doesn’t like complicated classes, doesn’t like kiting, and wants to go full glass cannon.
Why would you EVER choose D/D ele if that’s the case?
(edited by Kuthos.9623)
The people who say D/D is fine are with 100% certainty bunker elems (30 water/30 arcane). They are also for the most part fighting noobs. I’ll challenge anyone in this thread to go a glass cannon build and try to beat my warrior. I will murder you a hundred times out of a hundred.
I challenge anyone to use a subpar spec for D/D ele against my 3 button warrior and you will lose!111!!!
Tell us something we don’t know. As for fighting noobs, if you are skilled at D/D ele, you will very rarely if ever lose a 1v1 fight. Warriors are one my favorite to fight because of how easy to kite they are.
OP is so very, very wrong. D/D needs nothing, other builds need a few things in order to be put on par with D/D.
This. You’re doing it wrong. The funny thing is the other thread is whining about d/d ele’s being overpowered.
Nothing comes close to D/D ele in roaming except for maybe thief and certain builds of guardian. Guardian however, suffers from a severe lack of mobility, and if you get caught out of position you’re done.
Thief is more about picking people off when they’re not ready or bursting someone down before they can properly react.
D/D ele is about outlasting your opponent and most people don’t have a clue how to fight them which often plays in your favor.
Mesmer can be good too, but it’s soooooooo slow getting around. Same problem as guardian. If you get caught and you’re not ready or severely outnumber you will get ran over.
i now appreciate how skilled players must be to successfully run away from 15-20+ people
I thought only “speed hack cooldown eles” could do that :p
Nothing. None of the other classes come even close to being interested after playing d/d ele.
Mesmer is probably the closest, but unfortunately I don’t like the play style at all. Every other class just seems so boring.
It is indeed growing old.
Definately need something more than a flag on towers for guilds. Guild capes would be a good start.
Having the borderlands the same makes sense due to balance issues (just look at all the crying Alterac Valley had), but it definately does get old playing on the same two maps. Borderlands are fun, but there’s not as much incentive to invade someone else’s territory. Eternal Battlegrounds is just waaaaay too cramped and everything revolves around who is in control of stonemist. There’s not enough room for smaller groups to accomplish much.
Downed state was given a HP nerf for sPvP. Same needs to happen for WvW.
Some type of recognition for kills similar to DaoC.
Then perhaps if someone goes on for a while without getting killed, and has earned a certain number of kills, they are now worth X amount of gold if you kill them.
More dynamic events. Hyleks, etc are just annoying. Give them an actual purpose. Perhaps once every hour or two hours you can hire a super champ / boss minion who can help you assault towers / keeps. Maybe make it so whoever controls stonemist can’t get it. Or whoever controls the least amount of towers has access to it. Teams getting beat need more incentive than loot drops and exp.
Ranks – Not sure why these haven’t been added. They could just be fluff and there could be unique armor sets at each “rank”. Make them take time to get, but dont make them insanely hard like the titles are currently.
Titles….currently ridiculous to get. I’ve played a vast amount of WvW and I’m not even 1/4th of the way to vanquisher title at like 14,000 kills.
More unique traps for towers / keeps. How about archer towers. Traps for when the enemy breaks through the doors.
Just some ideas, but my time in WvW is definately getting shorter. So is my time in Guild Wars 2 for that matter. I’ll be checking out the Christmas stuff for sure, but I doubt it’ll be keeping my interest for long.
D/D ele has the least to complain about when it comes to downed state. I should know I play one. We have more than enough tools, more so than other classes, to deal with downed states.
While I agree that the downed state does need some changes, this thread is stupid.
I like that the world revolves around you and your one profession. Thanks for setting things straight, smart guy.
Where in my post did I say that? I just stated that it’s ironic that the OP is complaining about specific situations in which he has the superior class / spec / abilties to deal with downed state. I’m not saying downed state doesn’t have it’s problems. It does have a lot of problems.
You must have misunderstood what I meant, or perhaps I didn’t word it very well.
I agree with you, elementalist aren’t balanced around their dps because if they were it would be overpowered because they have all the other stuff to go with it. Healing, supporting, crowd control etc.
D/D ele has the least to complain about when it comes to downed state. I should know I play one. We have more than enough tools, more so than other classes, to deal with downed states.
While I agree that the downed state does need some changes, this thread is stupid.
So again to repeat. Ele’s are NOT balanced on swapping. To add since some do not have the intellectual capacity to read between the lines. Ele’s are NOT balanced on NOT swapping.
But you seem to be saying an Elementalist that doesn’t swap attunements (if built with the assumption that he will stay in one element most of the time) will be as powerful as an Elementalist that constantly swaps attunements (if built with the assumption that he will dance attunements). I guess the question then is, would an Elementalist that stays in one attunement be balanced against another profession with a similar sphere of focus? So if you’re going DPS Fire Ele, would that be roughly equivalent in DPS to a DPS Warrior or Ranger or Thief? Since this Ele isn’t using his Profession mechanic much (if at all), this would seem to imply that each attunement’s skills are individually overpowered, since those other professions not only have a profession mechanic but can also swap weapons and have better base health and armor.
Anet claimed that all classes can fill all roles. So since previous mages in previous games have the option to be ranged glass cannons, it would not be ridiculous to try and do that with the elementalist (only to find out later when you’ve wasted too much time with it, that it really can’t).
Just take a look at the staff weapon skills for each attune. All of them have an auto attack. All of them have some attack spells other than the auto attack. If I’m not allowed to build a max range dps staff build, why would any skill other than auto attack have any damage? Staff fire 1 and 2 does the most dps. Sure I could swap to water for a heal here and there. If I do that my dps is kitten for 15 sec. If I stay in fire and just rely on the slot skill heal, my dps stays optimal. It WILL be crap compared to other classes, but it will be optimal to what ever the staff can provide.
The dps of what ever else class can do is irrelevant. We are talking about the damage a pure fire staff ele dps can do compared to a swapping staff ele dps. The discussion is about swapping vs not swapping, not ele range vs warrior range or thief range or what ever other class at range. Bottomline, a dps staff ele is at his best when not swapping.
IMO, the thing about Ele is that it is a “forced hybrid” class. What I mean by this, is that it doesn’t lend itself well to speccing into one role (DPS, heal, CC) to the exclusion of all others. On the contrary, it tends to do VERY well, when you actively play all roles at once.
As to your statement that ANet claimed all classes can fill all roles…they never said that all classes can choose to be just one role to the exclusion of others. And that seems to be what you are asking for. A pure fire ele indeed will do more damage than one that is switching around their attunements…but they also do less CC, healing, and condition removal.
So you’re basically forcing your hybrid class into a pure DPS role, but ignoring all the other stuff he can do. To me, this is really hurting your effectiveness.
Anyway, I’m not saying that there aren’t (PvE) situations where it’s better to just stay in one attunement…but you really need to be able to switch whenever your group needs it.
Also, I would like to see the DPS of a pure fire Ele, vs. the DPS of one that alternates between fire and earth…I almost think that fire/earth Ele will wind up doing more damage. Eruption is killer, and the bleed damage will stack with your burn damage. You also get the combo fields from eruption in lava font.
This. You can stay in fire and do “slightly” better dps maybe. But you’re also not using your class to it’s full potential. One of the reasons you can’t have super amazing dps right now as elementalist is because you CAN swap attunements and have all of the other abilities. They have yet to find a way to make it balanced, and judging by the recent changes I’m not too hopeful they know how best to balance it. They seem content to nerf builds the players have come up with that work, but have yet to replace them with other viable builds.
The problem with the weaponset Bunker Build is its very hard to destroy and offers amazing group utility as well as survivability while retaining good (AOE) damage.
In WVWVW they are almost invincible, 4-5 ele (which i’ve been seeing more and more) or teams of them can destroy entire groups of enemy players without much effort because they are so hard to kill, provide really good team buffs, and do amazing AOE Damage.
A group of them just constantly heal eachother/constantly lay down the AOEs/Destroy everyone else, there is nothing that even comes close to beating them except a good “well” necromancer, which are rare since its a rarely played class.
You’re wrong!
All you face are burst players with the same old build seen million of times, once you face the exception, you’ll understand the limitation of the bunker build.
There duellist rangers, pro mesmers and moreEles don’t heal each other constantly that’s a huge lie, a bunker ele run with 13k and 1.3k healing power so each healing skill seems to fill up the HP bar everytime and that’s wrong, simply the bunker build got a lower HP cap to fill compared to a soldier amulet user.
Then many eles may use ether renewal, but given the amount of interrupts on short CD ( mush shorter than 15s) there is really little exuse to let an ele use it constantly, if you’re unable to interrupt a 3s channeling skill…well that’s hardly a balance problem.There are professions in game which can stack multiple conditions with ease and far too often, engineers and necros can fill you up with bleeding in no time, on top of cripple/fear/knockback/weakness/poison/burning/chill….everything.
The elementalist got already the lowest HP and lowest armour, once you remove the healing and condition removal can you tell me how an ele supposed to survive?
We’ve got no in-build defensive mechanism by default : no reliable pets, no stealth and no clones( this always by the way), no high HP, no heavy armour, no multi CC skills on low CD, no uber dmg .Basically because of the heavy set of nerfs this profession has gone through, the ele playerbase has been pushed in a corner, try to outlast your enemy or GTFO
At equal level of skill the survival department is all that’s left for eles if we want even be taken in consideration for serious PvP, this profession is so badly designed in respect to the scope of the game- far too many manual aiming skill
- overly slow spells activation
- overly low auto-attack dmg
- extremely complex combo system
- excessive CD of many vital skillEspecially the last one, it’s the main reason why people stear clear from staff and scepter, given the amount of gap closers in this game to keep range from mele attackers is literally impossible, the staff got CC skill ranging from 30 up to 40s CD while other profession got gap closer with a 15s CD or lower and in meantime the staff skills are so slow and lacklustre that they require heavy snare to hit any target with half-brain active.
Make me a video that prooves me wrong, this is a video that backs up my case.
Imagine 4-5 Eles doing the same thing, it would destroy raids of people in WvW, because honestly, if you play correctly, nothing can stop that train.Once I saw the huge amounts of toughness stacked with 30+ seconds of protection and regeneration, with the CC Removal and Immunities I laughed. :>
Low Autoattack Damage?
http://wiki.guildwars2.com/wiki/Lightning_Whip – Eles Dagger’s 1.
http://wiki.guildwars2.com/wiki/Double_Strike – Thieves Dagger’s 1.
Yours does 47 more base damage with more then twice the range.
Well duh if they were all equally skilled as Excala of course they would do well.
So would 5 coordinated thieves.
So would 5 coordinated guardians.
Every seen more than 2 good warriors spin to win in a group of people? It’s not pretty.
Coordinated and skilled people defeat zerg. News at 11. With 5 decent people I’ve been able to take on up to groups of 15. And 3 of my group were “average” with one guy being about as skilled as I am. That has nothing to do with d/d ele.
Always happens to me and my group of about 3 friends that go out on our own to get stuff. We come across a loner, beat him down in about 4 seconds and he logs… little wimps
The only wimps are the people who have to 4v1 to get kills.
You shouldn’t get “honor” badges if you have to severely outnumber or use cheap builds that let you full health somebody in 3 seconds.
So I should get quadruple badges when I 1v4 right? It’s WvW get over it. It’s not sPvP, it’s not built to be based around 1v1 and even numbered groups.
Elementalist is far from straight dps like most classes. You can stay in fire all you want, but I’ll be supporting my team with crowd control, heals, and everything else that make dungeon runs much smoother than just fire dps.
Traits that specifically cater to 1 element prove nothing. It’s an additional bonus for when you’re in that element. That’s it.
Human female, black skin, white hair.
AND BP NOM Guild and a few other Speed hack cooldown ELE’s are big time hackers.
I’m being called out for being a hacker? Hahahaha.
Nobody called you out.
Read the post. “BP NOM GUILD” Speed hack cooldown ele are big time hackers.
My character is the elementalist in NOM guild because I’m the only one in it. So yeah, I’d say I was called out. And it’s hilarious because I’d never dream of hacking.
Someone’s obviously mad they weren’t able to catch me. It’s also even more funny because before there was another post calling me out for being able to “solo 25 people and get away”. That post got deleted by a mod I guess.
(edited by Kuthos.9623)
AND BP NOM Guild and a few other Speed hack cooldown ELE’s are big time hackers.
I’m being called out for being a hacker? Hahahaha.
D/D ele is the most mobile class in the game and I’m hacking.
Oh man….this is priceless. Thank you for making my day. I’m guessing this is one of the many thieves I fought today that got angry because they couldn’t down me alone.
Go on, tell me your story about my hacking. I need a good laugh.
(edited by Kuthos.9623)
Your post makes no sense. If ele’s are not balanced around attument swapping, then it would be perfectly viable to sit around in fire and dps and not get owned in pvp / carried by your group in a dungeon. It HAS to be balanced around attument swapping because they allow you to do it. And very frequently. Therefore they expect you to swap a lot. If they didn’t, they would make us spec into one element and stay in that element the majority of the time.
Being a “top player” in Guild Wars 2 doesn’t exact mean a whole lot right now because we all know the sPvP pretty much blows at the moment.
Big deal. One elementalist is not going to make or break a siege that’s even close to organized. Unless you had like 15 elementalists all coordinating attacks to go in and out of the towers then you might have a point. But that’ll never happen.
Every class can “abuse” the portals, it’s just that elementalists have more of a safety net when doing so. It’s hardly a game breaker.
I could care less if they changed it though. I rarely if ever go down right outside the doorway. Almost always I make it inside with 10% health or so. Mostly because I want to keep my bloodlust stacks.
I disagree with most of these points.
1. For the most part, yes, that’s true. However, I’ve seen some Ele’s that stay in Fire and just burn things and that’s all they do and it works. If they get into a dangerous situation, they either run or die, but isn’t that always the case?
2.Disagree completely. I feel no need to spec into Arcana at all; not for cooldown reduction, not for shiny boons, not for dodge finishers.
3.Pretty much agree.
4. Disagree; We have plenty of builds, and they all work; some just can’t handle being “different”.
5.Again, Disagree. Specced in any direction an Ele will work; they’re fluid and versatile, one of (if not the most) the most versatile classes in the game.
6.Disagree. Best in what way? Provide some proof or reasoning, otherwise, all you could be meaning is that D/D is the best build for close-combat and movement, which is true.
7.Agree… Until you meet those Attunement-specific Ele’s (and believe me, they’re out there)
8.Um… Not sure. I don’t play Scepter often, so this don’t affect me very much.
9.I agree partially with this, except, you CAN drop the weapon, and it always spawns an extra for any friends that might need/want to use it. So it has its uses.
10.Agree.
1. You can kill things on other classes just by autoattacking too. Does that mean it was effective?
2. You can pretty much get away with anything in pve. In pvp you’re facing some pretty bad opponents if you don’t need the lower cooldowns on swapping.
4. Very few builds that work. Needs more variety
5. Pve? You can do 0 / 0 / 0 / 0 / 0 and still get by. That doesn’t mean it’s good.
6. Staff got nerfed hard. D/D remains the best spec. focus and scepter are “okay” but still need a lot of improvement.
7. Haha, again. I’ll bet there’s “auto-attack only guardians” too.
9. Conjure weapons are worthless because you give up too much utility in order to use them for really sub-par results. Now if say they had really awesome dps, or really awesome defense in the case of the shield, for a short amount of time. Then they might be worth it. As of now though, they’re just fluff to goof around with.
Love how people act as though sPvP is the only portion of this game that the devs should focus on. Remember when Whirlpool got nerfed – it was to balance PvP and it unbalanced PvE as a result.
Would really love for some people to open their eyes to the fact that PvP isn’t the only way to play this game and balancing a game only around PvP isn’t balancing the game at all.
The builds that work well in PvE can work in PvP – maybe not against people who have played PvP for months on end, but if someone’s better than you they just are. Builds are only a small factor and perhaps the only reason you can’t get staff or s/f to work in PvP is because you need to get better at specs built for them?
Anyways if this is going to become just another PvP rant topic I’m out – wish people weren’t so narrow-minded on the aspects of this game.
You completely missed my entire point. My point was that you cannot base your opinions of “effective” builds based off of mindless open world pve. If you’re talking dungeon explorable mode then maybe you have an argument. Explorables are pretty much a joke anymore though as long as you’re not running with idiots.
And no, you can’t get away with builds in pvp that you can get away with in pvp. You know why there’s better players? One of the reasons is they find the builds that actually work. That’s half the reason of why some people are better than others right there.
Staff used to do pretty good as bunker until they nerfed it. Now it’s pretty much trash except for sieges in WvW.
Scepter / Focus are “okay” but still need some work. If they were as good as it should be “with the right build” you would see more of them. You don’t.
(edited by Kuthos.9623)
I disagree with most of these points.
1. For the most part, yes, that’s true. However, I’ve seen some Ele’s that stay in Fire and just burn things and that’s all they do and it works. If they get into a dangerous situation, they either run or die, but isn’t that always the case?
2.Disagree completely. I feel no need to spec into Arcana at all; not for cooldown reduction, not for shiny boons, not for dodge finishers.
3.Pretty much agree.
4. Disagree; We have plenty of builds, and they all work; some just can’t handle being “different”.
5.Again, Disagree. Specced in any direction an Ele will work; they’re fluid and versatile, one of (if not the most) the most versatile classes in the game.
6.Disagree. Best in what way? Provide some proof or reasoning, otherwise, all you could be meaning is that D/D is the best build for close-combat and movement, which is true.
7.Agree… Until you meet those Attunement-specific Ele’s (and believe me, they’re out there)
8.Um… Not sure. I don’t play Scepter often, so this don’t affect me very much.
9.I agree partially with this, except, you CAN drop the weapon, and it always spawns an extra for any friends that might need/want to use it. So it has its uses.
10.Agree.
1. You can kill things on other classes just by autoattacking too. Does that mean it was effective?
2. You can pretty much get away with anything in pve. In pvp you’re facing some pretty bad opponents if you don’t need the lower cooldowns on swapping.
4. Very few builds that work. Needs more variety
5. Pve? You can do 0 / 0 / 0 / 0 / 0 and still get by. That doesn’t mean it’s good.
6. Staff got nerfed hard. D/D remains the best spec. focus and scepter are “okay” but still need a lot of improvement.
7. Haha, again. I’ll bet there’s “auto-attack only guardians” too.
9. Conjure weapons are worthless because you give up too much utility in order to use them for really sub-par results. Now if say they had really awesome dps, or really awesome defense in the case of the shield, for a short amount of time. Then they might be worth it. As of now though, they’re just fluff to goof around with.
1. If you’re not attunement swapping, you’re doing it wrong. You should be attunement swapping during a fight so as to get the most out of your elementalist. Elementalists were balanced around attunement-swapping, so anyone who’s not doing it is hobbling themselves. This leads us to a few of the next ones, including…
FALSE. Elementalists are NOT balanced around attunement-swapping. The community in majority wants it to be this way but it is NOT. How to tell?
- The arcane trait line reduces our attune swap cd. If it were true that we are supposed to swap as much as possible, then the cd reduction should be baseline.
- Trait lines cater to specific elements (more damage in fire/wind etc)
- Only 1 trait line builds around the idea of constant attune swapFor the statement “elementalists are balanced around attunement-swap” to be true, all traits must cater to this idea.
Again, it’s something we want. It’s something we’ve fooled ourselves into believing is true. Right now, it just isn’t.
Wrong. The CD reduction was suppose to be a “perk”. However it’s basically a necessity. There’s a difference.
If ele’s were not based around attunement swapping they would have created the class just like the others. You spec into an element, then choose between two weapons to swap between. This is not the case.
D/D elementalists are not overpowered. First of all, it’s one of the highest skill cap classes in the game. There’s so much ignorance regarding d/d ele going around because people get beat in a fight and they don’t try and adapt or learn strategies for countering it they just come to the forums and complain it’s overpowered.
I’ve had 1v1 fights that were extremely close with every class except ranger. Rangers I freely admit need some help / buffs. Every other class you has no excuse. People just don’t like it that they actually have to come up with a new strategy and or actually time certain abilities to defeat a good d/d ele.
Sure it’s fun to go in kill someone in the middle of a zerg, mist stomp them and get away. Thieves have been doing it since the beginning too. Is it game-breaking? No.
My biggest fun is seeing how many people I can take at one time. But I’m also fighting people who don’t have near as much PvP experience as I do. Most of them are underleveled and undergeared as well. The unique thing about WvW is that it’s not a closed system and you do have situations where you’re outnumbered or whatever.
I have a bad feeling though, the whiners will win out in the end, we shall see. If that’s the case and d/d does get nerfed (enough to cripple it) that’s game over for me.
Imo the other classes should be as complex as ele & mesmer. Easy to play, but hard to master. The problem with classes like guardian and warrior is there’s a very low skill ceiling. Once you hit that, you’re really not going to be able to get past it.
Someone I regularly pvp with used to be a guardian. I didn’t think much about it at the time, he seemed like an “okay” pvper. Then he decided to switch to d/d ele and the difference is huge. It’s not because it’s overpowered, but because of the flexibility of the class, and the skill gap allows you to do more.
I can count the number of enemy D/D elementalists I’ve seen that are “really amazing” on one hand. The rest are pretty average and are certainly not going to be doing the crazy stuff you see being done in videos.
PvP in this game suffers imo because a lot of skills are simply “stale” and don’t do a whole lot besides dps. D/D is the rare exception in this case as many of their skills allow for creative usage for unique situations. If anything, other classes need things like this.
For example the guardian skill which allows you to teleport to a nearby enemy. Why not change this to be a ground target of your choosing. Totally changes the way the ability works, and allows tons more flexibility. Further increases skill gap as well.
It won’t stop just because you take out armor repairs. That’s just being naive.
If a thief goes into hiding when he’s about to die….gee throw down an area of effect where he vanished. Unless they have more than 30% health he’ll probably die. Half the time I just let loose a bunch of aoes randomly and I kill them.
While I agree that thief culling issues need fixed, people would still alt-f4 because the “big bad zerg” got them or whatever excuse they come up with.
Pretty much agree with all of the OP’s points. If D/D ever gets severely nerfed that’s probably game over for me. I just can’t get into other classes because of how boring they seem compared to ele.
Most people I’ve seen that do this are definately rage quitting. I can’t prove it, but I have a pretty good idea it’s not just for “armor repairs”. There may be a few people out there doing it solely for armor repairs, but yeah.
Personally I find it hilarious. This one guardian quite a while ago I found 1v1. He lost so I killed him. Next fight I got him down then he alt-f4’d. Next fight I got him to half before he alt-f4’d. The fourth time as soon as he saw me coming he instantly quit. Pretty funny.
In order to really shine at this build you have to
1) Memorize every ability you have, and also know which attunements to switch to at a moment’s notice
2) Be very quick with hotkeys
3) Awareness around you at all times
4) Know your limits
5) Almost have to memorize every enemies ability as well, or at least understand what their moves do
What you don’t see in these videos is all those times those of us who have spent hours pvp’ing as elementalist making key mistakes. Accidental ride the lightnings back into a zerg. Wasting a cooldown too early. Cleansing too late. Etc, etc. It takes a good while to know ALL the in’s and out’s of this build and get it down properly. Not saying it’s rocket science, but it does require some practice to pull of some of the more crazy stunts.
The difference between a good d/d ele and bad one is still huge.
As for the mesmer complaining, all I have to say is….
lol
Progression should = new unique armor, “ranks” that maybe give you a few neat perks like summon a banner that buffs your allies or something non-game breaking but kind of cool.
This new idea of another tier of gear better than exotics is I hope a joke. Especially in a game where PvP was suppose to be a big deal. Anytime pvp is suppose to be a big deal you cannot have a gear gap and be taken seriously.
The whole idea behind Guild Wars was that rewards were going to be purely cosmetic. So much for that……
I think it’s still amazing. I will still trait for it and use it. It’s versatile and will still condition the enemy for cripples, heal us, and do aoe fire damage. We’ll still have kitten near infinite vigor, so it’s not like we’re not going to be dodging often.
Hardly amazing. The water heal is good, but as a 30 point trait? Eh. The cripple is pretty pointless and doesn’t last very long, also very little damage. The fire damage is a joke. The aoe blind while okay is like point blank range and is extremely hard to actually hit your target with it.
The problem is not really that evasive arcane got nerfed. The problem is they didn’t fix any of the other traits or give another viable option to replace it.
I’ve been telling people elementalists are fine, but could use some bug fixes and maybe a small buff. Instead we get a huge nerf to one of our few traits or some other random nerfs. What? I’m still laughing at the tornado change. I mean seriously? A nerf to tornado?
Even I’m kinda of baffled by these changes. Nerfing OP builds is fine, but you have to replace those builds with other viable options if there aren’t that many options to begin with. That’s why sPvP and classes are so boring to begin with is because most of the traits are worthless. Until they fix those only 1 or 2 builds are going to work per class and that’s why everyone is using them.
Wait a minute. Hold on. People are grouping up and organizing into larger groups to get things done in WvW?? This is absurd. They should be banned. You should only be allowed to WvW if you have a max group of 5. If you run into another player with your max group you must immediately tell them to leave. Should you run into a party of enemies who only have 4 one of you must log out immediately to make it fair.
Seriously? It’s WvW. There’s going to be zerging. There’s going to be times where both of the other teams are attacking you. There’s going to be times when the puzzle is going to get camped. There’s going to be times when -gasp- you get run over by superior numbers.
You guys act like EVERY other server in this entire game doesn’t do ALL these things. It’s part of the game. Deal with it.
Sure some people (like myself) like to run in small groups or solo, but don’t complain when you get run over by the “zerg”. What’s everyone going to do? Split up into little 5 man groups have a designated area you’re only allowed to roam? Good luck with that.
To be honest it’s not even the big battles that bother me. I expect there to be lag and rendering issues when 100+ people are fighting in one area. But when I’m dueling a thief and they don’t show up for a good 3-4 seconds after coming out of stealth, then they just stealth again before I can even find them it just makes me want to break my keyboard.
I know how to spam tab target, I know how to aoe them when they’re in stealth yada yada yada. It still doesn’t help. First you have to find out which way they went, then you have to spam tab and somehow hope it targets them. Then you have to position yourself in a way that you think your spells will hit because you can’t see their character. It’s just aggrivating.
I see the thief for maybe 20% of the fight. The rest of the time they’re invisible.
It looks like they systematically targeted this build (one of the few good ones) and nerfed it to the ground. They even removed the leap finisher from magnetic grap and blast finisher from dragon’s tooth.
What’s next? Even lower boon uptime probably. I still have permafury with 2xmonk 2xwater 2xrage. That’s pretty good, so that might warrant another nerf.
D/D is still fine. You lose a little bit of dps from not getting some extra might stacks from blast finishing from EA. You lose out on some rune duration if you sPvP. Healing ripple was nerfed for sPvP as well. No idea how much, I don’t sPvP just WvW.
Staff was hit the hardest, D/D is still a fantastic build.
I find puzzle complaining in any shape or form hilarious. Why? Because it’s in a pvp zone and it’s optional. Regardless of who teams up on who and who’s camping it. It’s still optional and it’s still a pvp zone. It’s fair game for whatever. Personally I don’t even do it, I get plenty of badges just killing people for siege weapons.
It’s still worth it for the water dodge. There’s just not much else to choose from.
D/D is a blast to play and it’s very powerful in WvW. If they ever nerf it that’ll probably be the end of the game for me, I just don’t really have any interest in the other classes unless they make them more exciting and active to play
Your posting has been suppressed due to excessive key pressing
It is kinda stupid that it kicks in after you speak in map chat like 5 times….needs to be at least like 10 or something
Allow us to ignore people in WvW (without having to get out of it to do so)
What’s even more bizzarre is some of the changes are sPvP only. So if they plan on going forward in the future with changes that are sPvP only , that means they’re pretty much just giving up on balancing WvW (a lot of people do WvW and not sPvP).
Was really hoping that thieves rendering in WvW would be fixed, but alas still nothing.
Overall……..pretty disappointed patch from just looking at it. Granted, I have yet to finish downloading and test it but just looking at it…..
RTL fix – Good
Evasive Arcana nerf – pretty huge, big nerf to staff, semi-nerf to D/D (this change would be okay except they didn’t give much in the way of replacing it, or any buffs to offset the change)
Conjured weapons – Buffed, but I still dont think anyone will use these, it’s just a death trap to give up your ability to swap attunements, maybe in pve they’ll be more useful now
Healing Ripple – Eh, okay nerf
Tornado nerf – LOL, what were they thinking here? Tornado needs a BUFF not a nerf wtf
Pretty disappointed. Runes of earth and boon runes also got nerfed which sucks. Overall the nerfs wouldn’t have been so bad if they had done something to offset them, but there’s like nothing. The one positive change would be RTL which I have yet to test.
For a huge patch like this that’s making pretty big changes, not a good start. There are still so many useless traits etc that needed to be fixed if they were going to nerf evasive arcana and the runes.
1. That depends on you a little bit. Some people get used to it and do really well. Others never really learn the class much and die over and over.
2. Never really seen any particular class in demand for dungeons except warriors / guardians, because people want someone to “tank” even though you dont need it.
3. Elementist is waaaaay better than ranger for WvW. However, rangers are getting some changes in this new patch that’s coming so things could change.
The thing about elementalist in Guild Wars 2 is they’re far from similar to casters from other games. You don’t sit back and cast spells or tank a mob while casting those spells. You have to be active. You need to dodge. You need to learn your different attunements.
If you’re still having troubles use glyph of lesser elementals in earth form. This gives you a free “tank” pet which can take aggro from you. Once you get to 30 you can use the greater glyph as well. Anytime those are up, you don’t have to be near as active about dodging etc.
I’m sorry Gisei, logical posts are not allowed on the elementalist forums. Only whining :P
I think most people are asking for an out of combat weapon swap just to make it less annoying. It’s not a priority by any means, but it would be nice.